TTYD's Obscure Dialogue, Mistakes & More

Ойындар

I learned many things about Paper Mario: The Thousand-Year Door while wor,king on my website. Here's some things that didn't fit in my previous video.
If you're curious about the website, you can find it here:
dialoguetree.net/
Chapters:
0:00 Intro
0:46 (English) Regional Differences
1:53 Mistakes
7:20 Obscure Dialogue
18:41 Behind the Scenes

Пікірлер: 278

  • @xxkadieexx
    @xxkadieexx4 ай бұрын

    i've literally never seen a grown yoshi in ttyd. questioning life rn

  • 4 ай бұрын

    Yoshi's Stampede attack uses full grown Yoshis. I didn't know they were also NPCs tho

  • @dthamaestro3624

    @dthamaestro3624

    4 ай бұрын

    Me either lmao. That's amazing.

  • @biggusdickus1689

    @biggusdickus1689

    4 ай бұрын

    Super cursed

  • @carnage0685

    @carnage0685

    4 ай бұрын

    Never went back on the Excess Express as a kid?

  • @xxkadieexx

    @xxkadieexx

    4 ай бұрын

    @@carnage0685 i'm sure i did, evidently not enough though. it was my favorite area in the game!

  • @RichardDong68
    @RichardDong684 ай бұрын

    I honestly feel like the most obscure thing for many TTYD players is seeing the new passengers on the excess express.

  • @runningoncylinders3829

    @runningoncylinders3829

    3 ай бұрын

    @baiseduezcke2295I’d give it to Riverside Station; it’s just got that liminal feeling that you only get to be there for its purpose then leave for anywhere else. Its only competition is the Moon surface which is a cool set, and the alternate League rooms, which have a memorable scene with the toilet.

  • @williamjones5334

    @williamjones5334

    3 ай бұрын

    @baiseduezcke2295 Unless you for some reason want to do all the troubles.

  • @yoshiwoollyworld

    @yoshiwoollyworld

    3 ай бұрын

    Wouldn’t it be visiting pianta parlor before you need to do so for plot reasons?

  • @BuckBlaziken
    @BuckBlaziken18 күн бұрын

    Funny enough a lot of these dialogue mistakes were fixed in the remake. The biggest and best change though is that Grodus’ ultimatum responses were corrected.

  • @GlitchythePumpkin

    @GlitchythePumpkin

    14 күн бұрын

    Phew

  • @speedymatt1236

    @speedymatt1236

    5 күн бұрын

    It actually made me nervous for a second when I decided to “attack him in desperation”

  • @bobbob1876
    @bobbob18764 ай бұрын

    As a kid, I never noticed that Grodus's dialogue was swapped because I interpreted "You dare defy me?!" as "You dare mock me by refusing to fight? You must not care for her if you're not man enough to risk saving both her and yourself!"

  • @OuroEquinox

    @OuroEquinox

    3 ай бұрын

    thats exactly what i was thinking. i actually had to rewind cause i thought i missed something

  • @xian2themax
    @xian2themax4 ай бұрын

    Another mistranslation is the “no sign” status effect that the Shadow Queen can give you. The English version says “Status hasn’t changed!” when you get the effect, which makes it seem like nothing has happened. It should say something like “Status increases won’t work!” because what it does is prevent you from giving yourself any attack or defense buffs or helpful statuses.

  • @DisableYT

    @DisableYT

    4 ай бұрын

    You're right! I totally forgot about that one. I believe it prevents all status effects, both positive and negative ones, so it's a really cool status that can be both beneficial and a hindrance. It's a shame it's so rare, and got such a confusing description.

  • @Namingway248

    @Namingway248

    4 ай бұрын

    I imagine the reason for this would be that different variations of present tense aren't always distinguished in japanese. Without context, the translator probably couldn't tell if the present perfect tense verb "hasn't" or the present tense "can't" would be more accurate. In a lot of contexts it would be fine, you could often infer that something which "hasn't" happened in battle either "can't" or "won't" happen going forward, but unfortunately the implications here are entirely different

  • @SirToastyToes

    @SirToastyToes

    4 ай бұрын

    This status can also be inflicted intentionally from the Space Food item, but confusingly only 50% of the time

  • @Buglin_Burger7878

    @Buglin_Burger7878

    4 ай бұрын

    @@Namingway248 You can't infer that, since hasn't happened has no influence on if it can or won't. An enemy with 2 attacks can just pick attack 1 endlessly, but because it hasn't picked attack 2 doesn't mean it can't. It could even have an attack 3 with an incredibly low chance of happening. This often blindsides people in boss fights when a rare attack happens especially several times in a row.

