Explaining Kazuya's Killer Hitboxes (Smash Ultimate)

Ойындар

The second to last DLC character is here! It’s Kazuya from Tekken. With him being from a more traditional fighting game, he comes with the usual ups and downs. Though this time around they decided to give him just a little extra, and when i say that I mean a lot of extra. Join me today as we take a look at the many hitboxes Kazuya has!
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Пікірлер: 549

  • @RellekEarth
    @RellekEarth2 жыл бұрын

    "His side taunt does A BIT of damage" Bro, it does 21%! That's more than 80% of moves in smash!

  • @EnharmonicYT

    @EnharmonicYT

    2 жыл бұрын

    It’s more than Sheik’s entire kit

  • @drodrig1

    @drodrig1

    2 жыл бұрын

    @@EnharmonicYT at the same time

  • @peepoodave_qwerty

    @peepoodave_qwerty

    Жыл бұрын

    @@drodrig1 with spirits

  • @bingoviini

    @bingoviini

    Жыл бұрын

    His down smash does 20%

  • @casanovicaine3235

    @casanovicaine3235

    Жыл бұрын

    @@peepoodave_qwerty and custom balance

  • @xpload
    @xpload3 жыл бұрын

    "Jab hitboxes are quite underwhelming in this game" - Pre-Kazuya Rekzius

  • @snowob
    @snowob3 жыл бұрын

    19:07 that looks so fucking silly, he's just *laying down angrily* but he has a hitbox

  • @OperationFreeSoul

    @OperationFreeSoul

    2 жыл бұрын

    kzread.info/dash/bejne/qZOm0rtul8a5m84.html

  • @ballisticboo7808

    @ballisticboo7808

    2 жыл бұрын

    I mean puff has a hitbox when she sleeps

  • @TheReZisTLust

    @TheReZisTLust

    2 жыл бұрын

    He's basically Beerus

  • @AVI-lh6rm

    @AVI-lh6rm

    Жыл бұрын

    bro NEVER lets his guard down

  • @wetube6513

    @wetube6513

    Жыл бұрын

    @@ballisticboo7808 *HE

  • @cirdanelensar1608
    @cirdanelensar16083 жыл бұрын

    Next DLC will just be an intangible box, which just has one move that's a disjointed hitbox.

  • @juanrodriguez9971

    @juanrodriguez9971

    3 жыл бұрын

    A disjointed one with super armor that can go through aerial shields.

  • @bobsmith93

    @bobsmith93

    3 жыл бұрын

    And the move is a shield breaker that breaks shields in one hit, but only hits aerial opponents

  • @aidenzorn8322

    @aidenzorn8322

    3 жыл бұрын

    It’s The Duane from rivals of aether workshop

  • @ethanmedeiros9715

    @ethanmedeiros9715

    3 жыл бұрын

    OMEGA TOM HANKS FOR SMASH

  • @pearcyjackson280

    @pearcyjackson280

    3 жыл бұрын

    Didnt I hear this in WhyDo's vid?

  • @magenta5785
    @magenta57853 жыл бұрын

    Looking forward to seeing all this intangibility

  • @xolotltolox7626

    @xolotltolox7626

    3 жыл бұрын

    Sakurai really added another Swordie with all that intangibilty

  • @atruepanda1782

    @atruepanda1782

    3 жыл бұрын

    @@xolotltolox7626 He's just a swordie who's arms and legs turn into swords

  • @Creepo_J

    @Creepo_J

    3 жыл бұрын

    @@atruepanda1782 Terry used to be my favorite sword character

  • @Creepo_J

    @Creepo_J

    3 жыл бұрын

    And armor :>

  • @h2dfives799

    @h2dfives799

    2 жыл бұрын

    There's less of him not there then actually is

  • @Sabagegah
    @Sabagegah2 жыл бұрын

    1% of the hitboxes: meh 9% of the hitboxes: ok that’s neat 90% of the hitboxes: WHY

  • @AzaelBC
    @AzaelBC3 жыл бұрын

    "You can't shield on the air" I hope Sakurai is setting that up for the final DLC

  • @emerald6489

    @emerald6489

    2 жыл бұрын

    Fear

  • @Gnarfledarf

    @Gnarfledarf

    2 жыл бұрын

    Bell Kirby final DLC character confirmed?😳

  • @jomaq9233

    @jomaq9233

    2 жыл бұрын

    No… aerial grabs

  • @jordanguelbert7754

    @jordanguelbert7754

    2 жыл бұрын

    @@jomaq9233 Ah, so a guilty gear character.

  • @jomaq9233

    @jomaq9233

    2 жыл бұрын

    @@jordanguelbert7754 -ridiculous gimmick -another anime swordsman -another traditional fighting game character Strangely enough, the salt would be lovely🤤

  • @AshenDust_
    @AshenDust_3 жыл бұрын

    7:37 Kazuya just snapped his spine

  • @flamingpaper7751

    @flamingpaper7751

    3 жыл бұрын

    Just like the Tekken animation. Look at Ryu/Ken's light DTilt, and it looks like their leg should be broken, but that's just how their crouching LK looks in SF2

  • @taistealai5523

    @taistealai5523

    3 жыл бұрын

    Just like tekken

  • @jordanguelbert7754

    @jordanguelbert7754

    2 жыл бұрын

    It may be the iron fist tournament. But every other part of them is rubber.

