How to CONTROLLER SETTINGS! or Why Aiming SUCKS in Infinite PART 2 | How the controls NEED to change
More response curves HERE:
imgur.com/a/eH...
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CHAPTERS!:
00:00 Intro
01:18 Controller settings FULLY explained
10:10 The settings MCC uses!
12:54 Response Curves
17:46 How MCC and Infinite are DIFFERENT
20:08 The PROBLEM & The SOLUTION
22:59 What to do in the meantime (tips)
27:39 Outro
The viodeo did not render properrly... the black screens were not intentional.
In the second part of aiming in infinite, we discus how the core controls of the game are different, before arguiong that the new controls are inadequate. We go in depth to all of halo infinite's controller settings, and how each affects gameplay. There are numerous differences between infinite and mcc, and the greatest of which is the responce curve. 343 currently does not allow players to customize the sensitivity curve despite the fact it is too slow.
halo infinite, halo the master chief coillection, aim assist, controller, controls, controller settings, xqc, late night gaming, news, mouse and keyboard, mouse and keyboard vs controller, sucks, halo infinite season 2, halo movement, insane, mods, halo modded, assembly, pro tips, halo infinite controller settings,halo infinite dead,ranked champion,controller vs mouse,mouse and keyboard sucks,guide,get better,get good,reticle,fov,settings,aiming,aim,esports,professional, improve halo, broken
#halo #season2 #343
Пікірлер: 193
I really hope you get the credit you deserve for this. This content is quality and much needed!
Another extremely well made video with easy to understand comparisons between Infinite and past games. I especially liked your explanation about the different response curves between H3, Halo Reach/4, and Infinite and what makes them different and why that difference makes Infinite feel "off". Your possible solutions at the end - options to tweak the response curve with a setting that we can toggle to choose a response curve that is like H3 or Reach/4 would be such a great addition to really help. Would it fix everything? No. But it'd be a step in the right direction for getting Infinite to play better. Thank you so much for making these videos. I sincerely hope 343 watches these and realizes that the quality of life for Infinite would be so much better if they spent time implementing some of these solutions.
Tremendous work,after your part 1(take two) I bombarded halo support with tickets about issues with aiming and that we need different aim acceleration curves and aim assist options.Thanks for spreading the word,I think everyone who cares about stuff that you talked about in the vid should file a ticket too,so we could change that
@bosskey23
2 жыл бұрын
Aim acceleration and aim assist should be set the same for everyone. Everyone should have same starts and as little advantages as possible.
@den8905
2 жыл бұрын
Modern shooters have different options,even mcc has modern and classic aiming option,so there is no point in only one,although I don’t mind if it’s going to be only one if done properly and not what we have right now
@jackcolson4745
2 жыл бұрын
@@bosskey23 Aim assist should be the same, but response curve value should be an adjustable setting. If Apex has it there's no reason Halo can't have it.
this guy deserves exposure, let's help him, share on all platforms. amazing video.
Despite all the issues with controller that you pointed out here, I feel like I have much more success playing online on a controller than on M&K. I have 300 hours on M&K in this game, and I am always more accurate/consistent on controller. Winning a 1v1 on M&K is a nightmare. If anything, I think M&K needs a buff somehow.
@iiKenTroN
2 жыл бұрын
This is a good point but does not hit the message home enough... Im a top 30 player on MNK right now 05/24/2022 GT iikentron. I have an overall ranked accuracy of 45% (not bad for PC not the great even amoung my peers) I consistiantly get destroyed by controller players in crossplay. Even the top Rated players struggle to keep up with controllers and they are much better players than I am. Not to call a player out or anything but here is an example of someone I've played in crossplay GT: NATEMART2 this is a Diamond 3 player using controller with a lower rank, lower KDA but a higher accuracy without doing much research I can tell you from experiance the players I run into consistantly have much higher accuracy than I have ever been able to accomplish. controller players can consistantly hit 60% + accuracy. I can count on one had how many times I've been able to do that in a fully played out game. It is so impossable to keep up with aim assist and no amount of controller being able to turn around faster will outweigh that strangth. The highest rater PC MNK players in infinate have not been able to breach the 2k CSR threshold at all most of the top players have left for other games because there is no point in playing the game on MNK.
@ThePlusJam
2 жыл бұрын
@@iiKenTroN because in halo infinite - aim assist in conroller too much Overpowered , medium accuracy for controller players is about 50 percent , mnk sucks . Only at long range distatnce mnk destroy controllers players
@iiKenTroN
2 жыл бұрын
@@ThePlusJam right. You are just proving my point. This is a much bigger problem then controller players ability to turn around. The players aim on controller is hardly a factor because even players who are not that good can achieve better accuracy than a mouse because of the over powered nature of aim assist
@struggler1699
2 жыл бұрын
It is just that halo is not made for M&K. Consistantly tracking a target is hard enough on M&K. Now you have the character acceleration being much faster than any other halo. Personally i think Infinite feels awful on controller. Sure it is better than M&K, but it is very jarring how bad it is compared to any other halo. It is very unintuitive and clunky. Maybe being on an old console adds to that because my brother played with controller on a pc and said it felt much better.
