Hi!
I am a freelance CG/VFX Artist and Trainer based in Ludwigsburg, Germany. My work ranges from visual effects for feature films to creation of commercials / packshots and CG shorts.
In this channel you will find Tutorials, new Animations and VFX-Shots I have done.
I hope you like my stuff and thanks for watching!
Пікірлер
thanks raphael top stuff as always
I carrefully followed this very useful tutorial, but I'm struggling with the ray switch node: nothing for me happen when I apply it like you said in the video. What do I miss in my comp/settings ? Can you help me please ?
Hey hey. Hmmm, it should do something. Hard to say what's happening for you. The only thing I can think of is if you have your screen realistically behind a real glass plane. Then the rays you see are not camera rays but refraction rays. If you don't get there and the suggestion of mine is not it, then you can send me your scene via email. You can find my contact data on my webpage.
adding second order spectrum is really easy on this. Nice setup. The best I have come across so far. Cinema 4D´s physical renderer allows for individual normal maps per reflection layer as well. This should be adaptable with some tinkering
The ray switch nodee mannn! awsome!!
Amazing tut mate! Would you consider to make tutorial about how to do opal or moonstone?
❤
🎄
Amazing like always 📺
that is one great looking screen! Congrats!
amazing!!!
Thank you very much 🙏🙏🙏
So cool, thanks for sharing this, a lot of aha's here! Also love the new chapters separating Arpeggio.
Thank you so much. Great to read all that positive feedback. Screen shading seems to be on the list of a lot of people! Also great to hear you like the separator audio. I did not know about the word "Arpeggio". So you thought me something today 🙌 My "aha" moment so to speak 😄
I'm still waiting for the toon shader to be made usable in octane
Yeah, I feel you. It seems Otoy moved their development resources away from that somehow. Fingers crossed it it gets some love!
great tutroial !
Thank you very much 🙌🙏✨
How I can increase the amount of GI depth or bounce in Octane Cinema 4D?
Hey hey. Thank you for your comment and your question. It's called Diffuse Depth. You have to make sure you are either using GI mode in your Direct Lighting or are using the Path Tracing, Photon Tracing or PMC Kernel. The most universal applied kernel is Path Tracing. Usually the Preset is already pretty high with 16 bounces! Hope this helped. If you have more questions, feel free to ask 🙌
@@SilverwingVFX thank you
Ray switch node is super useful and I'm glad I now know how to use it. 💡
📺Thanks for another great video. As always, I learned something new and can't wait to use it on my next GC. [ 📺*🟥*🟩*🟦= ]
Thank youuu ✨📺✨ Super awesome to hear that. Also love those RGB emoticons 🙌 ✨✨
that ray switch at the end is kind complicated.. coming from redshift especially, where these things are easier to control
Thank you for your comment. Every renderer has its advantages and disadvantages. In Some RS shines in other Octane does. You got me interested how you would do it in RS? Wouldn't you need to create an Area Light first, set its area shape to Mesh and then drag in the screen-mesh in there to make it a light source first to get access to the contribution sliders? And then you'd loose the other attributes of the material as the diffuse and the reflections. Maybe I am thinking over complicated here though 😇
@@SilverwingVFX I think I would make a duplicate of the screen object, and assign a new material with the emission cracked up a lot, and then with the redshift tag on this object I can disable primary rays, receive shadows and so on.. so that we should only see the GI generated by this hidden object. But I'm sure your techniques are more polished ! Cheers man!!
@@andrearusky Thank you very much for taking the time to answer. The funny thing is, that in my original Project, where I built Up my old PC, this was the way I did it 🙌 So I would call it a totally useable solution ✅ Not sure if my method is more polished or just more nerdy ha ha. Cheers and a fantastic rest of the week to you ✨
Wow, Great Tuts. Thanks💙
Great to hear that. Thank you very much 🙌
this is so helpful you don't even understand, tysm
Oh wow. Thanks. Highly appreciated 🙌✨
📺🟥🟩🟦📺
Ha, super nice. Love the interpretation ✨📺🟥🟩🟦📺✨
super duper tut, thanks man! and i also really like the new piano roll as a transition 📺
Thank you so much Yassin. Always appreciate your comments. And yeah. I have been working with Lukas again. He composed those. I like them quite a lot my self. And thank you very much for the ✨📺✨
The ray switch node is a game changer!
