Skibitth

Skibitth

Hey there!
I am Skib and I love to play games and I want to share my pleasure with you guys! This channel and the work that I put out became my hobby and I love it!
Rating the videos and leaving a comment is always appreciated!
Cheers!

My PC Specs:
● CPU: i7 9700K 3.6GHz
● MotherBoard: MSI Z390 Gamin Plus
● Memory: 32 GB RAM DDR4 3000
● GPU: Geforce RTX 2080 8GB
● HDD: 3 TB + 970 EVO SSD 500GB
● Webcam: Logitech HD PR C920
● Microphone: Blue Yeti

Cheers and see you in the games!

Пікірлер

  • @maxmax9004
    @maxmax90045 күн бұрын

    hi, how did you put the buildings without residential area and they don’t deleted? 3:35

  • @graemetunbridge250
    @graemetunbridge2505 күн бұрын

    Imagine if our city officials were as dedicated.

  • @Chimera2049
    @Chimera20495 күн бұрын

    where is the next episode I'm so hooked!

  • @maxmax9004
    @maxmax90046 күн бұрын

    привет!! можешь, пожалуйста, объяснить, как ты ставишь здания так плавно, в хаотичном порядке, без привязки к дороге и без зонирования клеточек? 4:15

  • @bullettube9863
    @bullettube986310 күн бұрын

    Have you had a problem with your carpenter not repairing carts? Have you seen white lines in random places?

  • @Skibitth
    @Skibitth10 күн бұрын

    Yeah

  • @bullettube9863
    @bullettube986310 күн бұрын

    @@Skibitthwhite lines or no carts? I emailed the developer but haven;t herd back from him yet.

  • @Skibitth
    @Skibitth10 күн бұрын

    White lines which disappear after loading. And with the carts too, but it was because the carpenter was not bringing parts to repair them

  • @bullettube9863
    @bullettube986310 күн бұрын

    @@Skibitth Yes the same with me! The blacksmith had metal parts but the carpenter was just twirling his thumbs doing nothing!

  • @playlisttarmac
    @playlisttarmac23 күн бұрын

    Nice - I have been playing Ostriv on and off for years. Believe it or not game was slightly harder when houses had no gardens and you had to rush the farm. I also still remove pigs at 6 months due to early pig Armageddon.

  • @maganikos3788
    @maganikos378829 күн бұрын

    where i can find this assets ???

  • @HAVVKZ
    @HAVVKZАй бұрын

    I guess something like this was the initial scope of the PO mod in Cities Skylines. How amazing would it be to have procedural filling of weirdly shaped lots! Then again, it would basically be it's own game, like this one.

  • @Skibitth
    @SkibitthАй бұрын

    It would have been cool to have it in CS too 😅

  • @notdoneyet9266
    @notdoneyet9266Ай бұрын

    :O

  • @NobleRambler
    @NobleRamblerАй бұрын

    The ultimate game for those that love designing and decorating. Love the sound effects!

  • @Skibitth
    @SkibitthАй бұрын

    Couldn't agree more!

  • @may_op_art
    @may_op_artАй бұрын

    Thanks for showing the game! This is the most amazing game for me! I really love construction games.

  • @Skibitth
    @SkibitthАй бұрын

    Glad you enjoy it!

  • @antonwulp
    @antonwulpАй бұрын

    This is giving me kzread.info/dash/bejne/kZmYr7qngqu8XbQ.html vibes :)

  • @Skibitth
    @SkibitthАй бұрын

    Kinda in the same category, but I do prefer this one thou'

  • @Skibitth
    @SkibitthАй бұрын

    Tiny Glade Demo release date: May 30th Tiny Glade release date: 2024 Tiny Glade on steam: store.steampowered.com/app/2198150/Tiny_Glade/

  • @gajendrakumar4385
    @gajendrakumar4385Ай бұрын

    Hey, wassup man..... Miss ur arndorf series a lot 🥺🥺 Do u have any plans to continue that or a new one on CS2 ?? Please, I love ur builds on CS

  • @Skibitth
    @SkibitthАй бұрын

    I have something WIP right now. It's CS1, but not Arndorf :) Thanks for you kind words <3

  • @georgigeorgiev2782
    @georgigeorgiev2782Ай бұрын

    I wanted to say that is one of the best cities skylines series I've seen, I hope you will make more at some point because I'm hooked! Greetings from Bulgaria 🇧🇬

  • @Skibitth
    @SkibitthАй бұрын

    Thanks neighbor 🙏🏻

  • @moncici169
    @moncici169Ай бұрын

    What is the advantage of placing so many trees? Does it make the citizens happier or are they just for decorative purposes?

