Welcome!
I go by Yuko Millennia and this is the official channel involving any games made from Millennium Studios. I am a solo developer making games using Unreal Engine. If you have any question please leave them in the comment section on any of my videos, I will read them all!
Current Projects/Games:
🔯Project: Blood Bounder
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18:24 I think it would look much better if you increase the jump z velocity to something like 1000 but also increase the gravity so it doesn't feel floaty. In my experience increasing jump height and increasing gravity gives a more "juicy" jump
yea that is one way to fix the floaty jump, but you could also set the gravity scale later so you can keep the jump velocity a bit smaller
hey i am not able to do multiple attacks and it stops after 1st attack
Hi, join my discord nd drop some screenshots of your code and maybe we can help
yo these tutorials are soo good man. found ur channel like a month ago and have been watching all the tutorials for this series.
Yay the king is back!
how do i add a custom character
You would want to make another Character Blueprint
thank you.
thank you.
Thank you so much!!!🖤🖤🖤 You’re the best
I appreciate all the tutorials you have made, finite state machine tutorial actually saved my entire project. I was feeling defeated and about ready to scrap my whole project, when somebody linked me your video, and because of it I learned how to create different states and I can not implement them into my project to create in and out of combat changes which my entire project was hinging on.
You can just put a negative value into the buffer distance to make the enemy move backwards instead of altering the math. The original 5.0 you input moved it forward into the player, -5.0 moves it backwards.
Yup you are 100% correct, the code does support that usage
hey can i use the default ue5 manny character
Yes you most certainly can
Is it helpful to follow tutorials??
You can follow the tutorial or you can join the Patreon and download the final project
@@millenniumGenerationAwesome! Didn't you learn c++ after just doing blue print?
@@user-rr9yn4dc7c Yes I did, but C++ is super complicated and most things that you know of in blueprints aren't as easy to use in C++ so I'm sticking with Blueprints for the time being.
Cant wait for you to finish your project brother 🌹🌹🌹 dont worry we all with you!!! Learned a lot from your teaching 🔥🔥🔥❤️❤️❤️❤️ we GOT YOU 🌹
What are some affordable animation packs that can be used with this? I'm trying to follow your tutorial but I have no idea what animations would work and what I should buy.
Good animations are expensive. There are a ton of good animations, but if you ask me, the best animation pack for your money is the 2 Powerful Sword Pack that contains the katana animations and great sword animations. For 70$ it's a great deal considering other good animation packs sell the katana for $60 and the great sword for $60 for a total of 120$. Hope this helps!
Hey man, after i added the double jump non of the animations are working and also first jump has running also i dont know what im doing wrong 🤦🏻♂️😫
I saw your message on Discord, check that. I might be able to help you out, but I'm not sure what the problem is, but hopefully we can fix it!
I've followed this to the letter multiple times, but my combo montage is always returning invalid. (when testing at 16:00)
did you add the montages?
@@millenniumGeneration I did. Everything is exactly as you did, comments and all. The problem seems to be in the get node math, [Combo Starter Montages > Get < Heavy Attack Index - 1 ] If I disconnect the get from return value and pick a montage as the return value, it’ll play that one montage. Or, change the -1 to -0. Otherwise it’ll return invalid.
@@ChaosStep hmmm, then that might mean you cleared your heavy attack index to 0 which results in attempting in getting the -1 index of the animation montage array which is always invalid... Join my discord and drop some screenshots and maybe we can help.
@@millenniumGeneration Sussed it, I wasn’t saving light attacks in my heavy montages haha.
Van we use same skeletal for both katana and player rig
If they share the same skeletal bone structure then yes, otherwise you need to make another rig
Thank you for all the lessons man 🌹 i wish you can finish it and make equipment slots and main menu slots also drop and picking up items and bosses AI pleas 🌹
I do plan to finish this series. I will have some enemies which you can turn into a boss if you'd like. Sadly I won't be covering a equipping system as I'm a bit busy and will not longer be adding things to my schedule and what I have planned. I hope you understand and thank you for your kind words.
@@millenniumGeneration brother thank your for what you doing!!! I do understand and you doing a hell of job ❤️
Thank you for your knowledge, its invaluable. I wish you the best! Looking forward to your game :)
I think nier automata has two collision boxes per attack, so if you do one attack you hit the enemy twice but I'm not sure
I pretty sure it only has one, as one attack deals one set of damage not twice the damage; but, if you wanted a double collision you can draw the collision twice the make that system.
@@millenniumGeneration oh ok, I thought it did it twice because the camera slows down (frame freezes) twice per attack
Not sure what is wrong but at the first time I press play then attack, it will automatically dodge. Is this fixed in the later videos? Your videos are amazing!! Edit: I figured it out, in the second branch of the dodge input, remove the false to the set state.
