Yes, Mid-Cycle Nerfs.

Ойындар

Forum Post:
forum.lastepoch.com/t/mid-cyc...
My Previous Video on this topic:
• No Mid-Cycle Nerfs? | ...
Previous Patch Notes, when the survey started:
Patch Notes: forum.lastepoch.com/t/last-ep...
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Пікірлер: 74

  • @flawks
    @flawks4 ай бұрын

    Sweet! Just to clear up your confusion around not wanting to be notified about changes: Broken build users getting a week heads up means they can farm gear for their new build with their currently busted build. They can do this even if they don't get a weeks notice, but you get the idea.

  • @dylanstanfill2897

    @dylanstanfill2897

    4 ай бұрын

    Oh no, some guy who isn't me is farming way too efficiently, and it's all thanks to a bug! Dirty cheater! How dare he have more things than me in this PvE game where we're not competing at all! (except in the arena that no one likes to run)

  • @Invie4196

    @Invie4196

    4 ай бұрын

    Wait till he finds out people edit thier gear

  • @sombrego2260
    @sombrego22604 ай бұрын

    One thing i would appreciate as a kinda casual fan of the game is an easy way to find all the major interactions, skill nodes and unique not working as intended. I know it's not directly related but it's beyond frustrating to make a build and realize really late into making it that it underperform because of bugs. Spine of malatros is a good example of that and honestly I don't want to have to do extensive research online everytime i want to make a build just to be sure that's it's not bugged.

  • @SuperCatacata

    @SuperCatacata

    4 ай бұрын

    I just wish fixing these build breaking bugs was a priority too... I get nerfing the broken OP bugs. But where are the immediate fixes for bugs that completely ruin builds? Shouldn't those also be high priority? Appreciate that they can't do everything at once and are trying their best though. I just hope they don't simply wait until next cycle for fixing things on non-meta builds.

  • @Snowy123
    @Snowy1234 ай бұрын

    therefore healing hands rave should be fine right? It's overperforming but its not a bug

  • @gregparks4122
    @gregparks41224 ай бұрын

    Is the rive pally build safe?? I’m just getting your awesome build up too empowered and loving it 😊

  • @Marvelmar86
    @Marvelmar864 ай бұрын

    So far perfect, listening to the community, cant want for more really!

  • @conversefall5928
    @conversefall59284 ай бұрын

    Leave a comment for the algorithm boost so we can get more juicy comments in here!

  • @kriskenmonroe1
    @kriskenmonroe14 ай бұрын

    Non juicy comment, love this. Great people at EHG and glad to see they continue to work to improve on this sweet game.

  • @rbjs3849
    @rbjs38494 ай бұрын

    You could do all this or you can make sure the game is somewhat balanced when you release a patch. Why does Falconer/Lock have 1000 power and sentinel 100?

  • @KazekanAgiel

    @KazekanAgiel

    4 ай бұрын

    I don't know if you just don't understand how companies operate or intended to present this as so black & white, but they can absolutely do both. The team leading the survey and analyzing the results are completely separate from those balancing the game and implementing those changes. The question about why Falconer & Warlock have such significant power to some other subclasses is completely separate from the question about the value of doing this survey.

  • @rbjs3849

    @rbjs3849

    4 ай бұрын

    @@KazekanAgiel All the issues where known months before release so I think you are talking out of your ass

  • @divinityai

    @divinityai

    4 ай бұрын

    how did you calculater the power bruh?

  • @rbjs3849

    @rbjs3849

    4 ай бұрын

    @@divinityai your big momma gave me the numbers

  • @divinityai

    @divinityai

    4 ай бұрын

    @@rbjs3849 typical nobody troll, nerf shit, but can't even formulate a thought

  • @davide9495
    @davide94954 ай бұрын

    Do not mean to complain, this comes from a place of love and peace BUT (cosplaying Perry), I would like to see more focus on underperforming builds, I love that EHG is at least trying to ask for our opinion and will take into consideration for future stuff, but I still would like to see more buffs than nerfs in the patch notes. So, while I absolutely applaud this survey, I also hope that more buffs will come in the future so that we can experiment with even more builds.

