Why the Medic is flawed in TF2
Ойындар
A deep-dive into the current Medic meta and explaining what I meant from my last video about how Medic gameplay can sometimes be stale.
Apologies if there are some glitches or artefacts in small sections of the video. The various project files for this project got more and more janky as the edit went on. I ended up having to render the video in 25 different chunks and splice them together, so there may be a few hitches.
Timestamps if you want 'em:
00:00 - Intro
01:56 - Uniqueness of each class
02:48 - "Medic just FEELS strong"
03:25 - Healing for each class
04:56 - Primary weapons
08:40 - Melee weapons
15:56 - elmaxo's second channel
16:33 - Crit healing
17:31 - Amputator compilation
19:59 - Medic's mediguns
20:13 - elmaxo is bad
20:46 - Medic's mediguns continued
21:06 - Community solution discussion
23:37 - Outro preamble
23:55 - Outro
Music list in order of appearance (with timestamps): pastebin.com/rREjtbG0
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Treggles, I specifically told you that body pillow was a PRIVATE merch drop. I am only forgiving you of this careless mistake for making an absolute banger video, so well done.
@Treggles
Жыл бұрын
The whole video was purely to flex the fact I have the pillow and others don't. And also to steal your (albeit it miniscule) clout. Get owned, clown.
@hubkemeister
Жыл бұрын
It is too late, our children sweat shops have already made 20 million copies
@grossly_incandescent
Жыл бұрын
@@Treggles You gave our man elmaxo about the same screen time as Bing Soy playing Huntsman Sniper, so I'm not sure whose clout you are stealing here
@boldur-so7zj
Жыл бұрын
hi I am ze man with 1000 Jarates.
@medicgaming6855
Жыл бұрын
Holy fuck its elmaxo tf2
I think there is an even bigger problem with medic in that his bad weapons aren't even fun. I can equip a bad weapon on other classes and still have a good time messing around with a new playstyle, but on medic you just do the exact same stuff with bad weapons, only worse. Its probably why people like the amputator, it atleast feels like there is something slightly different you can do.
@tbone2416
Жыл бұрын
Exactly.
@depressedengineer5766
Жыл бұрын
COUGH COUGH SANDMAN
@depressedengineer5766
Жыл бұрын
COUGH COUGH RED TAPE RECORDER
@tbone2416
Жыл бұрын
@@depressedengineer5766 Red Tape is fun when trolling with battle engines.
@gravity1537
Жыл бұрын
Exactly. Why would I give up the ability to not only style on my opponents but also the ability to fully heal someone from across the map for extra movement speed that 90℅ of the time I can't take advantage of?
The best part about the crossbow isn't the burst healing, no no... its the ability to duel snipers! I fucking love dueling snipers and then taunting after I kill them from half way across the map
@The24thWight
Жыл бұрын
Snipers are very satisfying to get a good read on and kill.
@strangejune
Жыл бұрын
I would not play much Medic if not for the crossbow existing, fighting with it is just so satisfying. The healing for me is just the cherry on top.
@aetu35
Жыл бұрын
dont feel too satisfied, the only snipers you will get are ones that arent up to Pollos standards
@strangejune
Жыл бұрын
@@aetu35 Not necessarily. While rare, if the sniper isn't looking at you, it's the easiest bolt you can land.
@Holenpense
Жыл бұрын
I bet sniper also love one-shotting over-confident medics that think they can 1v1 a sniper with a crossbow lmao
Despite being my favourite class, medic does indeed suffer from "The Meta" the hardest in this game we call Team Fortress Two. I almost wish that the Syringe guns had higher velocity, and were thus more accurate. Because sometimes, ze healing does not feel as rewarding as ze hurting. Plus I desperately want to be able to do something about my hapless, utterly useless and brain-deficient teammates not being observant enough to defend their main source of healing, that of which is holding the team together, from a single scout or spy.
@SnivyTries
Жыл бұрын
Honestly, that's the biggest issue with the syringe guns. If you increased their velocity, you wouldn't have to aim at the skybox to hit someone 5 feet away.
@PugMaleAndSingle
Жыл бұрын
I personally like the Overdose because "Motherfucking Max Severed Head Scout with a lime unu in my face again fellas" type of moments where all you can do is pray your team uses their view mechanics or you can kill the scout somehow.
@talkandmockinggoblin960
Жыл бұрын
You should try out the fsoas rebalance server, they made the syringe gun fire non healing crossbow projectiles and it’s wonderful
@AzureFoxen
Жыл бұрын
@@talkandmockinggoblin960 I appreciate the suggestion, but FSOAS's idea of balanced TF2 doesn't conform with my own.
@soggybreadman4035
Жыл бұрын
My answer to that is to not play medic so seriously. I'm being serious when I say, the most fun I've had as medic is when I join a game where people are using weird gimmicks or stacking classes for the hell of it. Normally the other team would end up crushing the gimmicky goons on ours, but supporting them as a medic and watching the ridiculousness continue on is one of my favorite feelings in this game. I understand this video and it's comments are probably more focused on competitive TF2 than non-competitive... but I don't want to see medic or any other class be changed in a way to make these moments less special.
Genuinely Medic plays like if Engie had the Rescue Ranger and nothing but variations of the Pomson in his primary slot and whenever you complain about being railroaded into using the RR at all times people just tell you "Engie's supposed to make buildings, he's not supposed to fight"
@just-some-menace6138
Жыл бұрын
I love this comment, thank you for making it.
