Resident drawer is for large scenes with lots of objects using the same mesh, it wont help with a single mesh
@haochen482621 күн бұрын
Wow! have you back any lightmap?
@Deaker2422 күн бұрын
I like you're comments defending unity i love unity for its power to add features unreal has the nanite system but ark is a pure example of what is wrong with unreal engine.
@ChimpanzeeUltra25 күн бұрын
Probably it's just a bug. - Batches: UP - FPS: DOWN
@kfj79527 күн бұрын
Wait is the resident drawer shpported on built in rp?
@LiamOfOzzАй бұрын
jesus christ people it is 190 million tris, there's no unreal magic saving this shit optimization. and if you do have 190 tris in your scene, please make it optimized yourself.
@LiamOfOzzАй бұрын
and i'm pretty sure none of you have actually made a game, pick the option that's better for your workflow, it's all about preference
@smokingheadstudiogerman5299Ай бұрын
@@LiamOfOzz in 80% all cases. give 200 $ for an asset, download it. Watch it. 3 months bugfixing, in case of model scenes, build it new from scratch, and cry about your money. most of this is not even nearly usable in a real game. just showcases.
@yoon9718Ай бұрын
Thank you. Thank you for testing my vehicle yourself. ^^
@TheBlackbirdiiАй бұрын
did you back the occlusion culling or is just by default ?
@UTTheLawАй бұрын
That's purdy! 👌
@musabkara1684Ай бұрын
It is cool that tris count is gone but the performance become worse. Why?
@mehface18 күн бұрын
The stats window is not a relaible fps test in all fairness.
@telesgamelabАй бұрын
Mine only shows STP, how did you enabled DLSS and FSR2?
@musabkara1684Ай бұрын
That Plane is not occluding. It doesn't seems working
@amirmahdijavidpour4973Ай бұрын
What GPU and CPU are you using ?
@norbiVeloneerGamesАй бұрын
Asus Tuf FX504 Laptop. i5, rtx3050 4gb, 16gb ram
@patek2385Ай бұрын
Performance is still unacceptable.
@LahceneBelbachirАй бұрын
That's not the point, the point is even a ridiculous 200M triangle scene can run at 30fps, so a more optimized scene will likely get more FPS.
@D4KiRZАй бұрын
@@LahceneBelbachir would run with 60+ fps on unreal
@LahceneBelbachirАй бұрын
@@D4KiRZ Yeah, I'd imagine, but that doesn't mean anything if you're a Unity dev.
@ikcy9283Ай бұрын
He’s on a laptop, it’s forgivable. Unity will always be and will be the best game engine 😂
@D4KiRZАй бұрын
@@ikcy9283 then you dont know about nanite^^
@matthewmurphy8272Ай бұрын
The scene looks great. Characters movements seem odd like they're on a green screen. I feel like the shadowing and ray casting is off in Unity 6. Have you had a hard time getting your character model's to light properly in Unity 6? For some reason all of my scene's have horrible lightning making the character almost completely black. Even in outside scenes with full directional daylight pointed straight at their faces. Never had this issue with 2022 or 2021. Anyone?
@batnikelam-mavzer4432 ай бұрын
GJ
@ragerungames2 ай бұрын
cool
@developerdiary58932 ай бұрын
Similar thing is available from four years, check "Unity-GPU-Based-Occlusion-Culling"
@redragon12292 ай бұрын
Prototype vs officially supported ready solution, bruh
@NorthstriderGaming2 ай бұрын
Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game
@redragon12292 ай бұрын
Unity has had ALOD (and even HLOD) for a long time, check their git page
@irtezamasud10792 ай бұрын
Nice testing
@bestzorro2 ай бұрын
Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other
@dallinvader23822 ай бұрын
That would be a better test with a bigger enviornment but this is still really cool experiment.
@viguiry3 ай бұрын
It looks like the bot isnt moving. Weird shadow too
@DrDandD2 ай бұрын
thats just slow animation and way to much ambient occlusion
@CadaverKuma3 ай бұрын
I love my ALLAH (swt) ❤
@arreshubham3 ай бұрын
Isn’t unity long told history?