🙌 It has so many use cases. A lot of times, when all other methods fail!
Amazingly simple tips and tricks man Great tutorial :)
Thank you. I hope those tips were not too simple ha ha 😇
@@SilverwingVFX hahah just complicated enough!
@@BlauwFilms Ha ha ha, well said. I am relieved 😎
Great tutorial as always. I dig the noise and ray switch bonus tips, too.
Hey Joe, thank you so much for your comment. And yeha, the rayswitch is kind of a magic box. Very versatile in application!
Love it!
Hey hey, super nice seeing you here. Appreciate that you like it 🙏🙌
Awesome tutorial as always! You don't plan to make also a tutorial on CRT TV's, by any chance? Currently searching for one :D
Thank you very much. What would you like to see in a CRT TV tutorial? In terms of shading the pixels etc it would be nearly identical. Just exchanging the pixel grid / size.
@@SilverwingVFX Similar, yes. But CRT TV's have so many small details that are difficult to replicate in 3D. The interlaced lines in the screen, the effect when turning it on and in general the look and feel of it. It's a bit blurrier as well. I just watched a video explaining how they work. Actually kinda fascinating. kzread.info/dash/bejne/nmiJybx7o5rAd9I.html
It's rayswitch!
Ohhhhh, nice recall. Ha ha ha Oh man, feels like an eternity since I recorded the ray-switch video 👴
Slow down man I cannot follow all of your amazing buttload of knowledge for a short period of time like this :'))))) Amazing and inspiring at usual!
Ha ha ha sorry 😇 At least it's a video and you can hit pause or let it play in x0.5 😎
best tutorial I've ever seen for a long long time, great job keep goin ❤❤
Oh wow. That's a huge compliment! Thank you so much 🙏🙌🙏🙌
📺📺📺 TV emoji for the Algorithm! Great video as always!!!
Thaaank youiu. Not sure if the algorithm actually knows what's going on. But I appreciate seeing those screens ✨📺✨ And of course I appreciate that you liked the vid 🙏
Amazing tutorial as always :)! Particularly amazing this time though! so much helpful information along with the main topic. A gold mine of learning! Thanks so much :)!
Thank you so much. And amazing to hear that. I always love to have those additional information embedded int here as well. Glad to hear that it's appreciated ✨
Muss zugeben, ich war etwas enttäuscht...an den kabeln war nicht mal ein funktionierender generator... :D danke fürs tutorial sehr hilfreich!
Ha ha ha. Du meinst ein Rechner hinten dran und eine Stromquelle? Wäre schon was gewesen. So ein "kleines" easter egg 😇
Love it. Made one of these in AE, kinda looked like a Lynx screen res.
I see you have a new avatar image. Thank you vor the nice words. And yeah. There are many ways you can get there 🙌 I had to google for Lynx. I was not familiar 😇
@@SilverwingVFX same person, sometimes on my work account, sometimes home. The Atari Lynx was quite the console. So bad, but so good.
this tutorial is pixelated... jokes..thank you for the tutorial!
Ha ha ha. I was a bit shocked at first and thought something slipped by (Which easily could have happened) Glad it was just a joke 😮💨
Love this thank you, rare high quality material
Ohhh, thank you so much. Glad you liked it 🙏🙌✨
What monitor are you using as the main display? I want to know your opinion on 32'' at 1440p, is the pixel density too less here?
Hey there and thank you very much for your comment. The screen in the middle is actually a 42" LG C2 120hz OLED TV. It serves me well as a screen with the right settings. I am not a too sensitive to pixel densities. The screens you see to both sides are 1440p 27" DELL monitors. I always felt the size of the Windows UI is a bit to small when shown 1:1 on there. So I think 32" 1440p would actually serve me nicely. If you care a lot about pixel density, then 1440 might be a bit on the lower side for 32" though. Hope this helps! 🙌
Nice! I didn't even know the clipping material existed until watching this! I can already think of a bunch of uses for this!
Ha nice, yeah, I did not know either for the longest time. But I do some round trips in Octane from time to time. I discover something new every time ha ha.
Thanks Raphael!!!
You are very welcome. Glad you see yo like it!
Love it! Brilliant as always. I can't seem to get the popup working you mention, about the intel denoiser. Can I find that somewhere?
