We learned something new about Nemesis! | Dead by Daylight
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This video explains a new discovery about Nemesis' tentacle hitbox that you might not know about. On top of that, we also tried a really interesting and unusual playstyle taught to us by a very dedicated Nemesis main. Enjoy!
00:00 Hitbox discovery
01:30 New Nemmy Playstyle?
02:04 Builds Summary
02:36 Build #1 (Blood Lodge)
15:50 Build #2 (RPD East)
27:15 Build #3 (Fractured Cowshed)
DevaWay's Stream: / devaway
Watch live: / otzdarva
Join our community: / discord
Thumbnail render by @Ev3ntic ❤
Пікірлер: 586
*Oh and here's a third discovery:* Marvin's Blood is bugged and gives more mutation rate than the description suggests. It gives a +25% on fresh infections (intended) but a +75% on repeated hits (which seems unintentional), making it stronger than it should be. This was discovered and tested by two different viewers of mine (and probably others) and has been acknowledged, so it might be getting fixed soon.
@alexandredasilvavilasboasrosas
10 ай бұрын
otz are you gonna check out the new assymetrical game called CD?
@imakedamoney420smokeweed
10 ай бұрын
Been loving CD a lot actually since it came out on game pass
@gachispy
10 ай бұрын
Wasn't this common knowledge even back when it was 33% (+1 mutation point), you explained it yourself long ago. Marvin's blood doesn't really need further nerf
@c4r439
10 ай бұрын
@@alexandredasilvavilasboasrosas WHAT IS CD?? >:)
@AzazelTV18
10 ай бұрын
noooo, i loved the fast tier 3
Glad to see Nemesis getting some love, such an underrated perk.
@gazelle_diamond9768
10 ай бұрын
Nemesis.
@fel524
10 ай бұрын
I was about to say he's a killer and then realized what you did, you sly fox
@jackteckers3654
10 ай бұрын
@@fel524Shlawg called him a sly fox😭🙏
@user-ov8pv3oq4y
10 ай бұрын
@@gazelle_diamond9768Nemesis, nemesis?
@Manisfast
10 ай бұрын
Nemesis is truly one of the characters in dbd
It's so sad that screams don't attract zombies. Hex: Face the Darkness would be so fun on Nemy!
@notOtzdarva
10 ай бұрын
Some of them DO attract zombies as far as I know, but I'm not sure if it's 100% consistent or if it was changed recently.
@fel524
10 ай бұрын
I agree, but I guess it might be unfair especially when people get hooked. The zombies wold just end up camping for him lmao
@Saroniss
10 ай бұрын
@@fel524 ppl screaming on hooks is different than actual screams
@zockertwins
10 ай бұрын
The DBD wiki says it does not work on any screams, but i realize the wiki isn't always 100% accurate. And yeah, it should definitely not apply to hooking screams.
@HorrorLover
10 ай бұрын
Zombies go after loud noise notifications. Not all screams trigger notifications, but the ones that do will attract zombies. Works with Discordance, tinkerer, face the darkness, infectious fright, deathbound, etc. It does not work on screams caused by Pain Resonance, Surge, getting hit, and getting hooked.
Thanks for sharing my efforts otz :)
@WarlordofWarren
10 ай бұрын
Thank you for being an excellent researcher.
@davemiller7692
10 ай бұрын
Aayyyyy thanks for the work comrade
@diegoboulton5259
10 ай бұрын
You're devotion and patience is the coolest.
@thedutywarlord264
10 ай бұрын
@@diegoboulton5259your
@redjr9856
10 ай бұрын
Thanks to your efforts nemesis is Now firmly one of my 3 mains. Thank you
If you look at 6:18, Otz has the oni's perk charm, Nemesis on his Nemi.
As a nemesis main I see this as an absolute win.
@brysonemery9232
10 ай бұрын
As a win I see this as an absolute nemesis
@zockertwins
10 ай бұрын
@@brysonemery9232 As a Nemesis I Nemesis this as an Nemesis Nemesis. Nemesis.
@brysonemery9232
10 ай бұрын
@@zockertwins nemesis nemesis nemesis, nemesis nemesis. nemesis nemesis nemesis. nemesis… nemesis nemesis!
@spaceman7019
10 ай бұрын
STAAAAAAAARS!
@Saltyaf38
10 ай бұрын
As a Jill main this is fucking terrifying
Well that explains the questionable hits when I'm ducking behind a pallet or when I've managed to randomly hit a survivor ducking behind one. I already knew about the dragging portion of the power, but I didn't know you could literally hit UNDER objects. Very interesting.
