Tachyon Lance

Tachyon Lance

Hello everyone. This channel is primarily focused on Strategy games. I love Stellaris, Anno 1800 and Hearts of Iron and plenty more. I have continued on playing right through the many releases up to Hearts of Iron IV, Stellaris, Victoria III, Europe Universalis IV. The two main games I play the most over recent years are Stellaris and Anno 1800. I also enjoy Distant Stars and have played Distant Stars II.

Don't forget to hit that like button and subscribe if you enjoy what you see. Please donate if you would like to help me to create more content at www.patreon.com/TachyonLance504

You can also donate to my channel via Stream labs in the form of a tip streamlabs.com/michaelreeves-NNbv33

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  • @GHopper-uf7mt
    @GHopper-uf7mt49 минут бұрын

    Fus ro dah

  • @KhazadMoria
    @KhazadMoria7 сағат бұрын

    What visual mod you use on battles? Thanks

  • @asudhdhabei1051
    @asudhdhabei10512 күн бұрын

    It sounds like you are on 2% volume at the start of the video, can barely make out a voice

  • @jpmanning2966
    @jpmanning29663 күн бұрын

    Picket corvettes with auto cannons, destroyers running kinetic weapons, hanger cruisers and battleships with plasma works just fine. Might add a missile slot to one or both. Unless the enemy is running lots of PD they cant defeat the strike craft and missiles by numbers alone and whatever shields get chewed through. Take the reduced efficiency on armor at the short range and just wait for them to get chewed through so plasma can do their thing. I like it and it’s simple. Plus a mod gives me access to 2 additional tiers of weapons that make it even better if I tech rush. So my late game extermination campaign against the lag goes off smoothly

  • @parkmojo6168
    @parkmojo61684 күн бұрын

    Why is it that whenever I have upgraded to some of the weapons and proceeded to upgrade the nanite fleet, all of the ship class (Torpedoes, Corvette, Destroyer, if I'm remembering it correctly) turn into cruiser class? Can anyone explain it to me, I'm very confused.

  • @theDemolisher13
    @theDemolisher135 күн бұрын

    How do you setup these mock fights?

  • @tachyonlance1969
    @tachyonlance19694 күн бұрын

    I use console commands, whole bunch to build things quickly and get the resources, then use attackallfleets and they will attack each other.

  • @mandulundu7934
    @mandulundu79345 күн бұрын

    Great video! What do you think about giga cannon and ww missile battleship instead of plasma?

  • @tachyonlance1969
    @tachyonlance19694 күн бұрын

    No sure on the WW missile battleships, I prefer more alpha strike firepower, that big punch DPS. Giga Cannon is pretty good, even more so against ships with a lot of shields, maybe not so much against human players as we tend to use more armor.

  • @user-wq2tz5uz7d
    @user-wq2tz5uz7d5 күн бұрын

    Thanks for the great guide! I recently returned to Stellaris and your guide was very useful. Could you tell me what proportions of ships you use in the late game? Would it be normal to take 35% of corvettes, 15% of cruisers with a computer to rendezvous with missiles with corvettes fleet, 50% with battleships, half of which are artillery and half aircraft carriers and titans with them? Thank you in advance.

  • @tachyonlance1969
    @tachyonlance19694 күн бұрын

    Alot of my fleet will be Battleships, I would say 60-70% at least, mix of Artillery and Carriers. You need that X slot firepower. Maybe 15-20% Cruisers, I like to use Torpedo Cruisers to rush in and unleash massive firepower with devastator torps. They also help to tank the damage from enemy fleets as they are much closer to them. The rest is Corvette fleets, disrupters with a mix of Flak/PD to swarm the enemy tank the alpha shots as they have 90% evasion so most miss, leaving your battleships free from too much damage earlier on. This also helps to reduce enemy strike craft, missiles, torps as the corvettes are swarming them shooting many down prior to reaching your Battleships.

