What Does Real CardWars Gameplay Actually Look Like? - Devlog

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Devlog 02
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Script edited by Quinn A.
#BigHoles #episode2 #adventuretime #cardwars #adventuretimefanart #jakethedog #finnthehuman #devlog #gamedev #gamedeveloper #cartoonnetwork #tabletop #adventure #time #whatif

Пікірлер: 1 500

  • @iunnoo
    @iunnooАй бұрын

    this game sounds like it's for nerds who do not know how life is outside of the nerd universe

  • @juandiegoargandona4160

    @juandiegoargandona4160

    Ай бұрын

    Pin of absolute shame

  • @nmr7203

    @nmr7203

    Ай бұрын

    That sounds like it could be a quote from the show

  • @nevermore2967

    @nevermore2967

    Ай бұрын

    @iunnoo it is man, but I still totally want to play it

  • @nevermore2967

    @nevermore2967

    Ай бұрын

    @@nmr7203 it is :D

  • @AA-bj5bb

    @AA-bj5bb

    Ай бұрын

    Bro, you have a playlist only for Steven Universe songs. Buy a mirror and look at yourself.

  • @roll5d100
    @roll5d100Ай бұрын

    I want to again point out, rather than 5 cards over the entire game, it could be discarding as many cards as you don't want, and then drawing up to your hand size at the start of your turn. for instance, you play four cards on your opponent's turn, leaving you with one. on your next turn, before your draw, you can either discard that last card and draw 5, or keep it and draw 4. this might be what Jake did during his turn.

  • @FlareFritz

    @FlareFritz

    Ай бұрын

    I hope he sees this because it makes way more sense

  • @roll5d100

    @roll5d100

    Ай бұрын

    ​@FlareFritz this is actually how red dragon inn does its drawing mechanics. that why I immediately thought of it.

  • @WindLizard

    @WindLizard

    Ай бұрын

    This would be very silly and wacky

  • @roll5d100

    @roll5d100

    Ай бұрын

    and, if he doesn't want to do that, he could take the "worker" cards and make them floop to draw. it would give a reason to keep the worker cards in the back, and give a reason to have them in a deck.

  • @dieselfuel8988

    @dieselfuel8988

    Ай бұрын

    I like this idea

  • @outlier9099
    @outlier9099Ай бұрын

    My favorite thing about card wars was all the silly and weird designs that are the epitomy of adventure time. Seeing cards like "Mind Hole Lizard" and "River of boats" make me so happy and excited to see where these go.

  • @airplanes_aren.t_real

    @airplanes_aren.t_real

    Ай бұрын

    I'd also like to see different monsters from the show being cards in the game, especially the demon cat, imagine how fun a card with semi omniscience, retractable claws and a tongue with a cat lure would be

  • @ultadoervladimir8265
    @ultadoervladimir8265Ай бұрын

    Jake actually says his Husker Knights "revive" instead of "survive". This means that Reclaim Landscape can also revive creatures! This doesn't, however, explain why the Husker Knights revived and the Earlings didn't. Perhaps Reclaim Landscape only revives ONE creature of your choice, and Jake chose the Husker Knights? This would make it a lot more balanced than "your entire side revives", while also fully explaining what the hell is up with this apparent discrepancy. Great work! This series is super enjoyable! :) EDIT: On rewatch, it appears the Wandering Bald Man survived the volcano as well. However, a close watch reveals that the Volcano is only shown destroying Jake's three cornfields, with his useless swamp offscreen, potentially undamaged. When combined with the fact that Jake says he's reconstituting his cornfields (no mention of the swamp), I'm pretty sure this means that the Volcano only floods the lane it's on, plus the two adjacent lands, with lava. Essentially, the Husker Knights got revived, and the Wandering Bald Man survived because he was in Jake's undamaged useless swamp. I'm 90% sure this explanation clears up all the weirdness in that scene.

  • @JammyJam5588

    @JammyJam5588

    Ай бұрын

    That'd make sense for why Jake had the volcano positioned there to begin with, cause he knew he could always resuscitate the corn fields easily. Also I believe the Husker knights are instead directly linked to the status of a/all cornfield in play, hence them coming back to life when he reclaims landscape and dying when the pig eats the corn. AKA they cannot be permanently killed unless you replace the corn landscapes or do some other more obtuse method of removal.

  • @Sogeking__
    @Sogeking__Ай бұрын

    I love the way draw and discard is right now. It just makes the game so much more unique and interesting, decisions more important and a smaller deck is more manageable for casual players. The way you design the game is awesome

  • @thatsmaik

    @thatsmaik

    Ай бұрын

    Exactly! Totally feel the same

  • @anonymousapproximation8549

    @anonymousapproximation8549

    Ай бұрын

    But it's not show accurate, which was the whole point...

  • @Sky-._
    @Sky-._Ай бұрын

    Something I STRONGLY recommend is setting size and line art thickness requirements for card art. Line art thickness and color is one of the most important things you need to do to make a set of illustrations look cohesive.