@kalebgie7461
2 жыл бұрын
@@iiKenTroN I'm Onyx 1800+ on Ranked Crossplay with MnK. My shot accuracy is around 49 - 50% in ranked. It's possible to be good at aiming on Mnk against controller but it's suggested to play smarter on it.
Ever since the flights I complained Infinite feels extremely inconsistent. When I want to do fine aim adjustments I'm doing 360s, when I want to do quick 180s and spins, it's the slowest turn ever. It's almost like trying to fight a teammate with friendly fire on. This video pretty much confirmed everything I was speculating and cleared up everything I was confused about. While I also admire all the work put into the entire video series, it's absolute horse shit that we have to put so much time and research tuning and adjusting a game that should feel "decent" right out of the box. I've never had to research and tune a game as much as I have with Infinite. Lastly I'm glad you brought up the point about the settings feeling different with different controllers. I've tried this game with two Series S controllers, my Elite 2 controller, a PS4 controller, and M&KB, and every single controller feels entirely different. Ironically the PS4 controller feels the best on PC 😂
I am kinda new to controller, I really needed this guide, I've never had anyone explain the controller settings in depth like this ever. Thank you so much : ) As I've said before, your content is VERY high quality
If you ever need any graphic work or something for your vids let me know. I support what you do 110%!
I recently set my elite controller settings to have an instant response curve, and it was working pretty good along with 0 settings on everything in the infinite menus. My sensitivities are like 5 or 5.5
@Septentrional33
2 жыл бұрын
Youre better off overclocking the controller from 124hz to 1000hz Dont forget to overclock the usb port aswell or use mouse usb/ motherboard USB goes directly to cpu hence 1000hz
Wow man. There's clearly a whole nother level of effort being put into these videos. Great stuff.
Aiming in Infinite has felt wrong since day one. I knew something fundamentally changed in the coding of the game. Infinite feels more like Killzone Shadow Fall than it does Halo. For those who played the PS4 Exclusive, you'll know what I mean when I say aiming feels "HEAVY". Infinite feels like you're dragging your feet the entire time you're playing. I feel like a tank that is at a disadvantage every time someone gets behind me because of how slow it feels to turn. I understand Spartans are heavy super soldiers, but it never felt like this before. Playing Halo 2 back to back with Infinite is nauseating. Halo 2 Is so much faster but has so much more precision to my inputs with much less effort. Infinite always feels twitchy on the smaller movements (like while trying to keep the sentinel beam on a spartan for more than a second) and larger movements (like spinning, _thats a good trick_) feel way too drawn out. I just end up straining my hand muscles, with all the micro movements I have to constantly make to compensate. As you expertly explained in this video, I finally understand why it has been feeling like this. It is such a shame, I really want to love Infinite, but this is the major reason, why every time I play I'd rather just be playing Halo 1,2, or 3 instead.
I need to see a video like this for mouse and keyboard so I can see what's going on with MnK on halo infinite. But I love the content all the same
600 hrs in and i yet cant find a comfy sens. i go through a honey moon phase for a day or two and then play a different game for like a day like MCC and then my aim just feels bad when i go back to infinite
I wish that it would gradually speed up based on position of the thumb stick not just instantly snap to max acceleration once you pass a certain point. It feels like you have two different sen’s at once
I posted this on Reddit but I'll share it here too: It can be hard to nail down a comfortable aim sensitivity. Either you feel like your cross-hair slips off enemies, or it just isn't quite responsive enough to maintain tracking. The solution? The aim assist test. Here's how you do it: Load into training mode and set bots to stationary and non-combatant. Now position yourself short-to-mid range from the bot (effective range of the sidekick). You'll then want to start pacing left and right perpendicular to the bot, attempting to keep your cross-hair on them at all times. If you're finding that your cross-hair keeps over-adjusting and slipping off the opposite side of the bot, your sensitivity is too high. If your cross-hair feels like it's fighting aim assist friction and adjustments keep lagging behind, your sensitivity is too low. The goal is to adjust your sensitivity so that you can consistently keep the cross-hair on the enemy bot while moving left and right at all times.
