Making my own 3D GAME ENGINE and GAME in 48 HOURS? C++ OPENGL

Ғылым және технология

For GMTK2023 I made my own game engine using C++ and OpenGL and then made my own game.
Itch: martenscedric.itch.io/portabl...
GitHub: github.com/MartensCedric/port...
Chapters:
00:00 Intro
00:43 Window
01:16 OpenGL Basics
02:40 First Triangle Done
03:23 Textures Done
04:21 Technologies used
04:59 Lighting and Shading
05:55 Game Ideas
06:30 Golf Ball
07:01 Terrain
07:40 OpenCV and Physics
09:02 Predicting the future
10:35 Shadows
12:40 Polishing and Testing
13:39 Submission
Credits:
Phong shading image by Brad Smith: commons.wikimedia.org/wiki/Fi...
=== Music ===
massobeats - taro swirl: • massobeats - taro swir...
Music track: taro swirl by massobeats
Source: freetouse.com/music
Royalty Free Music for Video (Safe)
massobeats - floral: • massobeats - floral (r...
Music track: floral by massobeats
Source: freetouse.com/music
Free No Copyright Music Download
Aesthetic Wave - smokey eye: • (no copyright) lofi ae...
♪ Storybook (Prod. by Lukrembo)Link : • lukrembo - storybook (...
♪ Cold (Prod. by Lukrembo)Link : • (no copyright music) l...
"Last Stop" Music by Karl Casey @ White Bat Audio"

Пікірлер: 195

  • @1devM0
    @1devM09 ай бұрын

    BRO. Making a game engine and a game in 48 hours is on a completely different level.

  • @emii6199

    @emii6199

    9 ай бұрын

    yea

  • @OGtonkemonke69

    @OGtonkemonke69

    9 ай бұрын

    This is second reply

  • @dwarfda

    @dwarfda

    9 ай бұрын

    To be fair, there's nothing about this that make it really "an engine", the title is just pure clickbait. It's just few of the most common classes that are absolutely necessary to make any kind of 3D game.

  • @LuxTheWizard

    @LuxTheWizard

    9 ай бұрын

    @@dwarfda which is all an engine is? It's just a collection of tools and classes that are necessary to make a game, he wasn't going to implement a complex physics engine, audio, animation, etc. all within 48 hrs. But what he built was still an engine...

  • @ChrisCarlos64

    @ChrisCarlos64

    8 ай бұрын

    ​@@dwarfdaif you consider it to be on the level of Unity and whatnot, sure it isn't "a game engine" but that is also a bit short sighted. An application is an application regardless of how it holds up. That scrutiny only matters when you're trying to ship a product. It is still a game engine but is it a versatile or well documented and modern game engine? No not really yet it isn't trying to be for now.

  • @azus5576
    @azus55769 ай бұрын

    If you don't want to watch the full video, here's the steps to create your own game engine: 1. create a hello world program and make sure it compiles 2. build your engine Happy coding!

  • @Shywizz

    @Shywizz

    7 ай бұрын

    r/restofthefuckingowl moment.

  • @muggzzzzz

    @muggzzzzz

    6 ай бұрын

    It's like a famois tutorial on how to draw an owl. 1. Draw two ovals to form a head and body outline. 2. Draw the rest part of the owl.

  • @Ausprechender
    @Ausprechender9 ай бұрын

    I can't even make a game in Unity in 48 hours and you made your own game engine + game. This is insanely cool

  • @ThetaRabbit
    @ThetaRabbit9 ай бұрын

    Writing your own game engine is impressive, but as a game dev, I find the completeness of the game for jam even more important. Therefore, these two aspects together makes your work amazing. Maybe it is not perfect in terms of game design, but it's very cool anyway!

  • @zacharychristy8928

    @zacharychristy8928

    8 ай бұрын

    I still give him credit for coming up with a complete loop with a theme-appropriate mechanic given the tools he has to work with. Sometimes it's an interesting exercise to think of the simplest possible thing that's mechanically fun or interesting. It could build good practices to prevent feature creep too.

  • @szigo3211
    @szigo32119 ай бұрын

    Bro said "I use arch by the way" unironically 💀💀💀

  • @on-hv9co
    @on-hv9co9 ай бұрын

    Renderdoc really out here saving lives.

  • @Brmngm
    @Brmngm7 ай бұрын

    Amazing! Short and detailed.

