What is Going on With Season 4...

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Podcast Episode: • We Actually Got Our Ca...
Hey guys, recently went over the big dungeon post out of blizzard, and just in general gave my overall thoughts on whats going on with season 4 as we get closer to release date of it. Hope you enjoy!
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The Challenges of S4: 0:00
What Is Blizzard Cooking In S4 (Dungeons): 11:59
We kind of Need More Changes: 22:07
#liquidmaximum #maximum #dragonflight

Пікірлер: 522

  • @mihaileonard1764
    @mihaileonard17644 ай бұрын

    they should make all 3 raids available at the same time every week. just raid whatever the fuck you want

  • @nmc400

    @nmc400

    4 ай бұрын

    Now try convince 19 other guildmates on which raid to raid and what not to raid you dont screw your vault over.

  • @wayne3288

    @wayne3288

    4 ай бұрын

    @@nmc400 just make 3 seperate raid tracks in the vault so you could potentially have 9 items from raids and 3 from m+ huehue (im kidding)

  • @DF-fv1ld

    @DF-fv1ld

    4 ай бұрын

    Aka make everyone complain about S4 being dead in a week after everyone did all the 3 raid in a rush.

  • @littlenuggets6426

    @littlenuggets6426

    4 ай бұрын

    @@nmc400 are you by chance a fan of free will?

  • @nmc400

    @nmc400

    4 ай бұрын

    @@littlenuggets6426 i am, whats that got to do with anything.

  • @Tensooni
    @Tensooni4 ай бұрын

    30:35 The problem with prideful wasn't scaling. It was that it absolutely locked down your route, and someone ninjapulling a single mob could cause it to spawn in a bad place, or middle of a pack, and absolutely demolish a key... for instance prideful + angels in spires of ascension. It made it absolutely horrible to pug in the KSM range where people make mistakes everywhere, and tanks aren't comfortable improvising routes on the fly. Boss & trash tuning was also horrible at points and it felt impossible to kill some things without the prideful buff. So when pugs wiped to a hard boss like this, it was often GG.

  • @Bookofscrawls

    @Bookofscrawls

    4 ай бұрын

    Yeah scaling was definitely not the only or biggest probblem with prideful. It killed keys in a way no affix has since infested.

  • @adamadamadam83

    @adamadamadam83

    4 ай бұрын

    They should bring it back but instead of the Prideful spawning instantly when the % was reached, everyone would get an extra-action button to summon him. This would prevent the unexpecting summonings and free up the routes a bit.

  • @peen2804

    @peen2804

    4 ай бұрын

    it would still suck imo. anything that creates these big recurring singular "events" for lack of a better word where everyone needs to 100% be on the same page at the same time is just an absolute nightmare. relying on folks to hit an extra action button in unison at the right time seem just as bad as 0 awareness tanks or dps asspulls spawning it at the wrong time. @@adamadamadam83

  • @Pidgelicious
    @Pidgelicious4 ай бұрын

    I think my biggest problem with affixes is that as a dps warrior there are certain weeks where I get rejected from groups for over an hour because I can’t deal with things like incorporeal and afflicted. I don’t hate affixes, but they definitely have to look at them and changes need to be made.

  • @filipmanov8951

    @filipmanov8951

    4 ай бұрын

    certain weeks? as a warrior you dont get invited no matter the week , meanwhile they invite mages , priests and rogues that have 200 score less than you just because they are "meta" , this is all intentional by blizzard and fuck blizzard for exactly that, uninstall this garbage dogshit game and dont waste your time, it will never get better, it will only get worse and worse form now on

  • @gruntymunky4082

    @gruntymunky4082

    4 ай бұрын

    Brother there are straight up weeks I quit bc of certain affix combos

  • @sillyguy3546

    @sillyguy3546

    4 ай бұрын

    I'm a 3.3k IO war and most of the time I cant even get into pug 20s

  • @ShaunRoe

    @ShaunRoe

    3 ай бұрын

    DPS War needs more M+ utility. It's not even hard to think of some decent utility that fits within current kit with no button bloat. Add a talent to make Berserker Rage an AoE Soothe; removes nearby enrage effects and gives you a DPS boost based on number of enrage effects stolen. Make Taunt kill Incorporeals? Something, Blizz.

  • @Kevmoeman
    @Kevmoeman4 ай бұрын

    The new borrowed power is whether they rework your talent tree during the expansion and become crazy op for a patch

  • @somebodyelse9696

    @somebodyelse9696

    4 ай бұрын

    Still better than before

  • @stevenstewart1033

    @stevenstewart1033

    4 ай бұрын

    Or give a t set that makes a play style completely worthless. i would prefer bfa borrowed power over these t sets that force specific talent choices. T sets should never force a play style that rotates every patch but promotes the class as a whole.

  • @slugfest513

    @slugfest513

    4 ай бұрын

    @@somebodyelse9696if you play one of the classes that got reworked, sure.

  • @somebodyelse9696

    @somebodyelse9696

    4 ай бұрын

    @@slugfest513 which classes still need to be reworked?

  • @GustavoB22

    @GustavoB22

    4 ай бұрын

    druid and dk still have trash class trees@@somebodyelse9696

  • @GerlockArgentDawnUS
    @GerlockArgentDawnUS4 ай бұрын

    Forbidden Reach did good with the short term borrowed power (ring), and the seasonal "something extra" with the vault puzzle thing.

  • @bmarcy86
    @bmarcy864 ай бұрын

    Someone said fated should be all the best bosses from the 3 raids and i couldn't possibly want anything but that now.

  • @joshuawoodard6998

    @joshuawoodard6998

    4 ай бұрын

    Tell someone that best is subjective.

  • @brizwaldjonson

    @brizwaldjonson

    4 ай бұрын

    pretty much 1 best of remix raid.

