Why Monster Hunter 4 Ultimate disappointed Me - A Video Essay

Ойындар

Braun examines the reasons why Monster Hunter 4 Ultimate has been disappointing thus far.
Twitch Channel
/ slentara1
Be sure to come hang out.
Sources:
Armor information was taken from the MH Wiki:
monsterhunter.fandom.com/wiki...
Tigrex moves attack powers and the MHFU Defense formula were found on this faq:
gamefaqs.gamespot.com/psp/943...
MHFU Attack modifiers found here:
gamefaqs.gamespot.com/psp/943...
MHGU Attack modifiers found here:
mhgu.kiranico.com/monster/68746
New Monster Hunter Defense formula found at these sites:
w.atwiki.jp/mhp3/pages/659.ht...
www.reddit.com/r/MonsterHunte...
gamefaqs.gamespot.com/boards/...

Пікірлер: 495

  • @Atillart_MH
    @Atillart_MH Жыл бұрын

    You're wrong, I'm right, you're a big dunghead 😅

  • @chesterfieldthe3rd929
    @chesterfieldthe3rd929 Жыл бұрын

    Mh4u is by far the best overall game they ever made. If you played through when it came out it's a curse because it was so enjoyable that it's hard to enjoy anything else they made since. Easily a Masterpiece

  • @lyrialrs6508

    @lyrialrs6508

    Жыл бұрын

    This

  • @enzoswoodshop1052

    @enzoswoodshop1052

    Жыл бұрын

    Absolutely agree. In fact, to this day it is the game I play 90% of the times I play games. It's my favorite game in general. I also enjoy FU, 3U, and GU, but I haven't played those in a while. 4U is really where it's at for me.

  • @navarre2142

    @navarre2142

    6 ай бұрын

    Yeahhhh i dont know... It also came out on the 3ds, which me personally - I was really happy to move on from. My hands are still cramping up just thinking about it. Playing it on an emulator is a much better experience.

  • @ggrolar8749

    @ggrolar8749

    2 ай бұрын

    No, it isn't, not even CLOSE, MHFU is.

  • @chesterfieldthe3rd929

    @chesterfieldthe3rd929

    2 ай бұрын

    @navarre2142 I played on the biggest version because of the tiny nature of the original. It was alot more enjoyable on the new3dsxl. I understand where your coming from, though, for sure. My dream is for a REMASTERED MH4U ON CONSOLE WITH ADDED CONTENT. COULD YOU IMAGINE??? ❤️ God Bless

  • @womtambsgans
    @womtambsgans Жыл бұрын

    the parameters to prove these points are so arbitrary and odd 💀 oh well

  • @plus-delta4477
    @plus-delta4477 Жыл бұрын

    I'm actually surprised you didn't bring up the one thing that everyone says about FU's difficulty: the insane hitboxes. In 4U you can see a Tigrex start a charge and dodge its body, in FU you dodge the body and get hit with an invisible force field. You are forced to be less aggressive because you can't trust that some wacky hitbox won't cheese you. If FU's hitboxes were as well polished as 4U, I guarantee it would be as easy if not easier than 4U.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I disagree. I did consider bringing up hitboxes because Gore Magala has quite a few bs hitboxes as well. There are many times he should not have hit me but he did. So I could've brought them up but they ultimately apply to both games even if in differing degrees

  • @soundpalette2438

    @soundpalette2438

    Жыл бұрын

    @@TheAdventuresofSparrowBraun idk, dodging under Gore is pretty straightforward. The fight wants you to roll between his wing arm and body when he charges.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@soundpalette2438 I don't mean it's not easy to dodge some of his attacks. I just noticed when I was fighting Gore that there were many times that the hitboxes extend beyond his wing arms sometimes. Left me sitting there like wtf there's no way that got me. I'll concede it's not as bad FU lol but the hitbox thing is still present. Shoot even now in rise there's hitbox issues

  • @soundpalette2438

    @soundpalette2438

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I am the worst type of MH player - I played the games in the order or Rise > MH4U (on citra) > MHXX > World. I don't claim to be some expert, but I play a lot of MH at the moment. From my perspective, the crappy hitbox on Gore was from his breath attack. The spread on that is wild and it will 1 shot you even when it really appears you are out of the range of the explosions. Idk, let me play FU and I'll get back to you on general feel, I was just saying I actually thought Gore's body area had decent hitboxes.

  • @OverlyCriticalAnime

    @OverlyCriticalAnime

    Жыл бұрын

    @@TheAdventuresofSparrowBraun The hotboxes are way more generous in 4U. I don't think you comparison is fair.

  • @TspriggZ
    @TspriggZ Жыл бұрын

    The biggest mind-blowing piece of information given to me in this video is that Tigrex has Dragon Element?? HOW THE HELL DO PEOPLE EVEN KNOW THAT????

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Lol oh yeah it's devastating if you have negative dragon. Fun fact, the rathalos and rathian charges also are dragon element.

  • @TspriggZ

    @TspriggZ

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Is this like Data mined stuff? Is that how people get all the math and numbers for the wikis? The Hunters notes in 5th gen are meh "good" but how are you meant to know this stuff back in the day 🥲 Great Video btw Even without a proper understanding of the technical stuff 4U has definitely been the easiest game I've gone back to play. Tri and Dos literally feel like I'm pushing through the trenches in WW1 compared to 4th gen when you put it this way.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah most of this stuff is data mined. For some reason 3U and 4U no one bothered to get as much information as the other games. I gave the sources for all the info used here. As for how people were supposed to know back in the day, I have no idea lol. Gen 5 hunter notes would've been a godsend back then lol.

  • @modageddon2742

    @modageddon2742

    Жыл бұрын

    rathalos also got a placebo damage increase when enraged not sure if you know but i will point out I'm not sure which game this happens in

  • @exyoutubexl2805

    @exyoutubexl2805

    Жыл бұрын

    I was wondering since when did tigrex have dragon elements from the gecko ???

  • @kotetsujeeg7999
    @kotetsujeeg799910 ай бұрын

    I find it so funny that FU fans get snobby about 3U and 4U being “too easy” as if difficulty were a virtue in an of itself.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    10 ай бұрын

    It is for some people. Hence the personal opinion.

  • @themeekkat

    @themeekkat

    8 ай бұрын

    What's fascinating to me is that the "snobbery" keeps extending to every game after the previous one. Especially if one started with the previous game. Take those that started with World and played Iceborne. Many say Rise is too easy compared to World (Despite those people being already used to G rank Iceborne and expected G rank difficulty from low and High rank Rise) Then those that started with GU and played its endgame say Worldborne was too easy. Despite their standard being now the endgame of Monster Hunter GU and expecting low rank to be the same as G/Master rank. And it repeats the further you go back. Repeating the same pattern. Those that complain about snobbery from one generation of hunters often fail to see it within themselves. Not saying you ever did so but in general. Just plain hypocrisy and double speak.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    8 ай бұрын

    People that start with later games and move backwards often find the earlier games much harder as well. That's a fairly common observation.

  • @ggrolar8749

    @ggrolar8749

    2 ай бұрын

    Not just too easy, also boring gameplay compared to MHFU.

  • @Sunaki1000

    @Sunaki1000

    Ай бұрын

    It can be, if you reach a certain Level, you feel bored if you cant get a Challenge whitout nerving yourselfe. But, 4U is certainly not a easy game, and I feal having unique and engaging Hunt is more important. I love Royal Ludroth, and hes still a Pushover. But a fun Pushover whit a nead Moveset.

  • @Atillart_MH
    @Atillart_MH Жыл бұрын

    I agree with your general point, newer games are indeed easier in the beggining, and a slighty steeper difficulty curve would've led to a better experience.... on the other hand I don't believe this is as big of a problem as you've made out to be... at least in 4u. While monsters do indeed deal more damage in FU, their AI and moveset is pretty limited, they also have lower stagger limits and higher elemental hitzones. There's also the fact that flashbombs and traps don't loose their effectiveness on repeated uses. Also I don't think that the comparison between 4U Gore and FU Tigrex was a fair one, you had 30 tigrex fights, but you could had 100 hunts and you would still struggle because the matchup is bad, not impossible, just bad. FU tigrex for non-headsniping weapons is like walking over eggs, you need time to execute your combos and to get away, but tiggy won't give that luxury, while 4U Gore for non-headsniping weapons just means that you have to dodge some projectiles and attack his front legs. If instead of a LS you had a GS your fights against FU Tigrex would be a lot easier while the gore fights wouldn't had gone so smoothly.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    The fights are indeed different. I used them because they are the flagships of their respective games. Honestly I could've used the 4U tigrex itself and came to all the same conclusions because comparatively he's a joke. The Frenzied Tigrex was a pushover, even though I was told when I complained about Gore on discord that Frenzied Tigrex would give me a run for my money. He fell first try, fainted me once I think. Thanks for the comment.

  • @kingofflames738

    @kingofflames738

    Жыл бұрын

    Can't forget that monsters in FU have abysmally small health pools. It feels like it takes less than 10 hits with a GS to kill anything at LR

  • @smol-man
    @smol-man10 ай бұрын

    Comparing FU tiggy and 4u gore is no where near a far comparison. Tiggy may hit super hard but he also has awful hitboxs and honestly feels a bit unfair meanwhile gore actually feels more fair. And as someone else has stated, the gameplay you showed us kinda shows that you abuse the mounting which would make the fights much easier. Also you fight gore really early in the story meanwhile tiggy in FU is really late in the game so using early on tiggy would also be even more of a unfair comparison. Also the defense statement I understand but the way you say it makes it sound like defense doesn't matter in 4u which is absolutely false. Defense has been buffed but it still matters no matter what. Also saying that 3u isn't the same because of lagi actually being hard is kinda dumb. Hell 3u feels easier than 4u. Lagi is really hard because underwater combat is kinda tricky to get used to but once done it's easier then 4u. Low rank in FU isn't even that bad if you understand what you need to do. Freedom is harder yes but not exactly for the reasons you stated is exactly fully true. And one thing is about FU is that the difficulty comes from weird hitboxes and absolutely absurd damage at times. Also saying Capcom is insulting us and the monsters with things like frenzied, deviants, hyper and so on is idiotic. They put care into those powered up monsters. Hell frenzied monsters are the best powered up monsters. Deviants aren't exactly powered up monsters and are instead their own thing. The only bad powered up monsters where apexs in rise and afflicted. I understand wanting a harder mh game but saying that all games must be as hard as freedom is kinda dumb. I personally like the difficulty but just having it boil down to make them hit absurdly hard is not that fun sounding. Kinda why the afflicteds sucked. This entire vid honestly makes you sound like a arragannt person with your statements and how you treat good counter arguments to your claims

  • @RedmondStache
    @RedmondStache Жыл бұрын

    "Low-rank Rathalos is just easier than high-rank Kut-Ku. The Rath can't outdamage it. The Rathalos has more attacks at its disposal, but the Kut-Ku doesn't have to hit you as much to take you out." I feel like this is emblematic of the argument you present in the video. Monsters doing more damage makes the game harder, regardless of fight complexity and how easy it is to dodge the attacks. Having done minimum two full playthroughs of every MH game I've played (and recorded many of them), and having played every MH game from MHFU onwards (including JP-only releases and even JP-early releases), I have to disagree on that front. It's not about damage output in a vacuum. When you take damage, that is the game punishing a mistake. Later games let us make more mistakes, yes. Absolutely. But they're also easier to make. Monsters' move pools are considerably larger. Their ability to track the player is way better. Now, sure, hitboxes are better too and they get tired now, but I'd say that even for a hunter familiar with both, it's easier for a Gore Magala to get a hit in on you than it is for good old Freedom Unite Tigrex. MHFU low-rank Rathalos is a more challenging hunt than MHFU high-rank Kut-Ku. Mistakes are easier to make, and while they're not punished as hard, the total punishment given can add up. Sure, the Kut-Ku can cart you easier, but the Rathalos can put damage on you easier. I've gone on record in the past saying that MHFU may expect you to do more armor upgrading to stay on the curve, and may do more damage, but the monsters' behaviors are so much more simplistic and exploitable that it is in my opinion the easiest MH game I had ever played prior to Rise (which is absolutely too easy until postgame Sunbreak). And I played with touch controls on iOS for one run! And I'd say an even better comparison would be fighting the same monster across multiple games. A Diablos in 4U is a much more threatening presence than a Diablos in FU, because a Diablos in FU is all but incapable of hitting a hunter with any of its powerful burrowing attacks, and that's to say nothing of the new moves and combos 4U Diablos has at its disposal. A Tigrex in 4U doesn't have a whole lot of new moves at its disposal, but it still tracks hunters better than an FU Tigrex. The mistakes are easier to make. Monsters were also a whole lot more exploitable in MHFU. In MHFU, a blinded Tigrex is a behaved Tigrex. It'll hold still basically all day long and you can just give its head a good whacking, dodging whenever it decides to do a move that can actually punish you. Try the same thing in MH4U and you will absolutely take more hits. Bring a hammer to a G-rank Akantor in MHFU and you can have a relaxing, zen-like experience whacking his head over and over again, practically never taking a hit because every attack is dodgeable with a single roll. Try that on a 4U Akantor and it won't go nearly as smoothly. Sure, each hit you do take will do less damage, but you DO take them. Also I have to flat-out disagree with the idea that MHFU's difficulty progression is good. Its placement of monsters into different star ranks borders on asinine. In no world would I say that Kushala Daora, Chameleos, Kirin, and Lunastra are easier than a Rathian, or that Rathian is the same difficulty as Rathalos. Two Velocidromes are not harder than a Green Plesioth. I don't feel like any Monster Hunter game has fully gotten progression right, as they all have the issue of introducing some easy monsters in later tiers because they're environment-locked, but MHFU is the one that, more than any other I've played, puts monsters in the wrong tier to begin with or even brings back earlier monsters for later tiers with no good reason as to why.

  • @marcusaaronliaogo9158

    @marcusaaronliaogo9158

    Жыл бұрын

    tbf, mhw campaign is kind of easy ngl.

  • @kingofflames738

    @kingofflames738

    Жыл бұрын

    @@marcusaaronliaogo9158 it's a joke until the first elders past Nergigante which are a slight hiccup.

  • @shaekelley6500

    @shaekelley6500

    Жыл бұрын

    I’m not really sure whether or not I can give an accurate opinion on this considering I am a monster hunter player who continues to play through for ultimate in GU despite losing his vision five years ago. At the end of the day whether something is viewed as imperfect or a nostalgia viewed video game Messiah I still love this series and will continue to. Also hello red man love your challenge runs❤

  • @guuppa

    @guuppa

    Жыл бұрын

    Based take from Redmond

  • @Animus_Altia

    @Animus_Altia

    Жыл бұрын

    Yeah, I feel as though all the jumerical calculations miss the point of how with the same old damage would ruin the experience by being TOO difficult. Especially for new players. The flow of fights has changed as monster attacks and behaviors became more elaborate. And I for one would feel discouraged if the games had me dying in two or three hits to early enemies, especially the more varied and dynamic those attacks might be, meaning I need more skill and time to learn how to deal with them. And getting offended by changing the balance of the game just seems so egocentric that I can't get behind it. If there was any MH that got too easy, it was probably Rise, and that was by virtue of player mobility and power outscaling the monsters. Thnakfully it seems Sunbreak has mostly fixed these issues from what I have heard as well. But getting offended and insulted by changes like this? The video maker here needs to get over himself.