@MrPronGogh93
2 жыл бұрын
Fine, but no matter what, if someone step near the target you are shooting, current aim assist WI fight against you to acquire the new target. Also, for what I did try, unless you have an elite 2 with smooth option, there is not a perfect option and you either choose a low sens setting to stay on target, or fast one for quick responses (but good look using anything that's not the br)
I should have link you the options graph I had for Infinite to save you the effort of having to draw your own. Good job explaining it though. The spike in acceleration is straight vertical. It only looks tilted because I don't test smaller than 1% increments and I let Desmos' table draw the lines. Stick input won't influence the ramp up, but for sensitivities 5 and lower, you will turn faster with more stick input past that threshold. This is noticeable in the sensitivity tests in Infinite. 'Max Input' is a bit misleading because of that and just denotes at what point along the curve acceleration triggers and only 'caps' after 5 sens. It did take a few years of requests from the community to up the sensitivity for Destiny 2. Doubling the sensitivity cap, or doubling the existing values(10 sens equals 720d/s) would really solve most players' issues with the controls in Infinite. As your stretched graph comparisons showed, it would pretty closely match Halo 3 if the overall sensitivity were similar.
@criticalinfinite4945
2 жыл бұрын
Thanks again! Hopefully 343 won't take as long....
Halo Infinite has felt really weird for me since day 1...I play on PC but prefer controller for Halo games and when I plugged mine in the game felt so weird as if I was constantly sliding on oil whenever I moved. I don't have this problem on MCC at all. Over a year later it still feels weird. Not sure why 343 can't just design something that works out of the box.
Ok, don't wanna complain but as a m&k it feels like a complete nightmare to fight players on a controller. It's literally one of the most difficult fps shooters I've played and it definitely doesn't feel like a casual game from a m&k perspective. Every 1v1 feels so incredibly difficult you have to sweat your ass off to hit your shoots and to kill someone. Fighting with precision weapons puts you in a massive disadvantage that's why I feel like I always gravitate to the assault rifle and closer ranges even though I prefer br and sidekick. I prefer big team battle because you can catch more players of guard unlike 4 v 4 where I pretty much get completely rolled on and Im pretty much a dead weight on my team quite often compared to other fps shooters. This game really makes me wish to buy myself a controller but unfortunately I haven't held a controller in my hands for so long that even if I had one I wouldn't be able to do anything with it.
One of the best videos about this topic. I am passionate about this specific topic since I have seen so many wrong things about it that have messed up with my gameplay. I personally got to the same conclusion when I analyzed the sens among the different Halos. The sens curves of all Halos suck, especially now more that we have better gamepads and less input lag, they maybe worked back in the day with older hardware, but right it it should be linear or close to it. But even more important, the games should have an option to customize the sens curves, that would help veery much. In fact that's what I do too, I modified the sens curve of my controller and now MCC and Halo Reach feels and controls so much better, the aim assist still messes up with my aim and brain a little bit, but I have a lot better accuracy now. I tried to do it too on Halo 3 but the sens curve in that game is so messed up I just can't make it to be better. I also wished I could control the steepness of the curve, where that steepness should start, how big the steepness should be.
I used to be a god at aiming in halo mcc and halo 5. Idk if it was just younger me playing halo almost everyday or I just quit playing halo altogether for about 2 months but I suck at aiming now. When halo infinite came out I was so confused on why I just sucked at aiming. I kinda got a little too mad and just quit playing infinite and switched back to halo 5.
I may have done like 400 different aim setting combinations for ranked. Some games are good, some games the enemies would jump higher than my vertical aim could ever reach. So then I change it so I can look up faster and so on and so forth.
In depth discussion! We appreciate you are dedicated uncovering correct information, to understand the controls in such depth, and sharing that knowledge with us.
24:52 I mean no conflict, but I do not advise high acceleration. Halo Infinite works best on low sensitivities from 4-6, (see most pros sensitivities). If you use these settings, you will be pegging the stick when aiming in a gunfight. You don't want acceleration to throw off your aim.
@aimcist3134
2 жыл бұрын
He is mainly just advocating for overall people to use Sensitivities that feels a little more like older Halo games. A lot of Pro Players actually feel like their aimer is off due to Halo Infinites acceleration curve. He isn't saying to increase the acceleration overall. He just wants people to be able to choose different graphs of their aimer so it can fit their needs. Remember that everyone isn't a pro player and that everyone has their own preference of settings. Someone that I know would benefit a lot from a higher acceleration graph would be a player called "A live Dinosaur" he isn't a pro player. He just plays what's fun for him and he mainly plays 10 sens. Again he is just advocating for different graphs. Not to change the overall games aimer because he knows a lot of people already feel pretty comfortable with the aim settings that they already have.
