What if You Play on SMASHVILLE in DIFFERENT TIMEZONES? -- Random Smash Ultimate Facts

Ойындар

If you use Smashville online against an opponent in a different timezone, what do THEY see? How does it get determined? That, and many other regional-based and etc tests! Exciting!
And a new background/style! Crazy right? No? Okay
I hope you enjoy this video, the topics this time around are a bit more simple but I hope you find them interesting enough regardless, especially since like 95% of my viewerbase is located in America, so it's possible you're in the same position as me in not knowing some of these things
Background made by: / thatboymeech_
Character Selection Screen in all languages: imgur.com/a/LMAEg9R
Music used:
Wigglytuff's Guild (Pokémon Mystery Dungeon - Explorers of Sky): • 008 - Wigglytuff's Gui...
Snowdin (Undertale): • Undertale OST: 022 - S...
Outset Island (TLoZ: The Wind Waker): • Video
Patreon: / pkbeats
Twitter: / casual_pkbeats
Business Email: pkbeats@moreyellow.com
"Personal" Email: PsychoKineticBeats@gmail.com
Stay casual
Thanks to all of my Patreon members:
- Skully
- Sashanks
- Burbo
- Hobo King Niklz
- Raighne
- Sylveon700
- TheRealFxdeYT
- BG
- Dain_PLay
- Feurolant
- Keckothedragon
- Nestor Franco
- blizwald
- DanishToast
- Gabrielle (Gaby)
- Jigs
- knarf2043
- RustyRantsYT
- sadasda dasdadsasd
- Stan LOONA
- Sylvi "wingedcatgirl"
Thanks to all of my channel members:
- Burbo Banana
- Tyrannosaurus Chexmix
- Not Connor Bailey
- Shingo Perry
- Alex Hoit
- Ha Ha, That's Great!
- Matthew Dovidas
#SmashUltimate #SmashBros #NintendoSwitch #Nintendo

Пікірлер: 424

  • @Casual_PKBeats
    @Casual_PKBeats2 жыл бұрын

    NOTE: In the video, I got "Dutch" and "German" mixed up on accident (Deutsch = German, Nederlands = Dutch), shows how much I know about those languages, so I apologize about that! I'll fix the imgur album/link. Please don't think of me as an ignorant American I'm doing my best studying Japanese but I haven't really touched any other language/culture that much yet :((((( EDIT: Oh yeah, the voice clip at 5:30 isn't Jigglypuff's Star KO, but actually one of her Final Smash sounds. Both Star KOs and Final Smashes are the only types of voices that have echo to them, so that's why I mixed it up.

  • @Syl700

    @Syl700

    2 жыл бұрын

    Mistakes be mistakes :/

  • @michaels.4527

    @michaels.4527

    2 жыл бұрын

    Question about Tomodachi Life. What happens if you save the replay file from that map and play it on a different account or Switch(using an SD card to transfer for example)? Will the Miis remain constant, or get repopulated from the second Switch or accounts Miis.

  • @lemonlime8949

    @lemonlime8949

    2 жыл бұрын

    Hey man nice channel glow up. I like this outro music more as it doesn't jumpscare me when the video ends lmao still love them both though

  • @eaglejunior

    @eaglejunior

    2 жыл бұрын

    Foutje, kan gebeuren. Ik haal altijd de Verenigde Staten en Mexico door elkaar...

  • @ThatD1spynser

    @ThatD1spynser

    2 жыл бұрын

    The alt shade thing I different in brawl. If one is also the same cuz teams, darker, if another, a little light, and something else for the 4th

  • @JJGamezMC
    @JJGamezMC2 жыл бұрын

    Smash having facts in the tips is so funny to me “Man I suck at smash, let me check the tips on how to get better Ok so the original Metroid came out in 1986” *wins evo*

  • @HB-hs2cj

    @HB-hs2cj

    2 жыл бұрын

    Well, that's just logical to win after knowing that

  • @mustacheman529

    @mustacheman529

    2 жыл бұрын

    Knowledge is power, my friend.