  • @Namingway248

    @Namingway248

    4 ай бұрын

    @@Buglin_Burger7878 Let me ask you this, if you performed a specific attack, and a text box told you "enemy hasn't been hurt!" how would this affect your strategy? Most people would presume that, unless some change occurred, that attack would not work. This is a normal inference to make based off the text you've been given. The implication of present perfect tense is that an action in the past is continuing into the present. The present is often (but not exclusively) indicative of the future, which is why its natural to presume (correctly or not) that in many contexts things that haven't happened won't. The biggest problem here is "stauts condition" is something we inherently see as malleable. Because we know it normally can change at any time in the future, the present state of things doesn't actually give us information, and we therefore have no inherent desire to presume our status "can't" change based on the fact it "hasn't".

  • @Rubberman202
    @Rubberman2024 ай бұрын

    I can't believe the Chestnut King all this time was supposed to be the Goomba King. I've seen fanart and pitched fangames coming up with ideas of what the Chestnut King could look like, when it turns out that it was just the Goomba King this whole time... Also, I recall the kiosk demo for this game, back when it was called "Paper Mario 2", using the whole frog weakness for Hooktail, really wish they kept it to that.

  • @LonelySpaceDetective

    @LonelySpaceDetective

    3 ай бұрын

    I don't think they're actually supposed to be the same character, though I do think the Chestnut King was named in reference. I left a comment explaining my reasoning elsewhere on this video.

  • @sythrus
    @sythrus4 ай бұрын

    THERES A HIDDEN ENTRANCE TO THE TROUBLE CENTRE?!?

  • @KaseyKaiBlack

    @KaseyKaiBlack

    3 ай бұрын

    Bro I know right? I didn't know that till a year or two ago and I've been playing this game since I was like 5.

  • @ThatGuyJakobBerry

    @ThatGuyJakobBerry

    Ай бұрын

    Went down to the comments to see this stated by someone else. I did a backflip learning something in the game I never ever knew about. Looking forward to doing this in the remake too!

  • @ToadSquad3

    @ToadSquad3

    17 күн бұрын

    yea i only knew this was cause of a random ttyd short

  • @whackaB

    @whackaB

    7 күн бұрын

    I found that by accident on my first playthrough cause I was lost lmao

  • @toshio1334
    @toshio13344 ай бұрын

    There's the bandit near Gloomy in RoguePort who says he'll bonk you if you threaten to talk about his hiding spot. Each chapter he changes "Bonk" into some other verb like "thwack". Post game he'll say he'll cry .

  • @loganmiller7827
    @loganmiller78274 ай бұрын

    I feel like if the game attempts to do wavy and shaky dialogue at the same time, the fact that it didn’t end up working in the final game is probably because of some slight error behind the scenes. They clearly intended for it to be a thing. They probably messed up something and never noticed it, maybe because they never told play testers it was supposed to be able to do that so it was never reported that it didn’t, or something like that

  • @graveyardsmash2711
    @graveyardsmash27114 ай бұрын

    I think there's an NPC on the Excess Express that tells you the origin of Ghost T. (It's been over a decade since I last played the game) Apparently he was poisoned on the train. I've never seen anyone else talk about it, I'd have to check for it again.

  • @DisableYT

    @DisableYT

    4 ай бұрын

    That's right! It's a female red Toad in the dining car who talks about that. "I heard that a long time ago, a guy ate a Poison Mushroom in the food on this train... ...But I heard he passed on with a smile on his face. I guess I understand that..."

  • @graveyardsmash2711

    @graveyardsmash2711

    4 ай бұрын

    @@DisableYT Ah good, I didn't gaslight myself then LMAO.

