How Treyarch Can FIX the Zombies Perk System!

Ойындар

How Treyarch (or any Call of Duty Studio) can find a way to make the best perk system we've ever seen in COD Zombies!
Intro 0:00
History of Perk Systems 0:34
None of Them are Perfect 10:21
Perk Machine Placement 10:43
Perk Limits 16:04
Removing Perks 20:26
Perk Upgrades 25:08
Why I Don't Like the Black Ops Cold War Perk System - • The Problem with the C...
Thank you all for Watching!!! Check out all these links down below!
⚡ Twitch - / therealxpertfusion
⚡ Movie/TV Show Channel (MovieFusion) - / @moviefusion
⚡ Other Gaming Channel (XpertFusion2) -
/ @xpertfusion2
⚡ Twitter (Go Follow Me!) - / xpertfusion3
⚡ Patreon (Movie Reactions) - / moviefusion
💰 TO DONATE: streamlabs.com/Xpertfusion
COD ZOMBIES MAP REVIEWS - • Zombies Map Reviews
COD LIVE COMMENTARIES - • COD Live Commentary
COD RANKING LISTS - • Call of Duty Rankings
REACTIONS - • Reactions
My Headset - Turtle Beach 420X Stealth Plus (PURCHASE HERE) - amzn.to/2XuRT4l
My Blue Yeti Microphone (PURCHASE HERE)- amzn.to/2XuZnEs

Пікірлер: 322

  • @carlosbrown3068
    @carlosbrown306820 күн бұрын

    5:03 moon on bo1 was the first to implement being able to remove perks. It worked by getting the hacker on moon, then go up to a perk machine. You take out the hacker and hack the machine, it removes the perk of the corresponding machine along with the money you spent

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    Yeah, I forgot about the Moon thing

  • @bloodmoonangel8925
    @bloodmoonangel892520 күн бұрын

    Oh man I still remember doing the tombstone trick to get almost all perks in BO2. Having 4 perks max feels so archaic nowadays.

  • @ILoveGaming192

    @ILoveGaming192

    Күн бұрын

    What tombstone trick?

  • @BOATIE141
    @BOATIE14120 күн бұрын

    Having Easter egg obtainable perks is the most memorable and fun ways to get more than the limit, I remember doing the tramplesteam camping strat on Die Rise and getting that free perk made me feel like I just discovered a new element and I feel that was the best way of having you feel rewarded for doing something out of the ordinary but not too complicated

  • @KillNichMich

    @KillNichMich

    19 күн бұрын

    That’s true, every map should have Easter eggs to get all perks!

  • @dalberttran8134
    @dalberttran813421 күн бұрын

    Agreed 5 perk limit is just right you dont feel too overpowered ,to the point where you feel like you're forced to always run the same 4 perks like Quick Revive, Jugg, Speed cola, Double tap, which leave the last perk slot to be a floater like some might run stamin up, mule kick, or electric cherry

  • @Rabi2in

    @Rabi2in

    21 күн бұрын

    Speed Cola and Double Tap aren't necessities, QR is only forced in Solo

  • @BOATIE141

    @BOATIE141

    21 күн бұрын

    @@Rabi2inspeed is a necessity, I stand by Speed Cola supremacy

  • @Glue_Eater06

    @Glue_Eater06

    20 күн бұрын

    ​​@@Rabi2init depends on the weapons tbh, if you can slap some fast mags on then it's less needed, but if you can't then it's more needed, but even then it matters more depending on what weapon specifically you're using, if it's a gun that reloads one round at a time, like the Spas-12 in all the games it's in or especially the StreetSweeper in Cold War, or a weapon that just reloads slow like an LMG or some Sniper Rifles

  • @epicgamerzfail4575

    @epicgamerzfail4575

    20 күн бұрын

    i think5/6 perks with the option to refund perks could go a long way. Like deadshot is great with a sniper/marksman rifle but is useless on a shotgun. Same with phd on explosive weapons vs. non explosives

  • @themelancholia

    @themelancholia

    20 күн бұрын

    @@Rabi2in Doing double dmg and extra fire rate with one single perk is absurd. A perk giving extra health is absurd. A PERK being tied to self-revives is absurd. Reload speed being tied to a perk is absurd. Nothing fun about any of those perks. My personal favs are Death Perception, Timeslip, Zombshell, Winter's Wail.

  • @cougarpounce3023
    @cougarpounce302320 күн бұрын

    I think a good compromise for the wunderfizz in cold war for BO6 would be to make it so that only the perks that aren’t on the map are in the wunderfizz like in BO3 on some maps. Solving the problem of making perk machines useless

  • @defaultdan7923

    @defaultdan7923

    20 күн бұрын

    that would actually be pretty cool ngl

  • @TomIsQuestionable

    @TomIsQuestionable

    16 күн бұрын

    Having it be random again, scale in price of how many perks you have -1000 (if perk price scaling exists like in Cold War), and can roll any perk you don’t have would be perfect. It means you have the choice to go to the perks you want especially if you need some instant survivability, or better players can save points by randomly rolling for their perks without the guarantee of getting something that will keep you alive. Since it would have to roll like old wunderfizz, going down would feel more dangerous as you have to survive rolling for perks over a long period of time rather than hitting interact and spamming on every perk icon.

  • @grantabernathy3496
    @grantabernathy349621 күн бұрын

    Treyarch had a huge missed opportunity on die maschine because of the free jug Easter egg. If there was a perk limit of 6, players would have to choose if they wanted to risk it and try to get a 7th perk by not buying jug and then doing the egg later in the game when they get 6 perks or just playing it safe and only using 6 perks

  • @randompillow5146
    @randompillow514620 күн бұрын

    Over time I realize just how ridiculous the Cold War Wunderfizz machine is. I think at the very least, the perks should cost more if you use it instead of the individual perk machines. That way there’s an incentive to use the individual perk machines, and Wunderfizz becomes more of a late game bonus once you have a ton of points and the increased price doesn’t matter.

  • @rxssum

    @rxssum

    18 күн бұрын

    No, the price goes up each time you buy a perk, therefore in the later rounds, if you mess up and go down, you will then have to spend almost all ur money to get ur perks back. Its about like 30000-50000 to get all perks back and if ur not careful with it and end up downing again immediately after purchasing all perks, then its pretty much over for you

  • @bobthebuilder9509

    @bobthebuilder9509

    18 күн бұрын

    The new Wunderfizz machine from CW makes a lot more sense in *gulp* Modern Warfare Zombies. It’s a massive map, and the Wunderfizz is only located in Tier 3, where zombies are at their strongest outside the Dark Aether and you can get messed up bad if you take too long. Of course, MWZ’s got its own disaster going on, but I think its handling of the Wunderfizz was well done.