  • @ZKrinny

    @ZKrinny

    4 ай бұрын

    @@joshuawoodard6998 you are right at subjective, but there is a general community sentiment that they could go off of or even just do a poll like they did for the tier sets

  • @MrJray20

    @MrJray20

    4 ай бұрын

    @@ZKrinnyin theory, great idea. Doesn’t work in practice. Just like the tier sets, it was an amazing idea until you realize the majority of the player base doesn’t go above a +10 or barley steps foot into LFR

  • @ZKrinny

    @ZKrinny

    4 ай бұрын

    @@MrJray20 but as Max has said many times they didn’t get trolled and were outside of specific examples the right choice for power. So why would it not. SL covenants were a perfect example even Nobble chose the covenant that gave the most power so clearly people care about what is good even at that level

  • @danielmevs344
    @danielmevs3444 ай бұрын

    I agree with wanting our power to be out of control, the pre-patch going into Dragonflight where we had leggos and the new talent tree was the most fun I had playing Moonkin since pre-nerf starfall.

  • @Vaed_
    @Vaed_4 ай бұрын

    Best case scenario, Season 4 doesn't have rotating raids, doesn't have any new systems like Max is proposing, and everybody quits the season after a week or two. Blizzard realizes nobody wants to play Fated seasons and never does it again. Fuck the idea of "end of expansion meme season". Give me four seasons with new raids and new content every season. I don't care if some turbo nerds think post-borrowed power WoW is predictable and boring.

  • @Smidztv
    @Smidztv4 ай бұрын

    Green Fire for Warlocks came out between Heart of Fear and Throne of Thunder in Mists of Pandaria, Fond memories as a Warlock main!

  • @markj.a351
    @markj.a3514 ай бұрын

    I’d like some kind of creeping power gain in the final season. Like where we eventually feel super powerful in the final 3 weeks.

  • @ilikefoxess
    @ilikefoxess4 ай бұрын

    If we're being force fed content that we've previously done right back to us, then there needs to be a difference outside of item level. I like the idea of corruptions. Give people insane powers so maybe if you were hard stuck on the 4th boss of mythic you can go in with these giga powers and full clear the raid. Will still be mechanic limitations to players but at least you can usher them past dps/hps checks. They can start it small and give the good guilds and players a chance to challenge themselves but slowly throttle it more to add something fun for everyone. Maybe if you were just a raider who participates in the raids on normal difficulty this will give you incentive to try out heroic and maybe they have lots of fun and want to progress into harder content in the future (which would be a win for bliz). Then more extreme players and guilds can challenge themselves by maybe trying to down all 3 raids in an hour or two and see how efficient they can get the process.

  • @FoxiestDuck
    @FoxiestDuck4 ай бұрын

    I feel a short, sweet raid like a 3 boss gauntlet or something would be cool for a fated season. Could be a chromie thing and make based on a expansion theme

  • @TheSimplemoto

    @TheSimplemoto

    4 ай бұрын

    Have it be a completely new instance where players can interact with chromie, and pick 3(+) bosses from this expansions raids. Then let them run those back to back boss rush style. Could even have it timed for leaderboards

  • @holyflygon

    @holyflygon

    4 ай бұрын

    @@TheSimplemoto the problem with this tho is everyone will just pick the 3 easiest bosses every time but maybe rotate a group of bosses like every other week?

  • @TheSimplemoto

    @TheSimplemoto

    4 ай бұрын

    @@holyflygon as long as each boss maintains it's loot pool I think people would have to change it up week to week, plus I think a lot of the more casual crowd would rotate just to keep things from going stale. But I agree there would be a group of people that would establish a meta rotation. Maybe make them random?

  • @holyflygon

    @holyflygon

    4 ай бұрын

    @@TheSimplemoto Ppl tend to always go the path with least resistance so the bosses either all need to be mega hard ones or somewhat easy/random to prevent the meta of picking the same bosses each week. I like the idea tho

  • @captivehonor6122
    @captivehonor61224 ай бұрын

    I think the barrier of entry for M+ is going to be better. I think this is good for alts for higher end when max says "I don't wanna run 15s to gear up an alt" but he wants to play the class I think that will be easier for them

  • @tobiasrosman5307
    @tobiasrosman53074 ай бұрын

    Having multiple set pieces to pick and chose from as you chose, as well as having a goal to collect them would be really nice. It would make for interesting gameplay and 2 Piece splits as well.

  • @lovelywaz
    @lovelywaz4 ай бұрын

    A Gamer who wants to have FUN while playing a "game": "Who cares if we blast all these raids?" Blizz: We consider WoW as your second job and our aim is to make sure it "slowly" becomes your primary job. It's just the mentality difference between WoW Devs and Players.

  • @robertguchereau1412
    @robertguchereau14124 ай бұрын

    I think one of the biggest problems with M+ is getting punished for not completing a key. It is really discouraging for my key level to drop just because someone leaves the group bc things werent meeting their expectations. Why punish us for not completing the key? We are already being punished bc we just wasted 30 min of our time and got nothing for it, but Blizz wants to add to that punishment by making you have to waste another 30min running a lower key just to get back to the point we were before.

  • @jeulhewd9699

    @jeulhewd9699

    4 ай бұрын

    Because the content was too difficult for you and it’s time to take a step back.

  • @alexandredesrosiers5874

    @alexandredesrosiers5874

    4 ай бұрын

    @@jeulhewd9699 In pugs, sometimes it's not you that causes the key to fail. Especially as a DPS, so most of the community. As someone who queued as both healer and dps, sometimes keys just fail because hey, your healer cannot handle bursting and drops the group until the tank leaves. While failing a key is a good time to try to look at what you are doing wrong, a lot of tanks or healers just won't take the time to bother and insta leave on the first wipe. That only punishes the person with the key, not those who leave

  • @PopyAz

    @PopyAz

    4 ай бұрын

    But that's not true most of the times. Most of the times is that one person (or multiple) in your key weren't good enough. You are one person in a group of 5, there's only so much control you can have over a key success when pugging. But even if you are not good enough, you can manually lower your key and take a step back , being forced into it feels bad. The real reason keys deplete is to prevent degenerate play at super high levels. At a super high level if the key didn't deplete the way to push would be to do a insane pull that only has a 5% success rate. You would fail 95% of the time but the key would not deplete so high end groups would just reset it and go again.. for hours and hours. However I don't think the avrege player will do this. Currently if you have let's say 3 hours to play a night you could be pushing your key up for 2 hours and then when it's at the level you want it someone depletes it, for whatever reason, and you just wasted your night of gaming for nothing. This isn't a good system

  • @brindenbost
    @brindenbost4 ай бұрын

    Could have done something where the raids were revisited through a "Corridor of Fate" concept from the Bronze dragonflight, and each week, we get a different Blessing of the Aspects, that give us some cool new powers to use in the content. Makes sense also as the Aspects' powers are restored.

