You’re Texturing Wrong. (Do THIS Instead!)
In this Blender tutorial, we will be breaking down a more sophisticated and arguably, better way of texturing in the Shader editor.
This pulls heavily from Substance Painter by utilizing the layer-based workflow.
I will demonstrate this by creating a simple, stylized shader, however, this is just scratching the surface of what is capable with this technique.
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Пікірлер: 501
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@lonesomealeks4206
Жыл бұрын
Did you know that there is a built-in rock generator in Blender? you could have used it
@thewatcher8733
Жыл бұрын
Whats the name of the image in the thumbnail?
@elbadrey
Жыл бұрын
Yes, this helped me out with some additional information ℹ️, could you please take a screenshot of shader nodes and uploaded it to us, so we can download the image to make it like a reference.
@Smeaf
Жыл бұрын
@@lonesomealeks4206 Yes I do, and yes I did for the model
@lonesomealeks4206
Жыл бұрын
@@Smeaf Well, show that! not just a single boring ass rock with a boring ass texture. scatter them on something. use the stupid geo-nodes or your preferred scatter method, randomize the textures... Am i too honest and direct for YT? I don't care.
Memes are great to have but might have gone a bit overboard here. They're fine for meme tutorials but there's legit knowledge here.
@fuwabnuuy
2 күн бұрын
Nah it's perfect, lots of personality and the passion is intoxicating
@Kiwi-Araga
2 күн бұрын
That whistle-snooze sound is too overused and obnoxious.
Can we just talk about the "wrong" way to texturing. It's not wrong, it's the start. That's what you do before you learn and the last thing you will do after you learn more. I like the idea but you can do this if you are lazy-- I mean if you want procedural. I would prefer using Image Texture as a mask for a Texture/Image that you downloaded from somewhere because with that you can control the parts that has a moss and which part doesn't (like Substance Painter) Still, great video for new people that wants to learn blender but also bad because it makes texturing like a daunting/hard process because of the use of too many nodes.
@EyeMCreative
Жыл бұрын
Yeah I hate when people say "you're doing ___ wrong" or "this is the only way to do ___". I know it's mostly for click bait but it's important for people to understand that there's no such thing as a "wrong way". It depends on a lot of factors like the style you're going for, if you're doing procedural textures or using images, etc. There may be more efficient techniques than others, but there's no "wrong way".
@PlaceholderNameRandomNumber
Жыл бұрын
@@EyeMCreative honestly, the Emojies and the Zoomer type of editing got me.
@ma.2089
Жыл бұрын
how is procedural "lazy"? The amount of work that goes into setting it up so you can procedurally texture is a lot of work! Not only that, but people use procedural because it saves time when making multiple of something. Like sure, you can prefer something, but calling it lazy is wrong.
@PlaceholderNameRandomNumber
Жыл бұрын
@@ma.2089 You just said that, not me. For me that's lazy, you can think it's not, you don't need to adjust to my beliefs and opinions like how I don't adjust to your's. But it's not the "Bad" type of Lazy. It's great if you know what you are doing and it looks absolutely fucking shit if you don't. It is still not the same as manually using Image Textures and Mixing them while using RGB Channels as a Factor for the Mix node. The control to where you can put textures is great, also that's what Substance Painter do (base on what I understand on how it works).
@PlaceholderNameRandomNumber
Жыл бұрын
@@ma.2089 I don't hate Procedural, I just hate people who tells you it's the best way but seeing their work being as shit as this makes you want to write a paragraph of comment. He didn't even did the "Bigger" version of the texture as the main Tutorial like, wtf? "Tweak this as much as you like" is the worst phrase you can hear from someone teaching you. "You have wings now little bird, NOW JUMP!", tf do you mean? You only showed me nodes and connections for two minutes and you thought I already know this things? All I see here is flexing of knowledge with someone's work (I mean the correct answer is everyone's answer but still) If you are gonna show the bigger and better version of the node tree, show it in the tutorial and not the shitty version of the node tree.
