Living Room in Blender 3.4 - 3D Modelling and Rendering
#blender #b3d #bdstudios I modeled Living Room with Blender this week. I used Bevel and Array modifiers to build wooden floors and walls. I quickly modeled the window spaces with the Boolean modifier. I used the Subdivision modifier while modeling the wing chair, curtain, drapery, coffee cup, and coffee table. I used Cloth for the blanket and carpet on the armchair. I quickly illuminated my scene with three-point lighting. I made my scene brighter by making the world light in the World setting brighter. Using the depth of field setting from the camera settings, I blurred the near and far parts of the scene. This way, I increased the effect of the features I wanted to show on the scene. I got the final render with Cycles. I hope you liked the result. Don't forget to try and improve yourself. Big thanks for watching and reading. Have a wonderful day.
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