  • @beaub152

    @beaub152

    Ай бұрын

    Yes, do this before it's too late

  • @katecoker9104

    @katecoker9104

    Ай бұрын

    You could also do it like Pokemon cards- have different artists use their own styles but keep the rest of the card the same. That way it's not so much work for just one artist

  • @bijtmntongaf

    @bijtmntongaf

    Ай бұрын

    i dont think any of the cards are going to last as they are to begin with, sooner or later theyll be filled out with show accurate stuff

  • @jerpmerp6157

    @jerpmerp6157

    Ай бұрын

    Yes i need this! I want to help but its hard with no visual base line.

  • @iboiiiii

    @iboiiiii

    Ай бұрын

    These cards are so early in development I think anything that is added will be redrawn into a more cohesive form eventually. Rn the drawing are only there so the cards aren’t boring to look at so keeping them coherent isn’t important

  • @erikm8373
    @erikm8373Ай бұрын

    Perhaps the Wandering Bald Man has an ability like "The first time this unit receives an attack, take one less damage." Seems like a reasonable ability you might see out of a low-level card like that.

  • @Pikaman20008

    @Pikaman20008

    Ай бұрын

    I like this idea better!

  • @leorick2454

    @leorick2454

    Ай бұрын

    This is a good interpretation

  • @spiceyicey

    @spiceyicey

    Ай бұрын

    alternatively, the pig could have a rage ability that lets it increase it's damage by 1 for each subsequent attack

  • @sushi4375

    @sushi4375

    Ай бұрын

    @@spiceyicey That wouldn't solve the discrepancy of the pig being a 2/2 on its card but only doing 1 damage on its first attack

  • @zymosan99

    @zymosan99

    Ай бұрын

    or maybe it could have, at the start of your turn, wandering bald man moves to another adjacent land

  • @enphiridion
    @enphiridionАй бұрын

    I really hope they produce a spin-off series about Card Wars. I know it's a bit stupid idea and it won't come true, but it would be great. I mean, they could make a dimension of the Card Wars that includes all the characters of the game.

  • @paultapping9510

    @paultapping9510

    Ай бұрын

    Adventure Time does Yu Gi Oh is a really fun idea!

  • @airplanes_aren.t_real

    @airplanes_aren.t_real

    Ай бұрын

    Tbf if we had a minecraft episode then it's possible

  • @angelovanderstad2264
    @angelovanderstad2264Ай бұрын

    tbh this made me realize that cardwars is less of a cardgame and more of a board game with pieces drawn from a deck of representative cards, i love this idea. the whole 5 cards per game rule encourages this too i realy realy like it and i hope you dont change that part of it

  • @seamusfinnerty5897

    @seamusfinnerty5897

    Ай бұрын

    this makes sense from the title if you think about it, its a card, war. card is the adjective describing the war. card wars is an rts with card game elements, and not a card game with rts elements as it at first appears.

  • @masterrms5601
    @masterrms5601Ай бұрын

    Really excited to see this journey unfold!

  • @InLChrstian

    @InLChrstian

    Ай бұрын

    Same

  • @malixcrash4126

    @malixcrash4126

    Ай бұрын

    you mean... Un-*floop*

  • @matiasmoreno9683
    @matiasmoreno9683Ай бұрын

    A cool chaotic card concept (even if it would be very broken) would be a card that once placed and flooped starts stacking +1 damage each turn but when told to attack has a 50% chance of either attacking the opponent or you

  • @Simulated_Axolotl
    @Simulated_AxolotlАй бұрын

    A simple solution to Jake skipping the discard and draw phase is to simply let the players choose if they do or don't discard and draw.

  • @JammyJam5588

    @JammyJam5588

    Ай бұрын

    Yeah I feel that makes the most sense with the limited nature of drawing new cards too. Like sometimes you will want to hang onto your hand in that case if you think you got your gameplan set.

  • @RiverTheFluid
    @RiverTheFluidАй бұрын

    I like the idea that a mode you could have is that you have a 40-60 card “deck” that you can only choose 10-20 cards for each battle and can’t be used for future battles until you get a best 2/3 victory. This would both allow for super short games while also giving way for larger strategy plans. Love this dev log so much! :)

  • @ijones36

    @ijones36

    Ай бұрын

    Sorta like spades! each "trick" is super short, but the actual depth of strategy comes from how each round plays over the course of an entire game, once you start counting points and stuff. Or witcher 3 gwent.

  • @victorvirgili4447

    @victorvirgili4447

    Ай бұрын

    GENIUS

  • @paytondrake747

    @paytondrake747

    Ай бұрын

    That’s the absolute best solution I’ve seen. I like the 5 cards in hand for whole game but it defeats deck building but that would completely help.

  • @yizzardpalmero

    @yizzardpalmero

    Ай бұрын

    Thats a cool idea

  • @Josapr

    @Josapr

    Ай бұрын

    What's interesting, is this is almost exactly the idea behind the Pokemon card game, when actually played correctly. 90% of games are over fast enough that you don't get to use more than 1/3 of your deck.

  • @DctrJimbo
    @DctrJimboАй бұрын

    BigHole I freaking love Globulin….please make him a card..

  • @endman9406

    @endman9406

    Ай бұрын

    i agree

  • @Gelatinocyte2

    @Gelatinocyte2

    Ай бұрын

    "Globulin" sounds like a protein, curiously.

