Exploring Military History Gaming

Exploring Military History Gaming

Exploring Military History Gaming.
Welcome to the Channel here I produce the listed content.
Guides for various games that I play.

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Whenever I get time.

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Tower Of Babel - Squad

Tower Of Babel - Squad

The Cursed Halo Experience

The Cursed Halo Experience

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  • @boneman9751
    @boneman97517 күн бұрын

    Meta nerds crying that GBP isn’t being glazed like it’s not the slowest, most micro intensive, least forgiving option that gets majority of its benefits completely countered by a single spy that you have no means of effectively getting rid of.

  • @Goblinscape
    @Goblinscape8 күн бұрын

    Great guide! Loved it, explination was on point!

  • @joshuafarris8093
    @joshuafarris809324 күн бұрын

    Interesting and I would agree with most of what you said. The radar tech does also unlock state radio which is useful for boosting political power accumulation when you have the money to burn. I find that the market really evens the odds for Tribals as I can build up my reputation with them selling bicycles and pipe guns in exchange for lots of money and purchasing more advance weapons and vehicles later. Followers of the apocalypse also really boost small nations once you get over the two temporary debuffs they screw you with. Those guys single handedly turn my tribal villages into resource rich countries that can compete with the big guys.

  • @Contentrist
    @Contentrist27 күн бұрын

    Disclaimer: I am a Eugen fanboy. I started at RUSE, terrible multiplayer game imo. Less of a review, more of a shallow subjective rant. Even you admit at the end that it is a rant so why call it a review in the title? You earned my dislike for that. I have played Broken Arrow and it is quite fun, to an extent. I'm afraid Broken Arrow might become really boring after the meta sets in, it happend to me and I went straight back to WARNO. I do have to admit Eugen has gotten lazy over time and I feel competition from Broken Arrow is actually good for them. But Broken Arrow won't make people abandon WARNO because it isn't targeting the main WARNO player base, the 10v10 crowd. It can't target that, afaik nothing can because nothing is optimised enough to handle that many units and players on one map except Eugen's Iriszoom engine. Last RTS I saw go over 20 players on one server is actually pre-alpha Stormgate. I do have to admit Army General needs work. But I don't play it, I'm mainly a 10v10 player. Operations were actually quite fun. Eugen has sacrificed gameplay for realism. That's why there is no airdropping from aircraft, strat bombers, and forward deployment is like that. That is something only someone with IRL military experience can truly appreciate. Even Eugen has admitted that many things that make Broken Arrow fun (strat bombers, airdrops) are out of scope for WARNO. Oi, I like to play TKS. I've beaten A tier divisions on open maps with TKS. Infantry is actually more OP in WARNO than you care to admit or have experienced, way more OP than WGRD. Grind 10v10 until lvl 20 and you'll understand. I think the price tag is because the game is made in France and they have to get paid according to French laws which are f**king brutal in terms of that. But I think the 10v10 alone is worth the base price. WARNO has it's faults but you won't go bashing the game like this without a lengthy counter comment from me. You are welcome to invite me to argue in voice chat if this makes you emotional enough.

  • @BrendanGilmartin
    @BrendanGilmartin27 күн бұрын

    Air-ee-ah-doo

  • @resonance314
    @resonance31428 күн бұрын

    I'm not gonna stop you from bullying eugen, because they deserve it and any competition they can get neither am i going to do a 50 page rebuttal of every point made like comparing WARNO to red dragon okay, what is steel division then but red dragon with a re-skin and if you think about it what is red dragon but command and conquer or world in conflict with a re-skin. It is of course indisputeable that broken arrow is more sophisticated game by gameplay mechanics. However what i don't get, and what i have seen from others too is this blind faith in broken arrow and saying WARNO is dead, unless you are a closed beta tester of broken arrow and you know big unannounced things and the game is totally different technically now than when it was in open beta i think it's very early to say it is the saviour of the genre, it was definitely more broken and less arrow when i played the open beta for 40 or so hours, did we play the same game at all? And the actual achilles heel of broken arrow being a unity based game of all things and having only one game mode we have seen so far. I sincerely hope steelbalalaika can make it work but i fear the games optimization is impossible due to its game engine.

  • @josephmills9247
    @josephmills924729 күн бұрын

    for the most part i completely agree minus 1 thing the decks isnt much options on the eastern block they all used soviet equipment with out many variations they would need to add in the Chinese for more variations. and spot on about the generals that was bad

  • @lexaron
    @lexaron29 күн бұрын

    Eugen is brain-dead at this point

  • @MatveyMotion
    @MatveyMotionАй бұрын

    I think he likes the friendly AI

  • @haio7743
    @haio7743Ай бұрын

    The more you dress like a bot, the less likely they will shoot you first

  • @bighillraft
    @bighillraftАй бұрын

    Doesnt naval supremacy help with strait crossing? (Also radar tech is good for coordination which makes your units more likely to attack stuff that it does more damage to, so it would be nice if you have specialty units)

  • @dickwellington8578
    @dickwellington8578Ай бұрын

    Needed this, thanks.

