Explaining Every FINAL SMASH Hitbox in Smash Ultimate

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Today we are covering a topic I have been wanting to talk about for a very long time! We'll be taking a look at every final smash hitbox in smash ultimate. There are a lot of diffrent final smashes out there and a lot of them have quite unique shapes and sizes. So today we'll get to see just how they look in detail, as well as some other facts about them that you may not know about.
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Пікірлер: 466

  • @flyingallnight5197
    @flyingallnight5197 Жыл бұрын

    Actually, in the chrom bit, the reason that he spaces out Aether is because of a translation problem; the skill Aether is called Tenku in the Japanese version of the games, which can have the two syllables spaced out without sounding weird. A similar thing happens in a Brawl cutscene where Ike does Aether on a Rob but says Great Aether in the English version for the same reason.

  • @haloeightYT

    @haloeightYT

    Жыл бұрын

    i remember chrom's reveal trailer has him saying aether normally, too. really weird they never addressed this

  • @ThisAintGood.

    @ThisAintGood.

    Жыл бұрын

    This makes a ton of sense, He still sounds stupid though

  • @EtheRenard

    @EtheRenard

    Жыл бұрын

    Dude, the nostalgia from that entrance! The sword behind the Ancient Minister, the music, the voice

  • @supersonicgamerguru

    @supersonicgamerguru

    Жыл бұрын

    As someone who's using duolingo to learn Japanese, i can tell you it definitely does sound weird to have the syllables in a single words spaces out like that, at least to me.

  • @Geneolgia

    @Geneolgia

    Жыл бұрын

    They could have just told the VA to do a longer "Aether!" shout or better yet a short phrase and it would have been easier to implement than separating a word in two syllables, there's even a mod that fixes that.

  • @robinthegoddess
    @robinthegoddess Жыл бұрын

    37:27 actually a fun touch with this is if you mash the attack button while Gomorrah chews them it fills the meter and does more damage, which is exactly how the Climax Gauge works in Bayonetta

  • @valeriob36

    @valeriob36

    Жыл бұрын

    Ken's burning Finalsmash also deals more damage if you mash the attack button, which apparently is a reference too.

  • @8kooty

    @8kooty

    Жыл бұрын

    how in the world Is it possible that I still find out new stuff about Ultimate so many years later?

  • @mythosinfinite6736

    @mythosinfinite6736

    Жыл бұрын

    @@valeriob36 Yep, Shinryuken's gimmick is button mashing for additional hits.

  • @cjlite0210

    @cjlite0210

    Жыл бұрын

    @@8kooty this game is huge with a lot of care put into it, there's gonna be a lot for us to still find XD

  • @izakdaturtal3724

    @izakdaturtal3724

    11 ай бұрын

    i resently played bayonetta 1, not sure about bayonetta 2, but the climax gauge doesnt increase damage, it increases score, even if you dont mash it will still kill whatever boss youre fighting. theres the torture attacks that also have a meter that you can increase by mashing, but im not sure if that one increases damage, but i would guess it does since those attacks dont always instantly kill. so smash didnt 100% recreate climax attacks for bayos final smash 0/10 game

  • @Somedumbasswithbadideas
    @Somedumbasswithbadideas Жыл бұрын

    11:01 we all just gonna ignore how sick that cpu play was?

  • @TheFatHyena

    @TheFatHyena

    Жыл бұрын

    The FGC character's final smash combos are fucking wack because they can cancel *anything* into their Final Smash

  • @Antonio-is2cn

    @Antonio-is2cn

    Жыл бұрын

    Level 9 CPUs constantly like to end their combos by throwing Items + using their Final Smash...

  • @TheNorfAndOnly

    @TheNorfAndOnly

    Жыл бұрын

    I had no idea you could cancel even non-cancellable moves into your Final Smash…

  • @mrbister8714
    @mrbister8714 Жыл бұрын

    Finally, we get some REAL competitive content

  • @Cutzerella03

    @Cutzerella03

    Жыл бұрын

    Hell yea. cutter in the house!!

  • @sleepyswampert

    @sleepyswampert

    Жыл бұрын

    I mostly got what I came for but some were really shocking. It would be tricky to balance this.

  • @iswiftyfox8997

    @iswiftyfox8997

    Жыл бұрын

    The best rule set In smash is items off but meter on 😎😎

  • @ronaldinho7490

    @ronaldinho7490

    Жыл бұрын

    Oh hiya sleepy,when's your next character rework coming out?Are you ever gonna finish the series cos you do like two per year.

  • @sleepyswampert

    @sleepyswampert

    Жыл бұрын

    @@ronaldinho7490 Thanks for watching! Don't worry, I hit a roadbump but rest assured I will finish it. I keep my promises

  • @formerhunter2
    @formerhunter2 Жыл бұрын

    Fun fact about that first swing with ganon's final smash: It spikes. Ganon's smash can kill at 0 if you're both offstage.

  • @Squiferz

    @Squiferz

    7 ай бұрын

    nair also combos into it meaning down throw - nair - final smash is a true zero to death LOL

  • @Chris-gx1ei

    @Chris-gx1ei

    3 ай бұрын

    It doesnt even need that Combo in most cases. All you need is having your enemy near the ledge, then activate Final Smash to damage them with your swords and the Sprint does the rest. This kills very early near the edge alone, making it one of the best final smashes, but it is mostly useless for early kills on huge stages.

