Why Rarities Don't Matter Anymore in Clash Royale...

Why Rarities Don't Matter Anymore in Clash Royale...

Пікірлер: 131

  • @Dwayne_LaFontant
    @Dwayne_LaFontant16 күн бұрын

    At some point, they just started arbitrarily adding cards to random rarities. With A slight exception of legendarys. Even then, night witch Exist.

  • @JasonIsAlright

    @JasonIsAlright

    16 күн бұрын

    Night witch felt legendary at launch

  • @hzdi11111

    @hzdi11111

    16 күн бұрын

    the night witch meta made it feel like it deserved the legendary, but after they removed her ability and nerfed her definitely not.

  • @darling..............

    @darling..............

    16 күн бұрын

    Pre nerf night witch made her feel actually legendary due to her ability to spawn bats at death which was pretty OP back then

  • @Nobis-san

    @Nobis-san

    16 күн бұрын

    I renember when she was first release and hoh boy. She easily take down a tower left alone with mass bats

  • @InfernoSheltersAchive

    @InfernoSheltersAchive

    16 күн бұрын

    nah, at the start, legendary card = OP and unique card, not special ability card. And night witch just OP at her launch

  • @shadowsoul2778
    @shadowsoul277817 күн бұрын

    I still remember when clash royale was released and i invited my friends to download it lol, good old days of simple meta and cards.

  • @arshad887
    @arshad88716 күн бұрын

    The only rarity that matters is legendary. It’s cards that offer unique mechanics for their cost compared to other cards.

  • @jackmclaughlin9911

    @jackmclaughlin9911

    13 күн бұрын

    Champions have better mechanics anyway lol

  • @amrmaisara2416

    @amrmaisara2416

    10 күн бұрын

    @@jackmclaughlin9911 thats why they are a tier up

  • @jackmclaughlin9911

    @jackmclaughlin9911

    10 күн бұрын

    @@amrmaisara2416 Ik, but the commenter said that the only one that mattered was legendary, and didn’t mention champion

  • @dibriolce9817
    @dibriolce981716 күн бұрын

    Battle healer being a rare kinda makes sense cause the heal spell came out before her, if im not mistaken, so "healing" was not a unique thing only she did. Of course, when heal spell died and we got HSpirit, they COULD have put her rarity up a little, maybe epic, cause healing was more of her thing now, but anyways. Best card, best design. Give us that Shield Maiden from clash mini as a champion or I'll commit depressed suici.

  • @ahhhhhhhhhhhh678

    @ahhhhhhhhhhhh678

    16 күн бұрын

    Brawler reference

  • @xtremenx1256

    @xtremenx1256

    16 күн бұрын

    Still not make sense, electric wizard do the same thing as zap but are a legendary. Same for ice wizard and inferno dragon

  • @altabalder

    @altabalder

    16 күн бұрын

    No it doesn't make sense Yes she's best card best girl Yes add Shield Maiden please

  • @Egguyt

    @Egguyt

    16 күн бұрын

    Ken reference

  • @ahhhhhhhhhhhh678

    @ahhhhhhhhhhhh678

    16 күн бұрын

    @@xtremenx1256 Electro wizard is the only card that can attack multiple troops, but does not have area damage.

  • @juanborra6055
    @juanborra605516 күн бұрын

    I also remember a time when Seth said in an interview that the Mega Minion should've bin a common card.

  • @beanburrito4405
    @beanburrito440516 күн бұрын

    Card strength shouldn’t play into their rarity anyways. It’s actively bad when legendaries are more powerful than commons. Card complexity, though, makes more sense at higher rarities and is the right way to design an incentive. And they have done that with Champions. It’s not as bad as you make it seem in this video

  • @MewPurPur

    @MewPurPur

    16 күн бұрын

    I paused the video the moment he mentioned how "some of the best cards are commons and some of the worst are legendaries". Card rarity is not supposed to factor into balance. I don't want to spend 8 minutes listening to lazy commentary.

