What's Causing my Frame Rate to Drop? - Unreal Engine 5 Stat Profiling Tutorial

Ойындар

In this episode we cover the steps required to identify the cause of your frame rate drops. We go into more detail about CPU-related frame rate drops, using the profile tool.
www.unrealengine.com/en-US/bl...
docs.unrealengine.com/5.3/en-...

Пікірлер: 51

  • @odin719
    @odin7196 ай бұрын

    in UE 5.3 Tools - Profile - Profile Data Visualizer

  • @MrKylePopovich

    @MrKylePopovich

    6 ай бұрын

    Amazing, thank you.

  • @HipernovaGames

    @HipernovaGames

    5 ай бұрын

    Okey, can fin the file in \Saved\Logs\profileViz, but, how can open ?

  • @Skalbemann

    @Skalbemann

    4 ай бұрын

    @@HipernovaGames got the same problem.. shit does not work

  • @pamparam3495

    @pamparam3495

    4 ай бұрын

    @@Skalbemann yes the same, can't open this log file

  • @pamparam3495

    @pamparam3495

    4 ай бұрын

    @@Skalbemann found the way - open an empty 5.2 project to see this log

  • @luckycogstudios
    @luckycogstudios4 ай бұрын

    Underrated video, I wish Epic had a bunch of videos like this, short and too the point! I'm glad to see this at the top of Google's search results when searching for UE5 profiling.

  • @briankranevitter3114
    @briankranevitter31143 ай бұрын

    This is exactly the performance tests video i always wanted to see. Thank you!

  • @FredericoZveiter
    @FredericoZveiter3 ай бұрын

    Thank you so much for this video, short and sweet! 👏👏👏

  • @PlayerOnHard
    @PlayerOnHard7 ай бұрын

    This is so relevant for me at the moment, much appreciated.

  • @julianmillo1459
    @julianmillo14597 ай бұрын

    Very helpful, thank you so much for posting this!

  • @grothjacky
    @grothjackyАй бұрын

    Thank you so much for the video, it's exactly what I was looking for! :)

  • @asdrofllmao
    @asdrofllmaoАй бұрын

    Great resource, thank you!

  • @ArsMar
    @ArsMar3 ай бұрын

    Very useful, thank you!

  • @roja
    @roja4 ай бұрын

    Wow! Totally helpful. Subbed.

  • @CodingConsciousness-cf1nf
    @CodingConsciousness-cf1nf6 күн бұрын

    Thank you for this!!!

  • @JonSkov-DK
    @JonSkov-DK5 ай бұрын

    Very useful video 10/10

  • @aka.Xavier
    @aka.Xavier7 ай бұрын

    Thanks for the video. Have you ever attempted to create a mobile version of any of your games? I tried with my first game, and it was challenging due to very limited resources. Despite the constraints, I managed to achieve results somewhat similar to the original. The process taught me a lot about optimizing my new games

  • @NumenBrothers

    @NumenBrothers

    7 ай бұрын

    Nope, I'm a PC man, through in through :)

  • @Utopia2023Game2
    @Utopia2023Game25 ай бұрын

    Jeeeeses thank u for this usefull video

  • @DelfosseFoo
    @DelfosseFoo5 ай бұрын

    What an unfortunate timing with 5,3. This video shows a real bottleneck and a way to find it. No such video for Insights exists, it's just hours of Epic guys talking about nothing, no real problem resolution. The info how to use Insights literally does not exist on the internet.

  • @undead_prime
    @undead_prime6 ай бұрын

    Unfortunaly i cant find a "Profiler" tab in Session frontend. UE version is 5.3.

  • @NumenBrothers

    @NumenBrothers

    6 ай бұрын

    Sad to see it looks like 5.3 might have retired profiler. 5.2 it's still there. Unreal Insights is the replacement- though I haven't played much yet with Unreal Insights.

