Low Poly Island in Blender 3.4 - 3D Modelling and Animation

#blender #blendertutorial #bdstudios This week I modeled Low Poly Island with Blender. I hope you liked the result. Don't forget to try and improve yourself. Big thanks for watching and reading. Have a wonderful day.
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00:00 Scene Setup
00:03 Sea Modelling
02:17 Island Modelling
02:59 Palm Tree Modelling
06:14 Grass
07:30 Stone Modelling
10:44Camera Animation
15:11 Materials
17:22 Lighting
21:40 Final Render
21:58

Пікірлер: 8

  • @SharkFrenzy
    @SharkFrenzy Жыл бұрын

    that rock modelling must've been irritating

  • @BDStudios3d

    @BDStudios3d

    Жыл бұрын

    It was tough, i couldn't cancel after i started

  • @FRostY27231
    @FRostY27231 Жыл бұрын

    help me please! How to render a model and save it in a unit. When you open a file, the model is not the same as when it was rendered, but it has no effects at all, etc. AUTHOR HELP!!!

  • @BDStudios3d

    @BDStudios3d

    Жыл бұрын

    I couldn't understand the problem. But there are so many scenarios where render and model can be different. Maybe there are objects you hide in edit mode. Try the ALT+H shortcut while in edit mode. Maybe you could have made a shade smooth. Material preview and render preview can be different from each other. Can you describe the problem specifically?

  • @FRostY27231

    @FRostY27231

    Жыл бұрын

    @@BDStudios3d Yes, I meant that when rendering and when transferring the model to the unit, the colors are different

  • @BDStudios3d

    @BDStudios3d

    Жыл бұрын

    @@FRostY27231 It uses a HDRI in material preview. If you are not very good at lighting, you can use a HDRI too. It calculates like a real lighting. You can download it for free from the Poly Haven website.

  • @FRostY27231

    @FRostY27231

    Жыл бұрын

    @@BDStudios3d And where can I find him? And so when transferring the model to unity , the model will be the same as in the blender ?

  • @BDStudios3d

    @BDStudios3d

    Жыл бұрын

    @@FRostY27231 Blender and Unity have different axes. Unity uses y while blender uses z as height. So I suggest you to follow Unity export guides from Blender. Also, Unity renders only one side of the planes. That's why you need to control it with the backface culling setting when importing models from blender to Unity.