  • @iLoveMiIfs

    @iLoveMiIfs

    11 күн бұрын

    It’s just lazy like everything in cw is made to be easier and have no depth like u going down and having to go to each perk machine that’s ur fault for going down now u have to risk ur run going back now u just run to one machine and get yall ur perks back with ether shroud oh and u can buy infinite quick revives see wat i mean they just make everything ez and I think that’s why ppl like it

  • @rxssum

    @rxssum

    11 күн бұрын

    @iLoveMiIfs how is buying infinite self revives make it easier? If your going down in the first place, you must suck then, that's why there's infinite self revives because people suck at the game 🤣 only makes it very slightly easier. Most players won't even be able to get another self revive.

  • @iLoveMiIfs

    @iLoveMiIfs

    11 күн бұрын

    @@rxssum my guyyyy 🤦‍♂️ that’s a crazy statement saying that being able to have infinite revives makes the game slightly easier.. on top of that u can just pop aether shroud to get to the crafting table equipment does infinite damage plus u have decoys to help u get ur revive back it makes the overall game easier u don’t have to worry about dieing and the game ending ofc ur gonna go down on high rounds even the best players go down but being able to constantly buy revives plusss all the stuff that helps u out I mean come on u don’t even need to worry about ammo in cw ppl don’t talk about this but literally never have to worry about ammo which is cool but it makes the game to ez bc u get ammo drops and can buy ammo another thing that makes the game ez the zombies have a cap which is a good thing kinda I think it should be a higher cap tho cw just gives u everything without having to work for it it would be a diff story if u had to work to be able to maybe have 10 revives instead of 3 or like a ee that gave u all the perks or one that allowed u to buy infinite ammo like bo4 did in dead of the night

  • @truetrepid2267
    @truetrepid226720 күн бұрын

    The gobble gum system at 19:00 is actually a brilliant idea

  • @curpide
    @curpide20 күн бұрын

    I always wanted 5 perks since it was a must for QR in solo, but the idea of still being able to upgrade them while in game through challenges is honestly a great idea and it gives incentive to play longer and more often.

  • @Bizarrebirchdoesgame
    @Bizarrebirchdoesgame21 күн бұрын

    Cold War is way too overpowered. I think that IW had the best system. It allowed you to get the main 4 perks and still have a slot for an additional perk like blue bolts.

  • @gameuinpenguin
    @gameuinpenguin20 күн бұрын

    Just have a perk limit by default. Then, have a way to break the limit. Special quests to unlock more spots just for that match, or maybe turn up the number of perks in custum mutations before the match.

  • @ChampurradoPapi
    @ChampurradoPapi20 күн бұрын

    you should get an extra perk slot every 10 rounds. On round 10, 20, 30, etc.

  • @epicgamerzfail4575

    @epicgamerzfail4575

    20 күн бұрын

    not a bad idea but if def needs to be higher than that. 8 perks by round 40 is crazy. I'd say maybe every 15 or 20 rounds

  • @Nazrat84

    @Nazrat84

    20 күн бұрын

    ​@@epicgamerzfail4575 That's incredibly stingy and isn't healthy to a player's forward momentum. A slot for 10 rounds is fair/balanced.

  • @bluegamer8917
    @bluegamer891720 күн бұрын

    I had the same feeling after doing the perkaholic EE in forsaken because I already had most of the perks, a perk limit makes getting extra perks badass especially if it’s a perk you wanted, with no perk limit it’s just like cool that’s one less perk I don’t have to buy

  • @braydonbetts
    @braydonbetts21 күн бұрын

    I think unlocking wonderfizz is a great idea but the location on mauer der toten is a good location. But i agree with everything besides the perk limit.

  • @Deathwarrior115
    @Deathwarrior1155 күн бұрын

    If perk limit returns then EVERY and i mean EVERY map should have an origins style side quest that gives you perk slots .

  • @epicgamerzfail4575
    @epicgamerzfail457520 күн бұрын

    I agree with having a perk limit and having a challenge to get more perk slots, as its a nice middleground between the classic cods and CW's "no perk slots" system. However, idk if I agree with getting rid of CW's meta-progression with perk upgrades. There's something satisfying about slowly upgrading your perks as you play and getting better perks as time goes on. I think a nice compromise would be maybe bringing back the perma perk system from BO2, and having that be the upgrades for your perks. That way you can have some of that power progression between games, but you're still required todo something in a given game to unlock it; if you really wanna mimick bo2, you could even make it so that certain mechanics could make you lose the perma perk so that you don't have the upgrade permantly. speaking of perma perks, they're also a great alternative to dealing with the perk limit/crutch perk issue, as you could use a perma perk to bypass the traditional 4 perk slots. Having the phd perma perk from buried is a great example of this

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    I get the feeling of slowly upgrading your player overtime being satisfying, but in my opinion, they already have that with other things in the game and I don't think it should apply to almost everything (we already have weapon attachments, gobblegums will be in BO6, etc.) I feel like when playing a game that resets its difficulty every time you play, your player should also reset their power (in most cases, not everything of course). I also hated how they were completely permanent, like there was no way to use the weaker versions of the perks after upgrading them. And at least for me, I was able to fully upgrade all perks after like a week of playing the game (until they added more tiers of course). Not much of a "slow" grind in my opinion. I think the best way they could do it is honestly just having a gobblegum that immediately gives you an upgraded version of a perk. So the "slowly upgrading" aspect applies to grinding free-to-earn gobblegums, and then using them (limited-uses) whenever you want the perk upgrade right away as opposed to trying to earn it in-game.

