What's Next For Kerbal Space Program 2: Colonies, Interstellar And ...

Ойындар

Now that "For Science" is out and made Kerbal Space Program 2 a lot better, we can now take a lot what's coming next: Colonies and Interstellar.
Interview with Nate Simpson: • KSP2 Developer Intervi...
🠴Join me to stay in the loop for more KSP stuff and general madness, Kerbal, space or otherwise!🠶
▶ Discord - / discord
▶ Mastodon - mastodon.social/@ShadowZone
▶ Twitter - / the_shadowzone
▶ Patreon - / shadowzone
▶ KZread membership - / @shadowzone
0:00 "For Science" was good, now what?
1:08 Far from finished
2:49 KSP2 Creative Director answers questions
3:51 Hints on Interstellar
5:04 How long until Colonies?
7:03 Fixes needed
#kerbalspaceprogram2 #ksp2 #colonies
🠴Interested in the vehicles I make in Kerbal Space Program? Check out my KerbalX🠶
▶ kerbalx.com/The_ShadowZone/
▶ steamcommunity.com/id/the_sha...
🠴Music🠶
"Invictus Outro" (c) The ShadowZone
Get my Music here:
▶ Spotify:
open.spotify.com/artist/0F8ZM...
▶ Apple Music:
itunes.apple.com/ca/artist/sh...
▶ Google Play:
play.google.com/store/music/a...
▶ Deezer:
www.deezer.com/de/artist/5298...
▶ Tidal:
tidal.com/browse/artist/10500010
"Failing Defense" and "Beauty Flow" all (c) Kevin MacLeod ( incompetech.com/music )
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b...
🠴HELLO everybody and welcome to the ShadowZone🠶
Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video game, this channel is the right place to be!
I try to deliver you fascinating creations, tutorial and how-to videos about KSP and other video game content.
I also compose my own music from time to time.
Stay a while and join the shadowzone community by subscribing to my channel or following me on those social thingies up there.

Пікірлер: 257

  • @TotesRandom
    @TotesRandom5 ай бұрын

    I hope colonies aren't just "plant module and build large structures" I really liked the "start off small, send modules and try to make a tiny base first" that mods in KSP 1 did.

  • @VolcanoQueen

    @VolcanoQueen

    5 ай бұрын

    Yeah but the problem with those are that they sometimes slide, or sink into the ground, rather have a solid object I can land on without having to worry about it moving

  • @danieljensen2626

    @danieljensen2626

    5 ай бұрын

    I don't mind transferring modules from Kerbin, at least at first, but there needs to be a system for docking things on the ground more easily, and also the colony components need to not have physics. Past a certain base size I think it would make sense if you could start manufacturing more modules on site (after setting up mining and manufacturing operations). Would be nice if the size of modules wasn't limited by rocket size, and also building a large colony with all individual landings just sounds tedious.

  • @rustyshackleford234

    @rustyshackleford234

    5 ай бұрын

    At first they probably are going to be launched one at a time. As resource collection won’t be added for a few more updates.

  • @just_archan

    @just_archan

    4 ай бұрын

    Afaik it will be "plant a (production) module ", gather resources, transport those to module, and build further.

  • @SPACEMAN98

    @SPACEMAN98

    4 ай бұрын

    Maybe rods similar to the LM that would stick into the ground on an activation group

  • @Ph33NIXx
    @Ph33NIXx5 ай бұрын

    Could be that Deb Deb and Kerbol are binary stars that orbit each other at a relative "close" distance. Edit: for an example - Alpha Centauri C orbits A and B at 0.21 l.y - that is "relatively close" x)

  • @RalphGaming-nj8jk

    @RalphGaming-nj8jk

    5 ай бұрын

    I think he meant that the nightsky will not stand still like it does now

  • @spaced___x

    @spaced___x

    5 ай бұрын

    I thought the exact same, similar to how Proxima Centauri orbits the Alpha Centauri system

  • @SALTrobot

    @SALTrobot

    5 ай бұрын

    iirc nate said the closest star (debdeb) was 4ly away so it cant be a binary system, i think hes just confirming that stars arent stationary relative to other stars like they are irl

  • @paulsidhuUK

    @paulsidhuUK

    5 ай бұрын

    That was my thought too

  • @spaced___x

    @spaced___x

    5 ай бұрын

    @eskomaz That could be a possibility aswell

  • @Lastmeerkat
    @Lastmeerkat4 ай бұрын

    I love how careful Nate was about saying the timeframe for the colonies XD

  • @neshura

    @neshura

    4 ай бұрын

    Better careful, conservative and on-time than over promising, under delivering and being late. I was skeptical until the for science update whether they could pull this off at all but the scope of changes in that update made me go out and buy the game finally. I still am not 100% optimistic about the game but at least the devs have shown they have the skill and intention to deliver what they promise.