  • @firezone8770
    @firezone8770Ай бұрын

    The way i see it the pig doesnt become yellow because of the effect of the mud, he becomes yellow because he stayed on the opponent side of the board after his turn ended, the mud just made it so that he couldnt leave.

  • @paultapping9510

    @paultapping9510

    Ай бұрын

    creatures that are not on your side of the field at turn end leave your control, maybe?

  • @airplanes_aren.t_real

    @airplanes_aren.t_real

    Ай бұрын

    That would actually be a very interesting way to balance out the mud field, no normal walking creatures can leave the field not even your own cards

  • @harrisjordan7492
    @harrisjordan7492Ай бұрын

    I love how all the Adventure Time and card wars fanatics are bringing their heads together to help you out. I have always been a huge fan of card wars and I even spent weeks doodling card designs when I was younger. I can't wait to be able to play the finished product.

  • @dogwithacoolhat
    @dogwithacoolhatАй бұрын

    Since I was equally as confused watching you play as watching it being played in the show I'd say you've done a great job so far.

  • @space_1073
    @space_1073Ай бұрын

    "pete moss" is right out of adventure time. I just know he'd be a chill dude.

  • @NiloQuest
    @NiloQuestАй бұрын

    This is incredible. When I was young I made my OWN version of card wars by assigning regular playing cards as different monsters and abilities and creating my own rules! Seeing someone else truly bring it to life is incredible

  • @housoxhousox7081
    @housoxhousox7081Ай бұрын

    the correct way to solve the drawing card mechanic would be that you can draw a card A: when you discard a card. or B: You draw a card when you do not play any cards from your hand( up to 5). So in the case you run out of cards you can draw one or you can draw one if you have less than 5 cards but none of them could or should be played. This makes it so that you atleast some hope if you have a crap hand.

  • @lofi7645
    @lofi7645Ай бұрын

    card wars was such an impactful little piece of my childhood i can’t wait to see this projects future and i’ll definitely be there for it. hopefully sometime soon i can support financially but for now hope the view helps ❤

  • @BLP04

    @BLP04

    Ай бұрын

    Same here. 20 year old me is gonna make 12 year old me’s dream come true

  • @raphaelthesaguimaraes6607

    @raphaelthesaguimaraes6607

    Ай бұрын

    Same, the Cartoon Network’s site never had satisfying games, but this project looks promising

  • @serboldamgalan429

    @serboldamgalan429

    Ай бұрын

    Same for me :(

  • @Cyanide_and_Loneliness

    @Cyanide_and_Loneliness

    Ай бұрын

    @@raphaelthesaguimaraes6607 there was the card war game on mobile. but sadly it was cancelled like 4 years ago.

  • @anglure3617
    @anglure3617Ай бұрын

    5:41 thanks for including that gameplay, I was getting disengaged for a second there

  • @HateSonneillon
    @HateSonneillonАй бұрын

    About not wanting to waste time making perfect rulebook explanations, I used to take that approach until recently I've learned some tricks to keep rules even more concise than I usually make them. I find that its helping me save time and its not difficult to write this way as I go. E.g. "You may use this ability until the end of your turn" is now "Active until turn end". The ability to quickly review a rule, keep it in mind while testing, and iterate on it when its this concise is very nice. Its something you would see in card abilities in many published games but it never hit me to write like that until recently, probably because I come from a video game design background where being concise is not required to this extent. Strongly recommend.

  • @skudd2445
    @skudd2445Ай бұрын

    I love the GOW(God of war) music in the background of you explaining the battle phase

  • @thepowerofluck2432
    @thepowerofluck2432Ай бұрын

    Bigholes, I think there is something called a kingdom phase. I have put it in the discord forums. It could help answer the economy issue if we put our heads together. The reason I think there might be a kingdom phase is because jake had said "now that you have your kingdom built" which can a variety of things but I subscribe to the kingdom phase theory

  • @jemm113

    @jemm113

    Ай бұрын

    This definitely works with my idea of buildings using the economy to pay for activating mechanics! Like maybe Jake used a mud land since it’s associated buildings are cheap or free to use for less powerful but useful utility effects. And the corn buildings use a lot of gold as a part of its main strategy to pay for the knights and powerful building effects!

  • @cheeseyboy2546
    @cheeseyboy2546Ай бұрын

    12:56 that’s such a cool drawing

  • @DctrJimbo

    @DctrJimbo

    Ай бұрын

    Did you watch the video on 1 billion times speed??

  • @brub6201

    @brub6201

    Ай бұрын

    How did bro 💀

  • @GoingOnAStreak
    @GoingOnAStreakАй бұрын

    I don’t think playing 5 cards a game will work out - but I also think you’re smart enough to find a work around 👍. I agree with many others that either discard~>draw being the standard or a rule that you can’t EVER have more than 5 cards (which players abide by through discarding before drawing if they have 5 cards. This is called rummaging in MTG) makes more sense.

  • @justdirt
    @justdirtАй бұрын

    Quickly becoming my favorite series on youtube to follow. It reminds me a lot of channels that are making video games from scratch. Seeing the process of going from very vague ideas and concepts slowly being molded into an actual tangible thing is just cool.