  • @samaelsyfer
    @samaelsyfer5 күн бұрын

    Found a neat trick, if you take astro-miners as third civic, it gives you time to instead expand and look for perfect arc systems, while you upgrade every shitty systems with energy starbase, the civic only prevents you from building them, it does not remove them when their already constructed 😏 Did a tactical algoryth, gardian matrix and astro-miners in third, rolled the cybrex and nanotech upgraded, end game was a blast, even with all 25x crisis.

  • @tachyonlance1969
    @tachyonlance19695 күн бұрын

    That is a neat trick, I will give that a go in my next multiplayer game.

  • @jakobluckeneder1672
    @jakobluckeneder16726 күн бұрын

    the game has so many visually-great scenes, especially in your gameplay. why use some haunting generative snot as a thumbnail then?

  • @tachyonlance1969
    @tachyonlance19696 күн бұрын

    Oh, I liked the image, but sometimes I use in game images but often I have spent so much time making the videos it is just easier to find an image online then try and go back through countless hours of video footage or wander through random save games trying to find the right image. It is very time consuming of which I only have limited time to devote to making a thumbnail. When I see a good image in game, I take a screen shot, but I get carried away making the videos I often forget.

  • @Metallicahardrocker
    @Metallicahardrocker6 күн бұрын

    How do i get the new nanotech battleship? I have all dlc...is it a tech? Do i have 2 research it?

  • @tachyonlance1969
    @tachyonlance19696 күн бұрын

    You have to get the Nanotech Ascencion. You can pick Synetics as your 4th Ascencion Perk, this unlocks a situation to complete in which you get a number of events, the last one is where you can pick from the 3 new Machine Age Ascensions being Nanotech, Virtuality or Modularity, if you want the new Nanite Battleships (Interdictor) you need to pick Nanotech and then complete the Nanotech Ascencion tree or at least most of it, I forget which one if anyone of them give you the actual tech to research but I'm sure you can find it from here. Make sure you are on the 3.12.5 version which is the latest version of the game which you need to get the Nanite Battleship.

  • @Metallicahardrocker
    @Metallicahardrocker5 күн бұрын

    @@tachyonlance1969 Yeah, i have played 2 nanotexch games now. With cosmogenese as last perk. I cant build nanotech battleships. I See the ship in the ship Designer. But there is a Bug. I cant equip energy (reactor.. The first Module on the right sight) so i cant build one...i have All dlc, the latest Patch, no Mods....

  • @jack1best
    @jack1best6 күн бұрын

    Do you think you could make a summary video for the current meta build for each ship class and rank them vs each other? I just got into the game with the sale/free weekend and probably am not alone in being super confused on how to design ships and what to put on them Edit: i see you made one 2 months ago, if we could get another one with the latest dlc, it would be crazy appreciated! But the other is hopefully up to date enough!

  • @tachyonlance1969
    @tachyonlance19696 күн бұрын

    That is a pretty good idea to give my opinion of what is the best weapons in each class. Only issue is each class can perform multiple roles which require different weapons. Such as a Cruiser which can be a close in Torpedo boat or it can be a long-range artillery ship or even a Carrier. I can try and get one done just not sure it will be done that soon as it would take some time to work it all out, test it. Certainly, a good idea though.

  • @jack1best
    @jack1best6 күн бұрын

    @@tachyonlance1969 thanks! Yeah the ships are definitely complicated, at least planetary automation is decent so I can focus on learning this first lol

  • @stryxen3565
    @stryxen35657 күн бұрын

    Isn't this just valefisks video

  • @tachyonlance1969
    @tachyonlance19696 күн бұрын

    valefisks? sorry I do not know what or who that is, you would need to provide more detail.

  • @DreadfulTiresome
    @DreadfulTiresome5 күн бұрын

    @@tachyonlance1969 Its an content creator who had the same idea as you

  • @TrueXyrael
    @TrueXyrael7 күн бұрын

    War exhaustion system needs a rework. Battle isn't even over and yet the war is.

  • @tachyonlance1969
    @tachyonlance19696 күн бұрын

    Yes, they need to adjust it to account for Nanite losses which you can end the war in one battle if you lose a lot which is almost impossible not to do.