  • @PerrythePig

    @PerrythePig

    4 ай бұрын

    i'll allow it, but I'm going to need an MS Paint of how you plan to cosplay me

  • @NoxiousWhat
    @NoxiousWhat4 ай бұрын

    Hell yeah

  • @Solidhatzi
    @Solidhatzi4 ай бұрын

    fix spike of malatros already!

  • @Chris_Taru
    @Chris_Taru4 ай бұрын

    It feels like EHG found the right compromise with their approach to the leaderboard but only went half-way: Why not a dedicated leaderboard for each week in addition to a cycle leaderboard? When nerfing something mid-cycle (because of a bug), such a weekly leaderboard is going to reflect the results of the meta-change while the cycle leaderboard would maintain the results before a nerf. But in addition, a weekly leaderboard would also accomplish something really cool without any nerfing-scenarios: The competitive players would effectively be racing at every cycle start. And those caring about winning that race in week 1 are typically not going to be the same people that you find on a leaderboard in week 4. That's also connected to another then visible effect: A weekly leaderboard would show natural meta-shifts as a cycle progresses and when budget-efficient builds are passed by high-budget power builds. Also, as everyone progresses their builds, at the end of the week everyone with a competitive spirit would probably push their builds in arena, seeing how they place this week. I'd imagine that to be more motivating than trying to compete with a best-ever result which can also be an unreplicable one-of for completely other reasons than a bugged interaction. Overall, I see more opportunity for the competitive scene in such an approach than just addressing mid-cycle nerfs. Plus it should be really easy for them to implement as it's just a different way of visualizing the exact same data on their website. @Perry Would love to hear your thoughts on that. But probably you don't care enough about leaderboards 😅

  • @astrofeeder777
    @astrofeeder7774 ай бұрын

    so happy most people want to keep strong builds in the game. a pve game absolutely needs good build variety and some are inherently going to be much stronger than others. leaderboards arent an excuse to hyper balance certain builds. if you are one of the 6 leaderboard players, you should be forced to play what is "meta". pve games like this should not be balanced around leaderboards, it should be balanced around the number of builds available for people to play. (nerfing one strong build should not result in the deletion of 7 weaker builds like in path of exile.)

  • @amityqt
    @amityqt4 ай бұрын

    Not nerfing builds that are drastically over performing (bugged or not) just means that they have nerfed every other build by comparison. MG is cooked thanks to people speed farming 5k corruption, while previous rank 1 builds aren't even making the top 100 on leaderboards. Bringing your ferrari to the go-kart track is ridiculous and this on EHG to take a stronger stance than listening to players caught up meta slaving. You might as well ask the corporation to investigate itself.

  • @TheWanHui
    @TheWanHui4 ай бұрын

    I hope they buff the highly underperforming builds: It sucks that there’s just a clear best mage mastery which has a lot of overlap with Sorc, and Marksman would be completely overshadowed if it wasn’t for my beloved Blast Knives, which are very fun, but spamming duplicating chain lightning traps doesn’t quite fill that archer class fantasy. I will say though, I think Acolyte is the reverse of this. I only made a Lich and Necro, but both felt really fun, unique, and satisfying to use and progress. I’m excited to try out warlock, since I’ve heard it was the strongest of their masteries even after the nerfs.

  • @Thewhitekorean
    @Thewhitekorean4 ай бұрын

    I'd be happy if they just fixed the gathering storm bugs :(

  • @shinoobidan
    @shinoobidan4 ай бұрын

    it would be nice to see weak builds/uniques getting some love at the same time as these patches.

  • @feelingweller
    @feelingweller4 ай бұрын

    Controversial take: keep the bugged builds until the season ends. I like exploits and builds that result from hidden interactions. And sometimes I just want a broken build so I can relax while playing monos or T4J. There’s also something fun about playing a build that shouldn’t exist bc it’s from a bug. BUT for the health of the game and the community, I think EHG made the right call.