Great video, will def put this into practice. As for the editing and sfx I found them a little distracting but maybe that's just me :)
@Smeaf
Жыл бұрын
Thanks for the feedback! 🔥
@normanvalenzuela3055
Жыл бұрын
@@Smeaf no! Don’t stop , it’s very funny and totally none distracting
@AdowTatep
Жыл бұрын
@@normanvalenzuela3055 I think what makes it distracting is the subtitles that show on EVERY *word*. This is not instagram/tiktok so it doesn't work much. (If you plan on moving the video to tiktok then yeah, add it there. but on youtube maybe have a bigger phrase, or no subtitles at all) Everything else was nice, sound, jokes, transition etc
@seanmoore1445
Жыл бұрын
I have ADHD and really strain to follow the video because of the massive, animated, single word subtitles. It's a little torturous. Changing any one of those properties or removing the subtitles all together would probably help a lot.
@beaishere9927
Жыл бұрын
I also had a hard time understanding anything. Too many sound effects, random stuff moving around, subtitles that were only 1 word at a time. The Blender technique itself is probably great, but this guy's videos are just not for me.
Thanks for the video, nice technique, but I feel overstimulated after watching this short clip 😂 Seriously, too much is going on.
i like the not-so-fast pacing with this kind of editing mixed with the calming voice, just gets me interseted for every video of yours, thank you smeaf!
@Smeaf
Жыл бұрын
Thank you! I'm glad you're enjoying the effort I put into these vids 🙏
@msob7y
Жыл бұрын
@@dandan-gf4jk it's actually a style of videos a bit popular now and i hella like this being in a tutorial video, it just makes it more fun and interseting
@Stonecargo21
Жыл бұрын
@@dandan-gf4jk when overdone it can be annoying and when underused its jarring, but I think this is just the right amount Also I quite literally fall asleep sometimes during long tutorials so fast and to the point is appreciated
@Smeaf
Жыл бұрын
@@dandan-gf4jk Yeah that's fair. I'm trying to find a balance, again, this is the first video of mine to have used this style. I'll find an equilibrium soon enough and evolve with my audience
@jonkoplinski9664
Жыл бұрын
@@Stonecargo21 i appreciate fast and to the point tutorials too, that doesn't require all the zoomer pandering meme edits though.
I layer my materials with mix shader and several principled shaders instead. Gives more control over all the different PBR characteristics of each layer. And when you bake it in the end using bake wrangler, it combine all the shaders into one.
@nealgrieb6660
6 ай бұрын
Was about to say, he's not "technically" doing it right either. That's what the mix shader node is for. I'm going to need to look into bake wrangler now. Is it free or a paid add-on?
this video is really helpful and interesting! your commentary is to the point and you're great at explaining the concepts in an engaging, simple to understand way, but the editing is way too distracting and i feel like there's just too much packed in, maybe having 1 or 2 editing jokes would be good but at this point it's overwhelming and confusing. while i enjoy the effort you put in and to me the pacing of the video is great, i think toning it down on the amount of edits might work better for these sorts of videos. thank you for this great video though and i look forward to seeing more from ya!
@Smeaf
Жыл бұрын
Thanks for the feedback, yeah I am definitely taking all the feedback i'm getting from this video and putting it into practice for future!
@wallyanimations
6 ай бұрын
Agreed. Easy on the memes, it just gets uncomfortable and annoying after a couple.
@dynastykingthereal
5 ай бұрын
yeah the editing is sheesh
I was searching for fractures in blender and found your ground breaking video( no pun intended :) ,subscribed ! and you just uploaded a new video in few seconds, cool....
@Smeaf
Жыл бұрын
Welcome to the Smeaf community!
The editing on this video is insane. You’re putting in so much work into such a simple explanation video.
Great technique ! What i found out is also very effective is to set a simple gradient like you do at first and then blend with mixRGB the texture coordinate and a noise texture with linear light blend mode. It messes with the UV of the gradient and it gets the mask distorted way faster imo.
I love these tutorials simple and easy to understand keep doing more on texturing and uv mapping and topology!
God I love quick tutorials and thanks for not saying "HEY WHAT'S GOING ON GUYS TODAY WERE GOING TO-" I've learned, and I learned fast 10/10. My only complaint is you don't need to hold my attention with memes and sfx, your clear and smooth voice is all I need.
@Smeaf
Жыл бұрын
Thanks Henry! I'll take that into account 🙏
Great tutorial! My one request is that you turn down the clicking sound fx because they are very loud.
