What Star Citizen Can Learn From Sea of Thieves

Ойындар

Is Star Citizen ready, yet? Yes - in a way. Just don't expect it to be easy. Sea of Thieves is Star Citizen's most immediate parallel - they both offer parties of players similar adventures. Whereas Star Citizen's adventures are unrealized due to needless complications, Sea of Thieves produces reliably fun adventures thanks to pleasant simplicities.
But why do I keep checking Star Citizen's subreddit and not Sea of Thieves'? Maybe it's because Star Citizen looks, sounds, and feels like Freelancer's spiritual successor. Maybe it's because it allows parties larger than four players. But it's most likely because I'm hooked--even after terribly frustrating experiences, I'm now a firm believer in Star Citizen's dream.
A Star Citizen in-progress Review of Alpha 3.17
Another Space Dogfighter Review: • Like Throwing Lego Set...
0:00 Star Citizen is Sea of Thieves but in Space
6:14 Part 1: Sea of Thieves & The Case for Simplicity
10:20 Part 2: Star Citizen & The Case Against Needless Complication
10:51 Party Join Complications
11:30 Elevator Complications
14:38 Player Tag Complications
15:01 Server Connection Issues
15:28 Direction Complications
16:06 Shopping and Inventory Complications
18:27 Space Travel
19:26 Multi-Crew Role Confusion
20:42 Quest Complications
22:15 Crime Stat Complications
23:14 Health and Hydration Complications
27:27 Fun in Failures
28:02 Did I Overhype Star Citizen?
28:44 Part 3: Progress Since Our Unrealized Adventures
31:43 Star Citizen Bug Fixes and Improvements
#starcitizen #seaofthieves #freelancer

Пікірлер: 88

  • @Arcterran
    @Arcterran Жыл бұрын

    OG Backer from 2012 here: I Overall agree but I think there was one thing that did hurt y'all's experience: Free flight, Servers are usually Extra bad then because of the increased load thus exacerbating the bugs and issues. A lot of the issues you mention still exist but its far less annoying on good days when people are flooding out and waiting on the next patch. Also speaking of Complications Its kind of wild that a lot of them (Elevators/Mobilgas) replaced a lot of workable stuff (Look up the Pre MobiGlas UI) The king of this is IMHO Port Olisar, the oldest location in the PU. Go and wander around there, and compare that to a Lagrange Point station or city. No Elevators or trams (though weirdly PO of all places could use one to connect the various blocks), very straightforward design that naturally guides you to where you need to go for the most part. PO Aint perfect (the fact it's segmented into four blocks that arent interconnected, open pads for ramming, sometimes can be a little confusing to navigate to pads), but I think its a far better foundation for level design than CIG realizes and its even more immersive (and stable) than the weird Wonkavator solution they have. I know why they moved to the style they did (It worked better with their tooling), but they really should have paid more attention to why PO worked so well as a landing zone. For now it's a guilty pleasure I occasionally check out, I'm thankful for it (and Elite) finally pulling the Space Sim Genre out of the Coma it has been in since 2003 (With only the X series and the occasional underwhelming footnote carrying the torch) which Is why I dont regret backing it waaay back when, but as a game in of itself, Its a pretty hard sell. Sidenote: The Freelancer References/OST's gave me warm fuzzy feelings. Freakin Childhood right there.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    Pinning this comment, for now. I know the free flight portion absolutely contributed to our disconnects and desyncs - some of us pledged and I'm eager to try again during "normal" server traffic. But I'm also pinning the comment, for now, because of everything else you've shared. I've been aware since 2012 but only actively watching since 3.16 or so. But primarily because you recognized the Freelancer OST's and complimented me on them. You're the first to do so :)

  • @Arcterran

    @Arcterran

    Жыл бұрын

    Re: Freelancer: That game I've probably spent the most time playing, likely second only to the amount of Time I've dumped into Various Call of Duty (Modern Warfare 1/2 especially, and I mean the OG ones)/Insurgency Games over the years, Its Ruined most open world games for me, so its SPECIAL. I have a lot of games that I adore but are ignored by the wider internet and Freelancer is very high on that list, any sort of positive acknowledgement is enough to send me to the moon. Plus I used to listen to the soundtrack all the time on CD :) The fuzzzies reallly hit when I heard Tau