  • @TheLobsterCopter5000
    @TheLobsterCopter50003 жыл бұрын

    The ignore ground shield thing isn't actually redundant. Shields can still be hit by air only attacks, so this flag makes sure grounded opponents won't be hit a frame early if they're holding up their shield.

  • @enething4877
    @enething48773 жыл бұрын

    Getting ready to see a lot of blue hurtboxes

  • @FoxMcCloud3173
    @FoxMcCloud31733 жыл бұрын

    I like how kazuya’s limbs and sometimes his entire body just twist all over the place in most of his moves

  • @boxbox0000

    @boxbox0000

    3 жыл бұрын

    most of kazuya's moves all came from the first tekken, all the models had little polygons so that meant proportions weren't really a concern, of course that didn't helped them when they were trying to make those moves work with the more advanced 3d models.

  • @DrBodyshot

    @DrBodyshot

    3 жыл бұрын

    @@boxbox0000 It's actually because the animations aren't meant to be seen in slow motion. In the same way that smear frames helps 2d animation *FEEL* quicker and more snappy when they're applied, Tekken characters have a lot of moves that break their models to achieve a similar affect. Even the newer characters do that sometimes

  • @lancecoleman6684

    @lancecoleman6684

    3 жыл бұрын

    That’s actually how tekken itself is animated

  • @boxbox0000

    @boxbox0000

    3 жыл бұрын

    @@DrBodyshot kinda weird considering they just made slow mo a thing in tekken 7

  • @FoxMcCloud3173

    @FoxMcCloud3173

    3 жыл бұрын

    They ripped some animations straight from the tekken games, that’s why

  • @MildlyOCD
    @MildlyOCD3 жыл бұрын

    This is kind of what I've been saying for Kazuya: it's not the damage or the combos or the tough guy that makes him busted; no, it's the sheer amount of moves with invulnerability. It makes moves that would normally be pretty unsafe to just throw out extremely disjointed.

  • @genzo454

    @genzo454

    2 жыл бұрын

    *intangibility, not invulnerability

  • @slyuq
    @slyuq2 жыл бұрын

    Kazuya is basically Gannondorf with a projectile, speed, a comeback mechanic, and 4-hit 0-deaths. Very balanced.

  • @shaghilathar3588

    @shaghilathar3588

    Жыл бұрын

    Yep, proves that if Ganon was actually good people would have complained anyway

  • @theraltsguy
    @theraltsguy3 жыл бұрын

    With his down tilt(not crouch jab) you can actually cancel the move with shield button from coming out and hitting so you can abuse the invincibility and forward twirl and grab or just do another move.

  • @Creepo_J

    @Creepo_J

    3 жыл бұрын

    Optimal taunt

  • @rouge-ish324

    @rouge-ish324

    3 жыл бұрын

    Why does Kazuya have Balrog's kkb

  • @tyrenace6597

    @tyrenace6597

    3 жыл бұрын

    The twirl is invincible? How come the twirl doesn't light up blue in training mode? He only lights up when the arm is coming out for me.

  • @theraltsguy

    @theraltsguy

    3 жыл бұрын

    @@rouge-ish324 Its funny

  • @theraltsguy

    @theraltsguy

    3 жыл бұрын

    @@tyrenace6597 Not 100% sure on that, Ive been using the trick a bit mostly to setup a grab or uptilt

  • @brandonwest4141
    @brandonwest41413 жыл бұрын

    Kazuya: *releases* Rekzius: Why do I hear boss music?

  • @King_Luigi

    @King_Luigi

    3 жыл бұрын

    (looks around) "...oh, wait, no." "That's just Sephiroth floating in the sky again."

  • @ShinyMew76

    @ShinyMew76

    3 жыл бұрын

    *Garchomp proceeds to plays the piano aggressively*

  • @halyoalex8942

    @halyoalex8942

    3 жыл бұрын

    @@King_Luigi I was just thinking about replying with "Why do I hear One Winged Angel again? Sepiroth was 2 fighters ago"

  • @gabcard2767
    @gabcard27672 жыл бұрын

    "Sakurai how many effects should we give Kazuya?" "Yes"

  • @ReitheOffbeatOtaku
    @ReitheOffbeatOtaku3 жыл бұрын

    "The move has three hitboxes, one for grounded [opponents], one for aerial, and one to look cool." I don't know why this sentence is so funny to me.

  • @mithreal1291
    @mithreal12913 жыл бұрын

    A couple other things cause this character just has soooo much to him: - Kazuya's standing down tilt is able to be canceled with shield during startup. - Crouch dash is able to turn into a "crouch walk" by running and immediately hitting down on the c-stick with tilt stick on. - If you use electric wind god fist on someone's shield, they are forcibly pushed out of it, I think this isn't found anywhere else in the game

  • @Pbergloff

    @Pbergloff

    3 жыл бұрын

    What do you mean by forcibly pushed out? It goes though shield?

