Why do we have Video Game Console Generations?

Ойындар

Episode 78 - Why do we have the currently console generation system. Where exactly did it come from and how does it work? Also, what about the term console? I think it's about time we had a look.
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/ jenovi
-Jenovi
Retro Impressions
Some Sources Relied on for this video.
(1) www.lib.umich.edu/online-exhi...
(2)hackaday.com/2017/09/14/retro...
(3)Pong-story.com
#gameconsoles #consolegeneration

Пікірлер: 109

  • @TheSouthernSegaGentleman
    @TheSouthernSegaGentleman4 жыл бұрын

    Videos like this are why I keep watching man. Absolutely awesome to see channels like yours break from the norm, and cover my deep subjects, rather than just cursory or surface level "hey look what I got this week guys!".

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Much appreciated my friend.

  • @TheGunmanChannel
    @TheGunmanChannel4 жыл бұрын

    Really well made vid Jenovi. I especially appreciate the effort and hope more people will find your work.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks amigo.

  • @TelespielTobi
    @TelespielTobi4 жыл бұрын

    Great content, I love these type of videos (and content creators) where you actually learn something about our beloved hobby! Rarely to be found, even more I appreciate your work! Keep your great work up, Tobi

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thank you very much for the kind feedback.

  • @WrestlingWithGaming
    @WrestlingWithGaming4 жыл бұрын

    GREAT video. I've really never given much thought to what defines a console generation before. It's a fascinating topic that has so little coverage.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Certainly a topic that get a bit of casual conversation, but no real video coverage outside of people talking about how they hate the system.

  • @trufreedom
    @trufreedomАй бұрын

    This is one of my favorite channels! The tone, the subjects, the seriousness taken with gaming...

  • @nickpavloff8977
    @nickpavloff89774 жыл бұрын

    It’s too beautiful, the start of it all, was named the “Odyssey “

  • @jonniefast

    @jonniefast

    3 жыл бұрын

    its easy to write it off, especially comparatively; however the core gameplay really does still hold up. i would argue the ody is better than pong

  • @samfrito

    @samfrito

    2 жыл бұрын

    We had one when I was a kid and the controllers were very sturdy and a little heavy with small rubber feet (if I remember correctly). You would sit each controller on the edge of a coffee table and they looked like conversation pieces in a Stanley Kubrick movie.

  • @chrisjenkins5707
    @chrisjenkins57074 жыл бұрын

    Nice complement to Displaced Gamer’s generations video!

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    😅 I was a little worried when that released that we may be going down the same path. I was very happy to see that wasn't the case as I love his channel and didn't want to look like I was knocking off his videos.

  • @onepiece190993

    @onepiece190993

    4 жыл бұрын

    Yeah, Its really nice that you used a more optimistic approach for console generations than Displaced Gamer

  • @townlinetim876
    @townlinetim8764 жыл бұрын

    When people ask me about console generations this is the video I’ll show them. Thanks for putting this video out with your crazy work schedule.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Awesome, that was the goal in making this. On the work front, I hope things calm down and I can return to a semi normal video release schedule by years end.

  • @InglebardGaming
    @InglebardGaming4 жыл бұрын

    Nice work, interesting topic. The whole categorization of generations has been pretty contentious and it's easy to understand why. There are so many different ways you can classify game systems, computer hardware and portables - and some of the hardware hung around much longer than its competition. The "accepted" system commonly used for classification right now definitely isn't perfect but at least is useful for comparing hardware with relatively similar capabilities. I don't like that portables are often included in the general console generations since their hardware had been vastly different from consoles until recent years. Anyway, hopefully a better method of organization will get popularized down the road.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    I don't remember handhelds being included until more recently. It's clearly a subset that should stand on its own.

  • @TheSuperPlayer707
    @TheSuperPlayer7074 жыл бұрын

    Cool vid! The console genearation system is practically a dogma to the people, and I don't use to questioning myself about what determines a generation. I always thought that what defines a generation it was a marketing concept, something that it's published as an advance from what is leading the market at the moment. After watching this video I'm glad for being close to the reality. Thank you for always making good content. Oh! By the way, can you tell me where you obtained those pixelart console icons? Them are so good!