  • @undead_prime

    @undead_prime

    6 ай бұрын

    On the bright side 5.2 still open profiles created in 5.3. But we will both of engine version need to be installed in order to be able to examine their contents. @@NumenBrothers

  • @codyozgaming9416

    @codyozgaming9416

    5 ай бұрын

    As the pinned comment says its now located in UE 5.3 at: Tools - Profile - Profile Data Visualizer

  • @max3116

    @max3116

    4 ай бұрын

    @@codyozgaming9416 the problem is that the file type needs to be (profviz) in order to open it. I think using 5.2 is the way to go to open profilers files.

  • @unrealdevop

    @unrealdevop

    4 ай бұрын

    @@max3116 To be honest Unreal Insights isn't that much different, it just has a lot more functionality which seems to scare a lot of people.

  • @googlefuuplayad9055
    @googlefuuplayad90553 ай бұрын

    Nice thx 👍

  • @OleksandrSe
    @OleksandrSe5 ай бұрын

    Based, that's literally what I needed🥃

  • @Restart-Gaming
    @Restart-Gaming3 ай бұрын

    Great found it save the log but now its not showing up under profile log its empty ?

  • @anjoomfaisal
    @anjoomfaisal5 ай бұрын

    thank you :D

  • @Restart-Gaming
    @Restart-Gaming2 ай бұрын

    ok tried again still not showing did find it but notice on yours its a uestat file like a square paper looked for mine its a folder when i open folder nothing there? is there another way to find it? also most of mine are all show GT tickable time tickablegameobjects time tick time ?

  • @esotericgamedev
    @esotericgamedev6 ай бұрын

    I see CPU Stall at the bottom of the GameThread hierarchy -- not sure what it means or where else to look. Thanks for the video

  • @NumenBrothers

    @NumenBrothers

    6 ай бұрын

    It's stalling for something- meaning there is something processing (probably GPU) before CPU processes again. Check your detailed stats in editor (when playing) and see if it's the red line (CPU) or another line that's the highest

  • @kristinatamasauskaite9033
    @kristinatamasauskaite90334 ай бұрын

    Subscribed

  • @rifat.ahammed
    @rifat.ahammed4 ай бұрын

    Thanks

  • @Restart-Gaming
    @Restart-Gaming3 ай бұрын

    yea there something yet again work with my engine it shows nothing folder is empty it figures been dealing with set back for the last 3 year with unreal if its not one thing it another

  • @studiobaxter1242
    @studiobaxter12423 ай бұрын

    Interesting. Just when you think Unreal is the most complicated thing in the universe, you realise it's far more complicated than that. But, good to know and helpful, thanks.

  • @gail_blue
    @gail_blueАй бұрын

    For loops have terrible performance in blueprints because they are made out of other blueprint functions(they are macros). So, if you can do checks like this in C++, it'll run 1000 times faster. I think Epic is pushing Verse because blueprints based on it will run at near native speed. Theoretically, blueprints should run just as fast as C++ (they are really easy for a human to 'compile' into C++, so the editor should also be able to do that automatically). It's is a real limitation of the engine.

  • @NumenBrothers

    @NumenBrothers

    Ай бұрын

    Thank you- sounds like you know much more about this than I do

  • @Restart-Gaming
    @Restart-Gaming3 ай бұрын

    I have on my side 3 tabs Console automation screen comparison no profiler tab?

  • @NumenBrothers

    @NumenBrothers

    3 ай бұрын

    check out the pinned comment: Tools -> Profile -> Profile Data Visualizer

  • @Restart-Gaming
    @Restart-Gaming3 ай бұрын

    the new engine very new is not showing what you have on screen must have been a update after you made this video

  • @ubiquitousinterface
    @ubiquitousinterface3 ай бұрын

    Does not work in ue5.3

  • @NumenBrothers

    @NumenBrothers

    3 ай бұрын

    check the pinned comment

  • @HeartsintheWind
    @HeartsintheWind4 ай бұрын

    Why not show us the array and bp work?

  • @NumenBrothers

    @NumenBrothers

    3 ай бұрын

    If I release a proper game in the future, I'm sure it will be appropriately dissected and critiqued. And if it fails, then I don't have to waste your time with my array and bp bumblings ;)

Келесі