@Smeaf
Жыл бұрын
Thank you! Yeah in hindsight, they are extremely loud, I'm still developing my style and this is definitely something I want to keep a part of the channel, so I'll crank those sfx WAY down 😂
@girumon_vrc
Жыл бұрын
No dont! LOUD= Funny
@scififrenchfry
Жыл бұрын
@@girumon_vrc I agree, unfortunately loud also equals pain :(
@girumon_vrc
Жыл бұрын
@@Smeaf maybe u can replace it with looney tunes publc domain head thonk sfx
@cryterion7770
Жыл бұрын
@@girumon_vrc don't listen to this guy. Lol
Love the way this video was crafted! Your video editing is on point!
I subscribed so fast. I’ve been in need of “like substance but in blender” types of stylization workflows. Thank you for making this!
Great video, i tried explaining this exact workflow to someone the other day but made it very confusing and this was a very easy to digest breakdown, thank you!
Nice work! I might suggest using the vertex normal (world space or local space depending on the need) to generate the initial gradient for a lil more interesting break up of the shading. Also not sure if blender has a node for height to normal, but if it does you could take your moss mask and run it through that, break the channels apart and you d get some outlines (split the r and g, adjust the levels, prolly add em together )of your moss to help bridge the connection and create a sense of depth with it
@Smeaf
Жыл бұрын
I'll need to try this out, i'm sure it can be done!
@nguyenminhhoang6578
Жыл бұрын
I cant understand what you just said. Please make a tutorial 😭
@k.k.9378
Жыл бұрын
If you want to put heights in and get normals out, use a Bump node.
Just watched a 30 min tutorial about this same style effect before coming here, you did everything in 3 minutes and actually made me understand it better. Thank you very much 🐐🐐
Fast, to the point, informative, and didn't make me fall asleep Well done
Love these short videos! Keep up the hard work! Just a quick question, how are you making the nodes automatically connect without you having to drag the branches into each specific point? Thanks!
@Smeaf
Жыл бұрын
Thanks Reuben! I'm using the node wrangler add-on and pressing shift and right click to lazy connect the nodes
This video is really high quality and the views show, I hope there will be more videos with this level of editing and quality. Great job on the vid.
@Smeaf
Жыл бұрын
Thanks nightmonkey! More vids are most assuredly, incoming
I actually just finished Smeafs product animation masterclass and my god is it a Gamechanger packed with gobs of great shortcuts and education. Highly recommend ❤️ Thank you for this hot take Smeaf!
@Smeaf
Жыл бұрын
Thanks Louis! Glad you liked the course!
For thumbnail I prefer the result not the ref. But thanks for making this video
for some reason, if connecting nodes exactly as in the video, the final overlay (when mixing base+mid with the top) results in the base layer dominating the top layer meaning the green moss does not show at all and I'm left with the voronoi barely visible in the middle with the bottom being black and the top being white Edit: Copying the more complex version seems to work more or less as intended
@FranziskaHaaf
2 ай бұрын
I copied the more-complex-version exactly as shown in the video (at least I think - Blender 4.0 does have some minor differences) and it doesn't work for me :(
Ohh the good old youtube clickbaits. To be clear, there's no right or wrong way to texture something. It really depends on your project needs, like production speed, art style and pipeline. And what is shown here is definitely not sophisticated or better than other texturing workflows. It's still very basic, lacks detail, can't be used in a game production pipeline unless you bake the result, doesn't give you much artistic control and is arguably only really good if you need to texture many similar assets very quick without worrying about the quality. It's a nice quick tutorial for simple procedural texturing but it's not better or worse than other methods.
You're quickly becoming one of my favourite blender channels lol. Thank you for the infos!
@Smeaf
Жыл бұрын
Thank you!
I've never seen anyone else put this much effort in video editing for a tutorial. Not, only that, your explanations are very straight to the point. Subbed!
As much as i LOVE this turorial the sfx are breaking my ears.
those clicking sound effects are making me go insane
I'm conflicted. On one hand, the idea presented is not bad. On the other, I want to down vote due to the bad title. "You’re Texturing Wrong. (Do THIS Instead!)" 1. You just said in the video that there is "absolutely nothing wrong" with the old method. 2. While it is a texturing method, I expected a novel workflow for regular image-based textures. You might want to add "procedural" into the title. I would suggest something like: "You're doing procedural texturing wrong." or to be more faithful to your content: "A better way for procedural texturing."
