Gergely Norbert - Veloneer Games

Gergely Norbert - Veloneer Games

Пікірлер

  • @MKLS
    @MKLS11 күн бұрын

    ew

  • @wolfyffx
    @wolfyffx2 күн бұрын

    what

  • @LimePharmacy2012
    @LimePharmacy201211 күн бұрын

    wow

  • @D4KiRZ
    @D4KiRZ12 күн бұрын

    just use Nanite xD

  • @LeiHuang-n4h
    @LeiHuang-n4h13 күн бұрын

    Is no lightingmap?

  • @kukukudoes458
    @kukukudoes45814 күн бұрын

    The dick riders are getting crazy

  • @antimaterium2946
    @antimaterium294616 күн бұрын

    tiene buen aspecto el escenario

  • @SLaKMaNiTy
    @SLaKMaNiTy17 күн бұрын

    Resident drawer is for large scenes with lots of objects using the same mesh, it wont help with a single mesh

  • @haochen4826
    @haochen482621 күн бұрын

    Wow! have you back any lightmap?

  • @Deaker24
    @Deaker2422 күн бұрын

    I like you're comments defending unity i love unity for its power to add features unreal has the nanite system but ark is a pure example of what is wrong with unreal engine.

  • @ChimpanzeeUltra
    @ChimpanzeeUltra25 күн бұрын

    Probably it's just a bug. - Batches: UP - FPS: DOWN

  • @kfj795
    @kfj79527 күн бұрын

    Wait is the resident drawer shpported on built in rp?

  • @LiamOfOzz
    @LiamOfOzzАй бұрын

    jesus christ people it is 190 million tris, there's no unreal magic saving this shit optimization. and if you do have 190 tris in your scene, please make it optimized yourself.

  • @LiamOfOzz
    @LiamOfOzzАй бұрын

    and i'm pretty sure none of you have actually made a game, pick the option that's better for your workflow, it's all about preference

  • @smokingheadstudiogerman5299
    @smokingheadstudiogerman5299Ай бұрын

    @@LiamOfOzz in 80% all cases. give 200 $ for an asset, download it. Watch it. 3 months bugfixing, in case of model scenes, build it new from scratch, and cry about your money. most of this is not even nearly usable in a real game. just showcases.

  • @yoon9718
    @yoon9718Ай бұрын

    Thank you. Thank you for testing my vehicle yourself. ^^

  • @TheBlackbirdii
    @TheBlackbirdiiАй бұрын

    did you back the occlusion culling or is just by default ?

  • @UTTheLaw
    @UTTheLawАй бұрын

    That's purdy! 👌

  • @musabkara1684
    @musabkara1684Ай бұрын

    It is cool that tris count is gone but the performance become worse. Why?

  • @mehface
    @mehface18 күн бұрын

    The stats window is not a relaible fps test in all fairness.

  • @telesgamelab
    @telesgamelabАй бұрын

    Mine only shows STP, how did you enabled DLSS and FSR2?

  • @musabkara1684
    @musabkara1684Ай бұрын

    That Plane is not occluding. It doesn't seems working

  • @amirmahdijavidpour4973
    @amirmahdijavidpour4973Ай бұрын

    What GPU and CPU are you using ?

  • @norbiVeloneerGames
    @norbiVeloneerGamesАй бұрын

    Asus Tuf FX504 Laptop. i5, rtx3050 4gb, 16gb ram

  • @patek2385
    @patek2385Ай бұрын

    Performance is still unacceptable.

  • @LahceneBelbachir
    @LahceneBelbachirАй бұрын

    That's not the point, the point is even a ridiculous 200M triangle scene can run at 30fps, so a more optimized scene will likely get more FPS.

  • @D4KiRZ
    @D4KiRZАй бұрын

    @@LahceneBelbachir would run with 60+ fps on unreal

  • @LahceneBelbachir
    @LahceneBelbachirАй бұрын

    @@D4KiRZ Yeah, I'd imagine, but that doesn't mean anything if you're a Unity dev.

  • @ikcy9283
    @ikcy9283Ай бұрын

    He’s on a laptop, it’s forgivable. Unity will always be and will be the best game engine 😂

  • @D4KiRZ
    @D4KiRZАй бұрын

    @@ikcy9283 then you dont know about nanite^^

  • @matthewmurphy8272
    @matthewmurphy8272Ай бұрын

    The scene looks great. Characters movements seem odd like they're on a green screen. I feel like the shadowing and ray casting is off in Unity 6. Have you had a hard time getting your character model's to light properly in Unity 6? For some reason all of my scene's have horrible lightning making the character almost completely black. Even in outside scenes with full directional daylight pointed straight at their faces. Never had this issue with 2022 or 2021. Anyone?

  • @batnikelam-mavzer443
    @batnikelam-mavzer4432 ай бұрын

    GJ

  • @ragerungames
    @ragerungames2 ай бұрын

    cool

  • @developerdiary5893
    @developerdiary58932 ай бұрын

    Similar thing is available from four years, check "Unity-GPU-Based-Occlusion-Culling"

  • @redragon1229
    @redragon12292 ай бұрын

    Prototype vs officially supported ready solution, bruh

  • @NorthstriderGaming
    @NorthstriderGaming2 ай бұрын

    Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game

  • @redragon1229
    @redragon12292 ай бұрын

    Unity has had ALOD (and even HLOD) for a long time, check their git page

  • @irtezamasud1079
    @irtezamasud10792 ай бұрын

    Nice testing

  • @bestzorro
    @bestzorro2 ай бұрын

    Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other

  • @dallinvader2382
    @dallinvader23822 ай бұрын

    That would be a better test with a bigger enviornment but this is still really cool experiment.

  • @viguiry
    @viguiry3 ай бұрын

    It looks like the bot isnt moving. Weird shadow too

  • @DrDandD
    @DrDandD2 ай бұрын

    thats just slow animation and way to much ambient occlusion

  • @CadaverKuma
    @CadaverKuma3 ай бұрын

    I love my ALLAH (swt) ❤

  • @arreshubham
    @arreshubham3 ай бұрын

    Isn’t unity long told history?

  • @norbiVeloneerGames
    @norbiVeloneerGames3 ай бұрын

    No

  • @redragon1229
    @redragon12293 ай бұрын

    Why would it be? The current conditions are better than ever.

  • @omarjimenezromero3463
    @omarjimenezromero34633 ай бұрын

    is people still having trust with unity after the kick it did to the developer comunity?

  • @norbiVeloneerGames
    @norbiVeloneerGames3 ай бұрын

    I do, I have neither the desire nor the time to learn another bike. I've been working with Unity for 10+ years, I don't want to switch anymore.

  • @norbiVeloneerGames
    @norbiVeloneerGames3 ай бұрын

    Maybe Unreal Engine, but no, they don't do it for me, I've seen a nice Unreal game, it's not optimized yet, especially not a nice and optimized one. It's a good engine, but it's impossible to optimize a game in it so that it doesn't suffer from quality

  • @lucascameron8420
    @lucascameron8420 Жыл бұрын

    😱 'Promosm'

  • @marsplanet0004
    @marsplanet0004 Жыл бұрын

    Great!