We Rate Your Cards Tier List | Commander Clash Podcast 79
Ойындар
We asked you for your favorite pet cards, tech cards, or just cards you wanted our opinion on. Here's the first "Viewer Submitted" Tier List.
See the full tier list here: imgur.com/a/B7XIklw
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Пікірлер: 491
It's nice to finally see Phil and Richard on the same episode.
@mellowcorpsep6665
Жыл бұрын
so we now know theyre not the same person in disguise
@Jupue
Жыл бұрын
Well, they were in clash before
@jordangroblewsky2087
Жыл бұрын
@@Jupue I kinda stopped watching Clash a while ago, so I must've just missed that episode. The episodes are just too long for me. If there is a channel/series with the length of Game Knights and the style/format of commander clash, that'd be perfect, I think.
@Shimatzu95
Жыл бұрын
@@jordangroblewsky2087 the trick is to either watch it at increased speed or just listen to them and occasionally check the vid if a card you dont know pops up.
I love Seth's "regenerate isn't useless, think about Terminate," because Terminate actually has the "can't be regenerated" clause
Nice to see you Richard.
@ericklewis3786
Жыл бұрын
we miss the codfather 😭
Gotta love editor Tomer popping in to give his opinion at 34:41
@timbombadil4046
Жыл бұрын
Surprised no one mentioned blink decks. It wrecks Brago and the like.
@ketchumall8243
Жыл бұрын
Also at 1:19:43
@andrewchugg9443
Жыл бұрын
Yeah I’m so glad they had my back on this one 😎
The card Phil was thinking of with "City of Traitors" is "Blood Sun" from Rivals of Ixalan
@michielhoeree7604
Жыл бұрын
49:11
@skykur
Жыл бұрын
One of my pets cards, love it so much. You haven’t lived until you played a Lotus field with blood sun in play
@TripsAhoy
Жыл бұрын
Yup 100%
For the City of Traitors into Explosive Vegies, you start turn 4 with 5 lands, as the city requires you to play a land, not a land etb.
@wesleywyndam-pryce5305
11 ай бұрын
unless you never play a land again though thats still garbage outside of some wierd green white deck where you you're trying to use both green land ramp and white catch up land ramp and need to keep destroying your own lands.
Tomer having Crims back on Force of Despair is nice to see
Im so glad (and surprised!) that y’all chose to talk about mirrormade. I agree with crim, the base is a man’s rock and the ceiling is infinite. One time I actually did copy an opponents omniscience (like Richard mentioned) and won off of it! I’ve also used it to copy just value artifacts and enchantments I have on the board just to double up. I’ve never found it to be a dead card and really enjoy it. Than you all for talking about it!
@thegreatestblood
Жыл бұрын
Whoever it was that put out an Omniscience and didn't win with it really needs to revise their deckbuilding lmao
@jonahfassett1260
Жыл бұрын
I played Mirrormade the other day as a copy of someone's smothering tilthe and it won me the game of the mana it made me
Surprised they didn't think of Hinata when discussing Open into Wonder, it's absolutely busted in the Hinata go wide build (and in general nowadays, whenever I see "X target", I instantly think of Hinata!)
@vossenova7933
Жыл бұрын
Magus Lucea Kane too! Copying it doubles those draw triggers.
@AisutheShadow335
Жыл бұрын
Another x spell commander likes it too, Zaxara. All those big dumb hydras you made? Send them in unblockable and draw some cards for it too. Can be used to finish with big bodies or draw cards when needed.
Every time Tomer cuts in with an edit are so good, I love that we're stanning all these niche cards.
City of Traitors seems pretty good in lands decks. Some Azusa style effects with Crucible of Worlds can ramp you pretty hard out of nowhere. Drop City, next turn tap it for mana, play a land, play City again, tap it again, and repeat the process as many times as you can. It seems really good in that context. OG Titania will also give you a 5/3 every time this gets sacrificed.
god it is so nice to have richard back. i didnt realize mow much i'd miss him until he was gone
Missing land drops for sire is NOT the same as not paying for rhystic study Seth. Rhystic study is one mana per turn. Skipping land drops escalates exponentially. On the first turn, you're down 1 mana, second turn you skip another land drop that's now 3 mana. Then 6 mana.
