Why the Classic Zombies Point System is MUCH Better Than the New System...

Ойындар

The Classic/Old Zombies Point System from every game BO4 and before, compared to the New System that we've seen since Black Ops 4 and into Black Ops Cold War, Vanguard, and sort of MWZ.
Intro 0:00
What is the Classic Point System 0:31
What is the New Point System 1:55
Why Did They Change it? 2:42
Problem 1: Less Strategy Options 3:50
Problem 2: Worse Gun Balance 9:52
Classic System isn't Perfect 13:09
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  • @Xpertfusion
    @Xpertfusion15 күн бұрын

    Yes this is a re-upload, but I changed a few things in the video. Added a few more things I wanted to say and removed one section. Just felt more confident with this rather than what I had previously.

  • @xaviertrujillo506

    @xaviertrujillo506

    14 күн бұрын

    I personally prefer the old system but in a way it does make for less diverse and unique gameplay because if you make the worst point weapons the best damage dealing weapons, you are put at a disadvantage for using the damaging weapons early game and the point weapons late game, that means almost nobody will bother pack a punching and progressing with the point guns and people will just use the same guns over and over again depending on the stage of the game that they’re at

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    @@xaviertrujillo506 but you aren't put at a complete disadvantage because the weapon is really good. It obviously depends on the map, but think of something like BO3. Doesn't matter how early in the game you are, the Haymaker is likely the best regular gun you can get. Will make easy work of any boss zombies or hordes. But the trade-off is that it makes less points. So you have a risk vs reward situation to decide from. Then you also have to take into account AAT's. AAT's actually made regular point guns VERY common to use in high rounds for BO3. VMP, Kuda, etc. They weren't gonna protect you in a corner that well but can still kill in the high rounds with dead wire. But again, something like a Haymaker, Brecci, Drakon, will likely be more reliable. The thing about my whole argument is that it does depend on how well they balance the guns and systems around the point system.

  • @xaviertrujillo506

    @xaviertrujillo506

    14 күн бұрын

    @@Xpertfusioni personally think that the system should be based on the original but the amount of points you get depends on the fire rate of the weapon, low fire rate weapons giving you more points so that they’re not outclassed by fast firing weapons when it comes gaining points, my main overall point is that the simplicity of the old system means that you are incentivised to use a very specific set of weapons at specific rounds, in my opinion this makes the game less re-playable because you’re always aiming to get specific guns rather than experimenting with different guns at different stages, I actually think that bo3’s AAT system causes more problems than it solves because it means that for high rounds, fast rate of fire wall weapons and wonder weapons are by far the most viable, using anything else would put you at a disadvantage, points are incredibly important in the early game so you would be a fool to use shotguns, snipers, rocket launchers and other slow firing weapons, the chances of you surviving the early rounds with these weapons is greatly reduced

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    @@xaviertrujillo506 I think no matter what, every single zombies game will always have something that is the "most viable" for specific situations. I don't think there's anything fully wrong with that. But what I prefer with the Classic Point system is that it just adds another factor of what makes a weapon more viable or not for specific situations. The Classic Point system was the ONE way to make weaker guns actually viable for something (especially on early rounds). It does not mean it's always your best choice though, because a gun like the Haymaker WILL keep you safer. I'm not going go into a bossfight with the VMP, but I will definitely use it for racking up points or even on high rounds if it has dead wire. But with the new system, the ONLY layer of viability is the power of the weapon. Even ammo doesn't really matter anymore because of ammo crates and zombies dropping ammo. This just makes weapon choice a lot less interesting and ultimately ends up being the same few weapons (the meta weapons) for most people. Is most guns in CW viable in terms of power? Of course, but that doesn't mean people will bother using the guns that are deemed weaker. And I don't necessarily think someone is a fool for not using point guns in early rounds, sometimes it's safer, especially if you are doing Easter Egg-related stuff. That's the risk vs reward.

  • @Taspens
    @Taspens15 күн бұрын

    Not to mention a massive part about the game economy was spinning the box for new weapons. Now you just spawn in with the weapon you want for the rest of the game

  • @criscabrera9098

    @criscabrera9098

    15 күн бұрын

    Yea that’s dumb get rid of that why did they change all that even the bo4 where you got a choice no get rid of sorry just start them either starting pistol and then get more weapons why change it when it wasn’t broken

  • @jamesdeburiet

    @jamesdeburiet

    15 күн бұрын

    Just select a pistol, not hard

  • @D3AL1O

    @D3AL1O

    15 күн бұрын

    @@jamesdeburietNot the same, use your brain please.

  • @jamesdeburiet

    @jamesdeburiet

    15 күн бұрын

    @@D3AL1O not the same😂 It’s so simple, just select a pistol and then buy wall buys and spin the box. Why ruin other peoples fun just for your nostalgia trip

  • @D3AL1O

    @D3AL1O

    15 күн бұрын

    @@jamesdeburiet I'm just stating a fact, how is that ruining people's fun? lol

  • @Nightwolf--og3du
    @Nightwolf--og3du15 күн бұрын

    The randoms who yelled at Kevin’s brother: “what have I done?”

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    To be fair, I doubt that was actually the main reason for the change, he was just sharing a story as an example lol

  • @Nightwolf--og3du

    @Nightwolf--og3du

    14 күн бұрын

    @@Xpertfusion True, that would be absolutely ridiculous. You would probably have to provide a hella valid argument other than one person not having a good time. While I prefer the old system I don’t mind the new one, at least for Cold War.

  • @Efoxative

    @Efoxative

    9 күн бұрын

    @@Nightwolf--og3du yeah i've actually never heard anyone complain about it till this video. to me its more of a pet peeve rather than something that needs changed. but tbf i am that guy who knives zombies till round 19 XD so i never have the need of a point weapon

  • @mikealrogalski8480

    @mikealrogalski8480

    2 күн бұрын

    ​@@Xpertfusion I'm fine with it but I would prefer it like the old point system just felt more Rewarding like now you can but 2 full clips into zombies sometimes and not get anypoints where as the old you got quite a few

  • @mikealrogalski8480

    @mikealrogalski8480

    2 күн бұрын

    ​@@XpertfusionI specify zombies because they can body block if in a horde after you shot one for a bit

  • @bsmallz4165
    @bsmallz416515 күн бұрын

    I think cod zombies is best when it leans into its more rougelike properties. Like starting out weaker and progressively getting stronger and making tough decisions on what to do or what strategy to use to get better for example choosing to get a wall weapon or try your luck at the box also what perks to get before you hit the perk limit. I feel the old points system really meshed well with the rougelike elements of the game because it added more depth and strategy to your decision making. To completely get rid of that system is to create a lack of depth which is never good when it comes to a rougelike game

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Exactly!!

  • @GRANDTHEFTBATO
    @GRANDTHEFTBATO15 күн бұрын

    For me my biggest issue with the change is the dopamine I get is gone. Seeing my points go up just by spraying down into a horde is now nonexistent since it’s only now the final blow with the new system. The old system was so much more satsfying when killing zombies and that satisfaction is mostly gone now

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Agreed. Especially on those later rounds. Seeing the points shoot up in the bottom left or right side of the screen was amazing. They didn't force the point notifications in the middle of the screen back then either.

  • @bydlakbolszewik847

    @bydlakbolszewik847

    14 күн бұрын

    ​@@XpertfusionI bet the reason they put the kill notifications in the middle of the screen is to appeal to MP/Warzone players. Maybe if someone sucks at MP, seeing a lot of kill notifications will give them a dopamine rush and make them feel like they're good at it, and encourage them to keep playing.

  • @Bizarrebirchdoesgame
    @Bizarrebirchdoesgame15 күн бұрын

    Kevin Drew’s reasoning behind removing the original point system was so stupid and made me really not trust the judgement of the current zombies team.

  • @Themanhimself677

    @Themanhimself677

    15 күн бұрын

    A random made his brother cry

  • @Bizarrebirchdoesgame

    @Bizarrebirchdoesgame

    15 күн бұрын

    @@Themanhimself677 no reason to ruin the core gameplay lol

  • @Themanhimself677

    @Themanhimself677

    15 күн бұрын

    @@Bizarrebirchdoesgame I agree 😂😂

  • @0Stark24

    @0Stark24

    15 күн бұрын

    It’s a bad change and I wouldn’t be surprised if they revert back to the original system. Kevin and the zombies team have brought many good additions to CW zombies. To leave all that and say you don’t trust their judgment based on the point sysem, is like demnishing all what Jason Blundell’s done because he change the perk/point system in bo4.