  • @flamingpaper7751
    @flamingpaper7751 Жыл бұрын

    Cloud's final smash is actually different when using different alts. The explosion at the end of the normal version launches away from the center of the hitbox while AC Cloud's explosion actually launches forwards relative to Cloud, meaning with normal Cloud, it launches away if you're behind Cloud, but with AC Cloud, if you're behind Cloud during the explosion at the end you actual get launched forward which is literally just a different hitbox property

  • @SolidGizmo

    @SolidGizmo

    Жыл бұрын

    Only kills 2% earlier though

  • @flamingpaper7751

    @flamingpaper7751

    Жыл бұрын

    @@SolidGizmo They literally have identical hitboxes and values. They kill at the same percent, it's just that being behind the explosion of AC Cloud launches you forward which is likely a bug

  • @KrazyKyle-ij9vb

    @KrazyKyle-ij9vb

    Жыл бұрын

    @@SolidGizmo "Oh jeez Daisy, that's very unprincesslike of you!" "Shut up, you know what daisies do to my stomach! And get me some water, I can still taste them."

  • @simonhoran9775
    @simonhoran9775 Жыл бұрын

    Fun fact about Mii Swordfighter's final smash: since the balance of the move meant that each hit had to deal a small amount of knockback, getting hit by this attack doesn't unbury you if you're buried. Which means that if you use it point-blank on a buried opponent, it can do over 120%, which is the most damage of any final smash. But it won't kill lmao

  • @FuryJack07

    @FuryJack07

    Жыл бұрын

    Actually, I'm pretty sure that if you put the opponent in a small box in the stage builder and then use sonic's final smash it will deal about 300% of damage

  • @simonhoran9775

    @simonhoran9775

    Жыл бұрын

    @@FuryJack07 I tested this, but I couldn't get the damage nearly as high as that. It may have been more than Swordfighter's, but it wasn't 300%. I don't really think it counts, though, because you can do the trick with Mii Swordfighter's final smash on any stage, whereas you need a specially designed stage to make it work with Sonic

  • @aaricbro.

    @aaricbro.

    10 ай бұрын

    @@FuryJack07, actually you just need a ceiling for opponents unable to pass through on, so stages with platforms or ceilings that can’t be passed through would do the trick (because the ceiling/platform keeps the opponent in place instead of launching and pushing opponents away like normally seen and since Sonic is an active hitbox for every dash, opponents get hit with about every single one instead of just like 4-5 hits maximum when used normally)

  • @ShirmaAkayaku

    @ShirmaAkayaku

    7 ай бұрын

    120% is a lot, but it doesn't hold a candle to Rosalina's final smash in Smash 4 dealing 300% if you mange to get the opponent in the very center. It's a very stupid move that was broken in how it was the worst final smash if it missed and the best if it landed.

  • @simonhoran9775

    @simonhoran9775

    7 ай бұрын

    @@ShirmaAkayaku I mean, pre-patch G&W could do well over 500% with his final smash by dragging the opponent across the ground on big enough stages.

  • @alexanderkosten7611
    @alexanderkosten7611 Жыл бұрын

    Joker's Final Smash actually has a second dash in the opposite direction if the first one doesn't catch anyone, making it one of the better "dash activation box" FSes, especially with the "KO at 100%" property.

  • @66Kusmu

    @66Kusmu

    Жыл бұрын

    To be specific, it does the second dash only when you press the button a second time, cutting the first dash short.

  • @Robbie_Haruna

    @Robbie_Haruna

    Жыл бұрын

    @@66Kusmu I'm pretty sure it's actually if you hold the opposite direction on the analog stick. If the first dash whiffs the second one will happen, no button press required.

  • @BainesMkII
    @BainesMkII Жыл бұрын

    @10:50 Daisies are not only edible, they have been considered a medicinal herb. You can eat them directly or mix them into other food, make them into daisy tea, or create topical ointments from them. Daisies act as an anti-inflammatory, improve circulation, are a good source of vitamin C, and have various other benefits (some proven in tests and some not). Daisy tea can help with sore throats. Ointments made from daisies can both help with healing wounds and reduce resulting scarring. Mind, daisies also act as a natural laxative, so consuming human-sized flowers might have unexpected consequences.

  • @jomaq9233

    @jomaq9233

    Жыл бұрын

    Daisy Waft when

  • @Geneolgia

    @Geneolgia

    Жыл бұрын

    Brb, going outside to grab some daisies.

  • @paulnewton2284

    @paulnewton2284

    Жыл бұрын

    Maybe not quite on the same level as peaches and their mythic association with immortality (particularly in Chinese mythology and to a lesser extent other East Asian mythologies) but it's certainly something.

  • @sambalekouy7298

    @sambalekouy7298

    Жыл бұрын

    So you sayin' that I should out Daisy?

  • @Antonio-is2cn

    @Antonio-is2cn

    Жыл бұрын

    The stuff you teach me Smash Bros!

  • @NintendoFan7141
    @NintendoFan7141 Жыл бұрын

    I'm surprised you didn't mention how Marth and Lucina's final smashes are instant kills at 0% on any remotely normal stage just because of how high the knockback is.

  • @Triforce_of_Doom

    @Triforce_of_Doom

    Жыл бұрын

    a very fitting detail given the fact that decent crits are an almost guaranteed death in Fire Emblem thanks to them tripling the damage in games where you almost never break double digit health

  • @NintendoFan7141

    @NintendoFan7141

    Жыл бұрын

    @@Triforce_of_Doom Yeah sure, but what doesn't make sense is how they shafted Roy. He has awful range and his doesn't even kill at 0%!

  • @Dynamus21

    @Dynamus21

    Жыл бұрын

    I'm not, this dude really skimps out on details. Anyway, yeah it kills at 0% even at half knockback.