It's so fascinating how techs get discovered for characters decently long after they come out! Genuinely one of my favorite things about games like dbd it's so interesting.
@kingol4801
10 ай бұрын
Techs are just exploits/engine abuse. As a Nemi main, this is just sad. I wish they made his power more consistent to not have to rely on his “techs”.
@dumblenutz5561
10 ай бұрын
@@kingol4801 Agreed. I mean, this tech is just blatant spaguetti, just like Blight's Hug tech. Nemesis' tentacle in particular has always been unbelivably janky and capable of ridiculous nonsense hits. It should be more consistent so that it's more intuitive to both aim and dodge.
@nathangothan601
10 ай бұрын
@@dumblenutz5561most killers that have any ranged M2 are capable of janky BS plays. If not that then just pretty poor server issues. Can’t count how many times a night I’ll be taking a step or two after fast vaulting and I still take a hit.
@dumblenutz5561
10 ай бұрын
@@nathangothan601 I'm pretty sure DBD itself just has rather bad servers. Even M1 hits are quite questionable at times; So often i get hit after vaulting despite it clearly not being supposed to connect. It's like you're always 1 second behind regardless of your connection quality. Of course, it only gets worse against ranged attacked killers. For this reason i dislike playing against them, even Huntress despite her being lauded as a completely fair and balanced killer. I just don't think it's fun to have to rely on the server blessing me for it to be actually possible to dodge her hatchets. Let alone the fact that she can force a 50/50 at every pallet rotation if you don't comp drop early.
@icy_demons_
10 ай бұрын
@@kingol4801why are techs in smash hype then. U can learn them and get consistent. It ass depth so im not agreeing
A great substitute for eviscerate when referring to things lacking organs is "disintegrate". It means "break up into small parts, typically as the result of impact or decay." Perfectly describes what happens to pallets.
@studentoftehuti3112
7 ай бұрын
Just say it shattered
“Sorry about the thunder.” Me: I only hear nemesis 😂😂
"4th discovery" I would like to add my bit of sand to the nemmy mains out there idk if someone already has done this. but you can extend the horizontal range of the wip by using q and e or controller at the start of it since itll snap. I have some tests on my ch.
While I'm personally not a huge fan of Nemmy, seeing players dedicate time to the science of one particular killer's power is always beautiful. Really to cool see so many different passionate players in one community!
I will never be able to unsee the image of a Dwight just being bombarded to death by a swarm of KitKats now
That's actually crazy. Really good to know for players trying to learn new ways to avoid or get those hits
@kingol4801
10 ай бұрын
I just wish they would make it more obvious and consistent. Because this whole coding mess being literally exploited is not at all fun
@JustinSimoneau
10 ай бұрын
@@kingol4801explointing you are going a bit far don't you think
@Predated2
10 ай бұрын
@@kingol4801 how is it exploiting? Understanding the way the game works and using that knowledge in your personal benefit is anything but exploiting. An exploit is a flaw in a game's rules that allows players to win in a way which was not intended. Nemesis' power was literally designed like this, crouching at the right time or using the environment and quirks on how your power works to dodge a hit/hit a survivor is literally what the vast majority of gameplay is. Injured survivors lean forward, so killers aim slightly behind survivors, thats not an exploit. As for making it more consistent, there are some problems with that. The reason why survivors lean forward is gameplay reasons, if you center the hitbox of the survivor to the center point of the survivor animation, the survivor will have less vision and controls will feel wonky. You could adjust the camera angle while injured, but that creates more oppertunities for bugs to exist, or slant the hitbox, which makes survivors shorter while injured while also giving them the ability to vault earlier, both negative things for killers, but also can screw up what the game considers as a fast vault and survivors would be twice as easy to hit. These are a lot of considerations you have to take in mind before deciding to make the visuals "more obvious and consistent" with the actual game mechanics.
@daniels2745
10 ай бұрын
@@Predated2 It's exploiting 'cause that's not how it's supposed to work. It's like saying the hug tech used by Blight isn't an exploit. Yes, and that is a flaw. Nemesis isn't supposed to hit under stuff his entire power is to hit over. As for the survivor hitbox that's not an exploit, just poor design by BHVR. It shouldn't be this hard to make it so the game doesn't break by having accurate hitboxes. Also it's not that survivors lean forward, but rather the hitbox greatly extends behind their model that's the issue
Interesting add on idea for Nemesis, kind of similar to how Demogorgon works. If you have your tentacle up, zombies immediately start walking towards the nearest survivor. If they do not have natural line of sight after you drop your tentacle tho, they will stop. Could help with chase and as info/passive slowdown. Maybe purple or iri
13:37 this is why otz is so great. He just explains everything so well and makes sure not to leave out little details that new or unaware players wouldn’t know.