  • @Bizarrebirchdoesgame

    @Bizarrebirchdoesgame

    15 күн бұрын

    @@0Stark24 It's not the only reason that I don't. Many aspects of Cold War's gameplay makes me think this like the weapon rarity, operators, poor story, bad easter eggs, lack of side easter eggs, way too easy gameplay, etc. It also makes me really not trust their judgement because his reason was literally because his brother got made fun of in a public lobby. That is not a valid reason to change the point system and ruin it.

  • @RickGrimes-de7wf
    @RickGrimes-de7wf15 күн бұрын

    One of the most satisfying things about zombies got ruined because some randoms made his lil bro sad😭

  • @doctatofen2.089

    @doctatofen2.089

    14 күн бұрын

    😂😂😂😂

  • @bobthebuilder9509

    @bobthebuilder9509

    13 күн бұрын

    Knowing how toxic the zombies community is, the randoms probably don’t give two bits about their verbal abuse and yet hate the new point system without realizing they brought this upon us all.

  • @doctatofen2.089

    @doctatofen2.089

    13 күн бұрын

    @@bobthebuilder9509 lol

  • @jonthegod00

    @jonthegod00

    9 күн бұрын

    ⁠@@bobthebuilder9509verbal abuse on an online game where he can just mute or leave? 😂😂

  • @rockbronzeman6458

    @rockbronzeman6458

    2 күн бұрын

    @@bobthebuilder9509is the zombies community really toxic?

  • @randompillow5146
    @randompillow514615 күн бұрын

    I think the old point system was much better. As you said, it provided another learning curve/skill gap to the mode to give you a slight edge. You could completely ignore trying to maximize points if you wanted to and you could still get along just fine. It was a just a way to increase your point gain a little bit by learning to kill zombies more carefully. Also, the old system gave you a reason to hold on to weaker guns longer, but now there’s really no reason to risk using a weaker gun unless you’re camo grinding or something. It isn’t a dealbreaker or anything, but it’s just another downgrade the mode has gone through since BO4.

  • @Bizarrebirchdoesgame
    @Bizarrebirchdoesgame15 күн бұрын

    I think they should bring back the original point system and ditch rarities. If they wanted to slightly rebalance they could do what AW did and give points per pellet on shotguns. I think that they could either do that or make the shotguns OP like BO3 so you have a proper tradeoff of point gain vs damage.

  • @reelgesh51

    @reelgesh51

    2 күн бұрын

    Id add Headshots with snipers when using Deadshot doubles the points for that kill .....

  • @aries23judd84
    @aries23judd8411 күн бұрын

    I hate low less rewarding and more broadened the point system is now. The best part about the old point system is how diverse and rewarding it was for the player for understanding the system, you know shooting a zombie 3 times in the head with a 1911 on Round 3 to 4 for a one hit knife, stuff like that is what makes seeing the funny number go up so satisfying and the knowledge always gives you the upper hand on those early rounds in pub lobbies.

  • @0Stark24
    @0Stark2415 күн бұрын

    Many of the weird changes in CW can easily be fixed by creating a “welcome”playlist for zombies that has the new point system and have HUD indicators for the power/pap etc… It’ll act like a easy mode for the casuals/people who simply play zombies to grind weapons.

  • @bydlakbolszewik847

    @bydlakbolszewik847

    14 күн бұрын

    Unfortunately that's exactly the type of player they're targeting. The hardcore zombies community is very small compared to the total amount of people who play CoD, so appealing to the casuals will make them a lot more money, even if the hardcore fans have to suffer for it.

  • @Ananonymousguy-nk9oj
    @Ananonymousguy-nk9oj15 күн бұрын

    The old system does not (only) incentivize you to use the weaker weapons, it incentivizes you to use the automatic weapons, that's the reason why almost nobody uses the olympia over the M14 or the steakout over the MP40, same thing would happen with the mog and the strife in BO4 if it had the same system

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Tbh, I use the M14 cuz it’s a better gun too, not just cuz it’s better for points lol. But if they wanted to make the weapon balance better in BO1, they should’ve made the Olympia a better gun overall to balance that out.

  • @lolcow6668

    @lolcow6668

    15 күн бұрын

    @@Xpertfusionsure you use it cause it’s a better weapon.

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    @@lolcow6668 yes, that’s exactly why lol. It’s a cheap wallbuy and holds me over until I can hit the box.

  • @axelpeterson7101
    @axelpeterson710115 күн бұрын

    Holy crap I love your opinions on almost everything. Was watching some of your past videos and I enjoy watching someone that sees the game more how I do. Keep up the cool vids love the content!

  • @Myras.
    @Myras.15 күн бұрын

    The classic zombies just had way more strategy to it in the early rounds. I was hoping they would add more strategic ways to play mid and higher rounds.

  • @lolcow6668

    @lolcow6668

    15 күн бұрын

    Ok then just get stun grenades and get a massive horde and spam them. You gain additional points for it and it’s hilarious that nobody does that but complains about the new point system

  • @Myras.

    @Myras.

    15 күн бұрын

    @@lolcow6668 I just mean in general. It is just early rounds strategicness gone. Honestly the game doesn't really get fun and hectic till at least wave 30+ so it's not really a huge loss unless you're primarily going for the main Easter egg. Then you'll probably feel the strategic loss more

  • @bydlakbolszewik847

    @bydlakbolszewik847

    14 күн бұрын

    ​@@Myras.CW zombies is mainly trying to appeal to casual players who wanna fire up a game from time to time and mindlessly kill zombies without thinking. In the old games you could still do that on lower rounds, but you would be punished for it pretty quickly because you wouldn't have enough ammo or points. That makes it so that it's fun to play it occasionally but it lacks replayability since almost every game will be the same. In the old games, the setup process was imo the best part of the experience since it involved a lot of strategy and decision making to be more efficient and make the rest of the game easier. If it was still like that, a lot of kids would get destroyed on round 3 and say screw it and never touch the game again. CW is trying to make it possible for any new player to get to at least round 30 with absolutely no skill involved. That's a great shame bc dying on an early round and trying to get better is what made zombies so appealing in the first place.

  • @reelgesh51

    @reelgesh51

    2 күн бұрын

    ​@@Myras.Does this include activating the rage inducer to make sprinters from round one ? Also just play without armour it's what I do :D

  • @Jerrycourtney
    @Jerrycourtney15 күн бұрын

    Couldn’t agree more. Great video

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Thanks!

  • @randompillow5146
    @randompillow514615 күн бұрын

    So nice, I get to watch it twice.

  • @LastKingLKArthur
    @LastKingLKArthur15 күн бұрын

    Preach. Change for the sole sake of changing things.

  • @themelancholia

    @themelancholia

    6 күн бұрын

    Change for the sake of not having shotguns give you 50 points and using a terrible automatic to get 500 points per zombie in a game with no zombie health cap.

  • @swirlyderp7288
    @swirlyderp72882 күн бұрын

    The loss of the "point gun" was the biggest flop of the new point system because as you said it incentivized using different weapons as well as needing more knowledge to maximize point gain like knowing the differences in damage values between the Bloodhound in SoE or the Mauser in Origins, but another thing is it also lowered the skill ceiling of the game because with a point gun you had to be good at training since your gun didn't kill as fast, and the longer you trained the more points you got out of it before they died or you pulled out your big damage gun like the krm or drakon, but in games like Cold War every gun is good so there's no point there's no risk/reward of having a shitty gun because they dont really exist.

  • @realsauceonem8114
    @realsauceonem811415 күн бұрын

    New point system feels almost like jingling keys in your face with these annoying point pop ups, there is also no incentive to run certain weapon classes over others so you are essentially running the same weapon every game, burned out of cold wars zombies after a week every time

  • @Layo_The_Mayo
    @Layo_The_Mayo15 күн бұрын

    I personally don't mind either point systems, as I am someone who does go through the rounds as fast as possible. The older point system is more useful for the lower rounds to be able to open the map up as quick as possible, however I did learn an efficient way to earn points in CW with stuns, decoys, AATs and field upgrades. But imagine the rarity system, alongside the classic point system; keeping a gun at tier 1 or tier 2, which are red and green, and using that for point hoarding whilst upgrading your other guns. I think that would be a good mix-up with past and present.