  • @mimicmage

    @mimicmage

    12 күн бұрын

    The most powerful cards should be the most rare ones. How it doesn't make any sense to you is beyond me

  • @beanburrito4405

    @beanburrito4405

    12 күн бұрын

    @@mimicmage That sort of game design philosophy is directly what leads to the most anti-consumer products on the market. If that’s really what you believe, then go play Raid Shadow Legends, you’re sure to love it

  • @SilverVolo

    @SilverVolo

    6 күн бұрын

    ​@@mimicmageyou really dont get it

  • @mimicmage

    @mimicmage

    6 күн бұрын

    @@beanburrito4405 anti consumer? Y'all complaining are not making the purchase your complaining it's a cash grab from the game anti anything is your winning and complaining the game should die if everyone supports this weak shit

  • @geometryemperor
    @geometryemperor16 күн бұрын

    Evolutions made the rarity thing even more illogical. Now, even Common cards feel too complex to be on that rarity because of their Evolutions. Rarities are really now a shadow of their former self, with only Champion being the one that is still true to its name.

  • @bryantwilson4731
    @bryantwilson473117 күн бұрын

    Battle healer is a rare and yet have a special ability The only rarity matters now is champions because they have special ability and most of them are good Expect golden knight

  • @SuperDestroyerFox

    @SuperDestroyerFox

    16 күн бұрын

    Battle healer at the time of release shared an ability with heal spell. Take it up with that bottle.

  • @bryantwilson4731

    @bryantwilson4731

    16 күн бұрын

    @@SuperDestroyerFoxoh shit i forgot the heal spell exits 💀

  • @brentruiz842

    @brentruiz842

    15 күн бұрын

    Golden knight is good he just isn’t meta

  • @axelking1183
    @axelking118316 күн бұрын

    It don't even feel the same when u get a legendary

  • @galaxyrend4512

    @galaxyrend4512

    9 күн бұрын

    People always say this like it’s a bad thing but it’s just… not? It felt super crazy before because of how rare they were. Getting legendaries less was not a positive thing lmao

  • @donovana.2127
    @donovana.212716 күн бұрын

    I cant lie, i still think legendries feel like their role. they still are the most "special" cards, with epics pretty close behind

  • @nunobatista5822

    @nunobatista5822

    16 күн бұрын

    Not really, at least not like before look at firecraker and princess for example

  • @lolbitmanss_

    @lolbitmanss_

    16 күн бұрын

    ​@@nunobatista5822princess is the only troop that can shoot across the river

  • @nunobatista5822

    @nunobatista5822

    16 күн бұрын

    @@lolbitmanss_ yeah, true but firecraker , a "common" has almost the same reach, more damage, can deal better whit swarms, has more hp and have that jump back which increases her survavility even further for the same elixir While the "legendary" princess has just a little more reach, less damage, and can be killed by ANYTHING. The survivality alone turns the firecraker better than the princess most of the time and firecraker is "common"

  • @lolbitmanss_

    @lolbitmanss_

    16 күн бұрын

    @@nunobatista5822 the survivability or how good a card is doesn't determine what makes a legendary though, its the function, which makes princess a perfect legendary as its main function, being able to target the tower from the bridge, is unique enough to land it in the legendary category while firecracker basically shares a function with bowler.

  • @nunobatista5822

    @nunobatista5822

    16 күн бұрын

    @@lolbitmanss_ but if a common card is often best than a legendary card in every way whats the point of the weaker one being legendary? Just because a little gimmick? Firecraker also has those like the jump back and even has a evolution to completly obliterate the princess Normally in any game you would use a legendary because it was extremely hard to get, but its pretty usefull, often being better than others options in similar roles. In this case if you have both you will probably use Firecraker 90% of the time over Princess. Firecraker deals more damage, in a bigger area and since she can survive far more than the princess means she is more usefull. And the only advantage the princess has, her reach, is not enough to compete. Also the fact that Firecraker is easier to evolve is absurd. A legendary card being completely suprassed by a common card in pretty much every way is absurd