@Naya_3193
Жыл бұрын
Yeah there's no way you stop making your land drops so your oponent does not draw 2. Even in turn 10, I always procure to make every single land drop I can.
Crim is right. Open Into Wonder is a great card in the evasive blue decks. I use it in Becket Brass, and it's fantastic. Alot of those creatures are not as evasive as you'd think, but connecting is key to those decks. Basically look at the card as saying, "x creatures are unblockable, draw x cards, AND trigger all your tribal payoffs." The same is true for ninjas. They are only evasive the turn they come out, then they're just sitting there.
City of Traitors is great in an Azusa deck. So firstly this helps play Azusa on turn 2. But then more importantly there are now many Crucible of Worlds effects available with the very nice Conduit of Worlds being added with Phyrexia: All Will Be One. A turn can work like this: 1) Play City. Tap City for 2. 2) Play a land. Sacrifice City. 3) Play City from graveyard. Tap City for 2. City made 4 mana in one turn! What other lands can do that? Cradle, Cabal Coffers - pretty good company. These extra available land plays also synergize with landfall cards. This can get even better with Oracle of Mul Daya out or some other way of getting additional land drops in a turn: 1) Starting with City in play. Tap City for 2. 2) Play a land. Sacrifice City. 3) Play City from graveyard. Tap City for 2. 4) Play a land. Sacrifice City. 5) Play City from graveyard. Tap City for 2. So there's potential for City to perform even better than 4 mana in a turn - here it made 6! I don't play City in any other decks, but if there are enough ways to play lands from the graveyard in a deck then there's potential for City to be good.
I love guided passage in my krak/kydele deck, it's mostly just a fun meme deck but I love the reaction of people at a table when I ask them to go through my deck to pick things out, most creatures in that deck are quite good and krark also allows me to copy it. Just fun to see them read through the cards in my deck and stumble upon goblin game
@Tyke-Myson
Жыл бұрын
I'm also a Guided Passage enjoyer. I play it in a Pako and Haldan pile of bulk rares. I've cast Passage like seven times now, and never have I gotten the same cards.
@Shimatzu95
Жыл бұрын
This is actually one if the few tutors i might play if i ever build a deck in these colors
Culling ritual is INSANELY underrated. Are people not playing against treasures still?? Sol Rings are still a swingy effect that need to be answered. So many low mana threats nowadays too. But treasures is one of the most ubiquitous threats to the format lately.
@surfinggarchomp2820
Жыл бұрын
but your opponents sac in response
@VexylObby
Жыл бұрын
@@surfinggarchomp2820 Then they don't get to use those treasures on their turn!
@AlwaysGrowing0
8 ай бұрын
Every game someone has played Culling Ritual against me they have won the game usually on the same turn. Super underrated card.
@seanedgar164
7 ай бұрын
Really any token deck at all, treasure are the worst offender
So a friend in my pod is the friendly neighborhood eldrazi player and Sire of Stagnation is an absolute house against the entire table. Sire is basically playing two rhystic studies. If they wanna miss land drops, it’s a win, if they play their lands, it’s an absolute home run and it is absolutely bruuuuuutal. I hate this card, but I gotta respect how good it is 😂
Oakhame Adversary sees some play in cEDH, where most people don't have a ample supply of blockers and lots of green manadorks hit the field on T1, think thats why it was suggested. For regular EDH i agree with the C/D rating. Not enough guaranteed impact for the cost.
@emiliak439
Жыл бұрын
I think they misrated it pretty badly. even in casual, deathtouch on a 2/3 body is a very strong disincentive to stopping your 2 mana draw engine - besides the obvious of a 2/3 body being relevant just for stats.
Guided passage is incredible. It's almost never the three worst cards in your deck, but it's almost always a way to solve the table's problems which makes people happy with you. You could also get a favor before even casting this card. Sometimes people mess up and give you things they thought would be bad, but are actually great. At the end of the day it's also deck thinning to get non-relevant cards out.
I will say in my meta most of the green players build their decks with Mana dorks into three Mana ramp. Which makes oakhame adversary really good. Pretty regularly draw me anywhere from 2-5 cards a game, which is obviously great.
I play Oakhame Adversary in a couple of my decks and I can say I've never payed 4 for it and it has drawn me a handful of cards each game it appears. Especially awesome in my Ukkima & Cazur deck.