Mate! I hope your new chapter to be an amazing one! I'm from Brazil, I am studying game dev and also making a Hack & Slash game to finish my course! I was following your old and now the new tutorials and I hope you can at least finish this one! Was excited to learn the AI for the dummies! But so far, an amazing journey and very good didatic! Thank you mate! Peace! 😄
Please dont delete the channel, i still learning from your videos
Don't worry the channel will still be around.
Go fly king, focus on yourself 👑
✌🏼 I love you bro, your patreon has been a huge learning for me, at the begginign I was really scared of what that couple hundred nodes where doing, but I keep on learning and now I'm way more familiar than before thanks to you, keep it up, we'll support you in any journey you take. Specially excited for your game man, you definitely share the vision of what a good hack n slash is And for all other begginners too, print a lot, print not only text but other variables and debugging node step by step is also really useful
I do thank you for your videos. You inspired me a lot with my own project, and at the first I barely acknowledge with combat system. After following you and joining your Patreon, I do learned a lot!! Even if I am doing GAS in my system now but your videos inspiring me for a long time. I do hope you the best of luck in the future. Meanwhile, since I joined your Discord, I also help with other developers as well. Good Luck! Wish everything goes great!💗
I didn't know that you got set back 8 months! Not to worry man. At the end of the tutorials, we should be at a point to develop our games going forward and you should be able to work on your games as much as you need. I can take a knock to the tutorial schedule if it means Project Wanderer gets out quicker!
your videos are the reason i got back into unreal , and its normal that you want to spent more time in your project ,All the best homie we're with you 👍👍👍
It's fine, you really helped us, who has follow your tutorials for their project, now your turn to work on your project and we'll be here when you will back for tutorials good luck with your project yuko thank you 🙏🙏
I think you're doing the right thing. It's literally impossible to be a KZreadr and a game dev at the same time, without a team, and not the quality of one of them suffer. There's a reason so many KZread "game devs" never actually release a product or finish anything. Glad to see you're actually focusing on the game and not this platform. Good luck!
You helped us to make our games awesome , so its normal that you want to spent more time in your project bro. I think all people who create their own game in solo, will understand it easy. All the best!
Dont worry we are with you dont worry just sot back take your time, i wish you good luck
That's okay. Still appreciate all the knowledge you've already shared, it was invaluable. And I wish you the best of luck with project Wanderer.
Sorry to hear that. I wish you good luck and great health.
Don't worry Yuko we are with you , having our support always Just chill and keep deving!
I think im having a problem where only one of the three anim montages of the combo starter and combo extender playing, idk if missed something
Join the discord and drop a video and some code and maybe some of us might be able to help you
If I use and custom event instead of "apply damage" How can i manage it?
what do you mean by manage it?
@@millenniumGeneration oh never mind, I did it, thanks for the video!
I plan to follow your guide but I have two questions before I get started. Can I use the animations that I have purchased to retouch some of them and make custom ones like animation ideas that I have in mind? And could you tell me what you think of the GhostSamurai pack animated by WeaponMaster Animset, if you find it of good quality and without problem to use it because I'm still hesitant about which packs to buy lol. Thank you for taking the time to read me!
You can use any animation you have and this tutorial will work! For GhostSamurai pack, I do like it, but it lacks the stylish feel for the animations. They are more "realistic", but that miss the heavy action and cool-looking attacks. It depends on the type of game you are making, if you planning to make an action game then I don't really recommend GhostSamurai.
hi i am not able to get to select the mesh while creating the ik rig
You select the skeleton not the mesh
Brilliant! thanks for this tutorial series 🤩
Your process is much more fun than the other tutorials ive tried, Thank you so much for this, i am still early in the series but i hope you finish it
From where have you downloaded animation
You can get links to buy the animation in the video description
Im having a problem with sk_mannequin, from the characters, and another sk mannequin there is something wrong with the retargeting anim. Im trying to figure out exactly what it is that I'm doing wrong.
join the discord and drop a video so we can see what the issue is
Just a thing... AI for the enemies? Is in your plans for the future?
yes there will be enemies coming soon!
@@millenniumGeneration Thanks man, you're amazing. Another doubt if you don't mind, I see you start a new hack and Slash series recently, are there many differences or improves with this?
great tutorial, finished this but then enemy keeps falling (not knock backs) immediately after one air combo hit , basically they don't stay in the air anymore after one hit ,Thanks for the help
Can you join the Discord Server and drop some images and possibly a video? We might be able to help.
@@millenniumGeneration alright i joined but have no idea which channel to use
Thank you man.. for providing this kind of tutorial. 👏🏻