How to Vertex Paint in Unreal Engine 5 - UE5 Beginner Tutorial
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How to do Vertex Painting in Unreal Engine 5? In this tutorial you will learn how to use the vertex painting feature in UE5, how to create materials that blend multiple textures and how to use Quixel Blend Master Material.
Questions? Let us know in the comments!
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Пікірлер: 91
Hello! 👋 Time for some Vertex Painting! Hopefully after watching this video you will see what possibilities you have to decorate your games easier by using this tool. Want to create a game? Check our Action Game Course! www.unfgames.com/action-game Got any idea for our next tutorial? Let us know in the comments!👇
I've done blending on my landscape materials but not on static meshes yet and was actually thinking about looking into this a few days ago.. Really looking forward to this now and thanks for all your amazing videos!
very easy to understand and the best it works
you're a great teacher, love the simplicity, with details! subbed!
@unfgames
Жыл бұрын
thanks!
Wow, I didn't realize there was so much to vertex painting. Thanks again, love your tutorials.
@unfgames
Жыл бұрын
Happy to help!
I cannot believe what I am seeing it with my eyes! LOOL TY SO MUCH!
will be a fantastic journey!
nice its actually working
great video! thank you for explaining everything in detail, very helpful!!
@unfgames
Жыл бұрын
Welcome!
Thank you very much, very well explained vertex paint fundamentals!🙂
@unfgames
Жыл бұрын
You're very welcome!
Wow. You're the best. I couldn't understand what you were saying but I just followed instructions. Thank you so much
@unfgames
Жыл бұрын
lol welcome
Ncie Job. Thanks for that.
working fine thank you
This video really helped me. Thank you very much!
@unfgames
Жыл бұрын
Welcome!
Great video tutorial it's working on my device iOS
Thx .Nice easy beginners guide. helped plenty!
@unfgames
Жыл бұрын
welcome!
These videos are so good, and so good to have you! Maybe we can expect a video on optimization? Performance improvements and making the game run smoother? ❤❤
@unfgames
Жыл бұрын
That's a great topic to touch on
Great tutorial, thank you!
@unfgames
Жыл бұрын
Welcome!
These tutorials are gold
@unfgames
Жыл бұрын
Yeah! Welcome to the gold mine 😁
Este tutorial es mucho mejor que las otras en todo el mundo en KZread. Muchas gracias 🙏
@unfgames
7 ай бұрын
De nada!
Best of the best
i think epic hav to improve this ''ways'' to mix textures and materials and VRT... this reay kills he work flow great vid
there is a topic I would like to hear about. Painting through mesh attrs that were created on external packages. The length of a curve is a geometry attr for example.
Love your channel, can you or do you have a tutorial on cameras, rendering and/or film making
@unfgames
Жыл бұрын
Thank you! I think we can touch some cinematics in ue5
Sooo trueeee
It's been a while since i dabbled in UE so maybe they changed that in 5 , but i just hope that finally Epic will provide some pre-made material templates with all the nodes already connected & supporting material functions like 3-way vertex blend, displacement, so on. One of the things that always makes me choose Marmoset Toolbag over UE when i want to setup my assets is how the material creation is so much more user-friendly & fast in Marmoset. In Ue4 if you wanted a displacement enabled you had to spend several minutes set-uping that from scratch.
@ghosteyes2708
Жыл бұрын
I agree with that. Unigine is especially great at that, it provides a great default shader with all the complex stuff already set up.
It really is
so much to learn 😫😭
so basically all you need is to use quixel material blend, it gives you all parameters that you need to paint on the mesh. Thanks for explaining how it works.
@unfgames
Жыл бұрын
it's a handy material, but if you want to create yours you know how too
Sa here!
Hello, first I'd like to thank you for this very well explained tutorial! I appreciate this very much and I learned a lot. Question could you please show how I can add a third material on the first graph you made? I know it can done with the material blend on Bridge but I'd like to learn how to add multiple materials instead of just 2. Thanks again for the hard work! :)
@unfgames
Жыл бұрын
Thank you! Just grab another vertex color and blend it on top of the latest blend, keep stacking them. Of course the order will matter
Bro you are legend, By the way can you make a tutorial on bake lighting and dynamic lighting specially with emissive materials
@unfgames
Жыл бұрын
that's an interesting topic
@ranjandeepsingh3702
Жыл бұрын
@@unfgames please consider this topic
Hi Mao, thank you for this vidéo, is it the same as using Bridge in UE to create a master material blend ? Yours seems different. I would like to find a tuto that explains the new MMBlend with Quixel Bridge and especially the use of the Scatter Layer !
