Tutorial: First-Person Shooter Gun Sound Design with Mark Kilborn

Фильм және анимация

🔊 Learn more: bit.ly/3nb8ncA
Watch game audio sound designer Mark Kilborn (Call of Duty, Forza Motorsport) layer, edit, and render unique gun shot sound effects using source material from the King Collection: Guns Pro library.
👉 Explore King Collection Guns: bit.ly/3npcTVh
In this insightful video tutorial, Mark walks us through his weapons template in Reaper, important audio elements that make up the full design asset, processing choices, and how to output your new sound effects so they’e ready for implementation into game engines.
Follow along as Mark breaks down each component of the sound design and and his processing workflow:
00:00 - Intro
00:22 - Reaper Template Organization
01:20 - Exploring the Body Layer
02:16 - Exploring the Transient Layer
05:40 - Exploring the Sub Layer
07:50 - Exploring the Mechanical Layer
12:00 - Exploring the Tail Layer
14:30 - Final Touches
15:21 - Rendering Theory
16:12 - Conclusion

Пікірлер: 48

  • @prosoundeffects
    @prosoundeffects2 жыл бұрын

    ❓FAQ: Mark is using the Concerto theme in Reaper 👉 Explore the sound library Mark is using - King Collection Guns: bit.ly/3npcTVh Thanks for watching!

  • @truestbluu

    @truestbluu

    2 жыл бұрын

    dun

  • @SergeyEybog
    @SergeyEybog2 жыл бұрын

    Will be waiting for a video about gun tails. :)

  • @rowegardner9673
    @rowegardner96732 жыл бұрын

    Mark is a genius. Would love more game audio videos from him!

  • @ACGreviews
    @ACGreviews2 жыл бұрын

    Excellent. Will be referencing this in an upcoming video thanks for it!

  • @psriniv1
    @psriniv12 жыл бұрын

    Beautiful. Love the part about transient/body timing. I only started really playing with that a few years ago and it makes such a huge difference.

  • @jacobisalemon
    @jacobisalemon2 жыл бұрын

    I have been dying to know Mark's process for this exact thing for a while now and here it all is and perfectly well done. Great video and now time to turn all my funky sounding guns into hopefully big powerful sounds. Would especially love to know more about those tails

  • @vitaliistep
    @vitaliistep2 жыл бұрын

    That's definitely a gem. Thank you so much, Mark!

  • @sinewave9208
    @sinewave92082 жыл бұрын

    final sound is at 17:24 in case you were wondering

  • @Frank.Zimmermann
    @Frank.Zimmermann2 жыл бұрын

    Yeah, love it! Very cool, Mark, thank you so much!

  • @EminYILDIRIM
    @EminYILDIRIM2 жыл бұрын

    pure talent Mark !

  • @currywhiskers
    @currywhiskers2 жыл бұрын

    This was very cool, thank you Mark.

  • @JeshuaW
    @JeshuaW2 жыл бұрын

    Mark is the bomb, thanks for making this!

  • @Tephomab
    @Tephomab11 ай бұрын

    Man this is way better than how I've been trying to do it. Thank you!

  • @adamfligsten
    @adamfligsten2 жыл бұрын

    Great video! I would love to see a sci-fi space gun at some point

  • @user-ri4pq5mc6f
    @user-ri4pq5mc6f Жыл бұрын

    great video! I learned a lot!! I was so impressed by your last sentence that "it's about finding good recordings and just making small little moves that kind of help the thing incrementally sound better" every teacher I was learned by say so. hahaha (please, you could be generous about my English ㅎㅎ)

  • @camdenstoddard388
    @camdenstoddard3882 жыл бұрын

    Well done. Thank you.

  • @GameAudioAnalysis
    @GameAudioAnalysis2 жыл бұрын

    Excellent video!

  • @jelo8922
    @jelo89222 жыл бұрын

    This channel is amazing! U have a new subscriber from 🇻🇪

  • @chadmossholder
    @chadmossholder5 ай бұрын

    You are awesome Mark!!! ⚡️❤⚡️

  • @yongyifeng
    @yongyifeng2 жыл бұрын

    Very helpful video, Hoping that Mark will consider to make a video about how he deals with full auto gunshots

  • @andreiviievskyi2838
    @andreiviievskyi28382 жыл бұрын

    Thank you! I wish you'd cover something like sword stabs and melee weapon hit sounds - for example like in dark souls. Thank you for amazing content!

  • @caseycoffman9692
    @caseycoffman96922 жыл бұрын

    Great stuff, Mark. Would love to see you do a video on tails, too :)

  • @Sevexral
    @Sevexral Жыл бұрын

    Thanks, I have been making a animation and it has tons of guns, well it's like warfare, so that's fair.

  • @user-gp1kg9gj1b
    @user-gp1kg9gj1b3 ай бұрын

    great!

