iHeartGameDev is a channel all about game development. Together we explore the ins and outs of the Unity game engine and learn best practices in programming through highly detailed tutorials that break everything down to be as beginner-friendly as possible. From character animations, to camera systems and so much more: there is so much to learn and share as we progress on our game dev journeys!
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So helpful even after 3 years! Thank you
Hi, any email that I can contact you
Hi Very Good work. Please can you guide me from where to download the Banana man with Bones from Blender?. Thanks
这和playmaker的事件系统很像
Thank you for this tutorial! Ive had a really basic understanding of a state machine, so this helped a lot with figuring out the actual inplementation.
Great explanation.
i still don't get why your channel isn't right up there with the best Unity tutorial spots on the web. Flawless presentation, easy to follow. The quality of each upload just drips from the screen. Honestly the boys at Unity should hire you on the spot esp now that Brackeys has gone turncoat and joined the Godot dark side.
This helps thanks 😊
i love the yoondie game engine.
Honestly Props to you for not following the hype wave to Godot and sticking with unity through all the drama
As far as I understand they're not supposed to be used for working code, they should be used for unit testing, or am I wrong?
I can't wait to have something like this in godot, I'm only waiting since 2015 🤣🤣🤣
great tutorial :) I only have the problem that when I import the files it is not displayed nicely, but only very pixelated... do i have to pay attention to anything else?
great tutorial :) I only have the problem that when I import the files it is not displayed nicely, but only very pixelated... do i have to pay attention to anything else?
This is like the only 3d Platformer Tutorial that made a professional looking result that I could find. Excellent job!
wait, who uses unity anymore
Thanks man your epic 😊
You can definitely create smooth transitions between Unity's builtin cameras but youre right -- unless you have the experience in creating those systems, it can be a challenge.
❤❤❤❤ awesome tip 👏
Thanks for these vids. I'm getting the dreaded pink blobs when i add the joints material, anyone know how to troubleshoot that?
Use godot please 😢
Thanks for another awesome Unity video! I love your Unity tutorials. With your passion and enthusiasm for game development factored in, this is the best Unity channel I know of.
Not even a github with the script...im dead
Jesus christ you are good
Thank you for the kindness lol
Confused towards the end when transitioning from grounded to walk or running state, its only being done in the grounded/ jump InitializeSubState() . no where else, how do you transtion , would i make the method call for InitializeSubState() in CheckSwitchStates() also ?
Hey man I really really like your videos. I have struggled quite a lot with state machines, yet i`m still struggling with some stuff but you are making it really easy for everyone to understand. I generally got a good idea how do state machine works, yet I still lack some understanding how to implement movement controls (as for fps character). So, I would like to ask you, if possible, maybe in a future video to show us an example of FSM of a FPS controller (based on a rigid body movement) and the new unity input system (which is based on input events). I assume since it's really hard for me to grasp all the aspects of it, that there are lot of people having the same troubles. Thank you for all the good tutorials so far!!!
state state state state state
State state state!
I think you could return a BaseState directly instead of using generics and the enum. So basically the GetNextState returns the new target state.
I saw many video about state. It's is the first I really understand. Thank you
You can make a video, but for feet ik for slopes? Also nice video 👍
I really appreciate the effort put in this can't wait for the next episode
Assertion is great for unit testing.
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
WOW 😮
IM BACK! I’m gonna be a regular with these videos! They are so helpful, I’ve been having trouble with my horror game code being troublesome and not wanting to work in some parts, with this tip I’m definitely going to find the small error in my code that’s messing everything up. Hate when 1 small thing causes everything to break down.
Please make video on visual scripting for beginner and i like your tips
Wow. What else Unity is not providing? It got all the essential classes to build and deliver a best experience. Thanks for the wonderful information!!
Why did you execute newCommand in lightApp invoker in addCommand method? arent they supposed to be different? newCommand.execute() in execute() part of invoker and pushing command to stack in addCommand() ?
How is this even usable in production? You want to handle your discrepancy and not just stop the code. From what I understand this is only useful in unit tests. I appreciate your videos, keep it up!
It’s for debugging!
It's like Breakpoints or Debug.Log() It's mainly going to be used for debugging
Did not know about this. Great tips as usual!
Thank you poki!
Great tip. Thanks 👊🎮
thank you kindly!
You are the best in your job
Hey, You are worth having more subscribers. Good work
Thank you! I hope to hit 100k this year!
idk what i did wrong but non of it worked
Rather than separating the animation from the character, why don't you download them separately from Maximo?
Would it be okay to modify the setter of the player boolean member variables to also modify the animator booleans?
BRO, WHAT CLASS! Your content is to be congratulated! 👏🏻👏🏻
Hope with out music❤