  • @lpfan4491
    @lpfan44914 ай бұрын

    >Some of the text is not displayed correctly because of a function-oversight >They forgot a waitcommand >Displaced messageuse entirely Errors in the script, my favorite oddity in gaming!

  • @camwoodstock
    @camwoodstock3 ай бұрын

    Pa-Patch makes fun of Bobbery's love of his deceased wife TO HIS FACE, then asks to go on a sunset date with him RIGHT AFTER??? what a guy, that Pa-Patch, what a guy...

  • @baconlabs
    @baconlabs4 ай бұрын

    Bowser is my favorite character, he's got all the funniest catch phrases, like "Beware squids!" which he's definitely always said all the time

  • @rainpooper7088

    @rainpooper7088

    Ай бұрын

    Paper Bowser gets all of the best lines. "You believed in your prophecy, and we believed in mopping the floor with you."

  • @ANS1E
    @ANS1EАй бұрын

    "I'm sure I don't need to tell you about the hidden entrance to the Trouble Center" as he blows my mind by showing the hidden entrance to the Trouble Center

  • @empathy.mp3
    @empathy.mp34 ай бұрын

    fun fact: there's unique dialogue if you use vivian to listen to the birds in twilight town after chapter 4, and if i remember correctly, it is very funny dialogue. i saw it in one playthrough and i tried finding a video that shows it, but i can't find it anywhere. edit: oh right, you have a website for this...

  • @RoninCatholic
    @RoninCatholic4 ай бұрын

    Honestly, I like that "inefficient" style of dialog storage and as a developer I'd put that in as the base implementation with intention of going back later and giving every NPC a little offscreen arc and have things to say every chapter. I imagine the copy/pasted dialog was a result of not finding time to devote to that.

  • @HiterLit

    @HiterLit

    4 ай бұрын

    It's a functional brute force approach, but there's no reason not to have a pointer system so that redundant dialogue could simply be made by pointing to the same individual string.

  • @DuskoftheTwilight

    @DuskoftheTwilight

    4 ай бұрын

    If you want to see an example of that done better, check out the Trails in the Sky / Trails of Cold Steel games.

  • @adora_was_taken

    @adora_was_taken

    11 күн бұрын

    interestingly you can actually see artifacts of the duplicated dialogue in the remake. after an intermission, even if you've already seen someone's dialogue, you suddenly go back to not being able to skip it because the game treats it as a new line.

  • @Namingway248
    @Namingway2484 ай бұрын

    kanban (看板) means signboard, which is why its for signs

  • @Cr_nch

    @Cr_nch

    4 ай бұрын

    Wanted to check the comments to see if anyone had mentioned this, and yeah, it is. Timestamp for where this is relevant if anyone wants it is 24:33

  • @DefinitivNichtSascha
    @DefinitivNichtSascha3 ай бұрын

    On the note of Hooktail's weakness: In the German version they actually retain it being a frog. However, the German version, it says that she fears creatures that start with "F-" and end with "-sch." Now, the German word for frog is "Frosch", so that checks out, but there is also the word "Fisch" which means fish which also fits that descriptions. I've seen at least one Let's Player trying to find a fish that they can use against Hooktail here.

  • @clasher138
    @clasher1384 ай бұрын

    Honestly playing all these rpgs that were dialogue heavy are the reason I did so well in my English classes as a kid

  • @ladymoragsbootlaces8059

    @ladymoragsbootlaces8059

    3 ай бұрын

    completely agree, whenever I replay this game I often remember so many specific textbox lines because I learned a word or phrase for the first time from it. Bowser shouting "AIRHEAD!!" or one of the badges using the word "succumb" or what a contact lense is or "PLUG-UGLY!" or Gorgonzola being a type of cheese or the word millennium or a key being a tropical island of some kind or--...

