I don't accept because neither the hell nor the ambush and the door was open
@ProKameron3 күн бұрын
Can someone please explain why Glitch appeared at 6:47? What caused room generation to fail?
@tomciavnКүн бұрын
Yes
@Mustafa-qc7cg4 күн бұрын
7:22 this is possible but longest chance
@avikashyap84154 күн бұрын
13:49 very cool Please share tips to beat doors quick like this Thank you
@sweatymichael69887 күн бұрын
If we are honest all DOORS speedruns is just skill<luck except for A-1000 I think but this guy has great skill but the luck he gets is crazy
@ahmettulan14997 күн бұрын
I don't count because no hell or ambush came.
@ahmedhoodh33287 күн бұрын
Girl: Come over Boy: i cant, im sruck in a extremely huge hotel with 100 doors wirh monsters attacking me trying to kill me. Girl: but im home alone Boy:
@_AnotherUniverse_8 күн бұрын
5:37 "dont stay too close to figure, it can sense your hearthbeat"
@_AnotherUniverse_8 күн бұрын
How do you always get out of the closet knowing blitz wont rebound ?
@spondos7 күн бұрын
If the timer is under 30s then he never rebounds, but sometimes I played risky and got out anyway
@BanditB218 күн бұрын
No way bro got that close to figure in the library
@Sillypoopoo11 күн бұрын
Why do people think that this is a cheat run, he shows the entire footage and there are CLEARLY no cheats
@oussemamejri300611 күн бұрын
forgot to turn his fear on
@oussemamejri300611 күн бұрын
my man locked his fear mode
@yammyhappy878511 күн бұрын
Bro break kree craft record
@daisyparaiso679412 күн бұрын
I had two blitzes and when blitzes was coming I just kept going then another blitz came but I think deleted the blitz that I kept going
@YoBuddyObiscuit12 күн бұрын
Nice❤
@user-vf7hf6lo7g12 күн бұрын
Btw spondos can u plz stream again
@spondos9 күн бұрын
Stream what again?
@user-vf7hf6lo7g9 күн бұрын
@@spondos idk just anything . Maybe hotel hell or pretending to be new to doors on new account and asking ppl for help ?
@spondos7 күн бұрын
Well I'm pretty sure I'll stream something at some point
@omarkhaled943912 күн бұрын
That door 50 run was crazy fast
@user-vf7hf6lo7g12 күн бұрын
What did I just watch 😭
@rub_y12 күн бұрын
crazy, and i thought even 100% was impossible. well done spondos
@RAFA25YT12 күн бұрын
wtf
@muriloilharodrigues472412 күн бұрын
That camera beat is fire 🔥🔥
@shesclassist12 күн бұрын
CHEATER
@DesoFox12 күн бұрын
I wonder how u figured that out🤔
@binship646512 күн бұрын
im surprised to learn that the power drain works on intervals, but im even more surprised on how the intervals line up in a way that you can have all of the normally power draining stuff on while avoiding the intervals and keeping everyone away from you. also freddy doesnt progress under 65° what the the fuck
@spondos12 күн бұрын
Freddy does progress under 65° but it's not guaranteed
@erdinckubal315512 күн бұрын
How to enter retro mode
@spondos12 күн бұрын
It's a modifier you can enable for the hotel, you will need to beat the game to unlock modifiers.
@FreddyGamePlayer12 күн бұрын
I don't understand how the power exploit works. Still, pretty amazing! :0
@TheTonyRMOfficial12 күн бұрын
? How is this possible?
