Why Aim Assist Sucks in Infinite PART 3 | Reticles & Bullet Magnetism. 343 BROKE Bullet Magnetism!!!
You know me. When I make a promise...
Chapters:
00:00 Intro
00:18 The Birth of Precision Weapons
02:22 Bullet Magnetism Enlarges the center of the screen
03:44 The Reticle is tied to your FOV
04:48 What 343 Changed...
07:55 Why is Red Reticle and What does it Do?
10:46 Headshot Prioritization Explained
12:14 343 DID WHAT?!
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/ critical_halo
Sources:
Halo 2: Uncut Episode 1 (Cut Content Restoration Mod)
• Halo 2: Uncut Episode ...
Halo Theme Kazoo Orchestra (ft. my desk)
• Halo Theme Kazoo Orche...
In this episode of aiming in halo, we go in depth on reticles, and how halo uses auto aim to enlarge the center of the screen. Where other games leave the center of the screen as is, Halo uses a form of aim assist to give the player a larger than usual shape to aim with. Getting shooters to work compentently on console was a chalange, but Bungie prevailed by changing what the game considered to be the screens center.
However, in the modern mcc, the delicate balance between the retricle, the aim assist and the player's FOV is oftem overlooked. Your reticle is meant to closely corelate to the degree of bullet magnetism of the current weapon. Halo was not designed to support scalable FOV's.
343's reticles, are more visable than bungie's. However, they are less transparent, and can serve to obfuscate targets rather than highlight them.
More importantly, 343 removed Red Reticle for all pc players reguardless of input method. in this video, i explain why red reticle is crucial, as it outlines that the weapons bullet magnetism is still valid at the players current range. By removing this feature for pc players entirely, you leave them stranded without critical info they need to aim properly.
Most puzzlingly, 343 removed Headshot Prioritization, a critical feature introduced in halo 2 to equalize the aim assist around a targets head. This results in uneven gun play as players will experience more aim assist above players than below them.
Many of these changes can be most vicious in campaign where targets have small/narrow heads.
Halo, Halo infinite, Aim assist, headshot, prioritization, reticle, FOV, 343, Snip3down, competitive, mouse and keyboard, mouse and keyboard vs controller, sucks, halo the master chief coillection, aim assist, controller, controls, controller settings, halo infinite season 2, halo movement, insane, mods, halo modded, assembly, pro tips, halo infinite dead, ranked champion,controller vs mouse,mouse and keyboard sucks,guide,get better,get good,reticle,fov,settings,aiming,aim,esports,professional, improve halo, broken, Halo mods, modded,mod,aiming tips,improve
343 industries vs. the world
Пікірлер: 229
This is like in the movie where you find out the person wasn't crazy the whole time, they were just being gaslit! We can now answer the question: "Where on the Spartan did 343 touch you?" "Everywhere 😥"
@4bidn1
2 жыл бұрын
as a kbm player I feel this comment hard
@caseyhall2320
Жыл бұрын
@@4bidn1 I play both M&K and controller, but interchangeably depending on my mood. Dude, the aiming is so borked for both. Your best bet with controller is to keep the enemy at a distance or pull out the pistol in a last ditch effort (for casual players, not people who play Halo every day) when enemies are close. Oh, and you rely on small movements from your feet more than your camera when aiming. But that means a M&K player just has to kinda....jump everywhere and it'll spell your doom lol. Controller users' ability to control vertical aiming is pretty bad compared to past Halo's. On M&K there's just no forgiveness with aiming, so, that kinda forces me into a sweaty gamer mode to be half decent. Either option isn't great imo.