  • @Zeraoras
    @Zeraoras Жыл бұрын

    I actually can agree (and I do honestly think a lot of long-time fans think so as well) that the low rank portion of the newer games is being dumbed down to an extent that it doesn't properly reflect the same challenge previous games provided, but. - The comparison between FU Tigrex with 4U Gore is... ??? You don't even show Gore's AV compared to Tigrex's AV to really show us a fair comparison, just the end calculation of arbitrary attacks. - You touch on the idea of the newer games rebalancing certain aspects but why is it you only consider just the end calculations of attacks? You barely mention Gore's Frenzy which does inflict more damage from him, decrease health on Frenzied areas and removes red health for a period of time alongside the additions of Blights since 2nd gen, the fact that monsters don't move like zombified machines like FU and before etc... - Your 4U gameplay video demo also shows you abusing mechanics like Mounting, a notoriously overpowered mechanic for any weapon which are actual prime examples of the newest games dumbing down the challenge older games used to present but you just hyperfocus on just damage taken/defense values (Which as stated before the change in monster movements and secondary mechanics like Blights very much impacted these new changes in the formula) There are some other side points too which are more nitpicky than anything (your statement of 3U being harder than 4U, your short explaination of how armors in both games listed here can go beyond their cap etc.) but I don't think this is really convincing enough to show that at least 4U is the start of the end so to say. That being said I do commend your research on this, and it is a fairly decently put together video all things considered. It's just outside of stating your personal experience with the game, this is almost as pointless as Laughing Sofa's Tail Cut video.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Like I said in the video the attack values and attack modifiers for gore were estimated because there isn't any public information on them. Finding actual damage done was easy because it's as simple as pixel measurements. Finding the quest modifier was a matter of a value that all resulting damage would devide into similarly. Once I got that number it was a simple matter of solving for the attack power. So I apologize for not really using them in the formula. I opted to use attack power and modifier values that I could better verify than ones I had to estimate myself. As for frenzy, it's kind of irrelevant. I only got the negative effect twice total in all 5 fights so the damage potential was negligible. That kind of goes with all the other blights as well. They are useless imo as mechanics. A blight has never made or broken a hunt for me personally. I mean they're inconvenient sure but not difficult to manage in the least. Not for me anyways. I understand all the balance changes you mentioned here, but I don't any of those changes matter when the game is even easier than before. 4U tigrex has all the same basic attacks as far as I can tell and benefits that you brought up here and compared to FU Tigrex is nothing. I slaughtered the 4U Frenzied Tigrex. First encounter too. Anyways thanks for the comment. I appreciate you taking the time.

  • @Vayne_Solidor

    @Vayne_Solidor

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Theres a Crimson Demon Fatalis in 4U, that ones cool. So not the normal Crimson, but an ablazed one exclusive in 4U. Just saying.

  • @kingofflames738

    @kingofflames738

    Жыл бұрын

    @@Vayne_Solidor The crimson demon is from frontier. 4U doesn't have a moniker other than being referred to with its hardest quest name. Beyond the crimson veil.

  • @Strangely_Brown
    @Strangely_Brown Жыл бұрын

    This just sounds like you found some formulas and decided to use them to complain about powerlevels

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    The formulas just confirmed what I already noticed by playing the game. Not the other way around.

  • @cvltgoth3768
    @cvltgoth3768 Жыл бұрын

    Breaking News: Man discovers that village quests in new MH games are easy. More at 11:00pm!

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Oh shucks you really got me hyuk

  • @Mydawg
    @Mydawg Жыл бұрын

    Gore magala and shagaru magla are still the best designed mosnters and plot related monster in the series. Zinogre's cool too.

  • @abaque24

    @abaque24

    5 ай бұрын

    I hate that this is technically true… Cuz Ahtal Ka is technically not plot related.

  • @IndianaJones84476352
    @IndianaJones84476352 Жыл бұрын

    The lack of the exhausted state for monsters in FU also makes it a lot harder. In 3rd and 4th gen games, whenever I was struggling with a monster, I could just play it safe by running around and waiting for it to get tired. It's a huge free damage window where you can go crazy and not have to worry about getting punished for several minutes. It nerfs some monsters so hard that most of their elemental attacks don't even work while they're exhausted. In FU, there is no exhaustion, so you have to play carefully and intentionally from the moment you spot the monster to the moment you kill it because it will never stop attacking you (unless of course it's Plesioth or Cephadrome swimming around out of reach for 99% of the hunt). When I was struggling with a monster, my only choice was to pay attention to its moves and learn which ones give openings to attack. Sure, it's more realistic for monsters to get tired after using up so much energy chasing you around, but it can turn an intense fight into an absolute joke when it happens.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah exhaustion is a big thing that affects that. Gore though, at least in that quest doesn't exhaust so I omitted it. I just feel like they introduce mechanics that sound good but then can't figure out how to balance for them. Then when they want a monster to be hard they disable these things so it'll be hard again. Like some powered up monsters and some elders and such don't exhaust. Or removing the ability to farcaster in recent games because they don't want you to avoid forced attacks.

  • @Daigon95

    @Daigon95

    11 ай бұрын

    Well tht and enraged state in the 1st 2 gens didnt make them more aggressive or change up their attacks; All it did was double the animation speed, so less cool down between attacks.

  • @hwks2309
    @hwks2309 Жыл бұрын

    While I do agree with you on a couple things you said, I also think you shouldn't judge 4u just by playing low rank caravan (which yes, it is way easier than FU village) but if you want a challenge in lower ranks, all you have to do is to play through low rank hub by yourself in low rank gear. 4u Caravan is called by 4u players "tutorial" for a reason, it's easy, it gives you some basics, and nothing more. You can go through it in 20 to 30 hours (low + high rank) if you want, and then start bashing your head on more challenging content. The players that you see desperately asking for help in high and g rank would never have got that far in FU anyway, at least the vast majority of them. And btw, low rank gear can't be upgraded as much as you think, a good chunk of that defense is locked behind guild quests specific armor spheres

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I figured the later levels of gear are locked behind GQ thanks for confirming that though. I'm not planning on soloing the hub since my team and I will be streaming the hub play through. It would be unfair to them to jump ahead or to purposely weaken myself when we're working as a team, although I can't say that I haven't thought about it a few times. Thank you for the comment

  • @GRIMMSREAPERXD

    @GRIMMSREAPERXD

    Жыл бұрын

    @@TheAdventuresofSparrowBraun when's the stream and where? I miss old school mh streams

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    We're going through 3 ultimate currently. We stream every Friday at 8:15 pm CST. You can watch it either here on KZread or on twitch. The twitch link is in the video description

  • @keiv54
    @keiv54 Жыл бұрын

    I'll still respect their decision to make their games easier for a more broader audition as long as they still make a satisfying combat mechanic and a decent lenght endgame

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I feel we don't have to worry too much about the endgame lol. It looks like they've that down so far

  • @wandeezpso2114
    @wandeezpso2114 Жыл бұрын

    Mh4u was probably the best end game any monster Hunter ever had for me. Quests were challenging, but very rewarding especially with event quests that you need to do to craft GX armors and OP rng weapons from apex monsters. Also don’t forget that the game brought us 2 new weapons ! Which is something everyone hopes when a new game release. I don’t see early game difficulty as an issue. Contrary, before mh world low and hight rank were basically copy pasted and I think that they should fuse these ranks together.

  • @ggrolar8749

    @ggrolar8749

    2 ай бұрын

    Nope, MH4U is not even better than MHP3rd or MHF1, and MHFU is the absolute best.

  • @erihseh4017
    @erihseh40174 ай бұрын

    >Muh game too easy >Playing LS Nuff said... >FU Tiggy is harder than 4U Magala Oh, yeah, because FU Tiggy( which is a problem with basically any monster in pre 3rd gen games) have utterly broken hitboxes and Magala doesn’t... >FU difficulty progression is better than in later games because there was more difficulty spikes And why do you think that is the case? Well, let’s compare how much large monsters FU had in comparison to 4U.. So.. 58(FU) vs whooping 75(4U).. Yeah.. No wonder what in the game with less monsters overall difficulty was ramping up faster than in game with more monsters... Anyway.. This whole video, as well as that whole discourse about difficulty in Monster Hunter games, I’d say is just plain stupid. Why? Because MH never was truly difficult to begin with. And no, shitty hitboxes and big damage numbers DO NOT count as genuine difficulty. It is just cheap way to make your game look difficult from a first glance. No more, no less.🤷

  • @arandomname5889
    @arandomname5889 Жыл бұрын

    To say anything after 3u is significantly easier than "the standard" is a flawed argument, of the full monster hunter games, more than half of them are released later than this. People who constantly compare every game from 4u forward directly to F, FU, and 3U are just living so far in the past

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    And. So what. It's what I'm going to compare them to until they stop making them. You have your metrics and I have mine. 3U isn't anywhere near the difficulty of FU and I adore that game. I don't think it's too much or "living in the past" to want a monster hunter where the hunter doesn't begin the game as the strongest thing in the game.

  • @bbake3030
    @bbake3030 Жыл бұрын

    Nice video! I can agree with some of the points that FU is more difficult, I have been experiencing that first hand as of late while I find myself getting one-shot by Rathalos running at me ;-; The more recent games definitely are easier in lower ranks than what the game used to be, but I feel that's kind of expected for an evolving series that seems to be trying to make the game more accessible to a general player.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I certainly can understand that. I personally feel that they over corrected. I feel that the low and high rank could have had an attack modifier about 50 percent higher than they currently are and could've, for me at least, felt a lot more acceptable. The quests would still be less demanding than FU but still would've showcased that monsters still mean business. Alternatively making the variable 120 instead of 80 would've essentially served the same purpose

  • @Brymanen

    @Brymanen

    Жыл бұрын

    MHFU is hard because of the wrong reasons though

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I feel that's subjective. Because most of the things people say are unfair about MHFU is overexaggerated. Like they heard a thing from someone and just keep repeating it ad nauseum without any personal experience. Like most people that talk about underwater combat but didn't actually experience it or all the people that say pretty much everything present pre 5th gen is just bad design and artificial difficulty. Not saying you don't first hand knowledge, I just disagree.

  • @Vayne_Solidor

    @Vayne_Solidor

    Жыл бұрын

    @@TheAdventuresofSparrowBraun 4U has some hard fights in the later G rank quests after final boss. Not on exDeviant level though. World and Rise are way easier and casual, which is a pity. I want Frontier back, the japanese one which is much harder than any MH in the endgame. Oh and 3U underwater, I loved it.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Well you can play frontier now if you want. And in English

  • @keithcunningham3131
    @keithcunningham3131 Жыл бұрын

    1:37 Freedom unite is legit piss easy in the beginning

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    It wasn't for me lol. Skill issue I know

  • @L_Rod
    @L_Rod Жыл бұрын

    Dude complaining about the game being easier in low rank as if everyone should like wasting 20+ minutes and carting to a LR monster due to unfair hit boxes and clunky gameplay. Not everyone is a masochist boomer, and for those who are, there are always solo hub and G-Rank quests. Also, the point about upgrading armors is pretty much moot since ideally you'll want to change sets instead of sticking to a LR set even though you can equal it to the stronger armors due to a simple part of MH's design: skills. If you don't care about wasting 15 minutes in a low rank quest, sure, take your shitty armor with shitty skills and go to town with it, or just rush to High Rank since LR is pretty much a disguised tutorial. Complaining about village LR being easy doesn't even make sense since it acts as a training ground for less experienced players and if you are a more experience player you can just skip it entirely and run straight to hub.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    You can't skip the village in 4U. If you do you miss out on Wystones, you can't complete the Wyceum. Maybe in other games you can skip the village entirely but you miss out on almost necessary things if you skip 4U village. The least they could've done is make it worth playing.

  • @hero_kid8411

    @hero_kid8411

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Then why not just skip the Wystones completely ? If the game is too easy for you then why didnt you just ignore the Wystones and takled the apex Quests without them? I feel like you missed the point of the guy above and also the point of the series as a whole, Monster Hunter Quest gets harder as you progress fro the ranks, but you get used to it and you always have the opportunity to upgrade your gear if you want to, its optional and its there, Wystones are just one more help that you can have. Its optional just like your gear, if you want it to be more challenging just don't bother upgrading then, or go play some other game. Monster Hunter is about hunting monsters within the time limit, what you do to achive that goal is up to you, being it before or during the Quest.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    You mean just do what I've been doing since I started playing the game? I feel like you guys didn't actually listen to what I said. My issues wasn't that it was easy it's that it was so easy I was able to completely ignore armor crafting and so easy that I learned nothing in the hunts that I did. How do you learn to play a game that requires nothing from you to play? I'll be fine in G rank because this isn't my first Monster hunter. However many people that play these easy games get turned off in G rank because the game didn't prepare them for it. I'm not the one who's missing the point here. But I appreciate the comment

  • @yiangaruga4928
    @yiangaruga4928 Жыл бұрын

    "4U is insultingly easy in the beginning" Me who struggled surprisingly lots in the beginning: >.>

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I'm sorry lol. I don't mean to make anyone feel bad. I'm not the best player as I said in the video. I'm always the first to faint on our streams and have cost us more quests than anyone on the team. 4U was just a different level of easy for me. It's not because I've gotten that much better either. Don't take it personally. Thanks for the comment.

  • @yiangaruga4928

    @yiangaruga4928

    Жыл бұрын

    @@TheAdventuresofSparrowBraun No worries haha, part of why I struggle is cause I'm not very used to 3DS controls or pre-5th gen MH

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    5th gen definitely did good work with the controls for sure. 3ds Era you really had to abuse that target cam or put your camera in the touch pad

  • @lucaspittman9067

    @lucaspittman9067

    Жыл бұрын

    Don’t worry I think that’s the norm. This is an interesting video but I seriously doubt many found this game this first time around a breeze. Hell even with 4U gore tripping all the time and me personally finding sunbreak’s version more challenging I still struggle with him even in low rank and that goes for almost every monster. Though maybe I’m just bad, I mean even though I’ve beaten something crazy like EX bloodbath I still really struggle with even lucent narga and flaming espinas in sunbreak.

  • @androblade3009

    @androblade3009

    Жыл бұрын

    For me low rank was easy. Then I reached high rank.