  • @johnholleran
    @johnholleran5 ай бұрын

    As an amateur astronomer, here's my thoughts on the moving stars. If the star systems are moving in the night sky, what that means is they are closer to the observer than the background stars (and rendered as such). There are two options of what this could mean. EITHER the star systems are moving compared to the Kerbol system, so trejectories would need to account for where the star system will be, OR the stars will be so close that Kerbin's orbit will noticeably change the direction to a stationary star system (parallax). In situation 1, each year the star will be somewhere new in the sky, likely creating interesting shapes and rarely being in the same spot twice, but it could mean the distances changing. In situation 2, each year the star would return to it's original position, having tracked a circle in the sky and having the most angular displacement after 6 months. Personally, I would bet on situation 2: star systems which are relatively close, but stationary or mostly stationary. For me, I'm very excited to watch the night sky and locate these stars before looking on the map. Update: I think the closest star system will be about 400,000,000km away, or 4x the distance to Eeloo. 30 Kerbin astronomical units. Here's my thought process. The mun is about as small an angle as is noticeable, and it's 2 degrees. By finding the au of Kerbin, we can calculate the Kerbin parsec, and see what distance would draw a 2 degree arc. Now, that seems a bit close, so it's probably a little further, but I'll guess the closest star system has a 2 to 0.5 degree parallax and the others are further. Feel free to check my math, doing this on my phone Update 2. Situation 1 could mean multiple stay systems orbiting a great attractor/black hole, but I don't favor that as star systems would move too far away to access easily over time, penalizing slow or long term players. However, a second option is stars effecting each other. A few commenters suggested that and I do agree it's a potential solution- one challenge is it doesn't scale well but it can work for a few star systems. Personally, I still favor the stationary yet close star hypothesis

  • @BenTajer89

    @BenTajer89

    5 ай бұрын

    I remember an interview where Nate was talking about how they consulted with experts on relative stellar motion and how its so complicated because stars don't just orbit the center, the bob relative to the galactic plane and have interactions with their neighbors. This suggests to me that they have at least thought of incorporating these dynamics. That said I'm not sure you need to worry about "slow players" being penalized. I'm the kind of player how likes to run many parallel missions and not simply warping from launch window to launch window. If you are the type of player who loves pressing the time warp button, what's the difference of waiting couple extra 100,000 years for the next aproach?

  • @RayneAngelus

    @RayneAngelus

    4 ай бұрын

    I think it's also worth considering the possibility that Debdeb does not orbit on the same galactic plane as the Kerbolar system...

  • @YevhenSavchuk

    @YevhenSavchuk

    4 ай бұрын

    4x the distance to Eeloo?? interstellar distances are incomparable to interplanetary distances. Even if they decide to make it small scale like the Kerbol system (7x smaller) it would still be more like 1000x times distance to Eeloo

  • @johnholleran

    @johnholleran

    4 ай бұрын

    @@YevhenSavchuk agreed, so if the nearby stars only have apparent motion via parallax, they have to be really close (waaaay closer than realistic). So while that's a possible explanation, I do think it more likely now that the star systems are orbiting each other as a weakly gravitational bound binary or something

  • @toxic-od8fd

    @toxic-od8fd

    4 ай бұрын

    if its only 4x distance to eeloo, you could easily reach it with a low tech rocket, for example by doing jool gravity assist. so that would be weird of devs to implement

  • @Jan12700
    @Jan127005 ай бұрын

    They should also focus on bug fixing. I Played only till I reached Tier 3 and started to go to Duna but with the bugs like orbit decay, Docking Ports not working correctly and air braking destroying everything even with heatshields, it's annoying I would also like to get a building upgrade progressions system with the Colonies Update.

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    Agreed, these things need to go away.

  • @silmarian

    @silmarian

    5 ай бұрын

    I’m not even that far in and have given up because my craft keep teleporting away when I go eva or when trying to dock.

  • @notgreg123

    @notgreg123

    5 ай бұрын

    I wanted to do a Duna mission and made a big ship meant to be reusable but turns out orbital assembly is impossible because the docking ports randomly decided to no longer be docking ports. The magnets refuse to work and I've gotten them close enough to dock without the magnets but it still doesn't work. I guess I'll have to put this mission aside until the next patch :/

  • @anoniemw.222

    @anoniemw.222

    5 ай бұрын

    ​@@notgreg123same problem, they were perfectly alined but didn't dock. My kerbals are now still stuck in duna orbit

  • @iscuit
    @iscuit5 ай бұрын

    That live tylo landing was indeed beautiful. I haven't ever seen such a fantastic recovery before 😂

  • @cheezysot
    @cheezysot5 ай бұрын

    I think that when Nate said that Debdeb would move in the night sky, he also teased that there is a concept for a galactic center. Whether a black hole would be in the center of the system is up for debate, but it generally seems like Kerbol and Debdeb will orbit something

  • @TlalocTemporal

    @TlalocTemporal

    5 ай бұрын

    There is no way anything will be there 10,000 ly away, that would be a huge waste of time. A point on the msp sure, but there's billions of stars between here and there.

  • @sacopanchez151

    @sacopanchez151

    4 ай бұрын

    ​@@TlalocTemporal KSP is not a simulation of real life. Kerbin is less than half the size of the moon, Jool is about the size of the earth. The kerbolar system could be a lot closer to the center of its galaxy.

  • @TlalocTemporal

    @TlalocTemporal

    4 ай бұрын

    @@sacopanchez151 -- Even if we bump the scale factor from 1/10 to 1/500, that's still 50ly from the galactic center. There are 2000 stars within 50ly of Earth, and that number increases as you get closer to the ceter of the galaxy. Besides, galactic orbits aren't normal orbits. They oscillate up and down through the plane of the galaxy every few dozen million years. Dozens of stars pass within 5ly of earth every few thousand years, with tens of thousands passing every orbit. So galactic distances are hilariously out of scope for a game with maybe 5 Stars. Simple relative motion makes sense though, those stars are passing at 10s of kilometers per second relative to the sun. At that speed, it would still take ten thousand years to change position significantly. Relative motion is plenty to see stars move in the sky. Even noticing a difference between linear motion and a galactic orbit will be nearly impossible within a million years.