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    I commissions them via Wayne Dos. He does pixel art for games.

  • @TheSuperPlayer707

    @TheSuperPlayer707

    4 жыл бұрын

    @@Jenovi Cool! I'll contact him someday when I need it. Thanks for the data!

  • @show-me-retro
    @show-me-retro4 жыл бұрын

    Very comprehensive, nicely done!

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks Pat.

  • @drgribb
    @drgribb4 жыл бұрын

    Dude, this was on such another level. Well done! The best videos, in my opinion, are the ones that not only seek to teach you something, but also are thought-provoking themselves. I SO do not regret ever subbing to your channel! It's really interesting connecting this to my experience. Because I wasn't aware of the role Wikipedia and GameFAQs played in the new naming convention, but the first time I heard gaming generations referred to by sequential generations, rather than by bits or by a name was definitely on Wikipedia, and then Gamefaqs, and I remember being surprised by the scheme on Wikipedia and assuming that "this must be the actual 'official' convention that scholars go by, but it's weird and I prefer 'bits.' What are these first 2 or 3 generations of gaming even?"

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Loved your post. Highly appreciate that you shared your thoughts.

  • @jeremybowers3181
    @jeremybowers31814 жыл бұрын

    Truly appreciate the channel man! It's chilled and informative. I've been a gamer for 32 years and yet I learn something new with every video. Thanks again me brudda.👊💥🇺🇸

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thank you very much. The kind words help to push forward with new projects.

  • @pdrobautista
    @pdrobautista2 жыл бұрын

    Keep doing this quality videos man, this video is amazing. You have a new sub

  • @st1ka
    @st1ka4 жыл бұрын

    That was awesome man. I actually didn't know the Odyssey didn't even have a cpu

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    It's a wildly different piece of hardware.

  • @st1ka

    @st1ka

    4 жыл бұрын

    @@Jenovi I'll admit I know very little about the Odyssey but from what I've seen, I'd say it kind of stretches the definition of a game console or videogame. What do you think?

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    St1ka yeah, id agree. It’s one of the points I was making. The Channel F was the first true game console.

  • @ng0249
    @ng02494 жыл бұрын

    Awesome video! Very informative.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thank you. Glad you enjoyed this.

  • @PlatonicHesaf
    @PlatonicHesaf Жыл бұрын

    Very informative and helpful. Thanks

  • @mbe102
    @mbe1024 жыл бұрын

    Nice job dude, great video!

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks amigo.

  • @GenerationPixel
    @GenerationPixel2 жыл бұрын

    "Generations" is a fascinating topic, and I thoroughly enjoyed your presentation 😎👍

  • @Bro3256
    @Bro3256Ай бұрын

    I've been working on a wiki site for over a year covering Nintendo's Famicom and one aspect I pondered about when documenting the system itself was "wait why DO we even use a generation system for video games?" and the moment you mentioned it was due to Wikipedia editors in the mid-2000s I now understand why the generation system is flawed. It wasn't designed to account for the weird edge cases nor its actual history but rather how powerful particular hardware is and nothing more. What about handhelds? Computer games? Where do arcade games fit into this? What about systems that released years later in other regions? It's because of these questions that I am not confident in classifying video game systems under a specific generation. I've noticed within the past several years that Wikipedia editors have made some strange decisions with how they document video games, their poor documentation of the Famicom and their unwillingness to do anything about it is what resulted me in founding my own wiki site. I think if we want to see things chance, we need to start abandoning the generation system for video games or at least heavily rework it so it makes a lot more sense. I'm doing my part with completely discouraging a generation system from ever being mentioned on my wiki site.

  • @liquidninja6654
    @liquidninja66544 жыл бұрын

    You’re a good looking dude, Should appear on camera more often

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks!

  • @DanielPetryAKATad
    @DanielPetryAKATad4 жыл бұрын

    Awesome as always sir!

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thank you, always appreciate the view.

