YuKo Millennia

YuKo Millennia

Welcome!
I go by Yuko Millennia and this is the official channel involving any games made from Millennium Studios. I am a solo developer making games using Unreal Engine. If you have any question please leave them in the comment section on any of my videos, I will read them all!

Current Projects/Games:
🔯Project: Blood Bounder

Пікірлер

  • @devinodell6152
    @devinodell61529 сағат бұрын

    <3

  • @Lepumpkino
    @Lepumpkino23 сағат бұрын

    18:24 I think it would look much better if you increase the jump z velocity to something like 1000 but also increase the gravity so it doesn't feel floaty. In my experience increasing jump height and increasing gravity gives a more "juicy" jump

  • @millenniumGeneration
    @millenniumGeneration22 сағат бұрын

    yea that is one way to fix the floaty jump, but you could also set the gravity scale later so you can keep the jump velocity a bit smaller

  • @durvanshudhakate
    @durvanshudhakateКүн бұрын

    hey i am not able to do multiple attacks and it stops after 1st attack

  • @millenniumGeneration
    @millenniumGenerationКүн бұрын

    Hi, join my discord nd drop some screenshots of your code and maybe we can help

  • @nostalgicmoments6231
    @nostalgicmoments62312 күн бұрын

    yo these tutorials are soo good man. found ur channel like a month ago and have been watching all the tutorials for this series.

  • @Lepumpkino
    @Lepumpkino2 күн бұрын

    Yay the king is back!

  • @ddarts4284
    @ddarts42842 күн бұрын

    how do i add a custom character

  • @millenniumGeneration
    @millenniumGeneration2 күн бұрын

    You would want to make another Character Blueprint

  • @whtfck8455
    @whtfck84552 күн бұрын

    thank you.

  • @titan2969
    @titan29692 күн бұрын

    thank you.

  • @keshanowak6999
    @keshanowak69992 күн бұрын

    Thank you so much!!!🖤🖤🖤 You’re the best

  • @digitalzeryphim6742
    @digitalzeryphim67423 күн бұрын

    I appreciate all the tutorials you have made, finite state machine tutorial actually saved my entire project. I was feeling defeated and about ready to scrap my whole project, when somebody linked me your video, and because of it I learned how to create different states and I can not implement them into my project to create in and out of combat changes which my entire project was hinging on.

  • @ChaosStep
    @ChaosStep3 күн бұрын

    You can just put a negative value into the buffer distance to make the enemy move backwards instead of altering the math. The original 5.0 you input moved it forward into the player, -5.0 moves it backwards.

  • @millenniumGeneration
    @millenniumGeneration3 күн бұрын

    Yup you are 100% correct, the code does support that usage

  • @durvanshudhakate
    @durvanshudhakate4 күн бұрын

    hey can i use the default ue5 manny character

  • @millenniumGeneration
    @millenniumGeneration4 күн бұрын

    Yes you most certainly can

  • @user-rr9yn4dc7c
    @user-rr9yn4dc7c5 күн бұрын

    Is it helpful to follow tutorials??

  • @millenniumGeneration
    @millenniumGeneration4 күн бұрын

    You can follow the tutorial or you can join the Patreon and download the final project

  • @user-rr9yn4dc7c
    @user-rr9yn4dc7c4 күн бұрын

    @@millenniumGenerationAwesome! Didn't you learn c++ after just doing blue print?

  • @millenniumGeneration
    @millenniumGeneration3 күн бұрын

    @@user-rr9yn4dc7c Yes I did, but C++ is super complicated and most things that you know of in blueprints aren't as easy to use in C++ so I'm sticking with Blueprints for the time being.

  • @uzumakinaruto7369
    @uzumakinaruto73695 күн бұрын

    Cant wait for you to finish your project brother 🌹🌹🌹 dont worry we all with you!!! Learned a lot from your teaching 🔥🔥🔥❤️❤️❤️❤️ we GOT YOU 🌹

  • @ethanpark2061
    @ethanpark20619 күн бұрын

    What are some affordable animation packs that can be used with this? I'm trying to follow your tutorial but I have no idea what animations would work and what I should buy.