  • @AstraBlvxk
    @AstraBlvxk15 күн бұрын

    100% agree, kevin changing the system because his bro got yelled at by randoms is the dumbest shi I've heard all day. I do like sum aspects of cold war but I don't like how easy it is I get they trynna ease in new people but man it's not even fun after a week of playing the old points system was a part of puzzle that let zombies be zombies changing that part of the formula just doesn't look/feel right. The formula wasn't perfect but it's definitely better than wtf we got now.

  • @pathfinderthompson4114
    @pathfinderthompson411414 күн бұрын

    I just wish there was an option in the newer games to be able to switch between the two point systems

  • @arnathan1792
    @arnathan179215 күн бұрын

    If BO6 will have a health/zombie/ cap like in BO4 and CW, it is likely that they will stick to this new point system as well.

  • @Average_Internet_User101

    @Average_Internet_User101

    15 күн бұрын

    The problem isn't the Health Cap... it's the Pack Cap, A Zombie's health scaling infinitely is fine as long as Weapon's killing power is able to scale along side it, otherwise the factor of (Your weapons becoming useless) is inevitable!🤷

  • @arnathan1792

    @arnathan1792

    15 күн бұрын

    @@Average_Internet_User101 yeah, that too. That’s also why double tap has been absent from COD in the last 6 years because it wouldn’t make sense with the weapon rarities and triple pack system

  • @Average_Internet_User101

    @Average_Internet_User101

    15 күн бұрын

    @@arnathan1792 Exactly, it wasn't needed in Cold War!

  • @RickGrimes-de7wf
    @RickGrimes-de7wf15 күн бұрын

    Underrated channel

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Thanks!

  • @uselessemo1154
    @uselessemo115415 күн бұрын

    To be honest, i never noticed the point difference until it was brought to my attention. I play cold war like the older games. Even though I can start with the ppsh-41, in later rounds I might want to use the wonder weapons like the free raygun and the D.I.E.

  • @terrabnadia1793
    @terrabnadia179310 күн бұрын

    So the reason it got changed is because someone’s feelings got hurt? I fucking hate the world we live in

  • @DogMutilator
    @DogMutilator15 күн бұрын

    The new bits definitely help further explain the point, worth the re-upload. I must be dumb though because I can't even remember the section that was cut. Edit: nvm I found it, I'd be curious on why the high round section was removed

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    I rewatched it, and realized my argument wasn’t strong enough. I knew from the beginning it was the argument I cared for the least, because I’m not really a high round player to begin with. But tbh, my whole argument was basically saying that it’s hard to get points with weak guns at higher rounds, but how often do players have weak guns at high rounds anyways? Idk, just didn’t feel confident in it enough

  • @DogMutilator

    @DogMutilator

    15 күн бұрын

    @@Xpertfusion yeah I get what you mean. I have seen people use a strat on Der Reise with an upgraded Thompson where it would make a difference, but in most cases it's better to use traps or the WW.

  • @user-qw4bk8yx9e

    @user-qw4bk8yx9e

    7 күн бұрын

    ​@@XpertfusionOften times in bo1 when i would play in public lobbies and go to higher rounds, and someone ends up dying (and loses all of their stuff), being able to use weaker guns to farm points suddenly becomes a miracle. I've never played cold war, so how would you be able to farm enough points to get back to a point where you can actually kill zombies after dying in coop, especially in the higher rounds?

  • @SonicGaming6
    @SonicGaming610 күн бұрын

    I never knew that. I thought if it wasn't a headshot, it was 50 point didnt know that the grenade, torso, and neck give different points

  • @stevenpommenville2563
    @stevenpommenville256313 күн бұрын

    I really liked the old point system now that knuckles cracking animations is back in bo6 hoping the point system the old one returns

  • @kochitegaming4013
    @kochitegaming40134 күн бұрын

    So instead of being punished for playing fast, we’re being punished for wanting to make sure we can survive and have fun? Yeah, ok, sorry Kevin, but your brother should’ve just sucked it up and found a different lobby.

  • @pazonk2865
    @pazonk286515 күн бұрын

    This is a great video but there are a couple of pretty important things you didn’t mention about Cold War. There are a LOT of ways to strategize getting points in CW, which you seem you have either not known about, or just forgot to mention in the video. To spare myself of carpal tunnel I won’t list them all, but here are a few: You get more points from: Using field upgrades (for example, Tesla storm gives you a shit ton if used correctly) Using equipment (getting kills while zombies are stunned or distracted by a decoy gives more points) Assisting teammates (simply assisting in killing a zombie, or if a teammate kills a zombie while your field upgrade is helping them will give you points) More points from elites And if you combine all of these things you will get a LOT of points. I’ve have all 10 perks and a triple papped gun by round 15 using these strategies. So anyone who says that the point system in CW “lacks strategy” can go jump off of die rise.

  • @bobthebuilder9509

    @bobthebuilder9509

    13 күн бұрын

    *THIS!!!* Especially the field upgrades and equipment bit! I almost always run Tesla Storm because if you kill a zombie affected by it (with your gun and not TS itself) you get the normal points for the kill PLUS another 90 from TS, AND 10 for stunning them. Slap on a Decoy/Stun’s 10 bonus and you’re looking at a possible 225 points per zombie kill- nearly double the original headshot kill value. Now imagine you have a Tesla Storm ready in the mid rounds. Do I hoard a bunch of zombies and pop it and a tactical immediately for some quick cash, or do I hold out and wait for a Double Points to *get almost QUADRUPLE THE POINTS PER KILL?* Hell, if I forgo armor (i.e. no lucky armor vest drop), should I actually just hold Tesla Storm until I can buy it for safety? And don’t forget CW’s trial system giving rewards (INCLUDING MONEY) to EVERYONE who individually puts enough effort into them, with only a 500 point buyin early game.

  • @pazonk2865

    @pazonk2865

    13 күн бұрын

    @@bobthebuilder9509thank you for reminding me about trials! I forgot to mention them in my original comment. Yeah legendary trials usually give a double points and point drops, which are doubled by the double points. It baffles me how this guy fails to mention any of these strategies, and then dogs on the game for “not having any”

  • @bobthebuilder9509

    @bobthebuilder9509

    11 күн бұрын

    @@pazonk2865​​⁠​⁠Since my own thread starter comment got shadowbanned (since I can’t see it), I’ll elaborate a bit more on my thoughts if you don’t mind: I will say that I like both systems equally honestly. If I want to be a fast killing machine I go for CW’s point system (not you BO4), and will occasionally use those methods I mentioned alongside your own ones (kill assists in particular) to farm points on the side. That last bit’s especially notable since points on kill assists means players lagging behind in a pub match damage wise aren’t necessarily softlocked compared to BO4’s points system mandating you kill zombies. If I want to feel like Mr Krabs, BO3 and older’s point system is perfect. The one issue I have is the claim you’d be fine not minmaxing points at 6:00; 60 points per zombie vs 100+ is gonna add up quick on something like Origins, where you pretty much need to be a penny pincher and grind rounds to a halt just to survive the dreaded Round 8. This slow style is actually why I *hate* Origins lol.

  • @kochitegaming4013

    @kochitegaming4013

    4 күн бұрын

    That just makes it TOO easy. Zombies isn’t supposed to be easy, it’s supposed to get more challenging, but all the extra stuff they added just ruins it. It defeats the whole point. And even worse, those players out there who prefer to run solo… I feel for them. The new point system punishes players by removing most of the fun factor. If all I have to do is pop super powers and use stun grenades that can affect me as well just for 10 extra points, just to be downed because I can’t move is not worth it. And the decoy has a severe limit to how many zombies are affected by it. I’m sorry, but for all the positives you say there are about the new system, the new system is just garbage. There is no satisfaction in it, and it just makes it another generic, poorly planned point and click first person shooter.

  • @reelgesh51

    @reelgesh51

    2 күн бұрын

    ​@@kochitegaming4013for the challenge factor you can activate the rage inducer so you have sprinters round 1 and it can get dicey pretty quick Honestly if CW was on steam and we had access to steam workshop I honestly think people wouldn't be complaining much haha

  • @dexcfw1337
    @dexcfw133715 күн бұрын

    I enjoy it again ❤

  • @Legend_Gamerboy
    @Legend_Gamerboy15 күн бұрын

    What's funny about the new points system is that damage the zombie like once a little and your friend finish the zombie off you both get maximum points 😂😂

  • @booyahtrox
    @booyahtrox15 күн бұрын

    The problem with the change is that not only did they erase the option of maximizing points, they didn't even provide a better alternative. Even if you kill zombies normally with the old system you still get more points than you would in Cold war so you end up just getting less overall which is so dumb.