  • @deadbeef576

    @deadbeef576

    4 ай бұрын

    they orbit the kraken

  • @cheezysot

    @cheezysot

    4 ай бұрын

    @@deadbeef576 you orbit the kraken

  • @Bulltoad_Real
    @Bulltoad_Real5 ай бұрын

    Hey shadowzone, thanks for continuing to put out good videos to satiate my hunger for KSP 2 news! I appreciate it.

  • @Arraydeess
    @Arraydeess5 ай бұрын

    I hope they add “Next Orbit” feature to maneuver nodes

  • @davidchidester5463

    @davidchidester5463

    5 ай бұрын

    I miss the fine tuning we could do with the old maneuver planner too.

  • @katherinek6166
    @katherinek61665 ай бұрын

    Oh, so Nate is confirming that Kerbol and Debdeb are a binary system. That's probably a very good idea for the first interstellar target, as that would allow Debdeb to be a lot closer to Kerbol, while still providing a suitable challenge. Nate did say earlier that they are aiming for realistic distances between stars, and that tends to be on the order of several light years for stars that aren't gravitationally bound. Even with a 10x scaling factor that KSP uses to make distances a bit more manageable, a few trillion kilometers would make for a long and boring journey despite time warp. Going for a binary would let them make it 10-100 times closer, which is still very, very far away compared to the planets, but with a good engine, you can cut the transfer time under max warp to some number of minutes, rather than hours. Much more playable.

  • @Zacharysharkhazard

    @Zacharysharkhazard

    5 ай бұрын

    I like the idea of this being your “beginner” interstellar trip, but I still want to be able to fly out to stars multiple light years away once I’ve gotten the hang of it. Hope the next couple will be farther, I want a real challenge!

  • @xenno8496

    @xenno8496

    5 ай бұрын

    Please DO NOT put words in others' mouths. This could have meant ANYTHING

  • @TlalocTemporal

    @TlalocTemporal

    5 ай бұрын

    ​@@xenno8496-- If the position of Debdeb changes in the sky noticably even over decades, it must be *very* close, like

  • @AstroMaja22

    @AstroMaja22

    5 ай бұрын

    ​@@TlalocTemporalnah. centauri moves a good fraction of the moons apparent size each century

  • @TlalocTemporal

    @TlalocTemporal

    5 ай бұрын

    @@AstroMaja22 -- That's basically the same place in the sky over *centuries;* still fast, but not noticably changing in 20 years.

  • @danieljensen2626
    @danieljensen26265 ай бұрын

    Colonies might be the thing that actually gets me to buy the game, as long as it isn't horrifically buggy. Not having enough stuff to do once you got to a planet was a sticking point for me with KSP, I never got past Duna because I got kind of bored and even with Kerbal alarm clock I felt like it was a hassle doing busy work while I waited for the right transfer window or just waiting for my ship to arrive.

  • @ScarrowLP
    @ScarrowLP5 ай бұрын

    I can wait. I would love so see Interstellar Milestone also bringing us a Red Giant , type la supernova and blackhole research tasks, which we can visit find in mid game via sensors und travel to in late game.

  • @steigleder
    @steigleder5 ай бұрын

    I think Jool still doesn't have the reentry system updated. Yesterday I completed an atmospheric mission, and my ship lowered its speed from 8500 m/s to 1000 m/s without the shield heating up.

  • @RamblinRick_
    @RamblinRick_4 ай бұрын

    There is an Alarm Clock mod on SpaceDock. ALso some MechJeb2 replacements: Maneuver Node Controller, Flight Plan, K2-D2

  • @fawkyou2001
    @fawkyou20015 ай бұрын

    5:00 this statement from nate is actually pretty revealing about how interstellar travel will work (if I understand correctly ofcourse) when nate is talking about the system not appearing stationary every night what that sounds like to me is that these systems will be placed very close to each other (on stellar scales). when we move around the sun our position is changing so if you look at a specific star in one half of the year and then look at it half a year later it will have appeared to move, when we do this looking at alpha centari, its "paralax angle" is 0.75 arc seconds or in other words over the course of half a year of time the position of the star will be 0.75 arcseconds from where it was half a year ago. for context the diameter of the moon in our own sky is 1700 arcseconds, this is the closest star to us other than our own sun and it still doesnt noticeably move without a telescope, if nate is saying that the stars do not appear stationary then not only does that statement directly confirm that the systems move relative to each other but it implies these systems are very close together because in order to noticably move it would have to be significantly closer, this means we finally have a sense of scale and know that these other star systems will be within atleast 4 light years guaranteed but very likely significantly less than that. now without any more information we unfortunately cant tell based off his statement alone what setup they are going with for in terms of where to place the stars in their orbits but I see 2 possibilities: 1: we have a new intermediary sized black hole around which at least kerbol and deneb orbit around or 2: deneb and kerbol are binary stars given the early state of the game I personally believe we will see a binary system implemented between kerbol and deneb because a binary star system would explain why the scale of denebs movement is visible on kerbin and it would make a good "babies first interstellar voyage" since missing simply means an unplanned return similar to a failed duna transfer but at the same time we also already have confirmation of binary planets rask and rusk, I dont see why if the new orbital system can handle binary S.O.I.'s for planets that it couldnt do the same for stars

  • @finnm.2582
    @finnm.25824 ай бұрын

    Being able to construct and launch rockets from the Mun will be an absolute gamechanger because we will need only a fraction of Delta V compared to a launch from Kerbin.