@unfgames
Жыл бұрын
it gives the same results, MMBlend with Quixel just have more options for blending but you should be good to go with the heightlerp node
great video! whats the app you're using for those screen drawings and arrows? Thanks!
@unfgames
Жыл бұрын
Thank you! It's called Lightshot
tmestamps? i just want to see vertex painting part
for a 3 layer blend material can the top layer have an alpha and still be paintable? ex: (dirt- base, grass- mid, leafs- top)? been trying to hook in up but it let it be paintable, any ideas on this?
Hmmm... Seems like a difficult program to handle but manageable.
😚
nvidia rtx3060 12 gb or nvidia rtx3060ti 8 gb for UE4?
i didnt test yet but can we use blend material for landscapegrasstype/landscapegrassoutput ? i mean for example i create a landscape and use blend material, rock dirt and grass maybe idk. For grass its create a flowers, for rock creates small rocks and for dirt creates some leaves or sticks etc etc.
@unfgames
Жыл бұрын
I haven't tried that yet but from my experience Landscapes don't go well with layer material workflow.
@MurattiOmer
Жыл бұрын
@@unfgames i will try when i get home, if its not work we can keep using automaterials 😑
@MurattiOmer
Жыл бұрын
@@unfgames hey i have some problem with grasstypeoutput. so i do have custom landscape material and its works perfectly. if i fill my layer with automaterial its spawning grass but its everywhere not in just grass. i do have 2 more materials on automaterial its rock and dirt. so i tried to substarct them but its also did not work. if i fill my layer grass dirt or rock i am getting my grasstype results but couldnt figure out in autolayer. i just search some videos/forums about this and couldnt find exact answer. peoples trying to mask the rock/cliff layer and substact with autolayer. or they are creating alpha masks with painting(wich is i do not want to do that) and using this alpha channel to spawn grass. both answers not good for me. but i did see the my way in some marketplace material packs. so there is a way but couldnt find it, do u have any suggestions?
do you think it's worth using Quixel Bridge when creating a game? I just think that it eats FPS a lot
@unfgames
Жыл бұрын
Its definitely worth it, you can modify meshes and optimize textures
Really struggling to get this to work. I keep following up to minute 11, and it doesn't show anything. The red channel is painted when in RGB mode, then when I go into the off view no changes are made.
Make video for Mobile game developer
Which Engine is best for making 3d mobile game without any single animation? i don't like animals, human in my game. Please which engine is good for me?
@unfgames
Жыл бұрын
Any engine as long you are good making games. Personally we use Unreal for anything, if it's good for big titles it's good for us too 😁
"inconvenient' would describe your previous comnt better then
Where your part2 video???
Man, I'm so drunk now hahaha
Harry Osborn ?
It doesn't work with Nanite rigth? Vertex painting i mean.. Thanks for the video!
@unfgames
Жыл бұрын
not per instance mesh, you would need to apply the data to all the meshes
@matttttt3o
Жыл бұрын
@@unfgames what do you mean by this ?
@unfgames
Жыл бұрын
@@matttttt3o you need to apply the vertex color information to all the meshes, you can't have meshes with unique vertex colors.
@matttttt3o
Жыл бұрын
@@unfgames got it ! Thank you 😊
Get 😮😅😅
quixel mixer, work smarter not harder
@unfgames
Жыл бұрын
Not the same, one modifies textures, one modifies materials and vertex information. The other difference is that the height depends on the vertex color, so every mesh will be different.
@Cha4k
Жыл бұрын
Nah you missed the point of what he's doing.
Not gonna lie, this was awful to watch, but I learned so, so much. Thanks for the very informative video
@unfgames
11 ай бұрын
Lol thanks
Not nanite though
@unfgames
Жыл бұрын
has limitations at the moment
Why is a "v" a "b" in Spanish?😅
@unfgames
11 ай бұрын
😂
Geez! This is overly complicated to make a unique surface!! Gotta snap my own neck to paint some varied surface.
@unfgames
Жыл бұрын
it's ok once you get used to it