Why Animators will Love Houdini! | Magnus Møller & Jesper Andkjær | Houdini 20.5 HIVE Paris

Фильм және анимация

We will show how we go from a model to final rig with animation in our short film in progress "Turbulence", using KineFX with Apex. Having an animation background in Maya, will talk about how to easily adjust to the workflow of Houdini and the advantages of a procedural workflow.
Magnus Møller is a Creative Director, Rigger and Co-Founder of the Danish studio Tumblehead. He has a passion for quirky characters and cartoony animation. Maya user for 14 years, Houdini user for 7 years. Dreams of making full animation productions entirely in Houdini!
Jesper Andkjær is the spear of animation and design at Tumblehead. He has many years of experience with animating in Maya. This past year he has been diving into Houdini animation tools and explored some of the many use cases. He also is Denmarks most renowned courtroom sketch artist.
00:00 Intro
04:21 Sneak Peek
06:05 Project Turbulence
08:45 Jesper's Journey
11:47 Structure and Interface
15:19 Shot Setup
18:05 Posing for Animation
24:13 Animation Layers
26:33 Animation Sliders
30:49 Skeleton Deformers
34:42 Jiggle on Rough Animation
37:47 Flipbook
39:09 Render View
41:13 CFX Workflow
44:32 Things we Love
47:36 Q&A

Пікірлер: 14

  • @chr1st0pher
    @chr1st0pher14 күн бұрын

    so excited for more animators to get into houdini :)

  • @DannyLrsn
    @DannyLrsn13 күн бұрын

    Amazing! Animation looks great. Good talk :D

  • @arniferak578
    @arniferak57813 күн бұрын

    🔥🔥🔥WE KILLING MAYA WITH THIS ONE🔥🔥🔥🗣🗣🗣🗣

  • @reginaldarmah2381
    @reginaldarmah238114 күн бұрын

    Houdini is an Arsenal, i'm learning it!!!

  • @sanescobar7489
    @sanescobar748919 сағат бұрын

    I wish for a bit cleaner UI for animators

  • @raincole
    @raincole13 күн бұрын

    How could you have two viewports but one has transform handles on and the other has them off? 15:49 Is this new to H20.5? My H20 houdini doesn't let me do this

  • @raincole
    @raincole13 күн бұрын

    How did you make the sweat CFX?

  • @chr1st0pher

    @chr1st0pher

    13 күн бұрын

    we covered this in our annecy talk which will hopefully be up soon :)

  • @anaesthete5592
    @anaesthete559210 күн бұрын

    Is it hard to learn Houdini compared to Maya?

  • @mareknetzel

    @mareknetzel

    10 күн бұрын

    In my experience it was the easiest one to learn as almost everything is is where it should be and Houdini does not guess for you, you have complete control of everything that make you feel sane again. Also documentation is very good and python binding is very well made. Sometimes the latest features may lack tutorials to learn or still change every version a bit but in general it is very pleasent experience.

  • @chr1st0pher

    @chr1st0pher

    10 күн бұрын

    If you can learn Maya you can definitely learn houdini

  • @varunthapliyal8960
    @varunthapliyal896014 күн бұрын

    Animation is still not flexible enough like maya

  • @fastlearner292

    @fastlearner292

    14 күн бұрын

    It's still in BETA lol, are you expecting it to get a great animation environment right out the bat?😂 Houdini put more updates for animation and rigging in this 2 major releases which were only 8-9 months apart than Maya has for the last few years. Give it 2-3 more years, it will definitely surpass it or atleast reach the same level. SideFX is definitely planning on aggressively updating the rigging and anim tools.

  • @JohnSmith-wg3pl

    @JohnSmith-wg3pl

    10 күн бұрын

    @@fastlearner292 Right, Houdini put more updates for animation and rigging than Maya. But, it still BETA and worse than Maya 2012.

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