  • @ChadTanker
    @ChadTankerАй бұрын

    superior firepower as soviets is so strong tho

  • @DudeAA13
    @DudeAA13Ай бұрын

    Great mod but I just can’t get behind missiles and stuff penetrating shields

  • @Dr.Drumbas
    @Dr.DrumbasАй бұрын

    Do you think there is a height limit?

  • @usernamenotavailable1277
    @usernamenotavailable12772 ай бұрын

    thank you so much! I get overwhelmed just looking at the tree.

  • @sidium7344
    @sidium73442 ай бұрын

    Nice

  • @crackshack2
    @crackshack22 ай бұрын

    It says passive operations agents can only assassinate minors leaders/characters.

  • @crackshack2
    @crackshack22 ай бұрын

    Couldn't you send Mon Mothma with a fleet escort to Mon Calamari?

  • @crackshack2
    @crackshack22 ай бұрын

    Haha Garm more like Sean Connery ayyyyyyyyyyyyy

  • @crackshack2
    @crackshack22 ай бұрын

    I find it very commendable that the Star Wars community has made such an extensive mod out of this game years after the game has been out!

  • @jimboniusmaximus6018
    @jimboniusmaximus60182 ай бұрын

    This guy’s condescending attitude any demeanor is so annoying. Thanks for the content though. Tone down the discontentment a bit.

  • @hybralisk
    @hybralisk2 ай бұрын

    I've seen a lot of folks saying that they like the trapping upgrade. Have any of you guys looked to see what happens with the hunters once you get this upgrade? Any assigned hunters not actively hunting a deer or distracted by like praying or water will suddenly pick a random spot on the map and slowly make their way there. This spot could be anywhere in your region, which could cover a TON of ground and wastes a massive amount of potential work time. The worst part is that the hunters have to go BACK to wherever they set the trap. A double half map or more trip for 1 meat is not my idea of a good time. I suggest against this entire section of the development tree as it will shoot much of one's early game work time down the drain for a minimal gain. The other two points that unlock after trapping are rather good, but it just kills my soul a little bit watching the dumbass hunters wander all around seemingly aimlessly. Just my thoughts, cheers. <3

  • @hybralisk
    @hybralisk2 ай бұрын

    Ok so archers have some excellent uses. Namely using small squads of them to lure enemies into a bad position in the early game. The smallest unit size is 5 men. You can get away with a tiny investment of manpower to lure stuff near your home region or other units like maybe mercs etc. Archers also have the lowest armor, therefore the least stamina drain. They are excellent at hopping around to capture cleared camps and all sorts of fun feint luring tactics to get enemies to do even dumber stuff than they already do. Also, have you tried flanking enemies with archer units and firing into their backs? It's actually pretty effective in my experience so far. It's easy to get the small squads early and still use a full other melee unit like the starting spear 20. Simply hire the spear unit, then hire the rest of your open slots as needed, up to 5 other units of whatever you lime. As the new units are hired, it splits the recruit pool down smaller and smaller. Get as close to 5 as possible and see what mischief they can manage. I like to think of them as crack special forces. I also imagine them taunting enemies and stuff. This brings me great joy. :) Oh and if doing this early game once you have lured the enemy to your home region, simply disband the other tiny archer units and keep the small active squad up. This frees up the recruits and gets that starting spear up to the 20 usually. Can easliy take brigands out this way! ^_^

  • @jayygo1140
    @jayygo11402 ай бұрын

    The game should set up camps to place on the outskirts of battlegrounds cause if you show up with 70 days left of battle the soldiers should get hungry and tired and lower their fatigue and moral. You can place it maybe with a supplies unit that takes from the town and can make back and forth delivery trips to resupply. This could work even better if the AI had a city on the map that you can siege.

  • @phineasgage8252
    @phineasgage82522 ай бұрын

    No thanks.

  • @jayygo1140
    @jayygo11402 ай бұрын

    @phineasgage8252 bro that would be great though it would make combat more than point and click and if it's too much it could be added to a harder difficulty mode

  • @HangHangTwee
    @HangHangTwee2 ай бұрын

    great video. Thanks!

  • @doomah7538
    @doomah75382 ай бұрын

    nice

  • @YeahILoveTea
    @YeahILoveTea2 ай бұрын

    underated ❤ u deserve more views for this

  • @ExploringMilitaryHistoryGaming
    @ExploringMilitaryHistoryGaming2 ай бұрын

    Don't worry more are coming I'm just slow.

