The Tower of Druaga 1cc, with commentary

Ойындар

Played on MAME 0.261. Difficult game!!
Sylvie's Druaga Guide: sylvie.website/Druaga.pdf
Other Druaga Links:
POT's no Jet Boots 1cc: • 1984 [60fps] The Tower...
Source for possibly-apocryphal Floor 31 story: detail.chiebukuro.yahoo.co.jp...
(See tanuking 66's comment, see also post 435 in the Q&A below)
Q&A with designer Masanobu Endo: kakutei.cside.com/game/bcs.htm
(The Cool Druaga Facts come from here)
StrategyWiki: strategywiki.org/wiki/The_Tow...
(Source for the floor images)
SuperViperT302's 1cc: • The Tower of Druaga (A...
SuperViperT302's guide: docs.google.com/document/d/1i...
(My main reference for learning how to clear the game)
SuperViperT302's live commentary: • Awesome Game Replays #...
yukimatsuri's clear: • Namco : The Tower of D...
yukimatsuri's guide: piyo.ciao.jp/gm/Druaga/FloorLi...
The item names I used in my guide and video are not from the above sources, and are taken from the Arcade Archives release of the game on Switch.
0:01 Floor 1
1:28 Floor 2
2:27 Floor 3
3:25 Floor 4
4:49 Floor 5
6:02 Floor 6
7:28 Floor 7
8:01 Floor 8
9:03 Floor 9
10:25 Floor 10
12:09 Floor 11
13:15 Floor 12
14:18 Floor 13
15:36 Floor 14
16:47 Floor 15
17:20 Floor 16
19:35 Floor 17
20:37 Floor 18
21:35 Floor 19
22:50 Floor 20
23:56 Floor 21
24:53 Floor 22
25:40 Floor 23
26:57 Floor 24
28:04 Floor 25
28:33 Floor 26
29:54 Floor 27
30:20 Floor 28
31:44 Floor 29
32:38 Floor 30
33:29 Floor 31
34:34 Floor 32
35:27 Floor 33
36:06 Floor 34
36:50 Floor 35
37:39 Floor 36
38:33 Floor 37
39:18 Floor 38
40:41 Floor 39
41:13 Floor 40
41:55 Floor 41
42:54 Floor 42
43:22 Floor 43
43:57 Floor 44
45:27 Floor 45
46:56 Floor 46
48:13 Floor 47
48:48 Floor 48
50:21 Floor 49
51:41 Floor 50
52:29 Floor 51
53:18 Floor 52
54:29 Floor 53
55:22 Floor 54
56:00 Floor 55
57:07 Floor 56
57:43 Floor 57
58:31 Floor 58
59:07 Floor 59
1:00:53 Floor 60
1:01:45 Ending

Пікірлер: 17

  • @runawinters5536
    @runawinters55362 ай бұрын

    One of the best parts of any Sylvie 1cc commentaries are the times you try to decipher why you did certain things in the playthrough. Very real, it is the gamer's condition.

  • @RetroTuna
    @RetroTuna2 ай бұрын

    That was a great replay and fantastic guide thanks mate and congratulations on the 1cc.

  • @phano6385
    @phano63852 ай бұрын

    Man. I just... love video games.

