Greetings, we are two architects, as we love the game world, we decided to take part in the construction of the work. We usually like to make low poly models.
We produce tutorials for blender. If you are new to Blender or have just entered the world of 3D, you are in the right place. In the tutorials, you will learn how to model with blender, prepare materials for your models and animate your models.
You can support by following :) or liking :)
Пікірлер
is there a version with comentary ??? or a step by step tutorial ??
Well done dude. Like it!
super cool model, where did you obtain the wooden roof and plank textures?
I've been struggling to make sidewalks in Blender for days. Super helpful video!
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Yüreğine sağlık .. bytyful....🌟🌟🌟🌟🌟🌟🌟
Is that with unitys new water system?
Nope mate, I prepared it with shader graph
Bitiful 🌟🌟🌟
unity ceo mega greedy, have you heard of what they are doing?
Yes I heard. A very unnecessary decision. Maybe it's time for us to switch to Unreal.
I mean it wont affect us, but its nice to know the program your learning has the potential to make profitable games
Yes, it's hopeful when I look at it from that perspective.@@SharkFrenzy
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not going to thank you like other people- you just did it in 2X speed and i did not understand a single point but your title says "How to Create Hyper Casual Character in Blender" so act like it
Ninety-five percent of the videos on my channel are accelerated videos, and you describe those that are not accelerated as accelerated. Which part exactly do you not understand? Maybe I can help you.
"wow look at these amazing bright and friendly objects", ak47 appears
it caught me offguard a little
Thank you very much. We really put a lot of effort into preparing the package, and such a comment makes us very happy.😊😊
Great job, as usual, BD!
Thank you so much 0sec 🤜🏼🤛🏼
👨💼👨💼👨💼👨💼
What will we do with a drunken sailor?🌊
Early in the morning🏝️🌅🛶
all your packs are insane dude, do you ever get help making them?
Normally, our team consists of two people. But I made this pack as one man army.💫✌
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Do you plan the maps as well?? I love your packs man ❤️😍
No, this is just a demo scene, I'm so glad you like it.😊🙃
You know this job!!🎉
Thank you <3<3
Wow that's too good.😍❤️
Thank you so much, glad you like it 😊😊
Huge work must be going into making this pack, and it looks great! Please, keep on making more of them. You provide great value, hope you get more attention, mate.🌳🌲
thank you very much my dear friend 😉🤩
crazy👌u should try high poly next
I'm so glad you liked it. I have a plan to make a high poly, but the production process takes a little longer. I'll do it after a few more low poly packs. 😊🙏🏼
Excellent ♥️🎉
Thank you 😍😊
Impressive 🔥🔥
Thank you so much 😊
Excellent job👏👏
Thank you so much 🙏🏼
This is amazing
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🚀 oops, wrong one 🍄 Great job dude!
Thank you Mr. Prophi <3
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<3
Весь трек слышу "Щас будет". Но так и не понял, что будет.
Sorry, I couldn't translate it with google translate :(
@@BDStudios3d The whole first track I hear the phrase "now will be" (shas budet). But I didn't understand what would happen.
@@whyksen You need to try more 👏
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<3
Başarılarınızın devamını ve emeğinizin karşılığını ışık hızında almanızı murad ediyorum. 520741..
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Nice Job !
Thank You nOx4
ive never used the wirefram modifier before, seeing that goal net makes me want to
Very cool and time saving modifier 😎
süpersiniz
Başarıların devamını dilerim
it's great
Thank you so much, glad you like it 😊
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<3 <3 <3
help me please! How to render a model and save it in a unit. When you open a file, the model is not the same as when it was rendered, but it has no effects at all, etc. AUTHOR HELP!!!
I couldn't understand the problem. But there are so many scenarios where render and model can be different. Maybe there are objects you hide in edit mode. Try the ALT+H shortcut while in edit mode. Maybe you could have made a shade smooth. Material preview and render preview can be different from each other. Can you describe the problem specifically?
@@BDStudios3d Yes, I meant that when rendering and when transferring the model to the unit, the colors are different
@@dinargames78 It uses a HDRI in material preview. If you are not very good at lighting, you can use a HDRI too. It calculates like a real lighting. You can download it for free from the Poly Haven website.
@@BDStudios3d And where can I find him? And so when transferring the model to unity , the model will be the same as in the blender ?
@@dinargames78 Blender and Unity have different axes. Unity uses y while blender uses z as height. So I suggest you to follow Unity export guides from Blender. Also, Unity renders only one side of the planes. That's why you need to control it with the backface culling setting when importing models from blender to Unity.
that rock modelling must've been irritating
It was tough, i couldn't cancel after i started
Prensese yada cesi ye benzeseydi.😁😁😁💐💐💐
Impressive
Thank you Mr. Caliskan
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thank you very much for your great support 🤜🤛
Really good and still informative
Thank you so much, glad you like it ☺
I video puoi farli più lenti o se no nessuno li guarda grazie
Ciao, renderò i video più lenti. Grazie per il tuo feedback.
Useful tutorial! I worked on the water material but couldn't do it like yours. By the way, what kind of render engine did you use? Eevee or Cycles?
Thank you so much. I used the Cycles rendering engine. The real trick is there is an area light that hits the upper surface of the water, which creates reflections on the water. This gives a better view. I use a similar technique in the 'Modern House' video I uploaded weeks ago.
I see. I'll check over "Modern House". I tried the Eevee rendering engine for blooming. I'll use the Cycles rendering engine. Thank u:)
@@fethiyehelvacilar you're welcome, have a good work ☺
Nice tutorial
Thank you so much, glad you like it.
I really liked the vibrant colors, great job dude!
Thank you so much Mr. 0sec 🫡
good one, thank you 👍
You are welcome, glad you like it :)