  • @ts_vexx6883
    @ts_vexx68835 ай бұрын

    Good stuff! Thanks for keeping tabs on all of this. That interview snippet is very exciting news indeed.

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    I recommend you check out the full interview, there's some other interesting stuff in there as well.

  • @luizgustavodelimapreviero4895
    @luizgustavodelimapreviero48955 ай бұрын

    Not exactly an astronomy expert (nor anything near that XD) but I believe that the statement of "Debedeb system will not be in the same position in the night sky every night" means that instead of having star systems fixed in space relative to each other (which would fix them in the sky from ones perspective), all of them are orbiting something bigger at the center, probably a gargantuan supermassive blackhole (as it is in most galaxies in real life). This would make the stars move in the night sky along the months/years (depending on the scale of the blackhole/stars system). This do happens in real life, as our sun and the other stars here are all orbiting Sagitarius A (the supermassive blackhole at the center of our galaxy) but the Milky Way is insanely huge for the human scale, meaning that this movement would be only noted after thousands of years. It would probably work in KSP because the celestial bodies of the game are all scaled down 6-10 times, so these kind of periods are way shorter for the game, making it perceivable for the player. Also, it is kinda expected for a black hole in the game at this point, like, come on, it would be a tragedy not having one in a game of this scale, totally bangers and unmissable, and there is no better place to put a supermassive blackhole than in the center of a galaxy with lots of star systems orbiting it. TL;DR: Debdeb moving along the night sky every night probably means that there is a supermassive black hole at the center of the kerbal galaxy.

  • @johnholleran

    @johnholleran

    5 ай бұрын

    That is possible, though this would mean the stars would drift away so long save files would have a harder time going interstellar. Another possibility is the stars orbit the kerbol system, but I favor parallax as the explanation. If parallax is the reason, I calculate a rough distance of what that could mean and dropped that in a comment

  • @notgreg123

    @notgreg123

    5 ай бұрын

    Assuming the kerbal galaxy (which no one seems to have named yet) is an analog of the Milky Way and is at Kerbal scale, it is probably around 10,000 ly in diameter and contains 100 million to 1 billion stars, assuming the Milky Way contains 100 Billion. Someone needs to look more into this and give it a proper name, I'm really fascinated by this

  • @jjeeqq
    @jjeeqq5 ай бұрын

    I think that colonies might not come faster. Because Science update bringed so many players into game and bug finding that there is lot more bugs to cover now, maybe not so serious bugs which were at launch but there is so many right now to be addressed. But ofcourse it would be nice if it came faster. I wanna be able to do that Eve side mission before colonies comes.

  • @just_archan

    @just_archan

    4 ай бұрын

    I will add that we will see major overhaul of techtree. While rocketry is fairly fine, except for initial node (swivel at node 0 is overkill), ie nodes for planes are messy AF. Same with amount of science parts, gui that is not rewarding, and missions that... While got lot of potential, they are underutilized. So I think next major update will be with overhaul of science

  • @entropic-decay
    @entropic-decay5 ай бұрын

    my thought regarding the other star systems and them 'moving around' in the night sky is that Kerbol is in a multi-star gravitational system with the Debdeb system and whatever other ones are added later, similar to Proxima Centauri relative to the rest of the Centauri system.

  • @bilbobaggins138
    @bilbobaggins1384 ай бұрын

    7:36 Maybe this is intentional. If you read max temperature of the parts they are around 700K which is more realistic compared to the original 2000K. For example the worlds fastest plane right now reaches at mach 6 around 900K

  • @FixBound
    @FixBound5 ай бұрын

    A good video of ShadowZone to end the week! :D

  • @THEone_spaceguy
    @THEone_spaceguy5 ай бұрын

    I think that the star systems would orbit a huge central black hole, so they wouldn't be in the same position because they also move along with Kerbol

  • @Simonspacex
    @Simonspacex4 ай бұрын

    5:02 He means that the solar systems would move relative to eachother somhow. It could be just random movements, Something involving the solar systems orbiting in a galaxy, or maybe some other organized movement. It could be anything at this point.

  • @chrsfincher
    @chrsfincher5 ай бұрын

    I never realized how much i used the Drill and ISRU to make fuel and have it at stations in orbit of planets but can we swap colonies for fuel production first then work that into a large scale operation in the colony maybe you need to build big drills or on site tanks and pipes to move the fuel around but dont we need to be able to make fuel before we work on colonies?

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    My entire fancy Invictus mission would not have been possible without the ISRU feature. It really added a lot to KSP1!

  • @gptiede

    @gptiede

    5 ай бұрын

    Agreed. If there is no life support and no ISRU, and we know for sure that Funds will not exist, then what is the challenge or even the purpose of building a colony. Will there be new science parts that take hundreds of days on a surface to produce their science, and a reason to need those science points?

  • @Boop__Doop
    @Boop__Doop4 ай бұрын

    this is the moment early access became ksp

  • @comedyatitsworst
    @comedyatitsworst5 ай бұрын

    i was the one (Vestage) to say the idea that "it would be cool as heck if there was a bright dot in the skybox, to tease debdeb," with nate responding with that bombshell - "that would imply debdeb has a fixed position in the night sky." i was bewildred, honestly, and i asked some other members what nate could have meant. i got the average ideas (binary, black hole, etc), but one stood out to me, and kinda made sense a user (i forget whom) said that they remembered one of the devs mentioning each star orbiting around a seperate point of space they also attached an image, showing what them meant, which was seperate orbits, that orbited nothing, but it would keep them 'moving through the sky' honestly, thats what i think ill be going with, until the devs truly show off what they meant.

