Walking Scavenger Rig KING KRAB - Space Engineers
Ойындар
The KING KRAB is a true titan, scouring the desolate landscapes of distant planets in search of wreckage and derelict starships. Nothing can escape his insatiable hunger for recycling! Weighing an incredible 3,800 tons, this industrial juggernaut moves gracefully through the arid terrains of the most remote planets, thanks to its eight sturdy legs.
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Пікірлер: 189
I worked on a drillship offshore for 7 years. Very rig inspired whoever made it must have spent some time in the field also.
@TalesOfWar
Жыл бұрын
I hope the one you worked on was less Klangy.
@Taboose7665
Жыл бұрын
@TalesOfWar knowing the nature of rig work, it probably wasn't less clangy
@louisflipo2320
Жыл бұрын
Or maybe just played rust a lot
@DeathsGarden-oz9gg
11 ай бұрын
No real life = more clang and rust and high stress.
@rosewasnttaken
10 ай бұрын
did they make you swim to work everyday
Oh dear the clang be with us!
@brothersgt.grauwolff6716
Жыл бұрын
Praise be to Clang!
Not going to lie, when I saw the arm go flying, the first thing I did was utter the phrase "Sweet Merciful Clang," in unironic shock.
If the game tolerated physics more, this might be usable.
@robertrietmeijer1249
8 ай бұрын
I bet, if you turn on share inertia tensor, it will run a lot more smoothly
@endhunter569
8 ай бұрын
Maybe in SE2
Hello ! Thank you so much for sharing my lil krab ! Hope you liked this little dive in the scavenging world !
Not gonna lie, I've been watching a lot of Splitsie's scrapyard survival videos and I would absolutely love to see something like this in that series. Just casually salvaging when suddenly KRAB.
@Srcsqwrn
2 ай бұрын
Would be a dream
the controls not being in English is probably the most immersive part of this, imagining some engineer struggling with reading the manual and getting this monster moving
Looks awesome! Now I want to play a post-apocalyptic game with a vehicle like this!
@ytrtea1089
Жыл бұрын
Splitsie is working on a scavenger mod, similar to Escape from Mars but without a set storyline This build would be amazing
@adamofblastworks1517
Жыл бұрын
Homeworld: Deserts of Karak sort of has that I guess.
@GrasshopperKelly
Жыл бұрын
So... Homeworld: Deserts of Kharak?
@sageempires1232
Жыл бұрын
There’s a game in development called SAND, if this is what you like, I recommended watching the trailer
@billywashere6965
Жыл бұрын
Reminds me of what one of the art leads on Star Citizen mentioned -- he wanted to build something like this, a giant roving scavenger base. I would love to see something like that in the game. The next closest thing would be Mad Max, but sadly none of the vehicles are as big as this awesome crab king. This thing definitely needs to be in a more story-oriented, mission-focused scenario.
The underside space reminds me of the Ishimura from Dead Space
God, I wish I had a quarter of talent the person who built this has. Simply amazing.
armored core vibes
I wanna see Kanajashi & friends try to chase down & take on a better defended AI controlled version of this walker!
@LastStandGamers
Жыл бұрын
Sounds fun one of these out of control with an AI block would be a laugh.
A very nice construction indeed, definitely gets the imagination running for potential scenarios. I can't help but wonder, do you consider Your misfortunes with designs a "gift" or a "curse"? I'm only curious because it seems You have a knack for "man-handling" creations into submission?
I think Aaron breaking a walker's timer within 5 seconds is about on-brand 😆
Those CIWS turrets look great. What a build!
Great use of the Dune OST. Keep it up man, been around for a long time and honestly, it's always great content.
@LastStandGamers
Жыл бұрын
Thank you for the kind words I don't think its the dune OST though its a track that's available in the KZread audio library.
Loved the video @LastStandGamers! Can't wait for the next video man! Klang Hath Spoken, and he has said that you were using the Crane Wrong Aaron LMAO! Honestly as soon as the Arm popped apart I was just Laughing at Klang Showing himself once more! This would be interesting to see being used as like a Scrappers Union Vehicle in Space Engineers!
This thing is so cool, I hope stuff like this will be truly usable in SE 2
its tempting clang with every single step though
Armored Core 7 just dropped!
Oh where doing really well…. . Clang: I’m gonna make him regret ever saying that, . Crane arm: YEEEET
It looks like an Armored Core industrial vehicle
@SnipyShino
Жыл бұрын
Yeah like spirit of motherwill? I think that was the name
@cpob2013
Жыл бұрын
I was gonna say Spirit of Motherwill
That's neat. Well reviewed.
Dude, this thing is unbelievable! Just wow.... this is the first time I've seen an interior in Space Engineers that actually looks realistic and functional and not just a generic set of template rooms. You could very well mistaken that interior for something out of Star Citizen.