@MrPronGogh93
2 жыл бұрын
@@aimcist3134 ok, but you really can't play with high senses without the elite 2,on infinite, because the soft lock sense when AA kick in are basically non existing. You can do something with the br for how is spread follow your movements, but in the moment you pick another gun, you will not be able to follow a strafe crunching target and trust me, if you play at higher mmr and dare to pick il a weapon, everyone will strafe crunch you like matrix.
@aimcist3134
2 жыл бұрын
@@MrPronGogh93 Ok I agree with you that High Senses at higher MMR's are absolutely ridiculous hard to shoot people since the strafe speed in Infinite is literally at the speed of light up close. But I am mainly just advocating his point which is to add different acceleration graphs like the older Halo games to make some people feel a little more comfortable. Not everyone plays High MMR some people just like to play the game casually on really high sensitivities. The more people that are comfortable in Infinite the better.
@jackcolson4745
2 жыл бұрын
@@aimcist3134 Ok I see the problem here. The definition of _"acceleration"._ Acceleration is the extra turning that ramps up after you have already pegged your stick left or right. _Response curve_ is how sluggish the actual aiming feels. Infinite has a more dynamic curve which is why it feels so bad.
@aimcist3134
2 жыл бұрын
@@jackcolson4745 yeah I messed up on that part calling them acceleration, but my main point still stands. Which is just for Halo Infinite to have different response curves in the game. So the game feels better for more people.
All I've been doing was increasing my sensitivities in the hopes that I move faster. I do, mostly because they were too low to begin with. But I've reached the point of no return. I'm unable to progress any skills beyond what the game allows. Aside from learning new jumps/slides, unless I've got a grapple; I now feel like I'm moving with my feet stuck in molasses. It's just too slow. Sucks to find out it's an actual flaw in the game at a fundamental level. Pretty much means we are stuck playing this way unless 343 makes a serious adjustments. Ugh
Damn. And to think this whole time I thought I sucked at the game (which I do). But to this day, I feel like Infinite still has the same issues. Yes, content has been added and it is in a better state than it was at Season 1, but the core issues still persist. Especially on controller: it feels clunky and unresponsive with random ramping up of your aim when trying to course correct it still. I would use MnK but Halo is not Halo on MnK to me. It must be played on controller. Any other game I’m using MnK except Halo. This was a great video that broke down what is happening under the hood and it was very easy to understand. I’m glad to see someone out there giving attention to aspects of the game that seems like the community at large is ignoring. Great video!
I can't wait to see the next part. Hopefully you can explain the weirdness with KBM because it also feels off.
Very informative. I’m definitely gonna tweak my settings to see if it helps. Thanks for all your work!
@UnintelligibleYT
2 жыл бұрын
Yes, please improve your autoaim to epic pwn more mouse n' keyboard n3rdz. Poggers. Best regards, MrDisrespectfan2003
@_maclaw
2 жыл бұрын
@@UnintelligibleYT you act like he is the issue. This mnk nerdz, are so funny
Another amazing video. This man alone will help get 343 to change their system, I’m hoping.
@Shotzzilla
2 жыл бұрын
I doubt it despite this amazing video…
Out of all the videos i saw your help way more ,the campaign the movement looks decent but multiplayer is buggy i thought i was tripping of the delay to move horizontal. But anyway this help on my movement since i am hunting for those trophy achievements
Dude… I finally get it. Finally! No one has explained this as well as you have. Job well done
Quick Q, is there a traditional aim assist/magnetism in campaign? I don't have these difficulties in campaign.
I play Apex legends. My settings are pretty much. Response curve: Linear Looking Extra yaw/Pitch: 0 ADS Extra yaw/Pitch: 0 Deadzone: 0 (If my deadzone is any higher than 2-3) I buy a new controller as a low deadzone is important for these settings) Max input threshold:2(But in this game 2 still means I have to go to the edge of the controller stick to reach my max speed.This is also where my extra yaw would come into play if I had any on.) Looking Yaw Speed: 480/500 Looking Pitch Speed:480/500 ADS Yaw Speed:110/500 ADS Pitch Speed:110/500 Looking Turning Ramp-up Time:0 LookingTurning Ramp-up Delay:0 ADS Turning Ramp-up Time:0 ADS Turning Ramp-up Delay:0 The result is a brutally unforgiving playstyle where every action you make must be intentional because every action you make is picked up on my the stick. The result is more consistency, intentional precision as well as accuracy, and more control over your aim. It takes time and effort to adjust, but now I basically can't play fps games without at least a deadzone and a Linear response curve option. I was trying everything in my power to change the setting on halo infinite to make this game work for me,but it feel so damn slow. I went from touching the thumbstick resulting in sharp movements to having to drag my stick across the entire radius in order to aim the game just doesn't feel smooth enough for me to aim in it precisely especially against players using mouse and key I just feel outmatched and wish I could have that fine precision in this game.