  • @saltyralts

    @saltyralts

    Жыл бұрын

    @@NintendoFan7141 You see, Roy was shafted in his own game, while Marth is the best character in his game. Even more original game representation in Smash

  • @NintendoFan7141

    @NintendoFan7141

    Жыл бұрын

    @@saltyralts Yeah, I've played through it, but if they wanted to be that accurate, they could have just made Roy deal 2% max with sweetspot smash attacks and die at lower % than Puff. Although really, smash Roy is practically a separate character from FE6 Roy considering how they act and at this point how they look.

  • @matlotl
    @matlotl Жыл бұрын

    It'd be really cool to see more non core moveset attack hitboxes in future - maybe things like assist trophies and pokeball summons is possible, or just general stage hazards?

  • @nocturn333

    @nocturn333

    Жыл бұрын

    I'd love to see boss hitboxes, or just boss mechanics in general.

  • @neidenMetalun

    @neidenMetalun

    Жыл бұрын

    Also items like the swords

  • @verinthecrow1367
    @verinthecrow1367 Жыл бұрын

    I believe the reason a lot of Brawl Final Smashes got changed is because a good portion of them were install supers and thus they had an innate advantage of duration over other supers. Landmaster being able to carry opponents up into the kill zone was kinda nuts.

  • @Ninetails2000

    @Ninetails2000

    Жыл бұрын

    That on top of the devs saying they wanted Final Smashes to be more standardized and less drawn out overall.

  • @Nosretep

    @Nosretep

    Жыл бұрын

    @@Ninetails2000 So they gave us a bunch of cinematics.

  • @Robbie_Haruna

    @Robbie_Haruna

    Жыл бұрын

    @@Nosretep The cinematics are all pretty short and to the point, so... Yeah?

  • @ThundagaT2

    @ThundagaT2

    10 ай бұрын

    Huge missed opportunity to have Bowser's reference the Giant Baby Bowser fight in Yoshi's island with rocks falling from the sky and fire breath at the stage instead of just a lame punch.

  • @jomaq9233

    @jomaq9233

    2 ай бұрын

    @@Robbie_HarunaI do wish that the final smashes still found a way to differentiate more from each other functionality wise (example: the Star Fox characters’ Arwings could work similarly to G&W’s revamped Final Smash)

  • @supersonicgamerguru
    @supersonicgamerguru Жыл бұрын

    Pyra/Mythra's final smashes are both named after their level 4 specials. It's surprisingly almost identical to how they work in the original game, since level 4 specials are all cutscene attacks in that game.

  • @jomaq9233

    @jomaq9233

    2 ай бұрын

    Alongside Kazuya, they’re weirdly the only characters whose final smashes start out as cutscenes, but transition into the regular stage

  • @aqgpandemic5406
    @aqgpandemic5406 Жыл бұрын

    34:40 this is actually a direct reference to Street Fighter. In SF if you go for Shin Shoryuken and can’t get a full connect into the animation (due to juggle limits or range) it plays an animation and becomes a much weaker multi hit exactly like this

  • @yellowslotcar

    @yellowslotcar

    Жыл бұрын

    Was looking for this comment lol

  • @KaitouKaiju

    @KaitouKaiju

    Жыл бұрын

    Called the forbidden shoryuken Gouken has his as an ultra because he is trying not to kill the opponent

  • @gloopiu
    @gloopiu Жыл бұрын

    35:23 fun fact: characters can escape this final smash by someone grabbing you (however the only way this can happen is no team attack doubles)

  • @snowarmth
    @snowarmth Жыл бұрын

    00:53 Mario 01:30 Donkey Kong 02:38 Link 03:08 Samus 04:32 Yoshi 05:13 Kirby 05:58 Fox 06:25 Pikachu 06:52 Luigi (No hitbox visual) 08:28 Ness 09:03 Captain Falcon 09:28 Jigglypuff (No hitbox visual) 10:28 Peach and Daisy 11:07 Bowser 11:42 Ice Climbers 12:28 Sheik 12:44 Zelda 14:32 Doctor Mario, Dr. Mario 15:01 Pichu 15:24 Marth 15:44 Lucina (Marth's but more damage) 15:56 Young Link 16:28 Ganondorf 17:01 Mewtwo 17:20 Roy 17:54 Chrom 18:22 Game & Watch, Game and Watch 18:54 Meta Knight 19:19 Pit 19:31 Dark Pit, Pittoo 19:46 Zero Suit Samus 20:07 Wario 20:27 Snake 20:59 Ike 21:44 Pokémon Trainer, Pokemon Trainer 22:26 Diddy Kong 23:04 Lucas 23:21 Sonic 23:49 King Dedede 24:26 Olimar 25:40 Lucario 26:20 R.O.B, ROB 27:24 Toon Link 27:49 Wolf 28:08 Villager and Isabelle 28:37 Mega Man 28:59 Wii Fit Trainer 29:30 Rosalina 29:58 Little Mac 30:28 Greninja 30:53 Palutena 31:29 PacMan, Pac-Man 31:52 Robin 32:19 Shulk 32:35 Bowser Jr. Bowser Junior 33:23 Duck Hunt 33:45 Ryu 35:15 Ken 36:09 Cloud 36:48 Corrin 37:11 Bayonetta 37:39 Inkling 38:08 Ridley 38:38 Simon Belmont and Richter Belmont 38:57 King K. Rool, King K Rool 39:13 Incineroar 39:27 Piranha Plant 40:08 Joker 40:40 Hero 41:00 Banjo and Kazooie, Banjo-Kazooie 41:23 Terry 41:41 Byleth 42:01 Min Min 42:24 Steve 42:50 Sephiroth 43:14 Pyra and Mythra, Pyra & Mythra 44:02 Kazuya 44:37 Sora 45:02 Mii Fighter: Brawler 45:31 Mii Fighter: Gunner 45:46 Mii Fighter: Swordfighter

  • @aqua-du3tm

    @aqua-du3tm

    Жыл бұрын

    Give this man an award

  • @eyesofdeath01

    @eyesofdeath01

    11 ай бұрын

    thank you, you amazing person. if this were reddit you’d have a gold, but it’s not, so just have a subscriber instead.