Right... Time to plan a jawa-crawler
I would love to see a series set on this lol
Swap the mining rig gear for weapon emplacements and this could be just like an Arms Fort from Armored Core 4ANSR.
@Chronostra
Жыл бұрын
The Spirit of Motherwill beckons.
Nice use of the Stargate music. Awesome video. Wish we had more big walkers in space engineers. Edit: (I think the music is from stargate, if it’s not can someone tell me where it’s from?” Edit 2: I found the music, it’s from Lawrence of Arabia. Though the movie soundtrack has a slower tempo than the one in the video. Maybe it was a different orchestra playing this one. Idk.
@Cranichounet
Жыл бұрын
For a second I thought it was from Lawrence of Arabia, but you may be right.
@13legomania
Жыл бұрын
@@Cranichounet It sounds very similar to the main theme of Lawrence of Arabia but it’s not an exact match. I also tried Indiana Jones and the Mummy soundtracks but it’s not there either. I could be wrong, but I remember hearing it in the SG-1 tv show.
@Cranichounet
Жыл бұрын
@@13legomania I found it. It seems like music inspired by these movies we listed: kzread.info/dash/bejne/q2F3qMaecZTPnto.html
@rnailo
Жыл бұрын
I am trying to hear, but there is a strange fella constantly speaking loudly over it, so it is hard to hear. There is like not a second where he shuts up .. tho I have to agree I did get stargate vibes from sound track when I could hear.
@psychosocialpenguin5358
Жыл бұрын
I am like 99% it was from Lawrence of Arabia, one of the tracks by Maurice Jarre. It is indeed similar to the main theme, but there are 8 or 9 other tracks and 3-4 of them are very similar and could contain this short audio clip, but I did not listen through them all to cross check.
Spirit of Motherwill
@kabob0077
Жыл бұрын
Not big enough, but still an Arms Fort.
I love the tank engine green it also looks very soviet faded green like you see in abandoned cities and towns. One of my fav colors and even got my old Subaru WRX painted what was called "british racing green" is a very nice color. You really sold me on this game mentioning even coffee on the ship like showing the daily life on this metal monster! Liked and subbed!
Very nicely built! If I was going to use it in a survival setting, I would probably replace the legs with a couple of banks of 3x3 wheels, just to reduce my own stress ;-) but it looks absolutely impressive. The interior is very immersive, and I like that the thing isn't covered in guns. One thing I might like to do is to add a few light shelters of corrugated metal, made to look like the crew slapped them together from scrap where needed.
This REEKS of homeworld and I love it.
Reminds me of an Arms Fort...
i recommend you try to contact the creators of the ship to give you or us the rundown of the ship. the last few ship you do a lot of speculations of how they work. When you do work them, you break them because you don't know how to use them.
"OH we're doing really well" could not have been better timed
Needs alot more self defense, this is the size of a heavy cruiser and all it has is two gatling guns? Not enough Dakka
Well respect for the player who made this monster🫡
I loved this episode of Thunderbirds. Pit of Peril.
11:35 XDD "Oh we're doing really well..."
I love the creation. I have been into building cranes in manny models for years in space engineers. When using single rotors as base you cant make them work smoothly. In this case the creator could have used double rotors and hook the crane up to a central rod, than use pistons in combination with hinges for more stability. Another way to create more stability is to use a three phase stage using a timer sequence. This way pistons and rotors will accelerate and decelerate slowly, this prevents the shocks, eighter this, or set the motionspeed slow. Another way that works is using an overhead crane with a loos vehicle in ther, I found those the most clang proof contraptions. Also when it comes to picking up stuff, use sensors that can detect small blocks. When in range of the prey, set up an I/0 system around those sensors to help assist the operator.
Makes me feel like I’m at work down there
nice build
I love this design. :) Someone should make walker only server. :D
I now have my next goal for my scrapyard playthrough
After dealing with pistons that tried to fling themselves to space (including one that i think suceeded) the cranes look like they dont have shared inertia tensors turned on. I've noticed that if the piston starts to shake while extended if that isn't turned on and is part of a chain of subgrids each piston will magnify the shake until it tears itself apart or achieves lift off.
3.8 Megatons.. Holy moly! Thats a big Boy!
Seeing stuff like this makes me wish I would have gotten into SE more. Maybe if they ever make a sequel.
@joeybible683
Жыл бұрын
Why dont you literally just buy it now?
@psychosocialpenguin5358
Жыл бұрын
Space Engineers 2 is being worked on. New Engine and water physics have been teased in very very very early stages of development
Replace the legs with tracks and it's a carrier from Homeworld: Deserts of Kharak
@brothersgt.grauwolff6716
Жыл бұрын
I was thinking the same thing 😂
Dude built a Map. This is a legit Half life or Gears of war or Halo map, In A videogame, that is a Controllable vehicle. Space engineers is one of the best games ever.