  • @chadwickm.2524
    @chadwickm.25244 жыл бұрын

    Came here from reddit. Nice video, very informative. I really fell in love with retro gaming.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks amigo. Highly appreciate the support.

  • @GamersGardenRetro
    @GamersGardenRetro4 жыл бұрын

    Really interesting. It's nice to see you raise how retroactively naming generations just doesn't fit that cleanly at all when you show so much evidence. Top research dude :)

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Much approached my friend.

  • @Roxor128
    @Roxor12815 күн бұрын

    There's something about consoles that just lends them well to the "generation" classification that you don't get with PCs. With consoles, you have a few radical changes that are rarely backwards-compatible with the manufacturer's previous offering, and completely incompatible with those from anyone else, and with whole new software libraries to match. With PC hardware, you get a heap of incremental, and most importantly, backwards-compatible upgrades, and everyone is trying to keep compatibility with existing software. Trying to make a clean break is met with a dismal failure, as happened with the Itanium back around the turn of the century (so dismal, it was nicknamed the "Itanic"). Proprietary stuff in general gets little support either, and when something proves sufficiently useful to get a standard, what little support for the proprietary implementations there was dries up in short order. 3D accelerated graphics is a good example. There are a few dozen games from the 1990s that supported proprietary 3D accelerators, but by around 2000, support for anything other then OpenGL or DirectX was a rarity.