Im so glad this was discovered. This has happened to me SEVERAL times where i tentacle drag and get confused at the hit or miss, had no idea they came out individually like that! Also glad to see your enjoying the yellow zombie add-ons. Their shockingly underrated, Zombies being able to harass more thanks to them is just great...just relies on the AI sadly
Hell yeah! Nemesis video where he isn't struggling?!? I'm definitely going to try out these builds. Looks like it's time to finally get Plague for corrupt intervention.
@kamatariedgar3603
10 ай бұрын
Nemesis!!! NEMESIS!!!!
Thanks for Always Putting in so much work as always Otz 😃 Great Vid!
I love how this community still discovers things for seemingly simple or well understood killers
@ohyeah225
7 ай бұрын
nah it's just otz and that nemesis maining guy he mentioned at the beginning. the community in general prefers to be salty over everything
Zombie speed is my favourite on nemi, the iri addon can be nice but the purple respawn and speed addon and the eyeball are my favourite combo hands down, so much fun herding survivors into the zombies lol
I think his hitbox is much deeper if you really try to dive into it, i think, if you master it, his hits are much more consistent, than Pyramidhead's
@thedutywarlord264
10 ай бұрын
As a p100 nemesis main i agree .
@ohyeah225
8 ай бұрын
pyramid head works entirely different
I knew about up to down but i didnt even imagine you can get under pallets, thats incredbile
Finally conformation that it’s actually otz.
Unrelated, but 1st game Otz spoke with such clarity and precision. I can tell that he is passionate about this experiment, and probably got a good night's sleep before recording. Such pleasant commentary!
Watching Otz is like a very good news reporter to get new information that ull never get from anyone else
I actually knew about the hit box. Becomes muscle memory after awhile
love to see the educational games with insight on your thoughts! gj otz
I like how the chat in the 2nd game was bewildered by Otz's KitKat analogy for the Nemmy hitbox...
@meganium1337
10 ай бұрын
Honestly I was confused until I saw some guy say it was like how a whip worked
Hey Otz, Oppression is one of my favorite perks. I pair it with surveillance and you can get a good idea of your gen pressure because you’ll be able to see gens that people have gotten off of
Love seeing how hit boxes work and leading to crazy plays because of the understanding
Even though I get in and out of this game so often, it doesn’t stop me from watching a new Otz video.
That explains so much. - I love playing nemmy and I always got the impression there's something going on that isn't explained by what you already said about how the whip works --- tho I figured it was something ping or package loss related. This makes so much more sense tho. ----- As for the starting a match by going for infections and the occasional free hit.... I thought that was common sense? Ofc you have to be confident in your whip-hitting; have to know what you can hit both distance and height wise and mustn't be tempted to "just M1" --- waiting a second to make sure the whip hits is almost always worth it.
It never fails to amaze me how dedicated players take something so simple and make it scarily powerful
Yay! I always told that Nemesis has to set-up his infection instead of chasing people. Letting go of chases is part of his character in the end. Immense role play value.
That also explains why sometimes you hit an obstacle really early during your tentacle strike and still can hit them
I like the difference in commentary stile from Otz between games from a stream and privat recording sessions. You probably only notice that when you watch Otz a lot :)
Thank you for the video Otz, makes me want to buy nem and give em a try, looks like he has an interesting learning curve!
Great to see this as a nemesis Main ☺️
19:35 - 19:47 Certainly blew MY mind. And his retinas.
I discovered this "kitkat tentacle' on Yamaoka some times ago, go to one of the limit of the map and hit the wall. For me, i could clearly see some dust where the hit landed. So by doing a drag, i could see the hitbox going down in front of me. You can kind of see it at 0.59s, the cloud of dust on the pallet is the hit, and after that it goes down. Also theses cars are weird, some of them have hitbix a'd you just cannot hit a survivor or even a pallet if you are not in front of him, but other cars are just void, you can hit from every angles. I have trouble seeing the difference in matches between a "you are dead late" car and a "i am doomed" car. As always, great video Otz
God ive been searching for a way to make nemi's early game more bearable, thank you for this morsel of knowledge sire
The fact that players can discover tiny things like this that completely change a character's power is so fascinating to me, and perfect example of why Dead by Daylight still thrives
Watching otz play nemesis is like watching a god play a devil
I noticed the hitbox thing a long while ago, but never really thought about it all that much as I'm not very good. Wouldn't have been able to explain it as it was, lol Mr. CLOMP CLOMP CLOMP is so cool.