  • @Gumby518

    @Gumby518

    2 жыл бұрын

    Your joke lands but I'm not sure we're ever invited back to Evo 😭

  • @TheReZisTLust

    @TheReZisTLust

    2 жыл бұрын

    I was bad at Steve until i learned that Bowser is heavy

  • @mizukittyakinyama

    @mizukittyakinyama

    Жыл бұрын

    "man why am i so bad at smash :( i'll check the tips." "the mario series has sold more than 340 million copies worldwide" *wins tournament against skilled smash veterans who have been perfecting their skills since 64*

  • @EllieMiller510
    @EllieMiller5102 жыл бұрын

    Here’s something I’ve always wanted to know, when daylight savings time hits what does the TIME ACCURATE clock on the bayonetta stage do?

  • @kallixo

    @kallixo

    2 жыл бұрын

    same but with smashville

  • @Yamanj23

    @Yamanj23

    2 жыл бұрын

    I need to know as well so I will look for it on November 7th

  • @MaddyRunner

    @MaddyRunner

    2 жыл бұрын

    WTF mario odyssey speedrunning flashbacks

  • @globingoblin

    @globingoblin

    2 жыл бұрын

    In Animal Crossing, if you change the switch's clock while the game is running, the in-game clock will only change after you close and open the game again, so I suppose the same thing would happen here

  • @Vio-Latta

    @Vio-Latta

    2 жыл бұрын

    There is a video on this

  • @Syl700
    @Syl7002 жыл бұрын

    15:25 I got so many Kaclangs that match, it was just sad. Yes, I was the Sylveon700 there.

  • @Plugytheplug

    @Plugytheplug

    2 жыл бұрын

    King k. kool

  • @Syl700

    @Syl700

    2 жыл бұрын

    @@Plugytheplug Wut?

  • @iamspikefire

    @iamspikefire

    2 жыл бұрын

    just dont top deck ez

  • @Plugytheplug

    @Plugytheplug

    2 жыл бұрын

    @@Syl700 I said King K Kool Since Kool sounds like cool And i was saying cool that you were in the video and then nobody understand me and i get no likes while you get 6 :/

  • @jeezuhskriste5759

    @jeezuhskriste5759

    2 жыл бұрын

    @@Plugytheplug ah yes, kkk

  • @realnintendonoah
    @realnintendonoah2 жыл бұрын

    I like stages that reference the real world time (Umbra Clock Tower, etc. (i can’t think of any more other than Smashville))

  • @blakeskit

    @blakeskit

    2 жыл бұрын

    Town and city

  • @paperquagsire3431

    @paperquagsire3431

    2 жыл бұрын

    moray towers I believe

  • @komidori_irl

    @komidori_irl

    2 жыл бұрын

    @@paperquagsire3431 no only splatfest songs affect the stage

  • @NatalieExists

    @NatalieExists

    2 жыл бұрын

    The Persona stage when P3 music is playing

  • @paperquagsire3431

    @paperquagsire3431

    2 жыл бұрын

    @@komidori_irl ah, my bad!

  • @theraltsguy
    @theraltsguy2 жыл бұрын

    The Jigglypuff one is an easter egg on the fact that hearing Jigglypuff's song will put you to sleep.

  • @mustacheman529

    @mustacheman529

    2 жыл бұрын

    So the full song is there, we just fall asleep for the rest of it so we don't hear it, and immediately wake up afterwards?

  • @Dwurogowy

    @Dwurogowy

    2 жыл бұрын

    @@mustacheman529 Precisely

  • @coolmancool
    @coolmancool2 жыл бұрын

    The other versions of the games don't have the voice actors probably because of the Union. Nintendo mostly hire Non-Union actors and when they do, to not pay extra, they don't credit them, for example Pit's english voice actor in game isn't credited anywhere in-game because he's unionized and basically worked under the belt for Smash. So for consistency, you don't see the voice actors in other languages.

  • @rompevuevitos222

    @rompevuevitos222

    2 жыл бұрын

    So Nintendo pretty much scams them because they don't have a union to back them up? or am i getting something wrong?

  • @haterkiller1312

    @haterkiller1312

    2 жыл бұрын

    @@rompevuevitos222 ding ding ding! and they get 0 flak for it because capitalism

  • @moosesues8887

    @moosesues8887

    2 жыл бұрын

    @@haterkiller1312 awesome

  • @rompevuevitos222

    @rompevuevitos222

    2 жыл бұрын

    @@haterkiller1312 I am shocked, shocked i say! Well, not that shocked But seriously, i hate when people go fanboy over companies because they make good shit Bill Cosby also made great shows but that didn't change the shit he did or did it?!

