3 Months of Game Programming in 20 Minutes

Ғылым және технология

more like 3 months of game programming in 3 months
BONUS VIDEO/CODE WALKTHROUGH: • How does a custom game...
TWITTER: / jdah__
PATREON: / jdah
GITHUB: github.com/jdah
EDITOR: NeoVim
VIMRC: gist.github.com/jdah/4b4d98c2...
THEME: gruvbox
RESOURCES:
cppreference.com/
learnopengl.com
opengl-tutorial.org
shadertoy.com
stackoverflow.com
* yes, 11:16 should say "position" instead of "postiion" i know 😔
0:00 Intro
0:26 Design
3:03 Early Prototypes
4:55 UI
6:15 Palletization/Lighting
7:22 Portals
9:00 Pixel Problems :(
13:10 Raycasting/Shadows
16:50 New Designs
18:40 Smooth Camera
20:00 Outro

Пікірлер: 676

  • @Chadderbox
    @Chadderbox2 жыл бұрын

    Your technical knowledge is amazing, I'm always impressed with how much you manage to do and how you do it. I can't believe that you added raytracing aswell.

  • @droctogonapus1223

    @droctogonapus1223

    2 жыл бұрын

    Raycasting

  • @bl4ckk

    @bl4ckk

    2 жыл бұрын

    yoo chadderbox

  • @juliand3565

    @juliand3565

    2 жыл бұрын

    not to diminish the effort but raytracing/casting really isn’t technologically challenging, in fact its one of the easiest CG exercises to do, the big issue is that theres no real way to improve the performance :) Its perfect for this due to the low resolution though!

  • @mikaxxy

    @mikaxxy

    2 жыл бұрын

    @@juliand3565 yup. To add onto it, the recent hype around it is just that modern GPUs now have dedicated hardware for calculating rays more quickly to the point that it can be used in modern 3d games to actually calculate lighting in real time. Raycasts have been around ever since doom came out (30 years ago), at the very least.

  • @69bruh

    @69bruh

    2 жыл бұрын

    chadderbox

  • @ArchitectofGames
    @ArchitectofGames2 жыл бұрын

    I would strongly suggest watching some better videos for inspiration (seriously though, incredibly impressive to see such an engaging explanation of something that may as well be magic as far as I'm concerned!)

  • @jdh

    @jdh

    2 жыл бұрын

    no no, it’s better this way - when the gameplay ends up bad we will only have you to blame!

  • @Kirtle

    @Kirtle

    2 жыл бұрын

    The man, the myth, the legend himself

  • @markopolo2224

    @markopolo2224

    2 жыл бұрын

    bruh

  • @3zzzTyle

    @3zzzTyle

    2 жыл бұрын

    What games did you architect, Adam?

  • @sagitswag1785

    @sagitswag1785

    Жыл бұрын

    @@3zzzTyle what color is your bugatti?

  • @Rozza3
    @Rozza32 жыл бұрын

    I don't think it devalues the idea at all, but the "robot cultivating plants" pitch instantly reminded me of Grow Home & Grow Up. Very different though as the main focus of those games was unique (for the time) movement & climbing mechanics in 3d environments. Potentially some good research opportunities there!

  • @jdh

    @jdh

    2 жыл бұрын

    huh, I've never heard of those games before! thanks :)

  • @joaoruss0

    @joaoruss0

    2 жыл бұрын

    Reminds me of Wall-e. kzread.info/dash/bejne/qJmttc6Hl6qzf5M.html

  • @lonkster

    @lonkster

    2 жыл бұрын

    The music in that game is peaceful

  • @nesaijn

    @nesaijn

    Жыл бұрын

    I also got reminded of Grow Home! And also since jdh's game is underground it also reminded me of the anime Gurren Lagann. Combining them to in my head led to an image of a robot underground where the goal kinda is going to the surface and then to the sky and eventually to space :O

  • @TheBauwssss
    @TheBauwssss2 жыл бұрын

    Dude, that looks really awesome! When I first saw those portals with the sick a$$ lighting, the bloom and the glowing particles _in pretty much all colors of the rainbow_ my jaw just about hit the floor! It looks really, _really,_ *really* good! I'm looking forward to playing your game already 😊

  • @tytalksYT
    @tytalksYT2 жыл бұрын

    Seeing vec4 in your code and the projections reminded me so heavily of my computer graphics class. You NAILED this. Great work! Keep it up, ill be watching everything you put out

  • @deflesz6053
    @deflesz60532 жыл бұрын

    I would love to learn more about your NeoVim configuration, it seems that your workflow is really robust in it.