  • @minemasterjake2
    @minemasterjake2Ай бұрын

    I really like the idea of changing the real-world card designs slightly to make them more functional instead of being limited to the shows basic interpretation of them. It reminds me of what they did for the English dubs of the Yu-Gi-Oh anime(s) - editing the full cards complete with Japanese text into simplified versions where they only show a picture of the card with its ATK and DEF points - it totally works in this case as reasoning for the differences from the show to the board.

  • @OliverHeartsong
    @OliverHeartsongАй бұрын

    Man I remember playing the card wars game on android and being so disappointed. This got my excited to see an actual version of it that is actually fun.

  • @noobinator3699
    @noobinator3699Ай бұрын

    Each episode i get more and more excited about this man, thank you for doing this, this has absolutely brightened up these last few weeks. Aside from that, I still have an idea for the research mechanic incase you haven't seen my suggestion/still want ideas. Basically each turn/phase you roll a dice, dnd style, to determine whether or not your creature has successed in "learning" whatever they were researching. However, each turn/phase that passes makes it so that the total required sum on the dice roll becomes lower and lower until it is eventually guaranteed. This way, there can be tense, random moments of hoping your unit makes it in time that'll perfectly synergise with the chaotic feel the game currently has, while still playing into the simulation aspect of the game. I'd love to know what you think of the idea, i look forward to seeing you do next with the project. Best of luck!

  • @MDG-mykys
    @MDG-mykysАй бұрын

    "It's consistent in its inconsistencies" adventure time in a nutshell. A lot of card games/rogue lites have a lot of mini mechanics, like slay the spire. I still suggest tot take a look at Krosmaga.

  • @mandalorianmanic9525
    @mandalorianmanic9525Ай бұрын

    Can I suggest that the card numbers might be health and *number of attacks*? The Pig is a 2/2, so it attacks twice when it goes into combat and has 2 health. The damage numbers would perhaps be 1d4, 1d6, or based on the "creature type" or "creature size" which could be a classification of creature cards (Tiny, small, average, large, gigantic) and each size has a different hit die, and hits how many times it is assigned to. So, a Gargantuan Gobbler, a 5/10 creature, could have 5 attacks and rolls a 1d20 for its attack phase, and has 10 health before it dies. That kind of thing. Wacky and overtuned, but it seems to be on theme...

  • @where_is_sauce
    @where_is_sauceАй бұрын

    imagine if the economy aspect of the game was what made you able to draw more, discard more, discard YOUR OPPONENT'S cards and stop them from drawing, but that is far ahead in the development process as there are things, such as the win condition, that don't feel right in my opinion ( i think jake said that he won when he got to control fin's monsters was a way to dunk on him and say he basically had no chance than actually winning by controlling the monsters)

  • @jemm113

    @jemm113

    Ай бұрын

    My idea for the economy and commodities is tying it to buildings. We see Jake use a rather OP hand look and card steal effect, but it could be that it takes a ton of gold as a cost. Then workers are a way to maintain buildings and accruing gold. It could also be that some strategies use the economy more than others (like corn would be very big on it) and other mechanics like betting could utilize it too. Cards could also have additional costs to play them if they’re powerful enough, like a powerful mercenary requires payment to attack, but if it isn’t paid it can also retreat for free but remains exhausted for another turn or until it’s paid (or paid double, etc.).

  • @where_is_sauce

    @where_is_sauce

    Ай бұрын

    @@jemm113 i thought about this first before my idea, but since big holes seems like not wanting to create a resource system right now and i figuring people probably already thought about a system like this and my idea can work very well with your idea, you can have decks that sacrifice cards in order for better but more resource heavy spells and monsters and the other way around

  • @jemm113

    @jemm113

    Ай бұрын

    @@where_is_sauce I think the matter of resource systems is more about base mechanics of playing cards in general. It seems the topic of the economy will come back around in the near future once more stuff is fleshed out. As for win condition I 100% agree. It’s like you’re playing magic and your opponent plays a card that steals all your creatures and gives them haste. You lose because your face gets beaten in for more than your life total not strictly because you have 0 creatures. On the flip side games like Pokemon TCG do use 0 Pokemon as a loss state but the main way to win is from drawing the 6 prize cards (since the opponent can refill their bench given the cards in hand). As for a win condition implementation, I think we can implement the numbers on the lands! Since this game has some vague idea about players having a “Kingdom” (Jake mentions having a kingdom built as a prerequisite for starting the game proper), then perhaps we have to attack the opponents lands directly to win, and each land has health. This relies on us destroying the buildings on said lands, and the reformed combat rules have some form of overflow damage. Or when a building is destroyed the enemy creature gets one last attempt at doing damage if it didn’t die in combat. Someone else mentioned the land numbers being tied to some form of deck building restriction, where perhaps each player has a maximum number of points to assign to lands. Some decks may run less than this total if the types of lands matter (and if some special lands gave additional effects other than being an element). Another way to implement land placement is to have a randomized deck of lands that players draw 4 to 5/6 lands to pick from at the start. It would be a small deck but would semi-randomize your choices. If lands have effects, there should be something to stop people from stacking OP lands for their element/strategy, if only for variety.