  • @rars0n
    @rars0n3 жыл бұрын

    I somehow missed this one! So it's like I got another new Jenovi video today along with your update! Thanks. :D (Warning, long comment to follow.) This has gotten me thinking. There are some serious outliers when you think about it. My thoughts started with the overstuffed "32-bit" era consoles, but realized there was another one. I'll get to that in a second. I have always generally considered the 3DO to be the start of the 32-bit era. (Disclaimer: I'm basing this on US launch dates.) It's a 32-bit machine, and seemed like a huge leap above my SNES back in early 1994 (launch was October 1993, but I didn't get a chance to play it extensively until a friend's brother bought an FZ-1 for $400). At the time, it was pretty impressive and felt like the next-generation of console gaming, unlike the Philips CD-i or Sega CD. I fell in love with, in particular, the crisp FMV and smooth gameplay of Wing Commander III after loving The Secret Missions on SNES. The Jaguar launched only a month later, and reading back on some old issues of EGM, it sounds like the Jag actually had more early software support than the 3DO, and that seems correct from what I remember. Early 3DO software support was pretty sparse. The 32X then launched in November 1994, a year after the Jaguar. All 3 pieces of hardware were doing stuff I hadn't really seen on a 16-bit console. Even the Super FX-aided Star Fox (which released in March 1993) and Stunt Race FX (July 1994), two games I still love to this day, paled in comparison to the generally more complex and/or higher framerate stuff I was seeing from that competition. I was still firmly entrenched in SNES-land in 1994 and had no real monetary hope to replace it in 1995, but these pieces of hardware seemed to be the future. I had no idea what was coming with the Saturn and PSX. That's the kicker here. The early hardware seemed so promising and powerful, yet was never utilized in a way that made it look anywhere nearly as compelling as these future beasts. The 3DO, in my opinion, did the best job of hanging in there and pretending like it was on the same level, but when push came to shove it was often lacking in certain games. Looking back on the timeframes is enlightening. It emphasizes some things I never particularly realized at the time. It's easy to say that the Genesis and SNES competed with each other, despite the SNES launching (August 1991) 2 years after the Genesis (August 1989). As an NES owner, I almost didn't even notice the lag were it not for some friends who had gotten the Genesis and those advertisements informing me of Blast Processing. But while Sega stopped manufacturing the Genesis by some time in 1996 (unclear from quick Wikipedia grazing), it still sold in volume until at least 1998, and that's not even to mention how much longer it went on to sell in other markets like Brazil. Likewise, while Nintendo really wound up support for the SNES in 1997 with their final release, it wasn't officially discontinued until 2000. Realistically, at the launch of the Saturn and PSX in March and September of 1995 respectively, the 16-bit consoles were still proving to be very strong, especially in North America. So I sort of peg their end as a nebulous "1996" timeframe. Why does this matter? Well, the 32X lost support in early 1996, while the Jag and 3DO were both officially dead by late 1996. The Saturn and PSX were just starting to take off in 1996, and the N64 was launched in September of that year. So 1996 was kind of the beginning of the next wave of hardware coming to popularity. That means that the 32X, Jaguar, and 3DO were ACTUALLY competing more with the 16-bit hardware than they were with the "32-/64-bit era" stuff. I would argue they all belong to the 16-bit era of consoles, even if they were either significantly more capable or arrived much later on in the cycle. In theory, the 3DO competes with the Saturn and PSX because of its hardware capabilities, but it terms of sales, it was still battling 16-bit consoles. It's an odd conundrum. There's always some hardware overlap. Old consoles get sold at bargain prices as an alternative to expensive new consoles, and the low price is a great motivation for sales. I don't think this should be construed as competition. Those sales exist as a bargain option. This is why I try to discard ridiculously long life spans of certain consoles and reasonably assume when the old ones stopped truly being a volume selling option. I was still buying SNES games into 1996, until I saved up enough money to buy a used N64 in December of that year. So I think it's reasonable to consider the end of 1996 to be the end of the 16-bit era, and the beginning of 1996 to be the beginning of the 32-bit era. Yeah, I'm fudging numbers, but in a way that hopefully makes some sense. As I alluded to at the beginning, the Dreamcast is the other outlier. I've long considered it the start of the PS2-era of games. Yet, the PSX was discontinued in 2006 (to be realistic, let's say 2001). The Gamecube was introduced in November of 2001, and discontinued in 2007. The Xbox was introduced in November of 2001 and discontinued in March of 2009. The Dreamcast was introduced in September of 2009 and discontinued in March of 2001. While I do blame Sega for abandoning it, the fact of the matter is that two of its 3 competitors hadn't even launched before it was discontinued. It never really even competed with the Gamecube or Xbox. While the hardware was definitely the weakest of the bunch, I think it's closer to those consoles than the 32-/64-bit generation. The 3DO M2 was supposed to be a lot better than the N64 but only a year or two behind it, and yet it kind of looks awful in comparison to the Dreamcast. And yet Dreamcast competed with the older hardware in sales. I think this shows the fickle nature of console buyers, especially as the industry grew, and how hardware competency and time of release served to change drastically at this particular point in time. I will say this: while M2 looked to be positioned horribly mid-transition much like the 3DO was, Sega's hardware was only slightly too early. They needed just a little bit of time to sit on it and make something better, but even then they managed to make not only a very good console but good arcade hardware out of it. That is to say, the PSX lasted far beyond 2001 and even the N64 wasn't officially discontinued until 2002. Dreamcast was cut short, unfortunately, but for probably good business reasons. It really competed more with the previous generation than it did the PS2 generation. How do we group these middling consoles? Do we place value in their potential or their software library? I would argue that their software library and their time of existence dictates their generation even if it pains me to group them with a much more inferior group of hardware. Sega was always too far ahead, too forward-thinking for their own good. I miss Sega as a hardware developer. They made everything more interesting. I would even argue that their hardware was more interesting than their software, but I'm a stupid Nintendo/Sony fanboy. Or whatever anyone else wants to call me. I just love video games, and even more than that, I love the history of video games. I'm gonna go play my 3DO now.

  • @Jenovi

    @Jenovi

    3 жыл бұрын

    Highly appreciate the long comment. You make some good points. I'll add this, the Genesis, 32X, Sega CD, and Game Gear were officially discontinued in the summer of '95. The 32X is essentially Gen 5 IMO, but because it didn't launch as a standalone unit as intended and required the Genesis, it's lumped in with Gen 4. Not sure it should be though TBH, especially considering it was intended as cheaper companion hardware for the Saturn. Always, the Dreamcast was discontinued in '01 but clearly was designed to compete against the PS2, and it did. That generation is defined by the PS2 and the systems that competed against it in the market place. More important though, lets roll back to the Jag and 3DO. These were intended to jumpstart the next generation. Now in fairness to the 3DO, it had way more support than the Jag by a country mile, and Sony took note using 3DO's strategy to help get indie devs on board. It was a major boon for Sony IMO. So 3DO did ok in the market place, the Jag tanked, but ultimately they lived and died by the hand of the PlayStation and Saturn, at least in a marketing sense.