  • @Arcterran

    @Arcterran

    Жыл бұрын

    ​ @birthdaytruck Now Per SC I feel like I gotta put some insurance against myself since you pinned it lol In fairness to CIG's level designers, the Procedural Stations (Tressller/Bajini/Everus/Lagrange Rest Stops) did get better when they more logically split them up into different "Floors" (They used to be a nightmare to navigate pre-Cargo/mining deck update, Imagine navigating one of SC's Cities WITHOUT SIGNAGE), but Olisar's simplicity is still just better IMHO and still plenty immersive! Plus sometimes a bad patch is a bad patch, freeflight or no, You'll have to keep your ear on the ground to see what people are experiencing, but Its been my experience that freeflight generally is less stable and Desync is a huuuge contributor to many many bugs and performance/Responsiveness issues, AC just runs so much better than the rest of the game. Honestly when SC Works, Its like nothing else you've played, Sea of Thieves with Freelancer's or Elite's Overworld Structure being the closest analogue I've got, and I love the tactile nature of it! (A couple of my favorite Games latley have had that, Reciever 2 and Carrier Command 2 specifically come to mind), but boy oh boy is it Sonic 06 levels of buggy.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    @@Arcterran If you're on discord, I'd honestly like to hear more from someone whose backed the past 10 years. I can feel the itch to produce more SC content especially with 3.18's allure. I'd also like to take some of the feedback, here, and perhaps shadow a veteran and learn more about getting the most out of SC. Birthday_Truck#8264

  • @Arcterran

    @Arcterran

    Жыл бұрын

    @@birthdaytruck sent but I might not be able to speak for a little bit, christmas shenanigans and all 😅

  • @VID3RIS
    @VID3RIS Жыл бұрын

    A very accurate summation of the "teething" problems of Star Citizen. Systems feel more reliable these days but perhaps it's only because I'm accustomed to the complexity and dysfunctionality of the product as a whole. I still have high hopes for SC and think it's coming along, slowly but surely, but I feel focus needs to be shifted down to basic player systems and making those foolproof before filling out ship rosters and star systems. Trying to introduce someone to Star Citizen is half showing them cool stuff like the ships, planets, combat etc, and the other half is apologizing for how buggy the game is and how unintuitive the systems are.

  • @matthewedwards6025
    @matthewedwards6025 Жыл бұрын

    Scope creep was a constant topic during the development of Hairbrained Scheme's BattleTech, but they had an experienced management team who put their foot down whenever it would appear. The game's goals may have been limited, but they were well defined. Management is a real skill.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    This is new information to me and new information I need to read more on. Can you link to any reddit posts or articles?

  • @matthewedwards6025

    @matthewedwards6025

    Жыл бұрын

    @@birthdaytruck I don't have any articles. Mitch Gittelman would host periodic developer talks/Q&A during production and his background and philosophy would come up. He discussed his experiences working on previous Microsoft MechWarrior titles and how he learned to fear feature creep. I think the videos were hosted on Twitch, but I don't know if they're still active.

  • @o-wolf

    @o-wolf

    Жыл бұрын

    **chris roberts has left the chat**

  • @Justowner

    @Justowner

    Жыл бұрын

    They still fucked up and left in a game breaking bug. The memory leak is so bad my friend can only maybe complete one mission before it crashes to desktop.

  • @NiceB4dge
    @NiceB4dge Жыл бұрын

    Thank you for sharing this point of view ! Since I began playing Sea of Thieves I have always found that once you look past the superficial idea that "it's not in space", it is by far the game that is the closest to what Star Citizen currently offers (*until it becomes an actual MMO game*, of course) ! It's frustrating that people so rarely realize that. And as you demonstrated in this video, knowing the fundamental similarities of these games may help improve one game by taking some inspiration from the other. On this topic, one common point between these 2 games that will never change and which is quite unique (and that has been a thing since Star Citizen's first pitch), is the fact the the main gameplay resides in, not procedural planets, not dogfighting, not FPS fighting, but "a crew of players doing stuff *inside* a ship", while most space games and pirate games only offer the players to "BE the ship", and not do stuff in it (from Assassin's Creed Black Flag to Elite Dangerous). This is what made Star Citizen exciting back 10+ years ago, I am sure for most original backers, and for myself when I became interested in 2012. To me, THIS is the "actual pirate fantasy" that Sea of Thieves offers, and the "actual Star Wars / Star Trek fantasy" that Star Citizen offers. These two games have become some of my all-time favorite games because of these unique qualities. There are also a lot of shared small details in the Game Design of these games, like making everything as diegetic and systemic as possible, which improves immersion, or opportunities for emergent gameplay, etc... I think I could talk for hours about those games. Also, the "tools, not rules" Design philosophy of Sea of Thieves resonates rather well with Star Citizen.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    Yelling orders to seal the ship, crew the guns, bail out the water, steer the ship left, etc -- that's the true beauty of multi-crew gameplay. I know it's coming to SC, but I just don't *see* it yet.

