Excellent commentary as always. Thanks for making these runs seem Still Terrifying but also Not Completely Impossible, I feel empowered to tackle harder modes one of these days!
@Bun-BunG18 күн бұрын
Still can't clear that resurecction butterfly in Lunatic without dying. It fucked up so many of Lunatic 1cc runs
@aqua__owo22 күн бұрын
Wow great job! I'm still struggling to 1cc on normal 😅 but I'm getting there
@Voxandra23 күн бұрын
hell yeah
@phano63852 ай бұрын
Man. I just... love video games.
@gonefishing63372 ай бұрын
why do you pronounce druid like "drood"?
@RetroTuna2 ай бұрын
That was a great replay and fantastic guide thanks mate and congratulations on the 1cc.
@user-nw5ef3zh9t2 ай бұрын
this was thoroughly engaging and informative. thank you so much for making this.
@SuperViperT3022 ай бұрын
WHAT THE SHIT I HAD NO IDEA GIL SPAWNED WHERE THE DOOR WAS ON THE PREVIOUS FLOOR, AND THAT THE KEY AND DOOR SPAWNS WEREN'T COMPLETELY RANDOM Okay but seriously, just from skimming through this, I can tell you've put in way more research into this game than anybody I've ever known, and it clearly shows. Some notes I'd like to point out: - As a quick fun fact: on Floor 7, you can also get the Silver Pickaxe by dying. However, you need to die on the same tile the treasure appears at (i.e. your starting position) in order to actually get the treasure. This is obviously not recommended, as it's a waste of a life (or potion). - On Floor 13, there is a long, narrow corridor in the top-left corner of the maze where I try to farm Sorcerer spawns. Spawn syncing isn't necessary since there are only two, but you need to make sure you block their spells before you draw your sword to kill them (if they appear and the spells don't combust early, of course). - As far as I'm aware, Energy Drain Potions, much like Power Potions, only last for the floor they're collected on, or until Gil dies. - Although Floor 36's Balance is impossible to collect on Namco Museum Virtual Arcade due to the Red Necklace not working, it is still possible to get all Hyper upgrades. You do it by getting Floor 32's Balance as normal, then the Hyper Shield on Floor 33, then game over and use the continue feature to recollect Floor 32's Balance again while still having all treasures (Balances aren't mutually exclusive; this can also be done with Floor 26's Balance but 32 is better), skip the Balance on Floor 36, and use the Balance from Floor 32 to get the Hyper Helmet. However, it is still impossible to 1CC the game due to there being no other way to reobtain the same Balance twice (getting zapped takes away too many treasures to make beating the game possible, even if you do get all the way to Floor 59 again). - For killing dragons, I've found the best way to do so is to approach them from behind (like with Knights, you do more damage to dragons and Ropers when attacking them from behind), preferably with the Pearl so they stay frozen, and repeatedly moving back and forth with your sword out to get in damage while minimizing damage to Gil. It's very time consuming and not super useful in the original game, but it's helpful on Namco Museum Vol. 3's "Another Tower" and "Darkness Tower" versions. = On Floor 49, you actually need to pass through the door, then kill all three Wizards to get the treasure. (At least, that's what it's seemed like in testing.) - The Hyper Knight does seem to give you a significant HP boost (at least as long as it doesn't overlap with you for too long), but it's not really worth killing on Floor 57 anyways. - Touching Succubus Ishtar without your sword drawn just kills you. The stone is safe. - For those who want a breakdown on what happens if you leave Floor 59 early without killing Druaga, attack Ki or Ishtar on Floor 60, break a wall on Floor 60, or run out of time on Floor 60: You will be "zapped" to a previous floor. In my testing, it's usually a random floor starting from 10 and going up to 20. You will also lose all Hyper upgrades (Hyper Gauntlet, Hyper Shield, Hyper Helmet, Excalibur, Hyper Armor), the Permanent Candle, the Bible/Holy Book, the Gate Detection Book, and the Key Detection Book (if any Crystal Rods are set on Floor 60 prior to getting zapped, you will lose them too). While most of the treasures can be reobtained, because the Hyper upgrades require getting all