@spondos12 күн бұрын
The first thing you need to know about this TAS is that it's able to get infinite luck. Most of the characters that would normally require attention can therefore be avoided. The characters that remain a problem are: Freddy, Music Man, the vent animatronics, Funtime Foxy and the plush animatronics. Let's start with the easiest one, the vent animatronics. While Mangle and Withered Chica can be avoided with a simple vent-snare, Springtrap, Ennard and Molten Freddy aren't so trivial. They cannot be stopped with luck, as there is a minimum amount they can progress, and closing the vent is impossible without losing power. However, there is an obscure game mechanic that allows us to avoid them all together. Withered Chica will get stuck in the vent when she tries to enter the office, which actually blocks Springtrap, Ennard and Molten Freddy from getting in. Withered Chica herself isn't an issue since she can stay stuck indefinitely with a bit of luck. Before we move on, you need to know exactly how this game drains your power. Roughly every 7 frames, the game will check how much power you're using, and then remove the appropriate amount on the subsequent frame. By having a power usage of 0, as well as having the power generator running, no power will be negated. These so-called "power intervals" are the key that allows this TAS to never lose any power. By far the biggest problem of making this TAS was Music Man. He isn't luck-based, and he can't normally be avoided without using tons of power. Music Man is noise-sensitive, and he requires us to heavily limit how much noise we make, which is bad news since the power generator is very noisy. We could solve this by only running the power generator on the exact frames that the power intervals occur. However, there is a 10-frame cooldown that limits how often you can use the keyboard shortcuts, and since that cooldown is longer than the power intervals, it won't work. One thing that does work however, is using the all-off shortcuts "x" or "6" to turn off the power generator without being affected by the cooldown. This allows us to run the power generator for 2 power intervals, and then keep it off between the 2nd and 3rd, effectively using it a little more than half of the time, sufficient enough to avoid Music Man. Another animatronic we need to take care of is Freddy. Much like Jack-O-Chica, Freddy is heat-sensitive, but unlike her, we cannot rely on pure luck to avoid him. Freddy is guaranteed to start progressing if the office is at least 65°, and since the office heats up 1° every second, we need to cool it down an equal amount. We only have two options to cool down, the fan and the power AC. The fan seems like the best option as it doesn't interfere with the shortcut cooldowns and has no cooldown of its own. However, relying entirely on the fan causes far too much noise to keep Music Man calm. Now, if the AC can't be activated without losing power (due to the shortcut cooldown), and we can't fully rely on the fan either, how do we keep the office cool? The answer of course, is to start spamming the monitor! As it turns out, using the monitor buttons to swap between power AC and power generator does not affect the shortcut cooldown. This way, we are able to flip up the monitor immediately after a power interval, click on power AC to cooldown the office for a few frames, then switch back to power generator and close the monitor right before the next interval. This method, as insane as it is, actually keeps the office cool, while simultaneously keeping the noise level low enough, keeping Freddy and Music Man at bay. Constantly using the AC and having the monitor up allowed me to easily add XOR to the TAS as well. Lastly, I'll explain the route I took to avoid Funtime Foxy and the plush animatronics. I decided to use the 3AM-route, as it's the only one that allowed me to avoid buying the deathcoin or any of the plushies. I cam-stalled the first plush animatronic until right before 3AM, where I switched to cam 6 on the same frame I closed the monitor, a trick that allows you to change the camera while continuing to stall the plush animatronic. On the exact frame it turned 3AM, the plush animatronic disappeared, and the monitor turned on for a single frame, enough to delay Funtime Foxy to 6AM. Luckily, the power interval does not align exactly with showtimes, and is always on the exact previous frame. I went back to cam-stalling on cam 2 all the way until 6AM rolled around, at which point I did the same trick as the first time to switch to cam 6, and then simply stalled out both Funtime Foxy and the plush animatronic as the night was about to end.
@greuce12 күн бұрын
@@spondos damn and i read all that
@spondos12 күн бұрын
(i copied the description)
@klaibefhuoaiuwehjklbdfsnxnik12 күн бұрын
Is the puppet attacking RNG? It was out of the music box the entire night.
@spondos12 күн бұрын
Yes
@adamlol939012 күн бұрын
Due to her massive gyatt, Withered Chica will get stuck in the vent as she tries to enter the office, which actually blocks Springtrap
@spondos12 күн бұрын
schizophrenia
@eli-vr1oc12 күн бұрын
Subscribe to this man
@Brodude574712 күн бұрын
Holy crap my man wth 🥴
@tallcowyt12 күн бұрын
And I thought normal fnaf was scary
@Orufj12 күн бұрын
i can do the same
@Cailyn31012 күн бұрын
And I thought 98% would be the limit....