  • @mogamadrifaatabrahams8643
    @mogamadrifaatabrahams864316 күн бұрын

    Firecracker should be legendary

  • @markhumphreys4496

    @markhumphreys4496

    16 күн бұрын

    Imagine if it came out after the princess. Essentially the same but one has evo but besides that firecracker way too complex😶

  • @calub_wendex1233

    @calub_wendex1233

    16 күн бұрын

    @@markhumphreys4496fire cracker did come out after princess, like years after lmao

  • @parkourguyyy
    @parkourguyyy16 күн бұрын

    2:29 yeah, rocket so complex he missed literally EVERY troop 🤣

  • @mouplayerbr
    @mouplayerbr16 күн бұрын

    If MK launched today he would be a Champion 100% sure lol

  • @RemiitsrGeroa
    @RemiitsrGeroa15 күн бұрын

    the way you dissect complex topics is awe-inspiring!

  • @nimrod812
    @nimrod81211 күн бұрын

    I think one reason for the rarities that is a bit more in depth is the ease in getting them. Certain cards are good even at a lower level because the do something cool (like which, tornado and skarmy). Other cards are not nearly as good if they are not tournament standard because the interaction get significantly worse if under levels (like ice golem, musketeer and ice spirit). When these cards are under levelled the musketeer dies to fireball, ice spirit does not get to the tower, and ice golem does not kill skarmy when it dies. For this reason I prefer that they are a lower rarity so that these cards can be more easily upgraded.

  • @arhoosier1058
    @arhoosier10583 күн бұрын

    rarity is also how easily a card should be leveled especially at the time, if everyone is going around with a max pekka then it would completely change the interactions at the time, so for the pekka i’ll explain it like that. same with the legendaries. the easier card or common can be upgraded to match higher rarities strength

  • @Ricardo7250
    @Ricardo72505 сағат бұрын

    The problem is, the more Supercell adds levels to the game, the more the rarity gets dilluted. The whole point of rarity was that commons start at the bottom while legendaries (and champions) started at a pretty high level

  • @Benz_-jp8tj
    @Benz_-jp8tj16 күн бұрын

    I think the purpose of rarities now is to control the management of magic items and card levelling. They design the cards so you generally run a mixture of all rarities in a deck so you can level more simultaneously rather than being bottlenecked

  • @PhreashContent
    @PhreashContent16 күн бұрын

    Knight is prob most built off melee troop… and skeles:bats, goblins:minions, goblin brawler:mega minion…

  • @denizbozdemir9683
    @denizbozdemir968316 күн бұрын

    You mentioned that adding more legendaries makes it harder to get the one you want but this is incorrect since the odds of getting a legendaries is directly affected by the amount of legendaries there are in the game which balances out the fact that the one you want is harder to find amongst them.

  • @MrYeet.
    @MrYeet.3 күн бұрын

    you're right, rarity matters from the mechanics of the cards but it also counts how powerful and how much damage it does, and how much health it has, for example the battle healer has a unique mechanic but anyway it does little damage and has little life

  • @Lucepad
    @Lucepad16 күн бұрын

    I think that a logical way to determine the rarity of a card upon release would be to see how important is leveling up that card, and thus considering how much does it rely on particular abilities (such slow effects, range, duration for spells or buildings or the fact that a troop can respawn) rather than statistics (such as HP and DPS). That's because when leveling up a card one increases its statistics by 10%, and this means that if a card is harder to get (i.e. it is of a higher rarity), it is better for it to rely on things that do not need to be leveled up to be strong or useful. In this sense I can see how legendary cards are usually cards have a peculiar trait, as those traits don't usually increase in value when leveling up, and thus the card is useful even if it's harder to get. In my opinion the rarity of every card should be reconsidered applying this thought, but now it's too late, as people have spent money to get Mega (Thrash) Knight to level 14 (if not even 15) and thus it would be quite a scam for them.