  • @bituminouscole
    @bituminouscole11 күн бұрын

    Something I also liked about Zetsibou no Shima is that widows wine was free when you killed the spider boss and it wasn't a perk machine, it was the puddle of spider juice or whatever it actually was. It made it so you weren't just buying a soda from a magical soda machine like normal perks, and it actually put some story behind you upgrading your player. I think juggernog for example should be really hard to get like you said, but perhaps instead of just doing all of that to access the perk machine, you could have it be some story related method of improving your character, and then just represent it through the perk icon, but have it be something cool. Nothing against perks, but story is a huge part of zombies from WaW through Bo4 with the Aether story, and IW's story as well, linking everything together, and you could do a lot more with that within each map with the way you progress through the rounds and increase your capabilities as the player. I agree that perk limits are a necessity for a good perk system, but I am also not opposed to what IW did with Directors Cut. I think a really in depth super easter egg is an amazing feature, and if the reward is a permanant perkaholic than I think that is good. I don't feel cheap for using director's cut in IW, I feel like I have earned that 25 thousand points, and all the perks, because I spent the hours doing everything in the game, including some rather difficult easter eggs such as Beast from Beyond, and the Spaceland boss fight. I think that IW zombies had the best perk system so far. 10-12 perks on each map (pretty sure Spaceland and Rave only had 10, but there was 12 on the latter 3), 5 perk limit, but you could get a perkaholic from doing the Skullhop/Skullbreaker/Skullbuster (whatever it might have been on that map), and while some of these were quite easy like beast from beyond, some were a little bit harder and more in depth like radioactive thing with the 4th skull. Then of course you could get Director's cut to get perkaholic as well.

  • @fathead827
    @fathead8273 күн бұрын

    Ww2 was dope and bo2. I never liked the bubblegum system but drinking bottles or zapping my hand and seeing the icon display on the left was dope and then it felt balanced you lost some the longer you were dead. And it was simple which was my favorite part

  • @sonicprime1597
    @sonicprime15978 күн бұрын

    Here’s something cool about the perk system in Cold War, not many people know this because, not many people play this game offline like I do. So when you buy a perk from the perk machine, it gives you the best version of it, you know the fifth tire. But if you buy that same perk from the der wonder fizz it gives you the worst version of that perk, the one without any upgrades.

  • @spencerdenney1573
    @spencerdenney157317 күн бұрын

    I honestly prefer the old way perks were done in both BO2 and BO3. But I do think a cool way of doing the perks would 1.either have the perk limit be half of how ever many perks there are in that specific map. Or 2. Have unlimited perks, but after the first 4 or 5 perks have them begin to cost more for each additional perk.

  • @kirakirakiivvi
    @kirakirakiivvi20 күн бұрын

    Loved the video, despite a few points I didn't entirely agree on - I think this is a discussion that's often had in snippets and heavily opinionated asides, and it's great to see a well-thought-out approach that dives into WHY certain ideas might be good or bad.

  • @BritCrumpet
    @BritCrumpet4 күн бұрын

    The way I would handle this is to start the game with a perk limit of 2 and have perk slot powerups drop from regular zombies once every 5-7 rounds or so. That way you’re still building up to being overpowered but the order you buy perks is something you have to seriously consider in the early game. I would also include something similar to vanguard’s perk upgrade system. Where you can buy a single upgrade tier for each perk, but this takes up an additional perk slot. Forcing you to decide between having more perks or minmaxing with a smaller amount of perks.

  • @diegoguerrero9438
    @diegoguerrero943819 күн бұрын

    Heres a crazy thought, feel free to bash me if it is garbage. What if the Wonderfizz Machine made a return, with its randomized function, but now with uprgaded perks? The cost would be high (like 10K per hit), but you would get a SUPER amped perk at random. For more balance you could even increase the cost of each hit depending on how many amped perks you have, similar to the Gobble Gums.

  • @it2spooky4me79
    @it2spooky4me7921 күн бұрын

    Perma Perks were really good, wish they could atleast bring something similar like it back.

  • @thelawlessone666

    @thelawlessone666

    21 күн бұрын

    Perma perks were gimmicky and inconsistent. They definitely sucked

  • @it2spooky4me79

    @it2spooky4me79

    21 күн бұрын

    @@thelawlessone666 and? They added another layer of replayability.

  • @thelawlessone666

    @thelawlessone666

    21 күн бұрын

    @@it2spooky4me79not really. It was a gimmick at best. A gimmick that will be lost to time when the black ops 2 online servers shut off which will be sooner rather than later

  • @it2spooky4me79

    @it2spooky4me79

    21 күн бұрын

    @@thelawlessone666 idk about that, BO2 Plutonium exists, plus they wouldn't shut down BO2's servers, if it's coming to gamepass, why would they.

  • @thelawlessone666

    @thelawlessone666

    20 күн бұрын

    @@it2spooky4me79 plutonium is not only pc only but also unofficial. And has that been confirmed by Xbox? All I’m saying is perma perks were far too inconsistent to be worth anything hence why they never came back

  • @FakeLibra
    @FakeLibra21 күн бұрын

    Damn bro, your video is amazing! You deserve more subs bro

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    Thank you!

  • @insomniac2895
    @insomniac289513 күн бұрын

    Lore wise, the wunderfizz makes sense. The forsaken found the remnants of the old perk machines and the old wunderfizz. He needed a way to reliably get the perks he needed, so he built the new wunderfizz using the old parts. You can actually see the old design for the individual perk macines and der wunderfizz in the new wunderfizz. Also, in reality if you were in this scenario why would you want to limit how many perks you can drink? Try putting yourself in the operator's shoes. If i was in cold war zombies of course I'd want to be overpowered.

  • @izakzarco
    @izakzarco18 күн бұрын

    I think the challenge system for perks would be perfect. I always thought that they should do that. I like a no perk limit so mixing it with that would be great. I think Die Machine almost had it right with the wonder fizz machine where it would spawn 10 rounds after unlocking pap. (besides entering the dark aether) But I think the wonderfiizz if it is like the cold war one should either spawn 15 rounds after you unlock pap or if you want to unlock it early you have to fight a boss after doing a little side easter egg, and have it in an area hard to attain, like some parkour or a really risky area like the buried pap. I dont agree with every idea you had, but you had some good ones. Good video.