  • @Skibitth
    @SkibitthАй бұрын

    Just for the looks 😬

  • @NobleRambler
    @NobleRamblerАй бұрын

    I've been sick with a cold, so playing and enjoying Manor Lords myself but not recording yet. Just like Ostriv, there are a lot of opportunities missed by running this game at full speed. However, with the addition of combat this game is less like Ostriv (beautifully peaceful) and more like Farthest Frontier (where your town gets raided by bandits!) These are dangerous lands and the priority of preparing for battle needs to be the background focus of every decision *right from the start.* Strong base economy, high citizen approval (75%+) to bring in families faster to fill your town militia numbers, and quickly advancing to the Artisan stage (tiers 2 & 3 houses turned into tailors and blacksmiths and fletchers instead of chickens and goats) to allow for bow, shield, spear, armor production to keep your town soldiers alive longer. Running it slower gives you time to think about priorities and exploring all of these options.👍 - The effort to enclose that much of the town within the manor walls robs you of the planks you need to build up your weaponry and shields (I don't even build the walls). You set your first raid at year 3 and by now you should have 20-40 of your own soldiers equipped and ready. Instead you may end up with a half finished wall and few town troops when this raid comes in. 1st raid tends to be 2 sets of 18 soldiers strong, and if they win they tend to burn things down. 😱 - As you figured out, mercenaries are hired from your lord's personal funds (top right) rather than from the town's funds (left top). Each province (town) you acquire will have their own funds separate from your noble's funds and will change as you move your camera from one province to another, while your (lord's) funds will pay for realm-level purchases (wars, troops, expanding into a new province). Those funds are increased by taxing the towns monthly (5%-10% each month over a long period of time) through their manors (each province gets their own manor) or taking loot from bandit camps (which your militia should be attacking often to take their loot to grow faster). Monthly taxes means taking money away from the towns - so playing war means affording less chickens. 😉 - Taking out a bandit camp also give you 'Influence' which buys more provinces (zoom out to the world map and click on one). You now have 250 influence (top right). - This game essentially makes you manage several separate towns and economies all under one leader (you). Each province will have their own manor and development points and economy (not shared), allowing for each (town) to be specialized - one does the farming, another does the mining and armor making - then they can barter goods between each other (barter bread and linen for shields and spears between your separate towns). - Vegetable gardens seem best in wide short plots. Think of a long narrow plot with the house at one end, then turn it 90 degrees for a side entrance and see how you can have 2 houses in front and a wide backyard behind them. Then you can build both houses and 2 families will tend the one large garden. The reason is that they seem to harvest 1 plant (bushel basket) at a time then walk it to the house then go back for the next, so a normal plot with a long narrow garden means lots of long trips for each unit of vegetable. And it takes 1/3 to 2/3 of that family away from their real job (e.g. logging camp) while gardening, so shared between 2 families lessens the impact on the rest of the economy. - A helpful tip for your (and my) playstyle: uncheck Snap To Roads when placing buildings to give you much more flexibility to place as you wish. Manor Lords is a very different game from Ostriv and takes a different way of thinking about everything, especially the multi-town approach instead of one town doing everything. And like Ostriv, this first run is a great learning experience for the next series. 👍 Good show!

  • @Skibitth
    @SkibitthАй бұрын

    Thanks for the tips, as always 🙏🏻

  • @kingBigfootia
    @kingBigfootiaАй бұрын

    I don't think assigning families to a hitching post actually does something? Unassigned families will automatically take care of the ox. You also don't need a person assigned to the church. The church acts as a graveyard so they won't do anything unless you have dead people. You also don't need trade routes for all resources. I'm not sure exactly how it works but I think establishing a trade route just makes it so a dedicated guy shows up for that resource. Also you're going to get your ass kicked next episode :)))

  • @Skibitth
    @SkibitthАй бұрын

    Hmmmm I don't like what you are saying 😂😂😂 especially about the next episode 🫢🫣

  • @kingBigfootia
    @kingBigfootiaАй бұрын

    @Skibitth you are making a lot more progress than I did however.