@Leo.23232
Жыл бұрын
exactly right, people have status quo bias
@baglespelledwrong8159
Жыл бұрын
"Genuinely Scout plays like if engie had the shotgun and nothing but variatons of the pomson in his primary slot and whenever you complain about being railroaded into using the SG at all times people just tell you "Engie's supposed to fight, he's not supposed to only make buildings"
@dkskcjfjswwwwwws413
Жыл бұрын
@@baglespelledwrong8159 nigga what?
@mariustan9275
Жыл бұрын
@@baglespelledwrong8159 Editted already
Honestly, the amputator is more of a tool for psyche than math. It's not mathematically an improvement in many circumstances, but the two main benefits for me are: •No reward for getting melee hits means that I feel no obligation to melee attack anything I don't have to •Ease of use in crowds of players Melee fights are a gamble with your life, The amputator makes that gamble so much less tempting. As for the taunt, you know how players feel, waiting for you to heal as you keep missing your crossbow? Sometimes you're missing the crossbow because a crowd keeps absorbing your bolts, and there's only two people in that crowd that actually need heals. You can use the amputator taunt to ensure that the players get some amount of healing as soon as possible, and your teammates can't get in the way of eachother's healing. It's not so much about mathmatical efficacy as it is about ensuring that nobody runs away.
@Treggles
Жыл бұрын
Actually love this take
@eeeguba432
Жыл бұрын
Also one little thing, it boosts regen, so i can avoid more medkits for my team, and i can regen to full way sooner
@skullzans
Жыл бұрын
@@Treggles IMHO the amputator is being used wrong. Its good for helping pushes where you can't reliably shoot crossbow nonstop, and can't advance FORWARDS, but are fine where you are.
@joanaguayoplanell4912
Жыл бұрын
I really like using it on KOTH. You don't have to worry about getting picked off when you just wiped out the entire enemy team, and you have to stand still on the point anyway.
@cyre77
Жыл бұрын
@@eeeguba432 healing already doubles your passive health regen(which is better than the amputator), so it's better to heal a teammate than to pull out your amputator (if you have nearby hurt teammates)
algorithm bless this video
@Treggles
Жыл бұрын
If the algorithm has blessed me with you, that's all I need
@rumpelstiltskin9729
Жыл бұрын
Tf2 vids are crazy my recommended is full of people with under 500 subs too
@John-el1ki
Жыл бұрын
@@Treggles tbh you aren’t the greatest tf2 youtuber compared to lazy purple and uncle Dane but you deserve the subs
@onekun5233
Жыл бұрын
@@rumpelstiltskin9729 I think the KZread algorithm changed to recommend smaller creators more. I like it.
@wheniwasfuckingmydogmycatc6322
Жыл бұрын
@@John-el1ki ????
I mean after playing other hero shooters shaped after TF2 it might seem not "unique enough". There is a reason why the game outlasted literally everything that came after it. Maining Medic requires a different mindset as you're trying to save the other 8 people on your team while the other 8 people on the enemy team want to kill you. I really appreciate how you're trying to point out that in the end there is only one true way to play Medic, but for me, that "Thanks" voice command when you heal someone is enough of a reward.
@motorizedbarofsoap6601
Жыл бұрын
Yeah I always thank medics when I get healed
@HowToMolly
10 ай бұрын
@@veikko_5235 I don't need to do that. Blizzard fucks the game enough already.
@Only4two100bucks
10 ай бұрын
@@veikko_5235OW try to not bringing the game into a TF2 comment section that NEVER mentioned OW in the first place.
@jblazerndrowzy
8 ай бұрын
@@veikko_5235Yeah, most TF2 fans have an obsession with hating OW, but absolutely no one said anything about it dude
I think I recall the main issue for the overdose is updates, that being originally matching your heal target's speed was solely a quick fix bonus, and the overdose came out before that buff was on all mediguns. So really it was a case of 'it was balanced until other things got buffed'
@annoingdog5349
Жыл бұрын
aslo, ubercharge speedboost was passive before tough break (or what update caused most passive weapons require to be active for their effects)
@mariustan9275
Жыл бұрын
Maybe buff it so now either you passively have 10% more movement speed at all times even when not held out (you get faster with it equipped) or buff it so now the cap for speed is even higher, maybe 5% slower than a scout.
Weapon rework idea: Cozy Camper since sniper class is listed as "support" you can make the cozy camper work as a banner item like soldier's. sniper charges a bar by hitting headshots (maybe like 20% for a headshot but i leave balancing for people who know more about game design) when the meter is fully charged sniper can use the item to spawn a campfire that would work kinda like a dispencer but only with healing(campfire automatically breaks after some time)
@flowerpotmadeofclay
Жыл бұрын
Ohh that’s some Dark Souls stuff
@muddashucka9743
Жыл бұрын
nah mate, make it 5% per headshot
@Helperbot-2000
Жыл бұрын
yeah that could be pretty good, and it would encourage snipers to do the exact opposite of what it does now ironically enough, instead of camping, it would encourage play around their teammates
@mariustan9275
Жыл бұрын
Other things: The Provision Provider, an engineer secondary which functions as a mobile dispenser on his back. People with a the same radius as gas passer get healing and ammunition. Engie gets passive healing but no ammunition, but does get a slight increase in health. The downsides are he can't build dispensers and becomes as slow as soldier. Mad Milk Jug: Secondary for scout which charges the same as gas passer and with the same radius. Upon thrown enemies in it get mad milked as normal, but teammates going through the cloud get passive healing for a but, so thia could also be used to heal teammates.
@trashmann480
Жыл бұрын
@@muddashucka9743 if it was 5% you'd need to land 20 headshots to fill the bar imagine needing to get a god-like just to set up a dispenser
It's refreshing to see someone giving a deep-dive into the unlocks of TF2 without devolving into a reciting of the entire wiki. That video is some cool shit.