@shootemupgaming5418
11 ай бұрын
Me as a mouse and keyboard player for 30 years will speak for all us mouse and keyboard players. We understand controller players need aim assist to play a FPS game and let alone vs a player like me on mouse and keyboard I use to be a console controller player. But when you have us on mouse and keyboard that is really good at what we do and are skill level and we lose 95% of the gun fights that should say something about how busted aim assist is now days with Crossplay. We need to react to everything on the fly in a split second why we muti task with the mouse and keyboard all at the same time right hand aims, tracks and turns us left hand works the keyboard like a piano. Pretend like you are typing but you can only can use your left hand and you can type 500 words a minute that's what we are doing not looking at the keyboard at all. Why we aim and track there is so much more then having a giant desk and moving are arm back and forth up down side to side diagonal it's not that simple as controller players think it is if it was then there will be more mouse and keyboard players then there is controller players but there is not over 3 billion consoles controller players and what maybe 100k mouse and keyboard players and 90% of the players on PC are using a controller so they don't count. But all my lobbies are controller players so yeah not fair for me doing all the work for a kill my self and I get killed by someone that just started playing video games they can beat me with little to no effort on there part because of the overpowered aim assist then it becomes like a cheat 0% reaction time and rotational aim assist witch it is soft aimbot that is what soft aimbot is all you controller players you can hook a mouse and keyboard up just like us on PC can hook a controller up no excuses give it a try and see out it turns out for you. Controllers have 2 types of aim assist it's the bot build into the controller that aims and tracks players BUT it has bullet magnetism two it will be more fair if controllers did not have bullet magnetism you guys can keep your rotational aim assist take out bullet magnetism that is the true killer for controllers us on Mouse and Keyboard will not get a single hit marker unless the center dot on the crosshair is on the enemy but you guys can get hit marker and the center dot is far from touching the enemy facts. How does bullet magnetism work? Loosely speaking, Bullet Magnetism is a game mechanic that allows a shooter to be off-target by a set number of degrees and still have a shot register as a hit. When a round is fired, instead of it going where the shooter was aiming, it instead travels off-axis to impact the target. Playing a video game using mouse and keyboard is not like using KZread or Google. I never cared or even thought about Controller in years and the aim assist until Crossplay. Crossplay ruined gaming for us mouse and keyboard players it really feels like a cheat look even Shroud said something about aim assist he said what I say Controllers vs Mouse and Keyboard is like night and day 1000% different is every whay and they should not be mixed together. What killed gaming for me is Crossplay and the soft aimbot that is aim assist it 100% ruined competitive gaming for us mouse and keyboard players and it is 100% cheating. I have been gaming from the start of video games and got into PC gaming 30 years ago and never played on the console and the controller again nothing but mouse and keyboard no matter what game I played so I got really good 1 of the best to do it I'm still really good. My flicks and snaps are on another level and when I'm on fire for get about it you will not beat me anyone. it feels like I have around 500k games or more in my gaming life under my belt I really can't put a number on it I played or tried just about them all and if it was a FPS game I played it or tried it trust that. Just don't pin me on mouse and keyboard vs the world on controllers aim assist no 1 plays on mouse and keyboard anymore game dev's are building the games for controllers and porting them to mouse and keyboard try to fly in Warzone with a mouse and keyboard none of us M&K players do it's not built for mouse and keyboard facts it's all controller players. Now go play Battlefield 1942 and fly the DC Mod was the best it's build for mouse and keyboard and not controller. Aim assist when it is this overpowered is in no matter in what way, shape, or form you look at it Aim Assist is a crutch and training wheels and it carries every player to a win or ranked nothing more. Controller Players love to defend Aim Assist "because it gives you skill" no it doesn't. It's a crutch plain and simple. So all these tournaments do you see any mouse and keyboard players no they are a dying breed mouse and keyboard players we are the players built different well us really good players all you controller players are built the same aim assist is what makes you. And all controller players say switch why should I change to controller when I been gaming on mouse and keyboard 30 years I like having my own set of skills at aiming, tracking, flicking, snapping and everything I do on the mouse and that is just some of the mouse skills using a keyboard is a different set of skills on the left hand I take pride in my kills when it is a insane kill but nothing new for me I been doing it 30 years. You controller players hook a mouse and keyboard up to your console or PC and see for your self just how much different the 2 inputs really are it is like night and day 1000% different in everyway and should not be mixed together at all let alone in a competitive First Person Shooters. I'm working for a kill why the 0% reaction time and rotational aim assist witch it really is soft aimbot does the work for you. How can anyone say different you will try. There is my 2cents on the matter.
You're doing the Forerunner's work here. Love this series.
@TheChuckbreezy
Жыл бұрын
😂😂😂😂😂😂
So THATS the reason the commando feels so bad to use. I didn't realize the outer ring of the reticle was useless.
@dealtanace
2 жыл бұрын
kent?!?!?!?
@amateurtouring
Жыл бұрын
Also hard to get a head shot from the chest up.
343 really needs to see this video. One of the larger Halo YT channels needs to highlight it asap
I've waited 10 thousand years for this.
This series is so good. It makes me wish you could do a series just discussing aim assist and its implementation across different games. It is interesting especially these days with cross platform being more common place.
This is great, you're putting in a whole new level of work that nobody else it.
bro I genuinely hope these vids get traction. It's the most in-depth video with great analysis of real criticism of what needs to be changed for a better experience.
@Shotzzilla
Жыл бұрын
Hahahahahaha you think it’s gunna get changed ? That’s cute….😆😆😆🤣🤣🤣🤣😆😆😆😆
I don't comment alot, but I want to say that your three videos analyzing the aiming in Halo Infinite was extremely well done and it kept my attention for the hour I took to watch them. They were very informative and really put into perspective the differences between MCC and Infinite, and also explaned why I felt so offput by Infinite's aiming since I last played in December. I played it again recently and still felt like something was off. This series is great and I hope to see more of it in the future. You deserve to have a bigger spotlight within the halo community.
One thing you haven't mentioned is how important the lowered crosshair is to the feel of Halo. Bungie figured out how much better it was in 2004 and never looked back, and now you see most other studios also lowering the reticle (Ubisoft, Gearbox, Crytek, Obsidian, Arkane, etc.). Yet 343 moved it up in 2015, and Halo hasn't felt right since.