  • @killshot7873
    @killshot7873 Жыл бұрын

    i am replaying 4u and never had a any failed quest till now in high rank using the same low rank barroth armor with cb, the defense is nuts in this game

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yes. It was jarring how safe it was to run around with such low defense. When I started 4U it got on my nerves because I wanted to make sets but I didn't need to because I was already bullying monsters that couldn't keep up. It upset me quite a bit lol

  • @samuraibeluga3749

    @samuraibeluga3749

    Жыл бұрын

    Thats basically the same experience i always had since 3rd gen. Honestly idc about difficulty, and i think some players are just masochistic, but people dont stop to wonder ehy they feel easier and the answer is simple, you arent fighting the game anymore, especially in regards to hitboxes wich prior to gen 3 were the reason for the vast majority of carts. And im gonna be honest, this whole difficulty argument is bs (for the most part, recent games actually have serious issues in relation to the mechanics they introduced) with experience even a game like fu you can easily do without carting at least until g rank if you know wtf you are doing, and nobody talks about this. Its like everyone chooses to ignore the factors that lead to a game feeling easier.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Experience wise sure you have a point generally, but I'm not one who can go without fainting. I faint a lot. I don't fail to often especially in 4U but I still fail quite a bit in freedom unite. I still feel strongly there are more things than just you're better that's turning these games into pushovers. Better mobility, better hitboxes these things are all fine but they didn't balance the monsters to them imo. It makes them come off as weak dogs just there to get kicked around.

  • @samuraibeluga3749

    @samuraibeluga3749

    Жыл бұрын

    ​@@TheAdventuresofSparrowBraun dont get me wrong i do cart, im not a cart god like Arxx, but i do cart occasionally, and ill give you that i do cart waaaay less 3rd gen forward, but honestly unless you are someone whos more casual in terms of gameplay or new to the games i really dont think the experience in terms of actual difficulty would be much different in both lr and most of hr whether post or prior to 3rd gen. i also dont think monsters werent balanced. 3 gen change in general monster behavior is one thats often not recognized enough, in the sense of how big it truly was, and while hitboxes feel way better, i feel like the sheer speed in wich monster often can meld moves together and how sometimes they have moves that punish the player for taking advantage of openings has, not to mention massive nerfs to stuff like flashbombs and traps to the extent of honestly they arent even worth bothering with, makes them more than just training dummies and even still comparable to 2nd gen bullshit. your experience and perspective is not invalid and i can see where it comes from, i just think the alternatives would be stagnation or regression in terms of combat, or make monsters way faster and hit harder, wich honestly i dont think its necessarily good principle, and is exactly what they ended up doing anyway and we all can see where it lead the series into.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thanks for the comment. I'm definitely not gonna disagree. I have seen a lot of what you're saying. I personally had more trouble playing 3rd gen than 4th gen even though the change in the defense formula was present even then. So it's kinda difficult to pinpoint exactly why 4U isn't as challenging. I started 3U and 4U solo pretty much simultaneously off the back of FU. Without the attack modifiers for those 2 games being public its really hard to tell if 3U just had higher modifiers than 4U which I honestly believe is the case in the beginning at least. My ultimate issue isn't that they scaled the difficulty down. I think it's more the degree to which they scaled it back. I really think the monsters needed 25 to 50 more damage potential than they had, however it is what it is and 4U for the most succeeded in what it wanted to do, increase the fan base. I really don't think it's a bad game, I just find some things disappointing.

  • @skiafraylalnasache
    @skiafraylalnasache Жыл бұрын

    Personally, I don't think 4U being easier is a bad thing. Because for me, Difficulty =/= Fun and it should be balanced both ways. 4U's G rank feels like it threw off this balance in G rank in favor of difficulty. G rank armor is made of wet paper towel, and G rank weapons might as well be Wet cardboard. I stopped playing shortly after beating the final boss for the first time, because I stopped having fun entirely. I tried doing some of the Apexes, Some of the guild quests, etc... Multiple times. I decided that If the remaining content is only going to make me frustrated to the point of tears, then I probably shouldn't engage with it. That said, 4U is the oldest game where I've beaten G rank so far, so I'm probably biased. It's just that I play games to have fun, not to cry in frustration after failing at the same G1 quest 20+ times just to see if I can beat it wearing better armor than I used to have(No. No I could not).

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for your comment. My sense is definitely not shared with everyone 😅. Thanks for sharing your story

  • @Doron488
    @Doron488 Жыл бұрын

    I'm happy to listen to someone shitting on 4U since the MH community as a whole is usually too busy fellating it, but you're not exactly comparing apples to apples here. In the GU Tigrex vs FU Tigrex example you used ostensibly equivalent endgame gear but assumed that Tigrex represented an equal threat in both games. It's like using gear appropriate for Akantor and wondering why Gypceros doesn't hit as hard as it used to. You follow that up by emphasizing how the attack modifiers of monsters in later generations HAVE to be inflated to match hunter's increasing defense. That's a complete non argument as what matters is the damage hunters actually take (or more accurately the number of hits required to cart) rather than the arbitrary damage value. If you have 100 HP and take 100 damage, you die in one hit. If you have 1,000 HP and take 1,000 damage you die equally as fast. The extra order of magnitude is functionally irrelevant. Then you make reference to how Ukanlos and Akantor both have attacks that hit so hard that they're virtually guaranteed to kill you in FU... as if they don't also have exactly the same attacks in 4U that OHKO you just as easily. Then, in your concluding argument, you claim that FU's comparatively linear difficulty curve is a better teacher of Monster Hunter's mechanics compared to 4U's exponential curve because hunters are forced to improve themselves gradually rather than being met by brick walls. I argue that low rank SHOULD be easy as the entire rank serves as the tutorial before difficulty ramps up, naturally, in high rank. Additionally, players encounter challenges that force them to improve far earlier in 4U than you seem to realize. Ask any 4U player what they think of Pink Rathian. Slowly ramping the difficulty is much more effective at on-boarding new players, which is why more recent MH games have been more popular in the West. There are plenty of reasons to dislike MH4U but the arguments you've put forth strike me as sincerely misguided at best or disingenuous at worst.

  • @hyperfist9263

    @hyperfist9263

    Жыл бұрын

    But that's also another problem. In GU the regular monsters are jokes because they need to hype up Hypers and Deviants. I'd say comparing the two Tigrex explains that point decently well. They need to stop with this super/hyper/tempered/LV.140GQ bullshit and just make regular monsters a threat again.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Exactly

  • @TheLordGojira
    @TheLordGojira2 ай бұрын

    20:23 Nakarkos’s beam is 250, not 200. This is confirmed in the official MHXX guide. Akantor and Ukanlos’s beams are still 150 and 180 respectively in GU as well. Both are less powerful than Fatalis’s Fireballs which have hit 200 power since MH1.

  • @lucaspittman9067
    @lucaspittman9067 Жыл бұрын

    Damn I shudder to think what your opinion of rise/sunbreak is. Like most people I think rise was way too easy but I found sunbreak’s story challenge to be satisfactory to what it should be and really have enjoyed the challenge from the title updates. Really exited for the ramping in difficulty I’m sure will get with TU 3 this month, I’d like to know your thoughts though guessing from the video I probably know the answer.

  • @Dimebag-wx2rs

    @Dimebag-wx2rs

    Жыл бұрын

    Tu2 and TU3 risen elders are actually super hard

  • @lux_less

    @lux_less

    Жыл бұрын

    Rise and base world were extremely easy, but I think (when playing solo) they're both a pretty good challenge. Obviously not FU challenge (and Sunbreak Lucent will never match 3u Lucent in the amount pain). Multi-player scaling in Sunbreak is a bit low though and makes the game way too easy with other hunters.

  • @KingRoturix
    @KingRoturix Жыл бұрын

    Just went back to my save file in 4U and made the Chainmail set with 41 defense with the Rathalos Long Sword and fought both Village and Hub low rank Gore Magala and beat them easily. It took 6min in Village and he didn't even hit me once. It took me 15min in Hub but I did carted once basically an OHKO. Sadly I can't test it with Sharagu Magala because the Urgent Quest in no longer there in Village 6. Btw, I'm not a Long Sword main, I used Hammer and Charge Blade in my main save file.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Man you're a much better player than me 😅. I'm not getting through any hunts without getting hit. As for Shagaru, it will cycle back through in the 6 star village quests, or at least it should. I've seen it a few times since beating it. you might just have to take a few trips to the everwood.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I'm sure you could probably do the same in FU too. 😉

  • @KingRoturix

    @KingRoturix

    Жыл бұрын

    I'm not a great player either. At the end of the village I ask myself if he even hit me and noticed that he didn't. In Hub he did hit me multiple of times though. I even carted once like I said.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@KingRoturix I cart regularly lol I'm a freaking damage sponge. You're the first one, as far as I know, that has actually went through the trouble of recreating what I did here. I will say that Shagaru was crazy hard with his gear. I basically had to abuse farcasters to beat him lol. I wanted some poetic justice in beating him with the same set as I beat Gore with.

  • @KingRoturix

    @KingRoturix

    Жыл бұрын

    Yeah, I was too curious to try. Lol

  • @Viotech3
    @Viotech3 Жыл бұрын

    Solid video, however I do have some bones to pick without dismissing your conclusions. Yes, in general the trend of difficulty across the series (and most games, genuinely) does not increase the later the series is. Instead, it decreases. To my knowledge, the one time the difficulty went up-MHDos-it was poorly received; make of that what you will. Somebody loses out if a game is harder, and somebody loses out of its easier. It’s always a mixed bag. On being an average player, in truth, you undersell yourself. For most of the MH series titles, the average player *quit* the games, with most players that *don't* outright quit often needing multiple tries at often multiple titles. I myself bounced off of MHF2 but came back with MHFU, and that was when the series got me. Monster Hunter is a well known series that was mostly unfriendly to new players. Have to keep that in mind. Going from there, 41 defense for quests that no reasonable average player would have such low defense for, should be a warning sign to yourself that you are not an average player. For these titles, for most urgent, most players cart multiple times if they do succeed first try (with times upwards of 30 minutes to even timing out), or fail the first time (Majority of players fall here). Or fail multiple times. That’s a really quick realization to why Tigrex was such a wall; they’re so hard, dozens of failures were normal. I remember looking up help when I was struggling, and advice was "Do not be in the same area as Tigrex when they are enraged." Which is fun, because Tigrex *doesn't stop enraging once they're low enough health*. Lovely experience for me, for sure, but so brutal and rejecting to most players if they'd even gotten a quarter of the way to Tigrex. Basically, the average player is going to have to work a lot harder than you do in those runs, and will still do worse, until they become like you: an above average player, willing to hunt Tigrex and Gore with 41 defense. Next, knowledge. Monster Hunter is extremely knowledge-based, and we cannot erase knowledge. I've borrowed the term from the Mario Maker community, Knowledge Checkpoints, to describe this. Once you understand how to avoid an attack in a specific scenario, the puzzle is solved; it can't be unsolved unless you're in a new scenario, you've passed the checkpoint. I know you've been streaming for *years* because you've been on my feed for years. Your knowledge vastly outpaces an average player, and you can't remove it from the formula no matter how you try. Even new titles with new monsters, new systems, new things... they're all Monster Hunter, and your monster hunter experience is going to reduce the difficulty of them substantially. From understanding how to use paintballs or craft mega barrel bombs, the order of key quests for the old titles, how stats work* how to play generally well. These things *cannot be underestimated* in impact upon your experience. There's a reason we all want to re-live our first experiences, because that was when we knew the least amount of knowledge we will ever have. Heck, most new and average players don't even know the full moveset options let alone how to use them effectively. New players could time out on Giadrome because they simply do not understand how to play MH well. Furthermore, it’s important that the goal of reduced difficulty, more adaptable handling, more digestible tutorials - all are as they are, because the series wanted. An unfriendly series becoming more friendly to new players isn’t a surprising trend and will only continue. This is exactly why the early-game low rank, especially village, is easier. It's supposed to be friendly rather than rejecting; Rise goes as far as making the village half-player scaled, basically, and providing dozens of systems to overcome a players struggles. It's a soft introduction to the game, so that people like the game and play it. This is important because as I mentioned, most players tried and failed to be fans of the series. This is very westernized, but even in Japan its relatively clear that the success of MonHun was rather special and has slowly diminished over time, not resurging when content is harder or easier; just not resurging the same way as it did when MHF1 and MHF2/U released. I also need to state, that I'm not a fan of this myself. I found the lack of customization in Worlds low-rank to be really frustrating, and outright skipped village to this day basically in Rise. Do remember, and this can be sad for us long-term players with preferences for the older titles, that every game has an intended audience. Over the past decade(s almost), audiences are bound to shift. They don't have us thousands-of-hours-veterans in mind because there aren't many of us. Those of us that exist, may be like this video: *Preferring games they already have.* It's kind of a sad truth, but from Mazeron's video to other videos, posts, messages, conversations, there are tons of players who still play the old titles and have been disenfranchised essentially. That hasn't changed and won't change: it happened with 3rd generation, it happened with 4th gen titles, it happened again with 5 gen titles, and *again* within 5th gen alone. We're bound to have preferences and at some point, stick to them. That's all, sorry for large wall of text. I appreciate the video!

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    No don't apologize I appreciate it greatly. You've given me quite a bit to think about honestly. Playing these games for so long I didn't really consider people that quit as players in my, I'm an average player, analysis. I mean being someone who almost always has at least one faint even when I have appropriate equipment has, to me, told me that I'm average because above average players wouldn't die as much as me. Yeah it doesn't take dozens of faints anymore like it used to so I do realize that I am a BETTER player than I once was for sure. Maybe I did undersell myself. Although when I started 4U I did not intend to complete with such bad equipment that's just how things ended. Again I appreciate you comment really.

  • @d_denragon
    @d_denragon Жыл бұрын

    I think the main selling point of MH was never about the difficulty, that's probably why the attack variable lowered to 80. Just a random guess

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Well if it ever was is certainly not now

  • @d_denragon

    @d_denragon

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Yeah, that's true 😅

  • @jaynukem1929
    @jaynukem1929 Жыл бұрын

    Apparently you haven't fought an Apex Rajang, or an Apex Deviljho

  • @khirek5335

    @khirek5335

    Жыл бұрын

    Rajang is one of the easiest apex monsters tbf

  • @enzoswoodshop1052
    @enzoswoodshop1052 Жыл бұрын

    End-game 4U is my favorite gaming experience in general. Easily beats anything else for me. 4U is still what I usually play, when I play video games. It is, for me, absolutely flawless.

  • @SwaxMain4u
    @SwaxMain4u Жыл бұрын

    I agree almost completely, and Im not even the kind if player that wants MH to become some super aggrivatingly difficult series. i really dislike the gap in difficulty between low/high to g rank. These days, low/high just feels like a 80 hour long tutorial instead of being a proper part of the game. I recently did a replay of world, no defender armor/weapons, and low/high rank was a snoozefest, i didnt cart a single time until lunastra (which is another problem where the update monsters are like 10x harder than the base games monsters), then when i got to g rank suddenly i was getting punished super hard for all the bad habits i had developed in low/high rank, it was super frustratating to just get this massive spike in difficulty out of the blue.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    That's right there is my biggest gripe with the current design philosophy. It's unnecessary and ineffective to structure the difficulty like it has been the last 2 generations, but no one seems to care. Or at least it seemed like no one cared

  • @fabinagl7601

    @fabinagl7601

    Жыл бұрын

    @@TheAdventuresofSparrowBraun If you have 90% new players (world) it’s obvious why no one cared. 4u had difficult fights at the end of low rank and high rank. Low rank only a few being frenzy quests. Point is 4u wasn’t as bad as world.