  • @millenniumGeneration
    @millenniumGeneration8 күн бұрын

    Good animations are expensive. There are a ton of good animations, but if you ask me, the best animation pack for your money is the 2 Powerful Sword Pack that contains the katana animations and great sword animations. For 70$ it's a great deal considering other good animation packs sell the katana for $60 and the great sword for $60 for a total of 120$. Hope this helps!

  • @uzumakinaruto7369
    @uzumakinaruto73699 күн бұрын

    Hey man, after i added the double jump non of the animations are working and also first jump has running also i dont know what im doing wrong 🤦🏻‍♂️😫

  • @millenniumGeneration
    @millenniumGeneration9 күн бұрын

    I saw your message on Discord, check that. I might be able to help you out, but I'm not sure what the problem is, but hopefully we can fix it!

  • @ChaosStep
    @ChaosStep9 күн бұрын

    I've followed this to the letter multiple times, but my combo montage is always returning invalid. (when testing at 16:00)

  • @millenniumGeneration
    @millenniumGeneration9 күн бұрын

    did you add the montages?

  • @ChaosStep
    @ChaosStep9 күн бұрын

    @@millenniumGeneration I did. Everything is exactly as you did, comments and all. The problem seems to be in the get node math, [Combo Starter Montages > Get < Heavy Attack Index - 1 ] If I disconnect the get from return value and pick a montage as the return value, it’ll play that one montage. Or, change the -1 to -0. Otherwise it’ll return invalid.

  • @millenniumGeneration
    @millenniumGeneration9 күн бұрын

    @@ChaosStep hmmm, then that might mean you cleared your heavy attack index to 0 which results in attempting in getting the -1 index of the animation montage array which is always invalid... Join my discord and drop some screenshots and maybe we can help.

  • @ChaosStep
    @ChaosStep8 күн бұрын

    @@millenniumGeneration Sussed it, I wasn’t saving light attacks in my heavy montages haha.

  • @DeAtHnOtE-xd7qg
    @DeAtHnOtE-xd7qg12 күн бұрын

    Van we use same skeletal for both katana and player rig

  • @millenniumGeneration
    @millenniumGeneration12 күн бұрын

    If they share the same skeletal bone structure then yes, otherwise you need to make another rig

  • @uzumakinaruto7369
    @uzumakinaruto736914 күн бұрын

    Thank you for all the lessons man 🌹 i wish you can finish it and make equipment slots and main menu slots also drop and picking up items and bosses AI pleas 🌹

  • @millenniumGeneration
    @millenniumGeneration14 күн бұрын

    I do plan to finish this series. I will have some enemies which you can turn into a boss if you'd like. Sadly I won't be covering a equipping system as I'm a bit busy and will not longer be adding things to my schedule and what I have planned. I hope you understand and thank you for your kind words.

  • @uzumakinaruto7369
    @uzumakinaruto736913 күн бұрын

    @@millenniumGeneration brother thank your for what you doing!!! I do understand and you doing a hell of job ❤️

  • @CalamityVirus
    @CalamityVirus15 күн бұрын

    Thank you for your knowledge, its invaluable. I wish you the best! Looking forward to your game :)

  • @Lepumpkino
    @Lepumpkino16 күн бұрын

    I think nier automata has two collision boxes per attack, so if you do one attack you hit the enemy twice but I'm not sure

  • @millenniumGeneration
    @millenniumGeneration15 күн бұрын

    I pretty sure it only has one, as one attack deals one set of damage not twice the damage; but, if you wanted a double collision you can draw the collision twice the make that system.