  • @erictrinque6513
    @erictrinque65139 ай бұрын

    absolute madman.. keep it up

  • @ScorgeRudess
    @ScorgeRudess7 ай бұрын

    This is crazy! Congrats

  • @manget9016
    @manget90169 ай бұрын

    Impressive work 👏! A gameplay loop could be that you get a higher score the longer path the ball rolls before it land in the hole. So you could play it safe by putting the hole closer to the starting point, or try to get a high score by placing the hole far from the starting point.

  • @hexeldev

    @hexeldev

    9 ай бұрын

    Excellent idea!

  • @kalaherty
    @kalaherty4 ай бұрын

    I liked the "I use Arch, btw" reference. Nice. Very nice work for 48 hours... I would of just coded a very simple platformer engine, but I'm pretty simple. I think my favourite part was the collision detection/physics. I've found 3D collision to be quite the pain to debug, so I really like how you simplified it to what you specifically needed for the project. Very neat :D

  • @JackPotniy
    @JackPotniy9 ай бұрын

    Thank you, Your video inspired me! Keep it up, mate!

  • @hmbpnz
    @hmbpnz9 ай бұрын

    Outstanding. What a fun view!

  • @robtheidiot1
    @robtheidiot18 ай бұрын

    Really good video, i could see you becoming big in the future. Keep having fun man!

  • @SpencerYonce
    @SpencerYonce9 ай бұрын

    BROO I LOVE YOU AND THIS VIDEO AND YOUR GAME AND YOUR SKILLS. you got a new sub for life my dude. Fellow game dev here. Thinking about doing a game jam soon and filming it for y’all

  • @MonLes-xt7gc
    @MonLes-xt7gc9 ай бұрын

    Keep doing it!

  • @notLord0
    @notLord09 ай бұрын

    Great video! Really liked it. I participated in the jam ( top 2k ), and I have made my own game engine in the past, though it was in Java, pretty hard, Great job!

  • @efeloteishe4675

    @efeloteishe4675

    7 ай бұрын

    JAVA?!

  • @Skeffles
    @Skeffles9 ай бұрын

    Fantastic! Not many people make their own engines, especially in game jams. Really well done.

  • @morejpeg
    @morejpeg9 ай бұрын

    Seriously epic!

  • @chrisauh
    @chrisauh9 ай бұрын

    I like how you walk us through each bug you experience, as well as your breaks. It's good to take breaks and know that bugs are something that ultimately plague every software dev!

  • @Danonasss
    @Danonasss8 ай бұрын

    Unity fan: Linear algebra enjoyer:

  • @whoandrejsirbu
    @whoandrejsirbu9 ай бұрын

    great video 😀

  • @hbfl3x50
    @hbfl3x509 ай бұрын

    Congratulations on the job well done ✅

  • @Banaaani
    @Banaaani9 ай бұрын

    Wow, that is truly impressive. There is always this certain good feeling in freshly made game engines, sort of nostalgic, because of the graphics and lack of detail in the environment. I love it!

  • @Aryan_Divyanshu_000
    @Aryan_Divyanshu_0009 ай бұрын

    Wonderful project

  • @raghavgohil2004
    @raghavgohil20048 ай бұрын

    Loved the video dude! I want to reach this level of game programming :>

  • @hassesponnys8433
    @hassesponnys84339 ай бұрын

    Great video, you should definitely make some tutorials or more in-depth videos about it!

  • @catedoge3206
    @catedoge32069 ай бұрын

    insane!

  • @SergeyLergDev
    @SergeyLergDev9 ай бұрын

    Very cool, you’ve done amazing job finishing the game by the deadline! Any feature cuts you’ve decided to make during the development?

  • @hexeldev

    @hexeldev

    9 ай бұрын

    I wanted to make the ball bounce like real golf, I also wanted a skybox (cubemap) like Unity so the sky isn't a single color and I wanted a nicer map but these features had to get cut for the sake of shadows

  • @efeloteishe4675

    @efeloteishe4675

    7 ай бұрын

    @@hexeldev for the skybox you could've easily just added in a big (really big) cube with a texture (the actual skybox) and made it move with camera

  • @Info_geek.
    @Info_geek.8 ай бұрын

    wow bro. i loved your skill. great

  • @gomatamaditya
    @gomatamaditya9 ай бұрын

    THIS IS EPIC

  • @hucancode9
    @hucancode96 ай бұрын

    You got a new fan lol. I never actually implement shadow myself. Looks cool I have to try it some time

  • @independentclone
    @independentclone8 ай бұрын

    wow, I can't imagine how much things you need to know to do this and how much familiarity one must have had to implement all these within 48 hrs.👍👍👍👍

  • @honzosaurus42069-no_furry
    @honzosaurus42069-no_furry7 ай бұрын

    13:44 - "I use Arch btw" .