  • @jdh

    @jdh

    2 жыл бұрын

    i might make a longer video about the setup at some point, but the driver behind everything is really just FZF (github.com/junegunn/fzf ) and the builtin LSP in NeoVim!

  • @c4llv07e

    @c4llv07e

    2 жыл бұрын

    @@jdh broken link. Add a space after it, youtube thinks ')' is a part of the link.

  • @smellypengu1668

    @smellypengu1668

    2 жыл бұрын

    @@jdh A video would be nice!

  • @bide7603

    @bide7603

    2 жыл бұрын

    Just seen this after commenting the same thing +1

  • @ahmedyehia1538

    @ahmedyehia1538

    2 жыл бұрын

    i wonder how did you put that terminal down in neoview @jdh

  • @posterizedsoul4810
    @posterizedsoul48102 жыл бұрын

    'Turns out game design is harder than any programming problem.' *(as a programmer)truer words have never been spoken

  • @WasatchWind

    @WasatchWind

    2 жыл бұрын

    As a designer who's seen programmers do design, truer words have never been spoken.

  • @TidanOfc

    @TidanOfc

    2 жыл бұрын

    Even though I disagree, I can respect your view point.

  • @Mika-ss2yh

    @Mika-ss2yh

    2 жыл бұрын

    YES!

  • @simplexeon

    @simplexeon

    2 жыл бұрын

    From the perspective of game designer who knows very mild amounts of code, i feel like most people can design a game but not all of the technical black magic required to make it work, so it's interesting to see the other perspective. Just a natural disposition i guess

  • @jasper-3338

    @jasper-3338

    2 жыл бұрын

    @@simplexeon to work out an idea completely is harder as just programming the idea out. The programmer knows how to program it but onto how it should work? Well back to the design!

  • @lima7132
    @lima71322 жыл бұрын

    Man, that's crazy! I love the style and how much you went through to get to something you were happy with :] I was surprised to see someone come up with an idea so similar to mine, (and actually start making the game lol) really hoping it comes out fully fleshed out someday! We need more robot vs nature games out there haha

  • @hassanshaikh3451
    @hassanshaikh34512 жыл бұрын

    I find it super satisfying when a pixel art style game actually has consistent pixel size so epic work doing that as well as implementing things that wouldn't traditionally be seen in such a style like smooth camera interpolation

  • @minecraftaddictXD
    @minecraftaddictXD2 жыл бұрын

    Amazing video! Recently I've gotten into game development (although I'm starting off with Unity and C#, I doubt I could handle the mental strain of making anything remotely playable in C++ my first try haha), and videos like these are what really pushed me to start in the first place! I'm probably about to use the wrong terminology, but there's just something so fascinating and inspiring about seeing how iterative the design process is; it takes months of dedicated work to achieve systems that most players will take for granted, and watching how you find solutions to functional camera and lighting systems makes it seem a lot less daunting! I was introduced to this channel through the Minecraft from scratch video and found this video through your tweet -- and I'm looking forward to seeing more progress on this game's development!

  • @yarpen26

    @yarpen26

    2 ай бұрын

    As someone who almost screwed off his own head from his neck while trying to code a freaking _pause menu window_ in a 2D game I'm building in my company's proprietary software (our own library is there but it has zero game-related features, only the most basic geometric operations as well as some QoL things such as a scripting language or array element handling, so it's kind of in between a framework and a dedicated engine), the phrase "taken for granted" has adopted a brand new meaning to me.

  • @StarmanSuper00
    @StarmanSuper002 жыл бұрын

    The voxel jitter fix reminds me of a technique used in (directional light) shadow mapping to essentially correct for the same problem there: as the directional light view frustum moves with the player camera, object rasterization to the shadow map produces aliasing artifacts which vary with the camera view, so shadow edges flicker and warble as you pan the camera around or move. In that situation you define a matrix projecting the center of the camera frustum to texel space, floor its x/y components, and project that back to world space before finally using the floor()'d frustum center position to produce the actual light view matrix. (I was not smart enough to figure this out on my own, and had to study the trick before properly understanding it, but you're clearly a different breed)

  • @jdh

    @jdh

    2 жыл бұрын

    that's exactly where the trick came from!