  • @eddiebaledy
    @eddiebaledy13 күн бұрын

    I loved the video so far, its a great video and honestly has the right questions and points to it.. Something I have had on my mind whilst watching so far is the pointing at Cold War's Forsaken Jug location, to say the least I am not angry anywhere near it for that matter but to me I dont see it as a great strong point since jug is actually not that important in my opinion.. I do agree with the overall point being better perks need to be harder to obtain and Deadshot is one of those perks in this case seeing that Deadshot in Die Maschine probably has a semi bad location that can screw with you if you try to get it from there.. Now onto Cold War's Wunderfizz machine, I liked how Die Maschine does it for the first 14 - 20 rounds before the Wunderfizz spawns in.. If you want the Wunderfizz early in Die Maschine you have to travel to the Dark Aether to access it which give DA more uses which is honestly nice but I think something on top of that in which could improve Cold War's Wunderfizz location would have to be random moving locations like the original except have it so that it just literally randomly moves like some of the Pack-a-Punch systems we have seen.. It also would be better if perks from there were like slightly more expensive than the normal perk machines since thinking about vending machines irl they tax you like crazy so that could be something ontop of the Wundersizz diff unless they were to bring back the random perk system for it.. Talking about that though, what would be interesting is if Secret Sauce made a weird comeback but only in the Wunderfizz and how it would work is it would be set at a cheaper price than all the other perks.. So it would translate to being a 1000pts cheaper so your first perk would be 1500 then 2000 then 2500 etc. but you dont get to choose what perk you are getting..

  • @aidenroy7214
    @aidenroy721416 күн бұрын

    I feel like dropping down the perks to 4 , and add like 3 upgrade tiers but have like side effects that you can try that aren't as powerful but helps with your play style. So like jug first upgrade is just extra 33hp but second tier is 66hp and side effect one being gaining half an armorslot what doesn't go to max armorslots ( if we are continuing with cold war like game play) or you can have faster health regen.

  • @doubleupload5620
    @doubleupload562021 күн бұрын

    IW where you can get rid of perks, increase the limit to 5-6, bring back bo2 perma perks or bo3 masks, but make it clear how to get them, and have ways to get one free perk or multiple would be perfect. This depends on how many perks are in the game but there should be at least 10

  • @skylerk3146
    @skylerk314619 сағат бұрын

    They need to separate essential perks (Stamin-up, Quick Revive, Juggernog, Speed Cola) and non essential perks like phd or deadshot. I also think it would be interactive if there were perk add-ons for each perk that change the function of a perk or add an additional feature. (Mule kick could gain bandolier bandit effect or phd deals increased explosive damage) You would equip add-ons to perks before the match. Essential perks have static prices and you can't lose them. Non-essential perka have cold war pricing and they are lost when you go down.

  • @saadalharbi5810
    @saadalharbi581020 күн бұрын

    5:05 Correction, Moon was the first map in cod zombies that allows you to remove perks with the hacker device.

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    Yeah, forgot about the hacker and Moon. But I guess that wasn't like a full-game mechanic, just a singular map mechanic.

  • @User-be5yj
    @User-be5yj19 күн бұрын

    Allow ranking up in zombies to give you in game rewards. Like an extra perk slot for max prestige. Or extra starter ammo for prestiging to level 1. Things that feel rewarding for grinding the ranking system. Or a an extra frag during spawn, or a free monkey bomb at spawn, or the first magazine to shoot ray gun rays at spawn, fun things that don’t break the game but could be cool and useful while reaching max prestige.

  • @tajh6463
    @tajh646319 күн бұрын

    Gums cans or bottles which one is the best to you guys i think the gum was coolest perk form

  • @dexcfw1337
    @dexcfw133721 күн бұрын

    agreed 100% i hope the devs see this video

  • @ethanhawkins3391
    @ethanhawkins339120 күн бұрын

    Der Wunderfizz is a great concept, but completely broken in implementation. Couple changes could be a 3 perk limit per round, rotating locations like BO2/BO3, and a tax on prices to incentivize buying perks directly from their machines. One thing I love about Cold War is the escalating perk cost with the more you buy

  • @elizaleski9618
    @elizaleski961819 күн бұрын

    You Got a sub from me for this video Good job. I like the perk idea you have

  • @Xpertfusion

    @Xpertfusion

    19 күн бұрын

    Thank you!

  • @elizaleski9618

    @elizaleski9618

    19 күн бұрын

    @@Xpertfusion maybe they should have a “buy it now” option for an upgrade. Opposed to only upgrading perks Via challenges Because it can be lame to do some challenges at times, like…. Tedious. But Idk I’d have to see how it played first I guess

  • @Wid21425
    @Wid2142519 күн бұрын

    The wf should be like this. When you start the match all perks in the wf machine are locked when you buy all the other perks they get unlocked in the wf. When you obtain all perks or when you reach the perk limit you unlock the option of buying from the wf and it has the extra perk that aren't on the map .

  • @TomIsQuestionable
    @TomIsQuestionable16 күн бұрын

    Perk limit should exist with the game showing you your perk slots with the outline of a perk for each one you have. Surviving a certain number of rounds without going down while all perk slots are full should give you a bonus perk slot, with different maps having ways to acquire free perks and perk slots (like free double tap challenge and golden shovel perk bottles in origins).

  • @jamesperrott1
    @jamesperrott120 күн бұрын

    THANK YOU for being the first ever other person ive seen realise why the perk limit is a GOOD THING I have a very easy solution to the "crutch perk" thing, very simply, Jugg has its own permanent perk slot, separate from your 4 main perks. As well as quick revive ONLY in solo. They can always be bought and dont count towards your usual 4 perk limit. So you can go like, Jugg + QR in solo, then choose your build like usual for the remaining four, and ofc have free perk easte eggs on every map. This solves everything IMO. And also the modifyer system could come over from bo4 and always apply to your fourth perk (so no jugg or solo QR modifyer, QRs modifyer should be something to do with reviving teammates so it isnt something you could still want even on solo)

  • @themelancholia

    @themelancholia

    20 күн бұрын

    Or you could just balance the game and make earlier rounds more chaotic instead of relying on a single perk to give health.

  • @user-wl8zm2gl5r
    @user-wl8zm2gl5r14 күн бұрын

    I think a coold idea is there being 4 crutch perks and like 4-6 secondary perks but being limited to 1 crutch at a time, and the crutch perks being a lot better than the other perks, and all 4 crutch perks being great in a category, so they're all great but o ly great in 1 field if that makes sense, for example, jug could make you a juggernaut as the name suggests, where the perk is amazing for defense but nothing else, or you can pick speed cola where you master reload speed, equipment use, etc. Etc. But you can't use jug. And then an example of secondary perk being dead shot, mule kick, a nerfed version of widows wine, vulture aid,etc. And like how you said in the video you can swap out perks at the machine so you can choose and adapt and pick what perks suit your playstyle and/or map you're playing.