  • @justgoodvibes1500
    @justgoodvibes15008 күн бұрын

    Did you have the archeotch perk when you did this? I want to know because that perk makes archeotch weapons better.

  • @tachyonlance1969
    @tachyonlance19697 күн бұрын

    No I did not. I wanted to see how it goes without these kind of buffs.

  • @justgoodvibes1500
    @justgoodvibes15007 күн бұрын

    @@tachyonlance1969 ok. I loved the vid tho. I can only assume that this info will lead to a new type of archeo weapon rush like the menacing corvette swarms of the Become The Crisis. Just imagine an artillery battery with a full set of driller drones and archeotech nano missiles on the interdictor. That is prob the new meta.

  • @tachyonlance1969
    @tachyonlance19697 күн бұрын

    Very likely could be with the plus 33% damage. Plus, I think there is an Astral Plain option that gives another 15% damage to Archeotech weapons from memory.

  • @justgoodvibes1500
    @justgoodvibes15007 күн бұрын

    @@tachyonlance1969 I didn’t know that. I have to try that now. Thank you.

  • @alexalbrecht5768
    @alexalbrecht57688 күн бұрын

    I’ve begun mixing in carrier interdictor fleets with my FE mixed battlecruiser and escort fleets. The sheer number of strike craft they can dump into an engagement is ridiculous.

  • @tachyonlance1969
    @tachyonlance19697 күн бұрын

    Oh yes it would be insane, get the best of both worlds with using nanites with FE fleets, one using nanite resources the other alloys.

  • @Sepaedius
    @Sepaedius8 күн бұрын

    Having tested these extensively, I can say that nanite battleships with the Archaeotech ascension perk are god-tier. The Torpedo build is still best, but instead of disruptors you run nanomissile cloud launchers, because in addition to the range (and only costing nanites) they do something VERY well, which is making sure your torpedoes make it through enemy point defense by oversaturating them with missiles. If you have the upgraded Ancient Pulse armor, you have more raw HP than dragonscale, and you're not as vulnerable to specific counters. Armor hardening on the utility slot seals it, closing of the ship's major vulnerability to armor bypass weapons. I run the PD build on the nanite swarmers with tier 4 flak not just because it does decent dps, but because it makes your fleet immune to torpedoes and missiles, of which cloaked frigates are the only counter to a monofleet of them. The torpedo combat computer enhances explosive damage, so that goes for the nanomissiles as well. Keeping your fleets of nanite interdictors and swarmers separate helps, since you can stack admirals that get bonuses to explosive weapon damage to really launch the killing potential of the fleet into the stratosphere. Compliment the interdictor fleet with a titan. Subspace Snare really helps offset Nanomissiles forcing disengages.

  • @tachyonlance1969
    @tachyonlance19697 күн бұрын

    Yes, I did not use the Archaeotech ascension for this test as I wanted to see how it went with no big bonuses. But yes, those Strike Craft and Missiles will be 33% more effective in terms of damage with this ascension. Very powerful build. The PD for the Swarmers is great, they don't last that long but long enough to give you a decisive edge in battles, if you even needed. I like the idea of using the nano missiles to saturate enemy PD.

  • @doubt3430
    @doubt34308 күн бұрын

    was hoping it was a great confluence mothership than just... a bigger interdictor

  • @tachyonlance1969
    @tachyonlance19697 күн бұрын

    Oh, only a mothership, why not. I guess a Nanite version of a Titan or Juggernaut. Imagine that, giving aurora buffs on Nanites as well, which we can do with normal Titans or FE Titans, the offensive Aurora's apply to all enemy ships. You can always add a Titan to a Nanite fleet to get defensive buffs.

  • @halseyactual1732
    @halseyactual17328 күн бұрын

    I've not seen any good playthrough of the Nanite ascension. But the Nanite Interdictors are pricey at 7.5k each. Do you have recommended benchmarks for monthly nanite gain by what year ? And at what year would you realistically be able to start pumping out a sizeable number of Interdictors ?