@Owl_SQ12 күн бұрын
I wouldn't be surprised if this was just you, and you didn't wanna create suspicion 💀💀💀💀🙏🙏🙏
@greuce12 күн бұрын
bro started gaining power instead of losing it lol!
@voxpattamkinpsalmvalkidts254313 күн бұрын
free
@parencolonthree13 күн бұрын
WHAT?????
@Anormal113 күн бұрын
nahhh bro i can do 105.01%
@Twines938312 күн бұрын
Anormal always on top!
@amongsussyballs13 күн бұрын
what the hell is this (in a good way)
@Markito913 күн бұрын
yep, seems humanly possible.
@zJoeyy1013 күн бұрын
i can't stand BB and JJs laugh o_O
@KamUCN13 күн бұрын
this is disgusting, i love it
@SpawnRusher13 күн бұрын
did you hardcode the game to play automatically or did you tas this using other methods (if so, what methods?)
@spondos12 күн бұрын
The visual inputs are a .ahk script whereas the game inputs are a mod, both of which were painstaking lol
@SpawnRusher12 күн бұрын
@@spondos lmao sick stuff man
@Zaky0ld13 күн бұрын
How can this be possible? 😮
@DesoFox12 күн бұрын
Tas
@spondos12 күн бұрын
The first thing you need to know about this TAS is that it's able to get infinite luck. Most of the characters that would normally require attention can therefore be avoided. The characters that remain a problem are: Freddy, Music Man, the vent animatronics, Funtime Foxy and the plush animatronics. Let's start with the easiest one, the vent animatronics. While Mangle and Withered Chica can be avoided with a simple vent-snare, Springtrap, Ennard and Molten Freddy aren't so trivial. They cannot be stopped with luck, as there is a minimum amount they can progress, and closing the vent is impossible without losing power. However, there is an obscure game mechanic that allows us to avoid them all together. Withered Chica will get stuck in the vent when she tries to enter the office, which actually blocks Springtrap, Ennard and Molten Freddy from getting in. Withered Chica herself isn't an issue since she can stay stuck indefinitely with a bit of luck. Before we move on, you need to know exactly how this game drains your power. Roughly every 7 frames, the game will check how much power you're using, and then remove the appropriate amount on the subsequent frame. By having a power usage of 0, as well as having the power generator running, no power will be negated. These so-called "power intervals" are the key that allows this TAS to never lose any power. By far the biggest problem of making this TAS was Music Man. He isn't luck-based, and he can't normally be avoided without using tons of power. Music Man is noise-sensitive, and he requires us to heavily limit how much noise we make, which is bad news since the power generator is very noisy. We could solve this by only running the power generator on the exact frames that the power intervals occur. However, there is a 10-frame cooldown that limits how often you can use the keyboard shortcuts, and since that cooldown is longer than the power intervals, it won't work. One thing that does work however, is using the all-off shortcuts "x" or "6" to turn off the power generator without being affected by the cooldown. This allows us to run the power generator for 2 power intervals, and then keep it off between the 2nd and 3rd, effectively using it a little more than half of the time, sufficient enough to avoid Music Man. Another animatronic we need to take care of is Freddy. Much like Jack-O-Chica, Freddy is heat-sensitive, but unlike her, we cannot rely on pure luck to avoid him. Freddy is guaranteed to start progressing if the office is at least 65°, and since the office heats up 1° every second, we need to cool it down an equal amount. We only have two options to cool down, the fan and the power AC. The fan seems like the best option as it doesn't interfere with the shortcut cooldowns and has no cooldown of its own. However, relying entirely on the fan causes far too much noise to keep Music Man calm. Now, if the AC can't be activated without losing power (due to the shortcut cooldown), and we can't fully rely on the fan either, how do we keep the office cool? The answer of course, is to start spamming the monitor! As it turns out, using the monitor buttons to swap between power AC and power generator does not affect the shortcut cooldown. This way, we are able to flip up the monitor immediately after a power interval, click on power AC to cooldown the office for a few frames, then switch back to power generator and close the monitor right before the next interval. This method, as insane as it is, actually keeps the office cool, while simultaneously keeping the noise level low enough, keeping Freddy and Music Man at bay. Constantly using the AC and having the monitor up allowed me to easily add XOR to the TAS as well. Lastly, I'll explain the route I took to avoid Funtime Foxy and the plush animatronics. I decided to use the 3AM-route, as it's the only one that allowed me to avoid buying the deathcoin or any of the plushies. I cam-stalled the first plush animatronic until right before 3AM, where I switched to cam 6 on the same frame I closed the monitor, a trick that allows you to change the camera while continuing to stall the plush animatronic. On the exact frame it turned 3AM, the plush animatronic disappeared, and the monitor turned on for a single frame, enough to delay Funtime Foxy to 6AM. Luckily, the power interval does not align exactly with showtimes, and is always on the exact previous frame. I went back to cam-stalling on cam 2 all the way until 6AM rolled around, at which point I did the same trick as the first time to switch to cam 6, and then simply stalled out both Funtime Foxy and the plush animatronic as the night was about to end.