If you use the steam driver for your controller it counteracts the slow acceleration. I turned it off to simulate a tournament setting, but if you use the steam drivers for your xbox controller itll dramatically change the feel of the controller.
Appreciate these video these analysis . I still hope for more mnk stability one day.
finally, someone talking about aiming sucks of halo infinite one more thing i feels like axial aiming is faster than aiming y and x
343 hire this man
As of lately my sensitivity and moment is like running mouse and I run pc controller and I never changed my numbers anyone know why this is happening
This the best video I’ve ever seen on YT when it comes to aim settings and I’ve seen a ton. Call me crazy I play 7 sens on mcc I recently put my sens and accel on infinte to 2, 2 and went almost 70% accuracy. 2, 2 seems to sort of negate the broken negative aim assist in this game but of course you suffer with slow turn games a mess n I have given up on 343 forever…
Wish we didn't have to become goddamn scientists to play a game properly.
This video is incredible! Thank you so much. I was wondering, the elite controller allows you to tweak your response curves, would that help? Edit: I commented about halfway through. Just saw the elite controller settings.
Love the vids man, thanks for such an in depth explanation, very illuminating. One question I have tho, towards the end you say how 10 sensitivity is twice as fast as 1 sensitivity and everything under 5 sensitivity has slower turn speed but 5-10 has the same max turn speed. My question is what’s the difference between 5 Sensitivity and every sensitivity between that and 10? Thanks again
@criticalinfinite4945
2 жыл бұрын
The sensitivity settings progress as normal, until acceleration kicks in. Without acceleration, there are marginal increases in speed, with each setting slightly faster than the previous. Without acceleration, if you push the stick to the edge, 10 sensitivity will turn about twice as quickly as 1. However, once acceleration kicks in, every setting above and including 5 will scale you up to the same max turn speed (360 degrees per second). So, when "pegging" you won't notice a difference between 5 and 10. You will notice a difference before acceleration kicks in. Hope this helps!
@IndestructibleXx1
2 жыл бұрын
@@criticalinfinite4945 That makes sense to me!Thank you for the response, glad to be subbed:-)
Thank you for all the pointers!
I was hoping that the newer handheld gaming PC can utilise this method, as many of those do not have trackpad (steam deck), and the right thumb stick is used as a mouse but move at a uniform speed. It's a shame that most of the strategy/point-n-click adventure/RPG/old FPS games would be annoying to play if the pointer moves uniformly. But one issue though: how are we going to draw an arch on screen with the thumbstick? It might be very conter-intuitive (for example drawing a smiley face with bullet mark in CS)
"because of Infinite's adhesion, drift is actually good" this makes perfect sense now. When I started Infinite, it felt like an asshole with the shit aim (shocker) so I just randomly chose a pros settings. I didn't really understand why but it felt really good but then I noticed when I try sniping or when I'm doing nothing, the aim drifts a little. I was so confused because I thought this would be messing me up (because in other Halo's it would) but for some reason it helped me a lot in Infinite.
I'd recommend having a talking point still or some graphic on screen to avoid those long black screen moments. Good vid though man
@criticalinfinite4945
2 жыл бұрын
WTF the video didn't render properly! Those aren't supposed to be there!!!!!! Thank you for telling me!
@KalebSDay
2 жыл бұрын
@@criticalinfinite4945 haha, glad I could help :)
I swear I could "feel" this and just suspected the controller curve was off, I messed with every elite controller setting to fix, no help.... Edit...can you just work at 343 and fix the game?
just seeing this video. excellent work? has anything come of this on 343’s end?
Great video man! I’m so lost with aiming on this game! 😭 so would you say you want the smallest inner dead zone possible, with a small amount of stick drift? Axial as low as possible for both, then max input 15 on both (to activate aim assist the most) with 5 on the look
So... I get that you can't change the shape of infinite's curve, but the curves stretch vertically with increased sensitivity, correct? Throwing together a graph of curves for infinite at different sensitivities like you've done for comparison across-games might be really helpful for visualization/approximation of previous halo titles. So is there a sensitivity that would scale the curve upwards and approximate previous halo titles curves? IE halo 3's 4 sensitivity is approximated most closely by halo infinites 8? 6? I have no idea. That would just leave the issue of acceleration, which takes a fixed amount of time to reach maximum turn speed.
Is there any way I could contact you for a potential video idea regarding MMR/Matchmaking?