  • @kombattortoise103

    @kombattortoise103

    3 жыл бұрын

    Electric wind god fist will apply horizontal knock-back to shielding opponents. Kind of like a wind box. I don’t know if the shield is forced to drop but electric wind god fist is guaranteed safe on shield.

  • @eukarya_

    @eukarya_

    3 жыл бұрын

    Doesn't heavy Ryu's f-tilt do something similar to shields?

  • @ihopeyouandicanbefriends

    @ihopeyouandicanbefriends

    3 жыл бұрын

    @@eukarya_ no that just pops ur shield, EWGF doesn't break your shield but you're pushed back and forced out of shield

  • @eukarya_

    @eukarya_

    3 жыл бұрын

    @@ihopeyouandicanbefriends That's what I meant, it isn't a shield breaker but it ignores shields which the same thing Kazuya does with this attack.

  • @LARAUJO_0
    @LARAUJO_02 жыл бұрын

    It's amazing how Kazuya's normals are the least normal thing about him

  • @ellie8272
    @ellie82723 жыл бұрын

    8:18 "doesn't combo into kills at 60" Oh it sure does buddy

  • @elijahdarden1275

    @elijahdarden1275

    3 жыл бұрын

    Guaranteed

  • @lexinrussell4995

    @lexinrussell4995

    3 жыл бұрын

    Same thing I thought

  • @ellie8272

    @ellie8272

    3 жыл бұрын

    @@elijahdarden1275 up tilt 1 combos into ewgf and ewfg can combo into kills at pretty much any percent

  • @bruhm0ment6000

    @bruhm0ment6000

    3 жыл бұрын

    @@ellie8272 Haven't get hit by any of that period.

  • @cerdi_99

    @cerdi_99

    2 жыл бұрын

    @@bruhm0ment6000 it's been 2 weeks XD

  • @nixuniverse5240
    @nixuniverse52403 жыл бұрын

    Quick correction, his Side B does give you the crumple even if they're in the tripped animation.

  • @flamingpaper7751

    @flamingpaper7751

    3 жыл бұрын

    Crumpling is kind of a weird mechanic. Could honestly use its own video if you go into all the details

  • @thelastgogeta

    @thelastgogeta

    3 жыл бұрын

    Same goes for Sing I believe which even works on Jab Lock. It is kinda cool that tripped and jab lock count as a standing state.

  • @flamingpaper7751

    @flamingpaper7751

    3 жыл бұрын

    @@thelastgogeta That makes Sing Skewer a true doubles infinite

  • @zichithefox4781

    @zichithefox4781

    2 жыл бұрын

    @@flamingpaper7751 Oh my lord.

  • @Aid1043

    @Aid1043

    2 жыл бұрын

    @@flamingpaper7751 I'm pretty sure they specifically went out of their way one patch to remove the infinite (I think it was something about extending the time between consecutive skewers, it was a while ago so I can't quite remember what)

  • @yeast7244
    @yeast72443 жыл бұрын

    Plot twist the last dlc character is from strive and can shield in the air so kazyua has the hard counter

  • @LegethDrn

    @LegethDrn

    2 жыл бұрын

    I need Potemkin is smash

  • @jordanguelbert7754

    @jordanguelbert7754

    2 жыл бұрын

    Armor clad faith smash remix

  • @andrescisneros4453

    @andrescisneros4453

    2 жыл бұрын

    Leeesssgo Faust

  • @Fightzpike
    @Fightzpike3 жыл бұрын

    8:25 kazuya can actually combo first hit of twin pistons into electric lol, then it really becomes scary

  • @saam7737

    @saam7737

    Жыл бұрын

    Came to find this comment, i was like "ooh boy someone doesn't know quite how crazy this character is yet."

  • @mamodokod4613
    @mamodokod46133 жыл бұрын

    I'm not surprised Kazuya has the strongest reflector cuz it's the hardest to use. No way you're reflecting anything without a crazy hard read or it's a wicked slow projectile. You have to do the whole input after reacting to a projectile, no way.

  • @ihopeyouandicanbefriends

    @ihopeyouandicanbefriends

    3 жыл бұрын

    on top of that you're doing a double tap forward input *towards* the projectile coming at you, literally giving yourself less time to get the move out depending on how fast your thumb is

  • @ken7007

    @ken7007

    3 жыл бұрын

    I don't see it

  • @sir.hopper

    @sir.hopper

    3 жыл бұрын

    It's a killer Byleth check in they're spamming their bow. Since the arrows have only two charge lengths they are stupid easy to read. And since the attack is practically a one-frame hitbox it's literally impossible for Byleth to do anything about it. Another good use is against Snake and his remote missiles, although I guess that would fall under the category of 'wicked slow'

  • @simeonellinger2064

    @simeonellinger2064

    2 жыл бұрын

    Yup. Half the time you'll be dashing into projectiles instead, especially at close range.

  • @senounatsuru6453

    @senounatsuru6453

    2 жыл бұрын

    Or if you kick sephiroth's scintilla/peach's toad. It just friggin murders them.