earlier "upgrades" to unlock them, if you're zapped to too high of a floor, you won't be able to get the earlier upgrades, and thus those treasures will be unobtainable (in fact, since I don't think you can get zapped below Floor 10, this makes the White Sword impossible to recollect, which in turn makes the Dragon Slayer and Excalibur impossible to recollect). Basically, getting zapped makes the game unbeatable from that point forwards, so don't let it happen. - On Floor 59, don't try to attack Druaga on the far left side of the maze. Doing so may cause him to teleport out of bounds, which can cause the game to instantly crash and reset, killing all of your progress. (Supposedly, this can also happen with Ghosts, but I haven't seen it happen yet.) Otherwise, very well-put together guide. Congrats on clearing this monster of a game! Glad to know my guide was able to help at least one person :)
@sylvie88752 ай бұрын
Thank you for the great comment and thanks again for the great guide! I never actually tried the Floor 49 treasure reveal, but the guide in the Switch Arcade Archives version says you need to defeat "a" wizard - I wonder if it's like the knights on Floors 3 and 34 (there is a specific wizard but you don't know which) or if the guide is just wrong! I read in more than one place (StrategyWiki, and I think it was mentioned in the Q&A with Endo) that touching Succubus Ishtar without drawing the sword causes you to get a "Fake Blue Crystal Rod" that kills you after a few seconds, instead of instant death, but I also never tried that.
@SuperViperT3022 ай бұрын
@@sylvie8875I just tested the Succubus Ishtar theory on PSP and it actually worked! Never knew that until just now; I keep learning more about this game all the time. As for Floor 49, I haven't done too much testing with that, but I'll keep messing with it some more.
@murdahshewrote92512 ай бұрын
I didnt even think this game had a point
@danielgriffin46242 ай бұрын
Cheers for the great video mate :)
@iidoyila_live_2 ай бұрын
love you ! <3
@flippinrogue2 ай бұрын
Sorcerer spells aren't actually random they stop at intersections! So the best place to fight them is long corridors.
@sylvie88752 ай бұрын
Whoa I had no idea! Game changer for Floor 13
@AdrienDittrick2 ай бұрын
That was a very informative and inspiring video, congrats!
@AdrienDittrick2 ай бұрын
dang, now I know that fighting wizard-style enemies is dangerous especially when the wizard-style enemy is a wizard!
@nicole-nh5ix2 ай бұрын
relaxing commentary. the appeal of the game comes through. really nice info on each stage and it looks exciting to play when you know how
@roseplaysgames91382 ай бұрын
I really enjoyed the commentary! great job on the 1CC!
@FarAwayTimesGames2 ай бұрын
Fantastic watch, really lively commentary and it kept our interest from start to finish. I feel like I have a better grasp of what's neat about this game now, sorta like with Wizardry 1.
@runawinters55362 ай бұрын
One of the best parts of any Sylvie 1cc commentaries are the times you try to decipher why you did certain things in the playthrough. Very real, it is the gamer's condition.
@Tams_house3 ай бұрын
Honestly the worst hubol game i've ever played
@badgoblinchief4 ай бұрын
Thank you for posting this! It has all the info I was looking for to clear this game. It was very easy to listen and follow. I’ll check if you have guides for more games 😊
@uraniumeaterr4 ай бұрын
dont u get more lives if u get the power items
@FarAwayTimesGames5 ай бұрын
Extremely impressive and satisfying watch, thanks for breaking down your whole system and approach here!
@bigrat.knusper5 ай бұрын
hey gg man!
@333reptid35 ай бұрын
im practicing touhou 5 at the moment, but I will use your replay as a guide next time! excellent clear!
@Taro4012ITG5 ай бұрын
well played sivy!
@runawinters55365 ай бұрын
This Sivy Bomb Management system is a really good idea and I'm gonna try it today with Reimu B so I will report back with my results! o7 This commentary is really great too I enjoyed seeing your very very close movements and very good streaming during a lot of these waves. Congrats on Lunatic 1cc!
@Zmaniac5 ай бұрын
v. nice gj sylvie!!
@tinathecyclopsgirl7 ай бұрын
whats goin on this timeeeee
@Giantrobots6411 ай бұрын
Thanks for the tips and tricks
@FarAwayTimesGames Жыл бұрын
THE POWER!!!!!!!
