Vertex Painting in UE4/5
This video shows how to break up the modularity of your assets using vertex painting, running through the basics up to a more advanced setup.
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Пікірлер: 66
Really nice video, I already know this technique but I never found a good video explaining how to work with that, thank you very much for the explanation!
Finally a tutorial that doest involve quite. Thank you so much.
I have been waiting for a video of yours and I just wanted to rewatch your barrel creating video and what do I see? A new video :) I love your tutorials good Sir, wish you the best from Austria!
@RobotArmy3D
Жыл бұрын
Thanks! I'm so glad you enjoy them, makes it worthwhile.
your tutorials always show interesting tips and technics! and i like how you show how easy it is to make something yourself while more often people just tell "go find ready and just use it", which can take even more time than doing that myself xwx i started in 3d from zero with your barrel tutorial this july and im still learning it, and it goes very well while watching your videos or by someone who can also shows like you that i can do something good quality even at first time if i will take one step at a time
@RobotArmy3D
Жыл бұрын
Thank you 😊 keep up the good work, eith 3d modelling, time spent = improvements
Awesome tutorial 👍
非常有用的内容 谢谢
nice tutorial , thank you :)
Exactly what I needed, thanks a lot
@RobotArmy3D
11 ай бұрын
Glad it was helpful!
Thanks! You are very help me :)
Thank you!
VERY IMPORTANT: Turn off Nanite before vertex painting. It won't work if nanite is enabled on the mesh.
Awesome! you saved my day!!
@RobotArmy3D
Жыл бұрын
Glad to hear it!
Thank you for this amazing tutorial. I always wanted to properly learn how to properly use the vertex painting techniques but in my tests, it always felt off and the maps don't blend as good as in this tutorial. Thank you again.
@RobotArmy3D
Жыл бұрын
Glad it was helpful! Good luck 👍
Hi, please make tutorial for the last clip with the wooden logs
Hi, would like to know if it's possible to apply height lerp with POM? Thank!
Can I ask where you got those wallboard patterns from? They look great!
@RobotArmy3D
11 ай бұрын
Hi, thank you! I made them with Maya + Sub Painter, the same way i make the tiling pattern in this video - kzread.info/dash/bejne/qoScu9qJo7Scl6Q.html 👍
I'm really curious on how the textures in the final clip work, would you mind making another vid breaking it down?
@RobotArmy3D
Жыл бұрын
It needs some clean up but yeah I think that might be an interesting vid 👍
@mati4193
Жыл бұрын
@@RobotArmy3D thank you so much I love your videos
@toxicsludge77
Жыл бұрын
@@RobotArmy3Dwas just about to ask the same thing! It’s very hard to find any info on how to do it.
@mati4193
Жыл бұрын
@@RobotArmy3D any updates on a potential vid? I'm still pretty curious :)
17:28 in that outro example, are those 3 materials (painted wall, plaster, wood)? If so, anyone know how he got that automatic gradient between the 3 as he painted with 1 vertex color? It seems like 1-.66 = paint, .66-.33 = plaster, .33-0 = wood.
@RobotArmy3D
9 ай бұрын
Hey, Ive been asked this a few times, its an old experiment, ill try to find the file and link you the node setup. But if I recall, it was taking the vertex blend gradient and stacking the height maps so one would appear first on the lightest areas, then the gradient mid grey would show the crumbled plaster and then the wood would be the darkest areas. I think that's it. Ill check when I get a moment.
@Hallis6818
9 ай бұрын
I've been scouring the web to find out how to do this, so if you find that I would also greatly appreciate it! @@RobotArmy3D
Hi there is it still possible to adjust height in Substance Sampler ?
Nice tutorial but can u make a second tutorial how you can make such advanced stuff like the begining and end of the Tutorial
For the section starting at 13:31, there is no 'World Displacement' for the node in UE5. How do you get that to show up?
@RobotArmy3D
Жыл бұрын
Hmm, I hadn't noticed that, you could possibly put it into one of the other channels i guess and then split the blended result back out into the second height lerp, but if you don't need more than one height texture just use the one height lerp.