  • @jekish6625

    @jekish6625

    11 ай бұрын

    You mean Heisenberg Sans Jesus

  • @Daedalus4833

    @Daedalus4833

    11 ай бұрын

    Legend

  • @Axel-wo6qu
    @Axel-wo6qu Жыл бұрын

    Shulk's final smash is influenced by his monado arts, with smash art killing at around 0% assuming it's active during the final hit, and buster giving it extra damage, killing at close to 0% assuming it runs out before the final hit. The monado dial can be activated while he has his final smash by buffering it out of shield.

  • @Chip10591
    @Chip10591 Жыл бұрын

    Another thing to mention about the fgc characters minus kazuya, just as you can cancel your normals into specials, you can cancel your specials into your final smash, making them ESPECIALLY lethal because any hit means death (for example, Terry gets down throw, nair, side b, then final smash, most of the time killing at zero, and I know that’s not too special for final smashes but still)

  • @xKingxTitus

    @xKingxTitus

    Жыл бұрын

    The Terry touch of death combo is already so satisfying, imagine finishing with FS

  • @AchiBellarosa464

    @AchiBellarosa464

    Жыл бұрын

    This is actually demonstrated in the video around 11:01, and it honestly looks really cool

  • @Chip10591

    @Chip10591

    Жыл бұрын

    @@AchiBellarosa464 yeah the Ryu did it

  • @rouge-ish324

    @rouge-ish324

    Жыл бұрын

    Jab>Jab>Power Geyser>BIGGER POWER GEYSER

  • @fr0stdr4ke95

    @fr0stdr4ke95

    Жыл бұрын

    Terry's Buster Wolf hit grab into final smash is perfection.

  • @Herobrine100x
    @Herobrine100x Жыл бұрын

    Ryu's Shin Shoryuken miss actually makes sense. Since in Street Fighter 3 (all versions), this is the behavior of Shin Shoryuken when the opponent's too far away, or jumps into the move when Ryu's going up.

  • @badwithusernames3238
    @badwithusernames3238 Жыл бұрын

    The reason you can fly around with the condor with ice climbers is to prevent you from getting pushed off by your own iceberg. Also you can safely control the movement while flying around without dropping off

  • @mbot1901
    @mbot1901 Жыл бұрын

    12:07 Actually the reason why you can grab onto the condor is so that you can control the iceberg without worrying about running off the stage, so grabbing it is always ideal

  • @somebol9047
    @somebol9047 Жыл бұрын

    11:01 That KO was so dope

  • @pigeonleader
    @pigeonleader Жыл бұрын

    Shout out to this Ryu cpu 11:00

  • @MrWarpPipe
    @MrWarpPipe Жыл бұрын

    Bro that Ryu CPU at 11:00 bodied you

  • @Randallroks
    @Randallroks Жыл бұрын

    Rewatching this video, I noticed that Chrom in Robin's Final Smash is using a lot of moves from Ike. Especially that Shared Kicking animation that Snake 'borrowed' from Ike. He's doing the kicks towards the foreground though. Chrom even has Ike's old Fair before those kicks occur. This would explain why Palutena's Guidance jokingly mentions Chrom being an 'Ike Clone' in Smash 4.

  • @sparktaylor8489
    @sparktaylor8489 Жыл бұрын

    Idk if it's even possible but I'd like to see the hit boxes for the assist trophies or the Pokemon from the pokeballs

  • @renegaderaven3777
    @renegaderaven3777 Жыл бұрын

    Yeah, jigglypuff could get huge in Eldin Bridge too if you used it while the middle of the bridge repairs. Then you could further increase jigglypuff’s size by using yoshi’s egg lay on jigglypuff. They’d eventually get too big and they go off screen and die. Was quite a spectacle.

  • @mightymoosegaming4887

    @mightymoosegaming4887

    Жыл бұрын

    How the heck did you find this out!?

  • @zichithefox4781
    @zichithefox4781 Жыл бұрын

    The fact you can combo into Terry's Final Smash like any other special is awesome, and allows you to pull of a true KoF style combo.

  • @KrazyKyle-ij9vb
    @KrazyKyle-ij9vb Жыл бұрын

    I know that Brawler has a pretty standard Final Smash, but it just hits different to me. It isn't just Brawler beating an enemy up, he's beating the absolute crap out of them, throwing everything they have at them. Plus you get a yell in whatever voice they use, in which case I highly recommend 3 Low if you have a cool voice.

  • @Triforce_of_Doom

    @Triforce_of_Doom

    Жыл бұрын

    It's the crunchy as hell punch sounds. They just sound like they HURT

  • @Ninetails2000

    @Ninetails2000

    Жыл бұрын

    I think part of it is that to an extent there's much less frills to it compared to others. He's not using a sword or special ninja slashes or light speed attacks he's literally just beating the absolute shit out of his foe and then mollywopping them into the blast zone.

  • @jonolivier9126
    @jonolivier9126 Жыл бұрын

    Lucas' PK Starstorm also has an extra function that Ness' doesn't, holding up or down will change the focus point. Basically using it and not moving the stick up or down will leave a point of general focus fire directly on top of Lucas, but holding down will move that point toward the bottom blast zone and make them intersect paths later, while holding up does the exact opposite. It's a weird niche thing he has, but he still has it anyway I guess. I guess it's actually meant to help compensate for an issue with it, if Lucas happens to be at or above where the meteors spawn, they will fire up or in on themselves entirely because they start out focusing Lucas due to his Starstorm initiating in relation to where he is on the map rather than Ness' always starting at center stage, that extra angle option is probably to fix that if it were to happen.