  • @Lepumpkino
    @Lepumpkino15 күн бұрын

    @@millenniumGeneration oh ok, I thought it did it twice because the camera slows down (frame freezes) twice per attack

  • @GankrGS
    @GankrGS17 күн бұрын

    Not sure what is wrong but at the first time I press play then attack, it will automatically dodge. Is this fixed in the later videos? Your videos are amazing!! Edit: I figured it out, in the second branch of the dodge input, remove the false to the set state.

  • @paulofreiria4432
    @paulofreiria443217 күн бұрын

    Mate! I hope your new chapter to be an amazing one! I'm from Brazil, I am studying game dev and also making a Hack & Slash game to finish my course! I was following your old and now the new tutorials and I hope you can at least finish this one! Was excited to learn the AI for the dummies! But so far, an amazing journey and very good didatic! Thank you mate! Peace! 😄

  • @agentshadow6618
    @agentshadow661819 күн бұрын

    Please dont delete the channel, i still learning from your videos

  • @millenniumGeneration
    @millenniumGeneration18 күн бұрын

    Don't worry the channel will still be around.

  • @katsuo__1638
    @katsuo__163819 күн бұрын

    Go fly king, focus on yourself 👑

  • @irusu.
    @irusu.19 күн бұрын

    ✌🏼 I love you bro, your patreon has been a huge learning for me, at the begginign I was really scared of what that couple hundred nodes where doing, but I keep on learning and now I'm way more familiar than before thanks to you, keep it up, we'll support you in any journey you take. Specially excited for your game man, you definitely share the vision of what a good hack n slash is And for all other begginners too, print a lot, print not only text but other variables and debugging node step by step is also really useful

  • @404-NotFoundGame
    @404-NotFoundGame19 күн бұрын

    I do thank you for your videos. You inspired me a lot with my own project, and at the first I barely acknowledge with combat system. After following you and joining your Patreon, I do learned a lot!! Even if I am doing GAS in my system now but your videos inspiring me for a long time. I do hope you the best of luck in the future. Meanwhile, since I joined your Discord, I also help with other developers as well. Good Luck! Wish everything goes great!💗

  • @imraanakollo-arenz1449
    @imraanakollo-arenz144919 күн бұрын

    I didn't know that you got set back 8 months! Not to worry man. At the end of the tutorials, we should be at a point to develop our games going forward and you should be able to work on your games as much as you need. I can take a knock to the tutorial schedule if it means Project Wanderer gets out quicker!

  • @prodl3rion
    @prodl3rion19 күн бұрын

    your videos are the reason i got back into unreal , and its normal that you want to spent more time in your project ,All the best homie we're with you 👍👍👍

  • @atovfx
    @atovfx19 күн бұрын

    It's fine, you really helped us, who has follow your tutorials for their project, now your turn to work on your project and we'll be here when you will back for tutorials good luck with your project yuko thank you 🙏🙏

  • @fray989
    @fray98919 күн бұрын

    I think you're doing the right thing. It's literally impossible to be a KZreadr and a game dev at the same time, without a team, and not the quality of one of them suffer. There's a reason so many KZread "game devs" never actually release a product or finish anything. Glad to see you're actually focusing on the game and not this platform. Good luck!

  • @UnrealShack
    @UnrealShack19 күн бұрын

    You helped us to make our games awesome , so its normal that you want to spent more time in your project bro. I think all people who create their own game in solo, will understand it easy. All the best!

  • @yslscorpi7963
    @yslscorpi796319 күн бұрын

    Dont worry we are with you dont worry just sot back take your time, i wish you good luck

  • @CRUMVIII
    @CRUMVIII19 күн бұрын

    That's okay. Still appreciate all the knowledge you've already shared, it was invaluable. And I wish you the best of luck with project Wanderer.

  • @matocajsa9096
    @matocajsa909619 күн бұрын

    Sorry to hear that. I wish you good luck and great health.

  • @GAMINGWITHSHANMUKH
    @GAMINGWITHSHANMUKH19 күн бұрын

    Don't worry Yuko we are with you , having our support always Just chill and keep deving!