  • @RoseSapphic
    @RoseSapphic5 күн бұрын

    Should scale with health. Set the health value = certain amount of points. Then let it scale as their health increases maybe at some point cap it so its not insane that way you still get more points off higher rounded zombies like the older cods.

  • @ImFromFortnite
    @ImFromFortnite14 күн бұрын

    Thanks Jason Blundell for balancing zombies that the devs don't even remember what worked

  • @danduty4564
    @danduty456423 сағат бұрын

    I hope Kevin Drew didn't out right get rid of the old point system becouse of randoms not liking people going fast.

  • @CallMe_No_One
    @CallMe_No_One14 күн бұрын

    crazy to see how different my opinions on zombies are to most people. I don't main zombies but always liked it as the "chill cod mode" I play with friends when we didn't feel like multiplayer so this change was 100% positive for me not counting bullets or using marshmallow shooters is just more fun imo. I get the appeal but I personally just want to play like 1.5-2 hours high rounding and not worry about playing optimally or doing a easter egg for the 1000th time. I just want to play what weapon I feel like and farm zombies. I do think it would be nice if it was a option(like deciding pre round for the entire squad) but then they would need to rebalance the prices since the new system gives way less points and that might be hard to balance without one being way better then the other. also I've seen somebody saying that being able to pick a weapon to start with is bad like wtf are you thinking mate this is the best change they ever made in zombies why would rerolling the box be more fun? just start with a pistol and buy weapons on walls like older cods if you want to nothing stops you. it would especially be bad for camo grinding which is a big part of the cod community now. I don't think we should ignore a big part of the community like that(not saying hardcore zombie fans should be ignored they should also get more options to have fun I still think some modifiers(like all elite or losing perks every few rounds for example) would be nice to have in customs)

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    But with the classic system, you didn't necessarily have to worry about playing optimally either. You could still perform just fine playing the normal way. And Easter Eggs are always optional in any game.

  • @CallMe_No_One

    @CallMe_No_One

    14 күн бұрын

    @@Xpertfusion I personally think the Cold war system is easier and more casual for my playstyle of rushing the setup part(getting pap and perks etc.) I do play on bo3 custom maps and tbh I dislike the old system since the optimal playstyle is boring of course you don't have to do it but playing worse is also not great especially knowing how you should play + a lot of my friends get angry for me playing sub optimal early rounds(usually the worse players) so I that also sucks(they are usually chill though) but again I get why a lot of people prefer it it's just not for me(was fine with the old system before but now I'm used to the new one) also a bit unrelated but snipers should be more fun and the old point system was worse for them(they also are really bad now for different reasons but at least not missing out on points is nice) optimally they should support both systems and add some other variety options like fun modifiers so it get's less stale but that's a different topic.

  • @Mew2TGM
    @Mew2TGM9 күн бұрын

    I missed the point system. I use it a lot in the theater of the undead because I did every single match using math equation from barricading to amount of ammunition per clip in mag pool and I would do the math how many barricades I can do per wave to gain every single 10 points and also not to use too much bullets but also get enough points then knife to get more points just the equate how many barricades I can open finally reaching to the mystery box

  • @NachoCheese2
    @NachoCheese213 күн бұрын

    1. It’s less eye soreing seeing points,numbers and letters pop up on my screen constantly (not even including dialogue/images/subtitles) 2. It was much nicer knowing I could get some points on some bullets instead of killing a whole 1 zombie just for some 90 points, 3. Satisfying seeing others get points via the small numbers popping up next to their character

  • @RickS.C.137
    @RickS.C.13715 күн бұрын

    Getting a reward for doing something isn’t a punishment if you don’t

  • @vXersi
    @vXersi10 күн бұрын

    what about a setting maybe so you can either play with new or old points system so all players are happy

  • @kadix928
    @kadix92810 күн бұрын

    Its much more fun too when you hit zombies with the old system

  • @f.prince6642
    @f.prince66424 күн бұрын

    3:07 imagine being told you are doing something wrong and quitting…. Bruh just get better and ask how to do it the right way.

  • @Ghillie_Beast_yt
    @Ghillie_Beast_yt8 күн бұрын

    Hopefully, they go back to the classic point system in the bo6

  • @Vinicius-Bigode
    @Vinicius-Bigode13 күн бұрын

    Players being a dick to newbies, so you change the system so the newbie isn't wrong. Now players can still be a dick to the newbie but the veteran players get caught in the crossfire. This is such a short sighted decision.

  • @skylerwarren7300
    @skylerwarren730014 күн бұрын

    I actually really like the new points system as well as the rarity system, brings in a different style of resource management that I believe we needed plus it definitely makes the early rounds faster

  • @221Prohunter

    @221Prohunter

    14 күн бұрын

    What resources are there to manage? You spawn with a gun and go upgrade it, maybe pick up a wonder weapon or two but the early rounds are impossible to die on so they’re a complete waste of time and the mystery box is useless unless you’re just messing around. Plus you have infinite ammo with ammo boxes.

  • @skylerwarren7300

    @skylerwarren7300

    14 күн бұрын

    @@221Prohunter the savage mechanic and still need to buy perks doors and pack

  • @Shakebackshordyy

    @Shakebackshordyy

    13 күн бұрын

    That shit is ass bro

  • @PalindroneV2

    @PalindroneV2

    22 сағат бұрын

    Dont forget upgrading and maintaining armor

  • @poppythemerpasaur
    @poppythemerpasaur6 күн бұрын

    In my personal opinion, the issue is not the points system, but the lack of restriction on what weapons you can spawn in with. I think zombies should focus on killing zombies first and everything else second, and the new points system is amazing for that. Not everything necessarily needs a skill curve; killing hordes of zombies *should* be fast and adrenaline-fueled, and it's good that the developers are favoring the feel of the game for people trying to play it for what it is. I think the issue comes when the weapon you spawn with can not only be exactly what you want (removing any need to spin the mystery box), but can also be upgraded entirely to legendary AND be pack-a-punched without any issue. I think the ability to spawn in with weapons is neat, but when you get the same amount of points for everything, there is zero reason to spawn in with a pistol or anything remotely interesting, leading to stale gameplay. Overall, I think if they added restrictions to what you spawned in with, there wouldn't be an issue with the points system. Let people have fun blasting zombies, I say. Don't concern them with niche tactics unless they go out of their way to do those things.

  • @Maxipuwu
    @Maxipuwu2 күн бұрын

    why not pivot competely into the fast playstyle and add a combo multipler and fix this issue

  • @Xpertfusion

    @Xpertfusion

    Күн бұрын

    I feel so stupid that I didn't think about this LOL... that would actually be brilliant. Classic point system so players might do the OG method of taking it slow, but you could still get a lot of points by going as fast as possible. Combo the classic pistol shooting in the leg + knifing method and going fast to get even more points. That would be insane.

  • @RDMANGLEYT
    @RDMANGLEYT14 күн бұрын

    What if the next cod game takes both point systems and make it so playing fast doesnt hinder game play. But maximizing points will be ideal but not required. Like still get 10 points per hit, but instead of the lethal shot being 50 to 100. Any kill to that zombie gets the 90 to 115 points. Which means the maximizing points would get even more points than classic zombies. And the new players can still get by, even if not as well as pro players. Which will give an incentive to learn how to maximize those points. Everyone wins this way

  • @Zack-dw5op
    @Zack-dw5op12 күн бұрын

    Yeah i miss having the ability to farm zombies for points

  • @RickGrimes-de7wf
    @RickGrimes-de7wf15 күн бұрын

    Put me on the zombies team at Treyarch and the whole community getting revived in a day

  • @Tac_Tots
    @Tac_Tots13 күн бұрын

    So the point system rewards you for using weaker weapons... it's one of the things I hated the most. It's counter productive. Instead of chosing the 2 shot shotgun in BO1 I had to chose the m14. The old piont mechanic actually forces you to play a certain way the new piont system is the one that actually give you more options because every gun gives you the same points. It makes no sense being forced to play with worse weapons. And I still used the knifing to get pints on early rounds for more points.