  • @duckwings4927
    @duckwings49274 ай бұрын

    Thanks for this Max, I hope Blizzards watches this video and takes notes. Your arguments on the affixes and tier sets are very healthy and are actual constructive critisism. Would also love to see prideful, awakened and encrypted as regular affixes. The thing that worries me: people ask for removal of (hard) affixes, but whenever stuff gets too easy it also loses a sense of challenge and might become boring. Because at the end of the day, some keys you complete under certain affixes, still give more satisfaction because you dealt with it succesfully.

  • @tyice8730
    @tyice87304 ай бұрын

    As war within gets closer more players are going to return and new players are going to jump in and test to see if WoW is for them. Its important that these players can catch up very fast and actually get a chance to experience a bit of raid/m+/pvp without being severely disadvantaged. Having some crazy brrowed power grind like in BFA I dont think is a great idea.

  • @BaldemarrTank
    @BaldemarrTank4 ай бұрын

    I assume this was hoping for too much but I thought that the announcement of fated might take use back in time to the Nighthold for the completion of the Tyr questline. The potential of bosses being effected or empowered with additional time based abilities would be awesome IMO. Also opens the door for the original Dragonflight dungeons (if they are used in season 4) to be effected by a time-based seasonal affix to potentially bring them back in future.

  • @williamberryhill2651
    @williamberryhill26514 ай бұрын

    acquirability is definitely a word, dont doubt yourself king

  • @SophicEcho
    @SophicEcho4 ай бұрын

    What do you think about players being able to manually apply affixes to their keys? Lets say at first they get random affixes but as they do more dungeons they get shards and can redeem them at the keystone altar to change an affix? That way you can just change your key affixes on an instant. -Entanglement shards -Bolstering shards etc....

  • @jethrodark2372

    @jethrodark2372

    4 ай бұрын

    It would be cool if they made affixes player applied only. So u can do a 10 without affixes ect, but for every 2 affixes u apply u get more loot to drop at the end of the run. I think that would be cool.

  • @alexis1156
    @alexis11564 ай бұрын

    They should rotate affixes that have a positive and a negative side. 1 of them each week. Maybe tyrannical and fort as an additional affix.

  • @cat-vv9xb

    @cat-vv9xb

    4 ай бұрын

    No.

  • @artinfarazfar3902
    @artinfarazfar39024 ай бұрын

    some sort of Island expedition (environment) + Torgast (mechanic) would be really fun, like a rogue lite around the world, with different objectives. that was not forced on you

  • @NicoEmi44
    @NicoEmi444 ай бұрын

    idk if you will read this, but for affixes that felt good was the positives ones : eg SL-S1 Prideful , you can skip the mob and no buff but if you whant to do an extra mechanic you get rewarded, that was the best time i had in m+. Keep the basic tyran - forti and one extra affix . I did some hc+ on wotlk and there are set's of dung that have fixed affixes, that honestly felt rlly good, you know what to expect from it and how hard it will be. That i think is the secret to m+ ,beeing sure what you will get in terms of how hard and complex it will be.Thanks

  • @daniellucas5522
    @daniellucas55224 ай бұрын

    Love it for S4, makes a lot of sense. I'm a little worried for TWW that gearing early on will have gaps. No instanced content that drops veteran gear is weird. Not really being able to queue for heroic dungeons using normal dungeon gear is weird - people will have to farm flightstones to upgrade their gear to be good enough for heroics, and I'm not sure that's fun. Idk maybe delves will fill the holes, maybe these problems will resolve themselves with other changes, but in a vacuum I'm a little worried.

  • @RatelRegalement
    @RatelRegalement4 ай бұрын

    as someone who does hate the timer(multiple Hero and more masters, it's just /having/ a timer that tilts me..) I read the start of the annoucement, got way overexcited, then read the rest and that dimmed somewhat. Sure there's now a route (for reasons still on a weekly lockout) to acquire Hero track gear without timer, but did hope it was a total removal. My main thing in dungeons is Tier Transmog, so from that side of things it looks like these changes will /overall/ make that easier... with the glaring exception of LFR tint. Currently you can farm out Veteran gear via low keys (2 to 5 or so), which grants via catalyst LFR & Normal tint. At moment that's gone completely in S4, with Vault (heroic dungeons only), LFR and Open World Weeklies probably the only route. With Blizzard having said they're aware of difficulty in acquiring LFR tint, this does feel a step backwards on that acquisition. Hopefully more info will come out in time :)

  • @Bcaps7546
    @Bcaps75464 ай бұрын

    All they need to do for any borrowed power acquisition system is mirror the sparks for crafting or make a crest like currency that we can earn from all activities that we then spend to level up or acquire the borrowed power. I don't mean the endless azerite grind for your neck in BFA. But something like crests would work if the drop rates and costs were done properly

  • @Syphalisp
    @Syphalisp4 ай бұрын

    If they want themed affixes, maybe have them centered around each Dungeon. Nokhud could just have a Thundering, and at +10 (new +20) you can remove Thundering after defeating a certain boss?