See, we keep showing Keen what we REALLY want...
As a krab myself, I proudly approve of this
Love this haha
the spice must flow
In the 19th century, ship cranes were called ‘davits’. It would be cool to carry these names forward.
the video thumbnail is spot on
what i learned about this game. man it must take hours upon hours to build things lol. even if your very skilled and know what your doing i bet
Before I saw it actually moving, my foolish mind thought this would look...not so janky in motion.
MF space engineer really built a Arms forts from Armoured Core
if it doesn't have the crane script, "I can't remember what the right name for it is" then I'd put that script on it and probably Mouse control. & I'd probably replace the legs with modded Wheels "something larger than the largest Base/DLC Wheels" the legs just seem like clang waitin' to happen
@TalesOfWar
Жыл бұрын
I was thinking that about the legs. Make them static but act as the suspension with some big ass wheels on the end.
This gives me arms fort vibes from armored core lmao
I love the Indiana jones intro Awesome
wow, this ship is huge
If the crane wasn't so clangtastic and the walking worked a bit better, i'd actually love to use this one. Definitely more practical thn some of those capital ship designs. Would be cool on a wasteland themed server, if the servers could handle such thing that is xD
Clang? In the wonderful world of ksp, that kind of thing is called the kraken, or a kraken attack
A way to improve the walker would be to make a separate platform for the legs to be attached to, that parts sways and then the actual walkable platform for players would have some form of gyroscopic leveling system between them to make sure the equipment and people aren't swaying around
@brothersgt.grauwolff6716
Жыл бұрын
I'm thinking the crew would have adapted to the swaying to the point they have to wear balance adapter devices just behind the ears to function normally on flat land or suffer land sickness as for equipment it's probably magnetized or the crew is drilled into securing it
Incredible build
@LastStandGamers
Жыл бұрын
Agreed this one was amazing.
Looks nice but I'd change his legs for wheels ;)
This would fit into the Fallout Series or Borderlands so damn good
The rig do infact be skidaddlin
Hey LastStandGamers! If you love this. Please check out: Nomod fully firing warhead throwing tank on the workshop. It's from Deserts of Kharak
From the sides it looks like something out of high fleet
Probably works better with dampeners on when operating cranes. I never rig up cranes without it on. It'll be slower but less klangy.
looks like the crane hasn't got shared inertia tensor turned on?
All those moving parts...oh god the lag
Definate Spirit of Motherwill vibs
replace those claws with mag pads and it'll work great
cool
Oil rig wars on legs
I almost expect to see John Carter jumping around.
cool.
It looks like a Desert Of Kharak Kiith Somtaw miners or even Kiith liir industrial and Kiith harel Manufacturer
Wait thats actually.. cool
soooo am I seeing this right? did they fix pistons?
Can't wait to attack this thing in Armored Core 6.
i always try to make a hing with pistons like that but i can never get it right lol
@danielhomant2832
Жыл бұрын
I make piston driven hinges and rotors frequently. After the pieces are connected, turn braking torque on the hinge to 0, no rotation, no power, set everything on the hinge to 0, but leave the hinge limits alone. This way the hinge will roll and move freely. Set the limits on the piston carefully. Start near the middle of the range of motion if possible and slowly increase distance limit until you are are at full safe extension. Repeat for lower limit. Things get really klangy and jerky when the angles are near to flat or fully folded, so be careful. Move slowly, don't rush it. Once you get used to it, it is easy to set them up, with the most difficult part being attaching everything during a survival build because subgrids aren't saved. Piston hinges are great for heavy small grid construction, or simply aesthetics, heh.
Spirit of Motherwill at home:
I don't know why but large grid custom turrets have a. Tendency to get a seizure vibrate at high frequencies and finaly explode
3:33 (Deck/Bridge) Island
Looks like all the crane controls need to have the acceleration reduced significantly. I think all those rotating surfaces shouldn't be moving faster than 5° a second imo.
Those arms are just screaming for someone to add MArmOS to them
Thought it was a ship from Highfleet in the thumbnail.
12:56 This is why just maxing out lateral, axial, or rotational forces does not work. Take time to properly calibrate your machine and it will serve you better and for longer.
Looks vaguely like the walker from that episode of Thunderbirds...
@matthewheywood4912
Жыл бұрын
The Sidewinder? Yeah I can see the resemblance now you mention it.
YEAHH!
The arm seems to shake a little. Reminds me a lot Fatboy Slim - Ya Mama. hahahahah
11:41 he is now banned from using cranes/claws (lol)
This kind of reminds me of the roving city in John Carter
I’m doin apocalyptic armored core with this
Klang is a tease.
It reminds me of a strandbeest