These videos are EXACTLY the kind of feedback Infinite needs-insanely thorough, clear, and too the point. I'd never heard most of these points before but it makes perfect sense. Keep up the fantastic work!
"it hasn't been easy for a halo fan these days" ain't that the truth
Unless this is one of those situations where a part of the game was slapped toghter by a revolving door of inexperienced contract workers, which with what we know about infinite's development is quite likley, whoever made this change really doesnt know what they are doing in terms of player feedback (and by that I mean what the game tells you). If im understanding correctly, the way its done in infinite sucks because it takes away vital information the player needs and makes headshots less consistent. MCC has all these features and it hasn't turned into a hellscape where PC players make playign on controler impossible, its far from a perfect balance but it isnt apocalyptic, and being overly scared of that outcome is the only other reason I can think of that 343 would make this change.
I don't mind them lowering the magnatism but the "lock on effect (bubble)" or stickyness is horrible in infinite. That is why it feels so awkward to reaquire targets. Once your reticle slightly slips of the target your aim is thrown all over the place. I don't get why the had to change the feel of the game so much. Halo 5s vehicle combat and aim assist feels more halo than infinite. It's like it was designed for pc.
@MoptopTofer
2 жыл бұрын
Even then Infinite on MnK feels like garbage. Controller still have an easier time consistently tracking. I feel like the inputs were way better balanced on MCC even if they all had more aim assist.
@hoomanperson236
2 жыл бұрын
That is the entire reason i dont play it feels impossible
@ananon5771
2 жыл бұрын
@@MoptopTofer 343 must think giving both sides the raw end makes it better, even though it just makes both feel awful.
@cardrave
2 жыл бұрын
I suspect a lot of these strange decisions were made as overcompensation for hack prevention. Making your multiplayer free to play and pc available invites a lot of people with no fear of getting banned, and the hardware to tear the code apart.
@TexMackerson
2 жыл бұрын
@@MoptopTofer "i feel like that i had a better time aiming and killing in the games with the more aim assist"
Please, for the love of all that is Halo, let someone higher up on the MP design team for infinite see this video and understand the pain the PC player base, and everyone in general, is feeling because of these… ABYSMAL design choices.
13:03 , in the technical preview 2 outcomes blog they give the aim assist cone angles VK78 Commando: 5.5 degrees BR75: 5.75 degrees . I don't think that season 2 had a BR Buff. The complaints about "losing aim assist" while the enemy is no shields or while jumping is due to the decreased aim assist bubble around an enemy as you showed in your previous video, its not a glitch. Players just arent used to that difference compared to previous halos. Would be interesting if you could test out what 343 changed with the recent precision weapon headshot buff in the drop pod 2 patch notes. 343 referenced the sidekick and stalker as weapons that would headshot better, although they said all precision weapons would be affected. After your video I guess I have 3 theories: they increased the head hitbox, they increased the projectile size, or they changed something with headshot prioritization
I very much enjoyed this technological aspect and break down
You put an impressive amount of work into this, I respect that. I felt like things in Infinite worked pretty well for the most part. It plays smooth, like every Halo does, but the very granular, under the hood stuff needed work. There are several weapons that feel like they demand an unreasonable degree of accuracy, and it results in weapons like the Sidekick encouraging you to spam your entire magazine into someone as fast as possible instead of worrying too much about accuracy. I don't know if there was a deliberate effort to change things from Halo 5, but the game obviously had a noticeable amount of bullet magnetism, and a lot of Infinite was designed to basically undo Halo 5 design choices. Maybe a lot of the aiming problems were motivated by 343 trying to move away from the way Halo 5 felt. My only issue with that is that Halo 5 felt really good. Sure, maybe the sniper rifle was too easy to use...but this stuff is really hard to figure out. I mean, I absolutely suck ass with the H5 Sniper Rifle, but when I was playing Infinite, that Sniper Rifle felt much better.
I pray to the heavens that whoever is in charge of the next game watches ALL of this and understands what makes Halo feel like Halo. I can aim just fine in Infinite as I understand how it functions, but it FEELS horrible. If it doesn’t feel right I don’t want to play it. Please make Halo feel like itself again.
I KNEW IT!!! I thought i was getting crazy. The aim on Infinite feels AWFUL compared to previous Halo’s. I play a lot of Halo Guardians and yes, the wepons feel like they work. I really starting to think that Halo Infinite doesn’t feel like it was designed for Consoles players AT ALL. Still waiting for the Co-Op , cuz personally, ill stay with MCC and Guardians, Infinites Multiplayer just doesn’t feel fun
@jogaming55555
2 жыл бұрын
Aim assist in infinite is actually pretty good compared to pc, but that is only with the guns that actually HAVE aim assist
@ananon5771
2 жыл бұрын
no cause it feels bad on PC too, so its the worst of both
I’ve spent a long time trying to figure out why I as a M&K player always underperform in rank. You sir are the reason why I will focus my time doing other things then to waste it on this pos game
This is probably the best technical review I’ve seen. Great video!