  • @RIV-RS
    @RIV-RS3 ай бұрын

    oh my god, i was obsessed with bobbery as a kid so the fact that pa-patch has dialogue exclusive to having bobbery out and it's like THAT is going to live in my head rent free now

  • @crocodilerock4662

    @crocodilerock4662

    2 ай бұрын

    Bro really told bobbery his explosions were as beautiful as the setting sun and I truly believe there is no heterosexual explanation for this

  • @lamptrent
    @lamptrent4 ай бұрын

    I like your voice, and I think your voice acting is pretty good! a lot of times when niche topic channels try voice acting, I find it really difficult to bear, but your takes on these characters are super listenable to me; you give everybody the right amount of emotion and accents, at least to my tastes. the good delivery successfully makes TTYD's sense of humor hit better. it's an odd world full of unique people, and you treat it that way; everybody's got their own little uniqueness to them, as they should! 😤 my favorite is the spike-top's cute declaration at 15:55; everything pa-patch says is splendid as well (and also, great work putting all this together, very well-made video in every other respect too! good-ass video)

  • @GlitchanBlack
    @GlitchanBlack13 күн бұрын

    The Dark Lakitus throwing pipes gag gets even better once you realize the cut Goombario dialogue from the game includes him saying something about a specific Goomba writing down that Dark Lakitus throw pipes… HMMMMM…

  • @concept8192

    @concept8192

    8 күн бұрын

    no, that was fanmade

  • @LuigiXHero

    @LuigiXHero

    3 күн бұрын

    Skawos video mentioned. But yeah read descriptions of videos.

  • @Kirbizard
    @Kirbizard4 ай бұрын

    They should double down on the wrong Grodus dialogue and just have him call you a worm no matter what choice you make. Make him goad you for not even trying. :)

  • @DisableYT

    @DisableYT

    4 ай бұрын

    I will scream.

  • @samachu09

    @samachu09

    4 ай бұрын

    The illusion of choice.

  • @DimentiosLoyalest

    @DimentiosLoyalest

    4 ай бұрын

    Nah, they should make him pull from a different dialogue tree entirely.

  • @General12th

    @General12th

    4 ай бұрын

    ​@@DimentiosLoyalestIf you refuse, he'll start using Flavio's dialogue.

  • @xcess7

    @xcess7

    7 күн бұрын

    @@General12thboom bassa boom

  • @MaskedHeroLucky
    @MaskedHeroLucky4 ай бұрын

    I had no idea, in all my years of playing TTYD, that there was a secret entrance into the trouble center.

  • @MainTopmastStaysail
    @MainTopmastStaysail4 ай бұрын

    The duplicate dialogue is probably there because it's trivial memory storage and it makes it easier to edit dialogue as things change. A lot of the obscure, chapter-specific dialogue probably started out as copy+paste before getting some love from one of the writers.

  • @Crimson-Hat
    @Crimson-Hat4 ай бұрын

    Wait, How does Dupree know the shadow sirens were coming to Boggly Woods? How would he know that? How could he have even learned that?

  • @bobbob1876

    @bobbob1876

    4 ай бұрын

    Same way he learned that Goombella would be coming to each chapter area. He has a radar for women or something...

  • @biggusdickus1689

    @biggusdickus1689

    4 ай бұрын

    Vivian is a total babe so I could see him talking to her if she passed by

  • @sillypinkmoth

    @sillypinkmoth

    3 ай бұрын

    @@bobbob1876 womandar

  • @Shaymaru
    @Shaymaru4 ай бұрын

    An absolutely wonderful showcase of an under-appreciated part of TTYD! All of the attention to detail for the visuals made this video extremely easy to follow and understand.

  • @rinn5238
    @rinn52384 ай бұрын

    I'm glad you mentioned the text effects and different text boxes. They're an overlooked detail and make everything feel much more alive, something the newer games are missing.

  • @Nesdude42
    @Nesdude423 ай бұрын

    The voiceovers were great BOMB! It really adds to the presentation BOMB!

  • @GairaiJo
    @GairaiJo4 ай бұрын

    At 24:32 "kanban" is probably short for "tatekanban". For context, in Japanese a kanban or 看板 is a sign/billboard. Tatekanban (standing signboard) is specifically what you see in the game, written as 立て看板。

  • @Randallroks
    @Randallroks3 ай бұрын

    Yoshi do talk on average. But what's truly brow-raising is that Yoshi having a wife. Really makes you question the whole egg laying thing.