  • @NiceB4dge

    @NiceB4dge

    Жыл бұрын

    ​@@birthdaytruck Yeah exactly ; to me, Star Citizen will finally become "Star Citizen" (as Jared said a few months ago IIRC) when engineer / resource management gameplay comes to the game, and we can finally have an actual multicrew experience. I know this is actually when I will tell my friends to come back to the game to play together haha

  • @ctrouble2309
    @ctrouble2309 Жыл бұрын

    Another fantastic video. I've been the sherpa of a new game for a group of friends before, and I cannot imagine how frustrating this would be. Fortunately it seems like your group was more patient than mine.

  • @falloutboy9993
    @falloutboy9993 Жыл бұрын

    Fantastic video. It is the exact same reason why I keep coming back to SC. The dream. It just sucks when you get crushed under the weight of bugs and wasted playtime.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I've had my finger on the "SHOW MY FRIENDS 3.18 TRIGGER" for months, now. I fear I must continue to wait, no matter how badly I want to show them. If 3.19 is truly a hardening patch, I'll probably wait till the May free flight event.

  • @BobTh3Bully
    @BobTh3Bully Жыл бұрын

    Great video as always! Unfortunately you guy’s missed prime star citizen in my opinion. Right before they added the Tarkov-ish inventory. The servers where not so bogged down with thousands of individually tracked items. And most importantly you could just pick up and play the game and have a great group play experience. You didn’t have to wait on people to pack for 30 minutes before heading out, then redoing it every time someone dies to a bug. Also crime stat was much more bearable. The game has really lost its “pick up and play” ability like it used to have. Now it feels like a special occasion to play and check out what’s news when everyone wants to try it again, instead of being a “anchor game” like it used to be for us. During this time our play group had so many amazing experiences and memories that it has set us on the game for life, so we are fine sitting out until the game is in a more fun to play state.

  • @captainharlock3998

    @captainharlock3998

    Жыл бұрын

    I agree with you. However the game, from it's very kickstarter, was never supposed to be even close to "pick up and play". They always wanted a wide universe that puts consequances on every move, action and death. The problem isn't that it's not pick up and play, it's that you nearly can't play at all.

  • @Justowner

    @Justowner

    Жыл бұрын

    @@captainharlock3998 This very much. The dream from the earliest of days was "star citizen is the dream game we want to make, S42 is the initial starting point to try to get there" The funding was so wild that S42 no longer needed to be the step ladder to SC.

  • @birthdaytruck
    @birthdaytruck Жыл бұрын

    The Drake Cutlass Black, as of 3.17.4, has a pair of external storage lockers. They do not work while in New Babbage's hangars (they load and close immediately). They do, however, seem to work off planet and out of a local system storage. This changes *a lot* of the issues we ran into. It's still not as easy as p2p trading, but it's worth clarifying.

  • @Indpendent01
    @Indpendent01 Жыл бұрын

    *Came here from Mechwarrior vids* (trying to decide to buy MW5 on sale, i did) and was surprised at this very candid take on the SC experience. Note that all players have flashlights by default in your helmets (i think the T key). I wholeheartedly agree that the inventory system is clunky and it's frustrating trying to get and consume hydration - this caused a lot of wasted player time during the Siege of Orison event with having to die, spawn, and run back, OR if you were lucky and could find a med bed, running to try to get to that and getting back to your teammates within a reasonable amount of time. There have been worse bugs over the years and some bugs come back (elevators), but I'm all for the dream!

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I learned a LOT after this video -- including that "T" turns on the flashlight. I've since consumed dozens of hours of Star Citizen content and produced a 4500 word agenda to guide us, again, come 3.18. I'll put out another experience, soon, because I'm absolutely swimming in the SC dream right now.

  • @victorguimaraes1969
    @victorguimaraes1969 Жыл бұрын

    Can't wait to see you touch Elite Dangerous, that one is spicy haha

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I haven't touched E.D. unfortunately :(

  • @Justowner

    @Justowner

    Жыл бұрын

    @@birthdaytruck You'll realize the narrow scope of the initial plan for E.D. leaves it a fundamentally inferior game. Youll play it and wish SC was just done already, because you'll prefer the dream of SC over the inferior reality of E.D.

  • @flesheaterrrr
    @flesheaterrrr Жыл бұрын

    Another excellent video, crazy you don't have more subs after the exceptional MW:O and Battlefield 2 videos. Already seeing a lot of Star Citizen simps in the comments, good luck dealing with them. I have concierge on my account but I'm pretty unhappy with the development, though the last year has seen some good progress (good by Star Citizen standards)

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    3.18 has me really interested again - I'd love to hear a concierge player's thoughts. Tell me more.