  • @giulio9249
    @giulio9249Ай бұрын

    What is the song in the outro??

  • @NobleRambler
    @NobleRamblerАй бұрын

    Welcome back! My kids are all grown and I miss those early days when they were young, so enjoy this time as much as you can! That being said, I'm glad you picked up this game. You've got an eye for aesthetics and this is a beautiful game. I'm late to the show as well so will hopefully have my series started in a few days. The key commands are quite different from most games I've played (z,x for game speed instead of 1,2,3, etc.) so it's going to take some practice to wrap my mind around them. You and your kidney stones! 🤣 Good show!

  • @Skibitth
    @SkibitthАй бұрын

    Thanks mate! Glad to see you here again 🙌🏻 Oh yeah, I am trying to enjoy every single moment with my son. Nothing else matters. The keys are indeed annoying and I've changed them. But I use Q & E to increase the speed because if I use numbers is strange as you cannot choose the speed, but to increase it and decrease it.

  • @kingBigfootia
    @kingBigfootiaАй бұрын

    I've been so addicted to this game since it released!

  • @Skibitth
    @SkibitthАй бұрын

    So you played it? If yes, feel free to hit me with tips

  • @kingBigfootia
    @kingBigfootiaАй бұрын

    @@Skibitth I would also recommend making your vegetable garden *a lot* bigger. The amount it produces depends on the size and with your current size it will maybe make 2 vegetables per month. Making one big one costs way less than having a bunch of smaller ones as well.

  • @Skibitth
    @SkibitthАй бұрын

    @@kingBigfootia I was thinking the same too, but I am afraid they will look strange and ugly if they are too big 😂

  • @Skibitth
    @SkibitthАй бұрын

    It's been a while since I posted a video, but I had lots of things happening in real life and my son got most of the time ❤️. As soon as we manage to move to a bigger house I will try to do a proper comeback. Until then I will do my very best 😁🙏🏻

  • @ionut74nedelcu
    @ionut74nedelcuАй бұрын

    bro. where city skylines bucharest?

  • @togurotoguro
    @togurotoguro2 ай бұрын

    Nu am jucat pana acum cities skylines,mi-a mancat destul zilele Workers and resources,dar ce ai facut aici tu este efectiv ARTA!ARTA SI IAR ARTA!Jos palaria...

  • @Skibitth
    @Skibitth2 ай бұрын

    Ms mult ❤️❤️❤️

  • @togurotoguro
    @togurotoguro2 ай бұрын

    @@Skibitth trebuie sa fii foarte pasionat,eu incerc in workers and resources sa fac doar cartierul meu si e crima...Iti urez mult succes in continuare!sper sa reusesti sa faci tot bucurestiul!

  • @silingyilanjin2660
    @silingyilanjin26602 ай бұрын

    I don't know why, but for some reason, even though I tried to recreate your same layout in the same map, I can't finish building the 9 houses in September/October... However I love how you created the village, it can't be easy to understand how to put things together efficiently. It's obvious that I can't do it xD

  • @Skibitth
    @Skibitth2 ай бұрын

    Hmm. Really? That's strange.

  • @silingyilanjin2660
    @silingyilanjin26602 ай бұрын

    @@Skibitth I think it's actually because of my PC, which isn't made for video games, so I think the NPCs freeze while building and time moves forward anyway. I should try a PC made for gaming as soon as I can afford it.

  • @shapeshiftersinc.7681
    @shapeshiftersinc.7681Ай бұрын

    Dont go on full speed, go on the second speed

  • @peterk.rosenthal1417
    @peterk.rosenthal14172 ай бұрын

    7 years later the tip about dragging the level down while left clicking was just what I needed.

  • @marcusjuhasz3501
    @marcusjuhasz35012 ай бұрын

    am going to try and build this in 7 days to die lol

  • @WatchingTrainsGoBy-PassingTime
    @WatchingTrainsGoBy-PassingTime2 ай бұрын

    This is NOT a good demonstration... If you'll notice, the backup was almost cleared up already by the time he did this. THE TIP IS A GOOD ONE... But it's not going to be the magic fix it seems like. When the video starts, the backup is all the way to the roundabout and parallel highway. But it was already cleared PAST that node when he did it... COMPARE time stamps at 00:10 and 1:50 to see what I mean. OF COURSE IT'S A GOOD TIP if this is a recurring problem. But that alone could NOT POSSIBLY cause the amount of traffic we see that was AHEAD of that node. So this is kind of a misleading tip. Whatever was causing that jam that occurred further up the line, isn't going to be magically erased with this tip as good a tip as it is for traffic flow.