  • @kronoxot
    @kronoxot2 жыл бұрын

    TILTS 3:12 10 Hit-Combo/Flash Punch Combo (Jab 1) 3:23 10 Hit-Combo/Flash Punch Combo (Jab 2) 3:27 10 Hit-Combo/Flash Punch Combo (Laucher) 4:13 10 Hit-Combo (Jab 3) 4:28 10 Hit-Combo (Jab 4) 4:38 10 Hit-Combo (Jab 5) 4:51 10 Hit-Combo (Jab 6) 5:03 10 Hit-Combo (Jab 7) 5:11 10 Hit-Combo (Jab 8) 5:16 10 Hit-Combo (Jab 9) 5:29 10 Hit-Combo (Jab 10) 6:10 Oni Front Kick (F-Tilt) 7:23 Roundhouse to Triple Spin Kicks (Up F-Tilt) 8:07 Twin Pistons (Up Tilt) 8:46 Jump Side Kick (Up Back Tilt) 9:13 Flash Tornado (Back Tilt) 9:44 Stature Smash (Back Down Tilt) Trips 10:02 Nejiri Uraken (Down Tilt) 10:18 Tsunami Kick (Down F-Tilt) Shield breaks CROUCH ATTACKS 11:22 Crouch Jab (Jab) 12:00 Crouch Spin Kick (Back Tilt) 12:15 Tombstone Crusher (F-Tilt) 12:40 Demon God Fist (Jab while rising) Crumbles 13:17 Leaping Side Kick (Dash Attack) 13:46 Left Splits Kick (Dash Attack v2.0) Reflects GRABS 14:20 Sternum Smash (Grab) 14:43 Gates of Hell (Command Input Grab) COMMAND INPUTS 15:02 Crouch Dash (Command Input) 15:20 Wind God Fist (Command Input) 15:57 Electric Wind God Fist (Command Input) Stuns in place 16:10 Dragon Uppercut (Command Input) 16:37 Spinning Demon to Left Hock (Command Input) AERIALS 17:11 Jumping Knuckle (N-Air) 17:28 Searing Edge (F-Air) 17:40 Jumping Sobat (Back Air) 18:21 Rising Toe Kick (Up Air) 18:46 Demon Scissors (Down Air) SPECIALS 19:20 Devil Wings (Up B) 19:36 Devil Fist (Side B) Crumbles 20:02 Heaven's Door (Down B) 21:01 Devil Blaster (Neutral B) 20:42 Rage Drive (Command Input) SMASH ATTACKS 21:20 Devil Twister (Up Smash) 22:02 Glorious Demon God Fist (F-Smash) 22:32 Lion Slayer (Down Smash) TAUNT 23:21 Demon's Wrath (Side Taunt)

  • @Phun-Bun

    @Phun-Bun

    2 жыл бұрын

    Kazuya is just a dumb character, it's a good thing

  • @lazyryan3766

    @lazyryan3766

    Жыл бұрын

    Thats a long comment

  • @DanixMRs

    @DanixMRs

    Жыл бұрын

    Im liking this just for the dedication of writing everything

  • @FrenzyLight
    @FrenzyLight3 жыл бұрын

    Rekzius, you make so so so useful content!

  • @xxblackkzoruaxx5971
    @xxblackkzoruaxx59713 жыл бұрын

    "the cherry on top of this already cherry filled cake"

  • @ElyParrot
    @ElyParrot3 жыл бұрын

    I love that Bandai Namco just took the vast majority of his animations straight from Tekken 7, meaning that we get to experience the majesty that is his back-breaking Spinning Roundhouse at 7:17. It's so funny to look at in slow motion lol

  • @lorenzoniccoli99ln

    @lorenzoniccoli99ln

    3 жыл бұрын

    That's some Luffy level moves lol

  • @wittynickame4870
    @wittynickame48703 жыл бұрын

    Ah yes Kazuya, the living embodiment of intangibility.

  • @megabuster3940

    @megabuster3940

    3 жыл бұрын

    He's like the John Cena of hitboxes you can't see any

  • @brain_tonic

    @brain_tonic

    3 жыл бұрын

    Can’t touch this naaah nanana

  • @wittynickame4870

    @wittynickame4870

    3 жыл бұрын

    @@adomali87yearsago.71 I thought he was intangible?

  • @bruhm0ment6000

    @bruhm0ment6000

    3 жыл бұрын

    Actually it's arsene

  • @adomali87yearsago.71

    @adomali87yearsago.71

    3 жыл бұрын

    @@wittynickame4870 Watch the video, Intangible means you completely get rid of the hitbox that comes into contact with an intangible hitbox Hero uses snooze Palutena uses backair The snooze won’t hit Palutena (intangibility on bair) Invincibility is when it just fazes through, as though there is no hitbox at all Hero uses snooze Dk uses ftilt Dk is hit by snooze (invincibility on ftilt)