  • @grandpabazi3332
    @grandpabazi33326 ай бұрын

    Legendary bro🎉

  • @Dizzykitty817
    @Dizzykitty8179 ай бұрын

    I... I need to learn openGL...

  • @atlifreysi
    @atlifreysi8 ай бұрын

    nice !

  • @jeffmccloud905
    @jeffmccloud9059 ай бұрын

    it's a weird thing about game dev that so many are willing to just waste their time with no expectation of ever making money. Imagine thinking "I want a website for all my cat photos. I need to build a browser first".

  • @NysShortCut

    @NysShortCut

    7 ай бұрын

    I am that kinda guy.I built my own browser with qt, web server with my own socket library and thread pool in c++, and also made myself a website to stare at and just feel absolutely happy about it when all the things are working just fine

  • @FA18_Driver
    @FA18_DriverАй бұрын

    You’re S tier. Subbed. You code with the same passion I drive Hornets with in DCS. And all high skill programmers are so adept at language and optimization it shines through in your excellent narrative. No wasted words proper compressor on the music. 10/10

  • @OriginalC0dePr0xy
    @OriginalC0dePr0xy6 ай бұрын

    Yo, nice KDE Plasma setup btw. I love the Sweet GTK theme.

  • @wint3rxxx
    @wint3rxxx8 ай бұрын

    We need a tutorial on how all these great tools can be used to together please

  • @anon_y_mousse
    @anon_y_mousse9 ай бұрын

    Definitely get an upvote for the comedy. The Windows or browser requirement is why I'll never enter the GMTK game jams, though I just might use it as inspiration and write a game anyway.

  • @hexeldev

    @hexeldev

    9 ай бұрын

    Enter Ludum Dare!

  • @hexeldev

    @hexeldev

    9 ай бұрын

    Glad you thought it was funny, my humor is extremely dry so I didn't expect many to laugh.

  • @anon_y_mousse

    @anon_y_mousse

    9 ай бұрын

    @@hexeldev I think I've heard someone mention that before, but didn't know it was a game jam. Now that I've finally looked it up, I can see myself entering the Extra category, since I am a tad slow and can't always devote time to things outside of work. Might be time to finally join one of the public git websites and publish something as open source.

  • @Canilho
    @Canilho9 ай бұрын

    Cool small project, deffenitely with great iteractions. I feel like if you have enough iteractions you'll create an awesome game. Subscribed to see more of your stuff :D

  • @lln6123
    @lln61239 ай бұрын

    08:45 that blew my mind just from watching. great commentary, thanks!

  • @hexeldev

    @hexeldev

    9 ай бұрын

    Glad you enjoyed it!

  • @lloydbush
    @lloydbush8 ай бұрын

    "Unfortunately it didn't immediately work, so I had to spend some time solving the bug. But then it worked." - every programmer ever

  • @dailydoseofshtposts6891
    @dailydoseofshtposts68919 ай бұрын

    WoW just came across your video and I must say that youre such a underrated programmer my guy

  • @blacklistnr1
    @blacklistnr17 ай бұрын

    6:05 "All ideas we're pretty bad" I like all of them, the most meta slap joke would be 6 by forking an open source chess game and changing 1 line

  • @hexeldev

    @hexeldev

    7 ай бұрын

    or "roles reversed: the player writes the game"

  • @orangomango
    @orangomango8 ай бұрын

    Great job on your submission, yeah 48h is not much time I had some time problems too

  • @davidmc971
    @davidmc9719 ай бұрын

    Honestly pretty impressive for just 48 hours :D

  • @Roy_335is
    @Roy_335is6 ай бұрын

    I’m taking c++ in college rn and I. Honestly love it I hope to be as good as this one day

  • @Verschrecktes
    @Verschrecktes7 ай бұрын

    „I use Arch BTW“ got me rolling 😂

  • @GuilhermeTeres
    @GuilhermeTeres9 ай бұрын

    Based. I do this stuff too. Subscribed!

  • @HatmanDev
    @HatmanDev9 ай бұрын

    Honestly that is some amazing work! 48 hours to do a game and a 3d game engine sounds almost impossible to me. can't wait to see what you will do in the future!