  • @MrMightyZ
    @MrMightyZ Жыл бұрын

    As I say, Star Citizen is a solid 50% of the way there, so in another 12 years and with another half a billion dollars all the nay-sayers are going to feel pretty silly! But I remember as a boy, building in the sandpit with my best friend and we were working in tune building our grand opus and Mum had to come out and yell at us to come inside and finish our homework but we just wanted to keep playing forever. These devs need an adult to yell at them to finish their homework because why would any kid want to stop living the dream of playing with their friends building cool shit forever to do something super scary and difficult like finishing a game? What a drag! But you just made me want to give Sea Of Thieves another go. I remember it having the most beautiful representation water I've seen in a game.

  • @notepadinc655
    @notepadinc655 Жыл бұрын

    update speed has gotten so fast i think its fair to compare the past 10 years to development to the past 2 years . updates have become exponentially bigger and faster. its exciting

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I actually agree, here. The first biggest hurdle, PES, was a big shot of confidence.

  • @TheDAWinz
    @TheDAWinz Жыл бұрын

    Yarr I do be collecting the booty of unsuspecting civilians.

  • @Vioblight
    @Vioblight3 ай бұрын

    One has functional multi-crew the other doesn’t… yet. I enjoy these videos and thoughts your bring up!

  • @tommasotoschi6423
    @tommasotoschi6423 Жыл бұрын

    As mentioned freeflight is the worst period to play. But yes, overall big part of the gameplay is to learn workarounds for bugs. It takes times, patience, and it's usually the part you do alone without the worry of a group of people waiting for you or the sadness to slow down or negate your friends fun. Groups work when everyone is already navigated in the 'verse, can care of their hydratation and exactly know what to do becouse they troubleshooted the problems in their solo experience with a lot of patience. Still some evenings just nothing works, things don't come together, you get lost behind nuissances and accomplish nothing. It's just a big pile of failures and eventually the group part ways with a bittersweet goodbye. But oh man, the evenings when things do come together, when you are not harmed by bugs and disconnects, and you can actually live the experience, succed or fail becouse of in-simulation events and not becouse you slammed the 4th wall... these evenings are among the most memorable I've ever had in any videogame. In the following 2-3 pre wipe weeks servers are stables becouse people is waiting for next patch, there's a lot of emergent gameplay becouse everyone that play is not grinding for money but trying to group and help, and the current patch, even if it doesn't have PES and you still can't pass a bottle to a friend, is pretty stable and the known bugs are easy to workaround. Also elevators seem to have satiated most of their lust for blood, having recieved their quota of annual sacrifices (just don't go to Grim Ex). On the contrary when 3.18 will be released it will be a mess in the first month, mark my words. On paper there are a lot of QoL happenning, but they won't work right off the hat and several weeks will be required to get back to a stable patch. Also everyone and their sisters will want to hop in again. So basically my suggestion is to play now, on a dying world that is about to be wiped but has found an unstable balance. Or wait for 3.18.1 wich won't happen before march.

  • @BlakedaBull
    @BlakedaBull3 ай бұрын

    I always wondered what a polished adventure compared to an alpha experience feels like, thanks for making that clear .

  • @thebowshock7729
    @thebowshock77295 ай бұрын

    Hey, really like your videos and analytical thinking. Could you kindly tell me what music is playing in the background during the first parts of the video, when you describe Star Citizen's complexity as a project? Thank you!

  • @birthdaytruck

    @birthdaytruck

    3 ай бұрын

    It's all from Freelancer. Part 2 - needless complication (the one with the bells) is the Bretonia space theme. Freelancer was Chris Robert's predecessor, kind of, to Star Citizen. Lots of inspiration and lots of foundational ideas present in Freelancer that are in Star Citizen, now.

  • @jimrussell4062
    @jimrussell4062 Жыл бұрын

    I'd love to see a Sea of Thieves in Space. Same game mechanics, same visuals. I guess we have something similar to that... No Man's Sky.

  • @Fizzlefuse
    @Fizzlefuse Жыл бұрын

    Ive never been a fan of the whole eating/drinking to begin with. Aside from it being needlessly complex, it also breaks immersion, as the need for eating, sleeping etc are my characters and apart from my own. It also interrupts gameplay... You're having fun, exploring a moon or whatever and oh no, i have to get back to a ship or other pressurized environment because my character needs a sandwich and a drink. Its frustrating and way too complex. These days I hardly ever bother with buying food and water, i usually just lay down in a med bay to top off the meters.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    What I mind most is that eat/drink can reach "0" and REMOVE the player from the game. Hitting 0 should be debilitating, but it should not remove the player from their experience.

