Pillow Talk | Fianna Wong | Houdini 20.5 HIVE Paris

Фильм және анимация

If you ever wondered about how easy it is, to make a soft pillow, here you will get such fulfilment of it. We will be making a comfy pillow! - yes, using some of the new tools in Houdini 20.5. These include the wrinkle deformer, planar inflate, sculpt brushes, and then adding some texture details in COPs. We will also look at some convenient additions in Solaris, particularly the Quick Surface Material LOP, where we can cheaply alter pre-made assets to fit our visual needs. There will also be a few other highlights bundled into this, so drop by and have a watch!
Fianna Wong is Technical Marketing Lead at SideFX and when in the office, can be heard clearly from the other end of the floorspace. She prefers blue switch, but sometimes red for quieter times.
00:08 Intro
01:26 Planar Inflate
06:45 Wrinkle Deformer
09:50 Quad Remesh
15:50 Quick Surface Material
18:30 Copnernicus Texture Adjustments
22:27 Karma Physical Sky
24:11 Q&A

Пікірлер: 12

  • @kwesikwaa
    @kwesikwaa13 күн бұрын

    nice one, Fiona. 🎉

  • @SimonvandenBroek-zl5jp
    @SimonvandenBroek-zl5jp6 күн бұрын

    This looks incredible. I know I have been asking for the sculptool for a while! This is looking great! especially very usefull in combination with the creation of corrective blendshapes. The pipeline of going back and forth to Zbrush became a hassle. This should cover a lot! thanks a bunch.

  • @polymarvels
    @polymarvels13 күн бұрын

    Houdini hard surface modeling toolset, QRemesher and now basic sculpting + COPS (+GSG material asset) will open a lot of new possibilities and we will be able to push models much further with modeling than ever before. Good job SideFX but now its time to look and improve Boolean toolset, please. :) Also, GSG squad sending big thanks for the shoutout. Thanks for the presentation Fianna, love it as usual.

  • @polpan.

    @polpan.

    13 күн бұрын

    Quad Remeser is completely useless on hard surfaces as it cannot detect sharp edges. Exoside Quad Remesher does a much better job. What's the problem with boolean toolset?

  • @polymarvels

    @polymarvels

    13 күн бұрын

    @@polpan. I know, still there will be user cases where we will be able to utilize it now that we have basic sculpting. I also use Exodise QR beside QRemesher. Problem with Boolean toolset is the fact that we are missing some good solution for more complex bevels. Modeler have a good example of what we need so that we can deal with beveling in some complex user case scenarios. It would be also nice to be able to make certain shapes much quicker, which I believe good example for that is Modo and how he deals with starting primitive objects.

  • @coccosoids
    @coccosoids13 күн бұрын

    We never got The Dawning assets as promised, though.

  • @carlosrivadulla8903
    @carlosrivadulla890312 күн бұрын

    is the sculpting tool built in apex, like the apex scene animate?

  • @reaktorleak89
    @reaktorleak8912 күн бұрын

    If "Material Linker" functionality isn't built into "Quick Surface Material" you're going to get low adoption rate and high rate of bug reports.

  • @user-em4fo7hn8h
    @user-em4fo7hn8h6 күн бұрын

    Next time, please choose a different speaker. In such a serious setting, with such a great software, I don’t understand why she keeps laughing and fails to provide details when necessary. It’s really disappointing 😊

  • @tomjansen8198

    @tomjansen8198

    6 күн бұрын

    I think the talk was interesting and enough to get an insight on how to use some of the new things, but I also think answering the questions in the end should be supported by a team/ sidefx devs

  • @sakibkhondaker

    @sakibkhondaker

    Күн бұрын

    How Serious we are talking about? Military grade?

  • @tomjansen8198

    @tomjansen8198

    Күн бұрын

    @@sakibkhondaker :D for real

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