@criticalinfinite4945
2 жыл бұрын
Hey, you just did! I have a lot on my plate that I need to get out, from vehicles to balance, so I have a long backlog. I'm very much interested in matchmaking, and my dms are open on Twitter. Feel free to send anything you'd like!
like no other content on youtube well done great video
That unsubscribed bit was funny. Just subbed 🤙
can you do a breakdown of the M+K settings and how exactly they modify the curve?? Because the MK sensitivity settings seem to give much better control of the curve but the short description of the specific settings is just not descriptive enough when compared to the actual range of possibilities! It's like they made these complex settings but were only limited to 140 characters for the descriptions? And it sucks because they have settings ranging from 0-100, 1-800, 0.1-10 and 0.1-2.0... and it's real easy to mess with the sliders enough to just really screw shit up when you think it might be better lol?
@criticalinfinite4945
2 жыл бұрын
So, the response curve is exclusive to the controller. While using mkb, you bypass all of this entirely. I am going to be talking about mkb, but most people (myself included) prefer to turn off mouse acceleration entirely. I think raw input is the best when it comes to mkb, which is suspicious, because it seems like that's impossible. Infinite handles mkb poorly and I haven't fully investigated it yet. Whether it's mouse smoothing or built in acceleration that you can't turn off there's something wrong with mkb. I use 1.6 sensitivity, and turn everything else off.
TitanFall2 and Apex Legends have visual graphics that change in real-time as you adjust it.
How does the Axial deadzone acts the same way as the Inner deadzone too in a way that it can reduce/remove drift as well in Halo Infinite?
very interesting video,though i tend not to aim with sticks on controller (i use gyro aim instead,if you're on PC,id say to try it,once you get good,you cannot go back for most games),so knowing a bit more on how they work (or lack therof in my case) is cool to learn. though it would be cool to mention it as a solution,even if its not viable as of now (due to Xbox controllers not having a gyro),with pros like solarlight showing that even in games with no AA,gyro can make up for it.
Great breakdown and visuals
I don’t know how many times it has happened but I’ve said aloud many times “the handling of this game sucks” and it turns out (thanks to you) that it does feel bad to play halo infinite Edit: Not sure if you’ll read this but I’d like to see you discuss the physics and it’s affect with melee and damage in general.
Could you please add the curves/info for Halo 5 and Halo 2A? Is the curve in 2A like 4/Reach, or 2?
@MrPronGogh93
2 жыл бұрын
H5, h2a (online) and h4 use the same engine and stats from halo reach.
@criticalinfinite4945
2 жыл бұрын
I don't have the curve from halo 5, but I'm almost certain it was the same as infinite. As for h2a, there's 2 games here. The campaign is literally og halo 2 with updated graphics. So much so, the original glitches are intact. The response curve for the campaign is literally the same as halo 3 with a much higher max input threshold. As for h2a multiplayer, as @MrPronGogh93 put it .... Literally just reskined halo 4.
Will you do a video on mouse n keyboard if there's anything wrong with it?
@DanA-jo1ux
2 жыл бұрын
He mentioned it at the end that he intended on making one.
You say the max input threshold for some older Halo's was 5? Yet you say it was 0.95 out of 1.. how does that equal 5..
I knew aiming with controller in Halo Infinite was wierd. I thought i was getting bad at it.
What curves would you recommend for the ES2? For Move I use either Instant/aggressive and for Look I really don't know. Currently trying Smooth or delayed. Thx!
I really wish Halo Infinite had linear response curve. I play Linear on Apex and COD. I like the raw input, I believe Halo CE and 2 used raw input on the OG Xbox.
You should cover more games this stuff is pretty interesting
Halo 3 had 27% axial deadzone. Like H2 and CE before it.
@Ricardo2-dsm
Жыл бұрын
Hello Jack Colson
Good video mate. Did you know 5 - thru 10 sensitivity is the exact same? It doesn't go faster.
Man where is that part 3?Im dying to see that
Solid content, seriously thank you
Can you show us all your settings my biggest issue with aiming it is feels like I'm doing too much with me right thumb stick
@jackcolson4745
2 жыл бұрын
Turn max input threshold to 0 or to whatever the minimum can be without slow turn, and acceleration to 3. Center and axial are your preference, but start with 8 for each of them.
Can you make a video about the controller settings that you use?
FINALLY! Someone talks about the terrible response curve. This is the main reason I stopped playing Halo Infinite. I can't aim on controller because the curve is unlike any game and you cant set it and playing on MnK is at such a disadvantage with how crazy high the aim assist is.
This is a great blessing upon the competitive scene or even just players who want a better gaming experience. It says everything it needs to and gives players the ability to take full advantage of FPS control settings which is an underrated luxury. With that said, I'd say a lot of terminology and word choices used will confuse or discourage the average viewer. Halo Infinite is designed to attract your average rock thrower who awes at flashy thoughtless comestics and quick-gratification. In short, I feel this video will be a mostly lost effort. I suggest you make an even better video with better visual aids and, if possible, deeper explanation.