  • @scarletshadowzz
    @scarletshadowzz9 күн бұрын

    all of these mistakes were fixed in the remake iirc also, side note, your content is really good and high quality! keep up the good work man 💗

  • @triplepain522
    @triplepain522Ай бұрын

    17:48 Finally, unused dialog for the unused dialog video

  • @bierbutz4411
    @bierbutz44114 ай бұрын

    I like the crickets being the weakness better than frogs. I'd prefer a sound change to crickets

  • @iantaakalla8180

    @iantaakalla8180

    4 ай бұрын

    I thought the point was that crickets were Hooktail’s weakness because it was a silly weakness, so frogs being the actual weakness is not a problem with me as far as localization goes.

  • @LonelySpaceDetective

    @LonelySpaceDetective

    3 ай бұрын

    I think the cricket thing is such a well-remembered aspect of Hooktail and the Castle, that I don't really see them reverting the "frog>cricket" change either. Your preference seems like the most likely scenario to me, at least in the English versions.

  • @justlea6179
    @justlea61793 ай бұрын

    Bowser before starting: “Im hungry” …relatable buddy, me too.

  • @FacetiousFish
    @FacetiousFish11 күн бұрын

    8:10 Fun fact: Sleepy Sheep sells for more than purchase price in the next town. This - plus not realizing I could get my coins back - means that I usually DON'T have coins for him to steal; this is obscure dialogue to me, just not for the reason you seemed to expect.

  • @marshiboi2991
    @marshiboi29914 ай бұрын

    Unrelated, your ttyd-style raichu pfp is cute

  • @DisableYT

    @DisableYT

    4 ай бұрын

    Thank you! A friend made it for me. Here's a little video they made using the Raichu: kzread.info/dash/bejne/i4JlqqyAaNrVd9I.htmlsi=4uGdzqWALC73jeuZ

  • @HiterLit
    @HiterLit4 ай бұрын

    The dialogue parsing and the logical errors within that system are really funny. I'd never have thought a game with so much polish would have basic oversights like not being able to combine effects, or setting text color manually when there exists a way to make it default to something particular. Do you plan to cover other text and dialogue systems in games? I have always enjoyed seeing the ways different games display and emphasize text, and TTYD's systems seems to be one of the more advanced ones despite its shortcomings. Night in the Woods had a lot of text, but it felt "off" since the line break weren't done manually which led to a lot of left-aligned paragraphs with odd line breaks, and apparently within the game's code they use emoticons to make the characters emote. So o7 would be a salute, for instance.

  • @DisableYT

    @DisableYT

    4 ай бұрын

    I would love to cover other games, but no promises. Right now, I have no idea how easy it will be to access the dialogue files of other games, or if any of them will be half as interesting as TTYD ended up being.

  • @josephmay852
    @josephmay8524 ай бұрын

    7:28... The WHAT!?

  • @runningoncylinders3829
    @runningoncylinders38293 ай бұрын

    Pa-Patch definitely admires Admiral Bobbery, who is himself admirable.

  • @PanTF
    @PanTF4 ай бұрын

    I've played through ttyd a lot and not once have I seen an adult Yoshi, feels like I'm seeing a ghost

  • @gawbe
    @gawbe4 ай бұрын

    This video hit me like a truck. Some things here, answer questions I had for years. Good Work.

  • @CelestiaIChimera
    @CelestiaIChimera4 ай бұрын

    i hope your channel keeps growing! you deserve a lot more than you've got :3

  • @Codricmon
    @Codricmon7 күн бұрын

    I just watched both videos back to back, then went to your channel only to find out that's all there is. Dang. Keep it coming, I like your style!

  • @LiarJudas666
    @LiarJudas6664 ай бұрын

    i feel like you made this video specifically for me and now i’m more paranoid than usual. have a subscribe!

  • @LiarJudas666

    @LiarJudas666

    4 ай бұрын

    you do a pretty decent Southern accent for someone what doesn’t live here

  • @SeafoamKitten
    @SeafoamKitten12 күн бұрын

    I LOVE your voice acting for the NPC lines it really brings them to life hehe

  • @LightningPie
    @LightningPie2 ай бұрын

    Ok to add to the Hootail's weakness being crickets here's a fun fact. In the demo for the game that you would play at stores they do say Hooktail's weakness is frogs. So in the final version of the English translation they changed it to crickets.