  • @holyflygon
    @holyflygon4 ай бұрын

    it seems so easy to just bring one old raid and bring an old raid from the current xpac and make those the "fated" raids this season. Imagine what it would look like playing dragonflight and clearing vanilla Naxx that sounds fun asf. Make the loot table what ever the current raid is and let us go ham on some older raids. Imagine doing black temple with dragonflight abilites. So much endless raiding content is being held back by being in older xpacs

  • @DylanGrech
    @DylanGrech3 ай бұрын

    If there is borrowed power it has to be incredibly easy to obtain. I don't mind a little bit of time-gating but by week 3 of the patch playing 3-4hrs/week you should be able to achieve full BIS of the borrowed power system, whatever system may be.

  • @eliterenegade871
    @eliterenegade8714 ай бұрын

    I feel like something like awakened and encrypted made m+ pretty fun because you could do different stuff with the buffs and you had to plan stuff out as long as people weren’t trying to troll the group. I don’t want them to be seasonal but make them an appropriate level for a weekly affix.

  • @demetriusburns4932
    @demetriusburns49324 ай бұрын

    i feel like affixes need to take but also give, most of the affixes people seemed to like were the ones that either gave you some sort of buff, or change things completely (i.e Prideful from SL S1 or Awakened from BFA S4) i dont think players mind stuff being challanging like the affix they complain about as long as they could minmax it to get over somthing else even when the give/take exchange for it isn't equal

  • @chimmychummy126
    @chimmychummy1264 ай бұрын

    Affixes should be replaced entirely with dungeon specific changes. Every few +keystone levels should add a new trash mob type, new abilities on enemies, or new obstacles or changes to the dungeon itself. That way, they can maintain a dungeon's theme without adding random volcanoes/storms/etc to every single dungeon.

  • @user-sl3fv6qn6z
    @user-sl3fv6qn6z4 ай бұрын

    What about a system like poe maps where the key itself has random affixes and fortified or tyran in every single key you complete/reroll like you could get tyran + bolstering and sanguine and your friend might get fort + volcanic and storming so it would eliminate tyran week and fort weeks you just get random ones

  • @Centripital1
    @Centripital14 ай бұрын

    16:03 You're 100% right. I don't like a timer. I'd like to pop a quick AFK if I need to. I'd love the m+ system to be split into Speedrun Dungeons and Difficulty Dungeons. I WANT to try to see if I can complete a level 30 key difficulty just on the challenge of the bosses and trash packs. I have no interest in trying to beat it in a timer though.

  • @ColdCassidy
    @ColdCassidy4 ай бұрын

    affixes should be just tyranical and fortified and then maybe some like helpful ones like we saw in season 3 of shadowlands with those automatons that would give a certain buff based on which one u killed , like dmg ; haste or cdr buffs since atm tyranical and fortified in it self is a challenge because of the stupid one shot mechanics that sometimes you cannot even avoid on higher keys especially. i feel like that would incentivize more players in trying to complete higher keys because the meta wouldnt be so affecting to players like it is now with all these stupid affixes where 1 class gets picked the most and then when new weeks comes rolling with new affixes that same class isnt being picked at all.

  • @jasonclutts6026
    @jasonclutts60264 ай бұрын

    They should have a fan vote like tier sets. Favorite first boss, second boss, etc.. Kill a boss and portal to next boss room.

  • @denzildk
    @denzildk3 ай бұрын

    I wish affixes would change up how to handle the dungeon, imagine if it was prideful 1 week and that BfA teleport affix week 2, that would keep things much more interesting. Just keep all the seasonal affixes and let them go live at 8+ so you would not have to deal with them to fill the vault, but going higher would be a whole new challenge to deal with.

  • @Centripital1
    @Centripital14 ай бұрын

    M+ Affix Kiss-Curse for m+5 affix. slightly hinder a player but allow them to be more powerful. Creeping Vine - 1 player, gain 1 stack per second: lose 1% movespeed and gain 1% damage per stack. Buff is transfered to another player and stacks reset on contact Immovable Force - every player gains 1 stack per second while standing still: take 1% of max life per second, deal 1% increased damage. Reset stacks by moving Lich's Bargain - Everyone gets an extra action button, 60s CD, +1000 random secondary (haste/crit/mast/vers), lose 33% of max life instantly. Interconnected - Everyone gets an extra action button 60s CD, can tether to an ally. While within 5 yards of the chosen ally, you gain 10% damage. Adding some shit like this would make it way more fun. People like doing big damage. Let people do big damage. Let the high level groups optimize buff passing and let us scrubs watch it and be amazed! Affixes should allow the player to have fun AND have a high ceiling for skill while rewarding the player.

  • @jackstephens4489
    @jackstephens44894 ай бұрын

    I stopped at @9mins to write this comment so apologies if it was brought up. I'm a PVP player, and I thought the other day how conquest boxes are kind of trash after spending 1600 conquest and getting the same 4 pairs of pants...and remembered that conquest boxes were a band-aid fix to gearing in SL, and with the SL gearing issues conquest boxes were a blessing! I thought why hasn't this been changed? why did we stick with the band-aid fix and leave it at that rather than having a meaningful way to gear alts aka let me send conquest to my alts or make gear at the end of the season 50% off. The point i'm making here is fated season 4 of SL was a band-aid "oh we have no content for you guys until next Xpac which is 6 months away, let's just spice and recycle old content"... and at the time my perception of it was that's pretty cool, something different and it's better than no content at all. So why has it become a norm? Cool and all for blizzard trying new stuff, awesome, but re-heating content is super lazy. It was done is SL because they fucked up the content cycle, if they have nothing more in DF the next expansion just needs to be here.

  • @edwardhatfield5360

    @edwardhatfield5360

    4 ай бұрын

    Duplicate items are a problem, and it also feels bad when you get gear with suboptimal stats. Ideally, eventually non-optimal items get vendored when replaced. Opened 10 loot boxes, wanted vers mastery, vers is a given but only 4 items had mastery, plus no two-hander came from a loot box so later I earned the 1800 conquest and bought it.

  • @Physicalmao
    @Physicalmao4 ай бұрын

    They could make m+ significantly more interactive by not having the timer in m+. To the point that the highest keys are as hard mechanically as a mid to end mythic raid. I don’t understand why people are so scared of the timer, but that seems like a good fix if they were going to go that direction.