  • @ThomasD66

    @ThomasD66

    Жыл бұрын

    @@birthdaytruck In a non extreme environment a person can survive DAYS without water and WEEKS without food. Yes there should be an escalating debility, but as it is now it all leads to death and way too fast.

  • @maxvonkrieger5043
    @maxvonkrieger5043 Жыл бұрын

    Star Citizen wants to have everything, it's slowly getting there and the community is impatient. All we can do is play test and wait for it to finish.

  • @captainharlock3998

    @captainharlock3998

    Жыл бұрын

    SC will never have everything. Never. FPS will always bve barebone compared to real FPS game, and flight will always look arcady to a hardcoe sim fan. It won't "come later" either. People need to realise that as much as they want to promise it, pleasing everyone and deliver the game to end them all is, in thge literal sense, impossible. We'll have maybe a slightly better game, with maybe 10 systems, some career options. but there will never be 100 systems filled to the brim with content and alien life and things to discover that have not been explored.

  • @ricky6608

    @ricky6608

    Жыл бұрын

    @@captainharlock3998 space sims are always arcadey compared to stuff like dcs, look at elite dangerous. yeah there’s stuff like ksp but that isn’t what they’re aiming for it’s meant to be star warsy sci-fi not hard sci-fi

  • @jessebrinson4582
    @jessebrinson45823 ай бұрын

    You're not wrong on several points, but a mistake you made was not having played yourself (at least enough) before trying to "sherpa" your friends through a "needlessly complicated" system (not trying to nitpick, but please find another phrase for this). There are plenty of workarounds which are simple to maneuver. One example: if you knew your ship, the Cutlass Black, had a inventory locker that everyone can contribute to or take from, that would have helped your woes with inventory management. The starmap blows, but is supposed to be largely fixed in 3.23 along with many other features. There are a lot of issues with the game, but a lot can be avoided with just some background playing with more exoeruenced players before trying to take an all new group of players. It is still Alpha, and all new players need to realize that before playing and during play.

  • @KarmaCatchesUp
    @KarmaCatchesUp Жыл бұрын

    Your next video should cover Ultima Online. Don't ask me why.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    Im going to ask you why.

  • @dirtgoblin5118

    @dirtgoblin5118

    Жыл бұрын

    @@birthdaytruck For me, it's a prime example of devs who are absolutely clueless about human nature.

  • @spencerdrumm2151
    @spencerdrumm2151 Жыл бұрын

    Star citizen is unintuitive in the extreme, it takes many hours or an experienced player to learn how to utilize game systems reliably. You can reliably give eachother items by bringing a container ie: backpack, armor or crate, and storing items inside that. Each ship also has a local inventory that you can store items in. Some planets are completely bugged, the planet you guys started on, while being the most beautiful by far imo, is also the hardest to work around die to its broken spawn. Area 18 is very consistent and runs well 9 times out of 10. None of this is helped by the fact that the other planets are unnapealing at a glance. While watching this video i realized what i would like to see out of multi crew roles, and i believe that Star Citizen could learn something from Pulsar. Separate roles for navigation, engineering, pilot, and a gunner, maybe adding in features so that engineering isnt just fixing broken systems and power management and can, like in pulsar hack a target ships system perhaps. These festures could make multi crew ships seriously fun. As they are my org (star citizens clan equivalent) uses fighters almost exclusively because of this fact. We only use those larger ships when we have something specific in mind. Thank you for awesome content and an objective look, so often SC players see things with rose tinted filters because we see what it could be and ignore what it is because we can work around the issues. Having someone look at the game with no biases doesnt happen often and it always provides great insight.

  • @StoneCoolds
    @StoneCoolds Жыл бұрын

    I have the perfect excuse for everything in this video: "its just a place holder, no point in make a machanic work if its going to be replaced multiple times" How do i know this?, simple, I have study the arts of white kinighting for years, so im well versed on their crafts ^.^

  • @captainharlock3998

    @captainharlock3998

    Жыл бұрын

    In 10 years from now, those practicing this martial art will still be master at deflecting any criticism with the same answer...

  • @Nezul
    @Nezul Жыл бұрын

    I log into SC once a year... see it's still a hot mess and log out. This is good enough to tell me I'm not missing out yet. Alsoy only issue with Sea of Thieves is how absurdly toxic the community is. I loved it in the early days, but then I came back to crews who just wanted to anchor your ship and kill you until you sink your own ship, or just log off.

