Unreal Engine 5 Stamina System - Action RPG #52

Project Files: / 105937619 .
This is the 52nd episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to work on a stamina system for the melee combat system we have worked on. Initially we will setup an interface event in HUD blueprint to update the stamina level in UI. Then we will add a stamina attribute to BaseCharacterAttributeSet that we have implemented to be used with Gameplay ability system. Then, we will work on how the character gains stamina when successful lite attacks are performed on enemies. Here, we will add necessary gameplay effects to the character to gain stamina level. Finally, we will work on the stun attack system which make use of the stamina gained. To perform a stun attack, character should have at least 25% stamina level and stun attacks or finishers will drain the stamina level. Everything will be handled through the gameplay ability system.
Animations are sponsored by: www.ramsterzanimations.com/
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Action RPG series with gameplay ability system:
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Пікірлер: 7

  • @michaelpiepkorn
    @michaelpiepkorn15 күн бұрын

    You thought you could just slip a SIA reference into the thumbnail without anyone noticing, but you were wrong! Thanks for the tutorial!

  • @mebessusn
    @mebessusn15 күн бұрын

    I think it would make more sense to call this like "energy" or "rage" or something similar because it's a resource you have to gain from attacking to use for special abilities. Stamina is almost always referred to a resource you have at 100% when doing nothing and it drains as you attack, roll, dodge, or block and slowly regains over time when it's not being used. Cool system though!

  • @AoiEgg
    @AoiEgg12 күн бұрын

    Thumbnail, is going so hard

  • @Silverjice
    @Silverjice11 күн бұрын

    That most have taken some time to make, looks great ! In fact if you would be up for it, We are making a horde shooter And we could use some more skill when it comes to operating unreal 5 and programming in general , In the game you deliver cargo from point to point while defending yourself from all kinds of monsters. (might be a cool thing to drop into portfolio as well !) If this sounds interesting let me know.

  • @aryansingh1047
    @aryansingh104713 күн бұрын

    Can you make Ladder with animation tutorials without casting node. I really need this tutorial ❤

  • @wayneadams9102
    @wayneadams910215 күн бұрын

    more like a limit meter..

  • @TolisPiperas82
    @TolisPiperas8215 күн бұрын

    Please friend change the way you create the health and stamina systems.its difficult for many of us to follow c++. I,personally have no idea to do these in c++.