  • @where_is_sauce

    @where_is_sauce

    Ай бұрын

    @@jemm113 i completely agree with your idea and I think locking lands to have at maximum 2 land effects active at the same time is pretty much required, players could draw land cards and either switch them once per turn or put the old one on the discard pile, so players have to think before turbo switching between different land effects

  • @DesignerOfManyThings
    @DesignerOfManyThingsАй бұрын

    commenting for engagement to support, but this looks absolutely incredible and I desperately want to play this when it's ready. I'm honestly tempted to just make my own cards and adopt your ruleset, that playtest footage looked fun as hell

  • @blockybeggar6423
    @blockybeggar6423Ай бұрын

    I like the idea of the pig getting angry and doing more damage. So maybe it does only half of its damage normally until it gets hurt, and then gets angry and does full damage!

  • @space_1073
    @space_1073Ай бұрын

    You are literally executing my dreams as a kid. I think all of us saw the original episode and immediately wanted to play it ourselves. Thank you.

  • @MHS-ballz

    @MHS-ballz

    Ай бұрын

    Jack stuber?

  • @bitcoinzoomer9994
    @bitcoinzoomer9994Ай бұрын

    Having only 5 cards is really limiting. Either increase the number of cards or add a round system. If you do the round system, you can make it so players choose a number of cards from a larger deck which they then get to play for that round. Ex: Players build a 40 card deck for a best out of 3 rounds game, then they choose 10 cards for one round, then for the following round they must pick 10 different cards. Another fun idea is that both players bring smaller decks to the 3 round game and must pick/draw their cards from a combined deck. Ex: both players bring 30 card decks, then they combine it into a 60 card deck, and each player then picks/draws 10 cards to use for the round, and after the round they pick/draw 10 different cards.

  • @Wolfyowns
    @WolfyownsАй бұрын

    God im loving this and im so happy to see someome make some goof card wars progress. I always wanted a card wars game so much i own some real card wars cards. I cant wait to see some more card wars videos!

  • @hotguyirlyt8411
    @hotguyirlyt8411Ай бұрын

    Idk if this has been said already or you already know, but I used to have THE card wars game on my phone as kid. made by cartoon network and everything, played close to show as well. I don't even know if it's available anymore or playable because its super old and servers most likely shut down but might be worth a check for some extra information for your game. I love that you're bringing this game to life keep up with the hard work!

  • @rhyoiite_1392
    @rhyoiite_1392Ай бұрын

    7:30 the battle system reminds of super auto pets, their battling system is pretty simple yet complex too so you can maybe also draw some inspiration from that game

  • @BigBeanus6214
    @BigBeanus6214Ай бұрын

    Tabletop prototype seemed super complex and fun. I'm happily anticipating to struggle learning the mechanics and phase rules!

  • @cowkingrules8644
    @cowkingrules8644Ай бұрын

    I think that the pig dealing 1 damage and then 2 collectively is why its card says 2/2. It deals 2 hp over a period of 2 turns.

  • @enkxre2
    @enkxre2Ай бұрын

    I really like the devlog genre of content this projects videos are. I wish more channels were of this quality and creativity

  • @pining_tree6788
    @pining_tree6788Ай бұрын

    HELL YEAH TAGS! I assume they’d be different than the element, and im excited to see the madness build. I brought it up in discord but I think that since we’ve seen that land cards have a value, it could be a situation where your land together must be at or below a certain number. Said number would probably be between 15 and 20 given that Jake only uses 3 cornfields despite how useful they are for him. I can also see it as less about lands being for elements, and more some elements preferring different lands (like how wheat will probably prefer wheat fields, but it seems blue can use wheat fields too). It also seems like the lands can decide buildings, as I suspect even on the element basis certain buildings can only be built on certain land types (like if its a fishery or something the land needs to be or have a body of water). This could also allow a flow of deck building. You choose your element, you decide what format of lands you can use for the buildings you want, and you choose the creatures that best support it) Given the mud value is 1, one can assume that the value either maxes at 16, or that its a little bit higher but Jake was using that land for his build, but either way less than 20. Ah, the cards being shown made me wish i was smart enough for mechanics and numbers, alas some day

  • @sassy_waffle
    @sassy_waffleАй бұрын

    always a good day when BigHoles has a new devlog

  • @agrenman
    @agrenmanАй бұрын

    An idea for how to balance not paying for creatures: Every card has a built in number. The number doesnt impact gameplay, but you can only have up to a number of these card numbers. Like lets say you have a broken card, the number on it is 30, and the maximum number is 100. So if you have that broken card in your deck, all the rest of the cards cumulative numbers have to be equal to or less than 70, since 30 were spent on the one card. This way, even if you can play anything free of charge, you can only have a limited number of cards, so you still have to be careful not to deck yourself out. It would also help with deck diversity. It annoys me to no end when im building an mtg deck and i have to sacrifice a card slot that could be a game winner just to have some sacs or ramp. But this way, you can do both or only one. You could run a deck with 300 weak cards that are balanced so that you dont just topple the other player by flogging them with cards, or you could run a deck with 20 cards that are all very strong but you are always at risk of running out of cards or not having any variety. Anyways, luv yuh, and, if anything, dont limit it to 5 cards thru the whole game. Its either gonna be way too quick or just boring. Keep up the good work though.

  • @lightphantom5675
    @lightphantom5675Ай бұрын

    The creativity and brainstroming is inspiring! Keep up the good work. Can't wait for your next update!