  • @SuperViperT302
    @SuperViperT3022 ай бұрын

    WHAT THE SHIT I HAD NO IDEA GIL SPAWNED WHERE THE DOOR WAS ON THE PREVIOUS FLOOR, AND THAT THE KEY AND DOOR SPAWNS WEREN'T COMPLETELY RANDOM Okay but seriously, just from skimming through this, I can tell you've put in way more research into this game than anybody I've ever known, and it clearly shows. Some notes I'd like to point out: - As a quick fun fact: on Floor 7, you can also get the Silver Pickaxe by dying. However, you need to die on the same tile the treasure appears at (i.e. your starting position) in order to actually get the treasure. This is obviously not recommended, as it's a waste of a life (or potion). - On Floor 13, there is a long, narrow corridor in the top-left corner of the maze where I try to farm Sorcerer spawns. Spawn syncing isn't necessary since there are only two, but you need to make sure you block their spells before you draw your sword to kill them (if they appear and the spells don't combust early, of course). - As far as I'm aware, Energy Drain Potions, much like Power Potions, only last for the floor they're collected on, or until Gil dies. - Although Floor 36's Balance is impossible to collect on Namco Museum Virtual Arcade due to the Red Necklace not working, it is still possible to get all Hyper upgrades. You do it by getting Floor 32's Balance as normal, then the Hyper Shield on Floor 33, then game over and use the continue feature to recollect Floor 32's Balance again while still having all treasures (Balances aren't mutually exclusive; this can also be done with Floor 26's Balance but 32 is better), skip the Balance on Floor 36, and use the Balance from Floor 32 to get the Hyper Helmet. However, it is still impossible to 1CC the game due to there being no other way to reobtain the same Balance twice (getting zapped takes away too many treasures to make beating the game possible, even if you do get all the way to Floor 59 again). - For killing dragons, I've found the best way to do so is to approach them from behind (like with Knights, you do more damage to dragons and Ropers when attacking them from behind), preferably with the Pearl so they stay frozen, and repeatedly moving back and forth with your sword out to get in damage while minimizing damage to Gil. It's very time consuming and not super useful in the original game, but it's helpful on Namco Museum Vol. 3's "Another Tower" and "Darkness Tower" versions. = On Floor 49, you actually need to pass through the door, then kill all three Wizards to get the treasure. (At least, that's what it's seemed like in testing.) - The Hyper Knight does seem to give you a significant HP boost (at least as long as it doesn't overlap with you for too long), but it's not really worth killing on Floor 57 anyways. - Touching Succubus Ishtar without your sword drawn just kills you. The stone is safe. - For those who want a breakdown on what happens if you leave Floor 59 early without killing Druaga, attack Ki or Ishtar on Floor 60, break a wall on Floor 60, or run out of time on Floor 60: You will be "zapped" to a previous floor. In my testing, it's usually a random floor starting from 10 and going up to 20. You will also lose all Hyper upgrades (Hyper Gauntlet, Hyper Shield, Hyper Helmet, Excalibur, Hyper Armor), the Permanent Candle, the Bible/Holy Book, the Gate Detection Book, and the Key Detection Book (if any Crystal Rods are set on Floor 60 prior to getting zapped, you will lose them too). While most of the treasures can be reobtained, because the Hyper upgrades require getting all earlier "upgrades" to unlock them, if you're zapped to too high of a floor, you won't be able to get the earlier upgrades, and thus those treasures will be unobtainable (in fact, since I don't think you can get zapped below Floor 10, this makes the White Sword impossible to recollect, which in turn makes the Dragon Slayer and Excalibur impossible to recollect). Basically, getting zapped makes the game unbeatable from that point forwards, so don't let it happen. - On Floor 59, don't try to attack Druaga on the far left side of the maze. Doing so may cause him to teleport out of bounds, which can cause the game to instantly crash and reset, killing all of your progress. (Supposedly, this can also happen with Ghosts, but I haven't seen it happen yet.) Otherwise, very well-put together guide. Congrats on clearing this monster of a game! Glad to know my guide was able to help at least one person :)

  • @sylvie8875

    @sylvie8875

    2 ай бұрын

    Thank you for the great comment and thanks again for the great guide! I never actually tried the Floor 49 treasure reveal, but the guide in the Switch Arcade Archives version says you need to defeat "a" wizard - I wonder if it's like the knights on Floors 3 and 34 (there is a specific wizard but you don't know which) or if the guide is just wrong! I read in more than one place (StrategyWiki, and I think it was mentioned in the Q&A with Endo) that touching Succubus Ishtar without drawing the sword causes you to get a "Fake Blue Crystal Rod" that kills you after a few seconds, instead of instant death, but I also never tried that.

  • @SuperViperT302

    @SuperViperT302

    2 ай бұрын

    ​@@sylvie8875I just tested the Succubus Ishtar theory on PSP and it actually worked! Never knew that until just now; I keep learning more about this game all the time. As for Floor 49, I haven't done too much testing with that, but I'll keep messing with it some more.

  • @roseplaysgames9138
    @roseplaysgames91382 ай бұрын

    I really enjoyed the commentary! great job on the 1CC!

  • @user-nw5ef3zh9t
    @user-nw5ef3zh9t2 ай бұрын

    this was thoroughly engaging and informative. thank you so much for making this.

  • @AdrienDittrick
    @AdrienDittrick2 ай бұрын

    That was a very informative and inspiring video, congrats!

  • @nicole-nh5ix
    @nicole-nh5ix2 ай бұрын

    relaxing commentary. the appeal of the game comes through. really nice info on each stage and it looks exciting to play when you know how

  • @FarAwayTimesGames
    @FarAwayTimesGames2 ай бұрын

    Fantastic watch, really lively commentary and it kept our interest from start to finish. I feel like I have a better grasp of what's neat about this game now, sorta like with Wizardry 1.

  • @danielgriffin4624
    @danielgriffin46242 ай бұрын

    Cheers for the great video mate :)

  • @murdahshewrote9251
    @murdahshewrote92512 ай бұрын

    I didnt even think this game had a point

  • @AdrienDittrick
    @AdrienDittrick2 ай бұрын

    dang, now I know that fighting wizard-style enemies is dangerous especially when the wizard-style enemy is a wizard!

  • @flippinrogue
    @flippinrogue2 ай бұрын

    Sorcerer spells aren't actually random they stop at intersections! So the best place to fight them is long corridors.

  • @sylvie8875

    @sylvie8875

    2 ай бұрын

    Whoa I had no idea! Game changer for Floor 13

  • @gonefishing6337
    @gonefishing63372 ай бұрын

    why do you pronounce druid like "drood"?

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