  • @BadMann3rs
    @BadMann3rs Жыл бұрын

    Interesting fact about Ken's closer final smash, if you hit somebody with it in the blast zone and it k.o.s, you get a different sound and splash screen color. Pretty cool

  • @Sawcybui

    @Sawcybui

    Жыл бұрын

    Same thing happens with Ryu's Shin Shoryuken

  • @jjcherryblossom
    @jjcherryblossom Жыл бұрын

    With Megamans final smash you can set the black hole off any time you like by pressing b a second time it's not just when it hits something or reaches it max range

  • @Antonio-is2cn

    @Antonio-is2cn

    Жыл бұрын

    The same applies to Marth's and Lucina's Final Smash so that you don't self destruct yourself

  • @Vlyg11

    @Vlyg11

    11 ай бұрын

    same with pit and bowser but you probably knew that

  • @NyTwL
    @NyTwL Жыл бұрын

    one thing you missed: almost every cutscene final smash has a hitbox at the end of it that launches anyone near the person who got hit example: incineroar can only grab one person but the explosion after the cutscene can hit anyone nearby

  • @Nin10Doug
    @Nin10Doug Жыл бұрын

    Something to point out! Most of the DLC Final Smashes are actually a video being played in the background. (Joker, Hero, Steve & Sephiroth) Another thing that is sorta worth mentioning, if you make Giga Bowser playable via mods, he sort of get his Classic Brawl & Sm4sh Final Smash. However, he replicates the same glitch seen in both games where the its just the effect particles of the transformation.

  • @OberonKin
    @OberonKin Жыл бұрын

    11:00 Ok, that was potentially the coolest disrespect ive ever seen an AI do

  • @Pikapuff30
    @Pikapuff30 Жыл бұрын

    One small thing you missed is that the end of Fox and Falco’s Final Smash launches in different directions. Falco’s, for example, sends the opponent more vertical than Fox’s. (And in case you’re wondering, I have no idea what the launch angle is for Wolf 😅) Edit: Thanks to El Nathaniel Grande for letting me know that Wolf’s goes completely horizontal to complete the trifecta of Space Animals.

  • @elnathanielgrande16

    @elnathanielgrande16

    Жыл бұрын

    Wolf’s is almost entirely horizontal, to complete the set.

  • @Pikapuff30

    @Pikapuff30

    Жыл бұрын

    @@elnathanielgrande16 Good to know

  • @MrEron19
    @MrEron19 Жыл бұрын

    11:01 That combo tho

  • @smollmoth6376
    @smollmoth6376 Жыл бұрын

    This has probably been already said, but the reason Samus has the back hit box and not dark Samus is that normal Samus uses her back thrusters to stabilize herself, with it jetting out small flames. Dark Samus does not do this thus no need for the hitbox.

  • @WishMakers
    @WishMakers Жыл бұрын

    This is something I'm curious about for the sake of "is it possible to balance these like super moves *at all*"

  • @edfreak9001

    @edfreak9001

    Жыл бұрын

    honestly if you just cut out a few of the more egregious ones like Zelda (and to a degree Daisy/Peach) I think you could get away with them with some numbers tweaking

  • @Appletank8

    @Appletank8

    Жыл бұрын

    Only Zelda’s is really broken due to auto taking a stock if it hits you at over 80%, the rest is just tweaking size and damage.

  • @codyruchian

    @codyruchian

    Жыл бұрын

    @@Appletank8 60%* :(

  • @Appletank8

    @Appletank8

    Жыл бұрын

    @@codyruchian Ok wow that's hilariously low. Get like 5 hits in and you can fire off a FS in any direction to guarantee a kill.

  • @ronaldinho7490

    @ronaldinho7490

    Жыл бұрын

    @edfreak9001 where's your pfp from?

  • @psipudding
    @psipudding Жыл бұрын

    Glad to finally see the monster of a final smash Zelda's is. It's not uncommon for people to use it under a stage to get cheesy stage spike KO's at 0%. It just works...

  • @Nosretep

    @Nosretep

    Жыл бұрын

    Or right in front of a blast zones.

  • @dustymcwari4468
    @dustymcwari4468 Жыл бұрын

    Tbf, the ship Olimar crash lands in his FS isn’t his beloved S.S. Dolphin from the first game, but the Hocotate Ship from 2, and Olimar HATES that ship, even in 3 he was okay leaving it behind, and was very upset that he had to go back to PNF-404 for the 4th time just to retrieve the ship So the FS may be like a fever dream of what Olimar wishes to do to that annoying ship at this point xd

  • @sirpikapika1129
    @sirpikapika1129 Жыл бұрын

    Unless it has been changed since, I believe that the Omnislashes have a slight difference: on one of them, if someone who wasn't hit by the initial hit is hit by the finisher, they get sent away from cloud, but in the other, they get sent in the direction that cloud is facing (so if they were behind cloud they would go in a different direction depending on the skin)

  • @marshallsessions845
    @marshallsessions845 Жыл бұрын

    At 17:05 u said for mewtwos final smash "definitely one of the cooler new final smashes in added in ultimate" but mewtwos final smash is the same in smash 4. I dun really care but I just wanted to let u know. Keep up the good content.

  • @ozone005
    @ozone005 Жыл бұрын

    Airdodges: "I'm about to ruin this man's whole career"

  • @tehquiper6796
    @tehquiper6796 Жыл бұрын

    11:01 That Ryu needs to chill!