  • @FAMIB
    @FAMIB4 ай бұрын

    I don't mind them doing something insane for the final season that completely breaks the game in pursuit of fun. But people will complain about the drop off in strength like you said into the next expansion and I don't know if that can be avoided. Giving the new-old raids hard modes could be pretty cool as well, things you can activate ala Wrath of the Lich King.

  • @rauschen8105
    @rauschen81054 ай бұрын

    I think they should get rid of all the affixes except Tyrannical and Fortifide as well as bring back the seasonal affixes. Some of those were a ton of fun. That way we still have what feels like a season change with the affixes and maybe make it a potential buff while also making it difficult while dealing with it. Like some of the Shadowlands ones with Prideful and such.

  • @monkerud2108
    @monkerud21082 ай бұрын

    i think there should be something like mage tower but for raiding, some arena stylefights that release between tiers with cool unique items with some power boost. not too much just some mechanically unique fights with good scaling, a proper challenge on mythic and gear that nerfs the mythic tier a little week by week for example. you could tune the last fights in the mythic tier a bit up and it would not necessarily have to be nerfed numerically for more casual players, would just take a few weeks to get the power level. maybe im wrong, but more regular short form new content would be cool.

  • @seansmyth5938
    @seansmyth59384 ай бұрын

    Make affix a toggle that increases dmg and health if off and at a certain key lvl required

  • @luisibarra7656
    @luisibarra76564 ай бұрын

    i can't believe we still don't have positive affixes that empower your gameplay by doing something cool with them rather than punish you for just existing, like somebody said once as an example with how quaking was, instead of you getting interrupted and its dmg scaled up for each individual one that hit you, make it so you interrupt the trash mobs or just do more dmg for each quaking that hits them. Giving incentives to play with them but with no downside of not doing it

  • @daniellucas5522
    @daniellucas55224 ай бұрын

    Affixes are so easy to solve - one weekly rotating seasonal-style affix, kiss/curse effect, balanced to try and make them as neutral as possible. They can be impactful on gameplay in both directions so they create variety without adding difficulty. Reaping/Prideful/etc.

  • @stefanboehle9682
    @stefanboehle96824 ай бұрын

    Bfa s4 Was by far the best season personally. And by far the most successfull in m+ for me , because i had so much fun and put the effort in. I was really high in m+ , the corruption System after they made it purchasable through Grind, was very good. You coulld switch builds or get twinks more easy. And the stuff itself was crazy. Full haste vers rdruid was so Busted And fun to play

  • @jaded-harper

    @jaded-harper

    4 ай бұрын

    even despite all the garbage to do list chores that bfa had it was still the most fun I've ever had in wow lol. I had a full crit/haste icecap frostyscthe build for m+. a full mastery breath build for raid. a gushing wounds set for pvp. god it was so fun.

  • @stefanboehle9682

    @stefanboehle9682

    4 ай бұрын

    @@jaded-harper yeah it was incredible fun. i had a bit of bad luck. since like kinda till mid season goushing wound haste was pretty good on resto drood. I catched up to alte with that.. the moment i got all my gear together.. the versatile meta began.. and i had to farm so much :D but yeah it was so nice !

  • @AverageWannabe

    @AverageWannabe

    4 ай бұрын

    Agree corruption was the best and most fun ever. Rogues and havoc were busted lmao

  • @stefanboehle9682

    @stefanboehle9682

    4 ай бұрын

    @@AverageWannabe well yeah , there was a reason meta was prot,resto,rogue,fmage,dh :p

  • @Waities
    @Waities3 ай бұрын

    Instead of killing 4 Generals from the void to open the portal for awakened you can kill 4 Dragonkin Generals or Elemental Lords ect. A lot of the models could be reused or even taken from the trash inside the raid to easily keep on theme from patch to patch while keeping the core mechanics the same.

  • @Vikingeek
    @Vikingeek4 ай бұрын

    I'd say no to borrowed power, even on a short term. But don't have an aversion to some craziness. My suggestion is go with public voting for the overall tier sets - as during fated M+ becomes the main focus for many players and I don't think my suggestion works there - BUT in raids, I think it'd be fun to talk to an NPC inside the instance to pick which combination of tier bonuses you want to rock with. Affixes are always going to be a bone of contention. And, while this might come as a hot take, I think it is because most of the playerbase is both bad and selfish. Many of the affixes people don't like are the ones where it isn't necessarily "just a healer problem", dps players just want to pump and don't want to press buttons that aren't pumping - they don't want to go out of their way to dispell/CC/whatever, they don't want to think about controlling mob deaths for bursting. This gets split into two camps - the top end players often find certain affixes slow keys down, meaning they can't push as high as they want. The rest of the player base either aren't in high enough keys to have the affixes or just treat everything as a healer problem and struggle to time/complete keys and blame everything on the healer. Affixes shouldn't just be tank/healer things to deal with - possibly need to be redesigned somewhere along the line to make it so some affixes can only be dealt with my dps =D

  • @joshoxley3869
    @joshoxley38694 ай бұрын

    +, ++, +++ in a key should award a representative number of vault slots. mid-late season having to do 8 keys to fill vault is gross. Would rather ass-blast a couple of 20s and have time to play alts.

  • @Robin92B
    @Robin92B4 ай бұрын

    What about a boss per boss lockout you get like 10 bosses to choose from. There's a teleport guy at start of the raid to all bosses and you just choose which bosses you kill that will. While we at it make mythic lockouts work as HC. Just do the 10 bosses that drop best loot/are the most fun and skip the super annoying or filler bosses

  • @Tyindris
    @Tyindris4 ай бұрын

    With the changes to the difficulty in Mythic + Dungeons going forward in season 4 will that make the Legion BOP (Balance of Power) Skin where you need to complete a +15 dungeon impossible and or harder to obtain? Should they change the requirements to a +10 or +5 instead for those who have not gotten the skin before? As far as I understand, Mythic +10 will be the same difficulty as a +15 or +20.