  • @okok-ms5oo

    @okok-ms5oo

    16 күн бұрын

    Thing is it's not even hard to upgrade legendaries specials are harder to upgrade

  • @Rian-hr2em
    @Rian-hr2em16 күн бұрын

    The problem was is that there is only a certain amount of “simple” cards you can add before you start getting too similar cards, so when supercell wanted to add these cool complex and unique cards they had to put them in rarity that’s don’t suit them

  • @G_Danila
    @G_Danila16 күн бұрын

    4:02 I think the reason the Battle Healer and Heal Spirit are rare cards is because the Heal Spell was a rare card.

  • @rickybucheli4264
    @rickybucheli426411 күн бұрын

    I think part of it is that it's almost impossible to come up with new cards that should be common, without it being redundant and there being something that does the exact same thing. Commons are meant to be cards that do very basic things, like barbarians and archers. But how are you going to add a basic ranged troop that isn't just the same as archers. You need to make cards more complex for them to make sense to add to the game. I think they have changed what it means to be a common or rare so they can add more of them, which actually makes it better for F2P.

  • @anom6520
    @anom652016 күн бұрын

    common rare and epic rarities don't really matter and they shouldn't, they seem to be chosen by the troop role, elixir cost and complexity as you said, but I also think they are given based on how easy it is to level then up, it doesn't matter at high level gameplay but in mid ladder if some cards were a lower/higher rarity it would probably make the gameplay a lot worse but being too high leveled or low leveled

  • @xXFilipXx-1992
    @xXFilipXx-199215 күн бұрын

    I play games on mobile phone and ps and I can say that gaming has dropped a lot, microtransactions are now also in the games you buy, so you have to make an effort to find something interesting regardless of where you play

  • @ohadish
    @ohadish8 күн бұрын

    i didnt watch the video but i 100% agree with the title and thumbnail, the problem is that you cant realy remove them after they have been in the game for so long

  • @coledavidson5630
    @coledavidson563014 күн бұрын

    I can't disagree with a single thing you said in this video. Spot on

  • @geoalien1857
    @geoalien185714 күн бұрын

    I dont think it is just for money tbh. Its just that at this point, there are so many cards, which means new cards NEED some sort of special ability to feel actually unique, but just having every card be a legendary is also kind of boring (e.g. the goblin drill, which was supposed to be legendary but was made epic before release cause they had just released another legendary)

  • @donutstudios6353
    @donutstudios63533 күн бұрын

    Honestly, the card complexity logic doesn't really make sense it didn't even apply at launch Fireball and rocket are really simple- just deal damage to troops that it hit. And they are rare cards. Mini Pekka is no different from knight and barbarians. Just a simple melee damage dealer. Rare. (you also covered Pekka)

  • @Hellparadiseneutralmage0proof
    @Hellparadiseneutralmage0proof15 күн бұрын

    we need a legendary evolution electro wizard or fisherman

  • @nibba1415
    @nibba141516 күн бұрын

    Firecracker being a common is just insane

  • @LOL_MANN
    @LOL_MANN16 күн бұрын

    Even most people dont even use champions in deck nowadays

  • @Anomalocaris98

    @Anomalocaris98

    16 күн бұрын

    You're tripping dude little prince exists

  • @buckylebuccaneer904

    @buckylebuccaneer904

    16 күн бұрын

    @@Anomalocaris98 he fell off ngl

  • @Anomalocaris98

    @Anomalocaris98

    16 күн бұрын

    @@buckylebuccaneer904 46% usage in GC lilbro

  • @LOL_MANN

    @LOL_MANN

    16 күн бұрын

    @@Anomalocaris98 Prople use him cuz he is OP, not because he is champion lmao, there are tons of deck out there without a champ

  • @Anomalocaris98

    @Anomalocaris98

    16 күн бұрын

    @@LOL_MANN So, champions are good then, lol. The log is the only one used in most decks, yet nobody says anything about legendaries being bad. L take.

  • @IC-23
    @IC-2315 күн бұрын

    I gotta disagree about them making Legendaries more for money, there's only so far you cam go with "common cards are basic" style of design before it gets boring and cards like Elixir Golem, Fire Cracker, Electro Giant could br bumped up in rarity and they'd still fit in. Royale is at the point where if a new card is added it _has_ to be unique, but then that would mean every new card ks a Legendary but there's a reason they aren't.