@thelouster5815
Жыл бұрын
What do you mean it appeals to the average rock thrower? The game has some jarringly bad looking effects suck as with grenades and the energy sword. Not to mention progression is an absolute slog.
Are you alive bro? These videos were very educational :)
Fun fact modern aim in mcc uses look smoothing for aproximately 60 milliseconds Classic aim is almost raw inputs (with low deadzones) but horrible diagonal acceleration zones. Halo infinite uses look smoothing at aproximately 100 milliseconds Thiss will also affect mouse aim if 343 forgot to remove smoothing for mouse All I whant is a slider in infinte and Mcc for the look smoothing 0-100 ms delay
@criticalinfinite4945
2 жыл бұрын
I agree completely! 100 Ms, a full 1/10th of a second is a REALLY long time in this context!
Interesting. I switched controllers recently and have had to completely re work the settings and it still feels awful
Thanks for debunking so many myths
Wait... yall are saying it's too slow turning!? This game turns at lightspeed! Barely any aim assist, movement is too twitchy and you feel like you are on ice skates when aiming in cqb
@Shotzzilla
2 жыл бұрын
That’s the bad broken aim assist
What about max input look threshold is it bad to have it on 0 rather than 15?
@renzeldavid4568
8 ай бұрын
I would say for movement you acceleration to kick in sooner. For aiming its entirely personalpreference, depends on how important turning quickly is to you.
I know this wont help Infinite feel like MCC either way like you said,but i've been trying to find out how the deadzone options in Infinite scale to those that they added in MCC. If as stated in this video 12.5 in Infinite is equal to the default in MCC which is 12, youd think that a 6 in MCC would simply scale to somewhere around 6/6.5, or a 3 as 3/3.5. However if I try to set my deadzones using a scale similar to this in Infinite it just feels like the game isnt registering my inputs as if my deadzones are way to high compared to MCC. Im curious to know if the scaling is just way off somwhere so I actually need completely different settings, or if this is somehow also purely down to the issues surrounding awful response curve.
@criticalinfinite4945
2 жыл бұрын
So, the new version of mcc allows you to tweak your deadzones over the original games. There might be some differences, but the menu seems to work in percentage values. In modern mcc, the default deadzone tends to be 3. Infinite should correlate, so 3 in mcc and 3 in infinite should be equivalent. However back in the day when these games initially released, they had much higher deadzones because controllers weren't as accurate. Reach and 4 initially had deadzones of ".125" which would turn into "12.5" with the modern games. A deadzone of 6 in infinite would work out to 0.06 because that's the decimal conversion. However, the new games of the mcc have been overridden. You can now customize your controller in ways the game never originally allowed you to. This new system replaces the old one. In theory, if you set your deadzones to 3 in the mcc, then 3 in infinite should line up well. Mind, the curve is different so Infinite can't feel anything like mcc. Long story short: mcc overrides the classic aim, to give you more options the game never originally intended to.
@oGxSKiLZz117
2 жыл бұрын
@@criticalinfinite4945 Thankyou for the info, its strange though as the deadzones in Infinite really dont feel like they line up with the ones in MCC. For example in MCC my inner deadzone is usually set to 3 or 4 on all titles and my axial is set to 5 or 6, however if I pick these setting in Infinite they feel way too high and I have to push my stick much further than I do in MCC, most noticable with the Axial as around 5/6 feels perfect for me on MCC but in Infinite I can feel myself having to force myself off the horizontal line to aim diagonal at all like its very sticky. My original therory was that since the MCC deadzone settings adjust in 1's while the Infinite ones are in 0.5's that 6 in MCC for example might actually be 3 in Infinite, though your video has made me think otherwise. It just raises more questions though as my current Infinite settings are 1 inner and 3.5 axial, which (while still not perfect) is the only way ive got it to feel even slightly like my options in MCC.
@PkmnTrnAnt
Жыл бұрын
@@oGxSKiLZz117 so what are you settings in game that you use for move and look deadzones? All of them bc I’m literally just pissing myself off at this point trying to figure out how to get the game to feel like MCC
@oGxSKiLZz117
Жыл бұрын
@@PkmnTrnAnt it still doesnt feel that much like MCC, at least my settings, and im constantly slightly tweaking the aim stick, but these are the settings I usually tend to come back to: Look accelleration: 5 Move thumbstick: Center Deadzone - 10 Max Input - 10 Axial - 5 Look Thumbstick: Center Deadzone - 0/0.5 Max Input - 10 Axial - 3 It still doesnt feel great but it feels less bad than default, id also potentially recommend upping your "zoom level sensitivity" to about 1.4 on everything up to 3x, then from 5x onwards set it to 1.2, as the default setting of 1.0 is lower than the zoom sensitivity in previous games, somewhere around 1.3 to 1.5 is closest to the classic games I believe.