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    No, I don't, they only been out a few days. Others who have commented have said it is no problem getting a lot of nanites, I know some players get millions. The basics is rushing unity early, forgot tech rush, it is now unity rush to get to your ascension early. Then rush more tech and expand out once you have you ascension as if you expand to much too early you increase tradition costs too much, making it too expensive and too long to get.

  • @user-hw9ug8ln4c
    @user-hw9ug8ln4c8 күн бұрын

    Hello! It’s immediately obvious that the video will be interesting and the choice of high difficulty immediately shows the player’s experience! I also have a channel where there are only videos with maximum difficulty. This game is in the Betta stage, after release I hope you will please us with a new video, just not for the beta version of the game!!!)))

  • @user-hw9ug8ln4c
    @user-hw9ug8ln4c8 күн бұрын

    kzread.info/dash/bejne/l3yutsqvf9eXc5M.htmlfeature=shared

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    Thanks for that! Yes, I will be continuing to play Manor Lords regularly, will be playing more next week with more videos continuing this playthrough. It is going very well so far. I look forward to keep playing as they expand and update the game.

  • @shiodan1208
    @shiodan12088 күн бұрын

    Ever since The Machine Age DLC was released, combat seems to be favoring fleet diversity a lot more. It seems to be beneficial to have a mix of artillery & heavy weapons with screening fleets that can tank enemy artillery and fight enemy screening fleets. I find that picket disrupter corvettes are pretty good at countering torpedo cruisers and fulfilling basic screening roles but I've also been mixing carriers into my fleets. Carriers fill the high-evasion anti-large slot role really well like the corvettes do at the end of the final battles and I've been using them 1:1 with my artillery fleets to a surprisingly good result.

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    Yes, it has, and I will be doing a series of videos on it in the near future when I get some time, got a busy week this week but hope to fit a few videos in. Will focus more on mixed fleets in large battles, see how they go against more mono fleets mixes of battleships and cruisers to see which is truly better.

  • @nodignity21
    @nodignity218 күн бұрын

    We need the same video without Disruptors since they are banned in every lobby now. And a solid fleet comp tips for early/mid/late in PvP.

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    Not in my lobby it is not, as disrupters has counters, try going all missiles, artillery destroyers they wipe the floor with them. I think it is just a knee jerk reaction to ban disrupters but up to each group. Hardeners from mid to late game make them near useless. You can have destroyers by 15-20 years in the game, stick missiles on them and they counter disrupters, use StarBase's with strike craft, shred corvettes. Disrupters are strong but certainly not overpowered.

  • @RiwenX
    @RiwenX8 күн бұрын

    I lowkey enjoy your unmistakable Aussie accent

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    Thanks, I recently updated my mic, so it's a bit clearer, sounds a bit better. So good to get some feedback.

  • @Zan-tx6jv
    @Zan-tx6jv9 күн бұрын

    Screw planets have you seen space mining automata stacked up with nanites? Place your arc furnaces good as well and planets are for the weak.

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    Yes, I love Arc Furnaces, great for this reason.

  • @bazadaemon
    @bazadaemon9 күн бұрын

    Anyone else got a problem with being unable to equip a power component to the nanite battleship?

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Never tried, will have a look when I get time back in the game.

  • @bazadaemon
    @bazadaemon9 күн бұрын

    @@tachyonlance1969 I have everything else equipped, just can't equip a power component and thus can't use the battleship at all :(

  • @tachyonlance1969
    @tachyonlance19698 күн бұрын

    Are you using a mod of some type. I was able to put power on no problems, change it to what I wanted too, Dark Matter Power. Do an integrity check on your game files, sounds like something not right with your game.

  • @suriil9875
    @suriil98759 күн бұрын

    FINNNNNAAAALLLYYYY.....Nanite build is tier 1 now.

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    It sure can be.

  • @dragnus12
    @dragnus1210 күн бұрын

    In my most recent game back ive had good returns from kinetic torps and autocannons on torpedo comp cruisers. Of course ive run away on economy compared to the ai so losses and mistakes arent as big an issue but i think ill be using them for a while as i crank up the difficulty. Edit: also armor, 1 regen, reactive armor

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Yes, it can be a good combination, Autocannons are very nice at close range, give the nanite auto cannons a try if you go down the Nanotech path, plus check out the New Ship Class, Nanite Battleships, I just did a video on it yesterday, very powerful.