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    Thanks for asking the question that teased this piece of information out of Nate :)

  • @ekspedition4484
    @ekspedition44844 ай бұрын

    1. Question how should we be able to build colonies or things with colonies without resource Gathering

  • @UFedor-hf3ys
    @UFedor-hf3ysАй бұрын

    Yes, of course, there are still 5 years left to wait for the full roadmap to come out

  • @Kurruk007
    @Kurruk0075 ай бұрын

    If it's not on the same place on the night-sky it would suggest that Debdeb is a companion star to our system or something like that (aka much closer than say Proxima Centauri)?

  • @Screeno1993

    @Screeno1993

    5 ай бұрын

    I wonder if it means the stars all orbit a supermassive black hole at the galactic core.

  • @EricMeyerweb

    @EricMeyerweb

    5 ай бұрын

    That seems the most likely explanation, unless Nate was clumsily referring to stellar position drift over the time it takes to get from one star to another at sublight speeds.

  • @jana31415

    @jana31415

    5 ай бұрын

    probably like a proxima centauri to alpha centauri

  • @Screeno1993

    @Screeno1993

    4 ай бұрын

    @@jana31415 I guess it would be good next step, and then other systems are further out on their own? The barycenter of kerbol-debdeb would be on interesting place to create an orbital shipyard..

  • @esmenhamaire6398
    @esmenhamaire63984 ай бұрын

    If Debdeb moves in the night sky, the possibilities are that either Kerbol and DebDeb could be a binay system; or Debseb might simply be passing close by Kerbol (like Barnard's Star is to Sol) or the visitable stars in the base game might be part of a cluster, rither open, if it's a small cluster, or globular if it's a large cluster. Also, note that whilst we are used to other Stars being light years away at closest, stars can, and do pass much closer to each other occassionaly in the long run. However, assuming that the devs are sticking with a reasonable degree of realism, then my money would be on Kerbol and Debdeb being a fairly close binary pair. All other options, so far as I can see, would involve changes in position so slow that unless you're playing very vlose attention, you might not notive Debdeb's chane in position in the sky in decades or more.

  • @anoniemw.222
    @anoniemw.2225 ай бұрын

    colonies can give the game way more depth. More goals than just landing and doing some science. Also not having to manually do every launch from kerbin removes a lot of the repeating work

  • @SpaceSim1
    @SpaceSim15 ай бұрын

    awesome job as always!

  • @leosspace1630
    @leosspace16305 ай бұрын

    I love your videos, I love ksp 2 and how it's going to end up in the long run. I think that the people who critic ksp 2 for it's bugs don't understand the beauty of the vision of developers of ksp 2. I hope we'll see more from them. Devs, keep it coming, don't stop in your amaizing work.

  • @cwm-wo3zx
    @cwm-wo3zx4 ай бұрын

    I can totally see modders making mods to add randomly generated systems, wrecks and other 'space exploration' aspects to the game. A TON of future potential here! Love to see it.

  • @RockAristote
    @RockAristote5 ай бұрын

    I wish to see you try the mission about 10 Kerbals on Eve and come back. Seems impossible!

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    It's rough, yeah, but discord doable. Someone on my discord did it. The ship was gigantic.

  • @Rasip
    @Rasip5 ай бұрын

    Yes, when are they going to bring out the entire reason to upgrade from KSP1?

  • @SALTrobot
    @SALTrobot5 ай бұрын

    In the files 2 extra names for stars appear (or atleast thats what ive been told) called Qeg and Tuun so 3 star systems lines up

  • @LJGacha
    @LJGacha5 ай бұрын

    The DebDeb system not being in the same place every night means that since Kerbol and its nearby stars orbit the galaxy, their positions relative to eachother will constantly be shifting. The gravity of the galactic dust coulds and disc cause DebDeb and Kerbol to dive up and down through the disc as they orbit, the dive and rise cycles wint be the same for all stars, resulting in DebDeb and other nearby star's positions slightly changing every night. Pmayers will likely have to plan interstellar trajectories to intersext a star as it is either doving or rising so that the star meets the craft while it is cruising.

  • @icecrystal7965
    @icecrystal79654 ай бұрын

    Wait I just noticed a weird quirk of the roadmap Colonies->Interstellar->Resource gathering Shouldn't resource gathering go before interstellar, or even colonies? Like Going interstellar is going to be pretty dang impossible if you can't build ships in orbit because you don't have any materials to build them out of And for that matter, colonies are going to be pretty difficult to grow if everything has to be imported So, idk if I'm missing some big chunk of info, but, I'm pretty sure the majority of colonies and interstellar are going to be off limits until resource gathering happens

  • @arturzimplayerpro2573
    @arturzimplayerpro25733 ай бұрын

    Kerbal military force? I am imagining it and it would be bombastic.

  • @RamblinRick_
    @RamblinRick_4 ай бұрын

    While their near-future plans are interesting, they're missing a Very Important Requirement... Modding Support. Mod authors are already hard at work working around limitations. The devs need to pull one or two devs off the current timeline, and concentrate on modding support and the Steam Workshop. They already have an established data structure for parts, missions, scenarios, etc. They already have an integration process and tools for Unity. Make these available to mod authors NOW. KSP 1 lasted as long as it did thanks to mods. The same can be said for other games, such as Skyrim and Fallout 4. Mod support would greatly increase the player base, e.g. SALES.