  • @mercury7d
    @mercury7dАй бұрын

    This is beautiful. I’ve tried to create my own board/card game hybrid in the past after seeing something like Card Wars (and Chaotic) and seeing this journey along with the process you’ve gone through to get here has made me wonder if I should take another crack at it. Even if I don’t, I’ve got Card Wars to look forward to

  • @azemagz
    @azemagzАй бұрын

    The pig vs bald man fight gives me the impression that cards fight until they die. Whoever attacks gets the first hit, and the reason the pig deals 2 damage is because it has some sort of effect or keyword. For example Bald man - 1/3 - No effect Pig - 1/2 - Rebuke 1 (This card gains +1 damage against enemies that have it.)

  • @kaizenyasou6963

    @kaizenyasou6963

    Ай бұрын

    Yep I also think that they fight until they die . And I think the baldman has an effect when in the mud which makes him receive 50% less damage or something op like all damage received reduced to 1 . And the pig stats are as shown in the show 2/2 and this explains it all.

  • @Aldenfenris

    @Aldenfenris

    Ай бұрын

    @@kaizenyasou6963 I think that might make sense, damage reduction on first hit. Makes it potentially survive or at least it is a funny effect, damage reduction on the first strike

  • @francobienlecias5830
    @francobienlecias5830Ай бұрын

    This is awesome and i thank you for your continued hard work that you show to us. Also I think that the values might mean health and the amount the card can attack. As the pig attacked the bald wandering man twice which both attacks having different attack values (could be desided of dice). as such the system you made for now could be integrated with cards that have extra amont of attacks attacking the other structures and creatures already in a tile/lane.

  • @Emanuelgamer1313_BACKUP
    @Emanuelgamer1313_BACKUPАй бұрын

    This is so epic, I am so glad to be a part of this journey!

  • @moontech9474
    @moontech9474Ай бұрын

    have you've ever thought about the beginning of the game board state, Because In CW fin and Jake already have set cards both hidden under creatures and structures and lands already placed. I think at the start of the game everyone should draw 10 to 12 cards, Then you place structure and creature and equipment cards down until you reach 5 cards in hand, The Land Cards seem simply enough to implement - The Lands only allow certain creatures so be summoned on that area, That's why Jake Plays 3 Corn Fields and the Worthless wastes so he can summon Immortal maze walker. And for husker Knights the reason why they were probably not destroyed is because they have the special ability of being immortal as long as there on a cornfield space and if your cornfield where they were summoned is destroyed the Husker knights can do nothing and your not able to summon creatures on that space. So that's why they don't die by volcano but get resurrected by the reclaim landscape spell.

  • @GooberGobIin
    @GooberGobIinАй бұрын

    One of my favorite episodes, always wanted to play this as a kid, I’m excited to watch the journey

  • @trevorsmith4053
    @trevorsmith4053Ай бұрын

    wow, almost 100k subs already! its been cool seeing this idea gain traction and its community grow so fast. i wish you great succsess in your endevour

  • @Lu5gi
    @Lu5giАй бұрын

    Thanks 4 doing the hard work. 📚

  • @yourlocalduskfox
    @yourlocalduskfoxАй бұрын

    something that might be noteworthy is that the wandering bald man could have had a passive or something on the field did which altered the first hit of pigs damage which could explain the inconsistency with damage in the show

  • @kaizenyasou6963

    @kaizenyasou6963

    Ай бұрын

    I think he receives 50% less damage in the mud or maybe all the damge he receives gets reduced to 1 when in the mud. Also it's not random that he got into the mud but it's a part of his passive skill where he moves to the mud after a certain rounds from being summoned on another land.(:

  • @yourlocalduskfox

    @yourlocalduskfox

    Ай бұрын

    @@kaizenyasou6963 the problem with this is that he takes 2 damage after taking 1 damage which is inconsistent

  • @franciscorui
    @franciscoruiАй бұрын

    There could be a list of actions that a card can be "activated" to do; attack, study, ponder, sneak, defend, hide, etc

  • @archermora2175
    @archermora2175Ай бұрын

    Can’t wait to see how this turns out! I’m so happy there’s going to be community card art. I used to love staring at Pokémon card art and grouping cards by artist, it really makes a game feel alive

  • @bradex5069
    @bradex5069Ай бұрын

    In my interpretation of combat, it’s that it’s like magic the gathering. Where your “attack” is going up against the defenders “toughness” and that damage calculation happens all at once. The key change for card wars though, is that it’s simulating the battle. In a theoretical fight between a ninja sausage and an axe wielding carrot. Do they both hit only once? A ninja might use multiple “tools” for his attack that would in this theoretical fight, add up to his “attack value” listed on the card. While the axe wielding carrot might go for a single hit to match its “attack value”. This would mean that the pig was only doing 2 damage and the bald man was doing 1. The fight was just being simulated as an event for flavor and the theme of the game. However this idea would be complicated if there were cards shown that would have a “multi hit” feature. Similar to magic the gatherings “double strike” ability where the creature with it attacks with its value twice, or with multi hit Pokémon moves like “double slap” or “bullet seed”.