  • @pandafanta1223
    @pandafanta12234 ай бұрын

    I just love all the new paper mario creators ^^ thats a feesh wind to Kappy Fatguy and Koops etc.

  • @jayv9070
    @jayv90704 ай бұрын

    This was great! I love learning in depth and hidden stuff about games.

  • @silent_pete
    @silent_pete4 ай бұрын

    Really well done video man, super interesting. Would love to see more from you!

  • @rileymcgowan22
    @rileymcgowan224 ай бұрын

    Would love to see a video from you when the remaster comes out going over dialogue changes between versions! Of course we don’t know how much will change, but we’ve seen a few in the trailer already

  • @ninjaman1751
    @ninjaman17513 ай бұрын

    Fantastic content about one of my favorite games! Keep up the good work!

  • @PatrickGilland
    @PatrickGilland3 күн бұрын

    Would be interesting to see a follow-up with corrections and changes in the remake's dialogue compared to the original. Besides the weird censorship, they did fix most of the references to Paper Mario 64, including the ones in the Shwonk quiz game.

  • @darwinwatterson4568
    @darwinwatterson45684 ай бұрын

    omg great video, cant wait for all of the answers to be clear in the remaster for some translations. chances are the answers will be mixed which will make for soooo many video comparisons. and i will watch them all.

  • @indumatipngtuber2790
    @indumatipngtuber279017 күн бұрын

    I actually knew about the Grodus thing, but didn't notice everything else.

  • @KaseyKaiBlack
    @KaseyKaiBlack3 ай бұрын

    Knowing what some of the functions do in the bts part of the video might actually help me out quite a bit in the future! I want to make a mod for the game eventually so knowing what they all do will help me tremendously when the time comes :) So thank you for explaining them!

  • @kurocat471
    @kurocat47123 күн бұрын

    the remake changed the crickets to frogs again - don't remember the case for most of the other localisation bits though

  • @Getlucky12
    @Getlucky123 ай бұрын

    Great video, learned so many new things about TTYD

  • @General12th
    @General12th4 ай бұрын

    This was a really fun and interesting video! Thanks!

  • @Zolerian
    @Zolerian4 ай бұрын

    These are all so cool! Thank you for this video.

  • @sagacious03
    @sagacious033 ай бұрын

    Great analysis video! Thanks for uploading!

  • @mr.lavander7145
    @mr.lavander71453 ай бұрын

    I definitely saw the toad sisters in Chapter 2 because I was stuck for like six months on that level...scouring every inch of the forest to make sure I didn't miss anything. I also became convinced there must be a really kickass secret in the room where you fought the Shadow Princess because you have no reason to go back there and it takes a very long time to get to...sadly no.

  • @hinkage
    @hinkage4 ай бұрын

    I prefer Hooktail's weakness being crickets, it seems a little more creative somehow; people being disgusted by frogs is a slight cliche, but I've never heard of anyone getting grossed out over a cricket's noise. It makes the situation feel more special.

  • @sunshowers3838

    @sunshowers3838

    4 ай бұрын

    As someone who feels sharp head-pain and flies into a rage whenever they hear crickets - or even worse *cicadas* - I feel extremely sympathetic towards Hooktail, myself.

  • @sunshowers3838
    @sunshowers38384 ай бұрын

    Hey, big respect for your website project. Good luck!

  • @XxMilleneumxX
    @XxMilleneumxX4 ай бұрын

    Fascinating video! Also, I found your impressions very enjoyable and wouldn’t mind some animated voice overs for the characters for the remake to add more charm to the game. They did it a TINY bit in Mario rabbids and it was pretty neat

  • @yourehereforthatarentyou
    @yourehereforthatarentyou2 ай бұрын

    holy FUCK i’ve been playing this game for 15 years and have never once seen the back entrance to the trouble center that is insane

  • @yoshiwoollyworld
    @yoshiwoollyworld4 ай бұрын

    Your dialogue tree website listed a tattle on the parrot in Creepy Steeple. MarioWiki says it’s unused and goombella instead gives a description of the parrot room. Would you have evidence of the tattle working on the parrot or should you move it to unused?