@buddhathegod
7 ай бұрын
I'm a little lost what you mean by this, I do only need one height texture but it's giving me a little odd results when I just try to use it at the end@@RobotArmy3D
Hi, Great Tutorial. just want to ask you one thing, i am using UE5 and i don't see the world displacement in the break material attributes . can you help me.
@RobotArmy3D
Жыл бұрын
Yes, someone else mentioned this - I hadn't noticed that, you could possibly put it into one of the other channels and then split the blended result back out into the second height lerp, but if you don't need more than one height texture just use the one height lerp.
@M-TALHA
Жыл бұрын
@@RobotArmy3D I want to use multiple map for texturing
@M-TALHA
Жыл бұрын
@@RobotArmy3D thanks man, I will check it
How the uvs of that wall are set up so it can tile so nicely without being a square?
@RobotArmy3D
Жыл бұрын
Hi, I have an image here that should explain it - tinyurl.com/UVtiling
@MarcSantana
Жыл бұрын
@@RobotArmy3D Ohh really nice, I was wondering if they tiled vertically too, that explains a lot
How do you know what I was learning this week?
@RobotArmy3D
Жыл бұрын
Magic 😁
Can we do this on assets with unique , non tiling textures?
@JW86100
10 ай бұрын
You'd need to take the asset into substance painter and create multiple texture sets (one for each style you want to vertex paint) and then set them up as-per this video. For an existing mesh and without the tools to make your own textures, I guess you could experiment with using the existing baked texture set as one layer, and plug-in tiling textures for other layers, though results may vary
I have a question. Why do I need to do that when I can use rgb masks instead created in Substance Painter instead? Sorry im confused, I'm fairly new to Unreal.
@RobotArmy3D
13 күн бұрын
If by that, you mean vertex painting? It's so you can have full customization within the engine, you can have 100 copies of the same wall side by side and paint directly in UE till your heart's content so that not a single one looks like a repeat.
How can I save the model with painted vertex colors? To place already painted model in other level...
@RobotArmy3D
Жыл бұрын
I've never tried, you could select and export the models and see if it stores the vertex information... otherwise look up transferring assets/layouts/assets groups from level to level.
@ZorgyTV
Жыл бұрын
@@RobotArmy3D I have found the answer. There is a button "apply to model" in painting mode.
@RobotArmy3D
Жыл бұрын
Brilliant, thanks for posting how! 😀
how would i go about doing this with 3 materials insteadof 2?
@RobotArmy3D
4 ай бұрын
The same technique, but add the other channels for R G B and also the Alpha.
Could you make a tutorial about how to light/render a prop in UE5, please????? It’s really a struggle for me and theres no tutorial about it on youtube. They are all about environment but not a single prop
@RobotArmy3D
Жыл бұрын
This is a good idea and something I have been thinking about too. I'll see what I can do.
@luisalberto7417
Жыл бұрын
@@RobotArmy3D thank you! Congrats on the great content! Happy Holidays :D
how would i make 4 textures instead of 3
@RobotArmy3D
4 ай бұрын
You can also use the Alpha channel of the RGBA - and you can also have a base texture. So 5(ish) layers should be achievable with this technique.
When I do the third vertex paint part, I get the SM5 Error
@aliyahjawad5117
Жыл бұрын
same here, did you ever find a solution?
@aliyahjawad5117
Жыл бұрын
Hi again! I found a fix that worked for me so hopefully it works for you as well. I selected all of my texture samples and changed their 'sampler source' from 'from texture asset' to 'shared:warp' and it immediately worked. Try this and see if it works for you too :)
Is there a way to do vertex paint but not based on vertices? Maybe based on the surface rather than thr vertices
@AlfredBaudischCreations
Жыл бұрын
Yes, then it's not vertex paint, it's splat map painting. Search for that: splat map texture blending.
when i turn it to rgb my entire viewport gets white
bb FPS!!!! not variant for game...