You are literally doing God's for understanding halos aiming and why it works the way it did and why that is better than what we have now. You make me have hope infinite could get a more classic and improved aiming system for infinite
I feel like 343 was like "ooh pretty icons." If they can't make good custom gun crosshairs, they should adopt a universal crosshair system for the center with pretty elements around it.
as a PC player with 700 hours playtime, the more i play and learn about the game, the less i want to play it. any of you PC players try plugging in a controller and you'll feel an immediate difference. my accuracy goes up an easy 10% more.
I've learned so much it's unreal actually. As someone who plays mouse and keyboard now, this is depressing. I really would like to see 343 challenge the player base. I'm okay with people having to aim using their own abilities rather than rely on all of these systems.
@V3n0m151
Жыл бұрын
Completely agree! Playing any Halo on MnK is already starting with a large handicap. It's very sad and makes the game not enjoyable.
@caseyhall2320
Жыл бұрын
systems that keep getting in the way, no less.
@jeremyowen1
9 ай бұрын
@@V3n0m151 I'm so handicapped on MnK. I can whip around at lightning speeds and slow down to aim precisely when I need to. Controller is much easier. Especially once you break a shield and lose literally all magnetism and AA entirely. Really easy to micro adjust with a joystick.
I remember one of the first 5 or so games of Guardians I played, I got a nasty headshot on a player moving fast through the air. I recorded it in theater and noticed the insane magnetism! I thought it was overkill. But after a while, it almost seemed to disappear. I had saved a couple instances where I had red reticle, but shots were flying by if I wasn’t aiming directly over the hurtbox. Is there any info on how it gets translated online? Such as player proximity to server, online connection etc. It felt VERY inconsistent. In halo and Overwatch, I’d have games where I’m untouchable, 10-1 KD then I’d have games where I can barely touch my opponent. The inconsistency is why I left Halo 5 as early as I did.
I found the footage of the Stalker Rifle and the Shock Rifle a little strange. I'd appreciate if you have any insights into it. When I use the Stalker Rifle with mouse, even in the Academy - it doesn't hit if the target isn't dead-centre. That is, right in the middle of the 4 arrows. It feels like it has no autoaim at all. When I use the Shock Rifle, however, even in the Academy - it usually hits when I place the large circle over the head. It feels like the autoaim is there but isn't always behaving correctly. The Sidekick looks off, too, when I use it, it only really hits in the centre, and the outer reticule has no use, but in the footage at the end, it seems that the inner reticule is the one that has no use.
@venomousfrog5546
2 жыл бұрын
Potentially a difference between MnK and gamepad... 343 seem to have overcorrected when trying to make controller viable against PC in the worst way possible. I saw this as an exclusively controller player, tho, so plz take what I'm saying here with a grain of salt.
Would love to see a video explaining how aiming for M&K users works!
@TheUnchosenOne
2 жыл бұрын
Very simple: it does not
@caseyhall2320
Жыл бұрын
@@TheUnchosenOne correct. There just isn't an aiming solution for anyone. 😩
as a casual halo player…… i liked the halo 5 aa and bullet mag. i play way too many games for me to sit here for hundreds of hrs trying to get used to these systems
I needed the amount of depth you provided on how aiming in Halo: Infinite and the rest of the halo games works. Thank you.
This is a great video, I just wanted to point out that the idea of not having headshot prioritization does make the game have a larger skill gap. However, the fact that the reticles for most weapons just aren't accurate defeats that whole idea
I really need a video on how mouse and keyboard is on halo infinite and how the MnK part of the community which bolstered the popularity of the game is not viable which blocks the chances of the game ever being a game for all to enjoy fairly
Amazing series. Super informative and detailed. Playing from controller just doesn't feel natural at all, everything requires more effort than it should and you feel like the game is fighting against you. And now I know exactly why
The way they screwed up aiming in this game is probably the biggest reason I uninstalled and walked away from this game. Completely botching aiming/shooting, in a FIRST PERSON SHOOTER, is a deal breaker for me. I don't understand their need to keep trying to reinvent the wheel with Halo and fix what was never broken, and ironically breaking themselves in the process. The broken aiming system and desync killed off any good faith I had that 343i might get their act together at some point over the last 10 years. Such a damn shame and a waste.
These are the videos ive been looking for since launch, thank you so much
I completely agree when I break someone shields it does seem as the aim assist stops working.
Another fantastic video. Thanks so much for breaking down exactly what gave the old Halos such legendary game feel while Halo Infinite feels so frustrating to play. I thought I was taking crazy pills before watching your videos.