Any thoughts about sensitivity curves of the Elite Series 2 controller and if that can get closer to MCC feel?
@TheShapingSickness
2 жыл бұрын
He addresses that at the end
@Hexose15
2 жыл бұрын
Ah I guess I didn’t go to the very end.
@MrPronGogh93
2 жыл бұрын
Go on the app, set "real diagonal" in order to have the og controller feeling, then set "smooth" for the right stick in order to have more control over little adjustments. That's the close you can go for the classic feeling.
Okay buddy, i didn't need an actual syllabus. Im in college already i don't need more. 😭
You sir are my hero 👍🏻
Absolute genius work unfortunately you’re more knowledgeable than 343 themselves….
I want it to feel like halo again, why they're trying to make halo not halo? Straffing is insanely broken, not in an op way, it's unbalanced, you can instantly change directions making tracking weapons useless and making it harder to hit (even worst on controller because on m&k you can instantly change directions with two keys) straffing speed should be tone down by at least half the speed like past games, infinite needs a looooot of work
@Shotzzilla
2 жыл бұрын
Games trash 343 is trash they don’t know jack about halo. I love halo but they have killed it with their stupidity and ego I used to have hope now I have none with this studio they suck…
Playing with mnk Is just so much more engaging and rewarding. Just wish I could compete with the really good controller players.
What happened to the next video?
They over complicated the aiming settings and obviouslh if was creared for pc not console...no aim assist on console is terrible
I hope all the content creators see this and talk about it so it gets fixed, I’m sure taking it out was a mistake and done out of ignorance
Great work, you deserve much more likes.
Accel ramp up is so slow as well, i prefer apex where i can set an immediate jump to a fast turn speed, not a shitty ramp up
@jackcolson4745
2 жыл бұрын
I find that it mess with your aim, because you're still pegging the stick when making adjustments to stay on target. I use 3 accel.
Is it just me or does lag with the host of the game (online) make you have to lead your shots? I've seen on my own gameplay and on killcams where my shots are behind the target even though I know I am on target. Are the weapons hitscan or not in this game?
@jackcolson4745
2 жыл бұрын
It's kind of stupid for 343 to choose to go this route but never explain it. But anyways here it is. All bullet weapons are projectile in halo, always has been, however, in halo infinite they are all so fast that they seem hitscan. You have to lead with the sniper and br at long range by such a short distance that it goes unnoticed and players confuse it for desync. This issue is further exacerbated by the instantaneous movement acceleration and the low bullet magnetism.
@hydb801
2 жыл бұрын
@@jackcolson4745 Some weapons have slower velocity and you actually have to lead with them, skewer, stalker, sidekick, plasma
@hydb801
2 жыл бұрын
you don't need to lead with most weapons unless you're very long range. Lag doesn't play a factor in leading the shot
@Septentrional33
2 жыл бұрын
@@jackcolson4745 youre wrong halo ce and halo 3 had projectile on precision weapons The rest of the games had hit scan Plasma weapons have always been projectile execpt Carbine in h2 reach h4 h5 infinite then we have the rocket launcher wich is projectile in every game ever made
@jackcolson4745
2 жыл бұрын
@@Septentrional33 Please do your research before telling someone that they are wrong. Every single weapon in Halo has been projectile based. The ones that seem hitscan just had projectile speeds much faster than the tick rate of the game, so they were _technically_ hitscan. In fact, if you run the old games on the MCC at a high enough frame rate, you can witness the moving projectiles of weapons that were previously thought to be hitscan by viewing them in slow motion in theater mode.
thank you for your hard work
I like the options for aim customization, but why can't they just make it function in a simple way... More so why didn't people at 343 manage to prioritize to make it function normal for people who want it to be simple and consistent.
I really don't like it when games give the option of vertical and horizontal sensitivity, MCC and COD do aiming sensitivity really well in my opinion
Great video!
Played the mcc with gyro aim, it feels amazing and I wish xbox would finally get with the times and support it even if its just via something you plug into the controllers expansion slot.
@j1883311
2 жыл бұрын
Gyro mouse? I didn't have the chance to extensively test this out in MCC MP since halo is pretty much dead in my home town: Asia region. If gyro mouse, how is it compared to halo infinite ?
@Draggobuttboi
2 жыл бұрын
Smooth like a hot knife through butter, I could comfortably use a controller to play halo CE, 2 anniversary and 3's multiplayer. It takes a little practice and time to set up but since you're using your arms and wrists you have a lot more control than just relying on your thumb for aiming.
Oh… oh it’s just that bad from the design up then? Goddammit, they will never fix this fucking game.
halo 3 and reach were also a lot slower paced in terms of movement and map design than infinite
343 HIRE THIS MAN