@Mike14264 Жыл бұрын
Nice! Honestly, this looks pretty cool, ngl!
@quasiotter Жыл бұрын
game looks too scary good job sylvie
@FarAwayTimesGames Жыл бұрын
7:40 Running directly into the walls here over and over is such a mood
@recon1_862 Жыл бұрын
you have my thanks i was stuck on level 59
@russellsprout7480 Жыл бұрын
i did not have the patience for this game 😭 got stuck at 60, thank you for this
@kramff Жыл бұрын
Skill required: Patience Sylvie's Patience skill: very high
@quasiotter Жыл бұрын
wow scary game
@AdrienDittrick Жыл бұрын
That was a very cool adventure
@jonah7216 Жыл бұрын
I always wanted to be a lemon, but at my age I'm willing to settle. Delightful game.
@ytp4lifetds Жыл бұрын
This is a joke about how old things are sometimes called a lemon
@Nixitur Жыл бұрын
Thank you, sylvie, I've always wanted to be a lime.
@staymaddie Жыл бұрын
what
@AdrienDittrick Жыл бұрын
meow
@Taro4012ITG Жыл бұрын
wow she's gaming
@Mike142642 жыл бұрын
Good playthrough! I can give ya a hint about the keyword if ya want. While I don't particularly like the game, gameplay-wise at least, I love seeing more about it. I actually commented under your post about it, but it's long and tedious to read, so... yeah. It's funny how these games make me think just as much, or sometimes even more that other games that are more palatable. But to me, it's moreso the setting and locations than the gameplay, although it is interesting how they wanted it to be at least just as popular as Mario, which is a little saddening the more you think about it... As for the secrets, I think that, while telegraphing the secrets makes them process of finding them more smooth, it doesn't really make them, well, secret. And it also doesn't make them feel as natural. It's odd, that cryptic secrets and passages with no hints towards them feel more... natural with their placement. Kinda. Reminds me of the first Legend of Zelda. You were actually discovering secrets in the overworld, the dungeons... it kinda hits different, if that makes any sense. Still, I'll defend that a game that's hard to beat, that doesn't want to be beaten, doesn't need to play like a slippery piece of scrap that was bathed in oil and dropped in mud, that it can still play well. But that's getting into personal tastes, I think. People can find enjoyment out of many things, so what makes a game good is more subjective than what most people think.
@june_flower2 жыл бұрын
really interesting game and playthrough! thank u for making this ~
@nojot02 жыл бұрын
thank you for making this video! it sort of made me connect the dots on this game's place in game history/the context of its release. (for said context, i'd recommend reading glitchcat7's article on the history of kaizo mario, and then jeremy parish's videos on the tower of druaga and super mario bros. 2. i find it very interesitng!) it seems to me that this type of labyrinthine game design came about from people communally tearing apart games, and game designers designing games for said tearing apart. with this lens, i find these games much more interesting and easily appreciable than the standard 'what were these game designers thinking?!?!?!?!' lens that i'm sort of just now realizing i hadn't fully broken out of. sorry that this isn't very concise, i just wanted to share the thought i had
@goattrain2 жыл бұрын
CONGRATULATION - this is a heck of a game, thanks for showing it off!
Пікірлер
nice gameplay
Excellent commentary as always. Thanks for making these runs seem Still Terrifying but also Not Completely Impossible, I feel empowered to tackle harder modes one of these days!
Still can't clear that resurecction butterfly in Lunatic without dying. It fucked up so many of Lunatic 1cc runs
Wow great job! I'm still struggling to 1cc on normal 😅 but I'm getting there
hell yeah
Man. I just... love video games.
why do you pronounce druid like "drood"?
That was a great replay and fantastic guide thanks mate and congratulations on the 1cc.
this was thoroughly engaging and informative. thank you so much for making this.