That CTRL T short cut only works with Node Wrangler addon BTW
@handelnumber
Жыл бұрын
Thank you!
Hello, beginner question here! At 1:25 and after, how did you put these frames captioned "Base" and "Mid" around those nodes?
@Smeaf
Жыл бұрын
Hey! it's done by selecting your nodes and pressing 'Ctrl + J', this creates a frame, you can then name the frame in the 'N' panel
Heads up to mention Node Wrangler! Not many people know about Node Wrangler and may be confused at what CTRL+T does or any of the other shortcuts you used to make the workflow look cleaner. Other than that, this mainly goes over how to "layer" a material, but does not explain how the layers go piece by piece. I don't think it's "wrong" to texture like this, but rather a different method if you're going procedural. Textures can be difficult to set up if you don't know what you're doing and require more depth to get there.
@garrett6064
Жыл бұрын
My God! I am SO sick of hearing about Node Wrangler set up. In fact, that was the only thing I actually liked about this video was that it didn't assume this was the very first Blender tutorial you ever watched.
@nostalgianinja
Жыл бұрын
@@garrett6064 the fact that its not on by default and has to be mentioned (as usually setups may be different and users might not even have it on or know what it is) gets grating I agree, but imo it's always a good idea to mention it so that people know what you're using and why you're using it. It's not always common knowledge to beginners and if someone neglects to mention it and follows the guide without the addon on, then a layer of confusion gets added. Those layers of confusion add up to levels of frustration when users can't figure out what is going wrong and tutorials which neglect even minor details like what plugin is responsible for what get the blame for the confusion. Plugins like Extra Objects, F2, and Node Wrangler are useful but off by default to save resources, and it may not always be obvious to people stumbling across info like this.
@garrett6064
Жыл бұрын
@Nostalgia Ninja I understood the point you were trying to make. I just disagree.
Blender have already a powerful set to create textures, all it miss is a output node where you and (as an example) get a output of the normal map but with a gray scale image as an alpha-mask that for an example Second Life use to regulate the strength of the environment reflection in materials.
Congratulations! You figured out how to procedurally generate materials! It's not a "better" way of texturing; it's merely a different approach with its own set of pros and cons. If you'd stop looking at things as absolutes you might actually improve as an artist.
@ugabuga2586
Жыл бұрын
it's clear that he doesn't think that and just wanted to make a catchy title 🙄
@gixG17
Жыл бұрын
@@ugabuga2586 So he's misleading on purpose... that's so much better!
@reflectingPastChoices
Жыл бұрын
The whole video made me visibly cringe. The editing is tiktok worthy.
@ugabuga2586
Жыл бұрын
@@gixG17 youtubers want their videos to be seen, they put in the work and it can seem like a deliberate waste to title them in a ojective, non catchy way. this is how most titles are on youtube and once you know that you don't need to take them literally and focus instead on if it grabs your attention. the title of this video is too much for me personally but it's not unusual.
@PyroOfZen
Жыл бұрын
@@gixG17 You're new to KZread, ain'tcha? Titles are little more than hooks. It gets you to click. You clearly watched the video, otherwise you wouldn't know the approach he talked about. So, you must have also seen the part right at the beginning where he completely contradicted the title and clarified. If he hadn't done that, maybe you'd have a leg to stand on, but as is, you just look like a bit of a prick, ay.
Huh what? This thought me exactly what I was trey to find yesterday. Thank you!!!
Can you turn down the volume of Sound effects a little bit? Is annoying for me
Love your video editing style!
brain melted watching this editing. I like it, keep it up
This video literally changes my life every time I watch it
@Smeaf
Жыл бұрын
This is honestly the best news of all time
Dude this is perfect!
I tried something similar when trying to add a wet surface texture for something like a car to make it look like it rained. But i gave up trying to perfect it because of lag. I'll try again when i have better hardware.
