UNITY 6 v6000.0.0f1 - Occlusion Culling vs GPU Resident Drawer - DX12
Ойындар
Unity 6 Preview is now available
We’re thrilled to announce the release of Unity 6 Preview, ready for you to download today.
Get faster rendering, optimized lighting, easier multiplayer creation, new mobile-browser support, and much more. Explore now : blog.unity.com/engine-platfor...
Пікірлер: 10
Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game
@redragon1229
2 ай бұрын
Unity has had ALOD (and even HLOD) for a long time, check their git page
Nice testing
cool
GJ
Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other
@dallinvader2382
2 ай бұрын
That would be a better test with a bigger enviornment but this is still really cool experiment.
That Plane is not occluding. It doesn't seems working
Similar thing is available from four years, check "Unity-GPU-Based-Occlusion-Culling"
@redragon1229
2 ай бұрын
Prototype vs officially supported ready solution, bruh