  • @Paralyzed-rm6vc
    @Paralyzed-rm6vc19 күн бұрын

    Cw also had armour which broke the entire early round difficulty of building up till you get jugg. Personally I'm under the impression that perks where to give you a slight edge over the hoard and cw destroyed that and I though when they said upgraded perks I though it would be a challenge like bo1 mp pro perks where you get a little bit of bonus

  • @iLoveMiIfs
    @iLoveMiIfs11 күн бұрын

    Remember when u actually had to work to get all the perks ( not counting gobble gums ofc) like finishing the ee or doing side quests like in origins or doing a challenge like jumping jacks

  • @zealousdemon279
    @zealousdemon2798 күн бұрын

    my personal issue with Jug being behind some kind of boss is with a map like Mob its on the way no matter what: you're not just there for Jug, you're there for the plane part, the dog, the shield, the gondola, etc so it all feels connected and useful to go to. If you wanted to do that Jug would need to not be the sole focus of the room otherwise youll have a Blood problem where it feels so useless to go back to the area once you've left

  • @zealousdemon279

    @zealousdemon279

    8 күн бұрын

    adding onto this for the perk limit: i prefer no limit. For one reason: it adds more progression. Pack a punch in cold war is an investment same for perks, so you have to make a choice: upgrade my weapon, or get more perks, and it creates more interesting depth compared to get four perks then pack

  • @prodjordyy
    @prodjordyy20 күн бұрын

    I think Dr. Monty’s factory should be the same in bo6 as it is in bo3 but once you’ve got a gobblegum once you can then directly purchase it as many times as you want

  • @xd3athclawx554
    @xd3athclawx55417 күн бұрын

    Before watching this video I believe that having 5 perks is the best way. However if a map has 8-9 physical perk machines there should be a way to get a 6th perk slot through some side easter egg, and then 10+ there should be a way to get a 7th perk slot. 5 perk slots is a good base as it feels not too op but not too weak.

  • @ZelaumTheHunter
    @ZelaumTheHunter20 күн бұрын

    I think the best way would be having a perj limit but you can increase those limits somehow in the match. Because you can get all the perks but not at first because you have to get more slots

  • @jandatorres6017
    @jandatorres601721 күн бұрын

    Wasn't the first time you could you could change your loadout without downing moon with the hacker?

  • @Xpertfusion

    @Xpertfusion

    21 күн бұрын

    Technically yes, but I meant like as part of the core perk system

  • @painuchiha8325
    @painuchiha832518 күн бұрын

    I agree with you 💯 for me i feel perma perks and easter egg how should be abel get all perks like with orginis or if compete moon ee get all perks when you go down keep them solo lose quick rev tho and dircter cut should return semce its Treyarch could call it something like samantha mode

  • @josephsuarez7629
    @josephsuarez7629Күн бұрын

    On origins everytime I hit the wonderfizz I get PhD flopper no matter how many times i hit it

  • @michaeldilley2544
    @michaeldilley254421 күн бұрын

    You've been spitting facts lately

  • @haqnako

    @haqnako

    18 күн бұрын

    Facts

  • @curley22
    @curley2220 күн бұрын

    I would love the Cold War system but with these tweaks A. No perk upgrades, just give us decent balance from the start of progression. B. Either make the wonderful random again or make it only contain perks without a machine present in the map so you have to actually use the machines C. Finally I would reek the cost scaling from Cold War I would say your first perk is 2000 and goes up 1000 for the first four but after that each additional perk gets exponentially expensive so there more of a soft limit but still no hard limit

  • @vgpjuno2608
    @vgpjuno260820 күн бұрын

    Imo cold war's wonderfizz should be the reward for completing eastereggs but have the base wonderfizz availible until then. And i feel like for when u down u should lose all perks unless u go back to the machine and pay for perk insurence for 3 times the price but thr insurence should use a slot.

  • @zp1405
    @zp140520 күн бұрын

    I like the cold war system but i feel like the seperate prices are better for the machines themselves and i like the random locarions like bo3 has

  • @BBB_photography_adventures
    @BBB_photography_adventures20 күн бұрын

    If perks are going to be upgraded it should be in game. But like Cold War you get either crystals but they are used for buying you’re gobble gums directly not randomised

  • @computerwsmallscreen2709
    @computerwsmallscreen270916 күн бұрын

    The OG perk system is built upon the four perks restrictions throughout the iterations of maps with different placements and effects. Meanwhile more mechanisms were being added, such as varients of the power switch or just the perk limit etc., which could be confounded for those who are just looking to shoot zombies after many iterations of maps. The BO4 perk system is built around the idea of custom map mutations and it's also trying to break down the staple four perks by incorporating those perks into the players (200 base HP, Self-revives/ Specialists, multiple PaPs, Speed bonus perk). While this perk system grants the players more power to explore the map, it also takes away some of the player progression experience. The whole designs of CWZ are designed around attracting newcomers, so that its perk system is also more accessible than previous titles. The same goes for the VGZ designs with less varieties as Treyarch was barely squeezing another zombies mode soon after CW. I think that the complexity of the designs of each zombies mode will decide how much players, veterans or newcomers, are willing to keep on playing this mode, and how much ATVI is willing to continue supporting this mode based on its performance. This is a conundrum for Treyarch to resolve.

  • @luixo6220
    @luixo622020 күн бұрын

    I agree with everything you said EXCEPT buying specific gobblegums only because I think the RNG on which gobble you get from spinning liquid divinium is super important because without that you could for example buy a bunch of perkaholics or shopping frees with the in game currency and then you would use them up without regard because you can always just buy more whereas with the current randomized system you have to put more thought into whether or not you want to use your perkaholic because you don’t know when the next time you’ll get one will be thus making them more valuable.