  • @jimrussell4062
    @jimrussell4062 Жыл бұрын

    I agree. WAY too overcomplicated, but it does seem to be a design choice. Over and over this has been backed up on discussion groups and by CIG developers that "this is what the player base wants. They want this level of detailed immersion." Well... yes and no. Immersion yes. Complication no. As you say, "Sea of Thieves" feels immersive too. You get lost in the game while having fun. It doesn't even have "realistic graphics" or "detailed controls" but it works. Your point about there being better Google VR products out there ALREADY is telling. Not having a good interface for simple inventory, piloting and street navigation in HUNDREDS of years in the future seems counter-intuitive, almost like it's an intentional throwback such as original Star Trek projecting 1970s on the 2300's.... but even more so since it becomes RETRO. Not having the basic technology that we have in 2023 is a weird backwards step.... and it's a DESIGN CHOICE, not just about the bugs. You can't just have a seamless "Google Maps" function on a wrist version of a cell phone (Mobiglas)? The game feels more and more like it's TRYING to devolve and make things HARDER than they would be even in the "real world."

  • @michu1247
    @michu1247 Жыл бұрын

    There is a lot of stuff that could be avoided with experience but its not excuse for game being unintuitive. for example: Birthday Truck's friend had to "buy the water, open the inventory, equip the water, remove your helmet, close the inventory and then drink the water" Me: keybind for removing helmet, quickbuy option, drink. I dont want to defend this game but it is much better when you know how to avoid fights with programing XD I recommend to try again maybe after few patches and ask veteran to guide you through the game. It is best way to learn, not how to play but how to avoid bugs and workaround the issues. Its a great video but please people watch it to the end.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    This is a very fair comment, thank you. I'm absolutely trying again when 3.18 comes out of PTU. The end of my video lists gargantuan amounts of bug fixes--every single one of our issues in the video look to have been solved. I'm willing to wait and learn, but I do think CIG can speed things up a bit by keeping some systems simple.

  • @aviowl8945

    @aviowl8945

    Жыл бұрын

    The biggest part of the game is fighting it so it so you can play it

  • @jimrussell4062

    @jimrussell4062

    Жыл бұрын

    So you're really agreeing that there's too many steps involved... but at the same time trying to defend the game from criticism. You shouldn't have to have a half dozen shortcuts pre-programmed for a newbie to basically function. That's just bad game design. The large number of veterans then telling noobs to "just get better or log off" does nothing to expand the player base either.

  • @dude14377
    @dude14377 Жыл бұрын

    Virtually all backers still defending this game are on a high dose of copium. The scale of this game just isn't feasible and I don't see a full release this decade. They keep over-complicating the game resulting in more spaghettification of the code - how it still pulls in millions of funding amazes me.

  • @magvad6472
    @magvad6472 Жыл бұрын

    ok conplaining about bugs here was tedious and pointless I know this is an older vid and I just stumbled on your stuff...but as a person who is Pirate Legend and has played Sea of Thieves since launch off and on.... I don't think this game can survive as Sea of Thieves, and frankly, I don't much like anything about modern Sea of Thieves and hope they avoid their model of "player interaction", nor do I think it's working for them and the game has stagnated. Frankly, I like pvp, I like ships, I like piracy. The problem I have with Sea of Thieves (and the rhetoric around piracy in Star Citizen) is that "pvp take all their shit, full loot" is the main focus. A niche one. One that has left Sea of Thieves...a 5 years live game ON GAMEPASS....to stagnate at relatively the same amount of followers....as Star Citizen. There are as many people subbed to the Sea of Thieves subreddit as Star Citizen. That's ridiculous. The game is free for everyone with gamepass. MOST people can play the game on their system. I think the problem is that Sea of Thieves model is just at a base line...half fun all the time. For a small portion of players it is always fun, but for the majority...the key group being NEW PLAYERS...it's mostly UNFUN, and unfulfilling. You end your session bitter and empty...most of the time. Or you play conservatively and end your session bored and filled with timesinks. Why? Sea of Thieves LOOKS very simple...until you play it: New Players die off that game like sand through RAREs fingers..it's a major problem. Why? Because it's INCREDIBLY PUNISHING TO BE BAD. 1) Sea of Thieves has a full Loot pvp model that drives more or less ALL content to fit into that model. There is barely an event that doesn't involve you becoming a target in some form and most outright are designed to produce player vs player CONFLICT. So 99% of player interaction is combative. 2) Sea of Thieves spent a lot more time on pvp than on cooperative pve content. This had led their community to be more or less the same kind of community you'd find in RUST (aka total toxic dogshit)...but the market that wants to play a fun pirate game...is vast. They've catered to one of the smallest market demographics in gaming...full loot mmo players. Name me a successful full loot mmo...oh, wait. They all went under. 3) The Sea of Thieves pvp design is dogshit. Everything is unbalanced, the HG system is bare bones and boring, and new events recycle the same tired goals "go here, cycle waves, fight off players"...it's been 5 years of live service and the newest patch for Sea of Thieves basically is just "QoL + Improved Forts"...aka, Forts with actually good loot just bringing us back to the LAUNCH FORTS that were exactly like that already sans some enemy types and fire/sail falling mechanics. 5 years....and we are back at the same content. 4) Sea of Thieves has developed SLOWER than Star Citizen due to their commitment to a live quarterly model. I've been here the whole time. It's a miserable drip feed to continue to watch Sea of Thieves development. Star Citizen you can see the curve...Sea of Thieves? You hope to god they have something up their sleeve because it's been seasons in a row with nothing to care about. I think Star Citizen...hopefully...has a more evolved concept of a living world. One that involves pvp..but also group to group cooperation. I also hope Star Citizen has a more sophisticated concept of what a player on player interactive world actually can be...and not just a series of glowing lights telling players to meet up and fight in an area. I think more importantly, Star Citizen needs to focus on producing a space and gameplay loop sets that actually bring players in...and don't drop a toxic bomb on their entrance to the front door with players telling them to git gud. I'd HOPE CIG learns not to do what RARE did and produce a number of spaces that, if you are getting dunked on, you can leave and go to a different space and have fun while you get to know the game. TLDR Sea of Thieves is a stagnating game and continues to drip feed recycled content and throws out barely worthwhile mechanics and new enemies to spice up what is a rotten core formula of time sinks and "stick a neon beam over it and call it a pvp event" design. Idk about you, but I've tried to get at LEAST like...half a dozen friends into Sea of Thieves and they've all left because it's either too boring or just too unsatisfying...because pretty much every session ends with a dramatically quick pvp fight where they get stomped into the ground and then 4 hours of work went nowhere and most of it was just filler labor.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I get this comment a lot. First - thanks for watching! I also lost interest in Sea of Thieves. I want more tools, functions, things to play with and they don't seem to add any. I'm not, however, arguging Star Citizen should follow Sea of Thieve's development cycle. I'm comparing two explore-on-boat together games: Sea of Thieves accomplishes a lot with very little. Star Citizen could learn from Sea of Thieves' simplicity. When I say simplicity, I'm speaking about simplicity of interactions. Sea of thieves doesn't have inner thought systems, for example.