I'm your new subscriber 🍻🍻 just loved the tutorial, your teaching style is🛐
top tier blender tutos m8, instant subbed
I love working with Procedural Textures. Adding Flexibility to your workflow is gold! Great tutorial as always Smeaf!
the editing hity my kinda humor, and if there's something i love then it is to be entertained with dumb comedy while learning something. especially the rock grinding sound always gets me wherever it's applied. great video and tips!
Great video! Keep it up!
Amazing video! Thank you so much. My Boss taught the team this a while back. Sweet!!!
Just wanted to say your videos are fantastic, and have a unique style!
@Smeaf
Жыл бұрын
Thank you so much 😊
Great! A very clear tutorial, short and sweet, and a workflow that is simple, but I don't see showcased very often.
As a video editor, the first 30 seconds of ur vid was a surprise. Idk if u edit ur own videos, but I normally dont see attentive editing in 3D tutorials. I also know those edits take a while even though their simple. Noice!
@Smeaf
Жыл бұрын
I've been WAITING for someone to mention this haha. I do edit my own videos, i'm not sure i'll ever outsource it because I have my own workflow. But yes, this video took about a day and a half to complete.
@nixil8471
Жыл бұрын
@@Smeaf haha, video editors aren’t given enough credit. But it’s totally worth it for attention and enjoyment 👌
Smeaf, you're a pleasant person and your tutorials are lovely, no need for a constant barrage of these distracting memes literally farting on the screen.
@shirotonbo6315
Жыл бұрын
I disagree, more memes and farts please 😁
@anjeuli
Жыл бұрын
Its his channel 😅. He can be lovely and pleasant and fart at the same time!
@EternalCRTN
Жыл бұрын
The memes make it funnn
@KenalLouis
8 ай бұрын
Braaa, don’t you evva Eva Eva, change the editing. It’s Edutainment my friend. I think you’ve pretty much mastered it. I’ve struggled with it. Keeping viewer’s engaged with interactive videos like this is the way 🙌🏾 continue being a rockstar!
@powerhaus3d
8 ай бұрын
For some of us, it makes it harder to follow.
love the video edit style dude :)
Title: "You're texturing wrong". 20 seconds into the video: "there's nothing wrong with this form of shading but..." This is too clickbaity for me... Makes the video seem cheap.
@orbitaloutcast9878
6 ай бұрын
It's a free tutorial, you're not paying for this are you?
@18drops
6 ай бұрын
@@orbitaloutcast9878 1) clickbaity is clickbaity (which is not usually seen in paid once) 2) cheap as in quality of video not the price 3) He paid by watching ads he got along the way. P.S-- I am still watching the video but your reply felt wrong for some reason
@darkzeroprojects4245
4 ай бұрын
That's most these kind of videos
@flameseeker4058
3 ай бұрын
me who's never textured before: 😶
if you add a bump node and play a little with the coordenates in the voronoid textures you can create a tree texture very easily
I understand the need to put in sounds and visual effects for audience retention, but at the same time it is quite off-putting for a workflow tutorial.
Love how you simplify it
Awesome demonstration. :) Thank you! :)
First video I've seen of yours. Insta-sub. Excellent!
Amazing video, been looking for tips on texturing (especially stylized) within Blender for ages! Who needs Substance painter when we have the almighty node tree?
@Smeaf
Жыл бұрын
Exactly! I aint paying $80 a month for that!
@kibbvrc3489
Жыл бұрын
@@Smeaf I ain't either...cause it doesn't cost 80$ a month lol
@twinnie5393
Жыл бұрын
@@Smeaf substance isnt even 80 a month what are you on, substance is 100 euros on steam. also you can just get a student license(you dont even need to be a student)
This is pretty much how I shade in Blender. I love it. -No need to export to another app. -Can use multiple UVs. -No need to pay.
@ferdinandkasangati5089
Жыл бұрын
What if you want to export In unity or Unreal?😑
@DileepNow
Жыл бұрын
@@ferdinandkasangati5089 That time I bake the maps to single images for Albedo, Normal etc and connect those to the Principled Shader. That way the material will be preserved while exporting the model as FBX.
@Smeaf
Жыл бұрын
@@DileepNow Megamind here ^ That's a great technique!