  • @Account4623

    @Account4623

    4 ай бұрын

    Hey, so they said rewards and ratings will stay at there same level as now. So for the 15 legion appearance you'd just need to do a +5. The system seems complicated but all they really did was cut out the first 10 levels of keystones.

  • @jamieloizou4654
    @jamieloizou46544 ай бұрын

    Season 4 should introduce a new ring through some general storyline which lowers the number of items needed for set bonuses by 1 (to a minimum of 2), similar to the Royal ring of Grandeur in Diablo 3. This will "encourage" people to do each raid each week so they can get respective pieces for each set. This will also allow people to cook up some crazy ideas with different 4-set, 2-set, 2-set combinations. Stop and think about the possibilities for a second... Exciting right!?! This solves the problem of giving people more power, making the content have purpose, helps with bad luck protection (lowering the amount of pieces needed to get the bonus from set pieces) and encouraging us to have fun with different builds and setups. Seems like a win on all fronts. I'm sure there will be balancing issues with all the different combinations, but it's the end of the season, let's have some fun.

  • @senfglas214

    @senfglas214

    4 ай бұрын

    Fun detected…which means they won’t implement it

  • @ithelan
    @ithelan4 ай бұрын

    S4 / Last Season of every expansion should just be all the raids scaled up (including any legendaries) available at all times, throw in some experimental borrowed power system that potentially mixes up the class metas. These shouldn't be challenge/progress raids, it should be a honor lap for every raid and every player that may have missed them at their current content. Add in a "Raid+" mode for hardcore raiders of every difficulty that add in an affix to the raid per level.

  • @timothywynn1574
    @timothywynn15744 ай бұрын

    @maximum what if they did the three affixes or even 2. With 2 being the affixes we have now bolstering spiteful etc. 1 seasonal affix that we get instead of fort & tyran because we’ve always had those. But a four affix that players can choose individually for a key. For example you could have a list of 4 options for everyone to pick from examples such as getting a buff after killing a boss for 30 seconds that might be good for a big pull or a buff on pull of a boss that could help with harder bosses. As a fun work around from the different affixes where everyone in the group gets an individual choice in how they can combat affixes or hard pulls etc.?

  • @timothywynn1574

    @timothywynn1574

    4 ай бұрын

    Tried to cook lol! I’d be ok with a bigger % increase in mob damage and health because it would be a player buff and possibly making a “20” easier that a “18”… However I cook some more and what if the last afix you got was the buff? How in the new system you get one at 2, 5, 7, 10 where the last afix you got was the buff so the buff wouldn’t matter because you always get it like running a 2 you’d get nothing but the buff then in a 7 you’d get the seasonal a regular then the buff as your last unlock affix that would make balancing it on blizzards end so much easier

  • @Felixphaeton
    @Felixphaeton4 ай бұрын

    Bring all the raids back, but give us a vendor that sells loot of any bosses you've killed for currency that can be farmed infinitely through m+. Boom, we can victory lap raids but don't need to continue slogging through them the entire season. Guilds can clear them once and raiders can eventually farm out whatever gear they desire on their own time.

  • @sethmckim8641
    @sethmckim86414 ай бұрын

    What about instead of getting affixes that slowed you down you get only positive affixes as the keys get higher and higher. Make them like a torghast esque where they can change your gameplay significantly. Idk but I agree the current iteration of m+ isn't as fun as it could be

  • @wundergod
    @wundergod4 ай бұрын

    season 4 should feel like the friday before a 3 day weekend every time you log in

  • @FroM4gnum
    @FroM4gnum4 ай бұрын

    If even the devs are calling a Mythic dungeon a "Mythic 0" then why is the first keystone level +2? Shouldn't it be +1?

  • @MattWellmanWriter

    @MattWellmanWriter

    4 ай бұрын

    Let this man cook ^^

  • @OrcinusDrake

    @OrcinusDrake

    4 ай бұрын

    Even better, a mythic+2 is the same tuning as a mythic 0 except for the timer (in the current system that is, idk about s4)

  • @tommy4862

    @tommy4862

    4 ай бұрын

    @@OrcinusDrake Is it really? It should be +12% hp and damage and then every key level +12% again. Either way, it doesn't matter, the difference is so small you wouldn't notice it anyway :D

  • @OrcinusDrake

    @OrcinusDrake

    4 ай бұрын

    @@tommy4862 I'm actually wrong because I forgot about fort/tyr which are active on a +2. But +2 is the same multiplier as a +0 (ie. 1). A +3 is 8% harder (*1.08), then 8% per level up to +10. Then 11 on are 10% harder than the previous.

  • @monkerud2108
    @monkerud21082 ай бұрын

    or maybe every other week, or every week of the boss is one fight or maxtwo fights per week, so the tier can also be done without raiding more than twice a week.

  • @Opih72
    @Opih724 ай бұрын

    They should remove timers completly and have a death count make it so you upgrade your key or not. example 5 death (can be whatever) key is not upgraded.

  • @themanhands5599
    @themanhands55994 ай бұрын

    "towelliee knows more people at Blizzard and gets leaked more info than anyone by far, AND he has a very special quality of not even kind of giving a fuck" 😆

  • @faelirra
    @faelirra4 ай бұрын

    Season 4 fated, for me should be either experimental time or just a complete meme season. Corruptions (maybe without the curses), talent essences, unlock all tiers from the expansion, up the raid difficulty to half a tier higher than the last tier for the last raid and all raids of the expansion. These corruptions/essences/whatever are easily targetted, no curse version of it, once unlocked can be swapped in and out and mixed so people can make weird and wacky builds. If that means mythic last boss falls over in 10 pulls and take a couple of minutes then who cares. Sure when the next expansion comes out it might feel bad to lose, but make it that the last season is just "Go out there and be silly." season. As Max says, a lot of people will only be around a few weeks to couple of months before doing things on Alpha/Beta anyway.