  • @brandonkruse6412

    @brandonkruse6412

    4 ай бұрын

    That’s fine if you want to play a broken build and you should be able to do that offline. I don’t think it’s good or healthy for the game overall when 1 or 2 builds are just miles ahead of everything else in every category.

  • @ahmedbadreddinemoucouf3662

    @ahmedbadreddinemoucouf3662

    4 ай бұрын

    @@brandonkruse6412 it has always been every patch 1 or 2 builds being miles away. Like now after their little changes, falconner is still 3000 corruption farming Xd

  • @dylanstanfill2897

    @dylanstanfill2897

    4 ай бұрын

    @@brandonkruse6412 I'm still trying to figure out how it affects online. Why shouldn't we be able to do that online too? Balance is an illusion. It's not a tangible thing that can be achieved. Just make the game fun and people will play. It's a PvE game 😂

  • @brandonkruse6412

    @brandonkruse6412

    4 ай бұрын

    @@dylanstanfill2897 Luckily you aren’t in charge of making decisions for what’s best for the game then because it’s pretty clear that when 90% of the players in your game are playing TWO builds out of potentially hundreds… there are some things that need fixed. Of course it’s affected the economy. Just look at the market right now and how particular items for Warlocks are 10000% more expensive than practically everything else. I don’t know why you think a game being PvM focused is a reason to ignore fostering a healthy meta. Having a couple of builds degenerately above every other build is terrible for your game and if ignored will ruin your game in the long-term. Diablo 3 team had this mindset over the years that they’d appeal to their community by never nerfing the broken builds, but instead, bringing every other build up-to-par. After so many years of this, you power-creep your way to damage numbers that reach overflow values. You really haven’t given me one good reason as to why developers should ignore problematic interactions that stifle the meta. “It’s a PvM game” is not a reason.

  • @feelingweller

    @feelingweller

    4 ай бұрын

    @@brandonkruse6412 I agree it's healthier for the game's community if they rebalance bugged builds, because that's the opinion a big majority of the player base expressed. I'm really proud of EHG for using data and community feedback to make decisions like these. Even though I will still like a bugged build from time to time, I understand why they're changing them.

  • @jonathandurand8640
    @jonathandurand86404 ай бұрын

    Ehg are the best devs i love them

  • @TheFeralFerret
    @TheFeralFerret4 ай бұрын

    Ok

  • @Ariamaki
    @Ariamaki4 ай бұрын

    To explain why somebody would NOT want to be notified about stuff being nerfed: Lots of people, especially those with history in most other genres, know that alerting players to a nerf leads to a lot of terrible behavior. People complain, they pushback, they try to argue for it not needing a nerf... But most of all, people are given a window of time to freely abuse the bug. Especially if the bug wasn't very wide-spread in terms of awareness, this leads to a LOT of economic problems and issues in the community. It's a huge pain in the ass, and while I did vote in favor of notification (because I think Last Epoch as a game is less impacted by those issues), it's very VERY obvious why some people wouldn't want it as a matter of principle.

  • @ragefury3833
    @ragefury38334 ай бұрын

    Mid cycle fixes

  • @ejun251
    @ejun2514 ай бұрын

    I think most of the survey has some room for different interpretations. A build that's overperforming and getting 1 million ward and infinite scaling damage that comes from cleaver use of mechanics should still be nerfed in my opinion. I think a lot of people when they read it, they thought overperforming as in 20k ward when other builds can only get 5k. If the profane veil node said 400% minion health instead of 4% as it says now, it's not a situation where the developers should just say "oops" and let it ruin an entire cycle's balance. I'd rather have abusers of unintended game mechanics get nerfed than to leave it in to save their feelings. It's a completely different story when the balance is like 2-5x the power of other builds.