  • @rars0n

    @rars0n

    3 жыл бұрын

    @@Jenovi Yeah, I agree completely. It makes the most sense to group them by their hardware design and their intended competition rather than life spans and premature deaths. I would agree that the 32X is a 5th generation device for the same reason, since it was pretty explicitly intended to give Genesis owners an affordable upgrade path into the next generation of gaming. I found it interesting to actually look at the dates and see how long these products were actually sitting on shelves alongside each other, but it's short-sighted and incomplete to separate the hardware generations by those dates alone. However you slice it, though, the 90's were by far my favorite decade in video game history.

  • @CandisClassicGameShrine
    @CandisClassicGameShrine4 жыл бұрын

    Another top quality video! I loved the little history on the generations. I also agree the pong consoles and Odyssey should be in their own classification

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks Candi. Glad you enjoyed this.

  • @MorganIsAway
    @MorganIsAway3 жыл бұрын

    Interesting video. Wise words.

  • @maneco88
    @maneco884 жыл бұрын

    U did ur homework and with that comes a great video. Thank you.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Highly appreciate the feedback. Glad you enjoyed it.

  • @nicholasantonson7296
    @nicholasantonson72962 жыл бұрын

    This is cool

  • @AdamCoate
    @AdamCoate4 жыл бұрын

    Nice video. It's worth noting also the origin of the term Video Game (which I forget now), which didn't come until later. Up until that point they were simply referred to as TV Games. I believe the answer is buried somewhere on the All In Color For A Quarter blog. I would be interested in seeing a follow up video about video game bits, and the bit wars. And whether the Jaguar should be considered 64 bit, and how many bits should Atari 2600 and other consoles pre NES should be considered.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Oh man. That would likely be a contentious video, but interesting topic to tackle.

  • @LordRayken
    @LordRayken2 жыл бұрын

    Excellent video. I've been wanting to discuss the "lost generation" of video game consoles that was swallowed up by the video game crash but technically much more competent than the 2600 (Coleco, Intellivision, etc). As far as the Odyssey goes, I believe it's the impetus for Generation 1 and due to the fact it generates a point and two lights on the screen I would categorize it as an early Pong console in line with the other Gen 1 consoles. I think generations deal with hardware sometimes, and time of release other times.

  • @GimblyGFR
    @GimblyGFR4 жыл бұрын

    Excellent exploration of the subject. There is, also, a lot to be said about home computers: C64 was THE gaming platform of choice for a lot of people in America, as was ZX Spectrum to people in Europe. And you can even factor Arcades in the mix since Neo Geo was, actually, identical to SNK MVS Arcade hardware. There should be a more comprehensive way to approach gaming hardware history. As usual, a great video.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Fully agree, I'm not certain we will see something anytime soon though.

  • @GimblyGFR

    @GimblyGFR

    4 жыл бұрын

    ​@@Jenovi You are right. Current system works for the press and the companies, so it will not change for the foreseeable future. However, content creators like you and Displaced Gamers discussing the subject is a good first step.

  • @dogsbark5750
    @dogsbark57504 жыл бұрын

    As someone who picked up a 1st gen Sears telegames pong(In Color!) from 73, i can say it is one of the leasy functional device I ever used. Antenna hooks for connection with 6ft of wire, and 4 D batteries with a life of 3-4 hours and no ac connection. But it had a headphone jack, cause why not.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    So many early systems required batteries, it's wild.

  • @goukigod
    @goukigod4 жыл бұрын

    I've personally never understood why people feel so strongly about how consoles are grouped. I still find it fascinating to hear discussed though. Great video!