I feel like it’s be cool if the vita-saw worked like the eyelander, except it just gave you more max health, allowing for better survivability on your end, perhaps it could even give a slight damage increase to your primary as well
@orangepeel4542
10 ай бұрын
I mean if you kill an eyelander user you get all of their heads as organs
@jblazerndrowzy
8 ай бұрын
That actually sounds pretty cool as a potential Battle Med option. Just give it one notable downside that isn’t negated by the health increase, like maybe slower Uber build or heal rate to promote the less support-centered play style, and then that’d actually be a pretty interesting melee to use.
@mrlampy
8 ай бұрын
@@jblazerndrowzy you know I think they were initially trying to make the clinical trial item set into a sort of battle medic but it never really picked up. With the faster movement and heal speed alongside being able to see enemy health. If item sets bonuses were ever to return in some form, I could definitely see the clinical trial giving medic some combat prowess, that and a change to how item sets worked but that’s a whole other tangent.
yes but in thag best case scenario for the amputater you forgot your giving the best case scenario for crossbow and quick-fix too. remember that people move and hitting 4 crossbow shots in a row is basically impossible but when you see a medic with a glowy orb around him, you know to stand still
I also think it’s important to state that the amputator taunt gives you less control over your healing. You sometimes don’t need to heal a scout because they can run/jump quickly to a health pack, but a heavy/soldier may need it really quickly, which you can dish in higher doses using medigun/crossbow
@crack4184
11 ай бұрын
I mean, Amputator's taunt is a huge zone of healing. You're healing everyone. Who cares?
@AubergineMans
10 ай бұрын
@@crack4184 Probably the heavy/solider who just died because you didn't heal them fast enough during the enemy push
@dombelly3343
9 ай бұрын
@@AubergineMans the amputator deals crit heals, literally faster than the stock medigun. They would have died anyways
@AubergineMans
9 ай бұрын
@@dombelly3343 Not if you used the crossbow or the vaccinator.
you know it's gonna be a good video when one of the timestamps is "Elmaxo is bad" KEKW
amputator works extremely well on dustbowl imo because of how choke point heavy the map is and how long it takes for either team to make any progress especially the first point of stage 3 if you're on defense
@ivrydice0954
Жыл бұрын
The bad melee working on bad maps feels poetic.
I honestly can't help but reflect on how common other syringe guns would be if they _also_ could be used to heal teamates. Idk if that solution would do much, but it'd at least be interesting
@Leo.23232
Жыл бұрын
depends on how much the heal is, but i think its bad design because you are competing for uptime with the medigun to do the same thing crossbow doesn't because it doesn't require much uptime (having the weapon out for long periods of time to do stuff) what you could do to address that though is give syringes a heal over time on hit so you can shoot a few teamates to start healing them then switch back to medigun immedietely and combine the effects, this makes it better for healing multiple targets but worse for burst healing and avoids the problems i brought up before
@TooFewSecrets
Жыл бұрын
The projectile speed is the actual issue. Syringe guns have a max range of about ten feet before it's more about your enemy letting themselves be hit than it is about hitting them. It's like you're only possibly able to put in half the effort to get them killed and they actively have to give you the other half, much like how you can clear a Mario level in half an A press by taking the other half from somewhere else in a full game run. (I apologize.)
@Leo.23232
Жыл бұрын
@@TooFewSecrets the idea i suggested actually makes that not an issue as well as you only have to land one
@a445fa6sd
9 ай бұрын
@@Leo.23232It probably wouldn't compete for uptime with the medigun. You would only use your primary for long range healing.
@Leo.23232
9 ай бұрын
@@a445fa6sdwith heal over time youd use it like the crossbow, pull it tag someone with one syringe then back to medigun
maybe a medigun that disable your ability to manually heal but be able to build uber with damage or healing using your primary or secondary. The uber charge would be like the vaccinator where you would have 4 charges, each charge throwing out a orb that does a burst of healing and gives increased over heal.
@KudoRedfox
Жыл бұрын
So... Crusader's Crossbow 2.0
@destarker1340
Жыл бұрын
that actually be pretty bad if it doesn't have faster ubercharge cause need to use a charge just to get overheal is gonna suck so much
@menacing_name
Жыл бұрын
What do you mean by disable your ability to manually heal
Overdose is easily the second best primary for Medic in my experience. Helps me reach teammates faster and get out of situations alive (believe it or not just because you aren't walking into dangerous situations at high uber doesn't mean a situation can't become dangerous when you don't expect). Granted, it is best used with the Quick Fix for its very high uber rate meaning you get the speed boost fast and if you are REALLY in a bad situation, you can pop the uber to heal to full real quick and then sprint away because the Overdose speed boost doesn't decrease until you switch back to the medigun. Solemn vow is also a good melee, especially if the enemies aren't dumb enough to walk in your melee range.
@thepotatotaxi2430
Жыл бұрын
I LOVE playing spedic (quick fix overdose). Being able to just get OUT when I need to is great.
I'm going to put this out here, crossbow needs the sword's swap to and from speed penalty, and the ubarsaw needs to give 10%, not 25%
Your channel is so underrated, especially considering the editing quality and well constructed arguments in general, I hope the algorithm decides to notice you more! Great video.
That whole "Amputator bad" bit was just a classic case of "Medic main tries to unglue the ubersaw from his hands"
@Treggles
9 ай бұрын
There's a reason it's glued to start with haha
@dombelly3343
9 ай бұрын
@@Treggles all I'm saying is: of course the amputator is going to look bad if you're only using it most of the time. Anyone can make an "Ubersaw bad" bit by just running at the enemy team swinging. While the Ubersaw depends on the enemy team being bad the amputator depends on your team being good.