  • @arial_01
    @arial_012 жыл бұрын

    LES GO WE GOD MORE JDH! Love watching this stuff, been around since the beginning and cant wait to see more!

  • @matt123337
    @matt1233372 жыл бұрын

    Hell yeah, new jdh video just dropped

  • @ggc_5655
    @ggc_56552 жыл бұрын

    As always, an amazing and VERY inspiring video!! Also, maybe you can consider adding a "pinch of" factario by adding some mechanisms that help you to reach your goal.

  • @averageenthusiast7616
    @averageenthusiast76162 жыл бұрын

    I’m absolutely in love with all of these concepts all together. I love the setting, the art, the whole idea of it being underground, the building, all of it. I really hope we’ll get a playable version soon at some point.

  • @RedZFlame
    @RedZFlame2 жыл бұрын

    i'll be honest, the screen when palletization is off also looks really cool. the vibe gives me sort of a deep game with soft, subtle graphics that might show the way someone sees the world. i really hope that there's gonna be an option to be able to see the game without palletization, even if the graphics will be made around the idea there will be palletization, it looks like something that would change the graphics in such a subtle but impacting way

  • @relic374
    @relic3742 жыл бұрын

    your videos are epic. they are super entertaining and I love how you explain everything. honestly one of my favorite youtube channels.

  • @spekulatiu
    @spekulatiu2 жыл бұрын

    Holy Shit, this looks fucking awesome. Really hope it gets finished, not like 99.9% of other game devs with dev logs (*cough* Karlson from Dani *cough*)

  • @spiderbat2089

    @spiderbat2089

    2 жыл бұрын

    You’re one part of the reason he hasn’t finished the game

  • @spekulatiu

    @spekulatiu

    2 жыл бұрын

    @@spiderbat2089 ah yes, ofc. Thenn go ahead, explain yourself.

  • @DoodleBunnyTV

    @DoodleBunnyTV

    2 жыл бұрын

    @@spekulatiu he hasnt completed it because so many people are complaining about it that the pressure is too much for him

  • @spekulatiu

    @spekulatiu

    2 жыл бұрын

    @@DoodleBunnyTV i mean yea thats a reason. But i also didnt want to put him in a bad light, it just worked with the joke.

  • @mananasi_ananas

    @mananasi_ananas

    2 жыл бұрын

    Or our boy Randy

  • @razorstone3088
    @razorstone30882 жыл бұрын

    how consistent were you in these 3 months? Did you have lots of breaks in between or were you grinding the whole time?

  • @jdh

    @jdh

    2 жыл бұрын

    reasonably consistent, there's of course also a *lot* of work that doesn't end up in the video so it might not look like much. probably should have taken more breaks :)

  • @chefaku

    @chefaku

    2 жыл бұрын

    another question that I ask myself, had to refactor the code a lot, or hardly even touched the code already done?

  • @jdh

    @jdh

    2 жыл бұрын

    @@chefaku everything is constantly being refactored. no code is safe!

  • @lolcatwill

    @lolcatwill

    2 жыл бұрын

    the answer is simple: meth

  • @macslash5833

    @macslash5833

    2 жыл бұрын

    @@jdh have you tried rust, if so will you ever use it in a project

  • @Skeffles
    @Skeffles2 жыл бұрын

    Great to see you flesh this out. It's really interesting seeing the problems you ran into with 3D isometric rendering.

  • @noxmore
    @noxmore2 жыл бұрын

    Awesome video! I really like how this game is turning out, and i'm excited about what you do next.

  • @Dayne27
    @Dayne272 жыл бұрын

    This is very impressive, I'm enjoying these dev logs. It would be cool if you could make a video going into more detail about the coding aspects and how you overcame some obstacles. Other than that, it's looking really good :D

  • @Magnogen
    @Magnogen2 жыл бұрын

    Those raytraced shadows are mmm _chef's kiss_

  • @bryanthegoalie5692
    @bryanthegoalie5692 Жыл бұрын

    I'm getting into programming, and development. I love watching what others are doing. Thank you!