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    It's certainly an interesting topic.

  • @arioca
    @arioca4 жыл бұрын

    Absolutely amazing video, very interesting! I have a question: I recall magazines at the time like Next Generation actually referring to the Dreamcast vs. the PlayStation 2 as the 128 bit wars and by the time the GameCube and Xbox arrived that term went away. Was it because those system's architectures power were no longer defined by bits?

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    100%, though I'd even argue that the Saturn never really marketed itself this way after launch. Before launch is another story, there's some crazy ad they put out where they added up all the processors and claimed to have a 200+bit machine... maybe not exactly that, but something close. I may have even talked about it in a past video. I think it was clear that bits weren't the selling force originally though as proved by Atari and so marketing went another direction.

  • @shoshana7369
    @shoshana73694 жыл бұрын

    Considered me impressed by your research, finding out the origins of 'Console' and 'Generation' must have taken some digging. When it comes to the Odyssey, I think it is this sort of Ur-machine, a mechanical Adam or Eve. Pong started there, meaning if someone wanted to classify it as Generation 0 or the primal ooze from which the rest of the industry grew, they'd have a good point. I'd also mention that when it comes to generations for people, it is based when they were born and lived, for example Generation X, Baby Boomers, and so on. Using that as a guiding logic, then the time a machine is released is important, maybe moreso then what the machine can actually do. I could be way off base with this or taking the word generation too literally but it's an interesting conversation to have.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Really appreciate the comment.

  • @shoshana7369

    @shoshana7369

    4 жыл бұрын

    @@Jenovi Listened to a video of yours while at work tonight and am growing more impressed with the amount of research you've done and presenting it in a level, calm manner. As someone who's been looking into gaming history, your '32X not killing Sega' video offered facts with sources, confirming a suspicion that a single add on couldn't sink the company. If Nintendo survived the Virtual Boy, Sega could weather mismanaging the 32X. Probably going to be taking notes the next time I watch a video. I appreciate the effort you put forth, it's inspiring!

  • @NYCJoeBlack
    @NYCJoeBlack4 жыл бұрын

    PLEASE do a video documentary on the 8-bit, 16-bit, 32/64 bit, and 128-bit era and explain why calculating consoles power by bits has stopped during the 6th generation (SEGA DREAMCAST/SONY PS2/GameCube Nintendo/Microsoft XBOX. I believe the SONY PS2 was the only system in that generation and the last to calculate it’s core power through bits.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Seems to me that this died with the Jag with lingering reference connected to the N64. I think Sega is interesting because they often used Atari's method to showcase how powerful their hardware was. Though I'd even argue that the Saturn never really marketed itself this way after launch, before launch is another story. There's some crazy ad they put out where they added up all the processors and claimed to have a 200+bit machine... maybe not exactly that, but something close. I may have even talked about it in a past video. I think it was clear that bits weren't the selling force originally though as proved by Atari and so marketing went another direction.

  • @NYCJoeBlack

    @NYCJoeBlack

    4 жыл бұрын

    Jenovi - You waaay over exaggerated...Atari claimed that their Atari Jaguar home console is a 64 bit console. I believe the NEC Turbografx is an 8-bit system, but advertised as a 16-bit system.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Not sure what you feel I over exaggerated about. I don’t disagree with your statement, I’m simply saying it’s how Atari marketed their hardware and it failed to catch traction with consumers.

  • @NYCJoeBlack

    @NYCJoeBlack

    4 жыл бұрын

    Jenovi - I made that comment jokingly in reference to your “200 bits...” statement. 😆

  • @SameNameDifferentGame
    @SameNameDifferentGame4 жыл бұрын

    Those Channel F controllers, man.

  • @turkeysandwich9814
    @turkeysandwich98143 жыл бұрын

    Gen 7 was my favorite

  • @RetroGameLivingRoom
    @RetroGameLivingRoom4 жыл бұрын

    My next video will propose a system based on hardware.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Looking forward to this. I've even told a few people to keep an eye out for your video.

