Unreal Engine 5.3 - Short movie - Gates of Barovia

This is my first attempt at creating an animated sequence with a small narrative.
I have used unreal engine v5.3 with metahumans, in addition I have bought some ready-made assets from the unreal marketplace.
The action is set in Misty Forest from the Dungeons & Dragons Forgotten Realms setting. The sequence tells a story about someone who is chased by werewolves in the fog and as the fog breaks up he ends up in front of the gate to Barovia.
I've had a lot of fun trying to learn animation in Unreal Engine and look forward to starting new exciting projects.
If anyone is interested in a collaboration regarding vfx or other aspects of visual storytelling, just contact: jonskar@gmail.com.

Пікірлер: 45

  • @snarekeeper8053
    @snarekeeper805329 күн бұрын

    Can confirm, Bavaria is a hell of a place to be in

  • @svengewalt5841

    @svengewalt5841

    29 күн бұрын

    Just thinking about it makes me uneasy

  • @snarekeeper8053

    @snarekeeper8053

    28 күн бұрын

    just want to add besides the bs joke comment, that work is seriously impressive, i absolutely love what you did there, Score!

  • @alansouter6713

    @alansouter6713

    16 күн бұрын

    During the beer festival it's great 😂😂

  • @katherinabraun245
    @katherinabraun24529 күн бұрын

    Oh my god, I'm playing that campaign right now as a DM and that is exactly how I envisioned it! :D That is so cool!

  • @johnscore

    @johnscore

    28 күн бұрын

    Thanks! Hope your and your group enjoys your time with Curse of Strahd.

  • @EndlessSummer1992
    @EndlessSummer199211 күн бұрын

    This is the kind of vibe Gothic remake should have. :P

  • @johnscore

    @johnscore

    11 күн бұрын

    Thank you! I might do more! :)

  • @WandersNowherre
    @WandersNowherre12 күн бұрын

    This is STUNNING work and a perfect capture of the atmosphere of Barovia. This is seriously your first animated feature??

  • @johnscore

    @johnscore

    11 күн бұрын

    I have worked for a number of years as a professional filmmaker in Norway. Where I've created a lot of visual effects for different projects, but have never created all-digital scenes before. I think it says something about the Unreal Engine's user interface, how easy it is to use, control light, camera angles, focal length, arrange sets, so it's almost like working on a real life set.

  • @skidmoda
    @skidmoda15 күн бұрын

    Nice, I just wrapped up my version of CoS a few months back love stuff like this. Been using all kinds of online assets to bring the feel to life. Wish I had this to show then, oh well for the next time.

  • @johnscore

    @johnscore

    11 күн бұрын

    Thank you! I will run my first session of CoS soon!

  • @teekrieger2426
    @teekrieger242629 күн бұрын

    Well done, this looks incredible! Only critique from me is the posture of the character looked a bit weird in some shots. Continously half crouching like that just doesn't look quite natural to me.

  • @johnscore

    @johnscore

    28 күн бұрын

    I should have used the metahuman body and attached the costume to that body instead of attaching metahuman head to the other body. Gave me lots of issues when I wanted to correct the mocap animation. But next time I’ll fix it! :)

  • @jacobbarlow8636
    @jacobbarlow8636Ай бұрын

    Pretty radical! The model on the main guy was insane (metahuman tech is nuts) but his hands seemed a bit stiff! Other than that, positively spectacular!

  • @johnscore

    @johnscore

    Ай бұрын

    Haha, yeah, I was very interested in making a story where the main character had a severe case of arthritis. Next time I’ll try to figure out how to animate the hands in a good way. But the detail level of the face of the Metahumans are insane!

  • @Guile2332
    @Guile233217 күн бұрын

    Whoa

  • @jarvislakemaker1695
    @jarvislakemaker1695Ай бұрын

    Excellent work. I'm running Curse of Strahd now and this really sets the tone.

  • @johnscore

    @johnscore

    Ай бұрын

    Great! Good to hear that you can use my short film for your own group of players 👍

  • @juandefdezduran
    @juandefdezduran29 күн бұрын

    amazing work, thank you!

  • @johnscore

    @johnscore

    28 күн бұрын

    Thanks!

  • @Questdnd
    @Questdnd29 күн бұрын

    Barovia is where we all want to be...but never ever in real Life :D

  • @johnscore

    @johnscore

    28 күн бұрын

    So true!

  • @TheE9J
    @TheE9J29 күн бұрын

    That's amazing !

  • @johnscore

    @johnscore

    28 күн бұрын

    Thank you!

  • @0elivin0
    @0elivin027 күн бұрын

    Great work!

  • @johnscore

    @johnscore

    11 күн бұрын

    Thank you!

  • @DeskToyStudios
    @DeskToyStudios29 күн бұрын

    Great work! Just about to start DMing Curse of Strahd and I think Ill send this to the players as inspiration once they break into the mist :D

  • @johnscore

    @johnscore

    29 күн бұрын

    Great! I hope you have a good time in the mist! Good luck to your players :)

  • @soeinspast4096
    @soeinspast409628 күн бұрын

    cool movie

  • @johnscore

    @johnscore

    28 күн бұрын

    Thanks!

  • @sargo1399
    @sargo139919 күн бұрын

    Amazing!!!

  • @johnscore

    @johnscore

    11 күн бұрын

    Thanks!!

  • @SpencerFoustLovesYou
    @SpencerFoustLovesYouАй бұрын

    The reveal shot on the gates was spectacular, and the closeups on the metahuman were so lifelike! Really great animation. How long did it take?

  • @johnscore

    @johnscore

    Ай бұрын

    Thanks man! Building the gates took the longest, maybe 2 or 3 days. I think the whole short is about 40 shots, I tried to work as fast as I could, completing between 1-4 shots every day I had available ( about 3-4 hours working time ). Lets say I used a little under a month to complete it.

  • @usmanaamir2335
    @usmanaamir23355 күн бұрын

    Man I loved it can you please tell me how much time it took you to create this masterpiece ?

  • @johnscore

    @johnscore

    5 күн бұрын

    Thank you! It’s hard to say exactly how much time it took. I spent a couple of hours here and there in between working hours and some spare evenings from march to june, with a couple of months I did nothing. I guess I could do the whole thing in two working weeks with 8 hour days. Maybe even faster.

  • @thebridge6701
    @thebridge67016 күн бұрын

    Hey dude! Awesome work. Though just wanted to know if the character is just a metahuman or something made from digital scans?

  • @johnscore

    @johnscore

    5 күн бұрын

    Thank you! The characters head is a metahuman. The body is a character i bought from the marketplace.

  • @0elivin0
    @0elivin027 күн бұрын

    Can you do a behind the scenes explaining how you made it?

  • @johnscore

    @johnscore

    11 күн бұрын

    I might, or I'll start to do some speedbuilds for future projects where you can see my whole design process.

  • @leoking3495
    @leoking349520 күн бұрын

    for animation which mocap suit are you using ?

  • @johnscore

    @johnscore

    11 күн бұрын

    I didn't use any. Body animations are from Mixamo, with some manual tweeking. Closeups of the face are my own face doing stuff, captured with my iPhone and using the metahuman animator for transferring it onto the metahuman.

  • @VahidSlayerOfAll
    @VahidSlayerOfAll27 күн бұрын

    Unreal Engine - at least it not unity

  • @johnscore

    @johnscore

    11 күн бұрын

    I haven't tried Unity, but I guess you can do some cool stuff there as well