@Treggles
9 ай бұрын
@@dombelly3343 Nah you missed the point of that section. It WASN'T cherry-picking examples of where it is bad, it is instead showing how infrequently useful it is, how niche the scenario is for it to BE useful. I am trying to demonstrate every instance where it COULD be useful, and usually, it isn't. Nearly every time you use the Ubersaw, it is massively effective. No where did I say it's NEVER useful, it's just that it is so rare that switching out for it over the Ubersaw is objectively a downgrade. This is what I am proposing is part of the reason the medic is flawed - there is so little variety before you're just instantly gimping your abilities
I do love the Amputator solely because it's saved me from afterburn damage a few times. Better to stay alive than to die and take time to respawn, y'know? But it's like you said, extremely situational. I don't utilize melee a lot as I'm definitely more of a dedicated healer. Chances are if melee is out, I accidentally switched from my primary or medigun. That's why I use Amputator, I don't utilize the melee to have the Ubersaw upside be useful. I plan to replace and try a Vitasaw instead of my Amputator when I try it too, since it's a passive buff for something I very rarely pull out.
nicely done vid , i love to play Med even if im not a Med Main, i think the "Neuron activation" when ppl play Med is watching ur patient destroying an entire team, of course that may not happen, but when in happens is a lot of fun
I do think the self healing on the amputator is a bit overlooked for a lot of situations. Most players follow the strategy of "Get the medic first" which is fair, but means the medic is very often going to be taking damage. If your team is still doing fine and the enemy attention is on the medic, the self healing can buy those few extra seconds to keep the medic alive without having to waste Uber. Where I find this most helpful however is when using the crossbow as that keeps the medic at a safe distance. Chip damage can be healed from much quicker allowing the medic to go back to supporting his team quicker. Also I suck with melee and don't trust the hit registration one bit so bonus Uber on hit one time a game just doesn't stack up to double passive healing.
@dkskcjfjswwwwwws413
Жыл бұрын
for the love of god make it passive PLEASE MAN
As someone who really likes the amputator... yeah it sucks. The damage penalty comes to bite you quite often and the increased regen when held is almost never useful outside of being on exceptionally low health with afterburn/bleed, in other cases its just better to continue medigun and crossbow healing. You really do have to use the taunt so conservatively to not get yourself decked that most rounds you bring it into, you wont even get good use out of the taunt, if using it at all! The one point it has at least is ease of use for group healing - but even then, usually if everyone is hurt in such a location a popular location, a dispenser can do the area healing just fine and supplement your own healing. In the 0.2% of situations the amputator works, it really, really works, but the other 99.8% of the time, it really just doesn't have a reason to be in your melee slot What pains me is, i dunno how one would properly fix/change the amputator without different problems arising. Maybe it could have a meter which is drained on taunt, and the more of the meter is drained, the better the taunt (e.g. bigger aoe, maybe slight damage resistance)? It might just end up feeling like some awkward discount ubercharge, though Ramblings aside, good video! Pretty well encapsulates the position medic is in. I also had never thought about the vitasaw in the way you compared it to the ubersaw (in part because I just don't think about the vitasaw at all lmao)
@Treggles
Жыл бұрын
It's as if you've clambered into my brain and completely assessed my exact feelings on it. Extremely based comment!
@Appletank8
Жыл бұрын
I sometimes wonder if it would be too OP if you could taunt cancel (maybe after at least 2 sec?) the Amputator, then the vulnerability to Spys jumping out of the woodwork to stab you would be less harsh
@Treggles
Жыл бұрын
@@Appletank8 Every time I use it, I constantly think "man I wish I could just cancel this rn". I don't think it'd be an OP change, either
@daddysempaichan
Жыл бұрын
My fix for the Amputator would be to just let it give Overheal. Maybe at 50-75% of regular speed, and/or give it a overheal limit like the Quick-Fix. That way you're not waiting for a bunch of hurt players to use the taunt, and can inform players ahead of time that you're now a Rally Point/Dispenser so they don't run off in the other direction when they see you busy with healing another person. That, or make the heal instant the moment you taunt and not 1-2 seconds after it started. So even if you died a few seconds into the taunt you would've given a good amount of health. Or just make the taunt self heal the Medic like the Kritzkriege. You do have to give up free Uber charge or the ability to see enemy HP so I say that's a fair trade off.
one of the saddest thing as a pocket soldier in casual is staring at ur medic slowly healing you from 20 health to full and while he is doing that u stare at him and press the inspect button and realise his ass is running the blutsauger and not the cross bow X__X
@The24thWight
Жыл бұрын
The Blut is usually the weapon of the medic who doesn't trust his team.
@destarker1340
Жыл бұрын
it's hard to argue having burst healing over minigun level damage when your team can't protect you
@grammajam3682
Жыл бұрын
granted the med might be trying to build uber if you're both in a safe place. why not?
@schniemand
Жыл бұрын
This is one of the reasons I hate the crossbow's entire existence.
@mariustan9275
Жыл бұрын
@@The24thWight True. In casual servers you can't be sure if your pocket is going to protect you or anything, or even if your team is going to bother protecting you at all. At least the blutsauger is a good self defense weapon.
Amazing work on the video, really entertaining and informative! 👏
excellent video mate! you captured your opinions well and the segments were all the perfect length!
One thing the crusader’s crossbow also has over every other medic primary is something not even listed on the weapon itself. It passively reloads itself, you can heal someone with a crossbow, switch to your medigun and when you switch back your crossbow is already reloaded
@krimson8089
4 ай бұрын
What downsides does a crossbow have?