This explains quite a lot. Thank you for putting this together.
totally agree with most of the stuff in this vid tho commando outter ring is used to show max bloom after 1 shot kinda like reach dmr should be reworked tho because you cannot see through it on higher fov
Great video, like everyone else I knew H:Is aiming & shots felt weird. Also, not sure if you were aware. The H:CE magnum was OP because of a typo by one of the bungie devs that slipped through. One question I'd have for you is, couldn't you re enable these settings in the tag editor?
...and he was never seen or heard from again. All jokes aside though, thank you. I now understand why this game feels so different from other halos. 343 sucks.
15:04 dude how are you getting a hit when the reticle is like that, I swear I'll miss half of my shots even when a guy is center reticle (PC player) I know you explained it but if a guy is in my reticle I should be making damage every shot but its not like that for me.
@raam1666
2 жыл бұрын
thats bullet magnetism
@FelipeNiclvs.
2 жыл бұрын
@@raam1666 yeah, apparently it doesn't work right, might be the ping causing that
Insanely interesting watch. To comment on the last bit, it isn’t like headshots aren’t being prioritized but instead it feels more like you are attempting to shot something that isn’t a player. Making it hard to stick the reticle on the player at all. They have either mostly fixed this oooor… I have improved haha
that explains why we always aimed with the bottom pip of the CE pistol. if the reticle had nothing to aim for but the head, you'd get the magnetism working to get you a headshot
So increasing fov throws off aim in Halo 3 MCC? Is there a threshold to that? Or is anything above the default fov (72 i think?) going to throw off hit detection for the reticle?
Hope you keep doing these videos, man.
Also it seems the way work life is a revolving door really effects the cogency of the product.
Holy shit that's why I couldn't use the fucking shock rifle, it's reticle was just wrong, goes with a lot of them, between weird reticles and no Red Reticle I couldn't aim for shit in Halo Infinite because it was all just wrong, I play all the other halo games just fine, hell even with high FoV messing with the reticle because at least Red Reticle was still shown. But Infinite has both as an issue, god that makes so much sense now.
I remember playing Infinite's beta and playing like shit, PC controls were just awful. This explains a lot of it. Especially since when I plugged in a controller it was wildly easier to play, and I hadn't touched a controller in years to that point. RR and all the aim assist features being removed just feels so awful
14:34 - I like this comment about hurting mnk players. The difference between the Striker Sidekick and mk50 feels much more significant on mouse than on controller, partly because of better headshot prioritization IMHO. Basically the Striker feels like a godlike upgrade on mnk - and actually thus feels balanced across inputs, as opposed to the mk50 which feels much worse to use on mnk than on controller. Additionally the red reticle difference on all precision weapons really hurts a lot. Without aim assist and against Infinite's high strafe acceleration, mnk has to rely more on trigger discipline. For example, timing the BR bursts well based on each moment you get back on target vs shooting the air for nothing. Humans can respond much faster to something simple like color rather than *how centered a small target is on a poorly-designed crosshair*, so it feels horrible trying to with a precision weapon strafe fight on mnk without RR. The visual element would be so crucial in improving your accuracy with practice yet it's just not there at all. MNK gets shafted. If RR was deemed insignificant enough that it was ok to remove for the purpose of mitigating hacking, then why not remove it for the same weapons for console as well? Clearly if they insist on keeping it on console, it is a very important feature with serious value! It's just blatant/egregious disregard for balance. I'm optimistic about what you said concerning leaving mnk behind and really hope to see more analysis directed toward that input soon.