  • @FullMoonBlues07
    @FullMoonBlues0716 күн бұрын

    I think part of the issue is that supercell only wants to release cards with new and unique effects because they are what generate the most hype and interest. If the archers were released in 2024, they would be seen as boring and lazy on the developers’ part. However if every new card needs to be unique and interesting then it’s hard to make cards for the lower rarities.

  • @MasterHeracross
    @MasterHeracross13 күн бұрын

    Card rarity shouldn't be a factor in balancing. This is how you get extreme pay to win games. Many other card games are like this the difference between rarities is the uniqueness in gameplay, mechanics, and character design. As it should be.

  • @voidtheweeb7409
    @voidtheweeb740912 күн бұрын

    Honestly it feels like only normal cards,evos are the only rarities now

  • @ryanrong495
    @ryanrong49516 күн бұрын

    I bet my money on Tencent with this

  • @sadmansakibmugdho4134
    @sadmansakibmugdho413416 күн бұрын

    I never knew about Barbarian Launcher.

  • @gergelynadas3112
    @gergelynadas31122 күн бұрын

    agreeed

  • @GPlaysCustodio
    @GPlaysCustodio10 күн бұрын

    I don’t think legendareis should be better, but definitely have something unique

  • @nothappierthanme6146
    @nothappierthanme61464 күн бұрын

    I miss old Clash royal, everything got worse today

  • @nunobatista5822
    @nunobatista582216 күн бұрын

    Just compare firecracker whit princess for example, or firecraker whit regular archers

  • @mecha3895
    @mecha389516 күн бұрын

    More like why rarities don’t make sense

  • @Messy3264
    @Messy326417 күн бұрын

    Counter argument: You're half wrong. Most legendaries come with a unique clutch/mechanic, WHILE being cost-effective, compared to the other rarities. That's why there's no common Royal Ghost, nor common Princess, etc., they're cheap. Try imagining a 3 elixir common card that can shoot at the tower without crossing the bridge, or a 3 elixir card that freezes things in place; If legendaries were any other rarity, they'd be worth at least 1 more elixir. That said, there definitely is a profit motive with the new cards they're adding.

  • @Larry1631

    @Larry1631

    16 күн бұрын

    Then honestly there is no reason why battle healer is rare, egiant is epic but the night witch is legendary, at the start maybe it made sense but after a few years new cards have been put into random rarities, and that honestly pisses me off

  • @Messy3264

    @Messy3264

    16 күн бұрын

    @@Larry1631 yeah, battle healer should definitely be an epic. As for night witch, she becomes a big problem when your tower is distracted and your baby dragon out of cycle(assuming there's no golems or giants to distracting it). An epic rarity night witch would probably have cost 5 elixir like the other 2 witches, making her a bad card again.

  • @Larry1631

    @Larry1631

    16 күн бұрын

    @@Messy3264 but theres really nothing unique about night witch

  • @Messy3264

    @Messy3264

    16 күн бұрын

    @@Larry1631 she spawns air troops

  • @calub_wendex1233

    @calub_wendex1233

    16 күн бұрын

    @@Larry1631battle healer is rare because heal spell was a rare spell before being removed

  • @mihirtiwari6124
    @mihirtiwari61245 күн бұрын

    the game us peak unbalanced rn…there are only certain decks you can use to counter duchess…that makes zero sense if everyone just shows up w it

  • @juanborra6055
    @juanborra605516 күн бұрын

    I mean I still remember the time when the Mini Pekka was an epic and the prince was a rare card. But then later they would swap their rarities.