  • @XivinevG
    @XivinevG Жыл бұрын

    I Think we are talking about an experience point. Me as a fiver (Worldborne) I found that through my first save the game felt harder but more I advance the more I know about the monsters. Then take the jump to Rise (btw I love the game) but even after the TUs the game feels underwhelming for me, because is the same but x1000, even thou I fail the difficulty is a bland point Then I came back to GU and GU slap with reality when I got to High Rank, the FUCKING BARROTH gave me a 3 faint quest for the first time, then plesioth and lavasioth. Needed to change my set to the HR tetsu set. The G rank is other shit, the normal raging brachy gu slap my ass even if I know its moves and have more 800 defense. The hitboxes are a problem in every MH since I play IG. Normal Ukanlos can one shot me even if I dodge mid air. The thing here is, I barely agree with your essay since I think this is a subjective feeling like you said in the beginning. I always seeing me going back to GU because is fantastic or World. For me is fine to struggle in a fight with a monster because that's what I want. But seeing this ftom a casul perspective Capcom is making MH more accessible ¿What can we expect in the sixth gen? IDK

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for your comment. I like hearing about. Hunter's Journeys Through the games. Yeah it's definitely something that, like I said, people like me want. I'm not trying to say everybody should want it it just makes me feel less accomplished when I don't have to struggle if that makes any sense

  • @stevenotch7324
    @stevenotch7324 Жыл бұрын

    This video really resonates with me since i just started mh4u after finishing high rank on mhfu. The mh4u elemental LBG are outrageously powerful. I prepared myself for a gravios fight by making the ludroth LBG and bringing materials to sleepbomb him at least 3 times. I ended up beating him managing to sleepbomb only once and without even finishing the water shots! The hunt lasted, i kid you not, 4 minutes. Wtf

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah. Mighty underwhelming lol

  • @khirek5335

    @khirek5335

    Жыл бұрын

    Water against gravios is pretty much a cheat code tho lol

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@khirek5335 it's not just that. If basarios is anything to go on then I'd wager equivalent equipment in FU would not kill a Gravois that fast. I use Lao canons, the most powerful hbg with water shot, exclusively against Gravios in FU and I've never killed one before running out of water shots, even with auto reload but I've killed a few gravios without using all the water shot on 4U just like the commentor here

  • @khirek5335

    @khirek5335

    Жыл бұрын

    @@TheAdventuresofSparrowBraun i just looked up some speedruns of gravios variants in both games real quick and both fu and 4u have around 3 minute runs, so it seems like endgame equipment vs g rank monsters are relative. And in 4u its not even the bowguns that got that time, elemental cb is in most cases better than element shots. However i will be honest and say I havent played fu and don't know much about the power/equipment Progression there so i won't deny if you say early game monsters with early game equipment are tankier. Random side rant, i don't mind capcom catering to a larger and more casual audience with these newer games. Yeah the main progression is easier and i can understand why veterans don't want to finish 90% of the game before getting access to quests that actually feel rewarding when you beat them. However for me personally 4u endgame is all I can wish for and its my mh game with the longest playtime. I cant turn on mhtri and enjoy an alatreon fight the same way i can turn on 4u and enjoy a bunch of lv140 monsters to choose from. For endgame and speedrunning its a blessing and well above 90% of my 4u time was spent there. But that was back when i had enough time to do all of that lol. Aight rant over

  • @GreyWandererXD
    @GreyWandererXD Жыл бұрын

    Although I can see where you are going with this essay, however "difficulty" should not be a metric in which you compare games. What you will notice is Tigrex is just an extremely aggressive monster that messes with the flow of combat. By charging your head on and then do a spin that can knock you away. It is hard to keep up with pseudo-wyverns in general, but that is beyond the point. It does not really argue the games in comparison towards each other, rather which monster is more deadly. Gore Magala is not a super powerful monster and not hyper aggressive except when the feelers come out. You want to put this to the side, but it is something that weakens your overall argument. There might be a little too much "straw man" arguments where you address counter-arguments. Even then, most of the time you do not really address it and just acknowledge it. Another criticism is that you could not keep it confined to just Monster Hunter 4 Ultimate and for comparison Freedom Unite. Creating arguments that really did not need to exist (at least in terms of a Monster Hunter 4 Ultimate video). I do not personally understand that difficulty has to be something that makes or breaks a Monster Hunter game. Having a lower difficulty is not insulting to the vast majority of players. Although you want to say "players like me" and that is absolutely possible. But I think one fundamental thing that you do not answer is "why". Why is Monster Hunter 4 Ultimate and afterwards getting easier? Bringing up all of this does explain why you are disappointed, but it seems less than with 4 Ultimate and more of "I am disappointed 4th and 5th Generation Monster Hunter Games". Also, going from the new players' perspective...I think you might want to reassess that argument too. Challenge continuously can be equally if not more of a drop-off point for new players and will funnel out players that are not willing to adapt. Either way, you are going to have new players asking questions and that is kind of the point. The Monster Hunter experience is also meant to be social in nature and requires a little bit of teaching. This was a very educational video and thank you for making it! This is less of a rebuttal and more of what I view as constructive criticism towards points made. I do agree with the difficult aspect, but do not agree with the experience being disappointing because of that.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for the comment. The subject matter was not really meant to be isolated to the two monsters that were showcased. I just picked those two because of them both being flagships and very dangerous according the game they are in. The critique is for the whole of the experience I've had so far. I understand how difficulty is not a factor for a lot of people. I personally just feel like I need a skill check in order to appreciate a monster. Because of lack of struggle I felt with Gore I honestly feel like he's a trash monster. Like I don't like him at all. He's not kool, he's not strong, he's not impactful. He left no impression beyond just that he's a monster that exists. As far as holding them in high regard, I have more respect for tetsucabra than I do for Gore. At least Tetsu when I fought him, beat the crap out me and required me to build a set to get past him. At the time I didn't have a lot of options so I built the chainmail set that I ended up finishing all of lr with. I can't really explain why it matters that I feel threatened but it does. I need that pressure or, to me , I'm not growing as a player. I mean it is what it is.

  • @Auvisome
    @Auvisome8 ай бұрын

    Blud played village quests with palicos and complains it’s too easy. 😭

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    8 ай бұрын

    Not one palico in this video. Either way MHFU with palico isn't a cakewalk still

  • @user-kb1su7mg1g

    @user-kb1su7mg1g

    7 ай бұрын

    someone's trying way too hard to bait

  • @Auvisome

    @Auvisome

    7 ай бұрын

    @@user-kb1su7mg1g waaaah waaaah

  • @Xirbtt
    @Xirbtt Жыл бұрын

    If I see another old monster hunter fan just throw out raw numbers and formulas for damage as if that's the only thing that has changed in the new games I'm going to scream. They also made the monsters more aggressive, able to do more combos, it's not just about raw damage. If having too much defense is a problem for you just do no armor runs if it matters that much to you.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Tell me you didn't watch it all without telling me you didn't watch it all lol. What good is aggressiveness if they can't kill you. Regardless of their aggressiveness they still can't do the damage they could in the old games until way, way late in the endgame and it's not even close, so go ahead and scream

  • @butcherkevin
    @butcherkevin Жыл бұрын

    MHFU is a hard game for the wrong reasons thats for sure, i really love that game but hitboxes are ridiculous, you may get scammed once or twice on newer games, but in FU you are gonna get constantly hit by visually nothing. and in my opinion mh3u was such an easy game, the only thing that makes a monster like lagiacrus as tough as it is in 3U is underwater combat. i really loved MHFU but its one thing to cart cuz you made a mistake and carting because tigrex looked at you the wrong way. i think a good comparison on the hitboxes is plesioth on MHFU and plesioth on 3U or GU. ive recently played through GU and plesioth hits like a truck in that game, but theres no extreme wireless hipchecks there, in MHFU plessy not only hits like a truck but also hipchecks you from another country.

  • @VPT2
    @VPT2 Жыл бұрын

    1:00-6:00 Honestly, if you are gonna sight your point better for this, you should have compared the fights between both Tigrex's rather than the flagships. Most of what I see on Tigrex is him stunlocking you first then insta-charging you, or him hitting you then insta-charging you because you auto-get up right away. Next Tigrex charges Waaaay faster in FU, combined with the fact that you are playing a game with more limited controls that at times you have to fight to work, its not that surprising he got you. 17:15-17:30 So I hear what you are saying....but it might just be you then and it might be our weapon types. I properly played 4U last year as I didn't properly solo it before because I don't care for the game and.....I still don't. I played 3U last year as well. Both Greatsword. In 4U the things that fucked me up are.....*looks at village quests* -Gore Magala -Zinogre -Shagaru -Teostra -Cephadrome -Pink Rathian -Seregios -Diablos -Black Diablos -Molten Tigrex Compared to in 3U....*looks at list* -Barroth -Gigginox -The Final Lagi quest for 3U -Crimson Qurpeco because Deviljho -Baleful Gigginox -Sand Barioth -Deviljho -Alatreon My old gen experience prior to 3U was 4U. I had far more issues with fighting through 4U by the time I got to HR than I did with 3U at all. I love 3U way more than 4U for multiple reasons. Your complaint mainly seems to be narrowed down to "they don't hit hard enough" and I will heavily disagree with that. They do not need to hit that hard, the game kinda comes across as bullshit difficulty when the main source of the threat is being 2 shot at every rank, that's like....the most low-brain way of killing players, hit so hard that scrapping you does half your HP. I have many reasons to never touch freedom unite, but I don't think for a moment that its a good idea to start people off with being 2 shot away from death is a very smart way to teach people how to play. When trying to get into a game that isn't trying to be dark souls, the thing you don't want to do is to scare people off in 5 seconds by combing incredibly bizzare and in many cases dumbass design choices with monsters that threaten to kill you in 2-3 shots unless you play perfectly. It for sure is a you thing because none of these monsters what you to bash your head against the creature until it dies. Most of this is you kinda complaining about your experience rather than general experience between 2 games with very different movement designs and damage. Next, most of these creatures in old gen fight the same. Especially in 1-2. 23:21 "Capcom has been disrespecting the players and their own monsters" They did this by.....making it so monsters can't 2-3 shot you in LR and HR.......yeah no that's an extremely shit take. The entire point, and I mean the ENTIRE point of LR is to teach you the skills of the game. It for the most part does that, learning shouldn't involve getting 2 shot becuase of a minor mistake in the beginning of the game. However the more experienced you are, the less it does this. You apparently first played on your channel at least, FU, then 3U, then Portable 3rd, then 4U. The old gen Monsters do not change very much....at all, going in this exact order you have better movement, controls, etc. 4U feels easy because you reached the skills to fight around the bullshit I've seen for FU which basically makes you a skilled for fighting old gen in general, with only newer skeletons probably tripping you up. No one has ever said 4U was the hardest but said it was the best because it introduced most of the systems in play. Most of the things I see for FU based on what you shown and what I've seen ranges from bad hitboxes, status locking, and doing fucktons of damage in a single hit rather than well....the monster creatively fighting you, I imagine once you get through that bullshit, everything seems kinda trival. Next if going by damage scaling, the only odd one out so far has been World. To my knowledge, with the exception of certain end of rank quests, Worlds monster HP and damage modifiers do not change in-between the same rank. The idea was that you could fight most of the roster and have a random encounter similar to Tigrex and Lagi while so much as fighting a Jagras at HR1 at any time. Made you avoid certain areas because you didn't have the skill and/or equipment for them yet. It meant you could get your ass kicked by Rathalos while fighting Pukei, then come back during the actual Rathalos quest and kick its ass and you see an active change in your durability and skill. As for the tempered/hyper/frenzy etc. At first it was the games gimmick, but then apparently they saw it made for a good endgame loop of fighting more difficult things even when you get to G-Rank. Now when you unlock them has been.....mixed. World once again is the odd one out because unlike 4U, GU, and Rise/Sunbreak, tempered quests aren't unlocked until after you beat the final boss for extra difficulty, even then they still had some monsters eclipse them thanks to the title updates. Finally, next time you are gonna compare games, compare the same monsters, also try different weapons gets different results.....Also show more than one hunt please. edit 1: I'm also trying to consider if the defense change was good or bad.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for the comment. I want to start with why I did the flagships. I opted to use the flagships because generally the flagships are the monsters that are designed around whatever mechanics are introduced in the games. I could've compared tigrex from each game, but the Frenzied tigrex from 4U was a pushover. He was no challenge at all. The result was have ultimately been the same. Alot of the rest of your response could probably be addressed with I feel you misunderstood what I was trying to get at. I'm not trying to say I want all the monsters to 2 shot me. Not at all. My concern was that I did all that I did in 4U with trash armor. Like ridiculously bad armor by defense standards and nothing threatened me enough that I had to even consider making new armor but 2 monsters, Zinogre and Shagaru. In the end i didn't even have to make a new set for Shagaru. It very well could be a me problem, but I again I will that it's people that feel this way they just don't know how to put it into words or they get shot down for saying how they feel. I appreciate the comment

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I also would like to add that the point of the tigrex videos was to show that I would never have attempted that quest with the same defense as the what I had when I beat Gore. I'm honestly surprised I won even one of those quests. I had about 5 or 6 times the defense in those videos when I first beat the absolute power quest.

  • @VPT2

    @VPT2

    Жыл бұрын

    @@TheAdventuresofSparrowBraun 2 things. 1. Is there a way to get youtube to tell me people respond to my comment, because I had to check back here. 2. Fair enough. I honestly think it was your skills but I do thank you for doing the research of looking into the defense, as it was very much an interesting point and has me looking into it, your explaination was also very very soldi so thanks for that. What made Zinogre tough for you actually? Because for Tigrex I could see he was moving rather slow compared to his FU counterpart, but Zinogre I'm curious about. Also I don't recall you saying it, but what was the defense needed for Tigrex reasonably?

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @VPT2 I tried to get everything as understandable as possible. I'm not sure about the notifications though. I don't get them either I have to check as well lol As for Zinogre. When he charges up his attacks are all lightning. And they are also affected by the rage modifier, so along with doing more damage inherently the lightning weakness of chainmail armor increased the damage even further. That paired with my lack of experience with him and his speed made him difficult to handle which of course I enjoyed lol. I had beaten Gore at that point and was really starting to dislike the game. Zinogre was a breath of fresh air. When I finally beat FU Tigrex I had the garuga set with the mask. I had it upgraded as high as it possibly could be. So I'd say I needed over 200 defense to clear that urgent. Along with it taking about 3 dozen attempts and a weapon change. I ended up needing to leave my palico at home. I had to change a lot of what I was doing to overcome that challenge lol. I have a better handle on tigrex now, but he was so difficult at first lol. I just wanted Gore to be a skill check. I realize for a lot of people he was but for me eh he wasn't any different than anything else that I faced up till then.