  • @Tenezill
    @Tenezill4 ай бұрын

    Professions this xpac are one of the best additions imo. it's an actuall part of the game now and yes you can max out everything but atleast in the beginning you need to plan and decide which direction you want to go. will ppl need a word or is the belt the item the crowd want's to buy everyday

  • @Amphroxia
    @Amphroxia4 ай бұрын

    the timer could serve as a leaderboard system, lower completion timer = higher position on the leaderboard and completion time only show up after the dungeon is completed, get rid of deplete in every single way, if the sweaty gamers want to spend 6 hours in a +35, who cares, let them.

  • @GuenterErde1
    @GuenterErde14 ай бұрын

    I'm a VDH one trick. I use the glaive that gives me a trial of flowers with leap

  • @georgeindestructible
    @georgeindestructible4 ай бұрын

    I think people should give a chance to older raids because most classes had a lot of changes done to them since them so it's nice now that things are more balanced and stable, to test them against them.

  • @nimiar
    @nimiar4 ай бұрын

    Totally agree that the fated season isn't really exciting me - and more importantly, my raid team, who are all kinda meh on it and probably just waiting for next expansion.

  • @Bronson737
    @Bronson7374 ай бұрын

    Imagine if everything in WoW was designed to be fun. I wonder if anyone has done something like that before. Could be pretty groundbreaking. Like if you had systems that were just fun. Not annoying, not needlessly restrictive or headache inducing, but simply made the game more fun. Wouldn't that be so crazy?

  • @Bookofscrawls
    @Bookofscrawls4 ай бұрын

    If a pug wiped to prideful it was fundamentally dead, because not only did it kill momentum it was a pain in the arse to clear it cuz it was still alive. Prideful had way more problems than just scaling

  • @anthonytgameaddict
    @anthonytgameaddict4 ай бұрын

    the problem with not rotating is... it will cause guild raid teams to fall apart cause people have bis items in each raid. and whoever controls the group will most likely do theirs first. not to mention some raids are worse then others.

  • @amyrlinn
    @amyrlinn4 ай бұрын

    i've done a lot of pug m2-7ish keys because i think they're fun, and my worry with the way they're planning on scaling m+ is that it's going to skillcheck a LOT of people out of doing even m0s. i truly hope this won't drive down m+ participation much, but i'm worried it will, because those people who just truck damage in a current 7 because they don't know the mechanics and it hasn't killed them will eat a mech at the new m0 level, die, and get mad.

  • @ianli5977
    @ianli59774 ай бұрын

    mythic+ item lv go up with key level, when it reach +20 next season it drop 528. raid boss loot drop scale increase from 20% to 100%. And add super rare cosmic on all raid.

  • @chrig
    @chrig4 ай бұрын

    I don't know if it's worth noting, but the time gap between SL Season 4 Fated and Castle Nathria 9.0 was substantially longer then anything DragonFlight related. So when we say "oh boy Raszageth again" it just doesn't hit the same as "Oh boy, Daddy D again."

  • @Lichmorge
    @Lichmorge4 ай бұрын

    Instead of rotating the raids, I think it would be cool to have all 3 out, with ascending difficulty, within the same tier. So one would be normal another heroic ect. Then they use the upgrade system in a way that lets you boost any items ilvl up to mythic track. Would be way better than rotating raids….

  • @GodlyNoodle
    @GodlyNoodle4 ай бұрын

    Would like to see torghast as m+ without the anima powers. So many layouts that could be reused or redesigned for something that could feel fresh and or random

  • @jedhaney3547
    @jedhaney35474 ай бұрын

    They should make the Fated seasons use some of the Timewalking stuff where old legendaries scale. I'd LOVE to blast with Fyra'leth, Shadowmourne, MoP cape and Heart of Azeroth on my Fury warrior lol!

  • @jesperbongers9059
    @jesperbongers90593 ай бұрын

    Hope for a new “AP” aspect power or something, so we have a blast last patch

  • @toreole5831
    @toreole58314 ай бұрын

    Making all 3 tier set bonuses available would be the best thing ever You can just try out stuff yourself, play what you like

  • @Gaius_Sinstone
    @Gaius_Sinstone4 ай бұрын

    They need to make Affixes give a benefit to the player who interacts with them. Otherwise DPS will never do them. They're a tank/heal mechanic in every key (let's be honest, mostly just heal). If a ret pally got a 5-second haste buff for dispelling the affix, I'd never hear again "i don't have a gcd for that"

  • @scottyoung6564
    @scottyoung65644 ай бұрын

    Incoming wall of text 0 people will read but. TL;DR make affixes buffs that modify how we plan and play dungeons in fun and meaningful ways, put the affixes on the key instead of weekly rotation, and let people use they key in whatever dungeon they want. On affixes: The idea of the dungeons being modified week to week is good, and people don't like affixes that "curse" you're run. In game design, a lot of times you first boil your game down to it's abstract form via "gameplay modes" (this is distinct from a game-mode like vs/time-trial/etc.). Think of this as "What decisions and actions you take, and how the game's systems affect you based on them" Dungeon game-play modes: 1. Group composition - which class/specs do you bring 2. Crowd control - Stopping 1 or more mobs current behaviour and causing a new one for some time 3. Attacking targets - Reducing the health of a target 4. Removing mobs - Removing targets from the dungeon 5. Healing targets - Increasing the health of a target 6. "Don't stand in the fire" - Moving out of designated areas or away from designated targets 7. Stacking for buff - Moving to a specific target or place In other games that have been praised for game design, they design the "base" experience and then modify the modes for given choices. Suggestion - Affixes should change the modes. We have at least 7 modes, and 3 affix slots (right now, could always make that different), so why not have affixes that change or modify these modes in a way that _doesn't_ "curse" players. Examples: 1. (changes mode 4) "Brimming - Specific mobs are brimming with power, killing these mobs grants a stacking x% buff to haste, mastery, crit and vers _stats_ (300 crit + 5% -> 315 crit)" now you want to kill more of these mobs and the buff will make you feel busted in exactly the way your spec scales 2. (changes mode 1) "Pentapole - You provide a team wide buff of your lowest secondary stat. Your team gets and additional primary stat buff for each unique secondary stat buff" encourages shuffling specs around and changes the meta. 3. (changes mode 3) "Bloodlust - Each target you are in combat with under 30% health grants you x% versatility" encourages huge pulls and chain pulling with built in resist to help you mitigate the damage from more spells going off and CCs being missed. 4. (changes mode 5) "Revolt - Additional ally targets around the dungeon exist. They will aid you if you heal them to full and will be lost of they reach 0 health. They will follow you until the dungeon is finished or they die" Allow healers to suddenly contribute significantly more damage to the group while encouraging them to bring a more raid focused talent setup to keep the mobs alive. Another huge issue is the "necrotic fortified" week issue. When the affixes are bad or annoying people just don't want to play. Suggestion - Attach affixes to the key, not the week. No more bad weeks, and if you get a key you don't want just run another persons key and re-roll yours at the end. Final big issue - "God damn it, another +20 SD. I need just one Mists for portal COME ON!" If you don't need a key for portal or for gear you need to re-roll it, which isn't so bad, but if you need a specific key for gear or portal, you are _hurting_ when you get _anything_ else. Suggesting - Detach the dungeon from the key. Combined with the last it would make the keys "+7 Brimming + Bloodlust" instead of "+7 AA" on a "Tyrannical + Storming" week.