  • @fyra_cat2119

    @fyra_cat2119

    2 жыл бұрын

    @@rompevuevitos222 theres a reason i always say: I like nintendo's games, not the company

  • @trevorgray2287
    @trevorgray22872 жыл бұрын

    About the Mushrooms effecting item-throw damage: Don't the mushrooms scale the character's damage output? If so, the item-throw damage might not be modified due to the weight change, but due to the same damage multiplier that the mushroom applies to all other moves.

  • @Casual_PKBeats

    @Casual_PKBeats

    2 жыл бұрын

    Yeahhh that's sorta what I meant when I'd said "was programmed specifically into the items," or something like that -- just an overall increase rather than an indirect increase due to weight

  • @NintendoFlashShorts
    @NintendoFlashShorts2 жыл бұрын

    If you think its sad that he's closing the form, look at the bright side, we are definitely gonna get 800 more episodes of this!

  • @leftoxfluxinton3388
    @leftoxfluxinton33882 жыл бұрын

    The game choosing random miis in the Tomodachi Life stage also happens in the quickplay waiting room when playing as any of the mii fighters, and also their voices are always set to "Type 7" for some reason. They appear to be randomly generated in the same way that they are from the "choose a look-a-like" option in the mii maker

  • @clarambrosia9834
    @clarambrosia98342 жыл бұрын

    I bet that the ancient arrow bury stuff is caused by a normally unnoticeable initial hitbox that is extremely weak and usually only serves to link into the normal, strong hit. When you are buried and get hit by a low knock back move, you will stay buried. However, getting hit by a high knock back move causes you to immediately become unburied and experience the knock back. My guess is that this initial weak linking hitbox on the final smash has a special property that forces you to be unburied, even though the knock back would normally be too weak to unbury you. The game probably then gets confused and gives you the knock back not from the ancient arrow but from the move that buried you as if you were not on the ground, making you unburyable. Only at 730% then would the normally weak linking hitbox finally be strong enough to properly unbury you and override the bury knock back to link into the normal hit of the ancient arrow. Similar to how dark pits final smash has a weak stun hitbox

  • @NimonoSolenze

    @NimonoSolenze

    2 жыл бұрын

    To be honest, it feels to me like what's going on is that all the buries are "storing" knockback, and getting hit by the FS lets it be applied again. What I've noticed on all of the burying moves is that the strange knockback just about matches what happens to you if you're hit by them in ways that don't bury you. Waluigi knocks you horizontally, Metagross pops you back a bit, DK does about the same, but then Pitfall Seed forces you down in a POWERFUL spike- but normally doesn't smash you back up very strongly. These all somewhat match what the FS does to you! So I'm wondering, even though you don't take knockback when these bury you, is it possible that they ARE applying knockback, it's just being "stored", and then for whatever reason until a super high damage the FS's knockback is ignored in favor of what the bury applied?

  • @dbgr9875
    @dbgr98752 жыл бұрын

    DK's side b and the pitfall both spike in the air, and they both send straight up when buried, so it probably has something to do with the aerial hitboxes of the buries

  • @thatboymeech
    @thatboymeech2 жыл бұрын

    Thank you so much for commissioning me for this! Had a lot of fun working on this and thank you for the shoutout homie! It was my pleasure! ❤️

  • @aurain7994

    @aurain7994

    2 жыл бұрын

    Ay is there anywhere I can download the wallpaper for a desktop background? it looks amazing!

  • @thatboymeech

    @thatboymeech

    2 жыл бұрын

    @@aurain7994 Hit up pkbeats he’s the one who commissioned for it!

  • @aurain7994

    @aurain7994

    2 жыл бұрын

    @@thatboymeech gotcha

  • @ChillavaKirby
    @ChillavaKirby2 жыл бұрын

    Interesting thumbnail. I had no idea that in the UK Ganondorf was actually Captain Falcon.