  • @GhsT-th2gg
    @GhsT-th2gg2 жыл бұрын

    Very cool project ! Do you think you'll make the repo public someday ? I'd love to check out that engine

  • @ErikPelyukhno
    @ErikPelyukhno3 ай бұрын

    18:15 when I noticed the cute little green blinking light on top of the robot botanist that made me really happy 😊

  • @heartsremedy
    @heartsremedy2 жыл бұрын

    This is incredible! genuinely! I can't believe you did this, I can barely work with angles in my games, much less lighting effects, ray tracing, I can barely make a working camera. I'm in a similar boat because I use python and pygame to make games, but there is still a lot of stuff under the hood that's already done for me, so this is just genuinely baffling to see!

  • @kleesup
    @kleesup2 жыл бұрын

    Finally, a new video, love your content! 💪💙

  • @electron8262
    @electron8262 Жыл бұрын

    I really like your C++ coding style. I think you use the modern luxuries of the language whilst still keeping it readable and treating it as a C with Classes.

  • @AdrianCastravete
    @AdrianCastravete2 жыл бұрын

    This is the first time I'm actually watching one of our movies and at ~0:40 I already subscribed. I love your setup and it's what I also use. But probably the reason I subscribed has more to do with the fact that I relate to your struggles while game designing / programming. I wish you luck and hope to see great games from you! ;)

  • @ZephaniahNoah
    @ZephaniahNoah2 жыл бұрын

    That looks fantastic! I'm excited to play it.

  • @bunnyboy7008
    @bunnyboy70082 жыл бұрын

    Being a guy who has just started out with programming & CS in general, this all is not only overwhelming but also excessively intriguing. I have always loved the idea of lines & lines of text making a machine do what you want it to. Great video! I enjoyed the dev log very much!

  • @michaelrichardson5322
    @michaelrichardson53222 жыл бұрын

    this is fucking nuts. looks absolutely stunning can’t wait for the next devlog

  • @talkashie
    @talkashie2 жыл бұрын

    This looks really cool, excited to see more! I think it's a bit jarring when the camera changes angles, though. Have you tried adding a sort of rotation/transition animation when rotating the camera around?

  • @swangyi
    @swangyi2 жыл бұрын

    Worth the wait mate! Keep up the work.

  • @jeffstienstra3615
    @jeffstienstra3615 Жыл бұрын

    That smooth camera movement is amazing. I saw that other video too by aartheficial, amazing stuff.

  • @AlexHicks_Tutorials
    @AlexHicks_Tutorials Жыл бұрын

    Really coming along, nice work!

  • @alexandrosfilth7042
    @alexandrosfilth7042 Жыл бұрын

    great work! looking forward to working with artists like you on the second renaissance

  • @kristzz6586
    @kristzz65862 жыл бұрын

    I'm really looking forward to see how this project will turn out, you are one very dedicated programmer, wish u the best of luck

  • @justinhicks1711
    @justinhicks1711 Жыл бұрын

    Cool lighting and cute graphics!!

  • @mikul3122
    @mikul31222 жыл бұрын

    Very tasteful design, the lighting is fantastic

  • @Gwilo
    @Gwilo2 жыл бұрын

    I'm in love with the art style and general feel of the game already

  • @wijiler5834
    @wijiler58342 жыл бұрын

    Keep up the great work jdh, you are inspiring me to get more done especially my programming language

  • @joshuaisemperor
    @joshuaisemperor2 жыл бұрын

    Am I the only one that find it so relaxing and mesmerizing just looking at all that code being written while listening to the soothing voice over telling about this amazing journey?

  • @lucianochadru4064
    @lucianochadru40642 жыл бұрын

    Awesome !! Very interesting work. Big up

  • @anti2023
    @anti20232 жыл бұрын

    The soft camera touch was simply.... hmmm satisfying. It helps easing the motion sickness that usually happens with full locked camera.

  • @firesean_
    @firesean_2 жыл бұрын

    Wall-E's plants

  • @domenhribernik3414
    @domenhribernik34142 жыл бұрын

    Great video can't wait for the next one!

  • @guyfromdubai
    @guyfromdubai2 жыл бұрын

    This looks so good dude! I wonder what might be lurking in the underground that could hinder the robotanists flower finding progress

  • @quincyames2014
    @quincyames20142 жыл бұрын

    been working on my own game/engine for a few months and this is really inspiring thank you

  • @mr_noodler
    @mr_noodler2 жыл бұрын

    Amazing work!! Jdh is a Very talented programmer and computer scientist, hats off!