You need to collab with some of the big Halo YT channels and get these issues more awareness. Halo Infinite’s aiming has never felt right and your series documenting the WHY has been eye opening. I know many Halo fans who say the game doesn’t feel right and we’ve stopped playing for now 6 months + bc no matter the hrs we spent adjusting our settings it still doesn’t feel “normal” or normal to Halo at least. Great work covering a really important issue! Somehow send this series directly to 343, it needs there attention and they need to address it to get fans back. We’re not playing a game that feels foreign. Why do you think COD always has a consistent player base? Bc it FEELS consistent in each iteration of the game. It isn’t rocket science 343 😩😭💔
Me as a mouse and keyboard player for 30 years will speak for all us mouse and keyboard players. We understand controller players need aim assist to play a FPS game and let alone vs a player like me on mouse and keyboard I use to be a console controller player. But when you have us on mouse and keyboard that is really good at what we do and are skill level and we lose 95% of the gun fights that should say something about how busted aim assist is now days with Crossplay. We need to react to everything on the fly in a split second why we muti task with the mouse and keyboard all at the same time right hand aims, tracks and turns us left hand works the keyboard like a piano. Pretend like you are typing but you can only can use your left hand and you can type 500 words a minute that's what we are doing not looking at the keyboard at all. Why we aim and track there is so much more then having a giant desk and moving are arm back and forth up down side to side diagonal it's not that simple as controller players think it is if it was then there will be more mouse and keyboard players then there is controller players but there is not over 3 billion consoles controller players and what maybe 100k mouse and keyboard players and 90% of the players on PC are using a controller so they don't count. But all my lobbies are controller players so yeah not fair for me doing all the work for a kill my self and I get killed by someone that just started playing video games they can beat me with little to no effort on there part because of the overpowered aim assist then it becomes like a cheat 0% reaction time and rotational aim assist witch it is soft aimbot that is what soft aimbot is all you controller players you can hook a mouse and keyboard up just like us on PC can hook a controller up no excuses give it a try and see out it turns out for you. Controllers have 2 types of aim assist it's the bot build into the controller that aims and tracks players BUT it has bullet magnetism two it will be more fair if controllers did not have bullet magnetism you guys can keep your rotational aim assist take out bullet magnetism that is the true killer for controllers us on Mouse and Keyboard will not get a single hit marker unless the center dot on the crosshair is on the enemy but you guys can get hit marker and the center dot is far from touching the enemy facts. How does bullet magnetism work? Loosely speaking, Bullet Magnetism is a game mechanic that allows a shooter to be off-target by a set number of degrees and still have a shot register as a hit. When a round is fired, instead of it going where the shooter was aiming, it instead travels off-axis to impact the target. Playing a video game using mouse and keyboard is not like using KZread or Google. I never cared or even thought about Controller in years and the aim assist until Crossplay. Crossplay ruined gaming for us mouse and keyboard players it really feels like a cheat look even Shroud said something about aim assist he said what I say Controllers vs Mouse and Keyboard is like night and day 1000% different is every whay and they should not be mixed together. What killed gaming for me is Crossplay and the soft aimbot that is aim assist it 100% ruined competitive gaming for us mouse and keyboard players and it is 100% cheating. I have been gaming from the start of video games and got into PC gaming 30 years ago and never played on the console and the controller again nothing but mouse and keyboard no matter what game I played so I got really good 1 of the best to do it I'm still really good. My flicks and snaps are on another level and when I'm on fire for get about it you will not beat me anyone. it feels like I have around 500k games or more in my gaming life under my belt I really can't put a number on it I played or tried just about them all and if it was a FPS game I played it or tried it trust that. Just don't pin me on mouse and keyboard vs the world on controllers aim assist no 1 plays on mouse and keyboard anymore game dev's are building the games for controllers and porting them to mouse and keyboard try to fly in Warzone with a mouse and keyboard none of us M&K players do it's not built for mouse and keyboard facts it's all controller players. Now go play Battlefield 1942 and fly the DC Mod was the best it's build for mouse and keyboard and not controller. Aim assist when it is this overpowered is in no matter in what way, shape, or form you look at it Aim Assist is a crutch and training wheels and it carries every player to a win or ranked nothing more. Controller Players love to defend Aim Assist "because it gives you skill" no it doesn't. It's a crutch plain and simple. So all these tournaments do you see any mouse and keyboard players no they are a dying breed mouse and keyboard players we are the players built different well us really good players all you controller players are built the same aim assist is what makes you. And all controller players say switch why should I change to controller when I been gaming on mouse and keyboard 30 years I like having my own set of skills at aiming, tracking, flicking, snapping and everything I do on the mouse and that is just some of the mouse skills using a keyboard is a different set of skills on the left hand I take pride in my kills when it is a insane kill but nothing new for me I been doing it 30 years. You controller players hook a mouse and keyboard up to your console or PC and see for your self just how much different the 2 inputs really are it is like night and day 1000% different in everyway and should not be mixed together at all let alone in a competitive First Person Shooters. I'm working for a kill why the 0% reaction time and rotational aim assist witch it really is soft aimbot does the work for you. How can anyone say different you will try. There is my 2cents on the matter.
The Magnum wasn't designed to be OP. A dev (maybe Joseph Staten?) Snuck in the massive buff shortly before release to make it more fun and viable.
343 has a weird habbit of fixing things that aren’t broke.
@jeremyowen1
9 ай бұрын
343 - We fix things until they break.
the biggest issue is it is not consistent, if it was one way or the other we could adjust. I love CE, it was amazing and the skill gap was insanely high. Played on PC where the lead thing was an issue where you would sometimes have to lead over an inch on sniper shots and still 1 shot kill, 3 shot kill with pistol. Infinite is maddening though, every game feels different
Status? First contact. Report? Liking what I'm seeing. I'm a mechanics driven player at heart, and while I knew that Red Reticle had a lot of importance behind it, my primary reasoning against returning it was simply: "If it doesn't carry it's previous mechanical weight, then it should remain disabled." Essentially, it needs to have it's proper function. A lot of the arguments for it returning that I've heard have been rather surface level and pretty unconvincing. Usually related to concepts of personal familiarity and or confidence granted by said red reticle... Which, sure, I get that. We all have our placebos that make us somehow play better. However it was really rare for me to encounter players who wanted Red Reticle back for the right reasons. Foundational reasons. Mechanical reasons. Extending beyond a player's own mental bubble and affecting all players in equal measure. THAT is what's important to me with mechanics like this one. Definitely gonna check out the rest of your series. You have my attention, and my sub. For now. JK, I don't unsub from just about anyone unless they suddenly go from generally fun or intriguing topics to... Politics... How tiresome. Pretty sure I don't have to worry about that here. =P
It took me one week of grinding to actually get used to aiming in this game. I felt like I couldn't aim at all like I was new to gaming although i've been playing for years. This new aim assist feels like precision aim assist that's in Call Of Duty Modern Warfare.