  • @ThomasTheCoolerVersion108
    @ThomasTheCoolerVersion1087 ай бұрын

    bro went from an orange triangle to a 3d masterpiece

  • @OnyxIdol
    @OnyxIdol9 ай бұрын

    I haven't worked in c++ in over a decade and this looks scary now

  • @infas_mhd
    @infas_mhd9 ай бұрын

    Real Programmer not just a frame work toddler... Hats off sir❤

  • @thekonfa

    @thekonfa

    9 ай бұрын

    He still used libraries instead of writing EVERYTHING from scratch like a real prehistoric ape would do

  • @infas_mhd

    @infas_mhd

    9 ай бұрын

    @@thekonfa Bro, so you want him to code in 0s and 1s? He is doing better coding than using frameworks, like ReactJS and libraries on top that for event just waving hands. Btw I think you have no idea what it feels like to use OpenGL.

  • @thekonfa

    @thekonfa

    9 ай бұрын

    @@infas_mhd, bro it was obvious satire, read the second part of my comment.

  • @flameofthephoenix8395

    @flameofthephoenix8395

    7 ай бұрын

    ​@@infas_mhdNo, of course he didn't want him to code in 1s and 0s, that's ridiculous! He wanted him to create it using his own hardware.

  • @XENON2028

    @XENON2028

    4 ай бұрын

    ​@@flameofthephoenix8395 bro is out there collecting sand for his next video where he makes his own computer from silicon

  • @Kaiphusha
    @Kaiphusha9 ай бұрын

    Long time ago I made a red circle in C, that could be rotated with the WASD keys.

  • @user-uk9er5vw4c
    @user-uk9er5vw4c9 ай бұрын

    this man actually built a 3d engine in 24 hours, the day after just played with Blender and shadows. Remarkable

  • @CLOUDEE33
    @CLOUDEE339 ай бұрын

    How do you only have 435 subs???? I subbed btw

  • @discotecc
    @discotecc4 ай бұрын

    Getting into graphics programming is a humbling experience to say the least

  • @otso648
    @otso6489 ай бұрын

    "I use arch btw" :D

  • @kulwindersingh-gc4bh
    @kulwindersingh-gc4bh8 ай бұрын

    Great Man where you learn this

  • @hexeldev

    @hexeldev

    8 ай бұрын

    learnopengl.com

  • @marcombo01
    @marcombo018 ай бұрын

    @CedricMartens what OS are you using? Linux? Just for curiosity

  • @hexeldev

    @hexeldev

    8 ай бұрын

    Arch Linux

  • @randith87
    @randith878 ай бұрын

    This is super cool. My question is, how did you know that those were the steps to make a game engine? I really want to make one for a 2d sandbox game, but I'm stuck.

  • @hexeldev

    @hexeldev

    8 ай бұрын

    I had taken a computer graphics class at university and I had already done some small projects with opengl. I used the khronos doc and learnopengl.com as references

  • @randith87

    @randith87

    8 ай бұрын

    @@hexeldev Thank you.

  • @-CrySa-
    @-CrySa-8 ай бұрын

    "I use arch by the way"

  • @khengari77
    @khengari779 ай бұрын

    A new jdh is born 😅

  • @alexrobbins2288
    @alexrobbins22888 ай бұрын

    This is incredible. Can you talk about how and why you used python as a wrapper around the c++ functions?

  • @hexeldev

    @hexeldev

    8 ай бұрын

    To clarify, I did not use python as a wrapper for C++ functions. I created a 3d model of a terrain in blender, then exported a heightmap png from blender. Then I made a python script that calculates the gradient of this image and outputs the result as another png. Then Portable Par, loads this gradient image on startup and uses it for physics. So the python is a script to convert one png to another before loading in the game

  • @-yahya--

    @-yahya--

    7 ай бұрын

    so there's basically no python interpreter overhead at runtime. cool

  • @7Dev.
    @7Dev.9 ай бұрын

    Arch❤

  • @wildtom
    @wildtom9 ай бұрын

    Do you use KDE plasma? also, do you have any tips for programming (I am self teaching my self c++)?

  • @hexeldev

    @hexeldev

    9 ай бұрын

    Yes I am using KDE plasma. My best tip is just to practice a lot (do hobby projects)

  • @wildtom

    @wildtom

    9 ай бұрын

    @@hexeldev thanks, I also use kde plasma, but I use Debian

  • @cryptigo
    @cryptigo9 ай бұрын

    Great video! I would recommend using GLAD instead of glew however, as glew is extremely old.