  • @nicocchi
    @nicocchi3 жыл бұрын

    The one day I decided to check Ultimate's frame data website because this video didn't exist yet, and it releases a couple hours later. By the way, I decided to check because of Kazuya's forward tilt being apparently ridiculously fast in comparison to Ganondorf's, and still so strong. In the end, it's not, hitboxes come out 2 frames slower. However, the animation is very different: Ganondorf has his leg up by frame 2 (hitboxes come out frame 10) while Kazuya winds up his attack almost entirely without lifting his leg: he only lifts it on frame 11, one frame before the hitboxes come out. This is what makes it FEEL ridiculously fast, despite being actually slower. Both moves are too fast for human reaction time, but Kazuya's animated in a way that makes it a lot more stealthy and deadly if you wanted to have any hope of reacting to it. By the way, Ganondorf's is stronger. On Training mode, from the spawn, Mario crosses the battlefield/fd lines at around 130%, while for Kazuya is at 145% But then again, Ganondorf's jab doesn't deal like 50% damage so yeet

  • @markercrayon457

    @markercrayon457

    3 жыл бұрын

    Kazuya jab does a consistent 18% because anyone with fingers will be able to escape 10 hit combo (just like in tekken) so they do a simmilar amount of damage with jab (Gannon does 15ish)

  • @nicocchi

    @nicocchi

    3 жыл бұрын

    @@markercrayon457 yeah full combo tends to whiff a lot, in practice you won't really pull off the thing, but, I mean, you encounter very special and unique players online. The Smash 4 Little Macs haven't gone away, just taken on a different form.

  • @cerdi_99

    @cerdi_99

    2 жыл бұрын

    for the strenght comparison keep in mind the angles, i think kazuya's sends the opponent at an even lower angle than ganon's

  • @HeavyShores
    @HeavyShores2 жыл бұрын

    Not a lot of people know this but if you end a combo with electric wind god fist, you can continue the combo with electric wind god fist

  • @meepboy4999

    @meepboy4999

    2 жыл бұрын

    Noe

  • @megaman7424
    @megaman74243 жыл бұрын

    I love how they kept all the model breaking animations that help the Tekken animation looks good in Smash. Goes to show that Sakurai is more of a fighting game fan that the average player.

  • @CloutmasterPhluphyy

    @CloutmasterPhluphyy

    3 жыл бұрын

    Ok so I'm not the only one thinking his model was acting a bit sus on some of these Like i was really out here thinking he was buff only for the models to have noodle arms lmaoo

  • @megaman7424

    @megaman7424

    3 жыл бұрын

    @@CloutmasterPhluphyy That's actually intentional. In Tekken, they have a lot of model breaking so they makes attacks feel more powerful and sell the velocity of each hit. It does look a bit weirder in Smash but if you watch Tekken, you barely notice it.

  • @ken7007

    @ken7007

    3 жыл бұрын

    Naw just reusing assets

  • @megaman7424

    @megaman7424

    3 жыл бұрын

    @@ken7007 They still kept said animation. I never said they made new ones.

  • @Kono_Dio-Da

    @Kono_Dio-Da

    3 жыл бұрын

    @@ken7007 Reusing assets isn't a bad thing. Its good to save on time and budget.

  • @mr.pibbeds9848
    @mr.pibbeds98483 жыл бұрын

    Ryu, Ken, and Kazuya. All three of these characters have a move that is a karate chop and all three of these characters can break Shields with their karate chop. For Ryu and Ken it is their down throw but for kazuya it is his down smash because kazuya needs to be better than everyone

  • @HowdyItsMarc
    @HowdyItsMarc2 жыл бұрын

    1:53 this may be a balance attempt but I think this might just be a Tekken thing because in tekken jumps take forever compared to other games

  • @SerenadeURA
    @SerenadeURA2 жыл бұрын

    18:08 if the white hitbox is the sour one and you only get it at the very tip of the move's distance, the game isn't punishing you for "perfect spacing", it's punishing you for poorly spacing the move. Not everyone is Marth, achieving the legendary concept of [perfect spacing] by hitting the extreme ends of their hitboxes.

  • @christopherr8441
    @christopherr84413 жыл бұрын

    His 10-hit combo reminds me of making an unnecessarily complicated redstone machine in Minecraft then realizing there is a simpler way to do it and not removing all of the original parts. Edit: all of his moves.

  • @syrelian

    @syrelian

    2 жыл бұрын

    Yup, welcome to Tekken, the Mishima Ten Hit is a classic, its also kinda terrible because anyone with a brain can just escape it, just like this one where you can SDI out of it in a flash

  • @debornmc
    @debornmc3 жыл бұрын

    A few things you missed: -If Electric Wind God Fist (EWGF) hits a shield, it pushes the opponent out of their shield, however it wont deal any damage. It can still break shields though. I think this is the only move in the game that does this? -Down tilt has a lot of hitstun growth but barely any knockback growth, meaning you can follow up with more moves as your opponent's damage builds up. Pretty unique mechanic as well.

  • @lillooseleaf9292

    @lillooseleaf9292

    2 жыл бұрын

    Reason it gets them out of their shields is because in tekken you are +5 frames on block meaning you just broke their defense and you can create a mix-up vortex on your enemy. Great attention to detail.

  • @averagegh0st555
    @averagegh0st5553 жыл бұрын

    I’ve found previously that using down air while falling through a platform can allow you to spike opponents beneath you and land on the platform somewhat easily. It’s nowhere near as good as the spike on nair but if you miss the timing it’s a somewhat safe option if your opponent is below you.

