Unreal Engine - Creating The Girl | FIREFLY Music Video
Фильм және анимация
Music Video: • Esoterica - Firefly
Behind the scenes, Making of Esoterica’s Music Video Cinematic - Firefly
This is the my process of sculpting the initial head in Zbrush, Converting it into a Metahuman, Customizing its textures in Substance Painter, Prepping the rig in Maya, Rendering it inside Unreal Engine 5 and Color Grading in DaVinci Resolve.
www.luisfandrade.com/
Music from #Uppbeat
uppbeat.io/t/weary-pines/birth
Пікірлер: 59
Beautiful!
@MasteringCinematics
27 күн бұрын
Your tutorial on the metahuman facial rig controls was very helpful on this. Thank you!
Brilliant work!
Truly incredible!
Masterpiece
Absolutely incredible 👏
So much work and love went into this
@MasteringCinematics
2 ай бұрын
Indeed
Dammnnnn! You are so talented man
Awesome ❤❤❤
so good
Amazing! I’ve just started learning unreal 5 and it’s opened up so many possibilities. Great video😊❤❤
@MasteringCinematics
2 ай бұрын
It's a great tool. Happy for you 👍
wonderful work flow bro love it. thank you, love Maya still and Zbrush that's where i started
@MasteringCinematics
2 ай бұрын
Thanks! Yeah, Unreal still has a long way before it can beat maya at animation
@faithaloneinchristalone5824
2 ай бұрын
@@MasteringCinematics totally Agree
Incredible!!! Subscribed to your channel :)
@MasteringCinematics
2 ай бұрын
Amazing, thanks!!
Awesome Stuff!!! Would love to see the animation process.
@MasteringCinematics
2 ай бұрын
Thanks! I'll show that in the upcoming videos
It is simply beautiful, a true masterpiece. How long did the rendering in Unreal Engine take?
@MasteringCinematics
2 ай бұрын
Thanks! The whole thing is real time, so almost instantaneous at 4K, that's the beauty of it. 👍
Hi! How many months did the project take? How were the appearing symbols implemented?It's also interesting to look at the camera animation keys during her flight.
@MasteringCinematics
2 ай бұрын
Took me about 6 months. The tattoos appearing were achieved by animating masks and adding glow in After Effects. I'll post a video about that and other stuff soon. 👍
dope. nice work. can u post tutorial about hair simulation flow?
@MasteringCinematics
2 ай бұрын
Thanks, I might
Beautiful piece! Congrats! How did you make custom metahuman rig? Any tuts or plugins I can buy? Because I really need that right now.
@MasteringCinematics
2 ай бұрын
Thanks! I used the Advanced skeleton script (its free if you are not a studio). There's a tutorial on its youtube on how to create a rig from a generic metahuman skeleton.
@Sam-zf1zt
2 ай бұрын
@@MasteringCinematics Hey thanks for replying. Where can I get the Advanced skeleton script?
Incredible . Love it ! What is that on 2:01? How did you make weight paints for hair simulation????
@MasteringCinematics
2 ай бұрын
Haha, no just wanted to show the hair follicles and make them stand out. It's just a viewport display thing.
@r-pix1410
2 ай бұрын
@@MasteringCinematics got it , thanks )) It would be a huge discovery ahahha
How on Earth do you work with a blend of both metahuman rigs and advanced skeleton in Maya! Could you point in a general direction of your approach? Never found anything that Marie’s these two.
@MasteringCinematics
20 күн бұрын
There's a setting in Advanced skeleton to automatically rig metahumans. I believe there's a tutorial in their channel on how to do that. It's basically a generic rig that the Metahuman joints are constrained to. When you are done animating in maya, you just export the joints and the mesh (ignoring the rig)
@MaxBaraliuc
20 күн бұрын
@@MasteringCinematics Hey, thanks, figured it out finally. Anyway, it's criminal that you don't have more subs, your work is amazing!
@MasteringCinematics
19 күн бұрын
Thanks man! Now I'm starting to focus more on youtube. So hopefully I can grow this channel fast. 🤞
How can I fix my eyelids becoming thinner when using Metahuman?
@MasteringCinematics
2 ай бұрын
You are probably distorting the metahuman too much with your custom mesh. It's a juggling act.
Amazing. How long it took?
@MasteringCinematics
2 ай бұрын
Thanks, about 6 months
Any tips on learning this? Metahumans are my kryptonite lol
@MasteringCinematics
2 ай бұрын
Honestly I learned all this by watching random KZread tutorials. The metahuman app is not that bad, it's just a bunch of sliders. Animating the face manually takes a bit of time to get used to with all the controls.
In the 17th century Dutch painters were at their best. Frans Hals, Rembrandt, Vermeer. Then technology improved and the artists lost their skills. I see this happening with 3d modeling. We're at the peak of modeling skills. Soon a.i. will replace it and people will be amazed by the craft of previous generations who had to tweak everything by hand.
amazing how long did this take?
@MasteringCinematics
2 ай бұрын
Thanks! About 6 months
@msg360
2 ай бұрын
@@MasteringCinematics wow that’s amazing , what was the hardest part of development.
@msg360
2 ай бұрын
@@MasteringCinematics may I ask whats your system specs?
@MasteringCinematics
2 ай бұрын
I think the hardest part was getting the girl to look right, I did so many iterations until I got something decent. Metahuman is a bit challenging when it comes to creating kids.
@MasteringCinematics
2 ай бұрын
Half way through the project I decided to build a new machine in order to get some high quality results. I was using an RTX 2070 Super but was a bit laggy on some scenes. So in the new setup I got an RTX 4090, i9 13900K, 96GB Ram, and some fast SSDs.
How many hours would you estimate it took to create this? 100? 300?
@MasteringCinematics
23 күн бұрын
You mean the Girl or the whole video? The whole video took about 6 months, sometimes working full time, sometimes part time.
@swait239
23 күн бұрын
@@MasteringCinematicshow many hours then? 500?
total time sir?
@MasteringCinematics
2 ай бұрын
About 6 months