City of Traitors is great in Simic landfall decks. Especially Tatayova. It sacrificing itself is actually a really solid upside. Being able to make it your your land drop repeatedly from the yard draws you cards.
I think City of Traitors is fine in Gitrog Monster, where it draws you a card. Also Crafty Cutpurse is a cute, niche gotcha card. Plus I think Crush Contraband is an okay upgrade to Return to Dust.
I think something to note about Long-term Plans is its usefulness in self-mill graveyard decks. This is essentially a tutor to your graveyard in those cases, which can be very useful as well
@Art78888
Жыл бұрын
it works awesome in Shorikai polymorph deck. Place card third from the top, draw 2 with Shorikai ability and draw 3rd during you turn normally. Long Term wins me so much...
Open into Wonder is amazing in many decks Orvar, the All-Form - your creatures draw cards + you get a copy of one you target Zaxara - make your big hydras unblockable and get a new Hydra from Zaxara Kediss, Emberclaw Familiar + any blue partner - your commanders deal damage + even more with Kediss Volo Guide to monsters - You will have a ton of mid-large tokens here, make them unblockable Captain N'ghathrod- Horrors will mill your opponents and you get value at the same time Hinata- X spells that target, basically cost 0 with Hinata. Magus Lucea Kane- copy the X spell make more creatures unblockabale Miirym, Sentinel Wyrm - Your Dragons hit big and draw cards Queza Augur of Agony- Draw a bunch of cards, deal a lot of combat+ noncombat damage. Be'lakor, the Dark Master - Your Big demons draw cards Octavia, Living Thesis - make your 8/8 creatures unblockable Koma - make your serpents unblockable Kinnan - make your big monsters unblockable
City of traitors only sacs when you play. If an an effect would put a land onto the battlefield it gets to stay
If your opponent stops making land drops in order to play around Sire of Stagnation I think you're in a really good position. I'd imagine most decks want to play all of their lands, there is always something to work towards with your mana in EDH, even if it's just recasting your commander. Sire of Stagnation + Yarok is also a noteworthy interaction. I have yet to laugh at an opponent who has resolved a sire, my reaction has always been "That thing needs to die, now."
@squidbillyradio
Жыл бұрын
I run Sire in my Lazav Dimir Mastermind deck and people absolutely hate it when it enters the battlefield
Precise Moment: Choose target spell you control that is currently on the stack. Counter that spell. Create a copy of that spell(move to the top of the stack), you may choose new targets. The copy gains split second(as long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.)
Open Into Wonder seems like an auto-include in Hinata, Dawn-Crowned.
@vaporeon344
Жыл бұрын
As a Hinata player, can confirm this is true!
The Guided Passage discussion is so perfect. Seth and Crim are like “cards can be situational, having someone else tutor up 3 cards for you means you get the worst cards for that particular board state!” Richard is saying “all my cards are equally bad!” And Phil, of course, is going “well, if I only have one noncreature spell, this tutors it every time! Combo!”
@dontmisunderstand6041
Жыл бұрын
Ok but, even if I get the 3 worst cards in my deck for this specific scenario, they're still going to be helpful, just to a lesser extent than the best cards. Just don't put cards in your deck that do absolutely nothing and you just played a 3 mana draw 3. The only time you should be getting a dead draw is if you're already at 15 mana and draw yet another basic land. Otherwise, you built your deck wrong.
The audio quality is much better on this episode than other recent ones. Keep it up! I love a good community card grilling
As someone who used to spam Holy Day, I actually forget that fog is green.
Thank god, Richard returns!!! He's a mad genius and I'm playing guided passage now in every deck that can fit it!
man I wish I had seen the post for this. alhammerrets archive and teferis ageless insight are something id love Seth's opion on
I have a clone theme deck with Braids, Conjurerer Adept in the commander slot and Mirromade has won me three games (out of only 5 or 6 played). Duplicating your big enchanments/artifacts (like Extravagant Replication) can easily be game winning, and stealing your opponent's win conditions can be surprisingly effective ways to close out the game or get way ahead, because you didn't pay 6 mana for Caged Sun or whatever, just 3. Also, Mirrormade can hit any artifact or enchantment creatures: Solemn Simulacrum, Myr Battlesphere, Meteor Golem, Platinum Angel, any of the Theros Gods, etc. Usually you can find those sitting around at the table too.