WHAT THE SHIT I HAD NO IDEA GIL SPAWNED WHERE THE DOOR WAS ON THE PREVIOUS FLOOR, AND THAT THE KEY AND DOOR SPAWNS WEREN'T COMPLETELY RANDOM Okay but seriously, just from skimming through this, I can tell you've put in way more research into this game than anybody I've ever known, and it clearly shows. Some notes I'd like to point out: - As a quick fun fact: on Floor 7, you can also get the Silver Pickaxe by dying. However, you need to die on the same tile the treasure appears at (i.e. your starting position) in order to actually get the treasure. This is obviously not recommended, as it's a waste of a life (or potion). - On Floor 13, there is a long, narrow corridor in the top-left corner of the maze where I try to farm Sorcerer spawns. Spawn syncing isn't necessary since there are only two, but you need to make sure you block their spells before you draw your sword to kill them (if they appear and the spells don't combust early, of course). - As far as I'm aware, Energy Drain Potions, much like Power Potions, only last for the floor they're collected on, or until Gil dies. - Although Floor 36's Balance is impossible to collect on Namco Museum Virtual Arcade due to the Red Necklace not working, it is still possible to get all Hyper upgrades. You do it by getting Floor 32's Balance as normal, then the Hyper Shield on Floor 33, then game over and use the continue feature to recollect Floor 32's Balance again while still having all treasures (Balances aren't mutually exclusive; this can also be done with Floor 26's Balance but 32 is better), skip the Balance on Floor 36, and use the Balance from Floor 32 to get the Hyper Helmet. However, it is still impossible to 1CC the game due to there being no other way to reobtain the same Balance twice (getting zapped takes away too many treasures to make beating the game possible, even if you do get all the way to Floor 59 again). - For killing dragons, I've found the best way to do so is to approach them from behind (like with Knights, you do more damage to dragons and Ropers when attacking them from behind), preferably with the Pearl so they stay frozen, and repeatedly moving back and forth with your sword out to get in damage while minimizing damage to Gil. It's very time consuming and not super useful in the original game, but it's helpful on Namco Museum Vol. 3's "Another Tower" and "Darkness Tower" versions. = On Floor 49, you actually need to pass through the door, then kill all three Wizards to get the treasure. (At least, that's what it's seemed like in testing.) - The Hyper Knight does seem to give you a significant HP boost (at least as long as it doesn't overlap with you for too long), but it's not really worth killing on Floor 57 anyways. - Touching Succubus Ishtar without your sword drawn just kills you. The stone is safe. - For those who want a breakdown on what happens if you leave Floor 59 early without killing Druaga, attack Ki or Ishtar on Floor 60, break a wall on Floor 60, or run out of time on Floor 60: You will be "zapped" to a previous floor. In my testing, it's usually a random floor starting from 10 and going up to 20. You will also lose all Hyper upgrades (Hyper Gauntlet, Hyper Shield, Hyper Helmet, Excalibur, Hyper Armor), the Permanent Candle, the Bible/Holy Book, the Gate Detection Book, and the Key Detection Book (if any Crystal Rods are set on Floor 60 prior to getting zapped, you will lose them too). While most of the treasures can be reobtained, because the Hyper upgrades require getting all earlier "upgrades" to unlock them, if you're zapped to too high of a floor, you won't be able to get the earlier upgrades, and thus those treasures will be unobtainable (in fact, since I don't think you can get zapped below Floor 10, this makes the White Sword impossible to recollect, which in turn makes the Dragon Slayer and Excalibur impossible to recollect). Basically, getting zapped makes the game unbeatable from that point forwards, so don't let it happen. - On Floor 59, don't try to attack Druaga on the far left side of the maze. Doing so may cause him to teleport out of bounds, which can cause the game to instantly crash and reset, killing all of your progress. (Supposedly, this can also happen with Ghosts, but I haven't seen it happen yet.) Otherwise, very well-put together guide. Congrats on clearing this monster of a game! Glad to know my guide was able to help at least one person :)
Thank you for the great comment and thanks again for the great guide! I never actually tried the Floor 49 treasure reveal, but the guide in the Switch Arcade Archives version says you need to defeat "a" wizard - I wonder if it's like the knights on Floors 3 and 34 (there is a specific wizard but you don't know which) or if the guide is just wrong! I read in more than one place (StrategyWiki, and I think it was mentioned in the Q&A with Endo) that touching Succubus Ishtar without drawing the sword causes you to get a "Fake Blue Crystal Rod" that kills you after a few seconds, instead of instant death, but I also never tried that.
