Weapon Damage Calculation - An In-depth Guide - Part 1 - what the calculation is - The Division 2

Ойындар

The one where i show a new guide where i in this part explain what the Damage Calculation that The Division 2 uses for weapons, go trough the main calculation and explain how it actually is set up if you want to calculate damage yourself, as i also show where all the numbers we use come from with the ingame stat sheet and viewing talents, and even go and do a calc with a simple calculator instead of spreadsheets to show it is pretty easy to do.
iKia's Weapon Damage Calculation Guide :
docs.google.com/document/d/1Z...
Google folder container all my In-Depth Guides :
drive.google.com/drive/folder...
A steam guide with all my links and more in one place :
steamcommunity.com/sharedfile...
I stream division 2 often over on twitch at :
/ ikia87
Community discord over at :
/ discord
0:00 Intro
2:32 Main Calculation
9:43 Stats and Amps
20:22 Stats and Amps Graphic
28:47 How it Calculates
33:47 Why it is Useful
37:47 Doing a Calculation
53:36 Conclusion

Пікірлер: 9

  • @chuckgravity
    @chuckgravity4 ай бұрын

    Great video, thanks for sharing! Extremely educational and informative.

  • @FLUDOT
    @FLUDOT9 ай бұрын

    You definitely deserve a bigger following. Great video.

  • @rs6050
    @rs60509 ай бұрын

    Awesome work Ikia!!! I appreciate your time on the breakdown & detailed info. Easy to understand & l learned a couple of new things🤝

  • @murda1_
    @murda1_3 ай бұрын

    What I’m still failing to understand is how does DTA come into play when applying HSD? As an example, if I use a build with strictly HSD and DTA, how do I calculate when I’m actually applying DTA when only shooting for HSD? Any chance you can elaborate on this?

  • @ikia

    @ikia

    3 ай бұрын

    DTA like all the other conditional stats will apply when the condition is met(same for DTH or Dttooc or even damage to status affected enemies from survivalist), they just are either active or inactive, and when inactive you leave them out to get matching numbers. for these cases you need to calculate both versions, calculation wise you just add or leave out the DTA multiplier for the different versions. to get one combined result you can either take a average of those two numbers at a activeness% that you think will be appropriate for what you are doing as it is very content specific. or you can also do it at the amount of DTA stage, for instance for 60% activeness of dta, it would be 1.08 x 0.6 for a 8 DTA build.

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