  • @gtortilla
    @gtortilla2 жыл бұрын

    Thanks for the great tutorial, I really, really appreciate it

  • @ludovic9805
    @ludovic98052 жыл бұрын

    Great video! Loved it, it gives me a great insight of how to organize my next session of design of a gun. For the tail, isn't better to let the game engine do the work? Like all the parameters of the reverb for the tail is calculated by the game engine? Isn't a better way to have "easily" multiple tails for a gun than swapping audio clip for each situation/room?

  • @markkilborn6526

    @markkilborn6526

    2 жыл бұрын

    It's easier to let the game engine do the work, but in my opinion it doesn't sound as good. I've found that specifically authored content usually sounds better than relying on run-time effects. My opinion on that may change some day, but for now this is how I do things. Thanks for the question!

  • @M1GarandMan3005
    @M1GarandMan30052 жыл бұрын

    Could you also if you could try to recreate some of the Sound Effects from Saving Private Ryan, more specifically the M1 Garand?

  • @SoundWizardry
    @SoundWizardry2 жыл бұрын

    Great tutorial. Kclip going to get some money from me! An odd question, perhaps, but what vocal processing do you have on for the tutorial? Sounds to me like some waves plugins, but I might be wrong. :)

  • @markkilborn6526

    @markkilborn6526

    2 жыл бұрын

    I don’t remember but it’s possible haha. I’m not a big fan of my voice so I probably tried to make it sound a little better.

  • @kephas-media
    @kephas-media Жыл бұрын

    Great tutorial, but listening to the effects in this video is convincing me to buy new headphones

  • @IsHeHigh
    @IsHeHigh9 ай бұрын

    You mention some of your other sound design templates, do you have any of those (or this one) available in stash or anywhere?

  • @evgenykharitonov7406
    @evgenykharitonov74062 жыл бұрын

    Hi Mark. Really interesting video. Thanks. What theme do you use in reaper?

  • @prosoundeffects

    @prosoundeffects

    2 жыл бұрын

    Mark is using the Concerto theme!

  • @psriniv1
    @psriniv12 жыл бұрын

    Oh and question regarding export and implementation. Do you randomize which variation plays per food group, or do you create every variation that will ever play in this session, and only export the stems for mixing? I'd imagine variations generated in the middleware, but maybe that hurts your designs intent?

  • @markkilborn6526

    @markkilborn6526

    2 жыл бұрын

    Hey, thanks for the question! I'm going to make a video about this. But the quick answer is: I normally create 4-7 variations of each of the layers in this session (I only made 1 in the video), I render all of those out, then in the game engine I mix and match the layers with each other randomly to generate a ton of variations on the shot.

  • @psriniv1

    @psriniv1

    2 жыл бұрын

    @@markkilborn6526 cool thanks! I was hoping that was the case. My instinct would be to do that and just ensure the correct delay on each track (which was more difficult on the last project I did this on, where there was no middleware so I just had to implement a composite sound event with delays myself)

  • @laurentmis7859
    @laurentmis7859 Жыл бұрын

    Fantastic video! One doubt about it, how can I use the same type of resulting sounds for a burst? Is it p[possible to reuse it as is for implementing a burst in fmod or wwise? Thanks.

  • @cynthiaquinn590

    @cynthiaquinn590

    Жыл бұрын

    Mansions are Wonderful but it's a lot of work keeping them clean

  • @skully3242
    @skully3242 Жыл бұрын

    another tutorial where it doesn't teach you how to make gun sounds and just tells you to use other gun sounds.

  • @gab_gallard

    @gab_gallard

    4 ай бұрын

    Layering samples and edit them to make something new is the standard workflow.

  • @greghillmusic
    @greghillmusic Жыл бұрын

    This is not a sound design video. We would like to know how you got these sounds, not what you did with them...

  • @IsHeHigh

    @IsHeHigh

    10 ай бұрын

    Are you fucking high.... It's in the video, its the King gun collection... it's an insanely detailed set of recordings made by a sample company... like... how the do you get this dumb?

  • @user-rp2cn6xq4w

    @user-rp2cn6xq4w

    8 ай бұрын

    me too

  • @ihate_literallyeverything

    @ihate_literallyeverything

    7 ай бұрын

    yep, so many people don't actually know what sound design is and it gets annoying

  • @IsHeHigh

    @IsHeHigh

    7 ай бұрын

    @@ihate_literallyeverything actual amateur take. Too many people believe the narrow thing you're trying to present.... The vast majority of sound design in games/film/animation comes from processes like this. Not some rookie fucking making their own sounds spending hours on things that are easy. Legit fucking rookie opinions about sound design here.

  • @ihate_literallyeverything

    @ihate_literallyeverything

    7 ай бұрын

    @@IsHeHigh ok

Келесі