  • @Douglas-nt7jd
    @Douglas-nt7jd10 күн бұрын

    Don't underestimate a swarmer fleet full of point defense. 200 point defense swarmers will prevent basically the entire enemy missile/torpedo volley. They will also have 90% evasion. So your enemy has to chew through 90% evasion point defense ships before they can really harm your battleships

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    That is a very good idea, Swarmers can use 4 PD or Flak points, so having a few hundred flies at say at medium range would shoot down a lot of the enemies strike craft/missiles/torps for a while. They won't last that long but long enough to make sure you win the battle and very cheap to replace. I would also use them as Carriers, 1 strike craft per swarmer and leave the nanite battleships for pure long-range firepower and close range torpedo barrage.

  • @Douglas-nt7jd
    @Douglas-nt7jd10 күн бұрын

    A lot of people complain they don't have enough nanites. I only have 27 planets about 40 systems, i make so many i literally can't spend them

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Yes, if you play it right you will have millions in time.

  • @willianlussin8981
    @willianlussin898110 күн бұрын

    nanite ascension is just the third crisis now

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Hahaha, that is a good way to look at it, 3rd player crisis that is. But hard to beat Virtuality, it gives you such a massive early game lead they would kill you prior to having many nanites.

  • @willianlussin8981
    @willianlussin89819 күн бұрын

    @@tachyonlance1969 you can curbstomp a virtual player pretty easily with proper planet sniping and tatics, but a wide Empire is harder to topple and stop, even more with free ships every 5 years, even If They work more as Canon fodder

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Yes, if you see a player not building any ships, staying very small, hit them early and hit them hard and keep doing it so they can't just snowball into virtuality.

  • @aethewulf4787
    @aethewulf478710 күн бұрын

    Now i can play as Sauthek Dinasty from 40k and wreck shit!

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Yeap you sure can, this ship opens up so many options now. I like how Paradox basically just tipped over the kitchen table of ship design and said here, take this and see what you can do with it. Play it before they nerf it.

  • @lattekahvi1298
    @lattekahvi129810 күн бұрын

    Ancient driller drones would devastate these, also if you want to beat nanite empire you dont do that on tactical level, you need to destroy their nanite output. Stealth ships and armies with jumpdrives is your best bet

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Well yes, but what would be the fun in testing different ship designs if you just come along and kill everything that breaths, crawls or walks, change your name to Fanatical Purifier.

  • @lattekahvi1298
    @lattekahvi12989 күн бұрын

    @@tachyonlance1969 though i must say that these would still likely win against driller drones in macro level, you can have only so many minor artifacts, replacing lost ships is still pain, and i have only once tried FP, i got bored in 10 years, i like megacorps more

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    These battleships basically get for free with all the nanites you are producing.

  • @lattekahvi1298
    @lattekahvi12989 күн бұрын

    @@tachyonlance1969 which is great because it forces the player to use different strategies to counter that and makes stealth more relevant

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Yeap more people should use stealth, not much good against the AI as they always build so many detectors, they really fear stealth. Human players not so much.

  • @fede98k54
    @fede98k5410 күн бұрын

    The power creep with this dlc and update is just ridiculous, it makes playing anything other than a machine empire in multiplayer an herculean effort.

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    That is rather true, I suspect they will let us have our fun with this DLC for a number of months, then the nerfs will start coming in. But Machines other than Rouge Servitor have been rather dull to play for along long time so they were overdue some love and they sure did get that love from Paradox.

  • @sansgaster4877
    @sansgaster487710 күн бұрын

    Hi, Can anyone help, I'm a newbie so please forgive me if I'm asking a stupid question but how can I get free nanite ships? description says that it is enough to build a nanits harvester, for the test I specially made 10 bases, installed a harvester for each one and in 50 years I got 0 nanits ships, what else needs to be done to automatically produce ships?

