This channel covers everything Astra Militarum!
I upload videos covering the hobby, tactics and lore of Astra Militarum in Warhammer 40,000. This includes hobby basics, building and kit bashing, painting, tabletop tactics and the lore of the Imperial Guard.
I'm also a former Australian Army soldier with Infantry training and deployment experience. This helps me understand what life in the Astra Militarum would be like.
Current Patreon Platoon roll call:
*Tank Commander Glen
*Tank Commander Mitchell
*Tank Commander 'Watchdog' Van Etten
*Lieutenant Birk Nielsen, Smith
*Colour Sergeant Dupont
*Sergeants Erdal, Scott, 'The Colonel' Merrell
*Veterans Gibson, Hall, Lundeen
*Guardsman Beard, Coquillon, Hills, Malak, Netton, Nguyen, Tonkin
*Conscript Coubrough, De Paz, England, Evan Giang, Goodwin, King
Пікірлер
Using the poker chips for orders is a great idea! Thanks for sharing that.
Remember Grand Strategist lets you issue an additional order in your command phase. You cannot issue the additional order out of deepstrike, reserves or when disembarking!
Great point, never thought on that one, thanks for sharing
And knowing what units don't need orders is also important. Basilisks for instance can't hit better than 4+ so there often isn't any reason to give an order. Hellhounds typically just have torrent weapons, so take aim is unnecessary. Kasrkin can give themselves a free order, so you may be able to get away with leaving them orderless.
Great points, as u say some units don't need orders and should be mentally checked off during the command phase
good video. don't forget that the master vox expands your order range from 6" to 24". Also another way to generate CP is using stratagems on units with vox casters.
Great Video Remember Commissar Summary Execution Once per battle round, at the start of any phase, you can select one friendly Astra Militarum Infantry unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked Any phase includes your opponent turn Then do inspired command and duty and honour
Great point, I honestly don't use Commissars enough in 10e
Fix bayonets is good on rough riders. I use it alot when I run my Cavalry guard. Thanks for the video! Your videos have helped me a lot!
Ah of course! Horses hitting on 2s!
Fun fact:im pretty sure the bolter is not a space marines bolter but a sister of battle bolter,this is due to a space marines bolter being FAR more powerfull and easily hurts any normal people who use it
Absolutely, it's a miniature version of the Space Marine bolter. A normal human would struggle to even carry a SM one and probably break bones if they manage to even fire it
For the algorithm! For the Emperor!
Pistol on the Vindicare is under rated. you roll 3 6s to hit then 3 6s to wound. you can one shot a landraider or a dreadnought. Its insane
Vindicare assassin is always an auto include, but I play blood angels. I think he is neat. You roll some 6s, you got some dead enemies
what on earth, an Aussie 40k?! instant sub
Haha much love! Cheers bloke
Is there a vanus assassin? ...just makes it so any time the enemy knocks over a piece on accident, it's actually dead? Pieces you can remove without the opponent noticing count as dead?
@Pestilencemage haha cool idea. Obviously there is a Vanus miniature for Horsey Heresy. Would be interesting to work up rules for a unit that essentially is a computer hacker
...all these units do exactly what they're supposed to. Most of them require you to do that though. To use them for precisely what they do, how they do it. Be that snipe off valuable units and disappear, drop off dangerous psykers instantly, charge in and cause chaos, or ninja around dropping commanders or swooping objectives. It's mostly a question of WHICH you think will be of most help. I personally either need something to charge in turning tides or disrupting enemy plans on those that do... ooor perhaps pick off priority targets to essentially debuff via ending buffs. Guard seem to be an attrittional army. Playing the cold logistics of war seems to win battles. Efficient use of points... is best aided by making enemy points less efficient.
Eversor assassin is a high probability pick. But I don't think I have the points to spare for him and he costs more than a scout sentinel. But all it takes is for one change to be made and he'll be a good fill. Dropping a minor officer along with a change in artillery composition or so... can easily find "...for this and an eversor." Can be a thing.
Shield breakers? Couldn't be used on the apostate cardinal... Don't think that's what hit Fulgrim... that was a needle. Maybe the group that went out after horus... the one that dropped his proxy.
@@Pestilencemage ah yes, I remember now the novel which explains this
Watching this whilst oiling my lasgun
Good, weapon inspection at 0300. Any rust on your Lasgun will be punished with 4 weeks latrine duty, Orgryn latrines....