@@sylvie8875I just tested the Succubus Ishtar theory on PSP and it actually worked! Never knew that until just now; I keep learning more about this game all the time. As for Floor 49, I haven't done too much testing with that, but I'll keep messing with it some more.
I didnt even think this game had a point
Cheers for the great video mate :)
love you ! <3
Sorcerer spells aren't actually random they stop at intersections! So the best place to fight them is long corridors.
Whoa I had no idea! Game changer for Floor 13
That was a very informative and inspiring video, congrats!
dang, now I know that fighting wizard-style enemies is dangerous especially when the wizard-style enemy is a wizard!
relaxing commentary. the appeal of the game comes through. really nice info on each stage and it looks exciting to play when you know how
I really enjoyed the commentary! great job on the 1CC!
Fantastic watch, really lively commentary and it kept our interest from start to finish. I feel like I have a better grasp of what's neat about this game now, sorta like with Wizardry 1.
One of the best parts of any Sylvie 1cc commentaries are the times you try to decipher why you did certain things in the playthrough. Very real, it is the gamer's condition.
Honestly the worst hubol game i've ever played
Thank you for posting this! It has all the info I was looking for to clear this game. It was very easy to listen and follow. I’ll check if you have guides for more games 😊
dont u get more lives if u get the power items
Extremely impressive and satisfying watch, thanks for breaking down your whole system and approach here!
hey gg man!
im practicing touhou 5 at the moment, but I will use your replay as a guide next time! excellent clear!
well played sivy!
This Sivy Bomb Management system is a really good idea and I'm gonna try it today with Reimu B so I will report back with my results! o7 This commentary is really great too I enjoyed seeing your very very close movements and very good streaming during a lot of these waves. Congrats on Lunatic 1cc!
v. nice gj sylvie!!
whats goin on this timeeeee
Thanks for the tips and tricks
THE POWER!!!!!!!
Nice! Honestly, this looks pretty cool, ngl!
game looks too scary good job sylvie
7:40 Running directly into the walls here over and over is such a mood
you have my thanks i was stuck on level 59
i did not have the patience for this game 😭 got stuck at 60, thank you for this
Skill required: Patience Sylvie's Patience skill: very high
wow scary game
That was a very cool adventure
I always wanted to be a lemon, but at my age I'm willing to settle. Delightful game.
This is a joke about how old things are sometimes called a lemon
Thank you, sylvie, I've always wanted to be a lime.
what
meow
wow she's gaming
Good playthrough! I can give ya a hint about the keyword if ya want. While I don't particularly like the game, gameplay-wise at least, I love seeing more about it. I actually commented under your post about it, but it's long and tedious to read, so... yeah. It's funny how these games make me think just as much, or sometimes even more that other games that are more palatable. But to me, it's moreso the setting and locations than the gameplay, although it is interesting how they wanted it to be at least just as popular as Mario, which is a little saddening the more you think about it... As for the secrets, I think that, while telegraphing the secrets makes them process of finding them more smooth, it doesn't really make them, well, secret. And it also doesn't make them feel as natural. It's odd, that cryptic secrets and passages with no hints towards them feel more... natural with their placement. Kinda. Reminds me of the first Legend of Zelda. You were actually discovering secrets in the overworld, the dungeons... it kinda hits different, if that makes any sense. Still, I'll defend that a game that's hard to beat, that doesn't want to be beaten, doesn't need to play like a slippery piece of scrap that was bathed in oil and dropped in mud, that it can still play well. But that's getting into personal tastes, I think. People can find enjoyment out of many things, so what makes a game good is more subjective than what most people think.
really interesting game and playthrough! thank u for making this ~
thank you for making this video! it sort of made me connect the dots on this game's place in game history/the context of its release. (for said context, i'd recommend reading glitchcat7's article on the history of kaizo mario, and then jeremy parish's videos on the tower of druaga and super mario bros. 2. i find it very interesitng!) it seems to me that this type of labyrinthine game design came about from people communally tearing apart games, and game designers designing games for said tearing apart. with this lens, i find these games much more interesting and easily appreciable than the standard 'what were these game designers thinking?!?!?!?!' lens that i'm sort of just now realizing i hadn't fully broken out of. sorry that this isn't very concise, i just wanted to share the thought i had
CONGRATULATION - this is a heck of a game, thanks for showing it off!