  • @draiguk
    @draiguk2 ай бұрын

    Good guide, - try not to sound so bored in your commentary -even though you probably are

  • @pooroldpedro
    @pooroldpedro3 ай бұрын

    one ox, two oxen. Great guide

  • @ScottiMac0007
    @ScottiMac00073 ай бұрын

    Wonder if any mods will allow for extra development points

  • @kingbirdIII
    @kingbirdIII3 ай бұрын

    Traps feel like the most consistent point. Trade is probably second best imo

  • @MichaelLwin2011
    @MichaelLwin20113 ай бұрын

    1:05 bro said its a berry good skill to get 😂

  • @Hobbs4life
    @Hobbs4life3 ай бұрын

    I do not say this lightly, but out of all the tutorials on Youtbe about this game, your tutorial is the best.

  • @DomBogey94
    @DomBogey943 ай бұрын

    i got deep mine and used it on iron mine (with crown on it), and it ran out lol is it bugged?

  • @Buck1747
    @Buck17473 ай бұрын

    It will show it runs out, but the mine will still keep producing iron.

  • @arcanumelite4853
    @arcanumelite48532 ай бұрын

    @@jj-ff8ec it will still show it ran out but will continue to work as though there was still iron present making it infinite.

  • @hybralisk
    @hybralisk2 ай бұрын

    Once this development point is unlocked, one needs to build an upgrade on any mining pits that they wish to have the no drain effect on any given mines. Keep in mind that at least 3 pits can be built upon the clay and iron mines too to really make use of this! I have yet to see if more than 3 can fit on one, couldn't get it to be more with my testing so far! :)

  • @bernardbreau4538
    @bernardbreau45383 ай бұрын

    Another quick tip that I'm not sure how many people know this is that the policies can be removed or changed at will, unlike the development points, which can't be changed once chosen.

  • @Vipre-
    @Vipre-3 ай бұрын

    Wasn't aware of that, very helpful. I was just going to avoid using them because I thought it was also one and done.

  • @A.Steptoe
    @A.Steptoe3 ай бұрын

    @@Vipre- I'm not sure why, unless you are rather talented, you'd pick either of them just now. I will wait until it develops further me thinks :)

  • @Vipre-
    @Vipre-3 ай бұрын

    @@A.Steptoe Say for example you already have garbage fertility, taking the hunting one becomes a no brainer but if you do have decent fertility it can still be useful early on but not if you couldn't turn it off.

  • @A.Steptoe
    @A.Steptoe3 ай бұрын

    @@Vipre- Yesss. I was on about the policies though? Maybe i need to mull over what you said a little more....i am rather old lol

  • @Vipre-
    @Vipre-3 ай бұрын

    @@A.Steptoe Maybe I misunderstood, I thought you were asking why you'd bother picking either policy right now. Doubling the speed at which wild animals respawn, which is the policy highlighted at 18:36 , is great for low fertility regions or early game towns because otherwise you might struggle to maintain that second food type and enough clothing to support level 2 plots.

  • @Vipre-
    @Vipre-3 ай бұрын

    Does Deep Mining apply to stone collectors or is it clay and iron only?

  • @benjaminclement8437
    @benjaminclement84373 ай бұрын

    Clay and Iron only

  • @Vipre-
    @Vipre-3 ай бұрын

    @@benjaminclement8437 Thanks. Given we only get 6 points that really helps me know what to avoid.

  • @silencerstudent9381
    @silencerstudent93813 ай бұрын

    one large dual plot garden is deff the way to go over meat . ive tried it like 5 different ways , once u get oolicy unlocked then go for the meat one.

  • @SpaceDad42
    @SpaceDad423 ай бұрын

    One word. Charcoal.

  • @XxMrDinksxX
    @XxMrDinksxX3 ай бұрын

    I've tried charcoal, unfortunately I'm not sure if it's intended or a bug but I could only have 1 charcoal in reserve outside of the buildings, no matter how many kilns i had and my buildings all full of refuel storage.

  • @portman8909
    @portman8909Ай бұрын

    Disable firewood in your storehouses.@@XxMrDinksxX

  • @Yarblocosifilitico
    @Yarblocosifilitico3 ай бұрын

    The development tree definitely needs some rebalancing. Also I think 'sheepbreeding' and the berries one should be awarded when you invest two or three points in that branch, because otherwise they feel a bit of a waste, since they lead to nothing better unlike the rest of options.

  • @samh.6788
    @samh.67883 ай бұрын

    I like what you're saying here, kinda like a specialization reward. Probably need a min of 4 points invested to unlock.