  • @VPT2

    @VPT2

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I figured it out, also you did do a very solid job making it very understandable. Ah okay, makes sense for Zinogre. Using the formula you did need a lot. I for sure think it was a mix of prior experience and having been used to the controls that helped you a lot with him. LS seemed to be fast enough to deal with him, honestly he seemed kinda slow in that game compared to FU Tigrex so I can see how that worked. In terms of skill checking, its gonna be very mixed for everyone just based on experience. Gore I found way easier in Sunbreak without wirebug spamming simply becuase of better controls myself.

  • @randomystrangery9730
    @randomystrangery9730 Жыл бұрын

    I think if you want to make a more compelling argument you have to to include more than just damage per hit. Personally I don't think HR kutku is harder than the high end LR hunts. Kutku might deal more damage but it just isn't oppressive with it's moveset. Where you do lose me is saying LR 3U challenged you. I was playing that game with a light bowgun (to prove to myself that people that say underwater reducing the bowgun range made it impossible to play is delusional) and now while bowgunning is rather easy I was still getting hit decently frequently and those hits despite being in gunner amour did not hurt, like I could legit get hit 3 times and still not feel the need to heal. You simply take so little damage in 3U LR. I do agree that FU forces you to adopt more strategies and gitgud but there is a lot more to the reason why than just taking more damage and it's very cheeseable.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I say again, I'm not the best player. In 3U your movement is still fairly limited. What made 3U more difficult is that I play melee, longsword so being up close to monsters I've never seen before with movesets I don't recognize caused alot of initial failures. The lack of damage is the same as 4U, but as a blademaster they were harder to fight in 3U for me. Contrast that to 4U where the only new monster to give me any trouble was Tetsucabra. After him no other monsters gave me any real issues until zinogre and then Shagaru after him. Playing 3U now I know these movesets like the back of my hand and I can get around the monsters easily now but that wasn't always the case. Whereas in 4U everything died first aside from the 3 monsters I mentioned

  • @abaque24
    @abaque245 ай бұрын

    In 4U, i first make a jaggia armor, then a tetsucabra armor for LR- then repeat for HR, then Repeat for G-Rank. I have never been incentivised to do anything else. In GU i kinda HAD to do mixed sets, those deviants hurt like trucks.

  • @Mysticuffs
    @Mysticuffs Жыл бұрын

    I think the game is hard, but only because of the difference in quest prep. I am constantly running out of items and I never seem to remember where to find the materials to make more. I started with Rise, so I'm not used to the item gathering being an actual part of the game, instead of an optional thing to make your own items for free. I breezed through the early game though, and really only encountered a "wall" when I reached pink rath, and I got stuck for like 10 hours. I lost the drive to continue shortly after beating her. I just find the items annoying and exhausting. I'm playing through gen ult and I'm liking it more mostly because of the absurd amount of DLC items I got for free. I like the combat of all of the games, but the item gathering is too exhausting for me.

  • @Mysticuffs

    @Mysticuffs

    Жыл бұрын

    To be clear, I lost the drive because I kept running out of items and I just got sick of gathering more; I like overcoming the monsters that you have no right to, that's fun, however, gathering items isn't. TL;DR I just wanna fight monsters man...

  • @najalala
    @najalala Жыл бұрын

    I agree that FU has great difficulty progression. Personally i think 4U starts out easier but G-rank is a lot more difficult than in FU. Monsters in 4U are a lot faster and especially in G-rank i think that makes them more dangerous despite doing less damage. It makes sense that the Velocidrome armor has less defense because you also get less damage. It would be fair to complain if it had the same defense as the one in FU.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I love the progression of FU. G Rank in 4U is sure to scratch my itch which is why I'm continuing to play it. It's not a bad game, I just knew there was more to it than me just being better at the game

  • @feeharn5531

    @feeharn5531

    Жыл бұрын

    @@TheAdventuresofSparrowBraun a nice challenge at end-high rank is to try hunting some fatalis maybe? I dunno, last time I tried was solo and I got bodied by crimson fatalis (triple carted and only had like 30 seconds left until I reached the time limit). I had farmed it's gear once and mostly solo since most g ranks just got carted, but I can't even seem to clear the quest anymore. I think it's worth a shot if you really want a challenge.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    My worries aren't so much about G rank level quests. I figure that will be hard. It's more the lack of preparing you for the punishment you'll receive at that point for the general player. I can almost promise you that less than half the people that bought FU made it to G rank and half of those people probably beat G Rank. I'd wager only a fraction of those have beaten level 140 monsters. Meaning that probably only a fraction of the people that played this game actually saw all that it had to offer. I mean say what you want about FU, but if you made it to high rank odds are you completed the game because of how comparatively generous the difficulty progression is

  • @modageddon2742
    @modageddon2742 Жыл бұрын

    yeah 4U difficulty on the lower ranks was nonexistent and the games after it are a lot easier by comparison to older titles though I feel like the feeling of conquering a G rank Endgame Monster has also become better My conclusion is probably that High rank needs to be quite a bit more harder and low rank I'd say maybe a little though my own opinion might be a bit clouded as I'm actually good at the game PS:You might actually get some thrill out of frontier probably the hardest experience I have taken at least at the endgame I myself skipped the early game so not so sure but I believe its still quite a bit difficult

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I've been asked to play it alot. I've started streaming Dos recently. It's interesting to say the least lol

  • @modageddon2742

    @modageddon2742

    Жыл бұрын

    @@TheAdventuresofSparrowBraun yeah i remember the devs being interviewed about why seasons where so brutal and annoying and their response was "nature's harsh" or something along those lines

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    It's certainly an experience for sure

  • @modageddon2742

    @modageddon2742

    Жыл бұрын

    @@TheAdventuresofSparrowBraun indeed

  • @Vayne_Solidor

    @Vayne_Solidor

    Жыл бұрын

    @@modageddon2742 Oh yes, Frontiers difficulty level in the endgame surpasses every EX deviant, which means a bloody lot.

  • @robinmattheussen2395
    @robinmattheussen23954 ай бұрын

    While I personally think 4U is easily the best game in the series, hands down, I also understand that this probably depends on where you started with the series. I started with MH Tri, and I think someone who started with MHFU or MHW will have completely different views on 4U.

  • @Zephyr-lp2mi
    @Zephyr-lp2mi Жыл бұрын

    4U's my personal favorite in the franchise but I understand your point, it's definitely an easier game in the early half and can be more forgiving to the player (although freedom unite had an issue with monsters having horrible hitboxes, move spam, and more clunky movement). But going forward I do hope the franchise doesn't treat these lower ranks as a joke while adding ridiculously upscaled and gimmicky monsters for the main difficulty the challenge in the game should be a consistent flow that both challenges , teaches, and encourages the player throughout their playthrough. Although above all is if the challenge isn't fair to an extent/balanced in a way where the fight seems more difficult from clunkyness and bs then all of that is lost. You definitely brought up something I don't hear alot of people in the community talk about besides "the new games are easier because".

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    To be fair, I didn't know most of this 3 weeks ago. I started playing 4U regularly about 6 months ago and just kept noticing the complete lack of effort required of me. I was very vocal on Discord and was given all the regular lines. You're just better now, wait til g rank, let's see how you like Apex monsters, etc. I'm over like, no I'm not that much better. I'm still getting slapped just as much as I always do, the monsters just can't seem to make it stick. I was told over and over again it's just me, it's better hitboxes, it's this, it's that and all the while I'm like no there's gotta be something else going on here. After a rant on one of my p3rd streams, another piss easy game lol, a KZreadr friend of mine suggested I make a video essay about all this. Once I committed to the video I started the research and the more I found the more it blew my mind.

  • @Zephyr-lp2mi

    @Zephyr-lp2mi

    Жыл бұрын

    This is kindoff how it works, the further you go back the harder the games are and the more punishing the mechanics, the more recent it's more the opposite but in turn it becomes less demanding/rewarding an expirience, is this 100% true for every aspect of the games: no, is it something that's noticeable: yes

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@Zephyr-lp2mi it does feel less rewarding. At least at first. I'm sure I'll love tackling G Rank. I love that kind of pressure. I just miss it something when I'm steamrolling monsters.

  • @Zephyr-lp2mi

    @Zephyr-lp2mi

    Жыл бұрын

    @@TheAdventuresofSparrowBraun yeah in 4U you appreciate the village for the story/journey more so than the challenge, G rank the difficulty spikes high. I solod through MH3U and in my personal experience think that it has the harder early game while 4U has a harder G rank/end of high rank

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    That seems to check out with what I'm finding too.

  • @spike687
    @spike687 Жыл бұрын

    Great video, I especially agree with what you say early on in the video, specifically at 0:19

  • @ToonTrill
    @ToonTrill Жыл бұрын

    A hot take that i thought i wasn't going to vibe with but a hot take I now truly understand, Great video man!

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you. I appreciate it ☺️

  • @ramirius145
    @ramirius145 Жыл бұрын

    I just remember using like 4 armor sets in total in MHFU for low and high rank, and at the end of the day it'll always be better to have the Kut ku and the Shogun one to beat those ranks. I'm more down to fashion stuff so I tend to use the better looking ones, and that's easier to pull off in 4U than in FU.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I made quite a few for low rank. I specialized more in high and g rank. But I was always on the lookout for better skills

  • @ramirius145

    @ramirius145

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I think that's why I like 5th gen even when it's skill sistem isn't that different from the past, it does feel more flexible in comparison to the first 2 (haven't played 3rd gen except for portable 3rd) since in those were really situational instead of attack and expert. It's not that different now but the feel of having a build non dependant on those is better in newer entries than the older ones.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I just don't like the amount of skills you can have at once now. It's too much.

  • @ramirius145

    @ramirius145

    Жыл бұрын

    @@TheAdventuresofSparrowBraun true, but I hope it's better handled on rise once I play it

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Well... In my opinion it went from ridiculous to insane, but you may have a different take

  • @beamkirby1158
    @beamkirby1158 Жыл бұрын

    For me personally I never did the village quest in gu until I was around G rank 3 I went straight to the hub to start to kind of challenge myself for getting back into the games and while will admit the village doesn't challenge you enough I feel like the hub kind of fixes that (I'm not exactly one of the best players out there I'd say I'm maybe a slightly above average player) cuz I was at least threatened by a few monsters in the hub compared to the village. (Especially when it came to fighting The faded four in the hub) but I will admit the games have gotten easier. (And this was proven in just one monster alone, that being rajang)

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Poor Rajang. How the mighty have fallen. Thank you for your comment

  • @Vayne_Solidor

    @Vayne_Solidor

    Жыл бұрын

    Ever heard of EX Deviants? Unlike most GenU, these higher EX deviants are hard af. Bloodbath Diablos EX and a few more are probably the hardest fights in the whole main series.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah because they do alot of damage lol. The modifiers for those quests range from 14 to 18.5 which is ridiculous lol. Can't wait to fight them

  • @beamkirby1158

    @beamkirby1158

    Жыл бұрын

    @@Vayne_Solidor I'd say boltreaver ex is actually the hardest one.

  • @Vayne_Solidor

    @Vayne_Solidor

    Жыл бұрын

    @@TheAdventuresofSparrowBraun The Bloodbath EX, Hellblade EX and Boltreaver EX are a real hell. Fast and deadly. Nothing in 5th gen comes even close to their difficulty.

  • @asia_crasia
    @asia_crasia Жыл бұрын

    I clicked on this video expecting it to be a shitty take on how old monster hunter sucks and new monster hunter is better. I was fully ready to be mad at the opinion of someone who never played the old games before Little did I know that this video would be so unfathomably based and criticize a larger problem that's been affecting monster hunter for a decade. I totally agree, in almost every monster hunter game that's released in the past decade, the lower ranks have been mostly mindless. I craft one set of armor and take it all the way to the next rank and repeat. I didn't think I've ever crafted more than 5 armor sets EVER in a single monster hunter game. People like to say how good the core gameplay of monster hunter is claiming its "kill monster, get gear, repeat" but they fail to mention that the gameplay loop only comes into effect SOMETIMES making large swaths of monsters and ranks useless to progression outside of just beating them. The gameplay loop is more like "kill monster, get gear, fight a bunch of monsters until your gear is outdated, repeat." And that only occurs like 3-5 times MAX in most of the games. Weapons have it a little easier but a large majority of the weapons are just useless or inferior to the few strongest options. I'd really like to see a monster hunter game really make every monster count, even if it's not towards gear, I'd like for the "filler" monsters to be desirable to fight and refight for reasons other than simply rank progression.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for the comment. I completely agree. Maybe one day.

  • @feeharn5531
    @feeharn5531 Жыл бұрын

    So much numberssss aaaaaaaaaaaaaaaa It's not necessarily about the damage numbers of monsters, gore is just much easier than tigrex. Moveset is slow and easy to learn and dodge without evasion+ including most of his roars too, and he got those front legs for easy topples. This is probably why mh3u was more difficult for you, the monsters were generally harder to hunt.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Can't disagree with any of that. Although I do think that had they been able to harder then the monsters increased mobility and improved ai could've managed to be an actual threat for you. The thing about FU as a whole is it's not really that hard to handle the monsters if you have any aptitude for gaming. Like what you said here, they aren't that difficult to dodge in FU on a general level. The problem comes when they actually manage to hit you. They hit so hard, relatively, that it required you to switch gears and analyze the situation you find yourself in. Do you heal? Is the monster at low enough health that you can afford to leave your health like it is and finish it off? It evoked questioning what's the best course of action. 3U also did the same for me. Not to the same degree but it still did it. 4U and subsequent games just don't really do that the whole way through, only in the endgame do you start to field these questions regularly. At all other points it's just, nah I got enough health, and you continue bashing it's head in. So yeah you're right, the damage isn't everything, but when you lower it to such a degree I feel that it goes from, not everything, to a complete non factor, until a certain point in the game. That's something I just don't care for personally.

  • @klauserji
    @klauserji Жыл бұрын

    gore magala is piss easy tbh; imo because he lacks "short range aoe", once you stick to it's front legs or rear legs you can dodge most of his attacks easy. unlike tigrex whose attacks are erratic and you can't really "stick" to him

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    That is definitely a weakness of Gore. Other yeah hopping around he really has no way to get you off of him. He is a much safer fight, which is kinda my issue lol. I just wanted him to make me have to build a set and I didn't get that. I like feeling like "I just want to survive" every now and then and it didn't used to just be G Rank where you got that kind of thing. Times have changed I guess.