This is a great episode. Something a little cheeky I thought of. Holding a draw three with long term plans after playing approach the second sun. You could have this ready and have a way to grab approach. Not super powerful but I would love to see this interaction 😊
@pistolpete7422
Жыл бұрын
Or in a deck that wants to cast off the top of its library, gives you a shuffle and a near-guaranteed combo piece or something. Seems decent in budget
Glad Richard changed his stance on Guided Passage, I remember him being super down when Tomer casted it during a Commander Clash
@Arcadious10
Жыл бұрын
What episode is this? I honestly think this card is S+ tier. Should be played in the next CC
@WendigoNet
Жыл бұрын
@@Arcadious10 Season 10, Episode 7!
@Arcadious10
Жыл бұрын
@@WendigoNet maaaa man. U the real one! Thank u
Just for the record, I believe the most commonly played spell that targets an opponent is, according to EDHREC, Jeska's Will.
Ngl I’d love to see an episode like this every other month
I didn't even know guided passage existed, but the card seems pretty sick. I could see someone effectively making this a tutor + draw 2 bad cards in a lot of situations (politicking, spell-focused decks with powerful creatures, creature-based decks with powerful spells and so on), which is pretty good for 3 cmc.
@dontmisunderstand6041
Жыл бұрын
The literal worst case scenario is that you filtered your 3 dead draws out of your deck. That's the floor. The FLOOR is better than Faithless Looting, which does the same but is only 2 cards while be a -1 on card advantage, while guided passage is +2.
City of Traitors doesn't die on ETB of lands. It dies when you play lands. So if you are just ramping it won't be dying. Still oppressive but I think folks were misinterpreting how it works during the rating.
Respect to the Cod-father, the best member of the podcast
I actually cut mirrormaid out of my enchantment deck. I wanted cheaper enchantments and too many games it either sat in my hand or I had bad targets.
Would love to see this kind of video more often! I find the rating of community submitted cards really interesting. Gj guys with this episode ;)
This podcast and topic was just....great!!! Please more of those "under-the-radar" gems!!!
I would love to see more of this as well, mainly because I'm sure there will be cards on the list I"ve never seen before or just want to know how some of my pet cards rate.
Thanks to Crim and Tomer for acknowledging Force of Despair is a A. I LOVE it in my Braids Deck. Huge blow out when used with wisdom.
watches a couple of cEDH podcasts where they talk about how powerful final fortune effects are and how people should run them more because it allows you to bypass turn order and win with your combo after people have spent their interaction. watches mtggoldfish, "Final fortune is literally unplayable in any deck aside from maybe Obeka"
Compare guided passage to cultivate. You don't get the ramp, but you get a land to hand and 2 other cards. Always loved guided passage.
Great idea for an episode! Very entertaining.
I like that with “Long-Term Plans” you don’t have to reveal the card. Makes it nice not having to divulge information.
I think City of Traitors works in Gitrog/Titania because they turn the downside into draw/a token and is the deck's plan anyway. It's especially good with a Crucible of Worlds. That's about all I can think of.
Mirrormade is sweet. You should read it as a Smothering Tithe, Rhystic Study, Sylvan Library, etc. Plus you can blink it to choose the new best thing.
51:11 You could use strict proctor to keep city of traders while playing a staxx deck. You could also use it as a sac on harrow or any of the other similar lands on turn 2
Decks that take full advantage of City of Traitors will usually sacrifice it to another card, like Squandered Resources. The Gitrog Monster works quite well with it too, using Crucible of Worlds to bring it back again and again, while drawing a card each time it dies. But outside of specific decks, the card is very much a D.
Open into Wonder would be good with all those mites from All will be One
I agree that Guided Passage is really good. If you cast this on turn T, they gave you the 3 worst cards for turn T, isn't that still good because you can't draw these on subsequent turns where missing an above average draw is actually more impactful ? Also, it seems really fun to play with
@Kryptnyt
Жыл бұрын
I think three mana draw threes are becoming much more common, but they do almost always have a restriction on them. Guided passage also has some upside in multiplayer
@jacem4925
Жыл бұрын
It's really fun to play! And most of the time the two players not choosing cards will decline to search your deck.
Man oakhame consistently eats my lunch in cEDH
I love that their only A tier card is Dawn Charm. I can’t say I’ve ever seen this card played (except when I tried it).