  • @A.Steptoe
    @A.Steptoe3 ай бұрын

    @@samh.6788 The sheep stuff can get out of control, as they breed. At least thats my experience :)

  • @samh.6788
    @samh.67883 ай бұрын

    @@A.Steptoe I can imagine, I haven't tested it yet, but my main save I have 10,000 apples that I can't get rid of.

  • @Dingeroonie
    @Dingeroonie3 ай бұрын

    I think it’s like 6 apples per year per orchard and only 3 per year for 3 years when it’s growing so not too crazy if you have like 40-50 people

  • @sebastiancorban
    @sebastiancorban3 ай бұрын

    It depends on how long / big the field (burgage plot) is. The bigger, the more apples you get. I heard someone saying you get 1 apple per tree. You can basically zoom in and count the trees on the field. You can't only get 6 apples per orchard like you said.

  • @jimmygranqvist7684
    @jimmygranqvist76843 ай бұрын

    ​@@sebastiancorban yes. The two issues is the plots storage filling up and that you only have the month of september to harvest. But a t3 double plot gives you 4 families to harvest and a storage of 225. And if you're lucky the storehouse and traders come help get a few off their hands in time.

  • @sebastiancorban
    @sebastiancorban3 ай бұрын

    @jimmygranqvist7684 yeah, I always build double houses plots, I think it's more efficient.

  • @Dingeroonie
    @Dingeroonie2 ай бұрын

    @@jimmygranqvist7684 November too no?

  • @MrAranhawk
    @MrAranhawk3 ай бұрын

    Not a big fan of honey , May work for small village but large etc honey just doest go far enough.

  • @bidenonabender5903
    @bidenonabender59032 ай бұрын

    seems to be just the same for chickens and goats, i got 10 of each but i feel like i barly get any eggs and leather from them. vegtables and apple gardens are so much better!^^

  • @martymonsta2727
    @martymonsta27273 ай бұрын

    if a region has two rich deposits it will be bad for farming a region with only one the other one is fertility

  • @lukasr.2563
    @lukasr.25633 ай бұрын

    How do you get to 6 points?

  • @ExploringMilitaryHistoryGaming
    @ExploringMilitaryHistoryGaming3 ай бұрын

    Get your Village all the way to large town. You basically only get one for your run. Unless your sandboxing it.

  • @Chef_PC
    @Chef_PC3 ай бұрын

    ​@@ExploringMilitaryHistoryGamingWait, how do you sandbox this game?

  • @bernardbreau4538
    @bernardbreau45383 ай бұрын

    In the opening options, you can change the victory options to have none (or something like that)

  • @danielc2701
    @danielc27013 ай бұрын

    Nope, nope, nope, that is not how to deal with fighters while you are carrying missiles. What you need to do is fire your missiles into their SIDES. Rolls are 90 degrees left or right, so if you launched it at right angles to the enemy fighter, both missiles would go in. What you are supposed to do is accelerate one fighter to act as a decoy at an angle away from the enemy. They'll turn to follow the closest fighter, so let your missile fighter lag behind a bit until the enemy commits to a right angle flight path away from it, then fire the missiles. They would try to roll but at 90 degrees, the only options are to roll into the missile or roll away from the missile, which would give it time to course correct and still hit.

  • @Frederickthegreat425
    @Frederickthegreat4253 ай бұрын

    I love going on youtube and looking an the complete lack of knowledge about this game, yet confidence to post trash videos like this which will mislead newer players

  • @DG-zb6rb
    @DG-zb6rb3 ай бұрын

    sick guide, helpful af

  • @mostafa99119
    @mostafa991193 ай бұрын

    Loved your way of explaining the game and you have a sense of humor doing that

  • @1992zorro
    @1992zorro3 ай бұрын

    amazing. Could you tell me what were your PROS and CONS of this mod based on your experience?

  • @ExploringMilitaryHistoryGaming
    @ExploringMilitaryHistoryGaming3 ай бұрын

    Pro- Its Medieval Stainless Steel+ Cons - Its realistic for the sake of realism over fun. Example Starting out as Jerusalem you are attacked on all sides from the caliphate. If you beat them back which is hard to do. As soon as you take their last settlement the AI will spawn in 3 full stacks of knights to take it back because its "Realistic" because they owned all of the Nile river going off map. No warning of this or anything. Same thing happens in Iberia if you kick out the Muslims suddenly 2 full stacks or armies because "realism" - Another con is the AI cheats out the ass and the game only punishes you with the CROWNS system (Basically you have to take all the provinces it wasn't you to even if they never historically did) and the artificial money and army limit.

  • @1992zorro
    @1992zorro3 ай бұрын

    @@ExploringMilitaryHistoryGaming Thank you a lot

  • @tyhyhh
    @tyhyhh3 ай бұрын

    I had zero issue with the game literally none game is fantastic only thing annyoing is lack of mob variety and mob density on main roads