  • @snowcloudshinobi
    @snowcloudshinobi Жыл бұрын

    i'll never understand people who say gore magala is easy. he's the first fight where i realized it didn't matter how much i upgraded my gear up to that point, as soon as he entered rage mode i was fucked. rathalos is tough too but more just because he stays in the sky the whole time and does that cheap homing attack. i have gotten better at fighting gore so maybe i'll have to try fighting him again in some rarity 2 armor sometime and see if he's still the early high rank monster i remember.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Bro I say this without a single hint of sarcasm. I envy you really. I wanted so bad to be put in my place by Gore. I had gotten more and more disconnected from the game the more I blasted through monsters and was hoping Gore would give me the fight I wanted. He just.. Died. I don't know what to tell you. I wish I had had as much trouble as you.

  • @Reymax164

    @Reymax164

    Жыл бұрын

    Ahh, your comment remids me of nostalgic times where me and my friends just runs for our lives to a different location when Tigrexs gets inrage. Gore still gave me pain on my first playthrough but I already have scars on previous battles.

  • @snowcloudshinobi

    @snowcloudshinobi

    Жыл бұрын

    @@Reymax164 i recently finished the G2 hunt with azure rathalos and tigrex. fainted one time. dang tigrex. oh, and i had to solo it.

  • @exyoutubexl2805
    @exyoutubexl2805 Жыл бұрын

    I don't really know what to say about this but this is exactly what I been feeling when I start playing MHGU & MHR & SB where I felt like I wasn't even trying at all no matter how hard the monsters was especially from diablos and monster Hunter rising and Sun break a monster I really like and we'll specifically every monsters in this game MHR&SB I lost a few times in both games both solo and multi player cause no matter how many times I fight the monsters I still ended up winning in the end no matter what odds stage against me and no matter how much I struggle to beat them on my own and with a group in both MHGU and MHR&SB to be honest all the monsters in these mh games should not be this ridiculously insanely easy despite every attacks each monsters have you explained it in the case of tigrex I nevered played monster hunter 1,2,&3 thou I wish I have when you said everything about tigrex,s strength and attacks in difficulties gore Mangala should be much more stronger then tigrex expecaly the advantages gora have i honestly will always felt insulted when in the new mh games in multiplayer when you have 4 man hunters hunting these creatures especially from monsters like fatalis, gore magala, shagun magala ,nakarckos, and many other elder dragons and elder dragon leveled monsters when their should be 5 in my opinion most of the powerful monsters that is fatalis level or lower or beyond shouldn't even flinched when you strike with a long blade alone so I can agree with you in this video witch is really good 👍 sorry for the bad spelling I'm not very good at it much thou this is my opinion

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for the comment. I seem to have been able to put words to what many people have been unable to articulate.

  • @exyoutubexl2805

    @exyoutubexl2805

    Жыл бұрын

    @@TheAdventuresofSparrowBraun you are very welcome and I agree most people is so attached to the new games that they would deny, triggered and lashed out and ignore any criticism nowa days

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah you'll find a couple here in the comment section, and if you could the dislike ratio for this video you'd see it too lol. But I don't mind.

  • @exyoutubexl2805

    @exyoutubexl2805

    Жыл бұрын

    @@TheAdventuresofSparrowBraun yea I wouldn't be surprised at all honestly but hey that's just them who don't even care nore anything at all cause like ever franchise these fan boys will always call them perfect and defend them no matter the flaws and insulted they have like in MHR when I played as a female when I fought arzuros the fight was long but when I play as a male the fight was shorter and I was still I. Low rank in low rank armor and weapons as a male the game is so unchallenging that I got insanely board playing it almost to the point when I stop playing it for awhile so yea

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Your gender changed the difficulty?

  • @snowcloudshinobi
    @snowcloudshinobi Жыл бұрын

    18:45 this has to be one of the most baffling opinions i've ever heard. great jaggi and seltas are easy beginner monsters, yeah, but zamtrios and najarala? those two are headaches even after you're well beyond their armor class. easily my two least favorite monsters thanks to their ability to completely immobilize the player and then take advantage of that.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Again man I wish I had any trouble with them at all but no they just fell at my sword 😕. Again I'm not a good hunter lol. I get slapped around regularly, watch like any of our streams lol. I faint more than anyone else on our streams. Again I don't really know what to say, it just wasn't my experience.

  • @snowcloudshinobi

    @snowcloudshinobi

    Жыл бұрын

    @@TheAdventuresofSparrowBraun sorry if i got too spammy leaving 2 replies. lol i'd be interested to see you hunt gore, zamtrios and najarala if you have it uploaded anywhere.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Sure, the series of Gore hunts I did for this video is linked in a Playlist. You should be able to find it where the info cards are, otherwise I'll reply to this comment with a link. As for Zamtrios and Najarala I don't have footage for those in the Chainmail set, but I can do a stream and fight them. Just got to find some time.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Gore Magala Hunts: kzread.info/head/PLvqMtYD8_ngjrq-0EwKX0l70RXl-7Z387

  • @snowcloudshinobi

    @snowcloudshinobi

    Жыл бұрын

    @@TheAdventuresofSparrowBraun haha thanks my man

  • @Noah-ns2tx
    @Noah-ns2tx Жыл бұрын

    This is all coming from a guy who hasn’t even beat MH4U? Fight Crimson Fatalis in G Rank and then tell me this game is too easy.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Way to miss the point completely. 4U Crimson probably ain't shit lol.

  • @Noah-ns2tx

    @Noah-ns2tx

    Жыл бұрын

    @@TheAdventuresofSparrowBraun fight it then

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    That's not Comeback you think it is bro lol. Maybe watch the whole video before you make yourself look dumb in the comments. You did exactly what I said people do when I talk about these games being easy. You mean the final boss is gonna be hard, whoa you don't say. Sure wish the rest of the monsters got a fraction of that respect. A handful of hard monsters don't overshadow the fact that everything else is a pushover. I have every intention of fighting it and you'll be able to see it when I do because it'll be right here on this channel.

  • @Quem1r4s
    @Quem1r4s Жыл бұрын

    So the video resumes in FU dealing more damage than 4U? Ok🤷‍♂️

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I mean there's a little more to it than that but sure

  • @stillalive2647
    @stillalive2647 Жыл бұрын

    Gotta agree with you, early low rank and high rank in mh4u and gu is super easy, i am playing it on Android emulator with touchscreen controls and i have cleared the g rank solo with my 2 healing cats only problem I'm facing is g rank jho (and hyper jho) who have high hp and feels like a drag to hunt. First g rank jho took me 48 minutes to hunt. Other than that 4u and gu are easy.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for the comment. Touch controls though? Oof lol. I have a gamsir usb c controller my phone slides right into that I use. You should check it out if you're looking for a controller

  • @feeharn5531

    @feeharn5531

    Жыл бұрын

    No way you guys can run this shit on your phones??

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@feeharn5531 Oh yeah lol. I can recommend a great phone for running these games. Our team member Jean plays with us from a phone.

  • @dc7981

    @dc7981

    Жыл бұрын

    4u rajang > FU rajang

  • @stillalive2647

    @stillalive2647

    Жыл бұрын

    @@dc7981 4U/GU rajang is a dumbass with balanced hitboxes , FU rajang is a nightmare demon lord with hellish hitboxes i have slayed 15+ rajang in GU for that awesome armor but i had so much problem and mental torture hunting down a single rajang is FU. There is a very informative video about rajang on yt you should watch that

  • @androblade3009
    @androblade3009 Жыл бұрын

    Don’t know why but mh4u is the hardest monster hunter game for me so far. I haven’t played any monster hunter game before mh3u so mhfu might change my mind. It’s something about mh4u where I feel quest take really long and I take a lot of damage throughout the game. Even mh3u (my first monster hunter game) didn’t feel this tough to me. I reached G-rank not to long ago so hopefully I can get through it.

  • @masonengland306
    @masonengland306 Жыл бұрын

    I feel like freedom unite is also piss easy in low rank and then gets a huge difficulty jump for high rank. for high rank I honestly think that FU and 4U start to match in difficulty. I feel like freedom unite just feels more limited and therefore just feels harder. But I beat freedom unite low rank with kut-ku armor alone. both are ass hard at G-rank and I severely miss that difficulty jump since sun break just isn’t that hard. Kinda prefer when you had to keep at full health or else you. Would get one shot

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    TLDR: I partially agree but mostly disagree because I'm not as good a player as you. I personally didn't feel that way. Low rank in FU was a nightmare for me. I made at least 4 blademaster sets and 1 gunner set over the course of LR. I played FU 200 hours before I even beat LR Tigrex. Of course as I stated I'm not an above average player. I've heard a lot of people say that FU was easy just like you did. I can only assume that you guys are much better players than I because I've seen people with 1000s of hours of MH experience struggle hard all through Freedom Unite. Some of them haven't even made it to G rank because of how hard it is. Honestly, as I said in the video, I believe that the jump in difficulty in FU is much less in my opinion than in other games. The gap is much higher in late games because the floor is a lot lower. The monsters in low rank in later games have comparable strength to ones from FU but your armor is MUCH more effective per point in later games. So you got more durable but they didn't get stronger. HR in FU is still more challenging strictly by the numbers than the later games. The availability of armor and the fact that 300 defense in every post FU game is equal to 600 defense in FU, more than you can legitimately get in FU without additional items, testifies to that. The only thing I can agree with as far as my experience goes is that G Rank is indeed fairly equal across the games. My only complaint then is that the G Rank armor in most games go up to 600+ defense which against equal to about 1200+ defense in Freedom Unite and only a handful of monsters in each game are stronger than the strongest monsters in FU. So against the general monsters you'll still have a MASSIVE advantage over anyone fighting the average G Rank FU monster. Thank you for your comment.

  • @masonengland306

    @masonengland306

    Жыл бұрын

    @@TheAdventuresofSparrowBraun to be fair, I have put over 2000 hours in the series as a whole and I played freedom unite right after the original monster hunter. The OG monster is just straight up stupid because every monster is like plesioth. And so because monster hunter one is just horrible and unfair, I think that made freedom unite feel wayyy easier when I first played it. VS 4 Ultimate which was my second monster hunter game and so I was still learning the series when I played it

  • @dc7981
    @dc7981 Жыл бұрын

    In MH4U every weapon that’s not CB or I.Glaive feels weak

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I wouldn't know 😕 I've never used CB or IG outside of the great Jaggi training quest

  • @dc7981

    @dc7981

    Жыл бұрын

    @@TheAdventuresofSparrowBraun they are notoriously op compared to the later installments, capcom has a tendency to have the new weapons be Op in the initial appearance and then bottom tier in the next game, it’s why Longsword in 4u is considered bad compared to how it was in FU

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@dc7981 I don't really recall LS being op in FU but I get what you're saying.

  • @khirek5335

    @khirek5335

    Жыл бұрын

    @@dc7981 i don't think you really got into other weapons then lol. GS holds many fast kill records against lvl 140 guild qeusts or some event quests and is actually my favorite variant of the GS in the series. And some ranged weapons like the seregios bow and bowguns hit like a truck in both solo or online play too. If you're interested in seeing some high level runs with non-meta weapons I suggest watching Vanitas Mh, he has a few runs with dual blades or switchaxe too

  • @Jaycan
    @Jaycan7 ай бұрын

    Good video. The games are getting easier, but I do think that the later games do have challenges later in the games. For all those players you mentioned getting stuck at Hi rank and Grank there are players who never even got through Low Rank in FU got a bad impression and put the whole series down forever. Where those players that at least made it through the easy low rank of 4U are more likely to purchase a future title. At the end of the day making games is a business maybe Capcom got feedback that FU was too difficult so they responded by making it easier. I personally would like more difficult games, but I can understand why they chose to reduce the cost of entry as far as difficulty is concerned.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    7 ай бұрын

    It's like I said there is a lot more going on with each successive game. It wasn't bad for Capcom. It's just bad for me personally. I have an unfortunate sour taste that's shown for the series that I love. It's a very weird place to be.

  • @Jaycan

    @Jaycan

    7 ай бұрын

    @@TheAdventuresofSparrowBraun Ah ok for sure. My respect for you just went up! Until this comment it kinda felt like “What I want is right! What they’re doing is wrong!” Kind of vibe. This comment has the nuance I was looking for. I’d like a harder modern experience, but I also understand that making something that’s hard for me would feel insurmountable for someone brand new due to years of experience with a controller in my hand.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    7 ай бұрын

    @@Jaycan Watching your video now bro.

  • @purpledeth1347
    @purpledeth134711 ай бұрын

    Bro your first monster hunter game is always the hardest

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    11 ай бұрын

    FU wasn't my first one.

  • @Ayberrr

    @Ayberrr

    10 ай бұрын

    Idk why people say this a lot because most of the time that's not the case

  • @user-kb1su7mg1g

    @user-kb1su7mg1g

    7 ай бұрын

    No, maybe if you've never played an action game before.

  • @louisondonze6530
    @louisondonze6530 Жыл бұрын

    I want to clarify that I do not mean to insult you in anyway. This argument is going to be anecdotal but, so is the majority of your video. I am decent at Monster Hunter, much like you in fact, with experience in nearly all of the generations except the very first. I found 4U to be a very satisfying and heart pumping challenge. I agree with you on the points that the games got much easier. I simply do not find it disappointing. Your video is rather well put together and you do preface with it being in your opinion. That is enough to get a pass from me, however in the beginning of your video you made a joke about how we were all going to go into the comments and call you stupid and a "poopyhead" I believe that was uncalled for. We of the Monster Hunter community are a rather accepting bunch. I know you know that, and I just would appreciate if you put some more faith in us as reasonable fans next time.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Lol I didn't mean for the joke to be in bad faith. The community is vast but the pessimist in me prepares for the worst. Thank you for your comment. I do personally feel like they went a little too far on toning back in the beginning of the game. I know why they did it, it just still gets on my nerve.

  • @Sunaki1000
    @Sunaki1000Ай бұрын

    Well FU has a different Gameplay loop. FU ends in G-Rank, and the base Monster are the Core Grind. But in 4U Guildquests are the ones you grind. 4U eased you in much more, but it ends in the same Place.

  • @lordjiggler6805
    @lordjiggler6805 Жыл бұрын

    i think its funny that low and high rank was a push over, then grank came by and then it was like getting backhanded by a skyscraper riding a truck

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    That is the exact issue I'm trying to highlight in this video. Everything is so easy for the first half of the game that you really have to learn how to play in order to progress. By the time you do need to learn you can barely survive long enough to learn anything. The progression is jacked in the games after Tri. It's either too easy or straight up ass lol.

  • @KostadinIVKostadinov
    @KostadinIVKostadinov Жыл бұрын

    Dude, you are meant to tigrex roar. It make a huge difference once you learn it!

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Man I can't for nothing. I think I didn't accidentally once during these hunts. My only method of avoiding damage is just run out of the way.