  • @efeloteishe4675

    @efeloteishe4675

    7 ай бұрын

    No, it supports OpenGL 4.6 (latest) and works really great, glad is sh*t to get working while glew is just a simple library.

  • @cryptigo

    @cryptigo

    6 ай бұрын

    @@efeloteishe4675 You are right! Sorry, I confused glew with glut for some reason. I like glad, it works well for me and i dont see how its hard to get working. Can you elaborate?

  • @Kae____
    @Kae____9 ай бұрын

    Makes a game from scratch in two days Names it PP Refuses to elaborate Legend

  • @sjb8178
    @sjb81789 ай бұрын

    this is beautiful... im actually crying. now make couter strike 1.6

  • @mad4me
    @mad4me9 ай бұрын

    I strugelled making a calculator in 48 hours and i still didnt finished it yet, and this bro just makes a freaking game engine like it was nothing.

  • @Simpfey
    @Simpfey9 ай бұрын

    I got a simple question, what os are you using in this video?

  • @hexeldev

    @hexeldev

    9 ай бұрын

    Arch Linux

  • @Simpfey

    @Simpfey

    9 ай бұрын

    @@hexeldev Yea I posted the Comment and 2 seconds later I got the answer :)

  • @amlan9120
    @amlan91207 ай бұрын

    BRO, did u go the game school or something? Where did u learn the physics? I knew those math equations but didn't knew they can be applied like that. It was really cool how a single equation define a whole behaviour. 😍

  • @hexeldev

    @hexeldev

    7 ай бұрын

    I have a bachelor's in Software Engineering

  • @amlan9120

    @amlan9120

    7 ай бұрын

    @@hexeldev oh, wow. I m pursuing bachelor in physics so, most of the math looks similar.

  • @naptimusnapolyus1227
    @naptimusnapolyus12279 ай бұрын

    I use arch BTW and I felt it when they said make it on windows 💀

  • @hexeldev

    @hexeldev

    9 ай бұрын

    thankfully my friend is a windows expert

  • @gamertech4589
    @gamertech45899 ай бұрын

    can make small serries on making game engine. simple feature 3d game.

  • @RandomGuyyy
    @RandomGuyyy9 ай бұрын

    If you move the flag outside of the terrain you get a crash with a POSIX WinThreads error message box. Maybe it's trying to look up a point on the heightmap and gets null?

  • @hexeldev

    @hexeldev

    9 ай бұрын

    I'm assuming POSIX WinThreads means the Windows version. On Linux the ball bounces as far as I can tell.

  • @hexeldev

    @hexeldev

    9 ай бұрын

    code for this logic: github.com/MartensCedric/portable-par/blob/fea79ac39c5b8542fbe53afbbcff08a887b1d520/src/main.cpp#L457 Maybe there's a bug

  • @RandomGuyyy

    @RandomGuyyy

    9 ай бұрын

    @@hexeldev Yeah the ball bounces ok. But if the flag is moved outside the terrain it crashes. Excellent work though especially within the jam timeframe!

  • @hexeldev

    @hexeldev

    9 ай бұрын

    @@RandomGuyyy ah good catch. I didn't even read your comment properly, you said "flag" not ball. I honestly didn't even think about it, completely forgot. Its funny because if I fixed the ball going OOB but not the flag.

  • @samuelpope7798
    @samuelpope77987 ай бұрын

    Game engines like Unity and Godot etc are great but often times you will be struggling to get what you have in mind implemented. They are not magic bullets. Sometimes they can actually get in the way. I highly recommend anyone with a serious interest in game dev try making a few games using only OpenGL. Its harder yeah but i don't think its as hard as most people that have nt done it think. I love and use game engines as well but ive always got a hand in a opegl only project. Ive written a couple of different model loaders for use in those projects that support pbr materials and skeletal anim for dae and gltf in windows and one for android. Qoite a piece of work but not as hard as i would have initially thought.

  • @highjoyjackio
    @highjoyjackio9 ай бұрын

    what a video

  • @pytipssmle1970
    @pytipssmle19708 ай бұрын

    kde plasma lets goo!!!

  • @AOTONOB
    @AOTONOB8 ай бұрын

    This man just created his own game engine (in 24 hours) while I’m having tough times just to learn Python basics

  • @abdou.the.heretic

    @abdou.the.heretic

    8 ай бұрын

    He probably has +10 years experience in previous endeavours.