  • @MatthewSauceda
    @MatthewSauceda3 жыл бұрын

    I remember my friend had a fully charged down smash with Marth and if he hit me it would have tippered and killed me at 131% but since I was kazuya I was going a dash attack my legs were intangible so I won. He was at 160%.

  • @notarealspy4090
    @notarealspy40902 жыл бұрын

    Round and round the super armor we go where it stops? Kazuya knows

  • @DatKooby
    @DatKooby3 жыл бұрын

    Jeez, all these animations makes it look like he's breaking all his joints just to fight!

  • @taistealai5523

    @taistealai5523

    3 жыл бұрын

    Just like his original games

  • @syrelian

    @syrelian

    2 жыл бұрын

    Thats just accurate to his actual anims in Tekken, some of those are notoriously stupid looking for how much twisting happens

  • @theexaltedlt8222

    @theexaltedlt8222

    2 жыл бұрын

    @@syrelian it's to convey power

  • @boodabear5575
    @boodabear55753 жыл бұрын

    I find his reflector to be a bit hard to get out and land in the moment compared to other reflectors so I guess the extra damage is a bit warranted but it’s still insane, lol.

  • @ken7007

    @ken7007

    3 жыл бұрын

    No

  • @WarrenValion
    @WarrenValion3 жыл бұрын

    I would love to see a list of the highest shield damage bonus moves

  • @chenklazer2069
    @chenklazer20693 жыл бұрын

    23:12 I like to think that Demon's Taunt was put in as a hard reference to the fact that every character in Tekken has a shit ton of moves yet you'll only be using about 25% of their entire moveset.

  • @lorenzoniccoli99ln

    @lorenzoniccoli99ln

    3 жыл бұрын

    More complexity doesn't always equate to deeper gameplay, this should be apparent to anyone and yet...

  • @chenklazer2069

    @chenklazer2069

    3 жыл бұрын

    @@lorenzoniccoli99ln it works woth kazuya tho?

  • @lillooseleaf9292

    @lillooseleaf9292

    2 жыл бұрын

    @@lorenzoniccoli99ln ??? Tekken has the deepest gameplay I hav ever seen, i could compare it to chess honestly. Try tekken for even a year or two and you still wouldn't have a full grasp on the games fundamentals.

  • @ItsZorroDood
    @ItsZorroDood2 жыл бұрын

    There's no way Kazuya's gigantic feet fit into the shoes of his alt costume.

  • @buelerus9970
    @buelerus99703 жыл бұрын

    19:54 If someone is tripped, you can still hit the Sweet Spot of Side B and stun the opponent with that without them getting launched away. Thats how the Pseudo Infinite works (I mean Side B in Down Back Tilt and repeated as often as the opponent doesnt want to do anything)

  • @Yaliso
    @Yaliso3 жыл бұрын

    There’s also Kazuya’s Kooky Hitboxes, Kazuya’s Krazy Hitboxes and Kazuya’s Kinky Hitboxes, as potential titles.

  • @ashmyoshi3912

    @ashmyoshi3912

    3 жыл бұрын

    Kinky? Interesting word choice

  • @Yaliso

    @Yaliso

    3 жыл бұрын

    @@ashmyoshi3912 There’s also Kingly, King-size, and Kissable hitboxes.

  • @ashmyoshi3912

    @ashmyoshi3912

    3 жыл бұрын

    @@Yaliso true true

  • @toafloast1883

    @toafloast1883

    3 жыл бұрын

    Kazuya's Kinematic Kit

  • @thedorklord1029
    @thedorklord10293 жыл бұрын

    Two things: One, when I saw that this was Kazuya I knew we were in for a big one. Two, that "What do you mean his taunts?!?!" was perfect. It cuts off at just the right moment, which only adds to the "Oh come on!" feeling behind it.

  • @broom2839
    @broom28393 жыл бұрын

    Does anybody else think it's odd that Kazuya has passive armor when Ridley and Ganondorf, two characters known for being nigh unkillable and impervious to most forms of damage don't?

  • @mathunit1

    @mathunit1

    2 жыл бұрын

    That just means Kazuya is more invincible since he jumps into volcanos before. :P

  • @muby102
    @muby1023 жыл бұрын

    His down tilt (df1+2 in tekken) can also be cancelled just like in tekken to create mixups

  • @bigmeaty9000

    @bigmeaty9000

    3 жыл бұрын

    that's a rad attention to detail

  • @Guitar-Dog

    @Guitar-Dog

    3 жыл бұрын

    D1+2 in Tekken BTW

  • @goon5665
    @goon56653 жыл бұрын

    16:41 pause frame is great

  • @ballisticboo7808

    @ballisticboo7808

    2 жыл бұрын

    this man's spine is a pool noodle

  • @goon5665

    @goon5665

    2 жыл бұрын

    @@ballisticboo7808 heg

  • @supremechaosbeing2696
    @supremechaosbeing26963 жыл бұрын

    17:46 roy mains: I see no difference!

  • @millionshadesofdarkness2165
    @millionshadesofdarkness21653 жыл бұрын

    Dlc tier is a real phenomenon

  • @diedforsomemilk7774
    @diedforsomemilk77743 жыл бұрын

    I've been waiting for this!