Would love to see a "pet cards" tier list or week for commander clash. Also croaking counterpart is my personal favorite pet card and imo is incredibly underrated
Love guided passage, didn't know this card existed too
I would love to see another episode like this! I think the concept is great.
Long term plans is quite sick. It does indeed feel very smart when you can pull it off. It does kind of require you to cast it ahead of time, but the fact its an instant really helps it too. I run it in Niv-Mizzet Parun cause there's no way to search for his combo pieces besides gamble effects. But I've also used it to put a free counterspell there, which lined up perfectly for when someone tried to remove my Niv in response, triggering him, drawing that Fierce Guardianship I put there, which I could then use to protect him.
Snapback is sick in my mutate deck. Definitely situational, but in certain decks it is great.
this is great episode : D always wanted to see a review of viewer jank
49:15 You're thinking of bloodsun, a card i once considered as ramp for a boros deck full of bounce lands
City of Traitors is very common in cEDH where decks can go for the win in the first few turns, and that bit of extra mana can make the difference. Still, I don’t know if I’d ever jam it into a regular commander deck.
This episode was everything I had hoped it would be.
There are a few versions of unsummon now that draw a card or scry, they're much more playble than snapback. Also snap, you hould have counterspell mana open amyway.
I used to play Chance for Glory randomly in my feather deck, and I must say, it was actually pretty good. Actually won a couple games off of it, it enabled me to swing out with everything without having to worry about blocks, then blow people out with the indestructible before swinging in again with all the best combat tricks I used last turn.
Guided passage is a fun card, just seeing the look on someone’s face when you tell them to pick three different cards out of a massive library. Especially if they’ve never played against it. You see their eyes get wide when they see something busted saying “definitely not that”. Worth it. 2 legit 2 quit. I play it in a five color Jared Carthelion deck so the mana dork, mana rock or ramp spell, and basic or tapped land is welcome to fix my mana. The mana rocks I do have in the deck tap for any color so it’s always a good hit.
Ah darn I missed my submission for pet cards. I love Keep Watch, 2B Instant, Draw a card for each attacking creature. I run it in every blue deck and I've never had it be stuck in my hand or draw me any less than 3 cards as it can also draw of opponents attacks. I love this card, but I've rarely seen others run it.
S: Mirrormade A: Culling Ritual, Sire of Stagnation B: Forsake the Wordly, Long Term Plans, Destiny Spinner, Guided Passage (should be A but takes too long to resolve) C: Dawn Charm, Open into Wonder, Hullbreach, Final Fortune (only for combo decks, bottom of D if played fairly) D: Aurification, Oakhame Adversary, Snapback, Force of Despair, City of Traitors
Gavi, Nest warden was the recent cycling precon. It was Jeskai. Cheats cycling costs and creates a cat most turns. Fun to play, lots of game actions.
Richard and Phil absolutely get it. And yeah, politicking with it absolutely works. 1 guarantee a land drop, get a card that can help answer something on the board, and maybe one card that isn't great now.
honestly probably my favorite most underrated card is phyrexian etchings, essentially a budget necropotence that after about 3-4 turns the cumulative upkeep doesnt matter because youre going to be hitting your land drop anyways with all the cards you draw or possibly ramp, its not as obviously busted as necro so it flies under the tables radar
1:12:34 Seth: calls Forsake the Worldly "a hard D" outside of cycling decks. Crim: Licks lips, (casts Savor the Moment) but shows restraint on the obvious response. Instant classic!
Seems to me that the floor on mirrormade is a 3 mana rock. But the upside, like Richard said, could be omniscience. That’s seems worth running in the slot of a rock imo
The crew wondering where you would play Open into Wonder... It was included in the Zendikar Rogues precon!
great and fun episode! i love force of despair, mostly because i love making enemies ❤
Sad that the card I suggested didn't make it into the video, but this was cool to look at regardless. (P.S. Cultural Exchange is a super trolly card that people should be playing, even if it's expensive.)
City of traitors is a cEDH card used often in turbo ad naus decks. Turn 1 swamp vamp tutor or imperial seal (whatever 1 drop tutor just example) follow up with city of traitors and a dark ritual and you got a turn 2 naus
On Ghostly Prision vs Aurification: The benefit of ghostly prision is that if you don't have the mana, it prevents you from getting hit period. It requires someone to dedicate mana that they could be instead using to advance their board and makes it less likely that they will have mana for interaction. As a result it doesn't just incentivize, it can also actively harm a player's position if they go fro it. It also works significantly better than aurification when token decks go extremely wide and attempt to kill everyone, they often don't have 20 extra mana lying around unless they had 1k to spare for a cradle.