  • @Xpertfusion

    @Xpertfusion

    13 күн бұрын

    There's a balance to be had there when the one-shot weapon is far superior (BO3 is a good example, Haymaker is MUCH better than the VMP, but you might choose the VMP for points... but Haymaker for safety). Then later rounds once you have PaPed and have AATs, any gun can be viable. You aren't forced to use point guns, just heavily encouraged.

  • @Tac_Tots

    @Tac_Tots

    13 күн бұрын

    @Xpertfusion But in cold war and later points system all guns get the same points so you have more choice and are put at a disadvantage becuase you prefer to play with a certain class. There is more choice with the new system don't you think?

  • @Zack-dw5op
    @Zack-dw5op12 күн бұрын

    Yeah balance is a big point I've never considered. Never been upset getting a Pharo even though it was objectively trash

  • @LittleBigBwner
    @LittleBigBwner14 күн бұрын

    The only thing I like about the new point system is how the amount for a headshot/melee kill is 115 points. Cute, now give us the old system back, please

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    Tbh, if they go back to the old system, I wouldn't mind them changing the amount for a headshot kill from 100 to 115 points. Melee kills should always be 130 though.

  • @ccjr.allsorts
    @ccjr.allsorts15 күн бұрын

    I enjoy bo4's point system more than cold war's. Bo4 still incentivized melee kills over headshots to get even more points, and the starting weapons are not as overpowered, and you still need to GET the salvo, as opposed to cold war where you spawn in with the gun you're gonna use for the rest of the match. I also disagree with bo4's guns overall being weak, since on normal difficulty the zombies' health caps at round 35, and yes, the fully upgraded salvo is the only normal weapon that can one shot them, but weapons don't need to be a one shot to be effective. There are plenty of bad guns in bo4, but just as many good ones if not way more good ones. I personally enjoy the dynamic of being incentivized to actually kill the zombies straight up just as much as I enjoy point maxxing in older games. Not needing to think TOO hard with every single zombie means things get done quicker. It also makes for more CONSISTENT speedrunning to wind up with the same amount of points at different points in the match, and consistency in speedrunning is always a blessing.

  • @highfiveisnice
    @highfiveisnice15 күн бұрын

    Lets acknowledge all the number info.vomit on the screen these days too. Looks like an arcade shooter rather than a crèepy zombies experience. We do not need zombie health bars. Not knowing how long it will take to kill a panzer is far more tense and immersive.

  • @mtwhelios
    @mtwhelios15 күн бұрын

    hmmm remove an entire game mechanic/feature and made a bullshit eescuse, reminds me of mojang

  • @kennymansy2270
    @kennymansy22707 күн бұрын

    The new system has 1 thing that i love about it Kill assist points

  • @HeyThatsTrapzies
    @HeyThatsTrapzies15 күн бұрын

    I hope the classic point system is back in bo6!

  • @kel-lee8621
    @kel-lee86217 күн бұрын

    Bo4s point system is very different from cw and onward. It's damage based points yes but not nearly as bad as cw and on. Bo4 you can still get lots of points in early rounds. Also the Thompson is one of the best weapons in waw as it gets kills at a decent speed on round 50. Cw all guns can be op but the box is useless unless you want a wonder weapon. I get what your saying but I'd argue cw is when the points and weapons started getting bad and broken and tedious. And in bo4 yes the the salvo is the best weapon every gun except 2 off the top of my head are usable and get kills past health cap. The 2 that don't are the lever action thing and the escargot or whatever it's called

  • @yvngrickyy9675
    @yvngrickyy967515 күн бұрын

    Reupload?

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Yes, I wanted to change a few things in the video. Didn't love the way it turned out before. I added some words I wanted to say.

  • @awesomestevie27
    @awesomestevie2713 күн бұрын

    There shouldn’t be weapon balance There should be bad guns that makes the box not as over powered and also bad wall guns from the spawn and near the spawn, this adds variety, a whole new dimension in map progression and each weapon feels unique which it doesn’t in Bo4 and CW You shouldn’t be able to spawn in with any gun (or they all have to be balanced (which they aren’t fully anyways)) so people still use the same weapons They added weapon rarity to counter being able to spawn in with the same gun, but that forces you to stick to the same weapon you’ve already been upgrading in terms of rarity (also for pap) since not only do salvage and now points take forever to earn, it makes the gameplay boring when your only sticking with the same weapon since the start of the game, the ideal way to play isn’t even to hit the box or buy wall weapons in Cold War anymore The box won’t even give you high rarity until higher rounds and won’t give you wonder weapons until the 30s

  • @user-mj9ec8jv1b

    @user-mj9ec8jv1b

    7 күн бұрын

    This ain’t true. Wall weapon rarity changes now and you can throw your starting gun away for a blue spas 12 on like round 6 and equip a custom blueprint to it mid match to have the exact set up you want and have it at a higher rarity faster. Having bad guns be bad for the entire match punishes people who like those guns. It’s a silly novelty and creates an unnecessary meta

  • @HorrorGalore_
    @HorrorGalore_14 күн бұрын

    Extremely Common xpertfusion L How long until the zombies community will stop complaining about meaningless nothings? Point system is fine back then and it’s fine now. It worked perfectly in Cold War

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    Just because it doesn't negatively impact the game for you, doesn't mean it can't negatively impact the game for others. Constructive criticism is important. You don't have to agree though of course, that's fine, but don't discourage dialogue.

  • @JetFeather
    @JetFeather9 күн бұрын

    I literally refused to play Cold War if they didn’t revert it I tried Cold War last week

  • @Justhideme

    @Justhideme

    6 күн бұрын

    Good to know that you can’t adapt

  • @jaxonspage4514
    @jaxonspage45143 күн бұрын

    I think this is the worst thing bo4 did. Worse than the perk and specialist systems even though those are both bad

  • @Slyninja240
    @Slyninja24015 күн бұрын

    Seeing this video again makes me feel a certain way 😈😝🤑

  • @lolcow6668
    @lolcow666815 күн бұрын

    So you people don’t know that y’all can get 10 points per stunned zombie in Cold War to present zombies with its point system?

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    I do know. As I mention in the video, there are other little ways of earning points, but that’s obviously not directly related to the primary point system. It doesn’t really change how I feel about it.

  • @kubosu8310
    @kubosu831013 күн бұрын

    The point of points weapons lost all meaning 😢

  • @themelancholia

    @themelancholia

    6 күн бұрын

    the guns in BO4/CW actually kill zombies, like what theyre meant for

  • @Average_Internet_User101
    @Average_Internet_User10115 күн бұрын

    I'm a 25 year old who also grew up on BO1 Zombies, and I actually didn't think the Cold War's Point System was bad at all, I actually enjoyed some aspects of it, but when he said "Every gun should have a Purpose", It's a non-argument, as in, obviously every gun should have a valid reason to be used otherwise it would render certain guns useless, and because every weapon should obviously have a reason to be used, in general that reason is... (To Kill), So without glazing the Black Ops Cold War's point system, I'd go as far as to say that the point system (doesn't matter)... because there's a more fundamental Problem at play and that is that, The Weapon System should ensure that Every Gun is as efficient at killing Zombies as any other gun, or more specifically The DPS Profile for (Any Weapon) should be As (Reasonably close) to any other weapon's, and If they do that successfully the old (Point System) system would ruin that Balance, by enslaving players to Point Spraying with "Bullet Hose Weapons" through the "Old Point System"... I think Treyarch's priorities should be: 1 - To make sure no weapon is Completely useless against Zombies 2 - To make the Weapons have as close of a DPS profile to one another (Within Reason) 3 - To make it so no weapon has a Monopoly like grasp through outside factors (Which includes Point Accumulation) I'm sorry for any Errors, English in not my 1st Language!

  • @axelpeterson7101

    @axelpeterson7101

    15 күн бұрын

    Sure this could happen but it’s probably impossible. There will always be a meta that develops so giving guns certain rolls is important. Like in Cold War they said that every gun is good and it’s true to some extent but why use anything but m16 and gallo if it’s worse.

  • @Average_Internet_User101

    @Average_Internet_User101

    15 күн бұрын

    @@axelpeterson7101 Because of a thing known as (Scale)... although the M16 and Gallo are The Best within their respective roles, any other weapon is still Usable, every weapon still has the ability to do what those 2 can... and that is the ability to Kill at a reasonable pace!