  • @frogman1
    @frogman12 жыл бұрын

    the concept is so very beautiful :)

  • @WasatchWind
    @WasatchWind2 жыл бұрын

    The game is looking fantastic, I really like the concept and the name!

  • @zelenpixel
    @zelenpixel2 жыл бұрын

    the palettized lighting looks so lovely

  • @RAStemen01
    @RAStemen012 жыл бұрын

    This is really cool work, I always enjoy seeing how people encountering similar issues end up with their own unique and clever solutions. I was a dev on the now defunct game, Crucible, and we too had a character that was a plant loving robot. Its name was Bugg, but can you guess what its codename was? Yep "Robotanist." I'm sure we weren't the first to come up with that concept/name, but I'm pleased to see that we were on to something. :)

  • @dottedboxguy
    @dottedboxguy2 жыл бұрын

    heeey a video from you, nice, can't wait to watch that (edit : very nice video, i learned quite a lot of things while watching it that will most likely be useful for me in some years, yay)

  • @bu3778
    @bu37782 жыл бұрын

    Respectfully i NEEEED more! Chill vibes and I really like the aesthetic of your game, keep it up (or else)

  • @deckard6052
    @deckard60522 жыл бұрын

    I love your videos, each one is inspiring me to continue working on my projects or learn some new tech!

  • @obszczymucha1337
    @obszczymucha13372 жыл бұрын

    Fantastic work!

  • @tytalksYT
    @tytalksYT2 жыл бұрын

    Is there any chance you would make a video on the planning/ prep required/put in to make a project of this size? It would be really fascinating to see the methods you use to break this down and make it manageable

  • @myth2553
    @myth25532 жыл бұрын

    3 months wait was worth it for this!

  • @jakepauls2010
    @jakepauls20102 жыл бұрын

    this looks absolutely insane! really cool stuff! what do you use for building? are you using cmake or makefiles or something else?

  • @pognar
    @pognar2 жыл бұрын

    Don't strain yourself too much, every video you upload is a treat.

  • @xhidden9817
    @xhidden98172 жыл бұрын

    Let's go new video I'm excited!

  • @TRiToNDREyJA
    @TRiToNDREyJA2 жыл бұрын

    Pretty damn awesome dude, subbed

  • @GerbilNoises
    @GerbilNoises Жыл бұрын

    Anxiously waiting for the next video about this game

  • @David-ng9qh
    @David-ng9qh2 жыл бұрын

    2 videos from jdh, christmas hit early

  • @Bebeu4300
    @Bebeu43002 жыл бұрын

    It's cool to see everything coming along and the game design falling a little bit more into place. One detail I'm not too sure about is the palette stuff. I feel it makes the game look like a heavily compressed video and I personally prefer having smoother colours. Of course, I'm not suggesting you remove it necessarily, but if you release the game, an option to disable it would be much appreciated.

  • @redstone-flux
    @redstone-flux2 жыл бұрын

    I'm just impressed you coded it all in neovim

  • @twomur_
    @twomur_2 жыл бұрын

    wow this is so cool! imagine a roguelike with this art style i feel super inspired!!

  • @Gemeneye0ne
    @Gemeneye0ne3 ай бұрын

    You are so incredibly talented! I love video games. I especially love programmers that create something new, to me it shows wanting more than just programming but art and innovation. Keep up the awesome work, I am always in awe at how complicated games are, and truly respect when one is dont well.

  • @quasigod1083
    @quasigod10832 жыл бұрын

    Watching you navigate you code with your neovim workflow is incredibly satisfying for some reason Also I love the games name!

  • @azarsraproductions7824
    @azarsraproductions78242 жыл бұрын

    Keep Working on this, I feel this has a huge future!

  • @jakobwetzel8167
    @jakobwetzel81672 жыл бұрын

    Let's Go! So excited!

  • @Grimm-hb7ek
    @Grimm-hb7ek2 жыл бұрын

    I know this is early but I honestly think you're one of the smartest programmers out there, everything you've done so far literally looks so amazing dude.

  • @Markyparky56
    @Markyparky562 жыл бұрын

    If the Bee Movie taught me anything, it's that flowers need pollinators. Also, that camera overscan trick was real slick, made all the difference!

  • @tendo6385
    @tendo63852 жыл бұрын

    I really think this color pallete lends itself way better to bright and lively scenes. You might want to merge it with another pallete for the dark underground environment.