  • @victorjozek5384
    @victorjozek53848 күн бұрын

    So all combined, a perfect perk system would be: 10+ perk selection 5 perks base limitation Unlockable perk slots Perk accessibility depending on strenght Ability to sell perks No all-perk machine Upgradable perks Full perk easter egg reward Reworked perma perks

  • @Fetch-
    @Fetch-20 күн бұрын

    I’m rather a good fan of cold wars system but the grind to level them up felt so short I hope if they do bring back cold wars system they tie the upgrades to a prestige system

  • @slameron8709
    @slameron87097 күн бұрын

    Cold War’s der wunderfizz makes sense for open world modes like outbreak or mwz, but has no place in round based maps imo

  • @dimensionalz6103
    @dimensionalz610320 күн бұрын

    the way i would do this would 6 perk limit with 2 slots avaible for upgrade so lets say i have QR JN SC DT i can choose to either get 2 more perks or i can upgrade 2 of them and give up my 2 extra perk slots so either i have have 4 perks and 2 two of the are upgraded or i can get 6 perks in total and no upgrades so basically you choose beetwen an extra slot or upgrade that would work with 5 perks too like i have 5 perks 1 of them is upgraded i can only have 5. the way i handle downs would be the perk icons would start to fade(kinda like they do in tranzit with the turbine) and you got 15 seconds after you get up before you lose them that way you dont feel hopeless about losing all perks since you can get on your feet again start rounding up zombies and not end the game but dont get too comfy either cause you lose them soon, keep the iw remove perk sistem and wunderfizz would work like this lest say want DT and SC DT is across the map but speed cola is near my location so the way wunderfizz would work is i get to the machine and i select double tap and thats the only perk that i can get from it in the next 30 seconds so i get double tap out of wunderfizz and speed cola shortly after that way i´d still would have to traverse the map to get the perks but wunderfizz wouldnt be completely useless or op and i would still have a reason to get to the perk machines

  • @luisrosado7050
    @luisrosado705016 күн бұрын

    personally, i think theres a good middle ground here, which is kinda rare in our world but here me out. add seperate difficulty modes for the player ranging from easy to the hardest mode with classic being in between. have the perk slots vary with difficulty, zero limits for easy, nine slots for medium, six slots for hard, four for classic, two-one for any difficulty afterwards not counting brutally difficult to obtain sub perks like perk-a-holic. have the wonderfizz only give perks not on the map with higher prices as per how powerful they are. as for unlocking the wonderfizz, i dont know, it might be tedious to do it every single match at worse and result in the same issues at best, maybe doing the challenge once but it leads to the same issues of it being pointless.

  • @Quackra
    @Quackra20 күн бұрын

    The funny thing is that me and my friends would coordinate who should get what based on our skill sets back in BO2 because back then it did better to do so. We would all still get stuff like Juggernog, but I actually got stuff like Stamin-Up, QR and Double Tap which to this day is my setup on the maps you can do it on. Here are my setups with friends that I did at the time: WaW: skipping because everyone has the same perks and I started playing WaW after BO2 Kino/Five: Classic 4 perks (Mule Kick just isn't worth it in BO1) Ascension/Call of the Dead: Jug, QR, Stamin-Up and PHD Flopper Shangri-La/Moon: Jug, QR, Stamin-Up and Double Tap (I ran things that had good enough reloads to not really feel like needing Speed Cola) Tranzit: Jug, Double Tap, Stamin-Up, QR Die Rise: Jug, Double Tap, QR, Speed Cola Mob of the Dead: Jug, Double Tap, Speed Cola and Electric Cherry Buried: Jug, Double Tap, Vulture Aid and QR Origins: Jug, QR, Stamin-Up, Speed Cola and Double Tap (Until I went down, but I didn't know how to do the free perks until after the launch of BO3, in which I'd drop Speed Cola) These are after years of experience: WaW-BO2: Change out Double Tap in BO1 for Speed Cola, nothing changes from the lists above out side of getting every perk that I can Shadows of Evil-Revelations: Jug, Widow's Wine, Double Tap, Stamin-Up (Would get the rest through free perks or gobblegums) BO4: Skipping because I don't have enough experience with the perks on that game, but QR and Stamin-Up would likely be on there. I do know what perks didn't make it into BO4. I personally hope that they improve the perk system in BO6, but there is no guarantee that we will see one

  • @nerdodragonnerdpl4167
    @nerdodragonnerdpl416720 күн бұрын

    Perk limit with way to work arround of it is i think best solution to get additional perks...only 5 perks but there is way to work arround

  • @character1782
    @character17826 сағат бұрын

    Used to hate gg but cause you can get LD from playing the game and then use it to spin for GG it's a good system

  • @danothenailer
    @danothenailer20 күн бұрын

    For the perk limits, you could have the option to buy a perk slot during games with points, going off 4 limit with 8 total perks, you could buy the 5th for 20k points, 6th for 25k, 7th for 30k and 8th for 35k, so they can be obtained each game, but it will take some time to do so.

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    My only issue with that is I don't like most of the games' in-game progression being locked behind just points (or salvage). I like having actual physical things to do on the map to progress, that I can do at any round. But especially with the new point system, it would just turn into training zombies round-by-round and just waiting till you get enough points.

  • @springbonnieflix3798
    @springbonnieflix379814 күн бұрын

    Or if they do Cold War wonder make you wait till blank rounds like die machine

  • @dantheman5405
    @dantheman540521 күн бұрын

    IW system. A bunch of perks and a 5 perk cap.

  • @JohnnyJohnnyJohnnyJohnnyJohnny
    @JohnnyJohnnyJohnnyJohnnyJohnny20 күн бұрын

    I like cold War's perk system alright, but totally agree with the wunderfizz. Definitely don't want it like that in bo6

  • @Cheeseitsproductions
    @Cheeseitsproductions20 күн бұрын

    Instead of the super easter egg reward being directors cut again, they could unlock a room in each map which has the cold war wunderfizz. Instead of perk upgrades I think the modifier system should return. Have it so the final perk you can buy get the modifier, this could mean some people choose not to get jug till the later rounds

  • @thetoastedmarshmallow1606
    @thetoastedmarshmallow160613 күн бұрын

    I don't think no perk limit is a bad thing necessarily. I think it is bad in cold war BECAUSE of the wonderfizz machine. In some BO3 custom maps with no limit I think it's really fun and satisfying to get perks like elemental pop or banana colada, perks that I would normally not get over my usual QR, Jugg, Speed cola, and double tap. I feel like a 5 perk limit would just result in the same 5 perks of the above mentioned + stamin-up. And maybe there could be an argument for 6 perks or 7 or 8 with the ability to remove perks. I'm not sure exactly where that sweet spot lies. Maybe there could be an in-game system to buy extra perk slots on top of a 4/5/6 base perk limit that gets increasingly more expensive the higher past the base you get? (like 4000 to get a 5th perk slot, 8000 to get a 6th perk slot, etc.) It really depends on the map of course, but I think it being difficult (and costly) to get all of your perks back if you down is good and very fun and makes you consider money even into mid-late rounds.

  • @captaincravens6247
    @captaincravens624714 күн бұрын

    I personally think the black ops 4 perk method was over criticized. It made the player make tougher pre game decisions and the perks weren’t as overpowered. Do I prefer BO3? Sure, but I despise how scolded Blundell and the studio got from the community for daring to innovate. The game was challenging, practice to get better.