  • @Average_Internet_User101

    @Average_Internet_User101

    15 күн бұрын

    @@axelpeterson7101 + As good as those 2 are they are only good in their respective roles, as in, the gallo has the highest efficiency at Close Quarter killing and Close range Burst DPS, because it's a Semi Auto Shotgun... similarly the M16 is the most efficient at mid to long range scenarios because it has a ton of ammo and shoots high caliber rounds which it should as a Tactical Rifle... none the less other guns are more Usable (In a general sense), compared to both of those a simple weapon like (The AK-47) because it doesn't have the (Range Limit) that the gallo has, and it also allows you to controll your ammo spending by not forcibly shooting a 6 round burst killing a zombie in 2 rounds and wasting another 4 on nothing!

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    You also run the risk of making every gun feel the same with these ideas though. I actually like how the older games had some bad guns, it made hitting the box more interesting. If EVERY gun is exactly the same in balance, then what’s even the point of hitting the box a bunch? Just take whatever you get and role with that. I do think every gun should be usable, that’s true, especially when pack a punched… but, I don’t think they have to be the exact same. Which is why the classic point system worked so well, because those weaker guns still had a purpose. Weaker guns (which still exist in Cold War and BO4) don’t have a purpose at all. Even with Cold War trying everything to make every gun viable, there’s still some guns that are just weaker than the rest.

  • @Average_Internet_User101

    @Average_Internet_User101

    15 күн бұрын

    @@Xpertfusion When you say "You also run the risk of making every gun feel the same", If different weapon Classes/Types and Wonder Weapons aren't enough of a Difference for someone, then I'd say the responsibility falls on that person for having deluded Expectation. When you say "If EVERY gun is exactly the same in balance, then what’s even the point of hitting the box a bunch?" the answer would and should be to get the Gun that does what you want, the way you want it to do so. When you say "Just take whatever you get and role with that", That's precisely the problem, with the OG point systems, Getting a good weapon or a water hose, often meant the difference between getting a chill run (With enough points to spare) and a Tedious run, where a bad drop like a Nuke whilst melee killing could ruin it and make it (Unnecessarily) Tedious. When you say "I do think every gun should be usable, that’s true, especially when pack a punched… but, I don’t think they have to be the exact same" You didn't say they had to be the exact same... and neither did I, What I said was they should have as similar of a DPS Value within reason... and when I said within reason, it implies that different weapons should have specific advantages over others like Range, Bullet Damage Drop Off Rate, Fire Rate, Damage Per Bullet (To account for fire rate), Magazine size, Recoil Intensity/Pattern, Reload Speed, Reload Style, AOE, Strafe Speed, Walk Speed, Sprint Speed And other variables. When you say "Which is why the classic point system worked so well, because those weaker guns still had a purpose" yes but the Purpose was Single Handedly (Defined) by how Garbage they were at the main core mechanic of zombies... (Killing). When you say "Weaker guns (which still exist in Cold War and BO4) don’t have a purpose at all. Even with Cold War trying everything to make every gun viable, there’s still some guns that are just weaker than the rest." you know you're wrong because every gun is sustainable at Health Capped Zombies, Some will obviously be more efficient than others, but I would attribute they're lack of efficiency to they're characteristics, some weapon types will always be more efficient at Horde Wiping like SMGs, Rifles and Shotguns, same as some weapons will be more efficient for Long Range encounters like Snipers in Outbreak, And some guns are more efficient at point maximizing / Speed like Melees and Pistols. At the end of the day I want people to be rewarded (Points) for their Skill (Accuracy, Risk Taking, Speed) over "Having the right weapon" or "Getting Lucky"!

  • @bobthebuilder9509
    @bobthebuilder950913 күн бұрын

    6:00 Your argument that “it’s still viable to instakill early rounds” might hold true if you’re always hitting domes for the 100 point bonus, but it’s a bit disingenuous to claim that you’ll be fine if you’re potentially some casual just using the aim assist (for whatever reason TURN IT OFF AND GO FOR HEADS PLEASE) to instant kill a torso for a measly 60 points. Compare that 60 point one shot (possible with stuff like shotties and snipers) to 100+ with bodyshots, and you’re looking at over double the point output. That much of a difference will add up FAST in zombies, especially with doors being factored in. Hell, you’re pretty much *mandated* to point maximize in Origins and hold zombies if you want to survive past Round 8 and the dreaded Panzer, which is part of the reason why I *hate Origins with a passion* despite it being a fan favorite. It’s just a stupid artificial slog that grinds early rounds to a halt for “efficiency” when I want to just sometimes kill zombies… and even then it can feel like you can die to random garbage (death barriers anyone?) and lose all that progress before even hitting double digits. Compare that to CW’s 90 vs 115 point kill difference, and the economy’s much more stabilized for noobs who aren’t keen on min-maxing their points (which you CAN do, see the comment @pazonk2865 said and my reply for my CW point whore trick). I like the classic points system, but the new system definitely helps the newcomers more, and I’m honestly fine with the new one encouraging fast kills because sometimes the early game feels like an absolute slog shooting zombies with the M14, then reloading, then repeating the process early game.

  • @Xpertfusion

    @Xpertfusion

    13 күн бұрын

    I wouldn't use the word "mandated" because that's just not true. I've played Origins casually before just messing about, even using the Ballista so I know I wasn't getting many points, and was able to get to Gen 4 by round 5 (which gives me enough time to at least buy the MP40, which is perfectly capable of killing the Panzer).. is it more difficult than using something like a Staff or a powerful box weapon? Sure.. but I'm not gonna complain about something being more difficult. I like a challenge. Especially when you can completely get rid of that challenge by using your skill and knowledge to (in this case) get through the map quicker with point maxing. Yes, that does mean you are encouraged to not use shot guns and snipers in the early rounds... BUT... this is why I talked about this system working the best in games like BO3 where the shotguns and snipers are REALLY good. Because then there actually is a very proper balance. I might want the Haymaker or Brecci, even early on, just so I can easily take out the Panzer (BO3 Origins), but I know the trade-off is that it won't make as many points. I also don't agree about the argument of the new point system making the game easier for casuals because there's SOO many other factors in CW making the game easier. BO4 has the new point system (a very similar version of it), why does nobody consider that game casual friendly? (because other factors are involved)... your complaints with Origins wouldn't be simply removed because of the new point system. It would just make the experience more streamlined to the point where most games would feel the same in terms of how much points you have. Personally, I feel like I get through the map just as fast in the old games and the new ones (depends on the map), but again, there's many more factors involved in that than just the point system. I believe if you are good enough, you can be very fast AND point-max at the same time. Or find a mix in-between.

  • @unknownjay1
    @unknownjay17 күн бұрын

    There are way to get max points in cold war and bo4. I also understand your points but i don't agree

  • @Hesoshou
    @Hesoshou9 күн бұрын

    It just doesn’t make sense that a developer made such a big change just because his probably 9 year old cousin got upset lol

  • @mr.voorheez1639
    @mr.voorheez163914 күн бұрын

    Damn they screwed up

  • @joejack1452
    @joejack145214 күн бұрын

    Unfortunately I don’t think it will ever come back this is the main reason I don’t like bo4 and after this and the annoying pap systems their making just bring Double tap 2 back like how it was in Bo2 it was fine

  • @dark_night8268
    @dark_night826814 күн бұрын

    Cold war is so boring, it was funish when it was new. However it is not as fun as bo3 or even bo4. I prefer to transform into a beast and do rituals than sit in the spawn room with a knife 1 hitting zombies till round 6 in cold war

  • @maxpinkster1968
    @maxpinkster196814 күн бұрын

    The new system is perfect. Zombies should be casual, not need a book to play. Its not called call of duty... zombies. Its an alt mode

  • @Xpertfusion

    @Xpertfusion

    13 күн бұрын

    The classic system doesn't make it impossible to play the game casually.

  • @Shakebackshordyy

    @Shakebackshordyy

    13 күн бұрын

    The new system is ass bro the old system was perfect down to the single molecule. Old system was casuals as well the new one is brain rot too ez

  • @Shakebackshordyy

    @Shakebackshordyy

    13 күн бұрын

    @@Xpertfusionbro he just yapping bro

  • @Nazrat84
    @Nazrat8415 күн бұрын

    Nah I can't follow with the idea it "limits gameplay diversity." The whole goal of Zombies is to survive and kill Zombies. The newer, streamlined system by default will reward more playstyles as they all result in the same amount of points. The systems before Black Ops 4 was highly restrictive to a set formula, limiting player agency.