  • @janniswildermuth1499
    @janniswildermuth1499 Жыл бұрын

    I've seen some very disparate coverage of Star Citizen over the years and generally am not a fan, though I am amazed now and again when the developers achieved something great. However, this look into the simple inconvenience of playing is maybe the biggest turn-off. Iteration should happen on top of completed or at least realiable systems. The example with the water bottle was ridiculous and I cannot fathom who in game design at the company thought this is a system that doesn't have to be reworked, simplified or completely overhauled.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I learned afterwards that my ship has an external storage system: aka a "box you put stuff in and others can access". Part of it is on me, but that box also doesn't reliably work. 3.18's patch should, on paper, alleviate the disappearing items.

  • @ftblr66
    @ftblr66 Жыл бұрын

    I like your correct pronunciation of GIF.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    Choosy developers choose Gif

  • @intothevoid9417

    @intothevoid9417

    Жыл бұрын

    I have already called the grammar gestapo. See you two in court.

  • @captainharlock3998

    @captainharlock3998

    Жыл бұрын

    When Jondor calls, Rohan shall answer.

  • @0BLACKESTFUN0
    @0BLACKESTFUN0 Жыл бұрын

    ye well sea of thieves is full of carebears and non pvp players that play pvp . its so funny. But one is polished and the other one is like only the bare bone of its construct tied to alot of frustration ...

  • @SyndicateUprising
    @SyndicateUprising Жыл бұрын

    For a game this buggy and slow to play, theyre really over prioritizing realism over fun. If i die walking down a ramp i now lose all of my gear and spawn in a hospital so far away just to wait longer to call my ship. Everything needs to be simpler. This game is so complicated it makes tarkov look like mario party.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I can understand that final systems are yet to come: there's no sense fixing existing HUD bugs because a new HUD system is coming. But golly-gee, do I really need to take off my helmet to drink water?

  • @dirtgoblin5118
    @dirtgoblin5118 Жыл бұрын

    SC is a beautiful dumpster fire.

  • @Sp33ddialz
    @Sp33ddialz Жыл бұрын

    ScamCitizen is the ultimate example of why "giving the people what they want" is ultimately a flawed methodology. This thing screams 'scope creep' and I very much doubt they'll ever ship a final product

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I don't, though, consider this game a scam. A game run by a guy with an ego who is, perhaps, dreaming bigger than he should? Yes. Scam? No - there's some real substantial bleeding edge development out here. I wouldn't be surprised if other studios want to license, specifically, some of the server tech that's coming out. Persistent entity streaming (PES) is something a traditional AAA publisher wouldn't ever invest in. SC isn't a scam. SQ42, however, is harder to justify. I'm not confident the majority of backers really wanted a linear single player hollywood cast story. SC's ambitions justify the 10+ year development cycle. SQ42, clearly depending on the technology being fleshed out in SC, is harder to justify the investments. A guy working on SQ42 would easily return more ROI on SC.