  • @ianyourgod
    @ianyourgod2 жыл бұрын

    I JUST REWATCHED UR OTHER VIDEOS LETS GO

  • @4kleidisc
    @4kleidisc2 жыл бұрын

    I love how he acts like it's totally normal to make a custom cpu that can run his custom graphics card that runs a custom os that can (with some tweaks) run his >=20000 line game, diy minecraft, and allows him to code even more games. This guy is a master in hardware AND software.

  • @andr3318
    @andr3318 Жыл бұрын

    you deserve 1 million subs NOW!!!! ur the best programming youtuber I've seen!!! And also you inspired me to create my own game! So thanks for all.

  • @CartoonzTV1
    @CartoonzTV1 Жыл бұрын

    Good video thank you , updated visual studio and everything worked. I'm really glad I found a work

  • @nesaijn
    @nesaijn Жыл бұрын

    Your robot-underground-in-caves game idea gave me this really awesome image of a mixture of the anime Gurren Lagann and the game Grow Home

  • @falkelh
    @falkelh2 жыл бұрын

    You're Vim setup is really nice!

  • @rudyfaile
    @rudyfaile Жыл бұрын

    Very Exciting. Great work as always jdh. Did you create the art as well?

  • @pdlbackup
    @pdlbackup2 жыл бұрын

    He went crazy again!

  • @PaulPlay
    @PaulPlay2 жыл бұрын

    WOW this looks really good

  • @ingotine
    @ingotine2 жыл бұрын

    When you were talking about the shadows, the entire time I was thinking "raytracing, raytracing, raytracing" as a joke but then you actually did it and I was so happy. It looks awesome!

  • @finndemoncat9379
    @finndemoncat93797 ай бұрын

    Impressive work ❤

  • @caseymiradewitt
    @caseymiradewitt2 жыл бұрын

    It's a joy to watch you program, H. Jon Benjamin

  • @reubs
    @reubs Жыл бұрын

    dope video dude you got my sub

  • @ByteOfMichael
    @ByteOfMichael2 жыл бұрын

    This is insanely impressive dude!

  • @VishalSharma-bt8qk
    @VishalSharma-bt8qk Жыл бұрын

    Thank you man for sharing this stuff

  • @SuperPianoman1998
    @SuperPianoman19982 жыл бұрын

    Looks great!

  • @gieringaa9877
    @gieringaa98772 жыл бұрын

    I don't know how thought through this is, but I really like the idea of the blinker on the head: It would make sense to only activate it while not being in the range of a light source (maybe range of growing like Minecraft) because he can't see in the dark. The blinking could be made of repeating patterns depending on "emotions" of the robot (code for fear of enemies, enjoyment over finding rare crystals or "low battery"). This could be coupled with making the dark more dangerous, but more rewarding at the same time. Those patterns could also be useful for riddles of some sort (syncing patterns or smth) Since those are very rough sketches, you or anyone else in the comments already thought of similar stuff. Still I hope you can build up on them and continue to produce such high quality content (literally this is insane work!!)

  • @jdh

    @jdh

    2 жыл бұрын

    thanks! and thanks for the ideas :)

  • @Kovman9
    @Kovman92 жыл бұрын

    I LOVE THIS CHANNEL BRO

  • @ModBros8434
    @ModBros84342 жыл бұрын

    I think your game concept has a lot of promise. I a gameplay loop where you learn how different elements of your ecosystem interact through experimentation and use that knowledge to make it self-sustaining would be very fun.

  • @merthyr1831
    @merthyr18312 жыл бұрын

    The shimmering effect is very reminiscent of PS1 graphics, which relied on fixed point maths for its rendering and meant vertex pixels would shift as they crossed certain coordinate boundaries. A lot of people are nostalgic of that so it's not always a bad thing! ;)

  • @wyett86
    @wyett862 жыл бұрын

    Suggestion: Glowing Flowers, they would feel magical, they can be plant for light and that can suit the theme. Also the new seeds could be obtained by finding small fields/underground biomes

  • @gergonagy846
    @gergonagy8462 жыл бұрын

    The background music really sounds like a Minecraft:Pigstep lo-fi remix to me... Love it (and the video too, keep it up!)

  • @levilive9705
    @levilive97052 жыл бұрын

    yoo finally new idh video dropped Ily jdh lol

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