  • @bradex5069

    @bradex5069

    Ай бұрын

    I feel this would be a safer interpretation as card wars is at its core “a cinematic game” where things are being simulated on the board by cards. And this way of thinking can leave open for more complex forms of attacking later on

  • @royplatt455
    @royplatt455Ай бұрын

    4:59 CRAWL MUSIC! YESSSS

  • @aliakeel

    @aliakeel

    Ай бұрын

    AIN'T NO WAY

  • @goldyjh

    @goldyjh

    Ай бұрын

    thats hollow knight 💀

  • @royplatt455

    @royplatt455

    Ай бұрын

    @@goldyjh I'm talking about the music that was played alongside the glitchy sound effects.

  • @victorvirgili4447

    @victorvirgili4447

    Ай бұрын

    From AO to Crawl to HK, this man is so based in his music choice

  • @chritical_ep

    @chritical_ep

    Ай бұрын

    I noticed it too, great choice

  • @miojooo__
    @miojooo__Ай бұрын

    please dont stop bro, i NEED this

  • @jackiebunny3029
    @jackiebunny3029Ай бұрын

    i can not tell you how much i adore this series. adventure time is my fav show and cardwars is litteraly my fav episode and all this is so cool and i love this thank you so much

  • @ellojki5413
    @ellojki5413Ай бұрын

    When damaging another card, you could instead make so both players roll a dice, and the amount of damage you take is based of what number you got. For example, when bald guy and the pig was fighting let's say Jake rolled a four and Finn rolled a 5. So Finn deals 1 damge cause he rolled one number higher. Then let's say that Jake rolled a 1 and Finn rolled a 3 dealing 2 damage.

  • @CrystalOatz
    @CrystalOatzАй бұрын

    maybe you could create a "rarity" system that reflects the power of cards, and limit the amount of each "rarity" allowed in a deck? Makes it to where you would see both "bad" and "overpowered" cards in a deck to better reflect the show. (spit-balling here, probably too early to be thinking abt this stuff)

  • @kaizenyasou6963

    @kaizenyasou6963

    Ай бұрын

    Excellent idea this will allow the game to escape the meta trap.

  • @JammyJam5588

    @JammyJam5588

    Ай бұрын

    I feel like this funnily enough does make sense with what we've seen. Jake and Finn in their match start with 3 creatures each on their side 2 of what I could only call "Average power" (Cyber Dog, Mage)+(Husk Knights, Scarecrows) and then 1 "weak" creature each (Pig and Wandering Bald Man) The only exception to this is the Maze Walker but given that card was hidden I imagine there's some special clause in play, or you just have a 4th "Strong" card hidden under a land. But in any case this rarity system makes the most sense given their setups cause like why WOULDNT you start with the guy who steals your opponents monsters or the guy who destroys your opponents buildings otherwise. Because they're too high rarity to be on the starting board! Idk if rarity would limit cards in decks, but it feels like rarity/strength definitely limits the starting board's cards.

  • @godofboolin8852
    @godofboolin8852Ай бұрын

    Never been this early to a devlog

  • @lucasspringe5052
    @lucasspringe5052Ай бұрын

    You should make an entire video about the game that we see in the show, and how it relates to your version. Show us all the important bits, explain them, point out the inconsistencies, etc. That would be really really cool to see and it would add a lot to your effort. I have been watching your card wars videos and I’ve wondered about some of the things you refer to. I think a lot of people would like to see that. Great content btw cant wait to see what’s next!

  • @user-qm4vy2jj7h
    @user-qm4vy2jj7hАй бұрын

    This project is looking awesome. And it's interesting enough for me to want to play it. Keep up the good work!!

  • @thefunniesies
    @thefunniesiesАй бұрын

    im in love with the series and can't wait for the game to come out

  • @soundrogue4472
    @soundrogue4472Ай бұрын

    Okay as someone who was trying to make a card game; yeah you're right, idk why I never thought of that myself. 3:17

  • @fan4every1lol89
    @fan4every1lol89Ай бұрын

    Loving this devlog series

  • @SissypheanCatboy
    @SissypheanCatboyАй бұрын

    The funniest possible thing you can do with the beetle card is to turn it into a super versatile low-tier thing that can be thrown into any deck. Have its _worker_ trait make it awful at combat but great at anything you wouldn't want to waste an actually powerful card on, like learning spells or being sacrificed for some other effect. Because its a hard worker!

  • @memesin2708
    @memesin2708Ай бұрын

    Also good job! I'm entranced by this series and can't wait to see more.

  • @user-kh7sp6by6d
    @user-kh7sp6by6dАй бұрын

    Hope this projects goes far!

  • @RegularBiscuit
    @RegularBiscuitАй бұрын

    This is solidly amazing and incredibly entertaining. Putting hope towards your success and loving the hollow knight background music!

  • @MrAstarcius-Chan
    @MrAstarcius-ChanАй бұрын

    i love this guy ty for existing

  • @eemelileskela6354
    @eemelileskela6354Ай бұрын

    Finally More content i have Been waiting just For this moment

  • @ivaylo237
    @ivaylo237Ай бұрын

    dont everr stop on this even if people arent watching these as much as they should everyones gonna play this when its out

  • @atalhlla
    @atalhllaАй бұрын

    At the risk of bogging you down in yet more games to research, Sorcery TCG may be worth studying since part of the game involves filling the realm grid with Sites (lands) and your minions must be summoned into your sites and traverse the realm to enemy sites.