  • @kailastnam9793
    @kailastnam97932 жыл бұрын

    I figured it out! The knockback from Ancient Arrow on a buried opponent is the same as the bury's aerial hitbox. That's why the pitfall spikes them into the ground, and Metagross only nudges them a little. For some reason, at 730%, Mario is instead affected my the Ancient Arrow's hitbox instead of the bury.

  • @philippeleprohon4823

    @philippeleprohon4823

    2 жыл бұрын

    Makes sense. But don't aerial hitboxes only affect, well, people in the air?

  • @mizukittyakinyama

    @mizukittyakinyama

    Жыл бұрын

    ⁠​⁠@@philippeleprohon4823they didn't say the knockback for ancient arrow was the same only when the enemy is in the air. sure, it's the same as an aerial hitbox, but it's kinda like a grounded version OF the aerial hitbox

  • @HattTime
    @HattTime2 жыл бұрын

    The thing with the shades of the same characters is true in smash bros melee. When someone is using the same alt in teams and such, it gets darker, lighter, and if you use the name glitch, you can have 4 players on one team and one of them turns (basically) into a silhouette of the character

  • @atruepanda1782
    @atruepanda17822 жыл бұрын

    7:50 I'm pretty sure that Wario has a massive hole in his neck during his hurt animation, they might've patched that tho

  • @nessfinesse3195
    @nessfinesse31952 жыл бұрын

    The ptooie thing also happens with King K Rool! If he recatches his krown the same frame an opponent is hit, the combo counter will be red. This one is much harder to pull off though

  • @diamondmemer9754
    @diamondmemer97542 жыл бұрын

    Duck hunt duo has a different palutena's guidance in europe

  • @2shadow101
    @2shadow1012 жыл бұрын

    Wigglytuffs Guild music brought me back to my childhood so quick I couldn’t register the words you were saying. I forgot how much I loved that game when I was younger.

  • @zerg6205
    @zerg62052 жыл бұрын

    I like the new outro music and background! I like Smash Bros, but it stresses me out and I forget to stay casual at times. I think it's very helpful in that regard due to it's relaxing build!

  • @damianarcos4963
    @damianarcos49632 жыл бұрын

    About Link's final smash arrow and the bury effect, i think it can help to comprehend how each burying effect works: The Pitfall sends you straight downwards, and, if it hits in the air, it makes you bounce straight upwards; here, the arrow sends the opponent upwards, the same way if it bounced from the Pitfall Maybe Metagross and Donkey Kong bury the opponent in a way that the game sets a specific knockback to make sure it doesn't affect your next hit; that could explain why the arrow doesn't send them in a specific direction until higher percents With Waluigi, my guess is that he buries the opponent in a way that his next hit sends the enemy in a more horizontal way, but also could be affected by another player/item/etc.; the arrow would send them horizontally because of that

  • @adamdinar376
    @adamdinar3762 жыл бұрын

    Fact: when an opponent is metal the knock back the opponent will take is reduced by a significant amount. But for some reason the knock back on bowser’s up B is way less reduced, you can see for example at high precents that against a metal opponent bowser’s up B will send the opponent way further than forward smash. I tested some other moves (including Mario up B which has weird priorities against opponents with super armor spirits) and bowser up B is the only move that I found working like that

  • @kuribro5754

    @kuribro5754

    2 жыл бұрын

    It's that case because of set Knockback. It always kills at 150% or 160% (i don't something between those two percentages

  • @adamdinar376

    @adamdinar376

    2 жыл бұрын

    I’m not sure if that’s the case, because the knockback from the move is still reduced against a metal opponent, just way less than other moves.

  • @AsterSSB
    @AsterSSB2 жыл бұрын

    The DK fact reminds me the Daisy Third Eye lmao

  • @MeowModeFGC
    @MeowModeFGC2 жыл бұрын

    Mans put a minecraft explosion, pokemon music, and a zelda background for the intro. Greatest crossover since smash ultimate.

  • @loshtrimpo8781
    @loshtrimpo87812 жыл бұрын

    The Link final smash bury thing may be calculated by multiplying the knockback of the bury move times Link's arrow. The reason it goes nowhere with Metagross and DK is probably because those moves to zero knockback. In short what I think is happening is: Link's arrow's knockback * Bury move's knockback, in the case of DK and Metagross it's going to be Link's Arrow * 0 which equals 0. All of this is just theory though

  • @Dona2007

    @Dona2007

    2 жыл бұрын

    but then why does it have normal knockback at 730 percent

  • @loshtrimpo8781

    @loshtrimpo8781

    2 жыл бұрын

    @@Dona2007 Probably because as PKBeats said in the video the arrow's knockback becomes so powerful that it ignores everything else

  • @MeloCrow
    @MeloCrow2 жыл бұрын

    I love the new background / outro! It has a great vibe!