Amazing video man, I was M A N I C the milked engie and taunting soldier. Originally I was gonna skip to me but your video really hooked me! Good stuff mate
@Treggles
Жыл бұрын
It's you! Thank you for your help!
This video is very well edited. I particularly liked that intro, creative and fun.
@Treggles
Жыл бұрын
Thanks very much!
Thinking about this, maybe it would be interesting to give spy some more diversification as all of his unlocks are basically the same playstyle. Perhaps you could have something like the icicle knife but can be used on team mates, perhaps a vial or actual syringe? Once used it would give a buff or heals and then have to recharge. It would be a great addition to gun spy I feel and would solidify his role as a more unique and interesting character.
@mariustan9275
Жыл бұрын
So like the scrapped needle weapon for medic.
im surprised you didnt talk about the bonesaw, which i think is either the best or second best melee weapon. you might think that the ubersaws -20% isnt that impactful but not having a slower firing speed is crucial for medics melee, especially as a last resort (or as a combat medic). i do prefer the ubersaw when im using the default medgun. however with the krietzkrieg and the vaccinator having faster build-ups the bonesaw becomes the better option in my opinion.
@grammajam3682
Жыл бұрын
meh. i like the amputator more with teammates i can trust. when i don't have to worry too much about getting in melee range of anything i'd rather just have the nifty group heal by standby. can be amazing on koth or payload where teammates are holding spots or falling back.
@evilded2
Жыл бұрын
Swing speed doesn't matter in scramble because it only applies to recovery. The first hit is just as fast.
I think that Medic needs some attention to not only does he have some minimal amounts of weapons in his disposal The devs should accept the workshop weapons for Medic that should really benefit the class & undoubtedly would be a big improvement for the Medic
I'm a medic main but one gripe I have with the class is lack of weapon variety. The only real good weapons are the Crossbow and the Ubersaw, or Amputator if you're not feeling lucky at 2Fort. Beyond that, you get to choose between 4 different mediguns that do a similar thing. It sucks because people come up with these great concepts that could really shake up the meta but Valve doesn't seem to care. I'd like to say they're too busy fixing the bot problem but it's too optimistic for me. I still like him because he plays a vital role in whether the team wins or loses. It's a natural fit because why spend so many hours practicing at tr_walkway every day when I can hop in, heal my teammates and have them shoot the bad guys for me?
In 5:53, I couldn't agree more. The sheer damage of explosives will completely destroy you before you could heal yourself, even if it was all splash damage. The taunt from the Amputator suffers from that also, as you've said, teammates get deadly damaged in mere milliseconds. I strongly agree that Valve could think about other alternative weapons so the other classes can give more support - even creating new sub-classes, who knows? I feel like playing medic is cool, I am used to the support hole from other games I've played. But it can get rather boring indeed. The time to kill issue is more towards the classes that won't do massive damage in one go - such as Scout or Pyro. However, I do feel like those two are constantly overshadowed in "sweaty casual" modes, as most of the high level players - that just want to stomp the enemy team - use power classes, so I think theres a lot of room for discussion on that. However, I've never had issues with the Vaccinator - It is a great counter for a team full of demos-spam and Soldiers that will just splash you to death. I do main Pyro, but when I see a Vaccinator, I just change my secondary from the Detonator to the regular shotgun. I feel like the Vacc is more of a weapon made to force the enemy team to deal damage from different sources, and I'm all up for that. The only thing about medic that truly gets me mad is the overhealing mecanic. It is a nice idea, helping some classes to withstand more damage, but the way that "Pocket Healing" doesn't get any drawback to both Medic and "Pocketed" just feels wrong. It is so common to enter a mixed lobby with red team being stomped, while blue has 2 players with 70+ points and the rest is on their 20-ish. It's so easy to make a Heavy become a "mini boss", as it gets to do massive damage via 'random crits" and won't ever die (only to backstabs and completely fully charged headshots, but that seems rather impossible when the russian guy does that much damage).
great editing man! def gonna watch more of your content this was great
@Treggles
Жыл бұрын
Thanks very much!
that whole intro montage was absolutely incredible
I want a rythm based aoe drum kit, so you heal through music, like what the amputator want to be an ubering would be as effective since you're providing more health. Maybe like a small dmg resistance, speed boost, and dmg buff. Something along the lines of the game BPM I'd say you would do you're best to hit notes while being mid battle. It would also make the music of TF2 a more active part of the game as I feel like it isn't used actively in the game and more so on promotional pieces and the lobby.
The syringe guns are an SMG with 40 bullets if you use them well, as a syringe gun enjoyer I find myself *switching to blutsauger, overdose or even stock* just to keep up my survivability against flanking classes It doesn't matter if a medic can heal 400 health in 10 seconds if he only lives for 15 seconds
The unsung hero of a timeless game - A class who can break the stalemate of a stagnant fight, at the burden of seeing a red cross icon on everyone. Those who main medic I dont know how you do it, but keep fighting the good fight
I specifically *avoid* the Meta. I don't use the Crossbow much. I stick with the Overdose, Blutsauger if I want to go ham, Syringe Gun if I need self defence. I use whatever medi-gun my team needs, whenever. I mostly try not to stack on the same medi gun. My melee is almost always the amputator, though sometimes I go insane with the bonesaw, or use the solemn vow for information. Vita Saw if I can get lucky hits in.
This vid deserves way more views, algorithm better do it justice
8:32 I sometimes like to play games with bots using default weapons, and whenever I play Medic I go through at least 1 situation each game where I accidentally pull out my syringe gun as if it was the crossbow
Just wanted to say that the effort that obviously goes into editing these videos is amazing! Especially considering you have less than ten thousand subscribers!