  • @ZachAttack-ot3uo
    @ZachAttack-ot3uo20 күн бұрын

    I would say i mostly agree with the changes to the system you brought up. The only things i disagree with is just upgrading perks at all. I feel if you did the mentioned challenges to upgrade your perks would feel like a chore to do when you may already have other secrets to do for extra equipment or wonder weapons ect. I wouldn't want to be searching 20 different Mr. Roflwaffle videos for 1 map. And the other thing is the pay for gobblegum. This one is just more of a personal thing but i just love the feeling of when you spin and get your desired perkaholic or shopping free or whatever. And i think saving currency to buy a specific gobblegum would be tedious. But everything else I 100% agree with.

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    Is it a chore if it's something that organically happens anyways?? (you will definitely get headshots while having deadshot equipped, for example) I also don't fully get the idea of "chores" in zombies. Like it's a video game, I feel like players should want to have more things to do in the game lol. Obviously it would be different if it was some difficult, tedious challenge, but my idea is something pretty simple I would say. It also isn't really required, like most things in zombies. You could still survive just fine without the upgrades. I don't think you would need a guide to simply complete a challenge with your perk. I appreciate the comment though! Always open to civil disagreements.

  • @ZachAttack-ot3uo

    @ZachAttack-ot3uo

    20 күн бұрын

    @@Xpertfusion I see what you mean, and yeah if the challenge were simple like beating a quick wave or solving a short puzzle then i think it would be fine. Not something crazy like killing an eldritch god. And great video btw!

  • @Europe-hd6qo
    @Europe-hd6qo8 күн бұрын

    I like the thought of having to do challenges to upgrade perks in game, but I do think that you should also have to buy the perks again to upgrade them after you do the challenge, just to make it a bit more interactive, and to make you go more out of your way to become super strong and stuff. A good game that does this, would be Risk of Rain 2, a game where (depending on who you pick) take a long time to get really strong and OP, but there is an enemy type that is made to kill you, even when you are over powered, they do this by just completely stopping all health regen, which is a pretty big thing, and also dealing a massive amount of damage, which i think really helps, because, no matter how powerful you are, you still have to work and fight and run and actually play the game, instead of just sitting in a bubble with two super strong turrets *cough cough* engineer*cough cough*

  • @Europe-hd6qo

    @Europe-hd6qo

    8 күн бұрын

    And, also, after looking through some comments on this, and MANY videos, I see a lot of hate and stuff towards Cold War's somewhat lazy design, which, I don't like at all, and I do believe that it really takes away from the game, but, I also think that not many people account for the fact that, about halfway through the game, the majority of their team was prioritized on getting MW2 and Vanguard somewhat functional in the ABSURDLY small time limit that they were given. But, doesn't matter what anyone else says, cuz y'all's opinions are y'all's, and nobody else can tell you that you are wrong. . .well, unless you say that BO1, BO2, or BO3 are bad

  • @itz_brandon2340
    @itz_brandon23403 күн бұрын

    Infinite warfare for me has the best perk system as you get 5 perks over 4 and you can remove them and replace it for different ones

  • @Adeptflyer
    @Adeptflyer20 күн бұрын

    This idea of a perk system isn’t bad, but for the people that have two jobs and just want to come and relax won’t like because it will feel like a chore just to get set up and play to a point that it won’t be enjoyable to play.

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    I honestly will never get when people call zombies a "chore" when it comes to simple map setup. Part of the fun is progressing through the rounds and actually doing things on the map. Regardless, I feel like most of my ideas here are quite simple things. Most of which is optional anyways. Maybe they could have a separate "arcade/sandbox" mode that just likes you get everything right away and have at it (kind of like BO4 custom mutations).

  • @Clover410
    @Clover41012 күн бұрын

    It’s absolutely fine

  • @Wid21425
    @Wid2142519 күн бұрын

    Why is it that the jugg is always in a spot where you will go down.? Kino tranzit five buried shadows the giant gorod shang origins. Beuh

  • @exarezz116
    @exarezz11620 күн бұрын

    7:50 see people always say that. BUTTTTT they lit have the 4 og perks on in the game??? You get double tap by packapunching. You get speed cola by having all 4 perks. And you spawn in with a juggernaut.

  • @Spiderman3891
    @Spiderman38918 күн бұрын

    My all time favorite Perk is Ethereal Razor (Modified). 🔪 It’s the most overpowered Perk, ever, in my opinion. I can always kill zombies with one knife hit. 😎👍

  • @rookie4582
    @rookie458217 күн бұрын

    I understand the CW Perk Machine makes the game easier and reduces the importance of Perk placements around the map, but from my experience (I’m not a zombies pro) buying from the machine gets really costly to the point it’s better to just go around the map. It seems like it’s also a choke point to stay within the perk machine, at least in Firebase Z. I still prefer the WonderFizz from Origins, but I don’t think the perk machine deserves the hate. Again I’m no pro, and I also refuse to upgrade the skill trees in Cold War zombies. I’m still play all stock, no upgrades on weapons or perk skills. I don’t like how it makes everything easier permanently from the starts and not just upgraded IN GAME. Not sure if that makes a big enough difference.

  • @BigNipTics
    @BigNipTics21 күн бұрын

    i think bo6 will go back to the 6 perk limit due to the fact gobble gums are returning because it would make no sense if they put perkaholic and u can buy all the perks

  • @edgaracosta9976
    @edgaracosta99767 күн бұрын

    Just do black ops 3 perk system again, but instead make it a maximum of 5 perks , and implement a way to upgrade them outside the game. Also make Wunderfizz random

  • @nicholasw8708
    @nicholasw87088 күн бұрын

    I think Cold War was an amazing game. I like how they did the perk system

  • @nero7hedemon
    @nero7hedemon20 күн бұрын

    This isn't the perfect perk system. It's YOUR perk system. People have different play styles and find different perks to be stronger and more important than others. This system is clearly based around how you play the game and doesn't take into consideration how other players who don't like doing easter eggs or side quests for 1 extra perk would be hindered by these changes and a big part of the newer, more casual, playerbase would be put to play a more difficult game cause they just want to hop in a game just survive without needing to do hidden steps for a more enjoyable time

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    I think it's very much implied (and obvious) that this video is entirely my opinion. So yes, of course it's my idea of the perfect perk system. But... that's not to say I didn't take into account other players... because I do. A lot of my ideas ARE compromises. I would be totally fine with a complicated quest to getting upgraded perks, but I understand most players wouldn't like that, hence why I offered the idea of just doing simple in-game challenges to upgrade them. I also never said any of this perk system would be locked behind hard to complete Easter Eggs. A side quest could be something simple, that is directly told to the player how to do it. I'd be fine with that for the extra perks. Players also shouldn't need all perks in order to survive. There has never been a single map where you need all perks to survive. The concept that even the most casual player of all time should be able to get everything on the map easily within their first few times playing is exactly what makes recent zombies not as interesting for a lot of players. It's OKAY to have some stuff harder to get, or else what's even the point of becoming a hardcore player??