Great to hear you liked the video! I think you referring to this part of the video? 21:45 Intel Denoiser is not a setting in the Denoiser Tab. It's accessible through the Render AOVs compositing context. You can see here: kzread.info/dash/bejne/h4Cm2qaYZ8mwe9Y.html
@@SilverwingVFX Thanks! Ahh yes I've seen this, thanks for the link!
🔦 For now on, I will fight against noise with bigger lights. I will create the biggest lights ever.
Ha ha ha. A white environment basically. It gives the renders their own unique style. Maybe a bit flat... but hey, it renders fast 😅😇 And thank you very much for the ✨🔦✨
📦
Thank you very much Rayko 🙏🙌 ✨📦✨
fantastic ....SO much learning watching this through
Hey hey and thank you for your great comment. I really appreciate that you find it useful 🙌
The scale value at the 11:36 is square root of 2. A²=B²+C² A²=1²+1² A = √2 = 1,4142
Pythagoras, who would have known ha ha 🙌 Thank you 📐
Thank you for the video. Very good.
Oh thank you very much. Super nice to hear that 🙌
@@SilverwingVFX You're very welcome. I like that compression tip on the EXR (DWAB). Unfortunately, I am not sure where to find it in Redshift, if it even exists...
@@billr.2210 Hey there Bill. Are you working with Redshift in C4D. If yes, the compression should be there in C4Ds outputs. But also via the direct outputs through Redshift.
Thanks I will check in a bit!
I finally understood how it works! The rendering actually doubled in speed. Thank you this is incredible.
Hey there. Amazing to hear. Glad you could improve your rendering time with this 🙌
😍😍😍
Much appreciated. Glad you seem to like my videos 🙏😊🙌
😍😍😍
Thank you again 🙏🙏🙏
😍
Thank youuu 🙏
i had issue on render there is no cuda device selected error how solve this roors
Hi there and thank you for your question. Generally there are a couple things that can be done. First make sure you have a Nvidia Graphics Card in your system. If you do, then you could try installing a newer driver. I personally use a rather old one 546.33 That works with older and new Octane versions. So if you have a good GPU, and installed a driver, then restart your machine and that should be it. If you are using a very old version of Octane, it can also be that it's not compatible with your newer GPU. In this case you need to upgrade to a newer Verion of Octane. Hope this helps.
Hi, Raphael! This is an extraordinary visualization, love that dirt on the edge of the magnifying glass!))) I know you as a great challenger and an outstanding professional, so I have a question, that is enough complicated I hope))) how to make a cubemap for the interior in octane?
Hey hey, thank you so much for your kind words. I really appreciate it. And yeah, it's the small things that makes it come alive. About your question: If you create a C4D camera, and create an octane camera tag on it, instead of leaving it at the default "Thin Lens" camera. You can set it to "Panoramic" There in the Panoramic settings you can set it from "Spherical" to all sorts of cube maps! Hope that even was your question and it helps 🙌 Cheers and an awesome start into the weekend to you 😎
@@SilverwingVFX Thank you, Raphael! I guess that it's not exactly what I mean) This kind of cubemaps (not hdri), that I'm talking about, are mostly used in game engines due to the more strict requirements for the models. Usually, this is a specific way to set up the normals, material, or shader. For example, a huge building with lots of stages - these cube maps are used to make interiors look believable from any angle, they are like...following the camera. I wish I could send you a link to any project. Anyways thank you so much for your excellent tutorials and care about your community! Have a great weekend too!
@@gv0zdysh0k Thank you very much for your reply and for clarifying. Ahhhh, now I know what you mean 🙌🙌 I know those as Parallax, Room or Window-Box Shader. There are OSL scripts tat create those for Redshift. And I think someone also had ported that to Houdini Octane: oiolli.gumroad.com/l/parallaxShader I started to make my own parallax shader from scratch at some point during my active Opal development. I somewhat made it work but then dropped it, because it was not along what I initially set out to do 😇 Maybe you can make this Houdini Octane Osl Shader work for you in C4D. Cheers and an ongoing good weekend to you! Raphael
@@SilverwingVFX Thank you so much, Raphael! This is definitely what I've been searching for, but in cinema. I'll attempt to adapt it to cinema, although I have some fair doubts about my competence in this area)))