  • @gerbo8018

    @gerbo8018

    4 ай бұрын

    Tbh it would be an uninteded effect on mechanics. Thus being a bug. But yes in general i agree. If great builds do 1000% and 1 build does 100000% that is an issue.

  • @SuperCatacata

    @SuperCatacata

    4 ай бұрын

    On one hand I agree, on the other hand it's up to the devs to get these things sorted before each season. Because these types of changes can and will kill any hype when players know an OP build WILL get neutered before the next league. Every ARPG has to tread a fine line between balance and retaining players. If a lot of people are playing the build, is it really worth potentially losing that many players from the playerbase for the sake of balance in a game for fun? Both sides of the argument have merit. LE is finally popular, the last thing they need is a D4 moment where everyone ragequits from a ton of nerfs IMO. The amount of players competing for the leaderboards are not the majority, most just want to have fun feeling like a god and nerfing that OP fun can be risky. We can be quick to judge them for not nerfing obviously OP things, but it's a lot harder for them to make the choice when it could end up costing them a lot of players. Which is why I appreciate the survey, even if not everyone filled it out.

  • @Yakovik-si8ut
    @Yakovik-si8ut4 ай бұрын

    I said no to notification changes because id find funny to see all the people malding about sudden changes

  • @PerrythePig

    @PerrythePig

    4 ай бұрын

    "Yes Officer, this one right here."

  • @gerbo8018
    @gerbo80184 ай бұрын

    No to nerfs. Yes to bugfixes. As it should. Just fix bugs. And leave the rest of balancing for between leagues.

  • @brandonkruse6412
    @brandonkruse64124 ай бұрын

    Never nerfing or balancing your game’s build meta is a great way to end up like Diablo 3. After enough time passes, the players get used to playing a broken game and your game will be too far gone.

  • @SuperCatacata

    @SuperCatacata

    4 ай бұрын

    You can't compare anything to a game where the devs completely gave up on giving it any support after the first DLC(Mainly because Activision suits decided it wasn't profitable). D3 could've been fine if Blizz gave a crap about constantly pumping new content into the game. New gear would've meant new builds become meta naturally even without constant balance patches. D3 had much bigger issues than simple balance problems.

  • @brandonkruse6412

    @brandonkruse6412

    4 ай бұрын

    @@SuperCatacata I’m not comparing the two games, I’m saying that if you listen to the community outcry to leave obviously broken interactions, ignore them and just bring up underpowered builds, your game will eventually end up in an imbalanced and unfixable state similar to Diablo 3. D3 never fixed broken things, instead the less broken things were brought up to parity and after years of that, every build is able to do trillions of damage and reach the numerical value cap for the game’s code engine. There’s a reason why Path of Exile has always been so liberal with nerfing OP builds. The game’s engine literally can’t reach those numbers and GGG understands that if you ignore broken interactions, there’s a point of no return where every build is dealing max damage to bosses. It’s sort of like developers creating a numerical inflation in their own game because there will always be new broken things introduced that make the situation worse because it wasn’t originally neutered.

  • @SuperCatacata

    @SuperCatacata

    4 ай бұрын

    @@brandonkruse6412 I get what you are saying, and I'm saying that wasn't even close to the biggest problems the game had IMO. Choosing to balance like you are stating is not the only option when trying to achieve balance in a game. If you embrace obviously broken stuff the game can and will progress to balance around that too, IF the devs give it enough support in the form of new items and buffs to underwhelming skills. It changes the original vision for the game but that's fine IMO. Games are meant to progress and change from their original form. At the end of the day FUN is most important. D3 simply didn't have any of that support. Just pointing out that your idea for a balanced game is not the only option as many games in the past have proven. There are multiple ways to achieve some sort of balance. D3 did none of them. And as for POE, they aren't nearly as liberal for nerfing OP builds as you are making it seem. Each OP build can and sometimes will run the game for years on end before getting nerfed(Seismic Trap). Of course "OP" in POE can mean so many different things. OP for what? Bossing, mapping or ultra-juiced mapping, speedrun of campaign? Cheap leaguestart that's easy to gear? Unkillable tank for Hardcore players? Almost every single build in that game CAN be made OP at some form of endgame content if you know what you are doing, that's the biggest difference between POE and this game IMO. The downside being it's also much harder to learn the game compared to LE.