@Zaky0ld11 күн бұрын
@@spondos This is insane bro, I already knew some things, because I've done the 50/20 41 times in total, but there's a lot I still didn't know, good job, you play great bro
Пікірлер
Wow
I don't accept because neither the hell nor the ambush and the door was open
Can someone please explain why Glitch appeared at 6:47? What caused room generation to fail?
Yes
7:22 this is possible but longest chance
13:49 very cool Please share tips to beat doors quick like this Thank you
If we are honest all DOORS speedruns is just skill<luck except for A-1000 I think but this guy has great skill but the luck he gets is crazy
I don't count because no hell or ambush came.
Girl: Come over Boy: i cant, im sruck in a extremely huge hotel with 100 doors wirh monsters attacking me trying to kill me. Girl: but im home alone Boy:
5:37 "dont stay too close to figure, it can sense your hearthbeat"
How do you always get out of the closet knowing blitz wont rebound ?
If the timer is under 30s then he never rebounds, but sometimes I played risky and got out anyway
No way bro got that close to figure in the library
Why do people think that this is a cheat run, he shows the entire footage and there are CLEARLY no cheats
forgot to turn his fear on
my man locked his fear mode
Bro break kree craft record
I had two blitzes and when blitzes was coming I just kept going then another blitz came but I think deleted the blitz that I kept going
Nice❤
Btw spondos can u plz stream again
Stream what again?
@@spondos idk just anything . Maybe hotel hell or pretending to be new to doors on new account and asking ppl for help ?
Well I'm pretty sure I'll stream something at some point
That door 50 run was crazy fast
What did I just watch 😭
crazy, and i thought even 100% was impossible. well done spondos
wtf
That camera beat is fire 🔥🔥
CHEATER
I wonder how u figured that out🤔
im surprised to learn that the power drain works on intervals, but im even more surprised on how the intervals line up in a way that you can have all of the normally power draining stuff on while avoiding the intervals and keeping everyone away from you. also freddy doesnt progress under 65° what the the fuck
Freddy does progress under 65° but it's not guaranteed
How to enter retro mode
It's a modifier you can enable for the hotel, you will need to beat the game to unlock modifiers.
I don't understand how the power exploit works. Still, pretty amazing! :0
? How is this possible?