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    In the new patch 3.12.5, you no longer get free nanite ships, but you get the equivalent amount of nanites that the ships are worth every 5 years, if you have your StarBase's at Citadel level. Nanites harvesters will grow your nanite production on all the mining stations in that system every 5 years as well.

  • @greg2387
    @greg238710 күн бұрын

    Another great film. Now, I must play nanite my next game.

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes, I want to play a Nanite game as well, I have 4 x Crisis to smash at 25 x level.

  • @zelytiger4172
    @zelytiger417210 күн бұрын

    The new patch? How do I access the Nanite Battleship? Is it a technology for all empires or just some?

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes, it is in the new 3.12.5 patch. You need to play machine empire and take the Nanotech Ascencion path/tradition tree. Pick Synesthetic as your 3rd Ascencion Perk and that opens up a situation to complete, at the end of it you can pick Nanotech, Modularity or Virtuality, pick Nanotech to unlock that tradition tree and you are on your way.

  • @kazorikumo9765
    @kazorikumo976510 күн бұрын

    Damn these ships sound fun. Since the update I only used the Fall empire ships, wonder how these compare c:

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    They are pretty strong; I would suspect a Battle Cruiser is stronger due to double X slot weapons, but you can put 2-1 in a fleet for the Nanite Battleships. But I need to test it. If you play Nanites and go Cosmogenesis, you can build Fallen Empire Ships and Nanites with all the free nanites you get :) Best of both worlds.

  • @vovanbalashov
    @vovanbalashov10 күн бұрын

    There is a simple formula for calculating the power of ships. You need to multiply their damage per second by their health and divide by their cost squared. This allows you to calculate their strength with a certain error (speed, firing range, evasion, accuracy, quantization). It would be nice if you added a similar metric to your videos so that it is immediately obvious how cool this or that build is

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    I could try, but math's was never my best subject, also becomes a matter of time. I could do so many more things with the videos, but then I would spend day or weeks on one video, and I don't have the time for such a commitment. Surely there is some easy spread sheet or something I could use for this.

  • @RogerValor
    @RogerValor10 күн бұрын

    Given lategame the nanite ships just spawned by themselves, and fleet cap really does not make any difference, except you being forced to go exclusive on nanite ships, you are forced to do non-stop war anyway, or you go crazy by the amount of fleets appearing

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    The new patch stops the spawning of free ships, you now get nanites instead to the value of the ships you would have had. So now you only pick what you want to build, don't have to build them if you don't want too.

  • @Avrancos
    @Avrancos10 күн бұрын

    Actually crazy that they added a new ship class just with an update

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes, no big announcement, just snuck it in the patch notes. I only decided to have a good read through them and went, no.......they didn't, yes, they did. So had to quickly take a look and try out this new toy and is certainly very powerful. Very sneaky of Paradox and I had not seen any other videos on this yet.

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Actually, Montu is normally right on top of this stuff, he typically releases videos on Patch notes, but he has missed this one and the previous few updates, so he totally missed a new ship class. I just checked his channel and normally he would be all over this like a rash, yay I beat Montu to a world first.....maybe.

  • @BoomaRanga72
    @BoomaRanga7210 күн бұрын

    Informative as always, gotta try a nanite build now Keep it up mate

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Hope you enjoy it! I do think the nanite build needed something like this, could end up being too powerful but it is expensive in nanites, still even in limited numbers it is very powerful.

  • @marcomagnani2768
    @marcomagnani276810 күн бұрын

    Finally you can place nanite swarmer missiles on nanite ships!

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes, another good pick up, makes a very powerful ship even more powerful.

  • @Metallicahardrocker
    @Metallicahardrocker10 күн бұрын

    Thx 4 your info about this video. I dive i to the vid now :D

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Glad I could help

  • @Edelweysss
    @Edelweysss10 күн бұрын

    So paradox really did this lmao ? I though it was a mod that bring this up when i saw the template on the ship design menu 😂

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    lol. No mod was in the latest patch 13.12.5 update.

  • @Edelweysss
    @Edelweysss10 күн бұрын

    @@tachyonlance1969 😅

  • @user-go4vz2ir6r
    @user-go4vz2ir6r10 күн бұрын

    If you are running Torpedos (Devistators) Then why not Nanite Autocannons?