  • @jamalwhitaker695
    @jamalwhitaker695 Жыл бұрын

    I have never thought to look up hit boxes for ultimates until now! Thank you for keeping up the awesome content 💙

  • @jasomega2446
    @jasomega2446 Жыл бұрын

    I am amazed that you can really learn a plethora of things by watching incredible videos like this.

  • @mightymoosegaming4887

    @mightymoosegaming4887

    Жыл бұрын

    The school system has failed us about stuff like movement and physics. Video Games are extremely good for teaching things

  • @jasomega2446

    @jasomega2446

    Жыл бұрын

    @@mightymoosegaming4887 Agreed.

  • @Tonjit41
    @Tonjit41 Жыл бұрын

    8:21 If Waluigi got in he should've brought it back.

  • @Tonjit41

    @Tonjit41

    Жыл бұрын

    12:40 Launching backward is pretty useful.

  • @Tonjit41

    @Tonjit41

    Жыл бұрын

    37:26 If you mash i think the b button you get extra damage.

  • @hope7237
    @hope7237 Жыл бұрын

    Also joker's final smash if you miss it, you can instantly send joker in the other direction and the move will make you explode (thwack effect ) much earlier than 100 % , like around 50 %

  • @byleth9565

    @byleth9565

    Жыл бұрын

    And if the opponent(s) are at least over 65% of damage when the attack connects, it will instant ko them

  • @hope7237

    @hope7237

    Жыл бұрын

    @@byleth9565 ah ok i didn't remember the exact percentage

  • @ComboFood
    @ComboFood Жыл бұрын

    11:02 That CPU Ryu clip was so raw

  • @megafield1132
    @megafield1132 Жыл бұрын

    11:01 Ryu just casually pulling off a saucy confirm into his FS.

  • @EtheRenard
    @EtheRenard Жыл бұрын

    I never noticed how cute Kirby moves during their FS!

  • @scarffoxandfriends9401
    @scarffoxandfriends9401 Жыл бұрын

    28:00 That's the one big thing I feel like Smash is missing compared to all the other cross over and fan fighting games. Unique Character interactions. Even the few we have are strictly same series only, no fun cross universe Victory lines or taunts.

  • @gebis8515

    @gebis8515

    Жыл бұрын

    Actually Simon has an exclusive victory line against typically “dark” characters where he says “To darkness!” (Not entirely sure who it triggers for though) There are also the codec calls/Palutena’s guidance

  • @scarffoxandfriends9401

    @scarffoxandfriends9401

    Жыл бұрын

    @@gebis8515 I did forget about the Codec/guidance. Though even those are still very limited compare to other cross over games. At least there's a couple of guidances that have non Kid Icarus characters talking.

  • @jomaq9233

    @jomaq9233

    2 ай бұрын

    It doesn’t exactly help that most Smash characters come from games with much simpler stories, and sometimes almost nonexistent spoken dialogue

  • @erics802
    @erics802 Жыл бұрын

    Don’t know if this is brought up In brawl, if you use Yoshi’s tongue, neutral b against a Jigglypuff glitched sized it will become its max size You can also activated on bridge of elden as soon as the bridge is repaired

  • @shadowknight9345
    @shadowknight9345 Жыл бұрын

    43:01 Since no one seems to have mentioned it yet, I would like to point out that they ARE being faithful to FF7, specifically the Japanese version. There was a glitch or oversight in the international release that made Sephiroth's Supernova so infamously long.

  • @andrewluebbers1794
    @andrewluebbers1794 Жыл бұрын

    4:23 this actually isnt anything specific to pits down b. In brawl, you could shield the laser with any character, although it'll definitely break it.

  • @EarthBound_Fan
    @EarthBound_Fan Жыл бұрын

    38:29 the ship did not survive that's actually the ship crashing in the background you can tell by the fire on the spot where it got shot and the fact that it's going down

  • @hope7237

    @hope7237

    Жыл бұрын

    Infact he said not *totally* destroyed since there should be nothing left of the ship when ridley blasted a giant hole in it

  • @EarthBound_Fan

    @EarthBound_Fan

    Жыл бұрын

    @@hope7237 ohhh

  • @nintendofan222222222
    @nintendofan222222222 Жыл бұрын

    piranha plant's final smash can be guided depending on how they move before petey jumps also you can make petey jump off the stage with opponents in the cages

  • @shadowbanningcommentssucks3551

    @shadowbanningcommentssucks3551

    Жыл бұрын

    Which is definitely not a good option if your opponent has a better recovery than Little Mac. Wish he could suicide but it gives your opponent so much upwards movement that they almost always live

  • @Triforce_of_Doom

    @Triforce_of_Doom

    Жыл бұрын

    I still remember when I first tried it out but I was offstage. "Hi Petey bye Petey"

  • @kingofnoobs4425
    @kingofnoobs442511 ай бұрын

    In Brawl Luigi’s Final Smash is called Negative Zone and it’s supposed to represent how often Luigi is neglected and overshadowed by Mario in practically everything which is a little sad when you think about it

  • @BlazingShadowSword
    @BlazingShadowSword Жыл бұрын

    Finally! I'm so ready to see these!

  • @Liggliluff
    @Liggliluff Жыл бұрын

    (28:00) But they're not doing anything with the crossover, though. The Starfox characters have unique dialogue with eachother only, making it not a crossover. It would be a crossover if Fox could say "This is the end for you, Ganondorf" for example, having the line for all villains. A game that actually did a crossover: Mario & Sonic at the Sochi Olympics, where in team sports, they had unique animations when you had Peach and Amy on the same team. That is a proper crossover.