  • @Baset_
    @Baset_2 жыл бұрын

    He probably has so many moves because he's from Tekken. Characters in that game sometimes get over 100 moves, Kazuya himself has 78.

  • @Baset_

    @Baset_

    2 жыл бұрын

    Bear in mind though alot of these moves are super situational. So you only need to remember like half of these.

  • @zichithefox4781
    @zichithefox47813 жыл бұрын

    Hit confirm, the character. I mean 3 moves that crumple, one that crumples but has not use other than the hit that comes after, and one that stuns. Combined with his ability to break shield, and his sheer amount of intangibility, armored command grab, comeback mechanic. The only things that keep him from being absolutely broken is how slow his moves are and how hard he is to play well.

  • @Liggliluff
    @Liggliluff3 жыл бұрын

    This is what I'm here for. Enjoying every upload.

  • @slapstick2199
    @slapstick21993 жыл бұрын

    I’ve been frantically checking this channel weekly waiting for this lmao

  • @Randallroks
    @Randallroks3 жыл бұрын

    The one video I was looking forward to and it did not disappoint.

  • @ghostraptor1741
    @ghostraptor17413 жыл бұрын

    I actually want to se the hit boxes for final smashes

  • @Mepphy99
    @Mepphy993 жыл бұрын

    They wanted the hitbox to match the effect on his limbs Ganondorf : why do you hate me Sakurai Sama?

  • @mikaela5938
    @mikaela59383 жыл бұрын

    aside from just loving all the attention to detail with bringing Kazuya's moves to ssb, he feels like what Little Mac should be if Mac wasn't horribly designed for a game like this

  • @spaghettiwarrior1573
    @spaghettiwarrior15732 жыл бұрын

    Dare I say this character has THE CRAZIEST hitboxes of ANY character in Ultimate

  • @MayBeSomething
    @MayBeSomething3 жыл бұрын

    Hello, I am here to request Zelda's Zany Hitboxes. Thank you for making all of these videos!

  • @jcplays5831
    @jcplays58312 жыл бұрын

    Fun fact: Kazuya collects sneakers

  • @misspogies5622
    @misspogies56222 жыл бұрын

    Despite a character literally having to many moves to use smash terminology people will still refuse to call "upper back tilt" 7A

  • @rainawareness1495
    @rainawareness14952 жыл бұрын

    Haha, I loved the little code comment arrow spinning towards its destination!

  • @SkeleXon
    @SkeleXon3 жыл бұрын

    Admit it: We all waited for this video to be made as soon as Kazuya was released.

  • @waffles_ns
    @waffles_ns2 жыл бұрын

    i wish you brought up that you can shield to cancel his downtilt before the hitbox comes out, so that more people would know its a thing you can do

  • @LegethDrn
    @LegethDrn2 жыл бұрын

    As a heavyweight main, Kazuya’s release makes me live in constant fear when I play online.

  • @OwOraTheWitch
    @OwOraTheWitch2 жыл бұрын

    6:00 into the video... And we've only seen the hotboxes for... One move... Yeah Kazuya is a bit much.

  • @comical7478
    @comical74783 жыл бұрын

    CORRIN OR ROY HITBOXES PLEEEAASSEEE, and thank you for all the work you do!

  • @carlos41519
    @carlos415193 жыл бұрын

    Btw, up tilt 1 combos into another up tilt 1, i havent been able to do it consistently but it does work(even on the counter)

  • @Trockenmatt
    @Trockenmatt2 жыл бұрын

    I love how Kazuya's taunt does more damage than most of Sheik's kit lmao

  • @GMKGoji01
    @GMKGoji012 жыл бұрын

    I'm trying to figure out the exact movements of Kazuya's 10-hit combo. Correct me if I make a mistake. Jab 1: Left punch Jab 2: Another left punch Jab 3: Right punch Jab 4: High backfist Jab 5: Straight left kick Jab 6: Axe kick Jab 7: Low right kick Jab 8: Low left kick? Jab 9: A punch to the gut Jab 10: Spinning uppercut Did I get them right?

  • @flamingpaper7751
    @flamingpaper77513 жыл бұрын

    I would suggest you do a video or Ryu and Ken, but that might be a lengthy video since while they have tons of unique moves that could warrant 2 videos, they have lots of moves that are identical (some have very minor functional differences that don't even need to exist, like how Ken's PTilt causes several more frames of hitstun but has identical frame data and damage otherwise, or how Ken's Jab 3 is bigger for literally no reason), and thus should stay together.

  • @damienalvarez2957
    @damienalvarez2957 Жыл бұрын

    Surprised you didn’t mention that Left Splits Kick will instantly kill any Sephiroth that tries to counter it.

  • @jiwas4419
    @jiwas44193 жыл бұрын

    i love how two thirds of this video is just his grounded normals

  • @albinandersson1371
    @albinandersson13713 жыл бұрын

    Doesn't it just feel like they did their very best to make a new definitive best character in the game? (like Meta Knight and Bayonetta). Only time will tell how good he is in practice.