@GuardsmanHanan Ogryns have latrines sir? I've never seen an Ogryn use one
...Catterchans are good 1st wave for getting into the field fast. Kriegers are good for marching into hell and advancing anyway. Good 2nd wave. Prime target for reinforcements so they can be the 3rd too. They endure more than your enemy planned for. Cadians are more stealth and tactics. They don't like to be shot or stabbed. They prefer to be base of fire troops. ...someone had to cover the rear and the gear! ...but they'll also provide special operations.
Flamers... premium target for punitive overwatch.
Culexus is also an absolute beast agains Tyranids, Swarmlord, Hive Tyrant (and Winged), Neurotyrant, Tervigon, Broodlord, Maleceptors, Zoanthropes and Norn Emissary. I think now that Hive Tyrant/Swarmlord are more popular than before, and the Neurotyrant+Zoanthropes combination is a go-to, and Maleceptor (already used everywhere) he seems like a pretty nice inclusion. I have put him to good use lately, while i didnt have him on a guard list (yet) i was playing him on a Imperial Knights list, and i played 3 times against tyranids, each time he did the work. First game i shot+charged a Swarmlord and killed it in one go, i think it overkiller it by like 4 or 6 wounds. Second game, shot at a unit of 6 Zoanthropes + Neurotyrant and just with that i presicion killed the Neurotyrant, then charged the Zoanthropes killed 1 + dealt 2 wound to the second on, and they did nothing in return, and then punched them again and left 3 i think in the unit, they did nothing in return again. After that he did get charged and killed by another unit, but he did his job. Third game same as the first, but killed a Hive Tyrant. Im planing to make space to run him on my Guard soon.
@@Darkjadidn't think about Tyranids as I don't often play them. As you say, the Culexus does great work into them
I really like the evesor. I think your assessment is correct. Good stuff. Thanks
Eversor gets maximum cool points as well
Callidus works good for secondaries 👌
Hands down Rogal Dorn is the best!
...ok, I need to know by role. If I were to take a bombard, it seems it's intended to roll with the punches. I'm worried 40" won't pick off back troops holding points... and it looks like my arty is also supposed to occupy the rear to prevent flanking maneuvers.
...I don't want a bombard. I was just using it as a clearly different kind of arty than the rest.
@Pestilencemage it's a good point on the Bombard. It's anti vehcile / monster 5+ would trigger dev wounds which could be decent but D6 shots is terribly inconsistent
...ty. I needed rules explained outright. We ain't even through assumed knowledge and I've got a nice referance that cuts the BS and provides knowledge. I'm expecting a lot from you now cuz I'm confident you'll deliver. Of course, numbers seem subject to change frequently. But honestly, if I'm just given a good idea of what my options are and what role they forfill compared to the other options... I like to do unconventional crap like see if there is an arty that can bullet sponge and potentially negate indirect fire by moving ahead. ...sometimes it can knock off their secondary asset and honestly soak up damage from more essential units to work off it's points cost. Logistics wins wars.
Taurox prime can also transport CHARACTER UNITS... think about it! xD
Hmmm actual wording is character models so that adds a wierd limitations I guess to it
@@GuardsmanHanan ups, sorry!
I think everyone has that same wheeled conversion kit on thier tauroxs. Those mini tracks look so dumb.
Local RTT ruled only one order by Creed in Chimera and two on disembark Jury maybe still out on the wording of this one
Sly Marbo has a reactive move Regarding Overwatch firing deck ability can only be used in your shooting phase so no over watch with firing deck In the shooting phase add the weapons from the two models to the vehicle
Ah of course! How could I forget Rambo!
I love Sly
Officer issuing orders from a Chimera can only do as many orders as per their data card, ie Platoon Commander can issue 1 order, so can do from inside Chimera or when set up after disembarking.
Hey nice to see you back. For the Emperor!
Sadly . I agree with your list
Forty-two minutes? I am not going to need a snack to go with this video. I'll need a full meal. Edited: Of all of the guard transports, only the chimera is viable? Sad.
No meals allowed, watching of my videoes requires you to be stood at attention the entire time 😁
@@GuardsmanHanan Just don't lock your knees if you don't want to take a header into the parade deck, trooper.
Good, wiggle your toes, squeeze your butt checks