  • @jeronym894
    @jeronym8946 ай бұрын

    For me MH4U was so hard I dont know why but I rather fight Fatalis or Alatreon in Iceborn then Emerald Congalala, Gore magala maid me faild quest 4 times. Maybe it is becose of the slover combat if thats why then Im scard to play MHFU or MH DOS

  • @Suirioujin
    @Suirioujin Жыл бұрын

    Unfortunately, I haven't played FU yet, but I just started the first gen "ultimate" ( yes I don't even remember it's name )

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Monster hunter Freedom it's called

  • @Suirioujin

    @Suirioujin

    Жыл бұрын

    @@TheAdventuresofSparrowBraun oh ok just freedom, I'm lost with these freedom, unite etc

  • @kittentacticalwarfare1140
    @kittentacticalwarfare1140 Жыл бұрын

    NGL I feel the same way but about Rise, aside from Apex monsties it all felt Uber EZ. Hell master rank has not felt that hard and I've been literally just running full Mizutsune gear.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I'm hearing that alot. Lots of people have talked to me saying how they've just been running afflicted monsters with HR gear this whole time.

  • @kittentacticalwarfare1140

    @kittentacticalwarfare1140

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I think is due to how broken the wirebug skills and spirit birb/endemic life buffs are. You can literally just run around collecting them and it's like having an invisible HH god by your side lol. And yes I had to begin farming MR Mizu gear until Furious Rajang kicked my ass.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Good ole Rajang. I hope he never changes

  • @Apoollo_11

    @Apoollo_11

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Ok now I am interested by those people,is there KZread videos of their game clip?

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I'll ask if they have any clips. I'll be honest it caught me off guard the amount of people that claimed that. I'm like, what no way, and they still stand by it. The more people that come forward the more believable it becomes.

  • @jafartext8229
    @jafartext8229 Жыл бұрын

    As someone who has spent all of their playtime in the franchise with gen/gen ult and the entirety of 5th Gen, and as someone who’s recently picked up 4U, I can’t help but agree. I’m currently in high rank village quests, and I’m absolutely breezing through the game. The approach of having everything difficult be behind the highest possible rank and in the endgame sucks. I don’t feel that same experience of overcoming a challenge that I once did going into this franchise for the first time with base generations (the game eventually became super easy, even if it was my first time playing a monster hunter). Because of the lack of challenge for all but one point in the game, I can’t help but get burned out of these games, which is something I don’t want to happen. I love the franchise and the world it’s built through a diverse and unique roster of creatures, weapons and characters, but I can only play these games in short bursts because I don’t feel challenged by the game until the very end.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thank you for your comment. It really does become mundane. It's hard to find excitement pissing on every monster I encounter the first time I see it.

  • @feeharn5531

    @feeharn5531

    Жыл бұрын

    Well mh4u would be easier if you had experience beforehand. But anyways, I think mhgu might be a lot easier than mh4u. My brother's has gotten to hr8 with rare1 gear (I believe it was hunter armour) using gunlance, and I'm nowhere near as good or masochistic as he is so I got to g1 with low rank rathalos gear and not gunlance lol. I could be wrong as I haven't played mh4u for years but with all those different styles in mhgu, it's honestly a little hard to lose. Still fun as hell tho.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah GU is pathetic difficulty wise lol. Again until a certain that is.

  • @feeharn5531

    @feeharn5531

    Жыл бұрын

    @@TheAdventuresofSparrowBraun ey I still think it's enjoyable with all the flashy stuff, personally. It's a different experience from that raw mh difficulty, but I think it's a new kind of fun.

  • @jafartext8229

    @jafartext8229

    Жыл бұрын

    @@feeharn5531 the thing is I have experience. I’ve played a few other monster hunters, and as I said 4U feels very easy, which is why I agreed with this video and why I don’t like the approach to difficulty.

  • @dayz2105
    @dayz2105 Жыл бұрын

    i felt the same way.Can anybody mod the MH4G/4U to fix this problem ?

  • @killerbeat2554
    @killerbeat2554 Жыл бұрын

    have to be honest that I thought 4u was harder in both low and high rank than any other titles coming out after tri...

  • @valfalos997
    @valfalos997Ай бұрын

    I'd say the truth is somewhere in the middle. Yes Monster Hunter has become insultingly easy since MHFU already significantly so with MH3U and MH4U which is a shame because I think the difficulty added alot to the world and feel that these monsters are an actual threat. But MH3U and especially MH4U had much better stories, mechanics and overall character in it IMO. I still remember many of the Moga Villagers fondly from MH3U and the introduction of both Slime and the Switch Axe, I still look back fondly at the whole adventure MH4Us story was and how amazing Charge Blade and Insect Glaive felt when they got introduced. Same with World really. A milestone in game development for Monster Hunter. So immersive, finally breaching the divide into the mainstream. But it always felt like for every step forward we take 2 steps backward. I loved the realistic feel of the worlds and monsters in Monster Hunter world, you could really get lost in the maps in that game. But there were so many "quality of life" improvements which was just straight power creep and bad game design IMO. I to this day hate the implimentation of Camps where you can change weapons and most importantly restock your items from your stash. It completely trivializes most challenges and fights when you have infinite healing items, infinite flash pods, infinite traps etc and most of these triple to quadrople hunt challenges used to be a challenge because you had to complete them with ONE WEAPON both in terms of moveset and element. Now I can just blitz back to camp inbetween monsters and equip the perfect element and weapon for the fight and its super easy. Aside from the obvious monsters hit like a wet sponge most of the time and healing is alot faster and mobile now so most monsters can't even pressure you enough anymore to even threathen you. Idk the newer Monster Hunter Titles are both impressive and amazing in some way but also kind of dissappointing compared to the originals in some way too :/

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk2 ай бұрын

    Nah, just no. FU jank does not equal difficulty. The fact that the game is easier due to it simply being better made really shouldn't be considered as a dip in difficulty. Don't get me wrong, I get what you're saying, but FU simply should not STILL be the bar these games are held to in terms of difficulty due to its abysmal jank.

  • @elk3407
    @elk34079 ай бұрын

    Wait, early game Monster Hunter is supposed to be hard? I've been so corrupted by endgame Frontier that every mainline monster hunter in low/high rank is little more than a power fantasy,

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    9 ай бұрын

    I wouldn't really say hard per se. But they definitely used to have some challenge at a certain point. Definitely weren't this much of a cakewalk in my experience.

  • @Gradashy
    @Gradashy Жыл бұрын

    To be frank, it started in Tri, the only MH game that is not easier than the game that come before is FU

  • @TheLordGojira
    @TheLordGojira2 ай бұрын

    Pretty massive hole in your complaints-you aren’t addressing the elephants in the room from 4U onwards-AI and gimmick monsters. Frenzied, Apex, Hyper, Tempered-all introduce new difficulty factors that can’t be boiled down to base quest modifiers-hyper monsters hit considerably harder or faster with their hyper moves. Frenzied monsters move with unpredictable speed. Apex monsters are both faster and have bounce zones demanding *perfect* play. And Tempered monsters multiply their damage by an additional 1.25x when enraged on top of the normal enrage modifier, while also enraging much easier! The number of monsters that hit hard enough to match your table at 20:00 is substantially higher than advertised, especially when so much of the end game in Iceborne is going to be in the Guiding Lands which isn’t being accounted for at all. If you take the Seliana cache event elders, that 13.1x modifier is *actually* 16.37! It’s not below the 14.7x threshold at all! Even just a standard tempered Zinogre (the most hunted quest in decoration farming) hits the equivalent of 15.5x quest modifier when enraged (without applying the actual enrage modifier), which it pretty much always will be! The other angle is the Monster AI which is that monsters move less like robots so getting hit is just generally more likely, so *of course* they reduced the number of hits per faint. If a monster does a 2-step turn around, you deserve to get punished harder if you’re still standing there!

  • @Apoollo_11
    @Apoollo_11 Жыл бұрын

    No offense but I think 80% Vets would consider upcoming new gens as Super easy anyway Capcom really need to add Something like Hardcore mode for them,right?

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I don't know about that. I just capcom is severely underestimating people's aptitude. I'm not advocating for lr monsters to be able to ohko you all the time, I just think that should be able to KO you at all lol. If I had maybe double the armor or had an actual competent set and had the experience I had then I would've felt much better about the game so far. I just didn't like being able to bully monsters relatively safe with such weak equipment

  • @Apoollo_11

    @Apoollo_11

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Despite I am merely new player(Been played Little bIt of FU,GU,World,Rise) I actually agree with you lol New gens should be more difficult in end game.I have been feel like we are just spamming buttons for DPS in Rise and sunbreak's huntings and I can always recovered even after got smashed to nearly dying

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Ironically my focus of this wasn't actually endgame difficulty lol, however sunbreak endgame almost appears to be a mindless experience from the people that talk about it

  • @Apoollo_11

    @Apoollo_11

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Ok sorry for that but yeah I feel something is missing during Sunbreak,I enjoyed the grinding but it's just not as fun as GU and Iceborne

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    You're fine, no need to apologize. Honestly rise/Sunbreak is my least favorite concept for a monster hunter game

  • @isaacm7934
    @isaacm7934 Жыл бұрын

    Whoa whoa whoa whoa whoa someone someone doesn't think 4u the best game in a franchise and think it's disappointing that's new now there'll be people saying gore megala isn't the best Flagship in the series By the way I'm being 100% serious I've never heard of someone that thought 4u was meh

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I regret to be the one to break that trend my man. I went in to 4U expecting the best. For years I've heard of how great the story is, how wonderful Gore and the whole Frenzy system. I've seen people go from MH World to 4U and comment on how difficult things are. When I finally had the opportunity to get into it I was HYPED. I fought my first new monster, Tetsucabra and failed the encounter. It was great. I went and made a Chainmail set and leveled it up as much as I could. Went back in and stomped him. Then I stomped the next one, and the next one, and the next one. After a while it started to dawn on me that this game too damn easy. As I said in the video I used that chainmail set to beat everything up to and including Shagaru Magala and was thoroughly disappointed with my experience. The whole time I'm what freaking game are these guys playing? The more I vented my frustration on discord the more, I got just wait until this, wait until that, wait, wait, wait. At every point I passed their "milestones" they kept dropping and it was all mind numbing with the exception of Zinogre and Shagaru. A lot of were convinced when I got to Gore I'd "change my tune" then I smoked him. "Frenzied Tigrex will put you in your place" absolute pushover, what did they do to my Tiggy. Either way in the end all they could was "G Rank will get you." You mean the absolute apex of the game's difficulty will challenge me? Wow I never thought of that 🤪. I'm sure 4U is great for some people but for me it's just overrated. All I wanted the whole playthrough was for something to make me need to build a set, and I never got that. I almost farmed a set for Shagaru but decided it would be poetic justice to kill him with the same set I used when he was Gore. It took a few tries, but I did it, and it was amazing lol. I just wish the rest of the game up to that point could've done that for me.

  • @stenquists1
    @stenquists1 Жыл бұрын

    I agree, the only critique off the top of my head is that LS can be tough match up with 2nd Gen Tigrex. lol There are so many problems with the lack of difficulty, but for me the biggest 2 are 1: Lack of immersion, I don't feel like a puny insignificant human that has to adapt to overcome immense monsters that I shouldn't be able to defeat and 2: The Grind. People say the old games were too grindy, and while it certainly could be demanding, at least I always had a goal. I planned, I made sacrifices, I prepared. I was constantly mentally and emotionally engaged and invested. Nowadays the monotonous grind of stacking bodies to get to worthwhile content is so egregious that I don't know if I can stick with the series. Freedom 1 and 2 blew my mind, truly the only video games I have ever cared about for the entirety of my childhood. I don't even consider myself a gamer, just a MH fan, literally hadn't played a video game in 5 years before World released. I ultimately really enjoyed 4U... and GU, despite it's antics, was truly a blessing after World broke my heart. For 4th Gen's sake, at least I can say that they had the decency to put difficulty into the games at launch. For 5th Gen the unstimulating grind of 100ish hours, casually beating the game and then waiting months upon months, hoping that they release something worthwhile is so depressing that I don't know that I can do it anymore, I was already too depressed to buy Sunbreak. I can't believe that a Monster Hunter game released and I have the means to buy it, but I can't even make myself do it. (For context I played Freedom 1 until F2 launched and part of FU before my PSP died but couldn't afford to keep up with the series, and jumped back in with World, then went back to Gu then 4U. Still haven't played 3rd Gen, outside of an attempt of playing a Japanese copy of P3rd on the PS3. lol)

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Tigrex in gen 2 is basically designed for greatsword lol. The only real reason I had as much trouble as I did was because of the really low defense I had. I would never under normal circumstances fight him so unprotected. Thank you for the comment.

  • @stenquists1

    @stenquists1

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I could probably handle him nowadays with LS but I do remember getting walled and wrecked for 4 or 5 attempts with good gear when trying the LS then switching to GS and beating him my first try. lol But when I played against Gore in 4U, I failed twice. Both times because it was the first moderately challenging fight where I focused up a bit and the power button for the DS is where my right pinky wanted to sit and I kept hitting it! hahaha!

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I wish it only took me 4 or 5 attempts 😅😅. I fought that urgent quest a few dozen times before I beat it. I was playing sword and shield before I switched to longsword for tigrex

  • @stenquists1

    @stenquists1

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Oh I'm sure it would have taken me more but I already had about 900 hours in Freedom 1! (But I still never beat it lol, I was never even good enough to unlock Fatalis as a kid) But I was still absolutely blown away by how effective F2/U was as kicking my ass, So many monsters were so impressive. Outside of giving you 24 item slots instead of 20 and the portable team halving your stamina consumption, FU was a colossal upgrade.

  • @stenquists1

    @stenquists1

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I just remembered that I skipped the caravan and went straight to soloing Guild after a few quests because it was too easy... I never fought caravan Gore... so there is absolutely no comparison...

  • @JackDaniels-ct5wz
    @JackDaniels-ct5wz Жыл бұрын

    I do not think that the monsters "don't fight back" the player just gets more and more op (I mean look at rise lol) and I'd say most of the things are quality of life improvements honestly, also I do not think MHFU is Harder than MH4U, it is a different play style but doesn't make it necessarily harder or easier.

