How to Vertex Paint in Unreal Engine 5 - UE5 Beginner Tutorial

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How to do Vertex Painting in Unreal Engine 5? In this tutorial you will learn how to use the vertex painting feature in UE5, how to create materials that blend multiple textures and how to use Quixel Blend Master Material.
Questions? Let us know in the comments!
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Пікірлер: 91

  • @unfgames
    @unfgames Жыл бұрын

    Hello! 👋 Time for some Vertex Painting! Hopefully after watching this video you will see what possibilities you have to decorate your games easier by using this tool. Want to create a game? Check our Action Game Course! www.unfgames.com/action-game Got any idea for our next tutorial? Let us know in the comments!👇

  • @JumboTTV
    @JumboTTV Жыл бұрын

    I've done blending on my landscape materials but not on static meshes yet and was actually thinking about looking into this a few days ago.. Really looking forward to this now and thanks for all your amazing videos!

  • @Kohanap
    @Kohanap Жыл бұрын

    very easy to understand and the best it works

  • @easyartwiths7689
    @easyartwiths7689 Жыл бұрын

    you're a great teacher, love the simplicity, with details! subbed!

  • @unfgames

    @unfgames

    Жыл бұрын

    thanks!

  • @losotech206
    @losotech206 Жыл бұрын

    Wow, I didn't realize there was so much to vertex painting. Thanks again, love your tutorials.

  • @unfgames

    @unfgames

    Жыл бұрын

    Happy to help!

  • @zecaveman1053
    @zecaveman1053 Жыл бұрын

    I cannot believe what I am seeing it with my eyes! LOOL TY SO MUCH!

  • @gsmarif2998
    @gsmarif2998 Жыл бұрын

    will be a fantastic journey!

  • @jovannibueno37
    @jovannibueno37 Жыл бұрын

    nice its actually working

  • @globulez
    @globulez Жыл бұрын

    great video! thank you for explaining everything in detail, very helpful!!

  • @unfgames

    @unfgames

    Жыл бұрын

    Welcome!

  • @daryazhurnakova8670
    @daryazhurnakova8670 Жыл бұрын

    Thank you very much, very well explained vertex paint fundamentals!🙂

  • @unfgames

    @unfgames

    Жыл бұрын

    You're very welcome!

  • @tylerf3079
    @tylerf3079 Жыл бұрын

    Wow. You're the best. I couldn't understand what you were saying but I just followed instructions. Thank you so much

  • @unfgames

    @unfgames

    Жыл бұрын

    lol welcome

  • @karlblumstein8396
    @karlblumstein83964 ай бұрын

    Ncie Job. Thanks for that.

  • @ayoo.emiliano
    @ayoo.emiliano Жыл бұрын

    working fine thank you

  • @caughtlacking3164
    @caughtlacking3164 Жыл бұрын

    This video really helped me. Thank you very much!

  • @unfgames

    @unfgames

    Жыл бұрын

    Welcome!

  • @ilfalsomaggiorennedovano4384
    @ilfalsomaggiorennedovano4384 Жыл бұрын

    Great video tutorial it's working on my device iOS

  • @jasontly2958
    @jasontly2958 Жыл бұрын

    Thx .Nice easy beginners guide. helped plenty!

  • @unfgames

    @unfgames

    Жыл бұрын

    welcome!

  • @jankopapa
    @jankopapa Жыл бұрын

    These videos are so good, and so good to have you! Maybe we can expect a video on optimization? Performance improvements and making the game run smoother? ❤❤

  • @unfgames

    @unfgames

    Жыл бұрын

    That's a great topic to touch on

  • @GroundbreakGames
    @GroundbreakGames Жыл бұрын

    Great tutorial, thank you!

  • @unfgames

    @unfgames

    Жыл бұрын

    Welcome!

  • @itsdw2323
    @itsdw2323 Жыл бұрын

    These tutorials are gold

  • @unfgames

    @unfgames

    Жыл бұрын

    Yeah! Welcome to the gold mine 😁

  • @BlenderModelador
    @BlenderModelador7 ай бұрын

    Este tutorial es mucho mejor que las otras en todo el mundo en KZread. Muchas gracias 🙏

  • @unfgames

    @unfgames

    7 ай бұрын

    De nada!

  • @tidja-1577
    @tidja-1577 Жыл бұрын

    Best of the best

  • @rdfilmefoto
    @rdfilmefoto Жыл бұрын

    i think epic hav to improve this ''ways'' to mix textures and materials and VRT... this reay kills he work flow great vid

  • @carlosrivadulla8903
    @carlosrivadulla8903 Жыл бұрын

    there is a topic I would like to hear about. Painting through mesh attrs that were created on external packages. The length of a curve is a geometry attr for example.