I love games like how that first Nemo game was played. Both sides did great, and cool plays were made by both sides. Even games are the best games
the explanation of his power makes way more sense on the drag of the ending animation on the tentacle. or even when you (initially) run over it
the hardest challenge in DBD is understanding hitboxes both for stuff you do and environment obstacles
I KNEW IT whenever I play nemmy I've noticed if I miss my whip sometimes if I flick right after I still get the hit almost as if the whip comes out in multiple segments I didn't realize it was true and not just me coping because I suck at hitting survivors with the whip
That's actually kinda interesting cause I found this out almost a year ago randomly, I didn't understand the hit boxes but I got hits through small gaps in rocks and hit people under pallets.
When i played nemi i always wondered why dragging over stuff is harder. This explains it.
the pallet trick seems like alot of fun although unlike huntress or wesker there is no reason to leave a pallet up as nemi, no matter what the playstyle i think its always best to just break it quick with the whip. also as certfied nemi main i can confirm going for as many tentacle hits as possible is hella fun
Me encanta que se descubran cosas que hagan a los killers más fuertes con detalles que los desarrolladores en realidad no planearon o dudo que hayan planeado 😂
I feel like there were probably about five hundred ways to program the tentacle to be much simpler and much less bs, but here we are.
The cylinder is probably just a way to apply the hit, not how object collision is detected. If you can get hits through tiny gaps the object collision is probably hit scanned from the center of the cylinder and probably able to hit through gaps and missing collision mesh
Your dedication to getting B-roll (like the Nemi shot standing over hatch) is inspiring to say the least.
I absolutely love Thwack on Nemesis. It's definitely gotten me 3/4Ks with it.
I love this man for his attention to details
Nemo is such a fun killer to play, and to watch, nice vid
@Schulenkritiker
10 ай бұрын
You didnt even watch it
@notOtzdarva
10 ай бұрын
@@Schulenkritiker It's okay he's just from the future.
@Gonk697
10 ай бұрын
@@notOtzdarva I came back to tell you trapper will one day be buffed
@thedutywarlord264
10 ай бұрын
@@Gonk697😂😂😂
Subscribed just because you're the nicest person I've ever seen play this game
Stuff I thought a lot of people already knew to be honest. Then again I have played the game a long time and have been quick to learn things. Yes I have played Nemmy a fair amount as well. ( as I have with all killers and the survivor role. )
My personal favorite build on Neme is lethal, discordance, spies from the shadows, and no way out (this one can be exchanged for whatever you'd like). As far as add ons, the one that increase zombies detection range and a speed add on or 2 speed add ons. Literally blocks off survivors mid chase because of spies alerting the zombies. Makes it easier to corral the survivor where you want them to go.
@thedutywarlord264
10 ай бұрын
You should try corrupt, deadlock , no way out and pop . I also only use the range addon zombie and marvin's blood . Btw im a p100 nemesis so you can trust my build 🙂👍
Two addons on zombie's FOV and range are so good in combo. Especially with some perks with notifications
idk why but watching Otz play off stream makes it more engaging
That final line. Savage.
5:35 Otz talking and in the background you hear Leon just screaming for like 10 seconds😂😭
What luck. I just started to main nemy today and this was a huge help. What a save 😮❤
Dude you are a DEMON with those nemy drags and tip of the tip slappers
That hit from under the still-upright pallet was absolutely disgusting and I commend you for it 😂
Great vid otz!
Hey Otz, great video, one observation though, your volume levels on this (and other) video are very low (at least for me), I have to go from 24 to 50 on the windows volume bar.
5:46 I don't know what that gen kicking sound was.. but it sounds.. so satisfying?!! When did they add that oppression sound?
22:05 "nemi throws stairs at you" is the best explanation I saw from the chat
this makes me think of a build of thwack, lethal pursuer, eruption and pain resonance, good gen stopping and lots of information
22:55 amazing
It seems like nemmy's whip is hitbox active for nearly a full second. I think you might legit be able to just spin your mouse and nearly always hit with the lower hitboxes in the second half for a relatively very large and unavoidable hurt zone. I just don't know if too fast and you can frame-skip over them, but probably not.
ah, i've also been running the "infect all first" setup on nemesis for months. just til i hit tier 2 for breaking, then I'll hook, and using zombie speed/detect yellow, and lightborn/deadlock/Corrupt/ and discordance (to lure zambies)
@PlushLordOfTheSeas
10 ай бұрын
big difference in my playstyle is i do not hesitate to pick up when I down someone (lightborn means I don't have to), I immediately hook them so they can't crawl off somewhere or get picked back up and waste my entire chase. I also harass the hell out of gens as much as I can, ditching chases to run people off those things and get some more hits in. Ideally lure my zombies to worked on gens by forcing pallet drops and panic failure checks nearby and such so they can guard the kicked gen.