  • @raoul.__.r3363
    @raoul.__.r336320 күн бұрын

    Bo4 has secret sauce and it makes the perk system amazing I run it every time because I can play around with every perk and it’s cheap af it cost 1500

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    It is fun using that just to cycle through different perks, but it's not too reliable if you are trying to get one specific perk.

  • @bobthebuilder9509
    @bobthebuilder950918 күн бұрын

    17:45 Even then, IMO Origins isn’t perfect with its extra perks. If you get all of the extra perk bottles, you can get everything *except* Double Tap. It works when you do get DT as a reward, but if you go down afterwards you have to sacrifice one perk and be permanently imperkfect for the rest of the game (even if Deadshot’s not really worth a slot lol). 18:35 I want BO6 to give ways to get perks outside of GGs (maybe you can pay an increasingly large sum to *get* a perk slot on top of the perk you pick). BO3’s gobblegum system was not perfect, so maps that have no way to get extra perks feel like they rely on Unquenchables/On the Houses. Looking at you, Der Eisendrache, as much as I love you… (I know completing EEs gives a Perkaholic, but it’s not exactly realistic to expect a EE run to even get off the ground in pub matches.) 27:00 Upgrading tiers in game would be brilliant, as long as they don’t do a Vanguard like you said. Side note in regards to CW’s perks: I like CW’s upgrade system but can 100% understand the disdain behind it since it does make the early game seem “too easy”. You’ll definitely need the perks and their upgrades later on though; for example, if you ever go down on a late round (i.e. 50+) in Onslaught, where you can’t easily regain your perks, you are likely dead as doornails without your perks even if it’s “easy” before the failure.

  • @UltimatumDastric
    @UltimatumDastric20 күн бұрын

    Perk ranking?

  • @gh0stgam1ng86
    @gh0stgam1ng86Күн бұрын

    Infinite Warfare had the best perks and perk system! You could have 5 perks and u can remove it if you didnt want it. You can get all perks when you get director's cut! IW had the best zombies ever! Hot take i know

  • @tinatseyi
    @tinatseyi12 күн бұрын

    The perk machines should also change locations every game…..or a mechanic that can make it change locations in-game…………zombies should also be able to destroy perk machines

  • @juancamanei486
    @juancamanei48620 күн бұрын

    Origins is the perfect system

  • @Moon-cz5ze
    @Moon-cz5ze6 күн бұрын

    this man did not cook.

  • @BuddyChy
    @BuddyChy17 күн бұрын

    Yeah, I like the perk system in Cold War, but the meaningless perk locations and the wunderfizz is stupid. Perk limit I like how it works where you can get them all but it’s super expensive, but I agree that it would be better if getting all the perks required Easter eggs. The base limit should be at least 5 or 6, but every map needs to have ways to get more permanent slots for the rest of that match where you can buy more or getting free random perks by completing a challenge. Cold War Early rounds is easy enough as it is without Jug being super easy to get every life.

  • @noideakun
    @noideakun9 күн бұрын

    Gums are perfect on bo3 , but perks should be just like ogs, thats it

  • @foxwhistle
    @foxwhistle16 күн бұрын

    I'm 100% convinced BO6 is just going to be a copy/pasted Cold War system + Gobblegums. I'm worried that instead of fixing issues that Cold War had they will instead artificially patch those solutions with Gobblegums. Take the point system. Almost everyone universally agrees that BO2 and BO3's point system is the most engaging and fun system, but we all know they aint bringing that shit back so they're probably just going to add a Gobblegum that gives points per damage dealt instead of per kill for a few rounds or a timer or something.

  • @gamermanzeake
    @gamermanzeake20 күн бұрын

    The MW Complete edition mod on BO3 does all of this and better. In fact, I really think the only way to make the perfect system is to implement the ideas that were created in that mod. I have zero belief that this next game is going to be any good, especially with the pushing of political agendas in the most recent COD games. But, such is life anymore in the entertainment sphere. Very few folks are making good games. Instead, folks are making sub-par cash-cows or leftists statements.

  • @johnbarriball4257
    @johnbarriball425720 күн бұрын

    They should make the gobblegum like the did the weapon variant system in infinite warfare (not the spinning the supply boxes) I mean each game you win like, “salvage” and then you can buy gobblegums with it. Make the salvage hard to get, and make the crutch gubblegims expensive. But don’t allow REAL money to buy gobblegum cause it ruins the game and the challenge

  • @gavinrolls1054
    @gavinrolls105420 күн бұрын

    uh infinite warfare was technically not the first time you could remove perks. Moon had that as well.

  • @Xpertfusion

    @Xpertfusion

    19 күн бұрын

    Yeah, forgot about that. Not really a core game mechanic though, was just on one map.

  • @CyborgFranky8
    @CyborgFranky820 күн бұрын

    Bring back two hand perks 🙏🏻

  • @TrashComment
    @TrashComment20 күн бұрын

    I don't really mind easy access to jugg and wonderfizz, because i rather noobs re-buy their perks then rage-quit. As someone who did all world at war,blk op 1, and some of blk op 2 easter eggs i am glad Cold war hand holds you through the easter eggs, i know some of you are going to say I like doing then without a marker pointing how to do it. Without those marks, most of you all just got to KZread and Reddit and learn how to do it so why not save time and have it pointed out or at least have an option to have it pointed out.

  • @Xpertfusion

    @Xpertfusion

    20 күн бұрын

    Tbh, most people still used KZread guides for Cold War's EEs anyways... but my issue with them isn't even how easy they are to solve, it's how easy and simple they are to do on multiple playthroughs. There's like zero depth behind them. No thinking required. Which makes the actual learning curve of the maps main quest, very small. I feel like I mastered each quest within my first time doing it.

Келесі