This man is going PLACES
I personally hardly play as medic, but when I do, I use the Overdose, Quick Fix and Amputator, but mostly when there's already another medic with the stock medigun, since usually they pocket one player, so I am mostly the one that helps keep the team alive while they are the one that help push the objective
I think the Medic HAS to be bad at head-to-head combat, because of his strong support. He is designed to rely on his teammates protection, and in exchange, he helps them, therefore rewarding them for their protection. As a contrast, Engineer is not designed to support one person at a time. He supports the team a a whole, and because there is no direct „benefit“ to protecting an Engie Nest (other than common courtesy), he is equipped with means of self defense, the shotgun and pistol.
Holy shit I thought you had around 100k subscribers. I didn't expect you to be so small and at the same time with such quality just from the intro.
you re videos have alot of work put into them , good job.
i find it quite satisfying yet challenging to play medic, he is one of my favourite classes to play and feels very rewarding to do so. i really dont get how people dont like playing medic
@Christoff070
Жыл бұрын
Same
I’d give the crossbow the equalizer treatment where the damage and healing side of the crossbow are split into separate weapons, so you actually have to commit to sacrificing survivability for better healing potential
@ivrydice0954
Жыл бұрын
Having a 2nd Crossbow being a dmg dealer with 0 support applications takes out the coolest and medic part of the crossbow. Like when's the last time you've seen Equalizer user and compare that to the Escape Plan.
@dkskcjfjswwwwwws413
Жыл бұрын
i see so your solution is to once again make syringe guns useless
A little disappointed you didn't talk about the solemn vow. It does relate to the main point of medic being rigid to play in casual, but free passive information vs 25% on hit incentives you to take less risks with your melee and go for cheeky picks with the crossbow. It's a breath of fresh air to medic's meta.
Re the overdose: it's only worth using in tandem with the quick fix, as the reduced overheal encourages hopping from player to player rather than being stationary, so the extra speed helps there. You also get more out the speed boost with the quick fixes faster uber rate. Great video btw
Amputator needs a buff. Maybe a scale up in range and healing per second based on ubercharge %.
@louizeandrei
Жыл бұрын
It would be interesting if amputator's altfire worked the same way as soldier's banners, but instead of the heal-on-hit buff you have the heal overtime buff (similar to the overheal+ubercharge spell in halloween) and it takes a portion of your uber (i'm not sure so i'm just using X% instead)
@dkskcjfjswwwwwws413
Жыл бұрын
no too inconsistent just make the self healing bonus passive and increase the uber gain from the aoe
If you keep on making videos like this you will easily make it as a sawed after tf2 youtuber, you already are in our eyes (SpyTiCole, I made a new account named spy for yt content creation)
@asdfman-xg1po
Жыл бұрын
*sought after
@benjaminclay8332
Жыл бұрын
@@asdfman-xg1po no, Joesphene is right; if Treggles keeps this up I will come after him with a saw
absolute banger
@Treggles
Жыл бұрын
Fancy seeing you here! ❤️
How is this video so good for a channel with just 2 videos? I am confused and i demand more videos!
dat outro music with the medic turning around at the end is just... *chefs kiss*
Heavy easily the hardest class, medic is mid
@Treggles
Жыл бұрын
Fight me irl (you won't)
something i'm surprised you didn't mention since you ranted so much about the amputator is the fact that the extra passive healing is even more niche than it sounds like it would be problematic enough if it was simply that you had to pull it out to get the extra healing, but medic's passive healing doubles while you heal someone with the medigun, so 3-6 depending on how long it's been since you got hurt so realistically it only matters if you have no teammates around you
Very good video I thoroughly enjoyed watching it
I found this in my recommended and when I saw you were the same man that made “how to win every fight as Medic” and saw that I didn’t sub,I pulled out the kritkregz and ubered a soldier before he missed all his rockets so I had to walk up and smack it. I can’t wait to see what you’ll soon
Tried using stock syringes yesterday. It was. Not very fun. I remember I used to know how to use it but ultimately it just wasn't worth it. As for the Ubersaw. Which I am sure you'll mention. I just don't like how it makes the entire game about uber. It causes this obsession with the charge that makes playing with serious medics quite annoying particularly if you were playing medic yourself.
1:26 For me its generally because the people I heal might not be the brightest, it can get annoying even though it's just a video game. Usually pushing the cart is easier provided your team actually do push the cart, a close by central location to easily support
@Christoff070
Жыл бұрын
Think of it as a bit of an investment. You heal and even pocket a few players (NOT just the already really good ones); at first they struggle but over time they get better thanks to your overheals and ubers
I appreciate the Amputator Compilation near the end -- I actually like the Amp, but I run into the problem you listed at the end: the situation it's good in is rare, but you have to have it all the time in case that one situation pops up rather than an Ubersaw that's useful everywhere. Handy when there's 4 people spamming manual 'medic' calls and everyone is too blind to see the medic is already busy -- now you're healing everyone at once, so they can't whine about it!
This video is great ! This video deserves at least the same amount of views as your last one !
2:14 what about the engie? Honestly I think he is even more unique than the med, and that a lot of people would agree on that.