  • @handsanitizer2457
    @handsanitizer2457 Жыл бұрын

    Love your channel, can you or do you have a tutorial on cameras, rendering and/or film making

  • @unfgames

    @unfgames

    Жыл бұрын

    Thank you! I think we can touch some cinematics in ue5

  • @MM-ye7og
    @MM-ye7og Жыл бұрын

    Sooo trueeee

  • @Kotka1986
    @Kotka1986 Жыл бұрын

    It's been a while since i dabbled in UE so maybe they changed that in 5 , but i just hope that finally Epic will provide some pre-made material templates with all the nodes already connected & supporting material functions like 3-way vertex blend, displacement, so on. One of the things that always makes me choose Marmoset Toolbag over UE when i want to setup my assets is how the material creation is so much more user-friendly & fast in Marmoset. In Ue4 if you wanted a displacement enabled you had to spend several minutes set-uping that from scratch.

  • @ghosteyes2708

    @ghosteyes2708

    Жыл бұрын

    I agree with that. Unigine is especially great at that, it provides a great default shader with all the complex stuff already set up.

  • @albertofortrivera5390
    @albertofortrivera5390 Жыл бұрын

    It really is

  • @GameDevAraz
    @GameDevAraz7 ай бұрын

    so much to learn 😫😭

  • @Wilendar
    @Wilendar Жыл бұрын

    so basically all you need is to use quixel material blend, it gives you all parameters that you need to paint on the mesh. Thanks for explaining how it works.

  • @unfgames

    @unfgames

    Жыл бұрын

    it's a handy material, but if you want to create yours you know how too

  • @mtccadence1003
    @mtccadence1003 Жыл бұрын

    Sa here!

  • @mady901
    @mady901 Жыл бұрын

    Hello, first I'd like to thank you for this very well explained tutorial! I appreciate this very much and I learned a lot. Question could you please show how I can add a third material on the first graph you made? I know it can done with the material blend on Bridge but I'd like to learn how to add multiple materials instead of just 2. Thanks again for the hard work! :)

  • @unfgames

    @unfgames

    Жыл бұрын

    Thank you! Just grab another vertex color and blend it on top of the latest blend, keep stacking them. Of course the order will matter

  • @ranjandeepsingh3702
    @ranjandeepsingh3702 Жыл бұрын

    Bro you are legend, By the way can you make a tutorial on bake lighting and dynamic lighting specially with emissive materials

  • @unfgames

    @unfgames

    Жыл бұрын

    that's an interesting topic

  • @ranjandeepsingh3702

    @ranjandeepsingh3702

    Жыл бұрын

    @@unfgames please consider this topic

  • @RV-bc9yi
    @RV-bc9yi Жыл бұрын

    Hi Mao, thank you for this vidéo, is it the same as using Bridge in UE to create a master material blend ? Yours seems different. I would like to find a tuto that explains the new MMBlend with Quixel Bridge and especially the use of the Scatter Layer !

  • @unfgames

    @unfgames

    Жыл бұрын

    it gives the same results, MMBlend with Quixel just have more options for blending but you should be good to go with the heightlerp node

  • @coffeediction
    @coffeediction Жыл бұрын

    great video! whats the app you're using for those screen drawings and arrows? Thanks!

  • @unfgames

    @unfgames

    Жыл бұрын

    Thank you! It's called Lightshot

  • @amerboss99
    @amerboss994 ай бұрын

    tmestamps? i just want to see vertex painting part

  • @nate_skate
    @nate_skate Жыл бұрын

    for a 3 layer blend material can the top layer have an alpha and still be paintable? ex: (dirt- base, grass- mid, leafs- top)? been trying to hook in up but it let it be paintable, any ideas on this?

  • @factofact272
    @factofact272 Жыл бұрын

    Hmmm... Seems like a difficult program to handle but manageable.

  • @leonardvigil6892
    @leonardvigil6892 Жыл бұрын

    😚

  • @lamalu123codm7
    @lamalu123codm7 Жыл бұрын

    nvidia rtx3060 12 gb or nvidia rtx3060ti 8 gb for UE4?

  • @MurattiOmer
    @MurattiOmer Жыл бұрын

    i didnt test yet but can we use blend material for landscapegrasstype/landscapegrassoutput ? i mean for example i create a landscape and use blend material, rock dirt and grass maybe idk. For grass its create a flowers, for rock creates small rocks and for dirt creates some leaves or sticks etc etc.

  • @unfgames

    @unfgames

    Жыл бұрын

    I haven't tried that yet but from my experience Landscapes don't go well with layer material workflow.