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    What other playstyles though? It practically takes away the aspect of attempting to maximize points. That’s a big factor in playstyle that is not really there anymore. Streamlining the points so you earn a similar amount by each round makes each game feel more repetitive in my opinion.

  • @Nazrat84

    @Nazrat84

    14 күн бұрын

    @@Xpertfusion Points maximization happens naturally by simply killing Zombies in BOCW with multiple methods to do so. Min-maxing points in prior games is not a playstyle, it's mandatory for some maps, which is highly restrictive of player choice and agency and is an outdated system that takes away the player's ability to experiment, strategize and explore the map. In the story heavy maps, the game is indirectly forcing the player down a linear path rather than allowing them freedom in the game's sandbox.

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    @@Nazrat84 How is it ever mandatory? Mandatory implies that you cannot progress without point-maxing. Anyone can simply just kill zombies without worrying about points and get through any map just fine. Sure, you might reach PaP a little later into the rounds (which will make the game harder), but it doesn't mean you will automatically die. It's just a learning curve. There isn't any gameplay diversity with Cold War's system. Like you said, it's just kill zombies, that's it. The only extra points you could get are using equipment and/or field upgrade for some extra points but it's not nearly enough to make a huge difference in the point system and also having to rely on equipment for points isn't entirely interesting to me.

  • @Nazrat84

    @Nazrat84

    13 күн бұрын

    @@Xpertfusion For the Jason Blundell maps, by design you're directed to play the way the map is intended to complete the primary questline. Everything is in service of the story rather than the story being a justification for the survival. This is on purpose. As such, choosing not to maximize your points is strongly discouraged (without requiring big red text outright telling the player so) restricting the player's progression. This problem because very apparent when you *can't* maximize points in a Blundell map in Black Ops 4 introducing the first iteration of the kill based point system, where the design is counter-intuitive to the mechanics. BOCW's second iteration and open ended design has liberated the players from that outdated design philosophy, giving them more freedom of choice to approach their match and their methods of completing the primary quest. Giving players more tools to move forward increases the creativity of how they approach a situation, even if there are optimal "meta" ways to approach. It's truly all a choice, rather than the illusion of choice.

  • @Xpertfusion

    @Xpertfusion

    13 күн бұрын

    @@Nazrat84 Just because the story (quotes and such) pushes you in the direction to do the main quest, does not mean you are actually required to do any of it. You can just play the map normally just fine. Only "quests" you might have to do are for the wonder weapons on some of the maps (not all), like the bow quests on DE for example. But those take like 10-15 minutes.

  • @dusty_reaper96
    @dusty_reaper9614 күн бұрын

    Give us both have option to play with old point system or new system as a toggle easy fix

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    Only issue is that a lot of the game mechanics are made in mind with other mechanics in the game. So they'd have to change a lot of mechanics to make separate point systems work.

  • @jackmcnally8706
    @jackmcnally870614 күн бұрын

    While I do agree with the issues of the new point system, as it does create some weapon balance issues and reduces strategy a bit, I still prefer it to the old one for a couple reasons. Fair warning, this will get long… 1. It is FAR more intuitive and (more importantly) WAY less tedious. The old point system made setup take MUCH longer because you are going through the early rounds much more slowly. That time adds up and makes the early rounds take several times longer than in the new system. While I know you mentioned that you technically don’t have to, and that is true, you are put at a considerable disadvantage since it means you have to go several rounds deeper to get to pack and other utilities. There’s also a concept in game design called “players optimizing the fun out of a game”, where if a player understands the “best” was to approach a situation, they are going to feel forced to do it and punished for not doing it, which is exactly how I feel on the older games. It also makes dying in the early rounds (likely because of point greed) incredibly frustrating. 2. The old point system isn’t balanced (and becomes increasingly tedious) for the longer game progression in BO4 onwards where it was introduced. In all games with the old point system, you had a four perk limit and at most 2 pack a punches (I guess a few more to find the right AAT) per weapon. Now, depending on the game, you have 3-5, and in the games that cost 3, they cost SIGNIFICANTLY more, up to 30k points! Not to mention in CW on, the perk limit has been removed, increasing the points you need to fully kit out even more, particularly in that game with the scaling cost of perks. Under the old system, it would take FOREVER to maximize points and reach those totals. The new system is easier to balance to keep players at a reasonable point level relative to the stage of the game, especially for longer progressions. There are certainly issues with the new system, the critiques you mentioned are absolutely true. But I feel like those are more solvable with weapon balance patches and the camo system to encourage using other weapons compared to the more inherent flaws of the old one.

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    1. The thing is, I've played many games of old and new zombies, and I seriously don't notice a big difference in time it takes to setup. It obviously depends on the map, but it's usually within 15-20 minutes where I have the whole map bought-out and usually PaP as well. I'd argue Cold War actually has a lot more things you have to spend money on when it comes to getting FULLY setup (like Tier 3 Pack a Punch + all the Perks), whereas in other games a lot of the setup is more about doing side quests (like Specialist weapons in BO3), but you can do those on any round and don't really have to wait to rack up points. I do agree with what you are saying about players finding the best way to approach a situation and then usually always going with that, but that's actually why I preferred the classic system. There's actually a lot of weapon options to go with that help get a good amount of points and it's more nuanced than always maxing points vs never doing it. Usually I will spend only rounds 1-3 really point-maxing, but then after that, it's more fair game. Sometimes I'll knife them, or just go for the headshot. After a few more rounds, you will likely have enough points that I never actually do feel forced to point max. Point maxing is also a skill because you do have to know how much health a zombie has and also how much damage your gun does in order to make sure you are maxing the most amount of points out of zombies as possible. But this almost never happens perfectly. Very often you will kill the zombie on accident before being able to get the melee in, or you will melee while it still has a lot of health and won't die right away. Which this is obviously risky in later rounds so you might play it safer and just go for the headshot. That's an example or risk vs reward. I don't consider dying to point greed as frustrating, that's just part of the risk vs reward. 2. This point confuses me, because everything you are saying here sounds like it's in defense of the classic system. You can get A LOT more points with the classic system, like WAY more. It's actually a common criticism with the new system, that it's harder to earn more points. Like just think about it for a minute. A single zombie kill gives you 90 points in Cold War (or 115 for a headshot). So let's say you shoot a gun into a horde of 10 zombies on like Round 8 or something. You will get 1150 points for those 10 kills (assuming all are headshots). But, let's say you have that same horde with the classic system. You will get 1000 points (for the headshots) + anywhere from 300-400 extra points based on how many non-lethal shots hit into the horde. The only time you'll make less points with the classic system is if you are using a one-shot weapon (like a sniper) and shooting in the body. Which I did mention that I wouldn't mind some changes to the classic system to maybe give more points for a one-shot one kill so snipers are more useful, but regardless, most of the time, you are making WAY more points with the classic system overtime. But the balance I was referring to is that in the best systems (like BO3) those one-shot kill weapons tend to be VERY good (like the Drakon, KRM, Brecci, Haymaker, etc.). But even then, if you go for headshots, you are still making more than non-headshots in Cold War. Or just shoot the horde even for just a few seconds with an automatic weapon lol. It doesn't take that much time to do that.

  • @jackmcnally8706

    @jackmcnally8706

    14 күн бұрын

    @@Xpertfusion Appreciate the response. Considering what you discussed: 1. Maybe it’s from Easter eggs, but I always get the desire to point max for a lot longer then 3 rounds, usually at least 5-6, and it makes setup take a really long time, and causes deaths to greed. Maybe that is a personal flaw though, although I think what i mentioned about “optimizing the fun out” still applies to some degree. It is also a skill making sure you don’t miss headshots and everything, but thats also true in the new system and to ensure you don’t miss, it slows things down even more in the first 3-4 rounds where you can do so reasonably. At least for me, it regularly takes at least twice as long if not even longer to go through early rounds in those games. Although I will say that part of it is also becuase of long early setups in some those maps (which is something else I sometimes take issue with from certain older zombies maps but that’s a separate argument, and maybe I blamed the point system too much for it). 2. That is true, I definitely didn’t consider how many points you get from bullet penetration hitting multiple zombies at once. I think the reason I overlooked that is because there are so many small +10s at the bottom corner of the screen that it’s nearly impossible to tell how many points you got. One of the things I actually liked in Vanguard zombies was how it consolidated all the points you earned in a short time into one number on the screen, helping you keep track of that, and if that was present it might help with that. There’s also the fact that once you have really big hoards like that, you were often already set up in those games since the in game progression system was shorter. I think the main advantage the newer point system has for the designers is that it’s just much easier to ensure that the point system is balanced since they can check to a pretty precise degree how many point the player has by, say round 10 or 20, whereas it’s a lot harder to to get that idea with the variance of the older one, so it’s a lot easier on the design end. Especially now with the longer progression, it becomes even harder to balance the costs of stuff. So if nothing else, the new system has that going for it.