  • @ThatEgyptianGuyy
    @ThatEgyptianGuyy2 ай бұрын

    will this be continued?

  • @MrKZee
    @MrKZee2 ай бұрын

    it never gets old to see how non-Ukrainian speakers are trying to say names of Ukrainian cities and people)

  • @Bokser242
    @Bokser2422 ай бұрын

    26:40 Hey, what about a bridge where the tram will go under the road. I think that could be cool. You could take inspiration from the Gdansk Bridge in Warsaw :D

  • @ernandalcolmo7250
    @ernandalcolmo72502 ай бұрын

    Feels that this kind of game you just can't enter and play. You need to watch some videos first. i WOULD NEVER thought I could buy from villagers and sell into market

  • @ernandalcolmo7250
    @ernandalcolmo72502 ай бұрын

    Why did you bought peas from people and did not sold them in market?

  • @CEplays
    @CEplays2 ай бұрын

    When you have a farm manager, you can select your wheat, sunflower and flax as 3 small fields (less workers/laborers required) and rotate them every year with fallow for cows. 3, 6 or 9 fields. I would also recommend making couple of houses wit larger gardens. Usually 3-5 of them will feed the whole village in early days. Also for fishery - tell them to do dried fish only - they do not rot. And apples for orchard - same story - they will be fine for more than a year. Great series. A lot of inspiration for me. Keep it up.

  • @NobleRambler
    @NobleRambler3 ай бұрын

    "Pick up some stone...for his kidneys." ?? 😂 - I find the farms get difficult to hire enough laborers if the farm building itself is too far away from the bulk of the housing - they will only travel so far to work. The fields can be farther away, but the building that hires them (farm) needs to be within a certain distance, so be aware of possible problems out on the outskirts of town until you grow out toward them. - Growing buckwheat works well for chickens, unlike wheat which is used for a lot more supply chains. Later, growing potatoes works well for pigs. - The animal workers don't need to be employed except to restock feed/water, so if feed/water is present the animals will be fine even without a worker. On the other hand, more sheep/cowshed workers equals more milk and more grass mowed into hay. So they are not required but are very beneficial. Good show!

  • @lukeueda-sarson6732
    @lukeueda-sarson67323 ай бұрын

    That is a very healthy budget at this stage, indeed. I can't remember your economic settings, though!

  • @OmarAlnagdy
    @OmarAlnagdy3 ай бұрын

    Hi, im following this stream please post more videos because you post rarely, and i want to watch more of the game, i watched the last gameplay but im hopefull on this play though, please post more frequently, greetings from egypt

  • @Shaunus82
    @Shaunus823 ай бұрын

    I have done everything that you have done, but I'm not getting any traders from Derkachi, so I cannot sell any charcoal. I only seem to get the trader from Balikliya, and the only thing I can sell to them is potatoes, which I have now ran out of, so I'm losing money slowly every day. This really sucks when I'm watching you raking the money in from the sale of charcoal. EDIT: Literally about five minutes after writing this comment, I had a visit from the Derkachi Trader. Typical !!!! Oh well, at least I can make some money now.

  • @Skibitth
    @Skibitth3 ай бұрын

    Haha. Unfortunately the traders visit you randomly. But if you followed the steps from episode 1 you are losing money at a slow rate. Nothing to worry about.

  • @lukeueda-sarson6732
    @lukeueda-sarson67323 ай бұрын

    I've been playing this map a bit now, since I wanted to try an "easy" one (given it has so many unlimited resources); I'm over 1800 pop now, so I think I've got a pretty decent hang on things now. @2:48 "It's all about the looks" is certainly a sentiment I can agree with :-) Once I got to 1200 or so people, my main consideration, after looks, was trying to keep enough people employed. Building enough housing for 3000 is pretty trivial, given enough row houses, but providing sufficient jobs for them within the confines of the map is a real challenge.