  • @havocklp4337
    @havocklp43375 ай бұрын

    I see it differently. It's nice that they now want to take the time to get it right. But anyone who knows the roadmap and now needs around 1/2 to 1 year for each major update, they won't be finished with the game for another 5 years. That shouldn't be the case and the player numbers prove that most people would rather wait until the game is finished. I mean, we paid 60 euros (at least when I started), and today we only have a game in our hands that is playable. The emphasis is on playable! If they had said from the beginning "guys we need 1 or 2 more years of development" nobody would have complained!

  • @macebobkasson1629
    @macebobkasson16295 ай бұрын

    The only way the system could travel across the sky is if it was close enough to Kerbol. I imagine the distance between the stars may be much closer than something like Earth/Alpha Centauri. Possibly a binary system?

  • @Z.O.M.G
    @Z.O.M.G5 ай бұрын

    I feel like they should focus more on performance right now. There isn't a point to colonies if people won't be able to run them. Making rockets rigid bodies with no joints, maybe as an optional setting, would be very nice

  • @komandant_history
    @komandant_history4 ай бұрын

    An in built mod menu in game would be alot better for us who want mods but don't know all the technical wizardry on how to do it now

  • @CanYouDigIt47
    @CanYouDigIt475 ай бұрын

    Assuming they are going to have the other solar systems moving around galactic center as the planets move around Kerbol. Just like you zoom out of Kerbin and see the Mun's orbit, zoom out further and see Kerbin's orbit, zoom out even FURTHER and see Kerbol's orbit, now traveling to other systems is just any old transfer. Except with more powerful engines so we don't have to wait 300 millennium for the optimal transfer window :D.

  • @HaiDefinitions
    @HaiDefinitions5 ай бұрын

    nice, i was todays years old when I seriously tried to look up an approximate release date

  • @ekspedition4484
    @ekspedition44844 ай бұрын

    Im realy looking forword to the colonies. Do we have information about how far colonie parts will be in the tech tree

  • @yooper5638
    @yooper56385 ай бұрын

    My Moho sample return craft showed 26,000 m/s, More than enough to get there and back. But by the time I got to Moho, there was only about 5,000 m/s left. So yeah, the DV indicators need work for sure. Thermal effects are spotty, too. Laythe's atmosphere is brutal compared to Kerbin's. And parts overheating and blowing up after you've reached vacuum after launch is a problem, too. That said, I'm really enjoying the game in it's current version. Hopefully, we'll see bug fix patches every six weeks or so.

  • @sixcolors4226
    @sixcolors42265 ай бұрын

    I would just like a maneuver plan or a button I can activate before launch that would just get me into a circular orbit around Kerbin, the rest I can do myself.

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    You can try using the new cheat menu. Press ALT+F8 and set an orbit around Kerbin.

  • @trolly4233
    @trolly42334 ай бұрын

    i hope you start out bringing modules before eventually having a module-based building system that works on the planet and lets you use supplies to construct instead of having to bring the whole module with you. Late game colonies should be fully customizable and effectively sandboxy - so long as you can get it to work.

  • @TheAntarcticanLeader
    @TheAntarcticanLeader5 ай бұрын

    5:00 To answer your question, the debdeb system being in a new spot in the night sky is accurate to real life. This is because as a planet such as kerbin orbits, its star it position changes. Thus, it appears that the debdeb system is in a new location. In short its planets facing different directions throughout the year, so it give the illuision that the stars are in a different place.

  • @yuvalpima-bk3nr
    @yuvalpima-bk3nr5 ай бұрын

    I really hope I'm the close future they will add an in steam workshop

  • @stuchris
    @stuchris5 ай бұрын

    the way nate said that out of the 10 months between release and for science, 8 months were foundational, leads me to think that the new update window is probably at minimum 2 months out. though yeah, expecting longer

  • @olegshkurenko-0448

    @olegshkurenko-0448

    5 ай бұрын

    There is more foundational work to be implemented too, i think 10 months is the release schedule for colonies too

  • @stuchris

    @stuchris

    5 ай бұрын

    @@olegshkurenko-0448 nate said that they hope to not take so long with the colony update, so I doubt that lol. there is still foundational work to be done, but its likely not nearly as much as before. would guess 2 months minimum, and 6 months max

  • @TheKianykin

    @TheKianykin

    5 ай бұрын

    If the delay was foundational work needed to be completed then I say your estimates are good. Especially since they have said all the assets for the later roadmap have been worked on all along in parallel

  • @davidchidester5463

    @davidchidester5463

    5 ай бұрын

    Hopefully by July.

  • @CosmicAggressor
    @CosmicAggressor5 ай бұрын

    The biggest issue I have been having is with timewarp under thrust being unreliable. The game tends to require you to continuiusly press the button to stay in time warp even if you have the delta v to burn for a week straight. It makes it absolute hell to try to fliter around with the infinite fuel cheat if you are still limited by delta v that should not be applied to your craft and is not even calculated well.

  • @vrnorwaynorway6048
    @vrnorwaynorway60484 ай бұрын

    new to kerbal thanks for the videos i watch them all

  • @baconeater2058
    @baconeater20584 ай бұрын

    I think the systems being in a different position could just mean seasons.