  • @okok-ms5oo

    @okok-ms5oo

    16 күн бұрын

    That did not happen

  • @antibodih

    @antibodih

    16 күн бұрын

    @@okok-ms5ooit did search it up

  • @lolbitmanss_

    @lolbitmanss_

    16 күн бұрын

    ​@okok-ms5oo it did happen their rarities changed post release

  • @okok-ms5oo

    @okok-ms5oo

    16 күн бұрын

    @@lolbitmanss_ im pretty sure they changed before the actual game launch

  • @lolbitmanss_

    @lolbitmanss_

    15 күн бұрын

    @okok-ms5oo "changed post release" look it up on Google if you aren't sure, all the informations there.

  • @DarkChaosMC
    @DarkChaosMC16 күн бұрын

    Gratz but he doesn't like little kids 😂

  • @Iamdumbsupar
    @IamdumbsuparКүн бұрын

    personally i find higher rarities easier to upgrade

  • @edgarfabiano
    @edgarfabiano10 күн бұрын

    The "devs" have nothing to do with it... They just do what they're told to do, what they're paid to do... Blame the directors board at supercell who took those poor decision 💩

  • @justKubus
    @justKubus16 күн бұрын

    bro said more different

  • @mogamadrifaatabrahams8643
    @mogamadrifaatabrahams864316 күн бұрын

    Legendary cards dont feel legendary anymore

  • @Charles-xc7hb
    @Charles-xc7hb11 күн бұрын

    Problem, they aren't as bad as you describe like they are bad but not that bad, the reason they aren't consistent is dependent on the card but the ones that come to mind are the royal giant and the elite barbarians which were of lower rarity because it means more play styles for lower latter which granted backfired horribly but that doesn't change the fact that it was ment for them, also higher rarity aren't that hard to level uo if you know what you are doing also they nerf cards when they are overpowered day one which dismantles your claim that supercell is all for the money and are willing to turn clash Royale into a pay to win game rather than a skill based game, now they do want the money and are willing to do a lot of things that players would not like but at the same time they are willing to sacrifice short term gains in exchange to allow themselves to maintain profits mid to long term, stop being so negative and see that they aren't Nestle or ea they are rather normal not willing to sacrifice the entire game and business just to squeeze every last bit of money out of a player no matter how much they want to, they are a company who weighs the pros and cons of each action and making more cards for profit isn't one of them mostly because of the fact that they would have rushed more cards like they did in the past which they stopped because the cards were a buggy mess and players didn't like that with the perfect example being the executioner which on arrival was a vary buggy mess, if they were as bad as you say they are then this game would be more similar to clash of clans which is certainly a vary pay to win but that was that type of game really

  • @Walmart_Pole524
    @Walmart_Pole52413 күн бұрын

    They removed rarities from the wrong game

  • @gompiu
    @gompiu11 күн бұрын

    It is called legendary rarity and not legendary strenght

  • @parkourguyyy
    @parkourguyyy16 күн бұрын

    honestly, I never felt there are too many cards that dont feel like their specific rarity. RG like you said is fair, but the only card I feel like absolutely ignored rarities is the firecracker. knockback after every shot and projectiles that have an 11 tile range, which is absolutely insane when you consider the princess has a 9 tile range and magic archers arrow travels 11 tiles, so that kind of range was obviously reserved for higher rarity cards. She absolutely shouldve been a legendary, epic wouldve even felt low

  • @blackheart4360
    @blackheart436016 күн бұрын

    E golem sucks. He gives wins. He should be common. 😂

  • @antibodih

    @antibodih

    16 күн бұрын

    I dont think you’ve seen an actual egolem deck

  • @blackheart4360

    @blackheart4360

    16 күн бұрын

    @antibodih I play pekka so when i see e golem I get excited. Mmm free elixir

  • @flamenami
    @flamenami8 күн бұрын

    Your greedy argument doesn’t make sense. Epics are easier to obtain and level than rares.

  • @Edmeister

    @Edmeister

    4 күн бұрын

    💀💀 epics are easier to obtain 💀💀 right

  • @kingworldadventures
    @kingworldadventures16 күн бұрын

    This is a bad take

  • @ScreechWantsNOTHING
    @ScreechWantsNOTHING16 күн бұрын

    Not same thing for champions.