  • @sapphireaurora9634
    @sapphireaurora9634 Жыл бұрын

    I love that Nintendo got rid of a lot of the older super interesting final smashes and implemented the meter in hopes of adding them to competitive. And then added the three princesses

  • @camtheman7654
    @camtheman7654 Жыл бұрын

    A few things about some of them. Kirby's final smash is ripped straight from the end of Return to Dreamland, just without the shifting swords. The luigi glitch showcase more than makes up for not being able to see his hitbox. Screw Zelda's, but it being an actual triangle is really cool. Ganon's initial sword hitbox spikes, and if you are in the right position, you can get the satisfying spike without hitting the main attack. G&W, you can force your opponent into the ground if you think you can't get them to the blast zone for better damage. Ultimate came out before Star Allies, but the are similar, though ultimate does stabs, and star allies does slashes. A big thing about Diffusion beam in brawl is also the fact that Rob is completely invincible during it, which makes sense comparing other final smashes, but less sense because he doesn't really transform like Wario. Mega mans can be prematurely detonated by the user. This can help catch people trying to dodge through it. I'm surprised you didn't mention that Greninja turned to Ash Greninja. Shin Shoryuken works like it does in SFIV, there is a hitbox that goes into a cutscene and if you miss it you just do a much weaker variant. You can mash the ending of Bayonetta's Final smash and fill that meter. I think it just does more damage. I don't know what happens exactly, but if Petey falls off the stage, anyone trapped will be popped out (the probably didn't want some dying at zero so easily). Just don't jump too early, you will ruin your momentum and some might not be able to recover.

  • @smashomon4961

    @smashomon4961

    Жыл бұрын

    Not just sf4, also sf3 and sfv

  • @diegosahdo2818

    @diegosahdo2818

    Жыл бұрын

    Are you with the '"Ultra Sword being ripped from the end'' thing simply refering to the final smash resembling the finisher on Grand Doomer and Magalor or is it actually ripped straight from Return to Dreamland? (Im refering to the models used for the Ultra Sword, its hat and the star that Kirby stands on at the beginning).

  • @camtheman7654

    @camtheman7654

    Жыл бұрын

    @@diegosahdo2818 Not the models, the finishing flurry followed by the excessively bigger sword.

  • @diegosahdo2818

    @diegosahdo2818

    Жыл бұрын

    @@camtheman7654 Ok

  • @diegosahdo2818

    @diegosahdo2818

    Жыл бұрын

    @@camtheman7654 But it makes me wonder, are the models custom made for Smash or were they ripped straight from Return to Dreamland?.

  • @reniculous1559
    @reniculous1559 Жыл бұрын

    23:48 so thats why i thought for the longest time that the chaos emeralds have hitboxes... nice

  • @b2j135
    @b2j135 Жыл бұрын

    As a big Pokemon fan I just simply love the fact they combined brawl and smash 4 final smashes for Lucario that was just such a treat to see because I did not want them to get rid of mega Lucario but we hadn't seen or storm in so long I didn't think it was going to come back and now it's super amazing!

  • @GoonCommander
    @GoonCommander Жыл бұрын

    Yooo disturbance in augustria playing in the background? I noticed it at 20:35 that's awesome!

  • @raiden8278
    @raiden8278 Жыл бұрын

    30:40 i love how its ash greninja very nice touch wish to see him soon in the next show

  • @RealYoshy64
    @RealYoshy64 Жыл бұрын

    As much as I dislike Zelda's Final Smash, I like that the hitbox was a triangle

  • @MilesEasler
    @MilesEasler Жыл бұрын

    12:06 since the iceberg is based on your movement, grabbing onto the condor makes it easier to control

  • @danksaucejeff5441
    @danksaucejeff5441 Жыл бұрын

    Well put together video man. Nice job, also K.Rool's final smash is my favorite because of the amazing fat bellied croc absoloutely committing war crimes on dk island

  • @williampittman2432
    @williampittman2432 Жыл бұрын

    What a perfect idea for a Halloween special! Hopefully all the pros didn't get too spooked to skip this awesome video.

  • @tylersmith4560
    @tylersmith4560 Жыл бұрын

    12:25 Poor Dedede, look where the tip of the iceberg hit

  • @edfreak9001
    @edfreak9001 Жыл бұрын

    damn some of these hitboxes are big enough to be on a DLC character's normals.

  • @jessrhairivera1121
    @jessrhairivera1121 Жыл бұрын

    Ganondorf first hit fs will spike on the tip and if it's off the ledge

  • @tapelord3476
    @tapelord3476 Жыл бұрын

    He forgot to mention for Lucario that the final smash is also influenced my aura and can deal up to 80% and kill anyone at 0%, or be quite pathetic instead, not doing much of anything up to like 70ish. Also, at the top that extra hitbox pulls enemies in to the origin of the laser and cannot be escaped by sdi like the rest of the laser if the final smash user drops his controller and doesn’t follow his target.

  • @alphajnitro0072
    @alphajnitro0072 Жыл бұрын

    10:11 you can also do this on the bridge in the twilight princess stage. Become big puff while the bridge is rebuilding.

  • @shylenfusion8010
    @shylenfusion8010 Жыл бұрын

    In Joker's final smash you could've mentioned that it could be sent back in the other way. EX: If Joker is facing right, he can use his final smash to dash right and if he misses, he can turn around and attack again. It covers spot dodges/rolls kinda well. Not a big deal not to mention it, though.

  • @_Pyroon_
    @_Pyroon_ Жыл бұрын

    I've always wondered why they haven't made majora's link seeing as there are so many links and having mask transforms would make such a cool character-or at least add a deku as it's own character!