  • @LealFireball
    @LealFireball3 жыл бұрын

    Aerial unblockable hitboxes might sound like it makes no sense but it actually makes it so the hitbox goes through air counter moves and air moves with armor.

  • @BruceLee-sr4dj
    @BruceLee-sr4dj3 жыл бұрын

    very useful kazuya video

  • @diamond556
    @diamond5563 жыл бұрын

    I'm pretty sure i'm not the only one that wants sonic to get covered next His hitboxes are so weird And that fsmash holy lord

  • @antisocial_dumbass
    @antisocial_dumbass Жыл бұрын

    8:19 actually, it kinda does combo into his kill move at 60% if you factor in rage drive

  • @dylanwatts4564
    @dylanwatts45643 жыл бұрын

    Question, do you think the Hazards off version of the stage “Minecraft world” should be aloud in competitive play? And if you are worry about how it changes, there is a way to pick a pacific version of the stage.

  • @soldierstride554
    @soldierstride5542 жыл бұрын

    I think the point of the large amounts of strange intangibility is to emulate dodging in Tekken. Since in Tekken, you can dodge left and right(or clockwise and counter-clockwise). It's still a bit weird Smash wise though.

  • @Rat_the_Renegade
    @Rat_the_Renegade3 жыл бұрын

    Now I'm curious. Of his down forward tilt has hotboxes that ignore shield but only on aerial opponents could he hit Pit and Dark Pit out of their down B if they use it in the air? Since it does act like a shield against melee attacks. Also fun fact. Kazuya's sweet spot forward smash is the strongest forward smash in the game barely beating out Ganondorf's.

  • @grfrjiglstan
    @grfrjiglstan3 жыл бұрын

    Bandai Namco: Well, Kazuya has an awful lot of moves. Which ones do you want to incorporate into Smash? Sakurai: ...what do you mean, "which ones?"

  • @nassoltd

    @nassoltd

    3 жыл бұрын

    he still has like 80 moves not in lol

  • @genzo454

    @genzo454

    2 жыл бұрын

    Well, he has 80 moves in Tekken 7, so he actually is missing a ton of moves (just not any of his key moves, they all made it in)

  • @carlosvergara4132
    @carlosvergara41323 жыл бұрын

    Would you make a video on some moves instead of complete characters? Some moves I would love to understand what the hell is going on are Samus' upSmash, Link's Nair, ZSS' flip kick and some other oddities.

  • @MasterV26
    @MasterV262 жыл бұрын

    Rezkius can you make a video explaining bonus shield damage and the likes? Cause I looked it up and couldn’t really find anything. Like how does it work, who has bonus shield damage and what moves have it? In addition, how does shield damage work in general

  • @somebody_somewhere
    @somebody_somewhere2 жыл бұрын

    I love how it took 4 months for people to realize Kazuya’s down air spikes too

  • @ericverrett4397
    @ericverrett43972 жыл бұрын

    "its borderline....not okay,.". Ya, you could say that.

  • @ahmadzahraniAAZ
    @ahmadzahraniAAZ3 жыл бұрын

    Try tekken, you'll have fun with 0 to death combos

  • @bigdog421

    @bigdog421

    3 жыл бұрын

    Its hilarious whenever i get one or my friends get the combo on me

  • @AshenDust_

    @AshenDust_

    3 жыл бұрын

    That doesn’t sound fun. Whoever gets hit first loses

  • @starter497

    @starter497

    3 жыл бұрын

    @@AshenDust_ death combos are not common. Outside of Akuma and other 2D characters, you wont see a 0-death in a match. Also in tekken though combos are true, in general at a top level you wont be landing combo starters often.

  • @AshenDust_

    @AshenDust_

    3 жыл бұрын

    @@starter497 is Akuma banned or something? Why doesn’t everyone play him if he can consistently get 0-Deaths.

  • @stoopid9853

    @stoopid9853

    3 жыл бұрын

    @@AshenDust_ thing is, he can't, he has really specific setups and requirements in order to do it and even then the execution is very hard, even for pro players.

  • @cydrixar
    @cydrixar2 жыл бұрын

    hyped for the patrick hitbox analysis

  • @soulcyclone360
    @soulcyclone3603 жыл бұрын

    Could the next character be someone known for "shielding" in mid air.

  • @toffyflame0

    @toffyflame0

    2 жыл бұрын

    Eggman?

  • @marcusferro7588
    @marcusferro75882 жыл бұрын

    So this is why kazuya CPU’s are so op, they’re intangible all the time

  • @viacomsspy5439
    @viacomsspy54392 жыл бұрын

    Idk why but this is a good video to sleep to

  • @FumanyuX
    @FumanyuX3 жыл бұрын

    14:01 that's INFURIATING

  • @SonicTheCutehog
    @SonicTheCutehog3 жыл бұрын

    Just one more latest DLC Fighter Video!

  • @crucible_dp
    @crucible_dp2 жыл бұрын

    I wonder if tsunami kick’s anti-shield property goes through armor/intangibility, or possibly Pit’s Orbitars?

  • @123jolak
    @123jolak3 жыл бұрын

    14:08 Those dudes need to remake the strongest single hit in super smash brothers using this reflector

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