I respect your ratings for Snapback, I run it as a budget card in my blue decks. I normally use it as a political tool to stop lethat attacks on my opponents. It's also really good in wheel decks when one is on the stack to remove a threat. Normally I run around ten removal spells and just add this for the fun aspects too. I have got so many voltron decks with this card and I find even though unsummon is one mana, opponents will normally play around that aspect rather than when you are tapped out. I do agree with Richard's point to run it in decks that keep their hand stocked which is quite easy nowadays so I don't see unsummon effects that draw you cards being useful with weird versions of card draw. It's pretty much just good in mono blue decks like Lier/Gatwick or in wheel decks like Rielle, Nekusar etc. Still, it's no Force of Will.
Open into wonder if pretty good in decks like Kamiz, where you're probably getting combat damage triggers as well as the card draw. If you're just trying to draw cards, it's not good, but the extra value from the damage triggers can be well worth it.
@MTGGoldfishCommander I use City of Traitors as sort of a Land + Lotus Petal in my Gitrog deck. I have to sacrifice lands anyways to Gitrog, and I can accelerate it out with CoT. In conjuction with Life from the Loam, I often reuse CoT and pivotal points in the game for a little extra mana.
YAY The Cod Father! Edit: I wrote that literally the second you showed up on my screen, and then Richard said, "Hey guys its me Richard, the Cod Father."
On the question of cycling cards. Almost all lands with cycling are worth playing in certain colorpairs. playing mono blue and not playing blasted landscape and lonely sandbar? I'll count that as a mistake. Unearth, archfiend of ifnir, akroma's blessing, raking claws, rebuild, marshalling cry, street wraith, edge of autum and migration path. All these cards have homes with the two modes being used. Some are 'budget' or 'low power'
This was great I'd love to see this be a recurring type of episode.
glad to see the codfather is back ! hope is garage cleaning is going well !!
I play guided passage in my Myriim Sentinel Wyrm deck and it's been fantastic. It gets me a bomb creature every time, a land which I always need and either more ramp which puts me ahead or noncreature nonlands that just push me further forward
Regarding the cycling discussion; I run Unearth in a deck or two. Card's really solid.
This was the perfect episode to bring Richard in for lol
I used to use long term plans (with top or brainstorm) in a Riku of two Reflections to grab doubling season/parallel lives. Since temur doesn't have enchantment tutors. I also ran Guided Passage. Guided Passage is a draw 3 deck thinning politics card that will grab ramp pieces at worst.
I love Guided Passage as a meme pet card/allows another player to give me a wrath-they-want-me-to-use political card. I don’t understand Crim not jumping on it, I guess because of that green pip?
@erikallen4923
Жыл бұрын
It's also great if your deck only runs a single creature or a single non-land non-creative build-around (other than guided passage itself).
Omg. Tomer takes 10 minutes for the intro. Richard kills it in 20 seconds. Thank you!!!!!
City of Traitors has come up in my pod a couple of times with a lot of people defending it. I think it's stone cold unplayable, but was excited to hear your opinions on it.
@caldycat
Жыл бұрын
try it in a Korvold deck
As someone that has played Guided Passage in my Riku deck for over a decade, this never takes that long to resolve. Most every time this is a tutor for the answer that we need with the bonus of a dork and your next land drop. That takes a couple min at most. Other times, it gets you a basic, a dork, and a ramp spell and again doesn't take long. Riku is mana hungry so that is always a very efficient win. Then in the right setup, it is cracked. If it is late, board has been wipe a few times, last turn I cast Riku, then I top draw Passage. Cast it, copy it with Riku, copy with Resonator/Lithoform. Get the "worst" 9, 12, or 15 cards in my deck. Prob gonna win that game.
Open into Wonder is a potential finisher in Ramses Assassin Tribal Force of Despair seems like a good answer for Koma, every turn after that turn they’ll get a serpent they can sack to make Koma indestructible
@kk_33
Жыл бұрын
There's like 50 better spot removal cards in black for dealing with Koma