@norbiVeloneerGames3 ай бұрын
No
@redragon12293 ай бұрын
Why would it be? The current conditions are better than ever.
@omarjimenezromero34633 ай бұрын
is people still having trust with unity after the kick it did to the developer comunity?
@norbiVeloneerGames3 ай бұрын
I do, I have neither the desire nor the time to learn another bike. I've been working with Unity for 10+ years, I don't want to switch anymore.
@norbiVeloneerGames3 ай бұрын
Maybe Unreal Engine, but no, they don't do it for me, I've seen a nice Unreal game, it's not optimized yet, especially not a nice and optimized one. It's a good engine, but it's impossible to optimize a game in it so that it doesn't suffer from quality
Пікірлер
ew
what
wow
just use Nanite xD
Is no lightingmap?
The dick riders are getting crazy
tiene buen aspecto el escenario
Resident drawer is for large scenes with lots of objects using the same mesh, it wont help with a single mesh
Wow! have you back any lightmap?
I like you're comments defending unity i love unity for its power to add features unreal has the nanite system but ark is a pure example of what is wrong with unreal engine.
Probably it's just a bug. - Batches: UP - FPS: DOWN
Wait is the resident drawer shpported on built in rp?
jesus christ people it is 190 million tris, there's no unreal magic saving this shit optimization. and if you do have 190 tris in your scene, please make it optimized yourself.
and i'm pretty sure none of you have actually made a game, pick the option that's better for your workflow, it's all about preference
@@LiamOfOzz in 80% all cases. give 200 $ for an asset, download it. Watch it. 3 months bugfixing, in case of model scenes, build it new from scratch, and cry about your money. most of this is not even nearly usable in a real game. just showcases.
Thank you. Thank you for testing my vehicle yourself. ^^
did you back the occlusion culling or is just by default ?
That's purdy! 👌
It is cool that tris count is gone but the performance become worse. Why?
The stats window is not a relaible fps test in all fairness.
Mine only shows STP, how did you enabled DLSS and FSR2?
That Plane is not occluding. It doesn't seems working
What GPU and CPU are you using ?
Asus Tuf FX504 Laptop. i5, rtx3050 4gb, 16gb ram
Performance is still unacceptable.
That's not the point, the point is even a ridiculous 200M triangle scene can run at 30fps, so a more optimized scene will likely get more FPS.
@@LahceneBelbachir would run with 60+ fps on unreal
@@D4KiRZ Yeah, I'd imagine, but that doesn't mean anything if you're a Unity dev.
He’s on a laptop, it’s forgivable. Unity will always be and will be the best game engine 😂
@@ikcy9283 then you dont know about nanite^^
The scene looks great. Characters movements seem odd like they're on a green screen. I feel like the shadowing and ray casting is off in Unity 6. Have you had a hard time getting your character model's to light properly in Unity 6? For some reason all of my scene's have horrible lightning making the character almost completely black. Even in outside scenes with full directional daylight pointed straight at their faces. Never had this issue with 2022 or 2021. Anyone?
GJ
cool
Similar thing is available from four years, check "Unity-GPU-Based-Occlusion-Culling"
Prototype vs officially supported ready solution, bruh
Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game
Unity has had ALOD (and even HLOD) for a long time, check their git page
Nice testing
Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other
That would be a better test with a bigger enviornment but this is still really cool experiment.
It looks like the bot isnt moving. Weird shadow too
thats just slow animation and way to much ambient occlusion
I love my ALLAH (swt) ❤
Isn’t unity long told history?
No
Why would it be? The current conditions are better than ever.
is people still having trust with unity after the kick it did to the developer comunity?
I do, I have neither the desire nor the time to learn another bike. I've been working with Unity for 10+ years, I don't want to switch anymore.
Maybe Unreal Engine, but no, they don't do it for me, I've seen a nice Unreal game, it's not optimized yet, especially not a nice and optimized one. It's a good engine, but it's impossible to optimize a game in it so that it doesn't suffer from quality
😱 'Promosm'
Great!