Why I made a Game Engine for my 2D platformer (C#)
Or, 19 minutes of pedantic complaints about other game engines which work fine 9 times out of 10.
Discord, come say hi: / discord
Check out our game, PSYCRON: store.steampowered.com/app/13...
Opening/Credits music: • I'm That Fool
Background music: • Desk Jam No. 1 || From...
Some links to check out if you wanna build your own game engine:
www.unrealengine.com/
unity.com/
godotengine.org/
Пікірлер: 272
I was a game engine programmer in the industry for 8 years, and I will happily work around the weirdness of Unity to not have to do all of that work. The companies I worked at all had custom engines, and they were all a huge mess after a few years of working on them, so I guess it's just who's mess do you prefer to live with lol. Much luck to you all on your journey!
I am glad to let you know that as one of the 30-something programmers watching this, I did appreciate the XNA -> Monogame bit. I love Monogame, been super great for all my 2D stuff (as you mentioned all the competition's 2D handling is disappointing)
Wow, hi to everyone who's had the KZread algorithm feed them this video!
im actually shocked that unity didnt do the 2D stuff you wanted. most people move to it because it has the best 2D tools right now. i did enjoy the video though
Dealing with audio for Psycron sounded like it was a huge pain, but goddamn you must have done something right because the audio in Psycron was genuinely a 12/10. It felt like it was on another level compared to similarly-scoped/priced games.
This video made me realize that I had started on another project I wouldn't finish due to scope. I have a ton of old projects that I started on that were much, much smaller. I'm going to try and finish one of them and release it somewhere first. Thanks bud!
Now that I think about it, I should probably build my own game engine
100th sub !! very interesting video, hope to see more in the future !
loved this video! I honestly feel like I've gone down a very similar path myself (like I literally did the exact same progression of GMS2 to Unity to godot to openGL and now to monogame), so this spoke to me a ton. I'd love to see another video with an in-depth view of how you extended the framework to suit your needs!
Great advice for beginner game developers! Very cool and high quality video
Godot has official C# support but glad you found something that works for you
As a GameMaker user, I honestly can't even recommend GMS to anyone. I only use it cause it's literally the only programming language I know and switching to another one is tough atm. I feel like GameMaker would be so much better if it was open source, like Godot is. It's why so many people love engines like Godot, Unity, and Unreal, to name a few, cause it's made by the community, while GameMaker gives no care to its userbase, only the money they can generate from them.
these videos are incredible. you deserve way more subscribers dude
Congrats on 1.2k+ subscribers
I can't believe you have so few subscribers.
Less than 1000 subs? I’m surprised. Excited to see this channel grow!
Hi alex haha, great that ytb recommends me your channel! Cant wait for more updates and good luck!!!
Ah this takes me back.... interestingly I am re-writing a game now in Unity that I first wrote using XNA about 15 years ago I also had to write my own physics engine in C# and write my own Networking for a multiplayer game, but I used C# at work for talking to all kinds of IoT and Embedded hardware devices so the networking was actually the easy bit. Now I mostly just stick to existing tools and libraries but doing it yourself can be really fun for the experience.
EXTREMELY underrated, you need more subs. Great video
This is like the 5th time I've seen the exact same XNA/MonoGame joke from you, and it never fails to send my sides to orbit.