  • @bloodylegend5176
    @bloodylegend51762 жыл бұрын

    new background looks really pretty. Good choice

  • @E1ns_2wei
    @E1ns_2wei2 жыл бұрын

    I could have an idea how that weight throwing thing works. In programming I like to use "double variables", what i mean with this is giving (for example) a character 2 weights. The first one is the constant weight, it should not be changed. If you change it, it would still be like this even in the next round. For this reason i like to create a second weight, wich is the calculating weight. Every time the weight gets changed, only the calculating weight will be changend, and of course only this weight will be used for calculating (at the end of the end of the round the calculating weight will again be set to the constant weight). What could have happened is that the weight used for calculating thrown item damage is the constant weight, wich will always be the same, even if the calculating weight is increased. The reason why the super mushroom did more damage was, because that's what the super mushroom is there for. But I'm still a inexperienced programmer so what do i know.

  • @amoura39
    @amoura392 жыл бұрын

    ... I just thought that was a video of the ocean in Wind Waker. It's actually just a fan-made thing made in the style? Amazing! I LOVE that new outro. It's so beautiful.

  • @Oretal
    @Oretal2 жыл бұрын

    BROOOO! ThatBoyMeech did a great job with the new background and the new ending song is nice, well done on that yo! Something also related to the voice actors page is that some characters have voice lines cut/added when changing languages. Like Mewtwo has actual spoken dialog during the victory screen in Japanese and same with all 4 of Hero's costumes during gameplay, also in Japanese.

  • @Gigabowser20
    @Gigabowser202 жыл бұрын

    Ngl, I thought that the old background was a reference to Pokémon mystery dungeon. I’ve certainly played windwakwr a lot but never connected the dots, and it really reminded me of the friend zones from the first pmd gsme

  • @falloutguy4700
    @falloutguy47002 жыл бұрын

    Really digging the new background, a big improvement I think. Keep up the neat content!

  • @NuraxYTB
    @NuraxYTB2 жыл бұрын

    Love the new music at outro ! It matches perfectly with your channel !

  • @kipper1668
    @kipper16682 жыл бұрын

    LOVE the new background and outtro, I really liked the old ones too, but it's a great new vibe

  • @Discoh
    @Discoh2 жыл бұрын

    Oh wow, really digging the new style! Good stuff as always.

  • @Luragon9876
    @Luragon98762 жыл бұрын

    New background is really damn cool. GG to the artist.

  • @omarasfari4974

    @omarasfari4974

    2 жыл бұрын

    end music is dope too

  • @aurain7994

    @aurain7994

    2 жыл бұрын

    do you know how you can download the new background?

  • @_jappa_
    @_jappa_2 жыл бұрын

    I love how this video seems more casual making it seem more like a conversation with PK! Keep it up

  • @SuperTeeter64
    @SuperTeeter642 жыл бұрын

    Dude, I love the new background and that end song. I want more of it. XD I love thunderstorms. Thanks for all the hardworking you do. It's all awesome!

  • @tylerlivingston8020
    @tylerlivingston80202 жыл бұрын

    Oh gosh, I absolutely ADORE that ending music. Masterful work!

  • @MrRatMod
    @MrRatMod2 жыл бұрын

    Not a fact but I just wanted to say your Zap with no mana fact made me do a cool combo lol

  • @TheSonicFan4
    @TheSonicFan42 жыл бұрын

    This is the best video you've made in a while. It felt like you were running out of fun facts to share in your recent videos, but this was was packed with actual "fun" facts!

  • @sammyarzola1208
    @sammyarzola12082 жыл бұрын

    love the new outro and background

  • @ikanaide2806
    @ikanaide28062 жыл бұрын

    I freaking love the new ending music. You're amazing!

  • @central-ir8hx
    @central-ir8hx2 жыл бұрын

    Like the new background keep up the good work.