  • @katsuo__1638
    @katsuo__163820 күн бұрын

    I think im having a problem where only one of the three anim montages of the combo starter and combo extender playing, idk if missed something

  • @millenniumGeneration
    @millenniumGeneration18 күн бұрын

    Join the discord and drop a video and some code and maybe some of us might be able to help you

  • @maykul
    @maykul21 күн бұрын

    If I use and custom event instead of "apply damage" How can i manage it?

  • @millenniumGeneration
    @millenniumGeneration20 күн бұрын

    what do you mean by manage it?

  • @maykul
    @maykul20 күн бұрын

    @@millenniumGeneration oh never mind, I did it, thanks for the video!

  • @AkameFR
    @AkameFR21 күн бұрын

    I plan to follow your guide but I have two questions before I get started. Can I use the animations that I have purchased to retouch some of them and make custom ones like animation ideas that I have in mind? And could you tell me what you think of the GhostSamurai pack animated by WeaponMaster Animset, if you find it of good quality and without problem to use it because I'm still hesitant about which packs to buy lol. Thank you for taking the time to read me!

  • @millenniumGeneration
    @millenniumGeneration21 күн бұрын

    You can use any animation you have and this tutorial will work! For GhostSamurai pack, I do like it, but it lacks the stylish feel for the animations. They are more "realistic", but that miss the heavy action and cool-looking attacks. It depends on the type of game you are making, if you planning to make an action game then I don't really recommend GhostSamurai.

  • @durvanshudhakate
    @durvanshudhakate21 күн бұрын

    hi i am not able to get to select the mesh while creating the ik rig

  • @millenniumGeneration
    @millenniumGeneration21 күн бұрын

    You select the skeleton not the mesh

  • @ibrabdo
    @ibrabdo22 күн бұрын

    Brilliant! thanks for this tutorial series 🤩

  • @katsuo__1638
    @katsuo__163823 күн бұрын

    Your process is much more fun than the other tutorials ive tried, Thank you so much for this, i am still early in the series but i hope you finish it

  • @ddarts4284
    @ddarts428424 күн бұрын

    From where have you downloaded animation

  • @millenniumGeneration
    @millenniumGeneration23 күн бұрын

    You can get links to buy the animation in the video description

  • @husqvarnainc6878
    @husqvarnainc687824 күн бұрын

    Im having a problem with sk_mannequin, from the characters, and another sk mannequin there is something wrong with the retargeting anim. Im trying to figure out exactly what it is that I'm doing wrong.

  • @millenniumGeneration
    @millenniumGeneration24 күн бұрын

    join the discord and drop a video so we can see what the issue is

  • @osm3ver728
    @osm3ver72825 күн бұрын

    Just a thing... AI for the enemies? Is in your plans for the future?

  • @millenniumGeneration
    @millenniumGeneration24 күн бұрын

    yes there will be enemies coming soon!

  • @osm3ver728
    @osm3ver72824 күн бұрын

    @@millenniumGeneration Thanks man, you're amazing. Another doubt if you don't mind, I see you start a new hack and Slash series recently, are there many differences or improves with this?

  • @PRETTY_DOPE.
    @PRETTY_DOPE.27 күн бұрын

    great tutorial, finished this but then enemy keeps falling (not knock backs) immediately after one air combo hit , basically they don't stay in the air anymore after one hit ,Thanks for the help

  • @millenniumGeneration
    @millenniumGeneration27 күн бұрын

    Can you join the Discord Server and drop some images and possibly a video? We might be able to help.

  • @PRETTY_DOPE.
    @PRETTY_DOPE.27 күн бұрын

    @@millenniumGeneration alright i joined but have no idea which channel to use

  • @artistvinay-wf6bp
    @artistvinay-wf6bp28 күн бұрын

    Thank you man.. for providing this kind of tutorial. 👏🏻