Unreal Engine Hack & Slash Tutorial [2024] Series | Part 4 | Heavy Attack Combat
Ойындар
This series will walk you through the steps on how to develop the core mechanics for a hack and slash game or an action game. I may speak and/or move quickly so feel free to slow the video down to pause. All systems shown can be implemented in UE4 or UE5. If you have any questions please leave a comment, or better yet, join the Discord server and ask yout question there.
FULL PLAYLIST:
• Unreal Engine - Hack A...
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mega.nz/file/v0MwhZCR#Jo_kVOz...
Assets Used:
Animations: www.unrealengine.com/marketpl...
Animations: www.unrealengine.com/marketpl...
Animations: www.unrealengine.com/marketpl...
Weapon: www.unrealengine.com/marketpl...
VFX: www.unrealengine.com/marketpl...
VFX: www.unrealengine.com/marketpl...
VFX: www.unrealengine.com/marketpl...
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• @NoCopyrightSounds / @nocopyrightsounds
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Пікірлер: 3
I never quite figured out how to make the trails work directly from the weapons either which is a shame since would make it a lot easier to change the trails when you're buffed or what not. Got close a few times but it'd never quite turn off/deactivate after a swing. Hopefully we find out at some point down the line.
@millenniumGeneration
Ай бұрын
Yea, I was trying to figure that out for some time now. I decide to put that on hold until I actually need it, but being able to change the trail without making a new animation would be awesome!
Looks great, keep going!