  • @DisableYT

    @DisableYT

    4 ай бұрын

    You're right! It's unused! Thanks for letting me know! I moved it to the unused section.

  • @lambybunny7173
    @lambybunny71733 ай бұрын

    I love your voice acting for all of the characters!

  • @christianoneal380
    @christianoneal3804 ай бұрын

    Amazing video buddy keep em coming !!

  • @Offline219
    @Offline2194 ай бұрын

    Man I keep thinking I know this game inside and out but I still, every one in a while, learn something new. Even if it's something small.

  • @kamarapikachu4991
    @kamarapikachu49914 ай бұрын

    Came for the adorable profile picture that you have. Stayed for the really good video on a game i love, glad KZread's algorithm did its job properly

  • @nicolasrededeo805
    @nicolasrededeo80512 күн бұрын

    In the Spanish Pal version, Gloomtail's weakness is Frogs

  • @theGstar305
    @theGstar305Ай бұрын

    Fascinating. From my recollection, Super Paper Mario has a lot of stuff like this as well. Not sure about the first game though. I'd love to see videos on either of those

  • @rodneylives
    @rodneylives3 ай бұрын

    Welcome back, and good work!

  • @SuperWiiBros08
    @SuperWiiBros084 ай бұрын

    I'm pretty sure all these mistakes will be fixed on the Remake, you should make a video for when that comes out

  • @DisableYT

    @DisableYT

    4 ай бұрын

    Thanks! I plan to.

  • @asra-5180
    @asra-51804 ай бұрын

    I love learning stuff like that. I'm actually curious about the colors. I've once tried to use a color hex to make a nice yellow text, but the game crashed on me. No clue why though.

  • @DisableYT

    @DisableYT

    4 ай бұрын

    I'm not sure what you were doing, but my best guess is maybe you used an RGB hex? The color function expects RGBA.

  • @BonBub
    @BonBub12 күн бұрын

    list of mistakes fixed in the remake koopie koo epilogue - Fixed (but it’s slightly different) rawk hawk tattle - Fixed red spike top tattle - Fixed koopa troopa tattle - Fixed goomba tattle - Fixed (now has one line after it) dark lakitu tattle - Fixed grodus dialogue branch - Fixed chestnut king - Not Fixed pine. T mail - Fixed koopook mail - Fixed frog weakness - Fixed Now you may have noticed that i excluded gloomer here but that’s actually because instead of changing his name back to freddy instead his “tattle” never refers to him with any name as a pig but still gloomer when he’s not one so pretty much everything was fixed except the chestnut king which is odd but makes sense

  • @BonBub

    @BonBub

    12 күн бұрын

    as a bonus too the remake doesn’t fix the wavy and shaky text and just leaves it as shaky

  • @CesarTorres61296

    @CesarTorres61296

    2 күн бұрын

    I think the whole joke with Luigi's story is that he hypes up the Goomba King as the Chesnut King. Otherwise, Mario would know that Luigi's journey was just him fighting the tutorial boss.

  • @nekonomicon9938
    @nekonomicon99384 ай бұрын

    Your profile picture is adorable. I've seen a few Paper Mario style icons floating around.

  • @Christoph8
    @Christoph84 ай бұрын

    Can't wait for the remake!

  • @RagnarokiaNG
    @RagnarokiaNG13 күн бұрын

    Dying of old age before games you wanted to play come to PAL regions is depressingly relatable

  • @Larszard
    @Larszard4 ай бұрын

    Really interesting video!

  • @DisableYT

    @DisableYT

    4 ай бұрын

    Thank you so much!

  • @Kyoko_
    @Kyoko_3 ай бұрын

    This was really interesting I hope you put out more videos!

  • @anonomyss
    @anonomyss4 ай бұрын

    Dang I was watching this on 1.5x speed and didn't even realize. Great content bro.

  • @Rubbly
    @Rubbly3 ай бұрын

    Super interesting stuff!!!