  • @ashtonallen7524
    @ashtonallen7524 Жыл бұрын

    12:46 for Zelda's final smash in case yall wanted to find it. 😁

  • @Nightmare_52
    @Nightmare_52 Жыл бұрын

    the biggest thing i miss is the fox, falco and wolf tank finals those were so cool to continue playing with a giant immortal beast seems to have been a trend in ultimate to remove the skill of controllable finals

  • @Appletank8

    @Appletank8

    Жыл бұрын

    Would’ve been nice for someone to summon a tank instead of the fighters to shoot people.

  • @NinjablazerZero1

    @NinjablazerZero1

    Жыл бұрын

    The most likely reason for the changes to final smashes was most likely to make them more balanced for competitive play, not to remove the skill. A lot of the controllable FS from brawl like the tanks are just straight up busted and unfair in a competitive setting and so they needed to be changed. Granted the changes ended up being all for naught as players still don't want to allow them in competitive play, but the attempt was made.

  • @Appletank8

    @Appletank8

    Жыл бұрын

    @@NinjablazerZero1 I kinda doubt that, because if so, Zelda's wouldn't have been made the way hers is. A 99% guaranteed stock kill if over 80% damage from a hitbox that covers most of the stage is a massive oversight, compared to all the other Final Smashes that need a melee confirm.

  • @andrewnapolitano8565

    @andrewnapolitano8565

    10 ай бұрын

    They could've at least made Zelda's final smash the Bow of Light + Light Arrows, kinda like Brawl (and, if I remember correctly, 3DS/Wii U,) which, if I recall correctly, has appeared in multiple Zelda games before Smash Ultimate's release, not just BotW. Zelda, Peach, & Daisy's final smashes are ludicrously OP, FIX YOUR DANG GAME, NINTENDO! ZELDA, PEACH, & DAISY'S FINAL SMASHES ARE THE VERY REASONS FS METER ISN'T ALLOWED IN COMPETITIVE! DID YOU EVEN PLAYTEST THOSE THREE FINAL SMASHES?! *sigh* At least I was able to get that off my chest.

  • @jasomega2446
    @jasomega2446 Жыл бұрын

    This Is One Good Way To Learn About Hit boxes and Attack Animations.

  • @hoobguy
    @hoobguy Жыл бұрын

    finally. Ive been looking for visualizations forever

  • @masterofdoom5000
    @masterofdoom5000 Жыл бұрын

    I'll always miss you playable Warioman, like a goddamn Brawl Minus character for a few short moments.

  • @opal8434
    @opal8434 Жыл бұрын

    45:07 This is the moment Walter White became Heisenberg, killing Palu like she's Jane or somethin

  • @opal8434

    @opal8434

    Жыл бұрын

    Or maybe the Goddess of Light reminded him a little too much of SKY-ler for his liking.

  • @-AirKat-
    @-AirKat- Жыл бұрын

    Fun Fact: you can spot dodge the Star Fox final smash on reaction

  • @fallenstar2409
    @fallenstar2409 Жыл бұрын

    best part about G&W is you can reset your recovery so if you get like bowsercided or something you can up b final smash and then up b again

  • @PrettyKoolCrocodile
    @PrettyKoolCrocodile Жыл бұрын

    My favorite Final Smash in Ultimate is King K. Rool's! I love the cutscene and the impact of it. But for Brawl it's definitely King Dedede's, the dance is so goofy and I love the minions going all over the place.

  • @Commander_Appo
    @Commander_Appo Жыл бұрын

    I needed this

  • @Pokemonmovemaster
    @Pokemonmovemaster Жыл бұрын

    34:18 Basically how it worked in SF4. There's a video called Bad Balance: Ryu's Metsu Shoryuken by Bafael which goes into more detail but from what I can remember from it Ultra 2 had very few setups into the full animation, and most of the setups you had were into that weaker version which was so bad you'd rather pick his other Ultra, Metsu Hadoken.

  • @saltycheeseitz
    @saltycheeseitz Жыл бұрын

    the jiggly puff permanent final smash glitch can also be done with robs final smash

  • @aceofblades1677
    @aceofblades1677 Жыл бұрын

    Ayy. Been waiting for this!

  • @meltedmarshado
    @meltedmarshado Жыл бұрын

    11:02 are we gonna talk about how SAUCY that ryu was?

  • @GamerDragoon
    @GamerDragoon Жыл бұрын

    13:50 weirdly, donkey Kong can escape Zelda's final smash if he's not hit point blank with it. just because his up-b completely ignores wind boxes

  • @jimrdm71
    @jimrdm7111 ай бұрын

    4:23 As someone who has played brawl in the past, (Which I still do) I NEVER knew that! I will make sure I always play pit against a Samus!

  • @coenair1144
    @coenair1144 Жыл бұрын

    I think tbh at the reason for grabbing the condor is to move the iceberg without worrying about where you end up

  • @Enveelution
    @Enveelution Жыл бұрын

    Fun fact at the end of the final smash (steve's) at the corner of the left screen, you can see a tree dropping an apple when one of it's leaves get blown up

  • @b2j135
    @b2j135 Жыл бұрын

    36:00 fun fact that I didn't know about until PKbeats mentioned it: if you mash buttons on shinryuken it does extra damage similar to how supers work in some marvel versus Capcom games

  • @KaitouKaiju

    @KaitouKaiju

    Жыл бұрын

    That's how the move has worked ever since it debuted in SF alpha

  • @wildblack1
    @wildblack1 Жыл бұрын

    43:28 Burning sword is the name of pyra's level 4 blade special in xenoblade 2

  • @moilabrosinc.5641
    @moilabrosinc.5641 Жыл бұрын

    actually isabelle's final smash is kinda different because in her's they build a town hall and in villagers they build a house. so theyre sort of different

  • @Pants.69
    @Pants.69 Жыл бұрын

    As each day goes by I get a little bit more sad that smash meter isn’t implemented in competitive play

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