  • @Indpendent01

    @Indpendent01

    Жыл бұрын

    @@birthdaytruck yeah for real, where is SQ42, i almost forgot about it! Totally agree with the server tech, add planet/gravity-zone tech to that, too.

  • @michu1247
    @michu1247 Жыл бұрын

    Everything is "needlessly complicated or broken". Welcome in sim game that is in alpha that's what you should expect. XD I agree that product should be much better after this amount of time. I disagree with it being "sea of thieves in space". That's what you wanted it to be but that's not what it is and not what it will be.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    I don't think Star Citizen is a simulation. The Space combat is modeled after WW2 dogfighting. If it was a simulator, it would probably be modeled after something far more modern and/or boring.

  • @rk-jn5mp
    @rk-jn5mp Жыл бұрын

    I get all this, but... no thanks to simplicity. We _already have_ games that offer simplicity and quick development. I get that _some things_ should be simple, but overall, many things _should not be_ or immersion is _lost_ and immersion _is_ priority 1.

  • @MadmanEpic

    @MadmanEpic

    Жыл бұрын

    In a lot of cases it does seem like there are relatively simple solutions already in place for a lot of the problems here, but they don't actually function. In other cases (like the player trading problems or having no directions) the lack of simplicity takes away more immersion than it'd ever add, because they're simple problems that would be trivial to solve in real life today, let alone a thousand years in the future.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    Opening your inventory to equip a water bottle and remove your helmet to stave off dehydration isn't immersive, though. I like complications and deep systems in some places, but it shouldn't be more difficult in a video to drink water than real life. We have camelbacks in real life. Why can't our space suits have a camelback.

  • @rk-jn5mp

    @rk-jn5mp

    Жыл бұрын

    @@birthdaytruck Backers had _wanted_ the ability to remove their helmet and to eat/drink for years prior to those systems being added, believe it or not. 😄 Still waiting on the 'carry your helmet under your arm instead of stowing it' part of things... and that _flip,_ too, of course. 🙃

  • @DigitalHodgePodge
    @DigitalHodgePodge Жыл бұрын

    15 minutes in, and I can't help but think you're comparing something that's in alpha to something that... you know... isn't? Not to mention the games have very different goals, right? I get where you're coming from though.

  • @birthdaytruck

    @birthdaytruck

    Жыл бұрын

    Its the approaches that are different. Star citizen approaches each task : drinking water, for example, perhaps much more complicated than need be. Im looking at design moreso than completion of code.

  • @DigitalHodgePodge

    @DigitalHodgePodge

    Жыл бұрын

    @Birthday Truck Yeah, I gotcha. And finishing the video, I had a better understanding of your viewpoint. I think one important thing to note for any new prospective player is that Star Citizen aims to be a sim. So even after all of the planned features are in, it will still be far from simple (but hopefully much clearer than at the present)

  • @ctrouble2309

    @ctrouble2309

    Жыл бұрын

    @@DigitalHodgePodge a simulation of an elevator related bad dream

  • @Indpendent01

    @Indpendent01

    Жыл бұрын

    @@ctrouble2309 at least they are faster now and usually do work! Maybe needs an emergency call button for the repair bots to come out and realign it!

  • @captainharlock3998

    @captainharlock3998

    Жыл бұрын

    !0 years in, we can't in good conscience call it an alpha. At this stage, CIG will STILL defend their lack of anything polished by saying it's an "Alpha". It's a live service that really underperform and is steared by an over ambitious man that will ultimately give a sub-par product because it is, in the literal sense, impossible to gove EVEYTHING to EVERYONE and try to please every single last person. In that, they will 100 fail. What they won't fail, if they succeed at making at least SC somewhat stable, is giving a fun experience. but there will never be 100 systems briming with content and unknown and unexplored locations to discover and what not. That will never hapen. Not now, not 10 years after launch. We'll maybe have 10 systems when all is said and done, 15 if we're lucky? some more career that will be T0, and who knows what. There will be no Jezus tech that make them develop ship and content faster : the excuse of developing tools to create content has been used a decade now. And patches are coming slower and slowr.

  • @johnwayne4911
    @johnwayne4911 Жыл бұрын

    be cool if they added a give function like sea of thieves has for sure

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