  • @rkr9861
    @rkr98615 ай бұрын

    Debdeb not being in the same position every night means that as a 'star' it's really close to Kerbol. Just as far-out asteroids appear to move slowly across the sky, so would, in theory, a reasonably close star, although even slower because the distance is still vast. Comparatively, systems 2 and 3, if even further away, would appear to move even slower or not at all. Keep in mind that all the stars in the sky are moving, but the perceived speed of relative motion is determined by distance and vector.

  • @gptiede

    @gptiede

    5 ай бұрын

    Good thought, but if Debdeb is not somehow caught in a common gravitational field with Kerbol, then it should quickly leave the vicinity of Kerbol.

  • @Pi_Maaster
    @Pi_Maaster4 ай бұрын

    i guess colonies will come sooner than we tink. like science update but we NEED a better trip planer: a transfeir window calculator and an alarm clock

  • @nhennessy6434
    @nhennessy64344 ай бұрын

    Btw, crossing Smurfs with asparagus DNA to make these people was kinda evil. Guess we have CRISPER to thank for that.

  • @TheSandboxMaster
    @TheSandboxMaster4 ай бұрын

    There could be a really high chance that Nate was implying a binary star system, where two stars orbit each other. This would also be realistic due to the Alpha Centauri system orbiting each other very closely. This would cause the stars to move much faster than just floating around in space due to the gravity pulling on them.

  • @robpayne1956
    @robpayne19565 ай бұрын

    Again not an astronomer but as far as deb deb not being in the same place every night can only happen if the kerbol star is either orbiting deb deb or the other way around deb deb and kerbol are a double star system. Then positions would change daily.

  • @cspaceinfinity0116
    @cspaceinfinity01165 ай бұрын

    I think we need resource gathering as soon as possible

  • @davidchidester5463

    @davidchidester5463

    5 ай бұрын

    That's coming after the interstellar update. Not sure how colonies work without it, but we will see.

  • @blakec8723
    @blakec87235 ай бұрын

    Star systems can't just stay in one place, they have to orbit something. I wonder if Debdeb and Kerbol will orbit each other... or if they orbit a black hole...?

  • @samfisher874

    @samfisher874

    5 ай бұрын

    I really like the orbiting a black hole idea! Maybe you'd see it disappear briefly behind it or be slightly gravitationally lensed. And maybe they can introduce some sci-fi concepts with the black hole like a wormhole or something.

  • @blakec8723

    @blakec8723

    4 ай бұрын

    @@samfisher874 Oooh, wormholes. I wonder if you could transport to different world through them, or waypoints

  • @ganymedemlem6119
    @ganymedemlem61195 ай бұрын

    Debdeb could be a distant binary companion to Kerbol! That'd be really cool!

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    Well the Tylo buddha is holding two stars in his hands... sooooo...

  • @Screeno1993

    @Screeno1993

    4 ай бұрын

    @@ShadowZone I consider that confirmed, and this makes me HYPED. Haven't felt hyped about ksp 2 in ages. Maybe the third solar system will be orbiting the other two at an incredibley far distance... It looks like they might be going for something a bit like the Centauri system of that's the case? I can't remember but they said there would at least be one other solar system other than debdeb. And if they're going for just three, then maybe it's gonna be like this? Or is their evidence that there will be stars outside this system orbiting what could only be described as the galactic core/supermassive black hole?

  • @vecnejhipik5349
    @vecnejhipik53495 ай бұрын

    Ohhh we are getting black hole system that is what it means :)

  • @mostleyfootball2063
    @mostleyfootball20632 ай бұрын

    Colonies in june-August this year but will be buggy

  • @kaligath6616
    @kaligath66164 ай бұрын

    Rotating star system is a thing i believe every number of years our star system scraps pass another star system.

  • @mikeperez5221
    @mikeperez52215 ай бұрын

    I feel like debdeb and the kerbolar system are gonna be some sort of binary system because Nate said that debdeb appears to move in the sky that means it’s relatively close and the tylo monument shows the creature holding two stars a yellow star (kerbol) and a orange-red star (maybe debdeb)

  • @jonmedders3866
    @jonmedders38665 ай бұрын

    Will colonies include some form of life support for kerbals, and will it apply to all kerbals on all ships? That is the biggest question I have. After spending so much time playing KSP 1 with various life support mods, I find it real hard to get into KSP 2 without some kind of crew life support in play.

  • @redotix9952

    @redotix9952

    5 ай бұрын

    they confirmed a long time ago that there will not be any form of life support as it would make the game " too hard" Personally the idea of colonies becomes a lot less interesting when you dont have to worry about keeping your kerbals alive

  • @chifurbr
    @chifurbr5 ай бұрын

    so which will happen first, a moon landing or ksp 2 finished?

  • @rustyshackleford234

    @rustyshackleford234

    5 ай бұрын

    Honestly moon landing, its development is going smoothly.

  • @hurrikayne907jr
    @hurrikayne907jr4 ай бұрын

    I think that what they mean by “Deb-deb won’t be in the same part of the sky” (4:49) they mean that maybe it is close and is a binary star system but far away for a binary but extremely close in interstellar standards ( I hope someone sees my theory)

  • @domi9322
    @domi93225 ай бұрын

    Whats about joystick controls? I think about to start playing it when i can use Joysticks for it

  • @Just_Purity
    @Just_Purity4 ай бұрын

    I bet it comes around April.