@Treggles
Жыл бұрын
Yeah I can see the argument for that
Love to see bing soy in this
@Treggles
Жыл бұрын
It's always fun to come across his shenanigans in game
So somehow i missed this video and since i found it today im just going to assume it was a birthday present. Amazing video, we probably need a medic update after the heavy one. Also we have the same brand of coffee machine except mine is fancier and the grinder is part of the machine, it also auto tamps by pulling a lever down. (very good tamping though)
On the amputator, from a fellow medic main; If it were that you had to fill some sort of meter to use the taunt, and the healing of the taunt was the same as healing all those in the AOE with the quick-fix, it would be *way* better. Maybe you had to heal 500 health to use it, it would need some testing so who knows how the meter would be filled, but if it were like that maybe it would surpass the Ubersaw. Not like any of this matters though, *unless a steam workshop creator is reading this and made a community fix for the summer update.*
the thing about the amputator's taunt is that there isnt a cap on the teammates you can heal if you're playing casual, theres enough people around you that it's faster 50% of the time to just use the taunt and get them up to full, or at least to a reasonable number of health if you're playing highlander, your team will likely be around you a lot of the time, making you vulnerable to splash damage. instead of having to individually heal all your teammates, you can pull out the amputator and get them all up to full in around 4 seconds if you're playing 6s, yeah its pretty bad even using the taunt once is good for healing. it'll get your team up to a level they wont get 1 shot by 7/9 classes, and 4 seconds isnt a very long time. most of you complaints about it seem to stem from using it _during_ team fights, in which it's a very poor choice a majority of the time. amputator shines when your team retreats, or has just won the fight. yes. its not better than the ubersaw. ubersaw is better. however, what you're implying is that it's so much worse than the ubersaw, that you _cant_ pick it seriously. nothing and no-one is holding you at gunpoint to make you pick ubersaw. pick amputator if you _like_ using it. pick vita-saw if you _like_ using it. pick blutsauger if you _like_ using it. if you want to be consistantly effective, make a team of all snipers, then headshot everyone on the enemy team when they round the corner. - #1 amputator stan
A while ago i made a concept for a healing-capable attack class for tf2. the class would've been called "the Rifleman" the Rifleman would have about 175 hp and would be as fast as pyro, engineer and sniper. the Rifleman would come equipped with a rifle which fires in semiauto and deals below-average damage at close to medium range, but has less falloff than most weapons, making it better at longer ranges. the class has a resource meter, which is used by the Rifleman's PDA. the resource meter fills passively at a slow rate, but can be accelerated by dealing damage with the rifle the PDA can produce small ammo boxes for 25% of the meter, medium health kits for 50% of the meter and minicrit canteens for 100% of the meter. the Rifleman functions as a more independent support class than medic, as well as being capable of laying down suppressive fire against snipers.
@zeldies1976
Жыл бұрын
Imagine what could have been if Valve actually used the PDA slot...
@badideagenerator2315
Жыл бұрын
@@zeldies1976 giving engineer the ability to cause destructive explosions when he demolishes his buildings in exchange for higher building cost, more sentry variants, a construction pda which focuses on his dispenser instead of his sentry, a medieval PDA, a disguise kit which enables spy to create decoy teammates or a disguise kit that only lets spy disguise as teammates but lets him keep his disguises when he attacks.
I don't even know how you got 9k subs already or who you are but keep up these videos I'm loving them
what makes the amputator even worse is that medic's regen is DOUBLED when healing a hurt teammate with their medigun, which incentivises medics to heal with their medigun when hurt instead of burst healing with the crossbow or... pulling out the amputator also imo the solemn vow is the safest and most consistent melee option. its unique in that its upside (of seeing enemy health) is ALWAYS useful, regardless of whether you make a swing at an enemy, or bothered to use the amputator. getting into melee range with an enemy as medic is rare, so it's not guaranteed that you hit someone with the ubersaw. it's a great option for medics to know their limits and not rush into 5 enemies to get le funny +25% uber
@Treggles
Жыл бұрын
Good points!
battle medic with the blutsauger is actually quite fun when the rest of your team can't do jack.
did you use a toy story 2 clip and then add a fucking source in the bottom left as if there were a human on this earth who watches this channel who doesnt know what toy story 2 is
@Treggles
Жыл бұрын
Might wanna double check which Toy Story it was. Seems like the source was needed! 😂
@Sageknot
Жыл бұрын
@@Treggles ah i misread ur source, my brain conjured up a 2 somehow 😅 still though, the toy story citation is hilarious to me
@Treggles
Жыл бұрын
@@Sageknot Haha all good. KZread flagged me for "reused content" the last time I tried to apply to the partner program, so I'm extremely wary of using even short and often completely transformed clips without sourcing them, no matter how popular they are. I don't want to give them any BS excuse to hit me with "reused content" again
@Sageknot
Жыл бұрын
@@Treggles ah, i gotcha. if youtube does one thing well, it's finding absolutely bullshit reasons to strike content creators at complete random
It was when I slowly burned to death in front of what looked like a decent-moderately experienced Pyro I was actively healing and screaming for help at that I truly understood why no one plays medic
I think making stock (or all) needleguns heal teammates would be a good start. Then medics could pick the crossbow for single target, long range, burst heal or the needlegun for long range, sustained, spray-into-the-team healing.
weird thing nobody talks about: the overdose is a direct upgrade to stock since its only downside is doing a single point of damage less and that hardly comes into play
Gotta love the "My team keeps leaving me to die" load out Blutsager Quick fix Amputator
Amazing video, watch it blow up very very soon.