  • @JackDaniels-ct5wz

    @JackDaniels-ct5wz

    Жыл бұрын

    Edit: my opinion tho, also I am like you kinda and started with old old mh games, and dislike world and rise compared to these (but still liked them and put 500-2000hours into them) I also had 5000 hours in Freedom Unite but still like 4U more, it is my favorite and I am playing through it again on PC co-op with friends and plan to put many more hours into it^^

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Not sure if I said Don't or Can't but I really do believe they can't fight back. At least not efficiently, nit without screen wiping nukes because hunters are basically gods now

  • @JackDaniels-ct5wz

    @JackDaniels-ct5wz

    Жыл бұрын

    @@TheAdventuresofSparrowBraun that's what I'm saying, Imagine having MHFU moveset in Rise... Like xD oof

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    @@JackDaniels-ct5wz Then it might actually be fun for me 😂

  • @244_prathameshsengupta5
    @244_prathameshsengupta511 ай бұрын

    dude ur videos audio is super low like insanely low

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    11 ай бұрын

    I'm sorry. It seemed really loud during the editing so I lowered the volume. A bit too much it seems lol 😅

  • @icewind107
    @icewind107 Жыл бұрын

    Being a "veteran" hunter, newer MH games feel so utterly easy that it's even a slog to play through them. It truly feels insulting at times how easy they are. "But the endgame of new games is still super hard, (Arch-Tempered monsters in World, etc)" some people may say, but the issue is that those specific endgame quests feel like an afterthought, something the devs included AFTER the game released, just to placate people like us, with no implication nor relation to the main storyline of the game, and that is not required at all to finish it; and thus most people who play through the game will not even experience them. I don't care that some end game quests are super hard, because at that point there's no more progression to be had and you already have end game sets and weapons. You don't get to face a challenge, and then get to build a new set in order to face the next challenge. And that's the main issue with this "modern" design philosophy (since 4th gen) where only a few endgame quests are actually hard: there's NO difficulty progression. That's why the comparison to MHFU is spot-on. The difficulty curve in that game is deliciously crafted. By being hard from the beginning, it creates a baseline difficulty that you have to adjust to, so that even the first few monsters are hard until you learn some basics about the combat system, preparation, and then watch out for the monsters' moves in order to evade and attack when you have the opportunity. New monsters are constantly introduced and they become more and more complex: they not only hit harder and are faster, but they also show distinct characteristics like different monster skeletons with different movesets, elemental attacks, abnormal status, unique abilities like flying, etc. You are forced to be constantly learning how to overcome the new threats. Because of that, constantly upgrading your weapons and armor is a must, which makes you engage with the whole equipment and crafting progression system. None of that is present in the modern design philosophy. You can upgrade your equipment, but you don't really need to. You could try to learn monster attack patterns and get better at predicting them, but again, you don't need to because you can just power through them unga-bunga style, since they are no real threat. And by the time you actually reach those hard endgame quests you are hit with a MASSIVE WALL, as you mentioned in the video, because you never had to properly engage with the combat system or the equipment system at all, and you now feel completely lost and have no idea what to do. Now you have to learn everything at once while fighting super fast hyper powered endgame monsters, which is impossible to do. But there's no reason to that either, because the main game is already over, so why bother learning the combat system if there's only a few quests that will require it, which won't even give you rewards that can aid you in future harder quests. Congratulations devs, you just created the worst possible kind of difficulty curve that can be conceived. The other issue this insulting difficulty curve creates is that the main storyline of the game becomes completely ridiculous and disconnected from what you experience as a player. Every character in the story is screaming and desperate because this demon of a monster will destroy the village and kill everyone, so it creates this expectation that you are going to fight an incredibly hard hitting beast, but when the moment finally arrives, this supposedly horrible foe feels so insultingly easy to beat that it completely takes you out of the story. Imagine a story in any medium (including videogames) where they build up this antagonist that is incredibly powerful, and when the time comes where the protagonist finally has to fight it, the monster is defeated almost instantly without any effort. It's a massive disappointment, a complete failure as a story. They keep trying to add complexity to the story in newer MH games but it always feels disconnected from the gameplay, because everything that you experience during the story is so utterly easy. That's why even a super simple story like the one in MHFU feels actually better. When you finally fight that Tigrex you can immediately feel how powerful he is and why everyone in the village is scared, and when you finally beat it you feel proud and are happy that everyone is now safe thanks to you. If Capcom plans to continue this path going forward, I hope they at least give us difficulty options before starting a savefile, so that we can actually have a challenge, even if that means not being able to play online with people who play in the default easy mode. If not, I’m just gonna wait until the game can be modded and just mess around with the files in order to increase the difficulty myself.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    That was very well said. You mirrored pretty much all of my frustrations almost exactly. Thank you for the comment

  • @dc7981

    @dc7981

    Жыл бұрын

    Arch tempered in the base game was just awful, iceborne did a bit better but still not ideal

  • @Mekudan

    @Mekudan

    Жыл бұрын

    MHFU is also piss easy in low rank, there is no "deliciously crafted difficulty curve". All monsters die within what feels like 10 hits on their weakspots, that's it. That and the extremely predictable AI, as well as the fact that traps don't get weaker after using them make for an incredibly easy and cheeseable game overall. It only matters whether you suck or not, that's it.

  • @shadedusk7831
    @shadedusk7831 Жыл бұрын

    LS user be like :

  • @theinsaneman4611
    @theinsaneman4611 Жыл бұрын

    Honestly putting it side by side all I’m seeing is that MH4G is a way better game than FU.

  • @oreomcboreo2609
    @oreomcboreo2609 Жыл бұрын

    Grongigas is peak monster hunter and it isn't in FU, bad game

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    But it is in 3U lol. Unfortunately I'm not a hammer main unless I have to do it, freaking hermitaur shells

  • @oreomcboreo2609

    @oreomcboreo2609

    Жыл бұрын

    The rocket drill hammer is pretty fucking cool so it passes

  • @D1ab0lical
    @D1ab0lical10 ай бұрын

    Feels kinda silly to just compare a bunch of numbers for 20 minutes when it was always apparent that every game after Freedom Unite gets easier. That doesn't mean 4U fails to teach players to engage with it's mechanics because that's just false, you just don't have the perspective of a new player anymore. Your first game will always be the hardest because the greatest difficulty is the learning curve, no stat or damage value will affect that.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    10 ай бұрын

    Disagree. FU with 4U numbers would've been equally laughable.

  • @D1ab0lical

    @D1ab0lical

    10 ай бұрын

    @@TheAdventuresofSparrowBraun I think you missed the point of my comment.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    10 ай бұрын

    The point of your comment is that the numbers aren't relevant. I'm disagreeing. The numbers are relevant to my point. That's what the whole video is about lol. If the numbers in FU were like they are in 4U then the video wouldn't exist because there wouldn't be a difference. It may be silly to you. That's fine I don't really care. This was a opinion piece and it's not silly to me it was insulting once I realized what Capcom did. As for the game teaching you the mechanics, sure they tell you they exist but me showing you that turn signals exist doesn't translate to you learning to use them, as evident by the shear number of idiots on the road that don't use them. You being sideswiped by a car when you're trying to change lanes will teach you to use them though. Introducing a mechanic but not putting people to use the mechanic does not teach people to use said mechanic. Walling off any and all challenge to G Rank does not in any way promote learning how to properly play the game. It's one thing to lower the frustration a little because you want more people to play your game. It's another to make your game such a snooze fest that the only thing people can say in response to your expressed boredom is "but G Rank bruh". If I got to play your game for 20-30 hours before it stops being a Borefest that's bad game design. That's not even mentioning the fact that previous games let you attempt quests in the village outside your abilities regardless of your HR rank. In 4U they don't even let you attempt the HR quests that are in the village until you reach the appropriate HR in the guild. In FU if you finished the village and you wanted to get pummeled by Rajang before you ever step you step in the GH you can do that. You'll die, but you have the option. They hold your hand 4U. Nope can't let you attempt that HR Tetsucabra, you might fail and get discouraged. How about you wait until the game knows you can be properly geared for it. Gog forbid you challenge yourself. I know exactly what you were trying to say, and imo you're incorrect. Either way, thanks for the comment.

  • @augcanella6498
    @augcanella6498 Жыл бұрын

    No.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Thanks for the comment

  • @ninjalawzo
    @ninjalawzo Жыл бұрын

    I find tigrex in FU a lot easier to fight than a zinogre in sun break. To this day I still play FU on emulations and currently doing a playthrough, tigrex while a difficult fight. I find it easier than other monsters. My point, I find some monsters harder to fight, no matter how many times I slayed them before. No matter if I know their movesets, I just can't fight them without carting once or twice, like nargacuga. Been fighting that one since release and still struggle. But Rajang? Pfff monke is ez. Some people struggle with "hard" monsters and others with "easy" monsters. My point being, you might just be good at fighting said monsters and suck at fighting tigrex.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    TLDR: That is absolutely a possibility. Not gonna deny that at all. Tigrex was my monster to overcome in FU. I think one of the reasons I was so disappointed is that I didn't really get a monster to have to overcome so far in 4U. I had expected that monster to be Gore since you always hear talk about how crazy the fight is and how awesome so I had expectations that just weren't met. That's probably a problem on my side though so it's not really fair and I acknowledge that. However, Tigrex wasn't the only monster to give me trouble, just the peak of the trouble that I had in FU if that makes any sense. In 4U Tigrex is a neutered dog imo. Recently I ought Brachydios in 4U and he's even nerfed from his showing in 3U. Now it could be he was lr in 4U and hr in 3U but it's not his strength that was nerffed. His AI and his moves felt nerfed. He has safe zones in 4U that he doesn't have in 3U. Funnily the Frenzied version was easier than the normal version. 4U just has a problem letting you fight things it doesn't think you're prepared for in the beginning. For instance in the games preceding MH4, you could unlock quests in the village with monsters that are a higher rank than you are. In Freedom 2 and FU you can fight 2 HR Rajang in the village before ever increasing to HR 2 in the guild. FU and 3U allows you to fight G rank Monsters in the village without ever achieving G Rank in the guild. MH4 and 4U won't let you do that. Those quests exist, but you cannot unlock them until you reach the HR that those monsters would've already showed up in anyways. It just interesting seeing how the design philosophy has changed, You can't challenge yourself in 4U unless you purposely restrict your equipment, because they refuse to let you try something you're not adequately prepared for, with the exception of some event quests. That philosophy continues on up into the current games as well. Only now, all hunters must be the correct rank to take part in some quests, where before only the one posting needed the correct rank everyone else needed adequate rank. Eg: Posting Lucent in 3U required HR 40 but joining only required HR 8. Now games like World and the afflicted quests iirc require everyone be the necessary rank to post them in order to join. In practice I suppose it's not a big deal. it's just interesting.

  • @ninjalawzo

    @ninjalawzo

    Жыл бұрын

    @@TheAdventuresofSparrowBraun I completely see your point as newer games seems a lot easier than the older versions and your indepth calculations supports your point 100% and I agree with you in a lot of things. Perhaps that is why I went to the older game, cause even as I play sun break, I still feel like something is missing, something they have forgotten or have failed to capture. And it's probably what you talk about, the danger, the adrenaline, the actual thrill of the hunt that newer games seem to have forgotten about and given the story/the "armor" plot to the hunter instead of the monsters. Most games now feel like you are the monster as to the older games were you where always being hunted with the monster relentless attacks. I appreciate you having this conversation with me, and I hope I could relay that same emotion to you! Thanks!

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    ​@@ninjalawzo The newer games definitely miss the mark somewhere. I agree it's most likely because the hunter is the main character now instead of the monsters. Before MH4 the hunter was an average Joe. Not some crazy figure or super hero. You were a hunter and you hunted because it was what you do, you weren't necessarily special and only really were praised when you took out significant threats. Now you're basic treated like the chosen one from square 1. Every victory is lauded and applauded while simultaneously being easier to accomplish than before, with the exception of Gen/GU since there's not really a story there. I feel like you used to get better because you, the player, got better. I don't think that is really the case in general anymore. I think you start out with an advantage now and only have to grow 150 hours into it when late High rank starts finally making you work for a victory lol. I appreciate your comments.

  • @dadadabest2237
    @dadadabest2237 Жыл бұрын

    My opinion is.. If you don't like the game.. don't play it..

  • @hero_kid8411
    @hero_kid8411 Жыл бұрын

    This video is a hot take

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Lol it's a super nova take

  • @boobalooba5786
    @boobalooba5786 Жыл бұрын

    I like 4U because it has the Dalamadur, one of the coolest fights in the series. FU is the better game, it's the best in the series, but 4U is almost directly behind it because of Dalamadur.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Big snek is best monster

  • @I-Rex232
    @I-Rex2325 ай бұрын

    Yeah the pre 4U games are harder, I dont think anyone really disagrees with that. I started with Tri and for me Barroth always seemed so weak in later games after being really difficult in low rank village in tri comparatively. So in that aspect I see why 4U was disapointing for you, but its important to consider the many strenghts of 4U compared to the rest of the series whole story experience, the end game (with probably one of the coolest hub final bosses ever, Dalamadur was fucking crazy, especially back than), the weapons (2 new weapons that are some of the most interesting in the series gotta count for something), the monster veriaty was huge with many newcomers and new completely different types of monsters like amphibians, temnocerans, neopterons and snake wyverns. Also I think for the majority of mh players 4U was sufficiently challenging for them to engage with the many systems of the gamein that first playthrough, it defenitly was for me and from what I see online the same is true for most players, even tho previous games were harder in low rank. Perhaps you are just better than me at these games, it comes with its own issues, similarly to how I didnt enjoy Rise as much as newer players.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    5 ай бұрын

    I won't deny there are many things to like. I don't think it's a bad game. I would not have been disappointed to the degree I was if it wasn't hoped up so much. So having preconceived ideas of what 4U was is definitely on me.

  • @gamervagabundo5075
    @gamervagabundo50755 ай бұрын

    Sooooo the game isnt fun because you were beating things up too fast? Im sorry the plot, the music, the maps, the weapons, variety of monsters? Your excuse is... Math? 😂 I watch your video and is good but make no sense to criticize a game basing on stats... When the content of the game is way more than that.

  • @maxter5678
    @maxter5678 Жыл бұрын

    I see the point, but at the same time i would not say "its a disappointment". Game was made easy for new players to come join without quitting the game after 2 hunts. So if you want a challenge but still being able to make armors... Dont eat meals (or in rise dont get birds and/or eat) so your health pool is tiny and basically you decrease the number of hits you can take at the same time you can wear any gear you want. Thats the deal, make yourself the challenge if it gets too "disappointing". At least that was what I did when I felt the urge the get a challenge. Pd: I would rather have an easy game with more people in than a hard game and a very tiny community like back in monster hunter freedom (psp) for example.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    I understand. I'm just the opposite. I would rather have a smaller player base and a game that I enjoy than a larger player base for a game I don't like

  • @maxter5678

    @maxter5678

    Жыл бұрын

    @@TheAdventuresofSparrowBraun Yeah!! but still I asume we do like the game but it just have a difficulty problem that can be solved somehow for example by not having the meal or trying to not upgrade equipament at all.

  • @TheAdventuresofSparrowBraun

    @TheAdventuresofSparrowBraun

    Жыл бұрын

    Yeah, not upgrading is what I ended up doing

  • @AidenR19
    @AidenR197 ай бұрын

    First of all 23:33 they started in MHtri with the all new changes and the goal of bringing in more players. I assume the point of the video is that more people aren't completing grank because the difficulty spike is too much. Let's take me for example. I start 4U, play through LR and HR and I get to experience the game without much stress, but I find GR so hard so I quit. I only played the game because the game was easy. If I had played FU I would've already quit it in LR because it was so hard. However, now you have more people trying out 4U because of an easier entry point and naturally more people will try out GR. But for FU only a few people even expeienced the game before quitting. By reducing the difficulty you give more people to experience the game.

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