  • @dail310
    @dail3104 ай бұрын

    100% you will get 100k subs this year

  • @awkwardfox1622
    @awkwardfox16222 ай бұрын

    i want more habitable planets in ksp2 pls im beging

  • @marekkos3513
    @marekkos35135 ай бұрын

    2 years from now , and the game will be finished

  • @battlesheep2552
    @battlesheep25524 ай бұрын

    Maybe Kerbals reproduce through budding?

  • @marianhak
    @marianhak5 ай бұрын

    I waited with buying for science update, but then I found there is no controller support. Gonna wait longer then.

  • @buchan448
    @buchan4484 ай бұрын

    ranomly came across you checked some vids out have subbed and pressed the bell hello from Scotland

  • @michagrill9432
    @michagrill94325 ай бұрын

    4:46 quantum moon? 😂

  • @RalphGaming-nj8jk
    @RalphGaming-nj8jk5 ай бұрын

    aint watched it yet but this better be good news

  • @user-dn3pi9zs3e
    @user-dn3pi9zs3e4 ай бұрын

    Do you think there be life on this planet? 4:49

  • @CosmicAggressor
    @CosmicAggressor5 ай бұрын

    Hold up. Why is resource gathering so far down the line? I would think that refueling from locally produced supplies would be absoltley neccisary before even considering an interstellar trip.

  • @Datau03
    @Datau035 ай бұрын

    I am super looking forward to colonies. I am pretty sure there is gonna be an extra editor for building colonies similar to the VAB called BAE- Build Assembly Editor

  • @owenmonckton2713
    @owenmonckton27135 ай бұрын

    I have no idea how an interstellar ship is going to work when fps tanks over 100 parts

  • @1R3TR01
    @1R3TR014 ай бұрын

    Does anyone know what Intercept are going to do to drive efficiency? I see no reason to make small craft once you have medium/large components - KSP 1 used money for example (I hear intercept don't intend to have a money system)

  • @jacobely6826
    @jacobely68265 ай бұрын

    honestly, my biggest issue is tons of the QoL stuff, i think for science did a lot to ease my worries about the game becoming abandonware, but i still cant fathom why they've decided to uproot so many of the QoL systems and rebuild them in ways that are unfamiliar to most of the playerbase, and in many ways, either completely missing or just flat out inferior, like with the part manager or the maneuver node system which is missing tons of QoL features from the original manuever system, such as being able to put precise dv steps into the node all the way down to decimals of dv all the way to the next orbit feature being completely missing. im optimistic about the game, but i do wonder if in an attempt to make ksp 2 feel unique and to put their own flavour into the game, they're also intentionally making solid systems different and as a result worse... hopefully these issues will get ironed out, but i do find that the experience of playing ksp 2, is still widlly uncomfortable because of the lack of so many of these QoL systems.

  • @franciscomagalhaes7457
    @franciscomagalhaes74575 ай бұрын

    I dunno man, it took them quite a while to implement atmospheric heating, and even that reintroduced some major bugs. I have a hard time believing they'll be able to implement an entirely new system as complex as colonies in less time than that...

  • @davidchidester5463

    @davidchidester5463

    5 ай бұрын

    I don't think colonies is as complex as core systems like atmospheric heating though. Colonies are solid parts that don't interact as deeply with the physics systems. It's mostly figuring out how orbital vehicle construction works that's going to be a hurdle. Plus you can't forget they've been working on all these systems from the start so in theory the updates should release faster.

  • @mekaerwin7187

    @mekaerwin7187

    4 ай бұрын

    @@davidchidester5463 In theory.................

  • @scotttruehart8024
    @scotttruehart80245 ай бұрын

    re-entry heating is cool and all but until its tweaked to how it needs to be I have disabled it. It is just too inconsistent in its current state

  • @fluffyhoodman
    @fluffyhoodman5 ай бұрын

    long run bean

  • @teemuleppa3347
    @teemuleppa33474 ай бұрын

    I wish those colonies will have npcs...moving and doing stuff.....not just drop empty buildings

  • @jona826
    @jona8264 ай бұрын

    KSP2 won't be "finished" for me until Kerbals consume food, water and oxygen, which wasn't even in KSP1 without mods.

  • @M2Skulls
    @M2Skulls5 ай бұрын

    Hearing Shadowzone say he wants to reach 100K subs comes as a shock to me. I thought he would have way more subscribers already 😲

  • @gptiede
    @gptiede5 ай бұрын

    If it turns out the Kerbol is actually part of a wide binary pair, then the other star which could realistically be up to a few hundred times further away from Kerbol than Eeloo would slowly move around Kerbol from the perspective of Kerbin. If it is a separate star system in no way linked gravitationally with Kerbol, then no, there is not realistic way.

  • @awilliams1701
    @awilliams17015 ай бұрын

    My guess is around april.

  • @user-kr1vf2ph6w
    @user-kr1vf2ph6w5 ай бұрын

    it the cloneing bathes aculy even though is have no good spilling nore grammer i atleast know how we are born

  • @Jas-39gripenenjoyer
    @Jas-39gripenenjoyer5 ай бұрын

    Do you know if they are adding console support for PS5 and when?

  • @ShadowZone

    @ShadowZone

    5 ай бұрын

    I am not sure if it's going to be PS5, but they want to bring KSP2 to consoles after the 1.0 milestone for PC.

  • @Jas-39gripenenjoyer

    @Jas-39gripenenjoyer

    5 ай бұрын

    @@ShadowZone ok thanks.

  • @marcius778
    @marcius7784 ай бұрын

    colonies after 2-3 years

Келесі