  • @MurattiOmer

    @MurattiOmer

    Жыл бұрын

    @@unfgames i will try when i get home, if its not work we can keep using automaterials 😑

  • @MurattiOmer

    @MurattiOmer

    Жыл бұрын

    ​@@unfgames hey i have some problem with grasstypeoutput. so i do have custom landscape material and its works perfectly. if i fill my layer with automaterial its spawning grass but its everywhere not in just grass. i do have 2 more materials on automaterial its rock and dirt. so i tried to substarct them but its also did not work. if i fill my layer grass dirt or rock i am getting my grasstype results but couldnt figure out in autolayer. i just search some videos/forums about this and couldnt find exact answer. peoples trying to mask the rock/cliff layer and substact with autolayer. or they are creating alpha masks with painting(wich is i do not want to do that) and using this alpha channel to spawn grass. both answers not good for me. but i did see the my way in some marketplace material packs. so there is a way but couldnt find it, do u have any suggestions?

  • @user-mt3sy9zm9c
    @user-mt3sy9zm9c Жыл бұрын

    do you think it's worth using Quixel Bridge when creating a game? I just think that it eats FPS a lot

  • @unfgames

    @unfgames

    Жыл бұрын

    Its definitely worth it, you can modify meshes and optimize textures

  • @user-bv4xr3yd8w
    @user-bv4xr3yd8w9 ай бұрын

    Really struggling to get this to work. I keep following up to minute 11, and it doesn't show anything. The red channel is painted when in RGB mode, then when I go into the off view no changes are made.

  • @OryzaComputer
    @OryzaComputer Жыл бұрын

    Make video for Mobile game developer

  • @LighterWord
    @LighterWord Жыл бұрын

    Which Engine is best for making 3d mobile game without any single animation? i don't like animals, human in my game. Please which engine is good for me?

  • @unfgames

    @unfgames

    Жыл бұрын

    Any engine as long you are good making games. Personally we use Unreal for anything, if it's good for big titles it's good for us too 😁

  • @javiersegovia4763
    @javiersegovia4763 Жыл бұрын

    "inconvenient' would describe your previous comnt better then

  • @christmasdigger6582
    @christmasdigger6582 Жыл бұрын

    Where your part2 video???

  • @charliewalters420
    @charliewalters420 Жыл бұрын

    Man, I'm so drunk now hahaha

  • @garda9196
    @garda9196 Жыл бұрын

    Harry Osborn ?

  • @everInfinity
    @everInfinity Жыл бұрын

    It doesn't work with Nanite rigth? Vertex painting i mean.. Thanks for the video!

  • @unfgames

    @unfgames

    Жыл бұрын

    not per instance mesh, you would need to apply the data to all the meshes

  • @matttttt3o

    @matttttt3o

    Жыл бұрын

    @@unfgames what do you mean by this ?

  • @unfgames

    @unfgames

    Жыл бұрын

    @@matttttt3o you need to apply the vertex color information to all the meshes, you can't have meshes with unique vertex colors.

  • @matttttt3o

    @matttttt3o

    Жыл бұрын

    @@unfgames got it ! Thank you 😊

  • @limber1182
    @limber1182 Жыл бұрын

    Get 😮😅😅

  • @frankcastle2309
    @frankcastle2309 Жыл бұрын

    quixel mixer, work smarter not harder

  • @unfgames

    @unfgames

    Жыл бұрын

    Not the same, one modifies textures, one modifies materials and vertex information. The other difference is that the height depends on the vertex color, so every mesh will be different.

  • @Cha4k

    @Cha4k

    Жыл бұрын

    Nah you missed the point of what he's doing.

  • @SamuTheFrog
    @SamuTheFrog11 ай бұрын

    Not gonna lie, this was awful to watch, but I learned so, so much. Thanks for the very informative video

  • @unfgames

    @unfgames

    11 ай бұрын

    Lol thanks

  • @nothankyoutube
    @nothankyoutube Жыл бұрын

    Not nanite though

  • @unfgames

    @unfgames

    Жыл бұрын

    has limitations at the moment

  • @eduardvandijk3431
    @eduardvandijk343111 ай бұрын

    Why is a "v" a "b" in Spanish?😅

  • @unfgames

    @unfgames

    11 ай бұрын

    😂

  • @joshuarorrer1813
    @joshuarorrer1813 Жыл бұрын

    Geez! This is overly complicated to make a unique surface!! Gotta snap my own neck to paint some varied surface.

  • @unfgames

    @unfgames

    Жыл бұрын

    it's ok once you get used to it