  • @RetroGameLivingRoom

    @RetroGameLivingRoom

    4 жыл бұрын

    ​@@Jenovi I really like how you laid out how Odyssey isn't a first gen system. In my model I call it "pre-first generation." You did a really, really good job. Even Ralph Baer in his book, VIdeo Games: In the Beginning, calls Pong consoles "next generation." As you said, he felt his tech was already outdated, and says so several times in the book, and comes down hard on Magnavox for Odyssey 100 and 200 chip decisions. I think there are lots of other console examples that don't belong in their current generation classification. Example: FM Towns Marty doesn't belong with PSX and N64 as it's not a 3D capable machine. I call it an "Early Fourth Gen" console. Further, do 32X or Jag belong either? Neither can handle mainstream staple games of the era, like Tomb Raider or Resident Evil without going the demake route. I call these the "Paleo Fifth Generation.

  • @bpcgos
    @bpcgos4 жыл бұрын

    Renderware, I hope you can talk mpre about this engine.. Im fascinated that this was Unreal-like kind of engine before Unreal itself found its foot on the game industry as a whole... How much its defined 6th generation of console cannot be understated just like what Unreal did on 7th gen... Hope you can dig about it

  • @iwanttocomplain
    @iwanttocomplain2 жыл бұрын

    I’m pretty sure Adam Koralik invented the idea.

  • @Mikebloke
    @Mikebloke4 жыл бұрын

    The 'what constitutes retro' is the other big debate in gaming circles, and when I've tried to answer it in the past I've started extending before the odyssey. It can be messy but Pinball, electromechanical and other machines while not "video" games still comes under the same unbrella of entertainment (and in some of them, there is still the element of 'video' in it, like a lot of the later electromechanical devices that used light bulbs and moving parts to simulate a moving picture... That's still technically video!) Even thinking of those machines, they have evolved from more traditional tabletop games or sports, so it's hard to define where history starts, though one can define what video constitutes and how far back that goes. Modern gamers no longer have to justify their hobby, it's mainstream, but there is still history in there, even for devices like the odyssey (interesting history people should look it up!) and there is definitely throwbacks even from the odyssey of 'improvements' on devices beforehand.

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Thanks for sharing your thoughts. The What is Retro conversation is an interesting one for sure. I've certainly disagreed with a number of people on what constitutes that classification.

  • @NYCJoeBlack
    @NYCJoeBlack4 жыл бұрын

    So, the Wii U is the same generation as the PS4 and XBOX ONE. Where does that leave the Nintendo Switch, since that system came out during that same generation? Did it quietly jumpstart the next generation that consist of PS4 and Series X or was it a quiet, untold console refresh for this generation in the form of a whole new console rather and an enhanced console like the PS4-PS4Pro and XBOX ONE-XBOX ONE X?? When the next generation of consoles are released, PS5 and XBOX Series X, are we expected to see another Nintendo console or will they stick with the Nintendo Switch until next next generation when the PS6 and XBOX whatever is released?

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Man, that get's complicated because the Switch was meant as a replacement for the 3DS and WiiU and still its only competition was the PS4/Xbox. Really, the end of the WiiU was Nintendo exiting the home console market to focus strictly on portables. If you look at the Switch as a home console, it's 8th gen along with the WiiU. NEC certainly tried something similar with the Supergrafx. The 8th Gen is defined by the PS4 and Xbox, so if we consider the Switch it's clearly competing against those and belongs there if we consider it a home console. If we consider it a portable there's no real rival and it's another conversation to be had. However, it's about as home console to me as the PSP and Vita. Two systems it clearly took inspiration from.

  • @jacklazzaro9820
    @jacklazzaro98204 жыл бұрын

    So, what with the Xbox Series X and PS5 on the horizon, where does the Switch fall in the generation labeling?

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    Man, that get's complicated because it was meant as a replacement for the 3DS and WiiU. Really, the end of the WiiU was Nintendo exiting the home console market to focus strictly on portables. If you look at it as a home console, it's 8th gen along with the WiiU. The Gen is defined by the PS4 and Xbox, so if we consider the Switch it's clearly competing against those if we consider it a home console, or nothing if we consider it a portable. However, it's about as home console to me as the PSP and Vita. Two systems it clearly took inspiration from.