i demand more videos this was great
I think the Amputator could be made better with simply this: Increase the range a bit so teammates don't have to be huddled together Instead of requiring that you taunt, make it use a certain amount of Ubercharge, this allows medics to make the decision of whether they want to spend uber on a big push or spread out heals, and allows them to stay mobile For the Vita Saw as well you could make it a passive buff, so that if your heal target hits an enemy, it has a small chance to drop organs as well (onto the ground of course). This makes it waaaaaaayyyy easier for medics to conserve their ubercharge while also encouraging them to take more risks (you gotta pick up the organs, but what if there's more enemies where the last ones died?) The Overdose could be reworked like so: Keep the uber buff, but make it passive, also allowing you to give a certain amount of the speed you have (50 or even 100% of it) to anyone you're healing as well. This gives medics a reverse-scout effect (and maybe it could even have synergy with the quick fix, maybe boosting the buff?) Additionally, The Blutsauger could, while decreasing your health regen, also give you a boost to your hp (25 or even 50, acting kind of like a Gunslinger in that sense). This will allow medics to engage in riskier playstyles, and also allows offset of the debuff from the Vita-Saw for more potential synergy. Finally, the Solemn vow: Allow it so that your heal target can also see enemy hp. This again allows medics to be even more potentially helpful to their teammates. Hell, you could even give it a semi-Warfan effect where while you hold it you're marked for death, but any enemy you hit is marked for death as well, allowing for high-risk, high reward last ditch efforts. None of these are perfect, and I'm open to criticism, but I think it's a good start
In tfclasic custom weapons, theres a needle gun that marks for death, mix it with the quick fix and a melee that can burst heal and you get this neat aggro medic pushing the front lines to pick with marked for death
@kingboss9512
Жыл бұрын
Giving medic more ways to support the team without just healing sounds like interesting idea that I want to see more of
Theory-Y Studios made videos of how to buff both the Melee and Primary weapons, as well as buffing quick fix and nerfing vaccinator. The reason I play medic is to feel like the anchor leading my team to victory. My journey started as a pyro main. During a match of badlands, a demo on my team called for medic, then stared at me. I said why not, and switched on the spot. Haven’t looked back since
Loved the bach music in the intro
I like your editing style.
I don’t think giving more healing to other classes is the solution. There’s a reason that pyro is the only class that has fire(no the cow mangler doesn’t count). It’s part of his identity. Same goes for medic. Besides giving the classes more healing really doesn’t fix the problem that medic has a primary and melee so superior that all the others can’t even carve out a niche. I think this is why buffing the other weapons is probably better. My ideas for some buffs for medics weapons: - Syringe guns: give the syringes more velocity. Allow them to get Uber on hit. - Vitasaw: rework the weapon completely. allow it to heal your teammates with a melee hit. - overdose: 20% speed boost all the time when the weapon is out(this was in the video) - Amputator: Give the medic the ability to cancel the taunt. Maybe bump up the heals slightly. Allow the healing from it to give overheal.
The thing I'd like most from Medic is to buff the blütsager and overdose to be on equal footing to the crossbow to give an alternative for when your team isn't doing a great job defending you, kinda like how Engi can equip the shotgun for when his team won't help him keep his buildings up
This is the single most underrated video I've ever seen
Now this is high quality content
1 - What if you could move around with the amputator, but during the sad violin, you couldn't switch to another weapon? 2 - What if whenever the Blutsauger poked people, you would build up a "health bar" that when unleashed (Mouse2), could instantly heal all teammates within a certain radius? 3 - What if the standard syringe gun had "special" syringes (Mouse2) that healed teammates when you poke them (like crusader's crossbow)? 4 - What if the Ubersaw made medic's medi-gun gain uber at a slower rate instead of slowing down your swing rate? 5 - What if the Vita-saw... uh.
The reason why I think the medic meta is so stale is because of the fact that he already has the best options available, a long range heal and a melee that grants 1/4 of uber, other weapons became irrelevant due to how great the 2 are, the only thing I can see as at least an option are mobility, manuervability and survivability.
YOOOO you’re using the Animal Crossing inspired song that was funded by Schlatt and Ludwig! Glad to see someone using it in their video so soon after the launch of this songs. Also very good vid overall. (:
Medic weapon rework ideas Vita-saw: -10 HP collect organs of the people you hit maximum organs are 5 each organ collected increases Healing Rate by 5% Amputator: +25 HP +25 HP gained on Kill +3 HP regen (passive) -20% Damage and Swing Speed Alt-fire: (the exact same but with +25% more effecting healing, you also get a 20% damage resistance buff while taunting) Solemn Vow: Add the additional perks of being able to see enemy Medic's Uber, Enemy Spy's Cloak and Enemy Engineer's Metal Crusaders Crossbow: Lower the damage by 15% Blutsager: Increase HP gained by 1 Have crits and mini-crits increase HP gained by 3 Overdose: -15% Damage, Holster and Deploy Speed -10% Magazine Size Active: movement speed and fire rate are increased up to 20% depending on how much uber you don't have weapon damage is increased up to 40% and HP regen is increased up to +6 depending on how much uber you do have Passive: have the movement speed and HP regen active buffs but at 50% effectiveness
@dkskcjfjswwwwwws413
Жыл бұрын
homeboy you made the amputator ridiculously op, medics can now survive quickscopes, and for the crossbow, all you gotta do is limit the ammo to 16
@TheMagnumDon
Жыл бұрын
@@dkskcjfjswwwwwws413 their just ideas my guy, I aint taking them too seriously for I am a extremely casual player
Tangentially: aside from the subject of my other comment, upon which I can and will thoroughly lambaste you, 👍 I liked this video. I find it wholly sensible and in-line with a lot of my own views on Medic, TF2, and Medic-within-TF2.
I dont think uniqueness can ever be classified as a problem.
"Jerma worst face 2022" DO YOU HAVE ANY IDEA HOW LITTLE THAT NARROWS IT DOWN
@Treggles
Жыл бұрын
Lmao idk if you're memeing, but here's the link to the video if you're not kzread.info/dash/bejne/p52hlLmBZdPLkZM.html