  • @orca1361
    @orca13615 ай бұрын

    If I wanted to make a engine like the build engine but able to use 3d models like quake or heretic 2. What would be the way to start for a complete newbie? I want to make a retro shooter but without all the bloat that some game engine come with lol

  • @hexeldev

    @hexeldev

    5 ай бұрын

    Assuming you know C++ well, OpenGL is the best graphics api (to learn graphics programming) in my opinion, it's a bit old now so Vulkan is better but Vulkan should be learned after understanding opengl.

  • @orca1361

    @orca1361

    5 ай бұрын

    @@hexeldev alright, thank you

  • @swapnildeshmukh5900
    @swapnildeshmukh59009 ай бұрын

    Which version of operating system you use?

  • @hexeldev

    @hexeldev

    9 ай бұрын

    I use Arch Linux with KDE plasma

  • @swapnildeshmukh5900

    @swapnildeshmukh5900

    9 ай бұрын

    @@hexeldev ok

  • @m_mdi0
    @m_mdi07 ай бұрын

    Can you tell me where you learn opengl? is there good source for learning??

  • @hexeldev

    @hexeldev

    7 ай бұрын

    learnopengl.com

  • @m_mdi0

    @m_mdi0

    7 ай бұрын

    @@hexeldev thanks bro👍

  • @BuyMyBeard
    @BuyMyBeard9 ай бұрын

    Choosing to add shadows over making a game fun is the most graphics engineer thing Ive ever heard of my life 😂

  • @sucbsakulmehi4261
    @sucbsakulmehi42618 ай бұрын

    Idk if u were trying to make a pun with those “Future” words. Daft Punk ref? Awesome job btw

  • @hexeldev

    @hexeldev

    8 ай бұрын

    No reference intended haha

  • @Fasyle
    @Fasyle9 ай бұрын

    Those shadows tho.

  • @st4ndby
    @st4ndby7 ай бұрын

    And here am I, struggling with collision algorithm 😂

  • @GD_good_
    @GD_good_8 ай бұрын

    from the beginning you sit and think about what you will write and then what you will come up with (game idea)

  • @HappyStrat25
    @HappyStrat259 ай бұрын

    Thank you for this amazing video! By the way, could you please share the theme you're using on your Gnome? It looks awesome!

  • @hexeldev

    @hexeldev

    9 ай бұрын

    I'm using KDE Plasma (not GNOME) with the Sweet KDE theme

  • @bruhnah4life
    @bruhnah4life9 ай бұрын

    I thought you were using android studio at first the UI looks the same😂

  • @IsaacDyck-cs8iy
    @IsaacDyck-cs8iy6 ай бұрын

    What operating system does he use? Really cool

  • @hexeldev

    @hexeldev

    6 ай бұрын

    Arch Linux

  • @IamPyu-v
    @IamPyu-v9 ай бұрын

    chad linux user

  • @jumpergamer1913
    @jumpergamer19139 ай бұрын

    I extracted the zip file of the game on a folder called game of the century, the experience was as follows I used my wits to try to predict where the ball would land and after three of those I let the flag go out of the map and the game crashed, 10/10 would unzip again

  • @ChrisM541
    @ChrisM5417 ай бұрын

    Let's be perfectly honest here, you were 'very, very well prepared beforehand' here ;) Still, huge kudos on showing how games used to be created. Infinite kudos if you could do this in 100% assembler!

  • @ryanshea5221
    @ryanshea52219 ай бұрын

    How many years experience do you have with C++ and OpenGL?

  • @hexeldev

    @hexeldev

    9 ай бұрын

    For opengl, I basically just took an undergraduate course in computer graphics + a couple minor projects. In that course, we did everything you saw in this video, so I was already familiar. For the C++, checkout my other video

  • @suki4410
    @suki44109 ай бұрын

    Wow, now i am able to see how dumb i am. Thank you!

  • @suki4410

    @suki4410

    9 ай бұрын

    Btw. if you know Qt or want to learn it, you can jump right into development of pencil2D, which needs an experienced coder, at least for some weeks. You are on another level!

  • @ojasneelabh2599
    @ojasneelabh25996 ай бұрын

    as a beginner, this is terrifying me

  • @hoangnam5848
    @hoangnam58489 ай бұрын

    how did bro only have that many subs NO WAY

  • @hoangnam5848

    @hoangnam5848

    9 ай бұрын

    ill subcrice if u make ur own physics engine in your next video

  • @hexeldev

    @hexeldev

    9 ай бұрын

    next vid is not a physics engine but you probably will be interested :)

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