  • @indexRight
    @indexRight2 жыл бұрын

    I’m glad you got to just have fun and screw around with friends rather than treat it like a job! Keep it up :)

  • @amoura39
    @amoura392 жыл бұрын

    What the HECK!? I VIVIDLY remember characters getting even darker colors when multiple players were using the same alternate color. They MUST have changed something.

  • @jmag196
    @jmag1962 жыл бұрын

    Looking at smashville is just gives me such an insane feeling of nostalgia

  • @NightFreeze9128
    @NightFreeze91282 жыл бұрын

    I really liked the old background, I thought the designs were super cool and interesting and always wondered if there was some deeper lore behind them. This new one does seem better for videos but I'm really gonna miss that charm of the previous one.

  • @pascal8045
    @pascal80452 жыл бұрын

    I wonder if you play 2 V 2 with the same ALTs in Arena if the teammate also gets darker

  • @sonicg8957
    @sonicg89572 жыл бұрын

    Fun fact: (Smash mode only) If you choose a song on Final Destination and then try to go the the character select screen, the game can crash. I learned this from experience. Multiple times.

  • @verylargemandarinslice8965
    @verylargemandarinslice89652 жыл бұрын

    I love the new background a lot

  • @phantomcrusader7731
    @phantomcrusader77312 жыл бұрын

    Fact: This happened to me in training mode, after being hit by an attack (Like Donkey Kong's F smash) and using Fox's Illusion while in the air after being hit, you'll get a little boost in the air right before the Illusion happens.

  • @dumpertron1
    @dumpertron12 жыл бұрын

    Fun fact: the announcer’s voice actor is the little background voice that interacts with Bill Nye in his show

  • @aidanthegamer5
    @aidanthegamer52 жыл бұрын

    Worth noting about the Pitfall item: it actually uses an insanely high fixed knockback value to keep the opponent in there for so long (longer than other bury moves, like Headbutt), so I think the vertical knockback is the opponent getting hit with the full force of that. This is actually why, in Brawl, if Wario drives over one with his bike, he'll get sent flying.

  • @pixlyJolt
    @pixlyJolt2 жыл бұрын

    It looks like when you're using Link's Final Smash, Metagross is hitting Mario right before he actually passes his hitbox, ending up hitting him again, but not burying. Metagross looked like it was a bit late to the punch where you tested at 716 percent. (11:54, did a frame by frame)

  • @Mr-Moron
    @Mr-Moron Жыл бұрын

    2:10 Super cool thing about that! If you have Nintendo online, the stages that can have Miis (Tomodatchi Life, Gamer, Etc) will randomly select uploaded Miis from online if you don't have enough on your system! I think it sometimes does even when you do have enough it's just not guaranteed.

  • @Wings_Of_Nightfall
    @Wings_Of_Nightfall2 жыл бұрын

    It's cool to see that there are two different ways the game handles having two character with the same alts in the game.

  • @yellow4633
    @yellow46332 жыл бұрын

    I'm a fan of the new background.

  • @DUC939
    @DUC9392 жыл бұрын

    i love all the wind waker things ,backround ,music

  • @adamspeiser6449
    @adamspeiser64492 жыл бұрын

    I remember in melee where even the cheers and sound effects were in each character's voice clip section. The announcer even could say Giga Koopa or masterhand, which was cool. A lot more interesting than the ultimate voice section.

  • @CyanicCore
    @CyanicCore2 жыл бұрын

    So many differences in different areas! The VAs might be out of most games for immersion reasons, but Duck Hunt Duo is much better than just Duck Hunt! It's good to see they changed training to prevent combo cheesing, though Donkey Kong's blowhole is either much more or less so. The thing with Link's final smash is very good to know. Maybe it has to do with the two 'knockback situations' combining?

  • @mustacheman529

    @mustacheman529

    2 жыл бұрын

    Duck Hunt Duo sounds weird and clunky to me. I much prefer just Duck Hunt. And they're technically a trio anyways.

  • @philippeleprohon4823

    @philippeleprohon4823

    2 жыл бұрын

    @@mustacheman529 Yup, like Palutena said.