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Good point, I forgot about them. Test them next time but yes, very powerful, those are even better then disrupters.

  • @ScorpioneOrzion
    @ScorpioneOrzion10 күн бұрын

    I wonder what if instead of afterburners you put some regen on the nanite battleships Also the smaller version can also still be used for like the hangar roles or so

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes, some regen would be good, nanite repair would work really well with the high armor levels it can have. Yes, could do Swarmers with hangers, I did not have much time to work it all out as was surprised to see the new ship class. I will be revisiting this a bit as it is a very versatile and powerful ship with a lot of potential.

  • @saunta100
    @saunta10010 күн бұрын

    Ohh Man!!! Your notification just popped up and it was nice to see that finally paradox did something about nanites. Thanks a ton for the video. Now will be rummaging through nanite saves and taking revenge from multiple federations which attacked me, my nanite carrier Swarmers couldn't do much because of long range buffs those jackasses were having, now time for having these battleships and subsuming their damn worlds :)

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Hahaha well hopefully those saves work for you with the new patch. If not, you will have to start again and just go kick some butt across the galaxy. I think this designs with cosmogenesis gives a real strong ability to fight all the 25 x crises.

  • @joehelland1635
    @joehelland163510 күн бұрын

    You can make silly amounts of nanites with the space optimization perk (names eluding me) edit: Astro Mining Drones

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yeap, play wide and get yourself 100+ planets and you will have millions of nanites per year no problem.

  • @joehelland1635
    @joehelland163510 күн бұрын

    also almost 2x as many torps as cruisers could bring... yikes

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes, and it is the same naval fleet cost as a Cruiser, only 4 points, half a standard Battleship.

  • @Metallicahardrocker
    @Metallicahardrocker10 күн бұрын

    Space optimazation?

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Fleet optimization, perhaps.

  • @thedismayer1196
    @thedismayer119610 күн бұрын

    Is it just me or FE ships from cosmogenesis should feel like the be all end all of ships and yet a tradition somehow is almost if not completely superior in every way and the ascension perk is just basically win more in most cases and used for things you missed because someone got the tech first or because the research never spawned.

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yea I really think the FE ships could use a buff, they are very expensive as well. I think the real bonus of cosmogenesis is the FE buildings, exclude the synaptic lathe, that thing is just OP and I won’t use it anymore until it is balanced. This Nanite Battleship is just awesome.

  • @destroyerlos9356
    @destroyerlos935610 күн бұрын

    ​@tachyonlance1969 I've been known to ignore the lathe as you can keep diplo to the end if you aren't purging pops which is fine as you can then build unchained research in the community to gain all the advanced knowledge only down side is the research costs of the cosmogenisis research options will take about 100 months unless you've really been pushing research buildings. But with the lathe you can just not build research buildings especially if you go genetic and wide creating a disposable chip species

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    I just find the lathe is just rather OP, I was able to just conquer a nearby empire, take 10 planets and send them all to the Lathe, was churning through the advanced cosmogenesis techs in 4-6 months each. Just crazy. If I needed more pops soon, just attack my next Neighbour and rinse and repeat. What they should do is make the diplomatic cost much higher, good that FE now get angry at you doing advanced techs, but so should the rest of the galaxy. Anyone with a Lathe should be a galactic criminal and treated as such.

  • @thedismayer1196
    @thedismayer11969 күн бұрын

    @@tachyonlance1969 Haven't played with it yet and want to try it at least once. Is there an efficient building set up for it?

  • @tachyonlance1969
    @tachyonlance19699 күн бұрын

    Seems to be a unity rush, instead of building tech on your capital make it all unity instead, build your species around increasing unity. Keep your empire sprawl small early on until you finish the tradition then expand more. Machine world is a really good option to fast track this as well.

  • @CultTac
    @CultTac10 күн бұрын

    Is this out?

  • @tachyonlance1969
    @tachyonlance196910 күн бұрын

    Yes it is, in the new 13.12.5 patch.