  • @keithrombough3409
    @keithrombough34093 ай бұрын

    I have no idea why Max thought Season 4 wasn't just the 8 DF dungeons, but here it is straight confirmed.

  • @matthewbreen1951
    @matthewbreen19514 ай бұрын

    Fated was tolerable in SL when it was "oh, different and kind of neat." But an actual unique raid would go over so much better.

  • @3allz
    @3allz4 ай бұрын

    In the eyes of the WoW devs, Dragon Riding was this expacs brand new system and talents being an evergreen revamp. War Within "brand new system" are delves. I agree though, they need to do something crazy for S4.

  • @poorwowgameplay

    @poorwowgameplay

    4 ай бұрын

    You’re forgetting about crafting orders and the new talent trees.

  • @3allz

    @3allz

    4 ай бұрын

    I literally mentioned the talent trees, theyre "evergreen" features not "expac defining" features like Dragon Riding. Same for crafting orders. Evergreen = here to stay and persistent through every expac going forward.@@poorwowgameplay

  • @poorwowgameplay

    @poorwowgameplay

    4 ай бұрын

    @@3allz you really think that they were going to make dragon riding expansion only? If anything it's amazing that they got it out into the rest of the game as fast as they did.

  • @3allz

    @3allz

    4 ай бұрын

    Ion said that was their intention but quickly realized they couldn't go back to legacy riding. Essentially we didn't get an "expac difining feature" in DF, which is part of the reason is feels so meh right now. Of course on release it felt fine because the talents and professions were revamped.@@poorwowgameplay

  • @rickstapylton9948
    @rickstapylton99484 ай бұрын

    What about timed raids, where you could speed run the raids to compete on rankings on your server

  • @Sqwabby
    @Sqwabby4 ай бұрын

    Would love a video thats 10 minutes rather than 40 minutes of chaos

  • @CortVermin
    @CortVermin4 ай бұрын

    made a long break, had a blast questing in dragonflight (after i ended up in shitty shadow thingy first). i shat my pants when i went into my first mythic instance just to laugh my ass off how easy and laughable normal, heroic and m0 has become. you can basically pull the whole fucking instance as a DD without dying. that was not a thing when i stopped. tbh, i think the most awesome thing to explore would be timewalking raids. let chromie tell you something about a event in the past, make it with nice cinematics (pretty sure the most are already in there), fill the storygaps and then give us the raids in 4 parts. there are SO MANY raids right now, and its kinda confusing how much the story has advanced.

  • @crookedlid9653
    @crookedlid96534 ай бұрын

    multiple tier sets is a banger idea

  • @93emilio1337
    @93emilio13374 ай бұрын

    Season 4 concept is nice, but kinda feel it should be shorter and personal opinion connected to prepatch of new expansion kinda like a story reel just good ol fun

  • @JoahTheron
    @JoahTheron3 ай бұрын

    For Real i think that adding a death limit and removing the timer would be a way better idea. That way you are rewarded for playing good not fast.

  • @user-bc6jd5tq6q
    @user-bc6jd5tq6q4 ай бұрын

    Having the old raid content be easier so transmog runs are easier is all I care about.

  • @jasonsexton-bc9ws
    @jasonsexton-bc9ws4 ай бұрын

    Legacy affects active for entire expansion. Buff leggos to current ilvl and let you choose what 2 and 4 piece you want from the xpac and be able to stack a 4 and 2

  • @Thegamerslounge33
    @Thegamerslounge333 ай бұрын

    Imagine one negative affix that utilizes some sort of utility that is shared with multiple classes and then one positive affix

  • @dibert9
    @dibert94 ай бұрын

    What I want more than anything rather than fates is like a 2 boss raid. Just two bosses that absolutely slam. IDK why they got rid of mini raids.

  • @dibert9

    @dibert9

    4 ай бұрын

    Or imagine a raid instance that was just the last 2 of each raid. That would actually be fun.

  • @DanaEatstheWorld01
    @DanaEatstheWorld014 ай бұрын

    Redoing anything is a bad idea for a new season. BRING in a 3 boss raid . 6 part story chapter , new gearing system and a new set of dungeons .

  • @Slightlyonline
    @Slightlyonline4 ай бұрын

    Hey Max, just letting you know I'm excited for the raid rotation so, we exist.

  • @blades4072
    @blades40724 ай бұрын

    even the slightest amount of borrowed power will bring a huge shitstorm. So no.. they can't "go wild" in S4.

  • @carlhillman7724
    @carlhillman77244 ай бұрын

    I’m literally not doing raz or sennarth, maybe they will have all the raids open for the tier.

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