I'd love to see a video on MnK
For MnK i'm curious if you could find out if there is really "Negative" or Anti-Aim assist, there are multiple videos stating that there is- especially one showcasing the Sniper S7 hipfire purposefully moving away from the target despite being locked on
you are digging up the real hard truths man
Makes sense 😅, in infinite i always notice when Targeting enemy players my reticle can be like a inch away from them or so and the game will still register my ping of pinging them for my teammates without even barely targeting them lol
I feel like in infinite bloom just disappears after turning up the fov, also very good video, one of the most frustrating things of this game is how inconsistent the reticles are
Damn halo 5 had black ops 2 killcam levels of bullet magnetism, I knew it was bad but not THAT bad.
You can lower reticle opacity in Infinite.
I wonder if the new drop pod changes making precision weapons get headshots more consistently has to do with them adding back headshot prioritization. I have noticed it is much easier to finish kills with the commando.
The last clip is literally me... he's just like me!
There’s an exploit in Halo 2 where you can shoot the BR for one shot by doing the button combo (Y, Y) RIGHT after shooting a single burst and it interrupts the complete 3 burst. It’s pretty sick once you get the timing down.
@user-yv3mx2hl1l
2 ай бұрын
Its not an exploit as it has no purpose and it can be done in every game. Firing a single br shot can be done by canceling the burst through melee, switch weapons, grenade throw, reloading and probably equipment/ability use
It was already annoying to me that in halo 5 bullet magnetism and aim assist were more than noticeable (and yes I now classic games had it but it wasn't as bad as going into halo 5’s campaign and not being able to shoot a jackals hand because the game was pulling my shots twords the head and hitting it's shield) But it was infuriating to go from ridiculous aim assist to a weak inconsistent mess...
I just get so frustrated when my aim goes mega wonky at very close range and it's like I'm fighting a bull to try and get my aim back on the target... if that makes sense lol
I came in search of answers, and I have found them. I always wondered why hitting my fucking target in this game was ridiculously harder than any other Halo game. I couldn't use the shock rifle to save my life, and wondered why no matter where the reticle was on the target, I never landed my shots. Well I have my answer. Why did the commando suck ass when shooting at a person with cracked shields? It just stopped working in favor of the player you're shooting at I guess. So on and so forth. This game is FORCING you to be HIGHLY skilled. This game is supposed to have a casual experience in the social games, and ranked for those who want competitive play. Instead, they seemingly made BR starts PERMANENT in regular unranked team slayer. They really seem to not give a shit about the core community anymore.
Bahahahaha I was saying "you get halo infinite" in my head, and then you said it! :))
I'm just happy the end of the clip shows a Halo pro player using a commando where it's bullets don't register. Has nothing to do with desyn by the way, I get it all the time. It's a different issue all together. "Good times"
I'm glad headshot prioritization is gone, aiming skill from H2 onwards is a joke. Just give me my friction radius back.
What made Halo great was its balance between strategy and the ability to aim. Infinite is 90% aim and 10% strategy, which favors genetically gifted individuals. H2 and H3 seemed to be 50/50, you could not be the best aim and still be competitive. The reality is aiming has much to do with your genetics, just like sports. Halo was so fun because it was not incredibly hard to pick up. There was a skill gap obviously between the pros and ams, but it had a good balance. Coming from H5 with weapons and aiming felt pretty balanced, I still missed H2/H3 aiming, but infinite just took it even further. Years of muscle memory out the window, it is like learning a brand new game, but the aiming is just frustrating. The biggest downfall of the game, when that is the most important thing to get right.
I always wondered why it’s so hard to get a kill with the commando.. start on the chest and let it creep up slightly for a head shot after the sheild pops but there’s never any head shot.
I really hope someone at 343 sees this
I miss your content, it must be hard to make content with where halo is at right now
Great Job! 343 needs to pay attention to this stuff
Yessssss, when I started playing infinite after having stopped playing at H3, I was surprised the reticle wasn't transparent. I was god-like H1-H3 and infinite feels so different, it's like learning to play an entirely different game that's named halo.
8:20 does the fall off mean that the bullet magnetism becomes an cone facing the other way? If all of the magnetism was viewed from the side, would it look like this ?