  • @K3ntucky123
    @K3ntucky12313 күн бұрын

    Playing 18+ video games fore younglings is pretty stupid

  • @Shakebackshordyy
    @Shakebackshordyy13 күн бұрын

    Bro cold war zombies will always feel like sledgehammer zombies from WWII BUT with faster gameplay the og point system was better off rip cw point system was trash and still trash get no value from the game

  • @toast1410
    @toast141011 күн бұрын

    In the Black Ops 6 Direct, we have seen that the developers are implementing more hit zones (a total of 9) on the character models when being shot at. Since we all agree that the current points system for zombies needs a change, this could be a solution. What if, based on where we hit zombies, we earned different point values in BO6's zombies? The old system of earning points per hit on a zombie could be reiterated. With a total of nine new hit zones, we could earn points in different ways based on where we shoot at a zombie. The old Black Ops 3 point system, where we earned points per hit, was a much better iteration than the current system. It provided much more variety in how we approached earning points. If Black Ops 6 brings this old mechanic back with the new hit zone calculation, it would greatly benefit the game.

  • @Ehrenfried2740
    @Ehrenfried274012 күн бұрын

    The ONLY reason is, you grew up on this. Same as why ALL the mid 30 year olds will always tell that shitty BO2 was the best because they were the demographic back then. Point and round based is boring and not interesting anymore. I dont wanna walk the same circles in kino for 10 hours anymore to get to a new round. It is stupid. We went 8 hours for 60 rounds on moon.... Fucking stupid...

  • @Xpertfusion

    @Xpertfusion

    12 күн бұрын

    I disagree. Nostalgia doesn't guide my opinions. Sure, is it always going to play a role just a bit? Probably, but that's not how it works for me. With that logic, shouldn't I prefer literally everything about the older games? And also, I started playing Zombies with World at War... yet WaW and BO1 aren't even close to being my favorite Zombies titles. I much prefer BO2, BO3, BO4, and IW. Also, simplifying round-based to just being "walking in circles for 10 hours" is wildly inaccurate to how I (and most people) play zombies. I play for Easter Eggs (all of which only take like max 2 hours to do, usually less). I don't really do high rounds, because like you said, that gets repetitive. There's also side easter eggs, challenges, camo grinds (in the newer games). Many other things to do than play for 10 hours straight walking in circles lol.

  • @themelancholia

    @themelancholia

    6 күн бұрын

    Most zombies fans think BO2 is better than BO4 like what the fuck. Dude's think Double Tap 2.0 is good game design, holy shit. Double Tap 2.0 is the dumbest thing in all of zombies and it of course first appeared on TranZit, along with fucking Tombstone, Jet Gun, Denizens, the bus, and that embarrassing layout.

  • @oklahomacityradiowaves5462
    @oklahomacityradiowaves546215 күн бұрын

    I can’t believe there’s someone holding a gun to your head, forcing you to play new zombies and bitch about it instead of just playing the older games 😢

  • @Xpertfusion

    @Xpertfusion

    14 күн бұрын

    This take never makes sense to me. When did I ever say I hate new zombies? I’m allowed to have some criticisms while still enjoying something. If you have zero problems with the new games, that’s fine, but that doesn’t mean everyone will agree with you. And even if I hated everything new, of course I want good new zombies content instead of only playing the old stuff.

  • @Shakebackshordyy

    @Shakebackshordyy

    13 күн бұрын

    Bro are u using ur brain ?

  • @MatteoMaccotta
    @MatteoMaccotta15 күн бұрын

    First

  • @scott2696
    @scott26969 күн бұрын

    As an OG cod zombies player I prefer the new system. Older cods had so many trash guns and point guns basically become trash after round 20. Every match of zombies I would play revolved around hitting the box till I get two LMGs or one LMG and a wonder weapon. The entire snipers was completely trash. All other guns became useless past 30 because you'd run out of ammo so often.

  • @katsuri4510
    @katsuri451015 күн бұрын

    The new point system is already great and works perfectly with the rest of the game mechanics, if you didn’t like it fine.. go play bo3 there’s infinite amounts of maps in that game Change is great in my opinion. And if you don’t like change or you’re just playing zombies for nostalgia then just go and play the older games its not that hard.

  • @axelpeterson7101

    @axelpeterson7101

    15 күн бұрын

    Oh word this argument is shaky at best clearly he likes the game he wouldn’t be taking about it if he didn’t he just is expressing where he would want the game to go to experience it in his liking.

  • @katsuri4510

    @katsuri4510

    15 күн бұрын

    @@axelpeterson7101 I wouldn’t say he hates zombies, but he clearly hates change

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Telling someone who’s giving constructive criticism to just go play the old games is not a good argument 😭 I still enjoy the games even with this system (BO4 is one of my favorites), but it’s something I feel is negatively affecting the mode, so I wanted to speak on it. What’s wrong with that? Change isn’t always good, I’m allowed to think some change can be bad.

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    Saying I “clearly hate change” is quite puzzling considering my favorite zombies modes are BO3, IW, and BO4 (also BO2). These games introduced massive changes to the zombies formula that made it way more complex and expanded compared to WaW and BO1. I’m a big fan of innovation when it’s good and additive. Completely changing a system that I thought worked with a new system that I don’t like is not good change to me, hence why I’m speaking up about it.

  • @K3ntucky123

    @K3ntucky123

    13 күн бұрын

    People are okay woth this? Its not about the earning points btw, its your scores aswell.

  • @pinheadmain821
    @pinheadmain82115 күн бұрын

    Its not that big of a deal lmao

  • @Bizarrebirchdoesgame

    @Bizarrebirchdoesgame

    15 күн бұрын

    It fundamentally changes how the game plays

  • @pinheadmain821

    @pinheadmain821

    15 күн бұрын

    @@Bizarrebirchdoesgame it would be a problem if there are 50 doors like in black ops 4

  • @Bizarrebirchdoesgame

    @Bizarrebirchdoesgame

    15 күн бұрын

    @@pinheadmain821 that isn't the only reason that it is bad and shows that you dont have a deep understanding of the game.

  • @Publicgift

    @Publicgift

    15 күн бұрын

    @@Bizarrebirchdoesgame The new point system makes every gun useable. I dont get the hate for it. The early rounds are the most boring anyways, which is where the classic system shines most. . . at the most boring part of the game lol. Higher rounds, points dont matter anymore, you have so many points that its a non-factor, (been playing since WAW)

  • @Average_Internet_User101

    @Average_Internet_User101

    15 күн бұрын

    @@Publicgift I Agree, Early round point farming felt like Homework anyway, but to outright say that the new point system is worse is an obvious lie, Cold War's point systems actually fixed some problems that I considered to have been "Fundamental" like: - No weapons being trash at actually killing Zombies - Weapons being able to reasonably scale alongside zombies - Rewarding players based on Accuracy and Risk Taking instead of "Weapon Hose Spraying into a horde without getting any kills"

  • @BaldingSince1999
    @BaldingSince199912 күн бұрын

    The shop is the only reason im not supporting Activision anymore. They are selling 25$ skins in a first person game. You can't even do an emote like in black ops 4 so the only time you ever see the skin is when you execute another player in pvp modes. These kids are paying 25$ for voice lines and gloves 😆 🤣 😆 🤣 😆 🤣 😆 🤣 😆 🤣 Not to mention what they did to nick mercs because he had an opinion on twitter.

  • @MisterJ355
    @MisterJ35515 күн бұрын

    Title should ne. Cringe lords cant let go of nostalgia

  • @Xpertfusion

    @Xpertfusion

    15 күн бұрын

    This has nothing to do with nostalgia. Just preference over an older system.

  • @Shakebackshordyy

    @Shakebackshordyy

    13 күн бұрын

    Did u even play og cod if not stfu

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