The first thing you need to know about this TAS is that it's able to get infinite luck. Most of the characters that would normally require attention can therefore be avoided. The characters that remain a problem are: Freddy, Music Man, the vent animatronics, Funtime Foxy and the plush animatronics. Let's start with the easiest one, the vent animatronics. While Mangle and Withered Chica can be avoided with a simple vent-snare, Springtrap, Ennard and Molten Freddy aren't so trivial. They cannot be stopped with luck, as there is a minimum amount they can progress, and closing the vent is impossible without losing power. However, there is an obscure game mechanic that allows us to avoid them all together. Withered Chica will get stuck in the vent when she tries to enter the office, which actually blocks Springtrap, Ennard and Molten Freddy from getting in. Withered Chica herself isn't an issue since she can stay stuck indefinitely with a bit of luck. Before we move on, you need to know exactly how this game drains your power. Roughly every 7 frames, the game will check how much power you're using, and then remove the appropriate amount on the subsequent frame. By having a power usage of 0, as well as having the power generator running, no power will be negated. These so-called "power intervals" are the key that allows this TAS to never lose any power. By far the biggest problem of making this TAS was Music Man. He isn't luck-based, and he can't normally be avoided without using tons of power. Music Man is noise-sensitive, and he requires us to heavily limit how much noise we make, which is bad news since the power generator is very noisy. We could solve this by only running the power generator on the exact frames that the power intervals occur. However, there is a 10-frame cooldown that limits how often you can use the keyboard shortcuts, and since that cooldown is longer than the power intervals, it won't work. One thing that does work however, is using the all-off shortcuts "x" or "6" to turn off the power generator without being affected by the cooldown. This allows us to run the power generator for 2 power intervals, and then keep it off between the 2nd and 3rd, effectively using it a little more than half of the time, sufficient enough to avoid Music Man. Another animatronic we need to take care of is Freddy. Much like Jack-O-Chica, Freddy is heat-sensitive, but unlike her, we cannot rely on pure luck to avoid him. Freddy is guaranteed to start progressing if the office is at least 65°, and since the office heats up 1° every second, we need to cool it down an equal amount. We only have two options to cool down, the fan and the power AC. The fan seems like the best option as it doesn't interfere with the shortcut cooldowns and has no cooldown of its own. However, relying entirely on the fan causes far too much noise to keep Music Man calm. Now, if the AC can't be activated without losing power (due to the shortcut cooldown), and we can't fully rely on the fan either, how do we keep the office cool? The answer of course, is to start spamming the monitor! As it turns out, using the monitor buttons to swap between power AC and power generator does not affect the shortcut cooldown. This way, we are able to flip up the monitor immediately after a power interval, click on power AC to cooldown the office for a few frames, then switch back to power generator and close the monitor right before the next interval. This method, as insane as it is, actually keeps the office cool, while simultaneously keeping the noise level low enough, keeping Freddy and Music Man at bay. Constantly using the AC and having the monitor up allowed me to easily add XOR to the TAS as well. Lastly, I'll explain the route I took to avoid Funtime Foxy and the plush animatronics. I decided to use the 3AM-route, as it's the only one that allowed me to avoid buying the deathcoin or any of the plushies. I cam-stalled the first plush animatronic until right before 3AM, where I switched to cam 6 on the same frame I closed the monitor, a trick that allows you to change the camera while continuing to stall the plush animatronic. On the exact frame it turned 3AM, the plush animatronic disappeared, and the monitor turned on for a single frame, enough to delay Funtime Foxy to 6AM. Luckily, the power interval does not align exactly with showtimes, and is always on the exact previous frame. I went back to cam-stalling on cam 2 all the way until 6AM rolled around, at which point I did the same trick as the first time to switch to cam 6, and then simply stalled out both Funtime Foxy and the plush animatronic as the night was about to end.
@@spondos damn and i read all that
(i copied the description)
Is the puppet attacking RNG? It was out of the music box the entire night.
Yes
Due to her massive gyatt, Withered Chica will get stuck in the vent as she tries to enter the office, which actually blocks Springtrap
schizophrenia
Subscribe to this man
Holy crap my man wth 🥴
And I thought normal fnaf was scary
i can do the same
And I thought 98% would be the limit....
I wouldn't be surprised if this was just you, and you didn't wanna create suspicion 💀💀💀💀🙏🙏🙏
bro started gaining power instead of losing it lol!
free
WHAT?????
nahhh bro i can do 105.01%
Anormal always on top!
what the hell is this (in a good way)
yep, seems humanly possible.
i can't stand BB and JJs laugh o_O
this is disgusting, i love it
did you hardcode the game to play automatically or did you tas this using other methods (if so, what methods?)