  • @FromDust81
    @FromDust813 жыл бұрын

    Lol I used to have a subscription to Next Generation... damn I'm old.

  • @Jenovi

    @Jenovi

    3 жыл бұрын

    We are all getting old.

  • @CPUjunkie
    @CPUjunkie4 жыл бұрын

    I would a video from anyone that goes into when the video game industry (during the x360/PS3 era) tried to rename video games to interactive entertainment

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    I mean, that really goes back to the CD-i.

  • @DaoistYeashikAli
    @DaoistYeashikAli Жыл бұрын

    Comment for the Algorithm

  • @ExtremeWreck
    @ExtremeWreck4 жыл бұрын

    When you're one of the first people here.

  • @colecovisionlives3139
    @colecovisionlives31393 жыл бұрын

    It's weird that you point out Atari 5200 and Vectrex as the consoles that stretch credibility for second-gen. ColecoVision is the only "second-gen" console that has some superior technology to the NES. Also, it is the only one that has several games that graphically rival the NES and the Atari 7800. Finally, it is virtually identical to SG-1000, another so-called "third-gen."

  • @leonardoalvarenga7572

    @leonardoalvarenga7572

    3 жыл бұрын

    I think the 2nd generation as it is now is the biggest point of contention. Maybe it wouldn't be a bad idea if we broke it into two. 2nd Generation I: Atari VCS/2600, Mattel Intellivision, Magnavox Odyssey², Fairchild Channel F. 2nd Generation II: ColecoVision, Atari 5200 SS, Milton Bradley Vectrex, Emerson Radio Arcadia 2001.

  • @LethalBubbles
    @LethalBubbles9 ай бұрын

    I never liked the geneological model. things like Dreamcast and Turbografix don't fit into it well, as they competed against multiple generations during their relatively shorter lifespans. They wiped the floor with NES and Playstation only to meet their match with SNES and Playstation 2. If anything they seem like the catalyst of the others upgrading. Or even the Neo Geo. It was just there for a long time not really competing with anything but it's own arcade versions. Yet it lasted nearly 2 decades.

  • @ParanoidThalyyMVS

    @ParanoidThalyyMVS

    9 ай бұрын

    Same applies to the Nintendo Switch.

  • @theboat9311
    @theboat93113 жыл бұрын

    Ima stick to how i call it n64 and earlier is gen 1 then gen 2 ps1, gen 3 ps2 and so on... old systems should be grouped together as being compleetly useless now

  • @MarquisDeSang
    @MarquisDeSang4 жыл бұрын

    Oculus Quest is 1 000x better than the upcoming PS5 and Xbox (not powerful enough for VR)

  • @Jenovi

    @Jenovi

    4 жыл бұрын

    I'm so out of the loop on upcoming systems. I just want the Play.Date

  • @Randhrick

    @Randhrick

    4 жыл бұрын

    VR and Console games are two different worlds the only thing they got in common is that both are games Plus the Quest specs are very outdated it's using a Mobile phone processor that date back from 2017 (Qualcomm Snapdragon 835)

  • @MarquisDeSang

    @MarquisDeSang

    4 жыл бұрын

    @@Randhrick Sorry for you pal : You are a VR Virgin.

  • @Randhrick

    @Randhrick

    4 жыл бұрын

    @@MarquisDeSang The point is you are comparing two different systems with not even the same specs plus VR is way too early in it's life but hey, if you want to have half assed argument like : you're a VR virgin be my guest man but having played both extensively I can tell you I will not drop video games for VR ones any time soon

  • @MarquisDeSang

    @MarquisDeSang

    4 жыл бұрын

    @@Randhrick I feel bad for you that you only played inferior PSVR and low spec pc vr, but Oculus Quest is the real deal. Specs do not matter if Quest VR games feel as real as reality. Enjoy your flat-earth-gaming.

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