  • @CyanicCore

    @CyanicCore

    2 жыл бұрын

    @@mustacheman529 If you want to include the gunmen, this is more like 6 anyways. Duck Hunt duo may be long, but isn't the name a little misleading?

  • @IMainLuigiInSmashBros
    @IMainLuigiInSmashBros2 жыл бұрын

    Loving the Layton Mii, Burbo!

  • @aykrivwassup
    @aykrivwassup Жыл бұрын

    4:20 In every Smash game, the same VA always voices the announcer, Master Hand, and Crazy Hand. I agree about the crediting VAs point tho

  • @Shadow8797_YT
    @Shadow8797_YT2 жыл бұрын

    Fact: Phantom hits from melle are half here. Get samus and put her at the end of the stage. Grab ness and spam down tilt to where samus is almost hit. You will see a spark if it's a phantom hit. Maybe works with most/all characters

  • @skeletorthebest7204

    @skeletorthebest7204

    2 жыл бұрын

    yes, phantom hits exist in ultimate I’m pretty sure this is a known fact

  • @padre764
    @padre7642 жыл бұрын

    I just noticed that the ancient bow Link uses in his FS has a normal string instead of the usual glowy magic techno one

  • @coellucio4689
    @coellucio46892 жыл бұрын

    I like the new Backround :)

  • @thegamingerickchannel
    @thegamingerickchannel2 жыл бұрын

    When a new smash facts comes out in a few minutes

  • @amoura39
    @amoura392 жыл бұрын

    Oh my god ... that's SO WEIRD that Donkey Kong basically has a hole in his heads

  • @GuentersHoerspielstube
    @GuentersHoerspielstube2 жыл бұрын

    The Ptooie thing does also work with K Rools crown if done correctly. I can't tell for sure if it's the hit instantly before picking up crown again, but I had the counter go red for crown before

  • @Bokoblink
    @Bokoblink2 жыл бұрын

    i REALLY want a full versión of that piano, I LOVED IT

  • @mustacheman529

    @mustacheman529

    2 жыл бұрын

    It sounds pretty similar to the true ending cutscene of Breath of the Wild. It isn't the same, but it's similar.

  • @HEHEHE_I_AM_A_MASKED_WARRIA
    @HEHEHE_I_AM_A_MASKED_WARRIA2 жыл бұрын

    2:41 I find this very strange, because Melee actually does have different "sub-colors" that it loads when multiple characters use the same color (because team battle colors were locked to alts before Smash 4). The sub-colors are determined by player order, and they go from normal, to a lighter tint, to a darker shade, to all black (used by Dark Link in Event 18), to all grey (accessible only via the debug menu), to all pink (debug only as well, but also requires a cheat code to load properly). Because only three players can be on the same team (outside of Multi-Man Melee, which doesn't use sub-colors), only the tint and shade are accessible in normal gameplay. However, by using the name entry glitch you can put four characters on the same team, and player 4 will be all black when you do this. I find it strange that Ultimate doesn't do this as well, though this is understandable since having three or more players using the same color is unlikely (now that team battles don't use fixed alts anymore).

  • @deejams18
    @deejams182 жыл бұрын

    A fact I've never heard anyone mention before (I don't know if people know about it or not...) is that when Dedede lands on the ground after cancelling up B, he makes a cymbal/drum sound, depending on how close to the ground he cancels up B. This references Dedede's Drum Dash from Kirby Triple Deluxe.

  • @catluvr2
    @catluvr22 жыл бұрын

    Aww, that ending music was lovely.

  • @flyingtiger8072
    @flyingtiger80722 жыл бұрын

    Love the videos! Also I got here pretty early lol

  • @zeromontalvan1514
    @zeromontalvan15142 жыл бұрын

    Wow new backround, feels fresh

  • @wesleybell8394
    @wesleybell83942 жыл бұрын

    1:50 Is no one else going to mention the fact that the Sans mii is wearing a skeleton costume?

  • @sunnycideup4725
    @sunnycideup47252 жыл бұрын

    A NEW BACKGROUND THANK GODDD YEAH BABYYYYY

  • @flaregamer64
    @flaregamer642 жыл бұрын

    Your Sans Mii looks like he's in pain 24/7

  • @grell9296
    @grell92962 жыл бұрын

    I would pay someone money, a lot of money, to see a smash dev react to these videos and explain what might be happening

  • @Deen12864
    @Deen128642 жыл бұрын

    6:28 I thought I was going crazy when you said dorth America lmaoo

  • @scarffoxandfriends9401
    @scarffoxandfriends94012 жыл бұрын

    2:18 I think the additional shades of brightener qas on your mind is because this is how they handled Team Battles pre Smash 4.