  • @brandonkruse6412

    @brandonkruse6412

    4 ай бұрын

    @@SuperCatacata I don’t agree that you should leave the broken things in the game and bring everything else up to par. I think we are on different pages here btw. We aren’t talking about a build that you can put a lot of money and time into and the end result at close to max level is an exception build. We are talking about a couple builds that can annihilate endgame content straight out of the campaign because of serious broken mechanics. This is not good for the game. No classes should be capable of cheesing the game because of bugged or bad coding. In Path of Exile, there aren’t any builds like this that exist. To achieve that level of power is always possible but not without a high amount of investment. That’s my point. If you want a broken build, it should be because you earned it and not because you’re just playing the current bugged build of the month.

  • @psychodriveskip
    @psychodriveskip4 ай бұрын

    Hottest take: stop fixing bugs, add more cosmetics More seriously, They should just reset leaderboards multiple times a cycle as a matter of course, regardless of bugs. Why not Make it a bi-cycle leaderboard

  • @PerrythePig

    @PerrythePig

    4 ай бұрын

    (chanting) M T X! M T X! M T X!

  • @impatientimp3292
    @impatientimp32924 ай бұрын

    tHaNk YoU EhG for telling me that I should choose my build from Paladin, Falconer and Warlock if I actually want to farm monos! Even if I enjoy my non meta VK build a lot, what am I gonna do, farm 400 corruption to get better gear on him🤣?

  • @impatientimp3292

    @impatientimp3292

    4 ай бұрын

    Now for real, mid season nerfs suck BUT HOW ABOUT MID SEASON BUFFS ? EVEN SMALL ONES??

  • @toukoenriaze9870

    @toukoenriaze9870

    4 ай бұрын

    ​@@impatientimp3292truuuuue

  • @dylanstanfill2897
    @dylanstanfill28974 ай бұрын

    Instead of putting time towards this survey and an over performing bug, I really think they should have put time into fixing things that just don't work at all or are under performing. There are multiple nodes in all kinds of different skill trees that don't work at all or don't interact the way they should in an under performing way. This would open up more build diversity while not ruining anyone's fun.

  • @soonerdude1142
    @soonerdude11424 ай бұрын

    Cap ward at 2k, game is better in my opinion.

  • @KazekanAgiel

    @KazekanAgiel

    4 ай бұрын

    I rest easy knowing EHG would never bother implementing such a ridiculous and short-sighted idea.

  • @soonerdude1142

    @soonerdude1142

    4 ай бұрын

    Meh, it will kill there game if they don't address ward.@@KazekanAgiel

  • @TheRiviaWitcher

    @TheRiviaWitcher

    4 ай бұрын

    2k hard cap is way too extreme, in my opinion ward should be capped at X% of your hp (maybe like 2x hp), with the ability to increase this cap via passvies/new affixes on gear. But I 100% agree ward right now is terrible for the game and must be addressed.

  • @soonerdude1142

    @soonerdude1142

    4 ай бұрын

    It is extreme, and there should be a way to scale it, but ward is extremely busted currently and needs and extreme fix.@@TheRiviaWitcher

  • @dylanstanfill2897

    @dylanstanfill2897

    4 ай бұрын

    How is ward affecting your game? If you don't like ward, don't play builds that employ ward maybe? Problem solved. Not sure how it's ruining the game.

  • @FartSmucker
    @FartSmucker4 ай бұрын

    Good, fix bugs, no questions asked ever. The survey they put out is such a weird almost unprofessional look like they dont trust their self and want to hear form tens out thousands of new players and a lot of those are non arpg players trying this game out having no idea what they're even talking about. The laterally second bit of info isn't even worded in a way that should be acceptable. Good lord...

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