  • @triangularfish6487
    @triangularfish648712 күн бұрын

    The inefficient dialogue finally came to bite Nintendo in the ass as since you can’t skip “new” text that you haven’t read before in the remake, it results in tons of npcs repeating the same dialogue when you check between chapters and yet the game doesn’t let you skip it since it’s technically new. One of the worst things about the new remake

  • @joepines3278
    @joepines32783 ай бұрын

    Great video!

  • @ventriloquistmagician4735
    @ventriloquistmagician47353 ай бұрын

    keep going, God enjoys you having fun

  • @zgiffish
    @zgiffish3 ай бұрын

    hello! i recently did a playthrough where i checked Goombella for every interactable NPC and room, it was super interesting! she made a couple mistakes, like that Freddy guy i noticed in my playthrough too, but overall the amount of dialogue is extremely impressive lmao

  • @jlshootingstar333
    @jlshootingstar33311 күн бұрын

    OH THAT'S WHY IT'S FROG IN THE REMAKE

  • @chainswordcs
    @chainswordcs15 күн бұрын

    i'd say the thing with waving and shaking text is almost certainly a mistake that was left in because it went unnoticed. probably wouldn't have been difficult to implement, even if that meant making more or less hacky changes to the core text system. and maybe someone did notice, but when they did the issue was low enough priority that it was never fixed.

  • @KianFloppa
    @KianFloppa3 ай бұрын

    babe wake up new ttyd content dropped

  • @ShimiDia
    @ShimiDia3 ай бұрын

    Man, that's a lot of stuff l missed out on when l abandoned my spoof hack. I dunno if you or the community knows, but there are some unused text functions, too! I found them by searching the used functions in the executable, l think (this was years ago). The noise effect from 64! It's kinda hard to see, but it's there. Used by Ms. Mouse and Thwomp Quizzers on only two maps each. Seems to do nothing? Volume! 100 seems to be slightly quieter than default. Can be muted or made louder. Hangs if there's no second variable. Otherwise, dims the star prompt permanently? Strange. %s Nothing??? For Japanese Furigana. Does nothing outside of Japan? So, really just a volume controller and the noise effect are useful, but it's pretty nifty. Doesn't seem to be on TCRF, either.

  • @DisableYT

    @DisableYT

    3 ай бұрын

    Dude, that's awesome! I loved the noise effect in PM64. Interesting to see they considered using it again.

  • @TheGeladoo
    @TheGeladoo4 ай бұрын

    24:33 Kanban is a romanization of 看板 which literally means signboard

  • @gferrol118
    @gferrol1186 күн бұрын

    19:15 It seems like the remake also has the same redundancy. There's been multiple times where I've spoken to someone, but it didn't let me skip the text, like you normally can if you've already read something

  • @-LunarButterfly-
    @-LunarButterfly-Ай бұрын

    For Hooktail's weakness, they did say it was frogs in the French version

  • @Roxlecmc

    @Roxlecmc

    Ай бұрын

    Its also frogs in the remaster

  • @outofthisworldgaming9539
    @outofthisworldgaming95394 ай бұрын

    Wait you only have 2 videos and they are very, very interesting

  • @670839245
    @6708392454 ай бұрын

    kanban 看板 =signboard.

  • @ZnTxn
    @ZnTxn4 ай бұрын

    There's adult yoshis in this game?! (besides from the smol yoshi's special move)

  • @jbucata
    @jbucata3 ай бұрын

    For the duplicated dialogue, my guess was that there's a master version of the file where it was deduped, and it would search backwards to earlier versions of the text, so that you'd only have to enter it once, and it was then exploded out into the multiple copies in the disc version, for lookup speed. The missing wait step that you spotted suggests that maybe the devs really did have to maintain multiple identical copies by hand...

  • @DisableYT

    @DisableYT

    3 ай бұрын

    It's possible that what you're suggesting is true for the original Japanese version. I don't know enough about that version to know if it has similar mistakes in its duplicate text. But that would definitely have been a smart way to do it.

  • @G-Force7
    @G-Force74 ай бұрын

    I love your character voices

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