  • @thespanishinquisitionprofe2151
    @thespanishinquisitionprofe21512 жыл бұрын

    The combo counter will also turn red if you hit somebody with returning crown at a specific time during K. rool's up throw. Found that randomly yesterday, it might only work on DK

  • @Blancodraws
    @Blancodraws2 жыл бұрын

    I like the new BG, does it change depending on the time of the day tho?

  • @mizukittyakinyama
    @mizukittyakinyama Жыл бұрын

    1:25 all i could focus on is how Sylveon700 set their pfp to tails which i really liked

  • @Gwehyr
    @Gwehyr2 жыл бұрын

    On the voice clips, Jigglypuff's sing just repeats the same voice clip at different pitches, and I think the "voice clip" for zss taunts are part of the sfx that plays, not an actual voice line

  • @itsyahomiescott3742
    @itsyahomiescott37422 жыл бұрын

    So the next sound after sound 11 for jigglypuff actually isn’t it’s star KO scream, but one of its final smash sounds! Just thought I’d throw that out there since you didn’t notice lol!

  • @realryushiro
    @realryushiro2 жыл бұрын

    7:28 Ness's name is me whenever someone picks him in Elite smash.

  • @justinbolton8284
    @justinbolton82842 жыл бұрын

    jigglypuff’s death sound is whoever was recording the song being unfathomably angry about jigglypuff’s face drawing.

  • @mr.brickking8885
    @mr.brickking88852 жыл бұрын

    Something I found recently in Smash 3DS game is when you use Mii Brawler's final smash when the Isabelle Assist Trophy was summoned. Isabelle would throw the food way up in the sky and not go away until the final smash ends and you walk over them and they heal you. I did this in training mode.

  • @structioner4588
    @structioner45882 жыл бұрын

    FUN FACT: DK has a hole in his head as a reference to JFK, who also had a hole in his head.

  • @shadowraith10
    @shadowraith102 жыл бұрын

    The ancient arrow fact, as a link main who does spirit battles, I now know how to win spirit battles... get final smash while holding a pitfall and just yeet.

  • @jackmuir5314
    @jackmuir53142 жыл бұрын

    Somebody recommended me this channel in Smash Ultimate Hell. Loved the video, subscribed. I am curious about how the game chooses what music plays on a stage during online play. Is it just a combination of the probabilities for each song appearing for each player divided by the number of players? And how does it work on Battlefield/Final Destination when one player has all the playable music turned and the other has only the BF/FD music on?

  • @hobazikizaboh7487
    @hobazikizaboh74872 жыл бұрын

    At 9:08, technically yes, but you can do it so that you jump above them and swallow it when you land on them it has the same effect and it can work on every character :)

  • @CursedDoubleV
    @CursedDoubleV2 жыл бұрын

    I appreciate the PMD music

  • @ThrowawayMavis
    @ThrowawayMavis2 жыл бұрын

    i know you said no more facts but i think its worth mentioning here! the ptooie thing that plant can do that makes the combo counter red? k rool can do it too! i forget the exact setup but basically if you hit returning crown and fair at roughly the same time the counter goes red! - imagine its for the same reason as plant but its kinda neat! i forget if u need to hit the crown slightly early or the fair but its possible!

  • @JoelTheParrot
    @JoelTheParrot2 жыл бұрын

    Cant believe your Sans Mii in Tomodatchi Life was actually wearing a Skeleton uniform.

  • @LandonEmma
    @LandonEmma2 жыл бұрын

    I liked your old background :(

  • @lulu-rf3pb
    @lulu-rf3pb2 жыл бұрын

    Goodbye old background and welcome to the new one🖐

  • @Elisha_does_stuff
    @Elisha_does_stuff2 жыл бұрын

    Fun fact: every fighting game rep in smash(except for ken) was a dlc at some point[Ryu in smash 4, Terry and Kazuya in ultimate]

Келесі