The visual inputs are a .ahk script whereas the game inputs are a mod, both of which were painstaking lol
@@spondos lmao sick stuff man
How can this be possible? 😮
Tas
The first thing you need to know about this TAS is that it's able to get infinite luck. Most of the characters that would normally require attention can therefore be avoided. The characters that remain a problem are: Freddy, Music Man, the vent animatronics, Funtime Foxy and the plush animatronics. Let's start with the easiest one, the vent animatronics. While Mangle and Withered Chica can be avoided with a simple vent-snare, Springtrap, Ennard and Molten Freddy aren't so trivial. They cannot be stopped with luck, as there is a minimum amount they can progress, and closing the vent is impossible without losing power. However, there is an obscure game mechanic that allows us to avoid them all together. Withered Chica will get stuck in the vent when she tries to enter the office, which actually blocks Springtrap, Ennard and Molten Freddy from getting in. Withered Chica herself isn't an issue since she can stay stuck indefinitely with a bit of luck. Before we move on, you need to know exactly how this game drains your power. Roughly every 7 frames, the game will check how much power you're using, and then remove the appropriate amount on the subsequent frame. By having a power usage of 0, as well as having the power generator running, no power will be negated. These so-called "power intervals" are the key that allows this TAS to never lose any power. By far the biggest problem of making this TAS was Music Man. He isn't luck-based, and he can't normally be avoided without using tons of power. Music Man is noise-sensitive, and he requires us to heavily limit how much noise we make, which is bad news since the power generator is very noisy. We could solve this by only running the power generator on the exact frames that the power intervals occur. However, there is a 10-frame cooldown that limits how often you can use the keyboard shortcuts, and since that cooldown is longer than the power intervals, it won't work. One thing that does work however, is using the all-off shortcuts "x" or "6" to turn off the power generator without being affected by the cooldown. This allows us to run the power generator for 2 power intervals, and then keep it off between the 2nd and 3rd, effectively using it a little more than half of the time, sufficient enough to avoid Music Man. Another animatronic we need to take care of is Freddy. Much like Jack-O-Chica, Freddy is heat-sensitive, but unlike her, we cannot rely on pure luck to avoid him. Freddy is guaranteed to start progressing if the office is at least 65°, and since the office heats up 1° every second, we need to cool it down an equal amount. We only have two options to cool down, the fan and the power AC. The fan seems like the best option as it doesn't interfere with the shortcut cooldowns and has no cooldown of its own. However, relying entirely on the fan causes far too much noise to keep Music Man calm. Now, if the AC can't be activated without losing power (due to the shortcut cooldown), and we can't fully rely on the fan either, how do we keep the office cool? The answer of course, is to start spamming the monitor! As it turns out, using the monitor buttons to swap between power AC and power generator does not affect the shortcut cooldown. This way, we are able to flip up the monitor immediately after a power interval, click on power AC to cooldown the office for a few frames, then switch back to power generator and close the monitor right before the next interval. This method, as insane as it is, actually keeps the office cool, while simultaneously keeping the noise level low enough, keeping Freddy and Music Man at bay. Constantly using the AC and having the monitor up allowed me to easily add XOR to the TAS as well. Lastly, I'll explain the route I took to avoid Funtime Foxy and the plush animatronics. I decided to use the 3AM-route, as it's the only one that allowed me to avoid buying the deathcoin or any of the plushies. I cam-stalled the first plush animatronic until right before 3AM, where I switched to cam 6 on the same frame I closed the monitor, a trick that allows you to change the camera while continuing to stall the plush animatronic. On the exact frame it turned 3AM, the plush animatronic disappeared, and the monitor turned on for a single frame, enough to delay Funtime Foxy to 6AM. Luckily, the power interval does not align exactly with showtimes, and is always on the exact previous frame. I went back to cam-stalling on cam 2 all the way until 6AM rolled around, at which point I did the same trick as the first time to switch to cam 6, and then simply stalled out both Funtime Foxy and the plush animatronic as the night was about to end.
@@spondos This is insane bro, I already knew some things, because I've done the 50/20 41 times in total, but there's a lot I still didn't know, good job, you play great bro
what the hell man