  • @Yolo-sq7uk
    @Yolo-sq7ukАй бұрын

    I know you commented on this a little In the video but I want to make sure I could get read. I believe that your lanes or terrine are determined by the cards you play at the beginning such as structure cards. It’s would allow more flexibility in how you set up your board and is show in the beginning when jake has cards and lanes but Finns board is blank.

  • @wolfiewonder2749
    @wolfiewonder2749Ай бұрын

    Not only is this video peak, it uses COTL music, a peak game with peak music :D

  • @baileyayyy5085
    @baileyayyy5085Ай бұрын

    this series makes me so happy im glad you're getting the attention you deserve

  • @kaisalmon1646
    @kaisalmon1646Ай бұрын

    I'm so glad you ran with the keyword idea. I'm also glad that everyone else already suggested it so I don't feel bad for not bothering to leave a comment on the previous video

  • @jonathanconey4552
    @jonathanconey4552Ай бұрын

    My guy, you're really pumping these out, and making this guy really happy. Haven't seen the video yet, but it's probs great

  • @shinogaming4978
    @shinogaming4978Ай бұрын

    You are making good progress !

  • @Bigoldcrab
    @BigoldcrabАй бұрын

    Keep up the work

  • @matiaslozano9759
    @matiaslozano9759Ай бұрын

    Keep the good work man! I watched the previous video and thought it's going to be awesome. I wasn't mistaken. The chaotic nature should be preserved! Maybe add interactions not specified in the card's description. Like common sense things, or only funny interactions. The players with experience will learn about these and that would be so fun.

  • @The_Sun826
    @The_Sun826Ай бұрын

    You're doing a fantastic job!!! an actual accurate card wars has been a dream since I was a kid :)

  • @davidlosito6347
    @davidlosito6347Ай бұрын

    Card idea: Confusing tornado: Run your arm across your oppent's side of the board. If they can not correctly put their pieces back where they were, you may take one of your choosing.

  • @Lex_Araden
    @Lex_AradenАй бұрын

    Please stay strong and keep the 5 cards in hand over the entire game rule. It is a really strong and compelling part of the game. Don't fall to the pressure!!

  • @vladimiriv3512
    @vladimiriv3512Ай бұрын

    I watched part one this morning, get home and here we go with the progress! Let's go!

  • @J_GamerSP
    @J_GamerSPАй бұрын

    This already sounds so awesome! Decided to become a member (my first ever O.o) to support this ^^

  • @newvagabond1375
    @newvagabond1375Ай бұрын

    Never clicked so fast for a vid in a while

  • @crusDbumcheeks
    @crusDbumcheeksАй бұрын

    The tags are probably the mechanic that has the coolest potentialities too; for instance there may be some spells or units that have abilities that change these tags permanently so long as the card is live (in play, not dead, not returned to hand, not stolen, etc). As an example, there could be a landscape card such as a tundra that converts water creatures to ice creatures if they end their turn in the landscape. Or perhaps there is a spell card that crystallizes creatures turning them into a structure instead. Then in these cases, perhaps there are unique abilities on some units that play off of these mechanics such as "cannot be tag-changed" or "if frozen (in the case of water tag to ice tag) and destroyed, release shards damaging all creatures in the landscape" giving even more possibilities for self-inflicted damage or plays that could go wrong and be a detriment turning into game-winning risks So excited to see where this goes, this looks awesome so far!

  • @DPadGamer
    @DPadGamerАй бұрын

    It would be fun if there was a card like "Two Goblins In A Trenchcoat" which has the effect of splitting itself into two cards when it enters the opponent's side of the board & you distribute the stats of original card to the two new ones as you want. Could be a goofy card to use if you wanna overwhelm their side of the field, and I think its a fun play on the usual goblin mechanic in MTG where Goblins are all about swarming the opponent.

  • @pablolicata
    @pablolicataАй бұрын

    My two cents on the draw/discard phase: Maybe (just mayubeeeee) if the draw/discard phace is flipped, like discard then draw, you can use at least one card. It is often enough like, card game players, do not quote or even quote the order of phases wrong. You can still play almost the same game. So, maybe they are doing just that, misquoting. In fact, Jake is the one teaching Finn so technically only Jake is wrong, Finn is repeating the wrong teaching.

  • @5LettersOnAKeyboard
    @5LettersOnAKeyboardАй бұрын

    its 1 am but i cant stop the bigholes grind...

  • @ourhouse2996
    @ourhouse2996Ай бұрын

    I was thinking about how card wars is in OCW and I really liked how they didn’t start with empty fields, I think having a rule of starting with 2 random structures from your deck on the field or something could be a cool addition not only because of the maximum of 5 playable cards total but because it increases the odds of these cool interactions that we all want to see more of

  • @thatsaltypeashooter
    @thatsaltypeashooterАй бұрын

    All I can tell is that progress is being made! Happy to see the ideas start to click together

  • @Swordkirby9999
    @Swordkirby9999Ай бұрын

    While it may not be show accurate, Different colored borders to distinguish major card types such as Lands, Structures, Creatures, Equipment, and Spells would add readability to the game.

  • @LUCKYCAT20

    @LUCKYCAT20

    Ай бұрын

    Good idea