that wasnt a thunderstorm, otz. the rumbling is finally coming for you
I do the exact same thing with my Nemesis! I've had multiple people question why I seem to drop chase so much or so often in the early game, and I've always said; thats 2 minutes. First, I'm maximizing CI value by corralling survivors into less options to avoid me and/or zombies. Secondly, it practically ensures a guaranteed T2, and depending on the first 2 minutes, even a potential early T3. I'm so happy to see another Nemmy doing this. (My pride n joy still remains running into 'SmoithSmith' of CoconutRTS video fame and having him tell me that my Nemesis was "terrifying"!)
Really appreciate Otz and the Nemmy main who did the research for this. Nemmy is the only killer I have at an MMR that's close to my skill after taking almost a full year break from DBD, so he's all I play now. This will help me significantly, though I'm still handicapped playing on ps4, and his hit detection with his tentacle and lower fps makes even easy hits harder
@danielmaster8776
10 ай бұрын
Sad thing is PS5's not much better. It's just a visual upgrade. If the game would be a little more godd*mn generous with the attack hitboxes, instead of you having to aim them like it's an fps, I'd enjoy the game a lot more. And pretty much every game of this genre is like this. Friday, Predator, Texas Chainsaw. It's, in part, the cost of having survivors move so fast.
otz understanding how strategy works instead of tactical chases ; ) differentp laystyle.
I don’t have corrupt intervention yet but I always thought that for nemi, it would be good to just go for infections to maximize the value rather than downing someone and losing corrupt right away
a start of game strat I use before Otz made a video about it? Impossible.
Its interesting to know that there is more weirdness to how his tentacles work, going up from down. Dont know why I thought of it attacking the furthest survivor first and not from up to down
There were a few moments where if you used the eyeball with ribbon you would of gotten them. You should try full speed on the zombies when you use discordance or any perks that bring zombies to gens. Just avoid 2 zombie attracting perks I find that eruption messes up things a lot when using discordance because they end up stopping midway to go to another gen.
I like to believe that the Nea at 14:16 got hit by the tentacle due to her performing ONE short teabag after the vault. It looked like a tiny one, and am still unsure if it actually was one, but I think it got her killed...
Not related to the video much but i just remembered i need to play dbd, I've been stuck on risk of rain too much, and i find this video the best excuse to play some nemi and puts thi knowledge to the test
Thunders really going off at 11:44
Idk what I was expecting but this certainly is surprising
As a Nemesis enthusiast I had a theory about this, namely that it was an arcing line rather than a straight, but this makes it even crazier No wonder I could hit people so easily behind medium height obstacles
I think if they made Oppression have a 60 second cooldown I would be cool with it. The problem with the perk is unless a Survivor misses a skill check you don't actually know how much value you are getting from it most of the time. I love it though on killers who can't easily cross larger maps.
@Fatbumcrack
10 ай бұрын
Best partnered with surveillance imo
I've been loving Admin Wristband + Mikhail's Eye over Marvin's Blood for a while now. Pairing it with perks: Ruin, Undying, Thrill and Sloppy makes the zombies as useful as they can be. Survivors can't do gens/totems or heal because of the zombies.
The best chase music in the game, and the sound effect of contaminating a survivor is so satisfying. I love Nemmy!
Imagine this iri add-on for Nemesis - for each done generator +1 zombie.
Looking at the Event stuff, i kinda wanna see a future Survivor Perk that allows you to make a temporary Pallette, just like the Event Pallete its perpetually standing up and disintegrates when thrown down but can stun the Killer if thrown on them.
@user-ns4zm8qe9p
10 ай бұрын
That sounds God awful
As a big nemesis fan (pretty much mained him till weskuh dropped) i am very happy to see some new discoveries for my favorite stompy boi
I have two questions about the kit-kats. first if you're looking upwards at an angle do they follow your vision and project upwards or do they still come straight out of your body? Second if you start the tentacle swing while falling, do the kit-kats spawn sequentially from where the swing began, or do they come out of you while you are falling, spreading them apart a bit?
Commenting before I forget as I haven’t finished the video. If a survivor is on the other side of a pallet or vaulting one, look up while swinging to hit them instead of the pallet. Look down to hit the pallet of you’d rather break it
This is way for ever and always Otz will always be a very very deep intricate technical killer
So it seems the best analogy is that it's a laser beam smoothly falling vertically over the hitbox duration. It gets clipped but can reactivate if you give a new gap. Think of those generic laser beam puzzles like in games like Portal 2.