@twinnie5393
Жыл бұрын
nothing beats substance anyway, baking/texturing in blender is a pain. also substance is free for students(you dont even have to be a student to get the license)
Great compact high quality content, but less is more I would say ;) blender user aren't the typical, i need a new Impulse every two seconds type of users, i would guess. But what do i know. Really nice tutorial with great editing. Keep it up! :)
thanks, it actually let me through so i could download it.
PLEASE YOU DO NEED MORE SUBSCRIBERS. Very useful considering I haven't gotten into making my own shaders yet. God bless my guy
I'm going to see if I can use the same logic to recreate this shader in Unity. It would be really cool to make a game scene with this.
I love the stone sounds in the background
Love your vids, keep it up
I don't know if it was on purpose, but that text animation was choppy here 0:11 and smooth here 0:27 was a nice detail
@Smeaf
Жыл бұрын
👀 Someone noticed!
Suscribed for the great video editing 🧡
is it just normal masking with nodes, or am i missing something?
Amazing video, short and sweet. Insta sub
I’m literally being caught up at 1:08, he clicks the ColorRamp and it connects automatically, I’m kinda new at this and I don’t know any of the keystrokes. Any help???
Awesome tutorial! It still baffles me how there's no one using a ghibli style art style for video games. I know there's ni no kuni but for any zen type games?
I love this videos style. It’s chaotic, but it doesn’t beat around the bush. Entertaining and to the point. Perfection
learning a bunch from you, thanks!
Turning node wrangler in add-ons for Ctrl T to work btw ! Sometimes it's not on
Hey, I didn't know you did stylized environments. Can you show us some more about that, and objects?
Please make a tutorial on how to bake this stylized shader
Great content mate. Glad I found this video ♥️
@Smeaf
Жыл бұрын
Thanks Simon! I really appreciate it🔥
You are a treasure. Thank you for sharing your secrets.
@Smeaf
Жыл бұрын
Thanks J! I appreciate you 🙏
Again, absolutely great tutorial. Keep it going!! I Had a name change, but im the guy waiting for you 1M sub special :P
@Smeaf
Жыл бұрын
Thanks! You might be waiting a while for 1 million subs haha
2 minutes in, I'm subscribed. Like the calming voice."
친절하고 유익한 영상. 시청자가 지루하지 않게 볼 수 있도록 재밌게 편집해서 좋아요. 😊
Your voice is so soothing
This video is a fever dream on knowledge.
I like watching tutorials to something I almost never tried.
awesome! have you tried the layer painter add on? can we add more substance functionality if we use your method with layer painter?
I really need to get back to blender it's been a year
Finally someone doing blender videos finzar style!
@Smeaf
Жыл бұрын
Yessir, Fin really helped me with my editing skills. He's the goat
How to do the grass , in the tumbnail ?
Oh I liked this. Gotta try this for sure.
@Smeaf
Жыл бұрын
Thanks! Yes, please give it a go 🙏
As a VRChat world maker, I was excited for a better Blender -> Unity workflow, but nah, it's Shader Nodes. *God I wish I could go back to my roots of making Blender shaders and use them in Unity*
Cool editing. But, this is very simple shading(not proper texturing) and you should mention that this setup, with only a Y gradient, is on a per object basis and won't work well in procedural workflows. Doing it this way, people(beginners with little knowledge, the target audience for this channel) will end up with bazillion shaders they have to tweak for one scene. This is more like a specific workflow for LookDev that can be used if you are only working on just one object and are in a hurry. Imho it would be better to show people a general purpose method using (object)normals or attributes.
i found this tutorial funny and improve my knowledge more so i subscribe
The editing in this video kept my low-attention-span internet brain entertained and interested even though I don't even know how nodes work
Respectfully, this is way overedited. I don't need a bunch of very loud clicks, stone moving sounds, paper sounds, on the actual tutorial part. Otherwise, good tip.
I really like this video style. Fun and interesting but not stressfully intense. Really good tips aswell. Keen for more :)
@Smeaf
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Thanks Dave!
Hi, Do you have the same tutorial with photorealistic result ?
as really cool as that is, I think just going with texture would be easier and faster than going through what looks like to be well...something out of minecraft lol. I mean if you don't know how to make textures and such that's understandable and there are ways around it but I made fine clothe texture and fur texture in Clip Studio while still keeping the cartoony feel lol but it is nice to at least know how the nodes work for shadowing and such. that is always nice.