@hydb801
2 жыл бұрын
no it doesnt become a cone facing the other way
@grantlauzon5237
2 жыл бұрын
@@hydb801 Does it stay at the same diameter at the red reticle limit? Like this
@hydb801
2 жыл бұрын
@@grantlauzon5237 no the diameters increases like a cone. I have some visuals on twitter/reddit I could show you. But basically it means that if you are within the aim assist distance, the cone size and aim assist bubble around an enemy is larger, whereas in closer range the bubble is smaller around an enemy
interesting stuff, that must have taken a lot of work! I'm not sure why it's such a bad thing though - I think precision weapons are pretty damn strong already in infinite. Wouldnt the commando be stupid good if you got headshot prioritisation after all that bloom while body shooting to break shields? also hot tip for the reticle stuff you can just change the opacity and thickness in the settings if it's distracting I think the real issue is how to make PC mnk closer to controller for ranked - it feels like some weapons like the BR are too easy on controller but single shot precision weapons like the pistol are too easy on mouse.
Wasn't the damage on the CE pistol bugged, meaning it killed faster than it was intended to? Funny that it resulted in the precision meta of halo going forward that really defined the series for the better.
Great vid once again!
Infinite would be a pretty good game if the aiming was not terrible. I always loved the aiming mechanics in H2 and H3.
And this is what makes the game less fun. You start to learn your games are predicted ahead of time and your skill is irreverent.
Fun fact, if you compare all the reticles in CE on MCC, the sniper reticle is off center. It's very annoying to look at, and 343 never bothered to center it. I noticed it back when I made a consistent custom reticle overlay on PC. kzread.info/dash/bejne/hY19j5uueMK-Yqw.html
You do a good job of detailing the technicals behind all this. Halo infinite has the worst controller aim mechanics of a shooter I have ever played. 343 for whatever reason changed things things just for the sake of changing. Destiny 2 and battlefield are much smoother shooters, compared to the jerkiness of Halo infinite.
I swear this games needs a whole UI and aiming rework. Weapons like the Commando and Shock Rifle especially feel downright punishing to use and inconsistent due to the misleading reticle and changes to AA Given how AA is basically shrink wrapped to the enemy and you're either locked in the enemy or flying off them, it just makes the gunplay feel awful at times.
Halo Infinite on PC doesn't have the changing reticule color feature to prevent aim bots that function based on the color of the reticule.
@hydb801
2 жыл бұрын
those are called triggerbots, not aimbots
Miss you dude
I hope we can get red reticle back, its a tool, and noticeably absent every time I occasionally hop on after spending so much time in MCC. H:I needs so much work...
well, this explains a few things....
In conclusion, this guy is way better than whoever designed and signed off on infinites aim system. They should really fire whoever designed it and hire critical instead bruh this breaks it down exactly to what every seasoned halo player has known of the game and completely makes sense as to why the game feels all funky and clumsy on controller, especially the useless hud gui reticles on the weapons, like wtf is that???
Oh nice. Now It makes sense why I can't stand playing Halo on MnK. Also the argument of "HaLo iS a CoNtRolLer GaMe" does hold any weight because 343i decided to make it a MnK game, therefore they need to accommodate. MnK should get red reticle and bullet mag as well, seeing as though it is way to strong on controller.
great video
I am the biggest Halo fanatic I know personally (IRL), and even I’ve completely shelved this game until the aiming gets addressed and fixed. I’m not even interested in playing it anymore until then. I feel like I spend more time messing with my controller settings than I do playing.. I can get over the goofy cosmetics, the horrific customization, the Battlepass, hell, even a lack of features/maps. But the aiming being the way it is, nah….I’m out. I’ve been playing this game for 2 decades, and this much of a radicle change in aiming just saps my enjoyment.
@jeremyowen1
9 ай бұрын
You're not the only one feeling that way. Been playing for 15 years and this is the first Halo that I've struggled with. It's such a night and day difference when you boot up Reach and compare it to Infinite. Even though the game "feels" slower, everything works for the most part. I'm not getting shot through walls, I'm not shooting people through walls, I don't get headshots when I clearly shot their kneecap. No blank melees, etc etc. It seems way more consistent and I don't know how they went backwards.
The larger shape fucking sucks. We need an option for dots.
I have a dream, that one day infinite mouse players will not be treated as second class citizens
@nagiaoe2434
2 жыл бұрын
Btw have you noticed halo infinite has forced mouse acceleration?
@halcyonramirez6469
2 жыл бұрын
Dream bigger and hope it's for all future games having crossplay. Because so far every crossplay game has been control centric when it comes to the aiming side of things
@nagiaoe2434
2 жыл бұрын
@@halcyonramirez6469 feelsbadman :(
@hydb801
2 жыл бұрын
a 343 dev recently said on twitter that "the story is to be continued on mouse balancing"
Red reticle is broken in multiplayer in my opinion, seems to work completely different in academy modes