  • @NobleRambler
    @NobleRambler3 ай бұрын

    The town is looking good! - I've heard that growing hemp gives more product for textile production, while flax gives less for textile but also gives linseed for the chickens, so that is the trade off. - The cowshed workers will also cut down grass for hay production from April to Sept, and the more you employ there the more milk is collected. - There are enough types of vegetables and fruit to gather from the house gardens to fill 2 small granaries. If you place a 2nd one near the first (I build them in pairs) then in October (when the house gardens harvest) click the auto-fill and the second granary will find all of the other choices and give you the most variety to work with. Good show!

  • @Skibitth
    @Skibitth3 ай бұрын

    Thanks mate! As always

  • @jalildupupet3712
    @jalildupupet37123 ай бұрын

    Hello there is’nt stop sign in Paris but there are some yeld sign, but most part of time when there is no traffic light there is « priority to the right » so the car coming from the right have the right of way even if the road coming from the right is not the main road :)

  • @zoltanbalazs121
    @zoltanbalazs1213 ай бұрын

    Hello:) Love this series:) how regular you plan to upload? thx;)

  • @Skibitth
    @Skibitth3 ай бұрын

    Glad to hear so. Well...I was planning for 1 or 2 episodes per week, but I got some stuff in real life that kinda slows me down

  • @zoltanbalazs121
    @zoltanbalazs1213 ай бұрын

    @@Skibitth wish you all the best, and keep them coming;)

  • @antiumtv
    @antiumtv3 ай бұрын

    That was an excellent joke for the record

  • @Juan-ci6vc
    @Juan-ci6vc3 ай бұрын

    I love your commentary, makes casual listeners easy to catch up on advanced builds🎉🎉

  • @Sotherios
    @Sotherios3 ай бұрын

    You pronounced “Ostriv” so correctly! But your accent in English doesn’t sound Ukrainian. What’s your background, if it’s ok to ask :)

  • @Sotherios
    @Sotherios3 ай бұрын

    Found the video description lol. Multumesc for the relaxing video ;)

  • @Skibitth
    @Skibitth3 ай бұрын

    Yeah, you found it. I am from Romania and it's easy to pronounce Ostriv 😁😁

  • @kivsa85
    @kivsa853 ай бұрын

    The game looks vanilla

  • @NobleRambler
    @NobleRambler4 ай бұрын

    Word of caution: there is a bug right now dealing with (I believe) the Cart Shed. Not sure of the specifics, but the game can crash related to picking up items in certain situation. Hold off on building/using the Cart Shed until the next hotfix. My series has paused for a while as a result. And I've noticed that since the update the same trader tends to come in repeatedly. Next episode it will repeat with a different town - all issues that will be smoothed out in time. Good show!

  • @Skibitth
    @Skibitth4 ай бұрын

    Ooooh. Thanks for the heads up

  • @Skibitth
    @Skibitth4 ай бұрын

    What's your resource that you sell first?

  • @lukeueda-sarson6732
    @lukeueda-sarson67324 ай бұрын

    Charcoal initially, but you need to wean yourself off it as soon as possible, as you can never have too much of it once you expand a bit: few things are worse than a prolonged charcoal shortage. Honey is usually the thing I actually export along with charcoal initially: you can get it right from year two, before you have a farm running, and it doesn't perish. Buckwheat and potatoes (they are a paired set for me due to fertility) are next on my list, and then apples once your first orchard (which should always be apples IMO; cherries and apricots can't be exported) comes on line. Apples are perishable, as are potatoes, so exporting them is a higher priority than buckwheat and honey. Once my population goes up a bit, onions and carrots are good exporters too, because you often can't eat enough of them (at least if you make almost all your cottages with gardens). I was constantly looking at my list of which goods are exportable and which are not before I had it (mostly) memorized; I still refer to it a lot for fine tuning. So for those other people reading this comment: check out the wiki, and note down which towns export - and import - what; and also make note of which goods are perishable (most easily done, IMO, by consulting your resources ingame, in December, and seeing which ones have perished over the year!)

  • @hellmoro
    @hellmoro4 ай бұрын

    Your voice makes someone sleep😂😂

  • @Skibitth
    @Skibitth4 ай бұрын

    Is it a good thing or a bad thing? 😂

  • @TheApanie
    @TheApanie4 ай бұрын

    ❤❤❤